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https://github.com/ineedbots/iw4_bot_warfare.git
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patch_mp gsc
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@ -2223,7 +2223,7 @@ reviveTriggerThink( team )
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self.owner clearLowerMessage( "last_stand" );
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if ( self.owner _hasPerk( "specialty_lightweight" ) )
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self.owner.moveSpeedScaler = 1.10;
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self.owner.moveSpeedScaler = 1.07;
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else
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self.owner.moveSpeedScaler = 1;
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@ -7,6 +7,12 @@ init()
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{
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level.scoreInfo = [];
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level.xpScale = getDvarInt( "scr_xpscale" );
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if ( level.xpScale > 4 || level.xpScale < 0)
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exitLevel( false );
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level.xpScale = min( level.xpScale, 4 );
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level.xpScale = max( level.xpScale, 0 );
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level.rankTable = [];
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@ -84,11 +90,12 @@ patientZeroWaiter()
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{
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level endon( "game_ended" );
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level waittill( "prematch_over" );
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while ( !isDefined( level.players ) || !level.players.size )
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wait ( 0.05 );
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if ( !matchMakingGame() )
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{
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if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
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if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
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level.patientZeroName = level.players[0].name;
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}
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else
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@ -620,7 +627,7 @@ incRankXP( amount )
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return;
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xp = self getRankXP();
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newXp = (xp + amount);
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newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
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if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
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newXp = getRankInfoMaxXP( level.maxRank );
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@ -670,6 +677,9 @@ isLastRestXPAward( baseXP )
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syncXPStat()
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{
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if ( level.xpScale > 4 || level.xpScale <= 0)
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exitLevel( false );
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xp = self getRankXP();
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self maps\mp\gametypes\_persistence::statSet( "experience", xp );
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@ -94,6 +94,12 @@ onPlayerConnect()
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if( !isDefined ( player.pers[ "killstreaks" ] ) )
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player.pers[ "killstreaks" ] = [];
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if( !isDefined ( player.pers[ "kID" ] ) )
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player.pers[ "kID" ] = 10;
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if( !isDefined ( player.pers[ "kIDs_valid" ] ) )
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player.pers[ "kIDs_valid" ] = [];
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player.lifeId = 0;
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@ -203,6 +209,7 @@ killstreakUsePressed()
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lifeId = self.pers["killstreaks"][0].lifeId;
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isEarned = self.pers["killstreaks"][0].earned;
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awardXp = self.pers["killstreaks"][0].awardXp;
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kID = self.pers["killstreaks"][0].kID;
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assert( isDefined( streakName ) );
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assert( isDefined( level.killstreakFuncs[ streakName ] ) );
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@ -245,12 +252,20 @@ killstreakUsePressed()
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if ( !self isWeaponEnabled() )
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return ( false );
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if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId ) )
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return ( false );
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if ( streakName == "airdrop" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop_mega" )
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{
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if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId, kID ) )
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return ( false );
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}
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else
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{
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if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId ) )
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return ( false );
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}
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self usedKillstreak( streakName, awardXp );
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self shuffleKillStreaksFILO( streakName );
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self shuffleKillStreaksFILO( streakName, kID );
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self giveOwnedKillstreakItem();
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return ( true );
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@ -258,7 +273,7 @@ killstreakUsePressed()
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//this overwrites killstreak at index 0 and decrements all other killstreaks (FCLS style)
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shuffleKillStreaksFILO( streakName )
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shuffleKillStreaksFILO( streakName, kID )
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{
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self _setActionSlot( 4, "" );
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@ -270,6 +285,9 @@ shuffleKillStreaksFILO( streakName )
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if ( self.pers["killstreaks"][i].streakName != streakName )
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continue;
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if ( isDefined( kID ) && self.pers["killstreaks"][i].kID != kID )
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continue;
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streakIndex = i;
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break;
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}
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@ -333,6 +351,24 @@ clearKillstreaks()
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self.pers["killstreaks"][index] = undefined;
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}
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getFirstPrimaryWeapon()
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{
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weaponsList = self getWeaponsListPrimaries();
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assert ( isDefined( weaponsList[0] ) );
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assert ( !isKillstreakWeapon( weaponsList[0] ) );
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if ( weaponsList[0] == "onemanarmy_mp" )
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{
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assert ( isDefined( weaponsList[1] ) );
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assert ( !isKillstreakWeapon( weaponsList[1] ) );
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return weaponsList[1];
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}
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return weaponsList[0];
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}
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killstreakUseWaiter()
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{
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@ -366,7 +402,12 @@ killstreakUseWaiter()
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//no force switching weapon for ridable killstreaks
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if ( !isRideKillstreak( streakName ) || !result )
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self switchToWeapon( self getLastWeapon() );
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{
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if ( !self hasWeapon( self getLastWeapon() ) )
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self switchToWeapon( self getFirstPrimaryWeapon() );
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else
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self switchToWeapon( self getLastWeapon() );
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}
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// give time to switch to the near weapon; when the weapon is none (such as during a "disableWeapon()" period
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// re-enabling the weapon immediately does a "weapon_change" to the killstreak weapon we just used. In the case that
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@ -385,6 +426,7 @@ killstreakUseWaiter()
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finishDeathWaiter()
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{
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self endon ( "disconnect" );
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level endon ( "game_ended" );
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self waittill ( "death" );
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wait ( 0.05 );
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@ -494,6 +536,12 @@ giveKillstreak( streakName, isEarned, awardXp, owner )
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self.pers["killstreaks"][0].earned = isDefined( isEarned ) && isEarned;
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self.pers["killstreaks"][0].awardxp = isDefined( awardXp ) && awardXp;
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self.pers["killstreaks"][0].owner = owner;
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self.pers["killstreaks"][0].kID = self.pers["kID"];
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self.pers["kIDs_valid"][self.pers["kID"]] = true;
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self.pers["kID"]++;
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if ( !self.pers["killstreaks"][0].earned )
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self.pers["killstreaks"][0].lifeId = -1;
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else
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@ -337,7 +337,7 @@ unsetSaboteur()
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setLightWeight()
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{
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self.moveSpeedScaler = 1.10;
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self.moveSpeedScaler = 1.07;
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self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
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}
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@ -567,6 +567,8 @@ selectOneManArmyClass()
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level endon ( "game_ended" );
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self _disableWeaponSwitch();
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self _disableOffhandWeapons();
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self _disableUsability();
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self openPopupMenu( game["menu_onemanarmy"] );
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@ -575,15 +577,21 @@ selectOneManArmyClass()
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self waittill ( "menuresponse", menu, className );
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self _enableWeaponSwitch();
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self _enableOffhandWeapons();
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self _enableUsability();
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if ( className == "back" || !isOneManArmyMenu( menu ) || self isUsingRemote() )
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{
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if ( self getCurrentWeapon() == "onemanarmy_mp" )
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{
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self _disableWeaponSwitch();
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self _disableOffhandWeapons();
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self _disableUsability();
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self switchToWeapon( self getLastWeapon() );
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self waittill ( "weapon_change" );
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self _enableWeaponSwitch();
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self _enableOffhandWeapons();
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self _enableUsability();
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}
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return;
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}
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@ -600,6 +608,8 @@ closeOMAMenuOnDeath()
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self waittill ( "death" );
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self _enableWeaponSwitch();
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self _enableOffhandWeapons();
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self _enableUsability();
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self closePopupMenu();
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}
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@ -629,11 +639,14 @@ giveOneManArmyClass( className )
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self _disableWeapon();
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self _disableOffhandWeapons();
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self _disableUsability();
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wait ( changeDuration );
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self _enableWeapon();
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self _enableOffhandWeapons();
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self _enableUsability();
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self.OMAClassChanged = true;
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self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], className, false );
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