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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-20 21:25:42 +00:00
stuck
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@ -3,4 +3,24 @@ b
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c
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d
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e
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f
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f
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g
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h
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i
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j
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k
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l
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m
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n
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o
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p
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q
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r
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s
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t
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u
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v
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w
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x
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y
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z
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@ -2021,7 +2021,8 @@ walk()
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if(self maps\mp\_flashgrenades::isFlashbanged())
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{
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myVel = self GetBotVelocity();
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moveTo = PlayerPhysicsTrace(self.origin + (0, 0, 20), self.origin + (myVel[0], myVel[1], 0)*500, false, self);
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moveTo = PlayerPhysicsTrace(self.origin + (0, 0, 32), self.origin + (myVel[0], myVel[1], 0)*500, false, self);
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moveTo = PhysicsTrace(moveTo + (0, 0, 50), moveTo + (0, 0, -40), false, self);
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self botMoveTo(moveTo);
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continue;
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}
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@ -2048,7 +2049,41 @@ walk()
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if(level.waypointCount)
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goal = level.waypoints[randomInt(level.waypointCount)].origin;
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else
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goal = (0, 0, 0);
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{
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stepDist = 64;
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forward = AnglesToForward(self GetPlayerAngles())*stepDist;
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forward = (forward[0], forward[1], 0);
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myOrg = self.origin + (0, 0, 32);
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goal = playerPhysicsTrace(myOrg, myOrg + forward, false, self);
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goal = PhysicsTrace(goal + (0, 0, 50), goal + (0, 0, -40), false, self);
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// too small, lets bounce off the wall
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if (Distance(goal, myOrg) < stepDist - 1 || randomInt(100) < 5)
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{
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trace = bulletTrace(myOrg, myOrg + forward, false, self);
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if (trace["surfacetype"] == "none" || randomInt(100) < 25)
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{
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// didnt hit anything, just choose a random direction then
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dir = (0,randomIntRange(-180, 180),0);
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goal = playerPhysicsTrace(myOrg, myOrg + AnglesToForward(dir) * stepDist, false, self);
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goal = PhysicsTrace(goal + (0, 0, 50), goal + (0, 0, -40), false, self);
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}
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else
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{
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// hit a surface, lets get the reflection vector
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// r = d - 2 (d . n) n
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d = VectorNormalize(trace["position"] - myOrg);
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n = trace["normal"];
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r = d - 2 * (VectorDot(d, n)) * n;
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goal = playerPhysicsTrace(myOrg, myOrg + (r[0], r[1], 0) * stepDist, false, self);
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goal = PhysicsTrace(goal + (0, 0, 50), goal + (0, 0, -40), false, self);
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}
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}
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}
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if(isDefined(self.bot.script_goal) && !hasTarget)
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{
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@ -2085,8 +2120,10 @@ strafe(target)
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left = self.origin + anglestoforward(anglesLeft)*500;
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right = self.origin + anglestoforward(anglesRight)*500;
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traceLeft = PlayerPhysicsTrace(self.origin + (0, 0, 20), left, false, self);
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traceRight = PlayerPhysicsTrace(self.origin + (0, 0, 20), right, false, self);
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traceLeft = PlayerPhysicsTrace(self.origin + (0, 0, 32), left, false, self);
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traceLeft = PhysicsTrace(traceLeft + (0, 0, 50), traceLeft + (0, 0, -40), false, self);
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traceRight = PlayerPhysicsTrace(self.origin + (0, 0, 32), right, false, self);
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traceRight = PhysicsTrace(traceRight + (0, 0, 50), traceRight + (0, 0, -40), false, self);
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strafe = traceLeft;
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if(DistanceSquared(left, traceLeft) > DistanceSquared(right, traceRight))
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@ -2204,7 +2241,8 @@ doWalk(goal, dist)
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if(DistanceSquared(self.origin, goal) > distsq)
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{
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self movetowards(goal);
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ppt = PlayerPhysicsTrace(self.origin + (0,0,32), goal, false, self);
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self movetowards(ppt);
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}
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self notify("finished_goal");
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@ -2222,10 +2260,29 @@ movetowards(goal)
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if(isDefined(goal))
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self.bot.towards_goal = goal;
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lastOri = self.origin;
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stucks = 0;
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time = 0;
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while(distanceSquared(self.origin, self.bot.towards_goal) > level.bots_goalDistance)
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{
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if (time > 1)
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{
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time = 0;
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if (DistanceSquared(self.origin, lastOri) < 128)
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stucks++;
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else
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stucks = 0;
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if(stucks >= 3)
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self notify("bad_path");
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lastOri = self.origin;
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}
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self botMoveTo(self.bot.towards_goal);
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wait 0.05;
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time += 0.05;
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}
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self.bot.towards_goal = undefined;
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