diff --git a/.gitignore b/.gitignore index 4322a64..aa323d5 100644 --- a/.gitignore +++ b/.gitignore @@ -9,12 +9,16 @@ !/z_server.bat !/z_bots.bat !/z_client.bat +!/z_server_pvbrust.bat +!/z_server_pvbvote.bat # Folder to not ignore !/userraw !/main/ /main/* !/main/server.cfg +!/main/pvbrust.cfg +!/main/pvbvote.cfg *.log *.stat diff --git a/main/pvbrust.cfg b/main/pvbrust.cfg new file mode 100644 index 0000000..6b52439 --- /dev/null +++ b/main/pvbrust.cfg @@ -0,0 +1,624 @@ +/////////////////////////////////////////////////// +/// IW4x Server Configuration file // +/////////////////////////////////////////////////// +//This config best view with Notepad++ OR // +//Other non-windows notepad of your choice. // +/////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// SERVER NAME & COLORS TIPS // +////////////////////////////////////////////////// +// // +// ^1 Red // +// ^2 Green // +// ^3 yellow // +// ^4 Blue // +// ^5 Cyan // +// ^6 Pink // +// ^7 White // +// ^8 Depends on the map you playing. // +// American maps: Dark Green // +// Russian maps: Dark Red // +// British maps: Dark Blue // +// ^9 grey // +// ^0 Black // +// ^: Rainbow colors // +// // +////////////////////////////////////////////////// + + +set sv_hostname "^1Bot ^3War^5fare ^4Players vs bots ^724/7 Rust 10x" // Sets the server hostname +set sv_motd "^1Bot ^3War^5fare" // Sets a custom motd which is shown on the loadscreen when a player joins + + +////////////////////////////////////////////////// +// ADMIN INFO // +////////////////////////////////////////////////// + +set _Admin "INeedGames" // Your username. +set _Email "ineedbots@outlook.com" // E-mail address. you can leave blank +set _Website "http://www.moddb.com/mods/bot-warfare" // Website +set _Location "Canada - West" // Location + +set sv_wwwBaseURL "http://rawcdn.githack.com/ineedbots/www_host/main/iw4x/" +set sv_wwwDownload "1" + + +////////////////////////////////////////////////// +// NON-GAMEPLAY CONFIGURATION // +////////////////////////////////////////////////// + +set rcon_password "qazqaz" // Access to your server to change stuff remotely or ingame. empty disabled +set sv_securityLevel "23" // Configures the servers security level. +set sv_customTextColor "" // custom color for ^; +set g_password "" // Password Protected Server. Leave blank if you want players to join +set g_inactivity "180" // Enable auto kick feature for idle/AFK players +set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked +set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end +set g_log "logs/pvbrust/games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. +set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands +set sv_maxclients "18" // Max players in your server. +set sv_maxPing "0" // (BUGGED) Maximum ping allowed, any higher and players will get kicked.( If you get 'server is for low ping players only', set this to 0) +set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions +set sv_reconnectlimit "3" // How many times you can try to reconnect +set com_logFilter "1" // Removes ~95% of unneeded lines from the log. +set sv_pure "0" // verifying cilent files +set sv_sayName "^7Console" // name server-side 'say' commands show up as +set sv_floodProtect "1" // Chat Spam Protection +set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. +set party_enable "0" // Lobby Mode Server. Read the wiki more about this. If you want sv_maprotation & control your gametype settings. Leave this at 0. + +////////////////////////////////////////////////// +// BASE GAME CONFIGURATION // +////////////////////////////////////////////////// +// // +// war - Team Deathmatch // +// dm - Free-for-all // +// dom - Domination // +// koth - Headquarters // +// sab - Sabotage // +// sd - Search and Destroy // +// arena - Arena // +// dd - Demolition // +// ctf - Capture the Flag // +// oneflag - One-Flag CTF // +// gtnw - Global Thermo-Nuclear War // +// // +////////////////////////////////////////////////// + +set g_gametype "dom" // Defualt gametype in case map rotation doesnt have any gametypes. Choose a gametype from the list above. +set scr_player_forcerespawn "1" // Players respawn automatically after being fragged +set scr_thirdperson "0" // third-person mode +set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards +set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters +set scr_hardpoint_allowuav "1" // Allow UAV +set scr_hardpoint_allowartillery "1" // Allow Airstrikes +set scr_game_perks "1" // Allow players to have perks +set scr_game_allowkillcam "1" // Allow Killcam. +set scr_nukeTimer "10" // Timer when nuke goes off +set scr_diehard "0" // die-hard mode. Teammates will have to relieve each other. +set scr_teambalance "0" // Enable or Disable auto balance. +set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free +set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide. +set scr_player_sprinttime "4" // Sprint time, duration a player can run. +set scr_game_killstreakdelay "8" // Delay your killstreaks +set scr_game_objectiveStreaks "1" // Enable Chopper, AC130 and Nuke +set scr_classic "0" // Enable IW3 killstreak system + +////////////////////////////////////////////////// +// XP BOOST CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for XP config // +// by removing the // before each set dvar. // +// Change "war" gametype to your liking. // +// // +// DO NOT ABUSE! Some people like to rank. // +// DON'T BE A DICK! Warn HIGH XP via hostname. // +// Don't know what you doing? Don't touch it! // +////////////////////////////////////////////////// + +set scr_xpscale "10" // IW's way of Double XP. + +//set scr_war_score_kill "0" // Amount of XP by each kill. +//set scr_war_score_headshot "0" // Amount of XP by each headshot. +//set scr_war_score_death "0" // Amount of XP by each death. +//set scr_war_score_suicide "0" // Amount of XP by each suicide. +//set scr_war_score_assist "0" // Amount of XP by each assist. + +////////////////////////////////////////////////// +// HARDCORE CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for some hardcore // +// by removing the // before each set dvar. // +////////////////////////////////////////////////// + +// set g_hardcore "1" // Enable hardcore mode +// set scr_hardcore "1" // Enable hardcore mode again... +// set ui_hud_hardcore "1" // Removes Heads up display in hardcore mode. +// set scr_game_deathpointloss "0" // Points Loss on death XP. +// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. +// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. +// set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared +// set scr_player_healthregentime "0" // Time it takes you to recover damage. +// set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature. +// set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). + + +////////////////////////////////////////////////// +// AIRDROP CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for airdrop config // +// by removing the // before each set dvar. // +// // +// Weight (1->1000) // +// Selection is weighted random // +// higher weights increase selection chance // +////////////////////////////////////////////////// + +// set scr_airdrop_ac130 "3" +set scr_airdrop_ammo "15" +// set scr_airdrop_counter_uav "15" +set scr_airdrop_emp "2" +// set scr_airdrop_harrier_airstrike "7" +// set scr_airdrop_helicopter "7" +// set scr_airdrop_helicopter_flares "5" +// set scr_airdrop_helicopter_minigun "3" +set scr_airdrop_nuke "1" +// set scr_airdrop_precision_airstrike "11" +// set scr_airdrop_predator_missile "12" +// set scr_airdrop_sentry "12" +// set scr_airdrop_stealth_airstrike "5" +// set scr_airdrop_uav "17" + + +////////////////////////////////////////////////// +// EMERGENCY AIRDROP CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for airdrop config // +// by removing the // before each set dvar. // +// // +// Weight (1->1000) // +// Selection is weighted random // +// higher weights increase selection chance // +////////////////////////////////////////////////// + +// set scr_airdrop_mega_ac130 "2" +set scr_airdrop_mega_ammo "9" +// set scr_airdrop_mega_counter_uav "16" +set scr_airdrop_mega_emp "2" +// set scr_airdrop_mega_harrier_airstrike "5" +// set scr_airdrop_mega_helicopter "5" +// set scr_airdrop_mega_helicopter_flares "3" +// set scr_airdrop_mega_helicopter_minigun "2" +set scr_airdrop_mega_nuke "1" +// set scr_airdrop_mega_precision_airstrike "10" +// set scr_airdrop_mega_predator_missile "14" +// set scr_airdrop_mega_sentry "16" +// set scr_airdrop_mega_stealth_airstrike "3" +// set scr_airdrop_mega_uav "12" + + +////////////////////////////////////////////////// +// FREE FOR ALL GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dm_scorelimit "10000" // Score limit to win the game. +set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dm_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dm_numlives "0" // Number of lives per player 0 for unlimited. +set scr_dm_roundlimit "1" // Rounds per game. +set scr_dm_winlimit "1" // amount of wins needed to win a round-based game +set scr_dm_promode "0" + +////////////////////////////////////////////////// +// TEAM DEATHMATCH GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_war_scorelimit "25600" // Score limit to win the game. +set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_war_playerrespawndelay "0" // How long player will wait until respawn. +set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_war_numlives "0" // Number of lives per player 0 for unlimited. +set scr_war_roundlimit "1" // Rounds per game. +set scr_war_winlimit "1" // amount of wins needed to win a round-based game +set scr_war_promode "0" + +////////////////////////////////////////////////// +// DOMINATION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dom_scorelimit "300" // Score limit to win the game. +set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dom_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited. +set scr_dom_roundlimit "1" // Rounds per game +set scr_dom_winlimit "1" // amount of wins needed to win a round-based game +set scr_dom_promode "0" + +////////////////////////////////////////////////// +// DEMOLITION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dd_scorelimit "1" // Score limit needed to win. +set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dd_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited. +set scr_dd_roundswitch "1" // Rounds before the teams switch the sides. +set scr_dd_bombtimer "45" // Time the bomb takes to detonate. +set scr_dd_defusetime "5" // Time taken to defuse the bomb. +set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds. +set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners. +set scr_dd_promode "0" + +////////////////////////////////////////////////// +// SEARCH AND DESTROY GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sd_scorelimit "1" // Score limit required to win the game. +set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sd_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sd_numlives "1" // Number of lives per player per game. +set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. +set scr_sd_winlimit "4" // amount of wins needed to win a round-based game. +set scr_sd_roundswitch "3" // after X rounds, switch sides. +set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. +set scr_sd_defusetime "5" // Time taken to defuse the bomb. +set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'. +set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'. +set scr_sd_promode "0" + + +////////////////////////////////////////////////// +// SABOTAGE GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sab_scorelimit "0" // Score limit to win the match. +set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate. +set scr_sab_defusetime "5" // Time taken to defuse the bomb. +set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. +set scr_sab_numlives "0" // Number of lives per player per game. +set scr_sab_planttime "2.5" // Time taken to plant the bomb. +set scr_sab_playerrespawndelay "7.5" // Time before respawn. +set scr_sab_roundlimit "1" // Rounds per game. +set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. +set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. +set scr_sab_promode "0" + + +////////////////////////////////////////////////// +// CAPTURE THE FLAG GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_ctf_scorelimit "0" // Target score before the round ends. +set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. +set scr_ctf_halftime "1" // Half-Time +set scr_ctf_roundlimit "1" // How many rounds match would last. +set scr_ctf_returntime "30" // How many seconds before flag returns to base without nobody touching it. +set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. +set scr_ctf_waverespawndelay "10" // Time delay for first respawn before the game. +set scr_ctf_promode "0" + +////////////////////////////////////////////////// +// ONE FLAG GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_oneflag_scorelimit "1" // Target score before the round ends. +set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited. +set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds. +set scr_oneflag_roundlimit "1" // How many rounds match would last. +set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides. +set scr_oneflag_waverespawndelay "0" // First respawn delay for each round. +set scr_oneflag_promode "0" + +////////////////////////////////////////////////// +// HEADQUARTERS GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_koth_scorelimit "250" // Score limit to win the game. +set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. +set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited. +set scr_koth_playerrespawndelay "0" // Players respawn wait. +set scr_koth_roundlimit "1" // Rounds to be played. +set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. +set scr_koth_winlimit "1" // rounds per game +set scr_koth_waverespawndelay "0" // First respawn delay for each round. +set scr_koth_promode "0" + +////////////////////////////////////////////////// +// ARENA GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_arena_scorelimit "1" // Score limit to win the game. +set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached. +set scr_arena_numlives "1" // Number of lives per game 0 for unlimited. +set scr_arena_roundlimit "0" // Rounds to be played. +set scr_arena_roundswitch "3" // Rounds before the teams switch sides. +set scr_arena_winlimit "4" // rounds per game +set scr_arena_promode "0" + + +////////////////////////////////////////////////// +// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_gtnw_scorelimit "101" // Score limit to win the game. +set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached. +set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited. +set scr_gtnw_playerrespawndelay "0" // Players respawn wait. +set scr_gtnw_roundlimit "1" // Rounds to be played. +set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides. +set scr_gtnw_winlimit "1" // rounds per game +set scr_gtnw_waverespawndelay "0" // First respawn delay for each round. +set scr_gtnw_promode "0" + + +////////////////////////////////////////////////// +// MAP ROTATION TIPS // +////////////////////////////////////////////////// +// // +//Example: sv_maprotation "map mp_bloc map mp_" // +// // +// mp_afghan - Afghan // +// mp_derail - Derail // +// mp_estate - Estate // +// mp_favela - Favela // +// mp_highrise - Highrise // +// mp_invasion - Invasion // +// mp_checkpoint - Karachi // +// mp_quarry - Quarry // +// mp_rundown - Rundown // +// mp_rust - Rust // +// mp_boneyard - Scrapyard // +// mp_nightshift - Skidrow // +// mp_subbase - Sub Base // +// mp_terminal - Terminal // +// mp_underpass - Underpass // +// mp_brecourt - Wasteland // +// // +//// DLC1 STIMULUS /////////////////////////////// +// Make sure you have them all installed on your// +// server. // +// // +// mp_complex - Bailout // +// mp_crash - Crash // +// mp_overgrown - Overgrown // +// mp_compact - Salvage // +// mp_storm - Storm // +// // +//// DLC2 RESURGENCE ///////////////////////////// +// // +// mp_abandon - Carnival // +// mp_fuel2 - Fuel // +// mp_strike - Strike // +// mp_trailerpark - Trailer Park // +// mp_vacant - Vacant // +// // +//// DLC3 NUKETOWN /////////////////////////////// +// // +// mp_nuked - Nuketown // +// // +/// DLC4 CLASSICS 1 ////////////////////////////// +// // +// mp_cross_fire - Crossfire // +// mp_bloc - Bloc // +// mp_cargoship - Cargoship // +// // +/// DLC5 CLASSICS 2 ////////////////////////////// +// // +// mp_killhouse - Killhouse // +// mp_bog_sh - Bog // +// // +/// DLC6 FREIGHTER /////////////////////////////// +// // +// mp_cargoship_sh - Freighter // +// // +/// DLC7 RESURRECTION //////////////////////////// +// // +// mp_shipment_long - Long:Shipment // +// mp_rust_long - Long: Rust // +// mp_firingrange - Firing Range // +// // +/// DLC8 RECYCLED //////////////////////////////// +// // +// mp_storm_spring - Chemical Plant // +// mp_fav_tropical - Tropical: Favela // +// mp_estate_tropical - Tropical: Estate // +// mp_crash_tropical - Tropical: Crash // +// mp_bloc_sh - Forgotten City // +// // +/// SP MAPS to MP //////////////////////////////// +// // +// oilrig - Oilrig // +// iw4_credits - Test map // +// co_hunted - Village // +// // +////////////////////////////////////////////////// + +/////////////////////////////////////////////////////// +// GAMETYPE ROTATION TIPS // +/////////////////////////////////////////////////////// +// // +// Example: set sv_maprotation // +// "gametype dm map mp_rust gametype war map oilrig" // +// // +// war - Team Deathmatch // +// dm - Free-for-all // +// dom - Domination // +// koth - Headquarters // +// sab - Sabotage // +// sd - Search and Destroy // +// arena - Arena // +// dd - Demolition // +// ctf - Capture the Flag // +// oneflag - One-Flag CTF // +// gtnw - Global Thermo-Nuclear War // +// // +/////////////////////////////////////////////////////// + + +set sv_maprotation "map mp_rust" + +// vanilla script +set perk_scavengerMode "0" +set scr_deleteexplosivesonspawn "1" +set scr_maxPerPlayerExplosives "2" +set scr_nukeCancelMode "0" + +// iw4x +set scr_player_forceautoassign "1" +set scr_rankedmatch "1" +set sv_enableJavelinBug "1" +set g_playerEjection "0" +set g_playerCollision "0" +set sv_enableBounces "1" + + +// CUSTOM +set bot_pvb_helper "1" +set scr_showHP "1" +set scr_allowFPSBooster "1" + +// _class +// set scr_allow_ "0" +// scr_streakcount_ "15" +set scr_default_primarys "m4,famas" +set scr_default_secondarys "usp" +set scr_default_perks1 "specialty_fastreload,specialty_scavenger" +set scr_default_perks2 "specialty_bulletdamage" +set scr_default_perks3 "specialty_bulletaccuracy,specialty_detectexplosive" +set scr_default_equipment "frag_grenade_mp" +set scr_default_offhand "smoke_grenade" +set scr_default_deathstreak "none" +set scr_restriction_messages 1 +set scr_num_flash 2 +set scr_num_stun 2 + +// _menus +set scr_player_startteamselection "autoassign" +set scr_player_forceclassselection "" +set scr_player_allowChangeTeam "1" + +// _bot +set bot_main "1" +set bots_main_GUIDs "" +set bots_manage_add "9" +set bots_manage_fill "9" +set bots_manage_fill_spec "0" +set bots_manage_fill_mode "1" +set bots_manage_fill_kick "1" +set bots_team "axis" +set bots_team_amount "0" +set bots_team_force "1" +set bots_team_mode "0" +set bots_skill "0" +set bots_skill_axis_hard "0" +set bots_skill_axis_med "0" +set bots_skill_allies_hard "0" +set bots_skill_allies_med "0" +set bots_loadout_reasonable "0" +set bots_loadout_allow_op "0" + + +// iw4madmin +set sv_printradarupdates "1" + + +// _killcam +set scr_killcam_doSlowmo "1" + + +// _gamelogic +set scr_extraDamageFeedback "1" +set scr_printDamage "1" +set scr_disableKnife "0" +set scr_intermissionTime "0" +set scr_forceKillcam "1" +set scr_forceKillcam_winnersKill "0" +set scr_game_allowFinalKillcam "1" +set scr_disableTurret "0" +set scr_failCam "1" +set scr_voting "0" +set scr_voting_maps "mp_rust,mp_terminal" +set scr_voting_time "26.0" +set scr_voting_winTime "4.0" +set scr_allow_intermission "0" +set scr_voting_bots "0" +set scr_nuke_increases_streak "0" +set headshot_detach_head "1" +set scr_killstreaks_increase_killstreak "1" + +// _weapon +set scr_allowDropWeaponOnCommand "1" +set scr_allowPickUpEquipment "1" +set scr_allowDropWeaponOnDeath "1" +set scr_allowClaymoreBounces "1" +set scr_extraTeamIcons "1" +set scr_deleteNadeOnTeamChange "1" + +// _perkfunctions +set combathighIsJuiced "1" +set onemanarmyRefillsTubes "1" + +// _killstreaks +set scr_killstreak_rollover "1" +set scr_killstreakHud "1" +set scr_maxKillstreakRollover "1" +set scr_killstreak_mod "0" +set scr_specialist "1" +//set scr_specialist_killCount_ "4" +set scr_specialist_perks1 "specialty_scavenger,specialty_fastreload,specialty_marathon" +set scr_specialist_perks2 "specialty_bulletdamage,specialty_lightweight,specialty_coldblooded,specialty_explosivedamage,specialty_hardline" +set scr_specialist_perks3 "specialty_bulletaccuracy,specialty_heartbreaker,specialty_detectexplosive,specialty_extendedmelee,specialty_localjammer" + +// _nuke +set scr_nuke_is_moab "1" +set scr_nuke_kills_all "0" +set scr_nuke_emp_duration "30" +set scr_nuke_perm_vision "1" +set scr_nuke_canCall_whenTimePassed "0" +set scr_nuke_canCall_whenScoreLimitClose "0" +set scr_nuke_canCall_whenScoreLimitClose_selfOnly "0" +set scr_nuke_doSlowmo "1" + +// _emp +set scr_emp_doesFriendlyFire "0" +set scr_emp_duration "60" + +// _helicopter +set scr_helicopter_allowQueue "0" +set scr_helicopter_cobra_duration "30" +set scr_helicopter_pavelow_duration "30" +set scr_helicopter_apache_duration "30" +set scr_helicopter_apache_health "1500" +set scr_helicopter_apache_num_flares "1" +set scr_helicopter_pavelow_health "3000" +set scr_helicopter_pavelow_num_flares "1" +set scr_helicopter_cobra_health "1500" +set scr_helicopter_cobra_num_flares "0" + +// _autosentry +set scr_sentry_duration "360" +set scr_sentry_killsIncreaseStreak "1" + +// _airdrop +set scr_airdrop_killstreaksIncreaseStreak "1" +set scr_airdrop_patchDupeGlitch "0" + +// _ac130 +set scr_ac130_duration "30" +set scr_ac130_flares "1" + +// _uav +set scr_uav_timeout "30" +set scr_counter_uav_timeout "30" +set scr_uav_forceon "0" +set scr_uav_does_print "1" + +// _airstrike +set scr_harrier_duration "30" diff --git a/main/pvbvote.cfg b/main/pvbvote.cfg new file mode 100644 index 0000000..7b8a574 --- /dev/null +++ b/main/pvbvote.cfg @@ -0,0 +1,624 @@ +/////////////////////////////////////////////////// +/// IW4x Server Configuration file // +/////////////////////////////////////////////////// +//This config best view with Notepad++ OR // +//Other non-windows notepad of your choice. // +/////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// SERVER NAME & COLORS TIPS // +////////////////////////////////////////////////// +// // +// ^1 Red // +// ^2 Green // +// ^3 yellow // +// ^4 Blue // +// ^5 Cyan // +// ^6 Pink // +// ^7 White // +// ^8 Depends on the map you playing. // +// American maps: Dark Green // +// Russian maps: Dark Red // +// British maps: Dark Blue // +// ^9 grey // +// ^0 Black // +// ^: Rainbow colors // +// // +////////////////////////////////////////////////// + + +set sv_hostname "^1Bot ^3War^5fare ^4Players vs bots ^7Mapvote 10x" // Sets the server hostname +set sv_motd "^1Bot ^3War^5fare" // Sets a custom motd which is shown on the loadscreen when a player joins + + +////////////////////////////////////////////////// +// ADMIN INFO // +////////////////////////////////////////////////// + +set _Admin "INeedGames" // Your username. +set _Email "ineedbots@outlook.com" // E-mail address. you can leave blank +set _Website "http://www.moddb.com/mods/bot-warfare" // Website +set _Location "Canada - West" // Location + +set sv_wwwBaseURL "http://rawcdn.githack.com/ineedbots/www_host/main/iw4x/" +set sv_wwwDownload "1" + + +////////////////////////////////////////////////// +// NON-GAMEPLAY CONFIGURATION // +////////////////////////////////////////////////// + +set rcon_password "qazqaz" // Access to your server to change stuff remotely or ingame. empty disabled +set sv_securityLevel "23" // Configures the servers security level. +set sv_customTextColor "" // custom color for ^; +set g_password "" // Password Protected Server. Leave blank if you want players to join +set g_inactivity "180" // Enable auto kick feature for idle/AFK players +set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked +set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end +set g_log "logs/pvbrust/games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. +set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands +set sv_maxclients "18" // Max players in your server. +set sv_maxPing "0" // (BUGGED) Maximum ping allowed, any higher and players will get kicked.( If you get 'server is for low ping players only', set this to 0) +set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions +set sv_reconnectlimit "3" // How many times you can try to reconnect +set com_logFilter "1" // Removes ~95% of unneeded lines from the log. +set sv_pure "0" // verifying cilent files +set sv_sayName "^7Console" // name server-side 'say' commands show up as +set sv_floodProtect "1" // Chat Spam Protection +set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. +set party_enable "0" // Lobby Mode Server. Read the wiki more about this. If you want sv_maprotation & control your gametype settings. Leave this at 0. + +////////////////////////////////////////////////// +// BASE GAME CONFIGURATION // +////////////////////////////////////////////////// +// // +// war - Team Deathmatch // +// dm - Free-for-all // +// dom - Domination // +// koth - Headquarters // +// sab - Sabotage // +// sd - Search and Destroy // +// arena - Arena // +// dd - Demolition // +// ctf - Capture the Flag // +// oneflag - One-Flag CTF // +// gtnw - Global Thermo-Nuclear War // +// // +////////////////////////////////////////////////// + +set g_gametype "dom" // Defualt gametype in case map rotation doesnt have any gametypes. Choose a gametype from the list above. +set scr_player_forcerespawn "1" // Players respawn automatically after being fragged +set scr_thirdperson "0" // third-person mode +set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards +set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters +set scr_hardpoint_allowuav "1" // Allow UAV +set scr_hardpoint_allowartillery "1" // Allow Airstrikes +set scr_game_perks "1" // Allow players to have perks +set scr_game_allowkillcam "1" // Allow Killcam. +set scr_nukeTimer "10" // Timer when nuke goes off +set scr_diehard "0" // die-hard mode. Teammates will have to relieve each other. +set scr_teambalance "0" // Enable or Disable auto balance. +set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free +set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide. +set scr_player_sprinttime "4" // Sprint time, duration a player can run. +set scr_game_killstreakdelay "8" // Delay your killstreaks +set scr_game_objectiveStreaks "1" // Enable Chopper, AC130 and Nuke +set scr_classic "0" // Enable IW3 killstreak system + +////////////////////////////////////////////////// +// XP BOOST CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for XP config // +// by removing the // before each set dvar. // +// Change "war" gametype to your liking. // +// // +// DO NOT ABUSE! Some people like to rank. // +// DON'T BE A DICK! Warn HIGH XP via hostname. // +// Don't know what you doing? Don't touch it! // +////////////////////////////////////////////////// + +set scr_xpscale "10" // IW's way of Double XP. + +//set scr_war_score_kill "0" // Amount of XP by each kill. +//set scr_war_score_headshot "0" // Amount of XP by each headshot. +//set scr_war_score_death "0" // Amount of XP by each death. +//set scr_war_score_suicide "0" // Amount of XP by each suicide. +//set scr_war_score_assist "0" // Amount of XP by each assist. + +////////////////////////////////////////////////// +// HARDCORE CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for some hardcore // +// by removing the // before each set dvar. // +////////////////////////////////////////////////// + +// set g_hardcore "1" // Enable hardcore mode +// set scr_hardcore "1" // Enable hardcore mode again... +// set ui_hud_hardcore "1" // Removes Heads up display in hardcore mode. +// set scr_game_deathpointloss "0" // Points Loss on death XP. +// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. +// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. +// set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared +// set scr_player_healthregentime "0" // Time it takes you to recover damage. +// set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature. +// set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). + + +////////////////////////////////////////////////// +// AIRDROP CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for airdrop config // +// by removing the // before each set dvar. // +// // +// Weight (1->1000) // +// Selection is weighted random // +// higher weights increase selection chance // +////////////////////////////////////////////////// + +// set scr_airdrop_ac130 "3" +set scr_airdrop_ammo "15" +// set scr_airdrop_counter_uav "15" +set scr_airdrop_emp "2" +// set scr_airdrop_harrier_airstrike "7" +// set scr_airdrop_helicopter "7" +// set scr_airdrop_helicopter_flares "5" +// set scr_airdrop_helicopter_minigun "3" +set scr_airdrop_nuke "1" +// set scr_airdrop_precision_airstrike "11" +// set scr_airdrop_predator_missile "12" +// set scr_airdrop_sentry "12" +// set scr_airdrop_stealth_airstrike "5" +// set scr_airdrop_uav "17" + + +////////////////////////////////////////////////// +// EMERGENCY AIRDROP CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for airdrop config // +// by removing the // before each set dvar. // +// // +// Weight (1->1000) // +// Selection is weighted random // +// higher weights increase selection chance // +////////////////////////////////////////////////// + +// set scr_airdrop_mega_ac130 "2" +set scr_airdrop_mega_ammo "9" +// set scr_airdrop_mega_counter_uav "16" +set scr_airdrop_mega_emp "2" +// set scr_airdrop_mega_harrier_airstrike "5" +// set scr_airdrop_mega_helicopter "5" +// set scr_airdrop_mega_helicopter_flares "3" +// set scr_airdrop_mega_helicopter_minigun "2" +set scr_airdrop_mega_nuke "1" +// set scr_airdrop_mega_precision_airstrike "10" +// set scr_airdrop_mega_predator_missile "14" +// set scr_airdrop_mega_sentry "16" +// set scr_airdrop_mega_stealth_airstrike "3" +// set scr_airdrop_mega_uav "12" + + +////////////////////////////////////////////////// +// FREE FOR ALL GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dm_scorelimit "10000" // Score limit to win the game. +set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dm_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dm_numlives "0" // Number of lives per player 0 for unlimited. +set scr_dm_roundlimit "1" // Rounds per game. +set scr_dm_winlimit "1" // amount of wins needed to win a round-based game +set scr_dm_promode "0" + +////////////////////////////////////////////////// +// TEAM DEATHMATCH GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_war_scorelimit "25600" // Score limit to win the game. +set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_war_playerrespawndelay "0" // How long player will wait until respawn. +set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_war_numlives "0" // Number of lives per player 0 for unlimited. +set scr_war_roundlimit "1" // Rounds per game. +set scr_war_winlimit "1" // amount of wins needed to win a round-based game +set scr_war_promode "0" + +////////////////////////////////////////////////// +// DOMINATION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dom_scorelimit "300" // Score limit to win the game. +set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dom_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited. +set scr_dom_roundlimit "1" // Rounds per game +set scr_dom_winlimit "1" // amount of wins needed to win a round-based game +set scr_dom_promode "0" + +////////////////////////////////////////////////// +// DEMOLITION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dd_scorelimit "1" // Score limit needed to win. +set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dd_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited. +set scr_dd_roundswitch "1" // Rounds before the teams switch the sides. +set scr_dd_bombtimer "45" // Time the bomb takes to detonate. +set scr_dd_defusetime "5" // Time taken to defuse the bomb. +set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds. +set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners. +set scr_dd_promode "0" + +////////////////////////////////////////////////// +// SEARCH AND DESTROY GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sd_scorelimit "1" // Score limit required to win the game. +set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sd_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sd_numlives "1" // Number of lives per player per game. +set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. +set scr_sd_winlimit "4" // amount of wins needed to win a round-based game. +set scr_sd_roundswitch "3" // after X rounds, switch sides. +set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. +set scr_sd_defusetime "5" // Time taken to defuse the bomb. +set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'. +set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'. +set scr_sd_promode "0" + + +////////////////////////////////////////////////// +// SABOTAGE GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sab_scorelimit "0" // Score limit to win the match. +set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate. +set scr_sab_defusetime "5" // Time taken to defuse the bomb. +set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. +set scr_sab_numlives "0" // Number of lives per player per game. +set scr_sab_planttime "2.5" // Time taken to plant the bomb. +set scr_sab_playerrespawndelay "7.5" // Time before respawn. +set scr_sab_roundlimit "1" // Rounds per game. +set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. +set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. +set scr_sab_promode "0" + + +////////////////////////////////////////////////// +// CAPTURE THE FLAG GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_ctf_scorelimit "0" // Target score before the round ends. +set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. +set scr_ctf_halftime "1" // Half-Time +set scr_ctf_roundlimit "1" // How many rounds match would last. +set scr_ctf_returntime "30" // How many seconds before flag returns to base without nobody touching it. +set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. +set scr_ctf_waverespawndelay "10" // Time delay for first respawn before the game. +set scr_ctf_promode "0" + +////////////////////////////////////////////////// +// ONE FLAG GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_oneflag_scorelimit "1" // Target score before the round ends. +set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited. +set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds. +set scr_oneflag_roundlimit "1" // How many rounds match would last. +set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides. +set scr_oneflag_waverespawndelay "0" // First respawn delay for each round. +set scr_oneflag_promode "0" + +////////////////////////////////////////////////// +// HEADQUARTERS GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_koth_scorelimit "250" // Score limit to win the game. +set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. +set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited. +set scr_koth_playerrespawndelay "0" // Players respawn wait. +set scr_koth_roundlimit "1" // Rounds to be played. +set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. +set scr_koth_winlimit "1" // rounds per game +set scr_koth_waverespawndelay "0" // First respawn delay for each round. +set scr_koth_promode "0" + +////////////////////////////////////////////////// +// ARENA GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_arena_scorelimit "1" // Score limit to win the game. +set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached. +set scr_arena_numlives "1" // Number of lives per game 0 for unlimited. +set scr_arena_roundlimit "0" // Rounds to be played. +set scr_arena_roundswitch "3" // Rounds before the teams switch sides. +set scr_arena_winlimit "4" // rounds per game +set scr_arena_promode "0" + + +////////////////////////////////////////////////// +// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_gtnw_scorelimit "101" // Score limit to win the game. +set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached. +set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited. +set scr_gtnw_playerrespawndelay "0" // Players respawn wait. +set scr_gtnw_roundlimit "1" // Rounds to be played. +set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides. +set scr_gtnw_winlimit "1" // rounds per game +set scr_gtnw_waverespawndelay "0" // First respawn delay for each round. +set scr_gtnw_promode "0" + + +////////////////////////////////////////////////// +// MAP ROTATION TIPS // +////////////////////////////////////////////////// +// // +//Example: sv_maprotation "map mp_bloc map mp_" // +// // +// mp_afghan - Afghan // +// mp_derail - Derail // +// mp_estate - Estate // +// mp_favela - Favela // +// mp_highrise - Highrise // +// mp_invasion - Invasion // +// mp_checkpoint - Karachi // +// mp_quarry - Quarry // +// mp_rundown - Rundown // +// mp_rust - Rust // +// mp_boneyard - Scrapyard // +// mp_nightshift - Skidrow // +// mp_subbase - Sub Base // +// mp_terminal - Terminal // +// mp_underpass - Underpass // +// mp_brecourt - Wasteland // +// // +//// DLC1 STIMULUS /////////////////////////////// +// Make sure you have them all installed on your// +// server. // +// // +// mp_complex - Bailout // +// mp_crash - Crash // +// mp_overgrown - Overgrown // +// mp_compact - Salvage // +// mp_storm - Storm // +// // +//// DLC2 RESURGENCE ///////////////////////////// +// // +// mp_abandon - Carnival // +// mp_fuel2 - Fuel // +// mp_strike - Strike // +// mp_trailerpark - Trailer Park // +// mp_vacant - Vacant // +// // +//// DLC3 NUKETOWN /////////////////////////////// +// // +// mp_nuked - Nuketown // +// // +/// DLC4 CLASSICS 1 ////////////////////////////// +// // +// mp_cross_fire - Crossfire // +// mp_bloc - Bloc // +// mp_cargoship - Cargoship // +// // +/// DLC5 CLASSICS 2 ////////////////////////////// +// // +// mp_killhouse - Killhouse // +// mp_bog_sh - Bog // +// // +/// DLC6 FREIGHTER /////////////////////////////// +// // +// mp_cargoship_sh - Freighter // +// // +/// DLC7 RESURRECTION //////////////////////////// +// // +// mp_shipment_long - Long:Shipment // +// mp_rust_long - Long: Rust // +// mp_firingrange - Firing Range // +// // +/// DLC8 RECYCLED //////////////////////////////// +// // +// mp_storm_spring - Chemical Plant // +// mp_fav_tropical - Tropical: Favela // +// mp_estate_tropical - Tropical: Estate // +// mp_crash_tropical - Tropical: Crash // +// mp_bloc_sh - Forgotten City // +// // +/// SP MAPS to MP //////////////////////////////// +// // +// oilrig - Oilrig // +// iw4_credits - Test map // +// co_hunted - Village // +// // +////////////////////////////////////////////////// + +/////////////////////////////////////////////////////// +// GAMETYPE ROTATION TIPS // +/////////////////////////////////////////////////////// +// // +// Example: set sv_maprotation // +// "gametype dm map mp_rust gametype war map oilrig" // +// // +// war - Team Deathmatch // +// dm - Free-for-all // +// dom - Domination // +// koth - Headquarters // +// sab - Sabotage // +// sd - Search and Destroy // +// arena - Arena // +// dd - Demolition // +// ctf - Capture the Flag // +// oneflag - One-Flag CTF // +// gtnw - Global Thermo-Nuclear War // +// // +/////////////////////////////////////////////////////// + + +set sv_maprotation "map mp_rust" + +// vanilla script +set perk_scavengerMode "0" +set scr_deleteexplosivesonspawn "1" +set scr_maxPerPlayerExplosives "2" +set scr_nukeCancelMode "0" + +// iw4x +set scr_player_forceautoassign "1" +set scr_rankedmatch "1" +set sv_enableJavelinBug "1" +set g_playerEjection "0" +set g_playerCollision "0" +set sv_enableBounces "1" + + +// CUSTOM +set bot_pvb_helper "1" +set scr_showHP "1" +set scr_allowFPSBooster "1" + +// _class +// set scr_allow_ "0" +// scr_streakcount_ "15" +set scr_default_primarys "m4,famas" +set scr_default_secondarys "usp" +set scr_default_perks1 "specialty_fastreload,specialty_scavenger" +set scr_default_perks2 "specialty_bulletdamage" +set scr_default_perks3 "specialty_bulletaccuracy,specialty_detectexplosive" +set scr_default_equipment "frag_grenade_mp" +set scr_default_offhand "smoke_grenade" +set scr_default_deathstreak "none" +set scr_restriction_messages 1 +set scr_num_flash 2 +set scr_num_stun 2 + +// _menus +set scr_player_startteamselection "autoassign" +set scr_player_forceclassselection "" +set scr_player_allowChangeTeam "1" + +// _bot +set bot_main "1" +set bots_main_GUIDs "" +set bots_manage_add "9" +set bots_manage_fill "9" +set bots_manage_fill_spec "0" +set bots_manage_fill_mode "1" +set bots_manage_fill_kick "1" +set bots_team "axis" +set bots_team_amount "0" +set bots_team_force "1" +set bots_team_mode "0" +set bots_skill "0" +set bots_skill_axis_hard "0" +set bots_skill_axis_med "0" +set bots_skill_allies_hard "0" +set bots_skill_allies_med "0" +set bots_loadout_reasonable "0" +set bots_loadout_allow_op "0" + + +// iw4madmin +set sv_printradarupdates "1" + + +// _killcam +set scr_killcam_doSlowmo "1" + + +// _gamelogic +set scr_extraDamageFeedback "1" +set scr_printDamage "1" +set scr_disableKnife "0" +set scr_intermissionTime "0" +set scr_forceKillcam "1" +set scr_forceKillcam_winnersKill "0" +set scr_game_allowFinalKillcam "1" +set scr_disableTurret "0" +set scr_failCam "1" +set scr_voting "0" +set scr_voting_maps "mp_rust,mp_terminal" +set scr_voting_time "26.0" +set scr_voting_winTime "4.0" +set scr_allow_intermission "0" +set scr_voting_bots "0" +set scr_nuke_increases_streak "0" +set headshot_detach_head "1" +set scr_killstreaks_increase_killstreak "1" + +// _weapon +set scr_allowDropWeaponOnCommand "1" +set scr_allowPickUpEquipment "1" +set scr_allowDropWeaponOnDeath "1" +set scr_allowClaymoreBounces "1" +set scr_extraTeamIcons "1" +set scr_deleteNadeOnTeamChange "1" + +// _perkfunctions +set combathighIsJuiced "1" +set onemanarmyRefillsTubes "1" + +// _killstreaks +set scr_killstreak_rollover "1" +set scr_killstreakHud "1" +set scr_maxKillstreakRollover "1" +set scr_killstreak_mod "0" +set scr_specialist "1" +//set scr_specialist_killCount_ "4" +set scr_specialist_perks1 "specialty_scavenger,specialty_fastreload,specialty_marathon" +set scr_specialist_perks2 "specialty_bulletdamage,specialty_lightweight,specialty_coldblooded,specialty_explosivedamage,specialty_hardline" +set scr_specialist_perks3 "specialty_bulletaccuracy,specialty_heartbreaker,specialty_detectexplosive,specialty_extendedmelee,specialty_localjammer" + +// _nuke +set scr_nuke_is_moab "1" +set scr_nuke_kills_all "0" +set scr_nuke_emp_duration "30" +set scr_nuke_perm_vision "1" +set scr_nuke_canCall_whenTimePassed "0" +set scr_nuke_canCall_whenScoreLimitClose "0" +set scr_nuke_canCall_whenScoreLimitClose_selfOnly "0" +set scr_nuke_doSlowmo "1" + +// _emp +set scr_emp_doesFriendlyFire "0" +set scr_emp_duration "60" + +// _helicopter +set scr_helicopter_allowQueue "0" +set scr_helicopter_cobra_duration "30" +set scr_helicopter_pavelow_duration "30" +set scr_helicopter_apache_duration "30" +set scr_helicopter_apache_health "1500" +set scr_helicopter_apache_num_flares "1" +set scr_helicopter_pavelow_health "3000" +set scr_helicopter_pavelow_num_flares "1" +set scr_helicopter_cobra_health "1500" +set scr_helicopter_cobra_num_flares "0" + +// _autosentry +set scr_sentry_duration "360" +set scr_sentry_killsIncreaseStreak "1" + +// _airdrop +set scr_airdrop_killstreaksIncreaseStreak "1" +set scr_airdrop_patchDupeGlitch "0" + +// _ac130 +set scr_ac130_duration "30" +set scr_ac130_flares "1" + +// _uav +set scr_uav_timeout "30" +set scr_counter_uav_timeout "30" +set scr_uav_forceon "0" +set scr_uav_does_print "1" + +// _airstrike +set scr_harrier_duration "30" diff --git a/main/server.cfg b/main/server.cfg index a01f97a..d1ef93b 100644 --- a/main/server.cfg +++ b/main/server.cfg @@ -27,7 +27,7 @@ ////////////////////////////////////////////////// -set sv_hostname "^1Bot ^3War^5fare ^4Players vs bots ^724/7 Rust 10x" // Sets the server hostname +set sv_hostname "^1Bot ^3War^5fare ^724/7 Rust 10x" // Sets the server hostname set sv_motd "^1Bot ^3War^5fare" // Sets a custom motd which is shown on the loadscreen when a player joins @@ -55,7 +55,7 @@ set g_password "" // Password Protected Server. Leave blank if you want set g_inactivity "180" // Enable auto kick feature for idle/AFK players set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end -set g_log "logs/games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. +set g_log "logs/server/games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set sv_maxclients "18" // Max players in your server. set sv_maxPing "0" // (BUGGED) Maximum ping allowed, any higher and players will get kicked.( If you get 'server is for low ping players only', set this to 0) @@ -480,7 +480,7 @@ set sv_enableBounces "1" // CUSTOM -set bot_pvb_helper "1" +set bot_pvb_helper "0" set scr_showHP "1" set scr_allowFPSBooster "1" @@ -507,12 +507,12 @@ set scr_player_allowChangeTeam "1" // _bot set bot_main "1" set bots_main_GUIDs "" -set bots_manage_add "9" -set bots_manage_fill "9" +set bots_manage_add "12" +set bots_manage_fill "12" set bots_manage_fill_spec "0" -set bots_manage_fill_mode "1" +set bots_manage_fill_mode "0" set bots_manage_fill_kick "1" -set bots_team "axis" +set bots_team "autoassign" set bots_team_amount "0" set bots_team_force "1" set bots_team_mode "0" diff --git a/z_server_pvbrust.bat b/z_server_pvbrust.bat new file mode 100644 index 0000000..254d8d8 --- /dev/null +++ b/z_server_pvbrust.bat @@ -0,0 +1 @@ +start "" "%~dp0iw4x.exe" -dedicated +set sv_lanonly "1" +set net_port "28960" +set fs_game "" +exec pvbrust.cfg +map_rotate \ No newline at end of file diff --git a/z_server_pvbvote.bat b/z_server_pvbvote.bat new file mode 100644 index 0000000..7569289 --- /dev/null +++ b/z_server_pvbvote.bat @@ -0,0 +1 @@ +start "" "%~dp0iw4x.exe" -dedicated +set sv_lanonly "1" +set net_port "28960" +set fs_game "mods/pvb" +exec pvbvote.cfg +map_rotate \ No newline at end of file