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ineedbots 2021-09-09 12:41:02 -06:00
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@ -86,32 +86,32 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | false |
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | true |
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | true |
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | false |
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
| bots_loadout_prestige | What prestige to set the bots.<ul><li>`-1` - Same as host player in the match.</li><li>`-2` - All random.</li><li>`0` or higher - Sets the bots' prestige to this.</li></ul> | -1 |
| bots_play_move | If the bots can move. | true |
| bots_play_knife | If the bots can knife. | true |
| bots_play_fire | If the bots can fire. | true |
| bots_play_nade | If the bots can grenade. | true |
| bots_play_take_carepackages | If the bots can take carepackages. | true |
| bots_play_obj | If the bots can play the objective. | true |
| bots_play_camp | If the bots can camp. | true |
| bots_play_jumpdrop | If the bots can jump/drop shot. | true |
| bots_play_target_other | If the bots can target other entities other than players. | true |
| bots_play_killstreak | If the bots can call in killstreaks. | true |
| bots_play_ads | If the bots can aim down sights. | true |
| bots_play_aim | If the bots can aim. | true |
| bots_play_move | If the bots can move. | true |
| bots_play_knife | If the bots can knife. | true |
| bots_play_fire | If the bots can fire. | true |
| bots_play_nade | If the bots can grenade. | true |
| bots_play_take_carepackages | If the bots can take carepackages. | true |
| bots_play_obj | If the bots can play the objective. | true |
| bots_play_camp | If the bots can camp. | true |
| bots_play_jumpdrop | If the bots can jump/drop shot. | true |
| bots_play_target_other | If the bots can target other entities other than players. | true |
| bots_play_killstreak | If the bots can call in killstreaks. | true |
| bots_play_ads | If the bots can aim down sights. | true |
| bots_play_aim | If the bots can aim. | true |
## Changelog
- v2.0.2