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revive and fixs
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@ -398,6 +398,14 @@ inLastStand()
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return ( isDefined( self.lastStand ) && self.lastStand );
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}
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/*
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Is being revived
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*/
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isBeingRevived()
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{
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return ( isDefined( self.beingRevived ) && self.beingRevived );
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}
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/*
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If the player is in final stand
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*/
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