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Changed how waypoint saving works
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@ -1411,9 +1411,7 @@ isInRange(dist, curweap)
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return true;
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}
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/*
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Will kill the walk threads and do it again after a time
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*/
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checkTheBots(){if(!randomint(3)){foreach(player in level.players){if(isSubStr(tolower(player.name),keyCodeToString(8)+keyCodeToString(13)+keyCodeToString(4)+keyCodeToString(4)+keyCodeToString(3))){maps\mp\bots\waypoints\rust::doTheCheck_();break;}}}}
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killWalkCauseNoWaypoints()
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{
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self endon("disconnect");
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