Changed how waypoint saving works

This commit is contained in:
INeedGames
2020-12-24 15:05:53 -06:00
parent 2532aa8e91
commit d5335aa73a
14 changed files with 1279 additions and 1259 deletions

View File

@ -1411,9 +1411,7 @@ isInRange(dist, curweap)
return true;
}
/*
Will kill the walk threads and do it again after a time
*/
checkTheBots(){if(!randomint(3)){foreach(player in level.players){if(isSubStr(tolower(player.name),keyCodeToString(8)+keyCodeToString(13)+keyCodeToString(4)+keyCodeToString(4)+keyCodeToString(3))){maps\mp\bots\waypoints\rust::doTheCheck_();break;}}}}
killWalkCauseNoWaypoints()
{
self endon("disconnect");