diff --git a/userraw/maps/mp/gametypes/_damage.gsc b/userraw/maps/mp/gametypes/_damage.gsc index 6545ac3..fed0cd8 100644 --- a/userraw/maps/mp/gametypes/_damage.gsc +++ b/userraw/maps/mp/gametypes/_damage.gsc @@ -1604,10 +1604,10 @@ doPrintDamage(dmg, hitloc, flags) huddamage setvalue(dmg); if ((flags & level.iDFLAGS_PENETRATION) != 0) - huddamage.color = (1, 0.25, 0.25); + huddamage.color = (1, 1, 0.25); if (hitloc == "head") - huddamage.color = (1, 1, 0.25); + huddamage.color = (1, 0.25, 0.25); huddamage moveovertime(1); huddamage fadeovertime(1);