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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 05:55:42 +00:00
nuke
This commit is contained in:
parent
85571fa693
commit
fc474f9f16
@ -467,6 +467,10 @@ set g_playerEjection "1"
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set g_playerCollision "1"
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set g_playerCollision "1"
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set sv_enableBounces "1"
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set sv_enableBounces "1"
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set perk_scavengerMode "0"
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set scr_deleteexplosivesonspawn "1"
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set scr_maxPerPlayerExplosives "2"
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// CUSTOM
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// CUSTOM
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@ -523,3 +527,11 @@ set scr_allowDropWeaponOnDeath "1"
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set scr_allowClaymoreBounces "1"
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set scr_allowClaymoreBounces "1"
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set scr_extraTeamIcons "1"
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set scr_extraTeamIcons "1"
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set scr_deleteNadeOnTeamChange "1"
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set scr_deleteNadeOnTeamChange "1"
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// _nuke
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set scr_nukeEndsGame "0"
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set scr_nukeKillsAll "0"
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// _emp
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set scr_empEffectsAll "0"
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562
userraw/maps/mp/killstreaks/_emp.gsc
Normal file
562
userraw/maps/mp/killstreaks/_emp.gsc
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@ -0,0 +1,562 @@
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#include maps\mp\_utility;
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#include common_scripts\utility;
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init()
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{
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level._effect[ "emp_flash" ] = loadfx( "explosions/emp_flash_mp" );
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level.teamEMPed["allies"] = false;
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level.teamEMPed["axis"] = false;
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level.empPlayer = undefined;
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if ( level.teamBased )
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level thread EMP_TeamTracker();
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else
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level thread EMP_PlayerTracker();
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level.killstreakFuncs["emp"] = ::EMP_Use;
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setDvarIfUninitialized( "scr_empEffectsAll", true );
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level.empEffectsAll = getDvarInt( "scr_empEffectsAll" );
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level thread onPlayerConnect();
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill("connected", player);
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player thread onPlayerSpawned();
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}
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}
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onPlayerSpawned()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill( "spawned_player" );
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if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
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self setEMPJammed( true );
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}
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}
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EMP_Use( lifeId, delay )
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{
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assert( isDefined( self ) );
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if ( !isDefined( delay ) )
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delay = 5.0;
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myTeam = self.pers["team"];
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otherTeam = level.otherTeam[myTeam];
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if ( level.teamBased )
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self thread EMP_JamTeam( otherTeam, 60.0, delay );
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else
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self thread EMP_JamPlayers( self, 60.0, delay );
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self maps\mp\_matchdata::logKillstreakEvent( "emp", self.origin );
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self notify( "used_emp" );
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return true;
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}
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EMP_JamTeam( teamName, duration, delay )
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{
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level endon ( "game_ended" );
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assert( teamName == "allies" || teamName == "axis" );
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//wait ( delay );
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thread teamPlayerCardSplash( "used_emp", self );
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level notify ( "EMP_JamTeam" + teamName );
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level endon ( "EMP_JamTeam" + teamName );
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foreach ( player in level.players )
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{
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player playLocalSound( "emp_activate" );
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if ( player.team != teamName )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOff();
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}
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visionSetNaked( "coup_sunblind", 0.1 );
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thread empEffects();
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wait ( 0.1 );
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// resetting the vision set to the same thing won't normally have an effect.
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// however, if the client receives the previous visionset change in the same packet as this one,
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// this will force them to lerp from the bright one to the normal one.
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visionSetNaked( "coup_sunblind", 0 );
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visionSetNaked( getDvar( "mapname" ), 3.0 );
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level.teamEMPed[teamName] = true;
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level notify ( "emp_update" );
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if(!level.empEffectsAll)
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level destroyActiveVehiclesTeam( teamName , self );
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else
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level destroyActiveVehicles( self );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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level.teamEMPed[teamName] = false;
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foreach ( player in level.players )
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{
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if ( player.team != teamName )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOn();
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}
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level notify ( "emp_update" );
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}
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EMP_JamPlayers( owner, duration, delay )
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{
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level notify ( "EMP_JamPlayers" );
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level endon ( "EMP_JamPlayers" );
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assert( isDefined( owner ) );
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//wait ( delay );
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foreach ( player in level.players )
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{
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player playLocalSound( "emp_activate" );
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if ( player == owner )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOff();
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}
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visionSetNaked( "coup_sunblind", 0.1 );
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thread empEffects();
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wait ( 0.1 );
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// resetting the vision set to the same thing won't normally have an effect.
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// however, if the client receives the previous visionset change in the same packet as this one,
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// this will force them to lerp from the bright one to the normal one.
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visionSetNaked( "coup_sunblind", 0 );
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visionSetNaked( getDvar( "mapname" ), 3.0 );
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level notify ( "emp_update" );
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level.empPlayer = owner;
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level.empPlayer thread empPlayerFFADisconnect();
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if(!level.empEffectsAll)
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level destroyActiveVehiclesNotSelf( owner );
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else
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level destroyActiveVehicles( owner );
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level notify ( "emp_update" );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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foreach ( player in level.players )
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{
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if ( player == owner )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOn();
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}
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level.empPlayer = undefined;
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level notify ( "emp_update" );
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level notify ( "emp_ended" );
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}
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empPlayerFFADisconnect()
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{
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level endon ( "EMP_JamPlayers" );
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level endon ( "emp_ended" );
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self waittill( "disconnect" );
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level notify ( "emp_update" );
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}
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empEffects()
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{
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foreach( player in level.players )
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{
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playerForward = anglestoforward( player.angles );
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playerForward = ( playerForward[0], playerForward[1], 0 );
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playerForward = VectorNormalize( playerForward );
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empDistance = 20000;
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empEnt = Spawn( "script_model", player.origin + ( 0, 0, 8000 ) + Vector_Multiply( playerForward, empDistance ) );
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empEnt setModel( "tag_origin" );
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empEnt.angles = empEnt.angles + ( 270, 0, 0 );
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empEnt thread empEffect( player );
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}
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}
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empEffect( player )
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{
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player endon( "disconnect" );
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wait( 0.5 );
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PlayFXOnTagForClients( level._effect[ "emp_flash" ], self, "tag_origin", player );
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}
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EMP_TeamTracker()
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{
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level endon ( "game_ended" );
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for ( ;; )
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{
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level waittill_either ( "joined_team", "emp_update" );
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foreach ( player in level.players )
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{
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if ( player.team == "spectator" )
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continue;
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player setEMPJammed( level.teamEMPed[player.team] );
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}
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}
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}
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EMP_PlayerTracker()
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{
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level endon ( "game_ended" );
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for ( ;; )
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{
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level waittill_either ( "joined_team", "emp_update" );
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foreach ( player in level.players )
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{
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if ( player.team == "spectator" )
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continue;
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if ( isDefined( level.empPlayer ) && level.empPlayer != player )
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player setEMPJammed( true );
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else
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player setEMPJammed( false );
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}
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}
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}
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doSilentEMPTeam( teamName, duration, delay, owner )
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{
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level endon ( "game_ended" );
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assert( teamName == "allies" || teamName == "axis" );
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//wait ( delay );
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level notify ( "EMP_JamTeam" + teamName );
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level endon ( "EMP_JamTeam" + teamName );
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foreach ( player in level.players )
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{
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if ( player.team != teamName )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOff();
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}
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level.teamEMPed[teamName] = true;
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level notify ( "emp_update" );
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if(!level.empEffectsAll)
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level destroyActiveVehiclesTeam( teamName , owner );
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else
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level destroyActiveVehicles( owner );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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level.teamEMPed[teamName] = false;
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foreach ( player in level.players )
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{
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if ( player.team != teamName )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOn();
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}
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level notify ( "emp_update" );
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}
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doSilentEMPPlayer( owner, duration, delay )
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{
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level notify ( "EMP_JamPlayers" );
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level endon ( "EMP_JamPlayers" );
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assert( isDefined( owner ) );
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//wait ( delay );
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foreach ( player in level.players )
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{
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if ( player == owner )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOff();
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}
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level notify ( "emp_update" );
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level.empPlayer = owner;
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level.empPlayer thread empPlayerFFADisconnect();
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if(!level.empEffectsAll)
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level destroyActiveVehiclesNotSelf( owner );
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else
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level destroyActiveVehicles( owner );
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level notify ( "emp_update" );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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foreach ( player in level.players )
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{
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if ( player == owner )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOn();
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}
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level.empPlayer = undefined;
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level notify ( "emp_update" );
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level notify ( "emp_ended" );
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}
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destroyActiveVehicles( attacker )
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{
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if ( isDefined( attacker ) )
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{
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foreach ( heli in level.helis )
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radiusDamage( heli.origin, 384, 5000, 5000, attacker );
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foreach ( littleBird in level.littleBird )
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radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
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foreach ( turret in level.turrets )
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radiusDamage( turret.origin, 16, 5000, 5000, attacker );
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foreach ( rocket in level.rockets )
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rocket notify ( "death" );
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if ( level.teamBased )
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{
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foreach ( uav in level.uavModels["allies"] )
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radiusDamage( uav.origin, 384, 5000, 5000, attacker );
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foreach ( uav in level.uavModels["axis"] )
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radiusDamage( uav.origin, 384, 5000, 5000, attacker );
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}
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else
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{
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foreach ( uav in level.uavModels )
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radiusDamage( uav.origin, 384, 5000, 5000, attacker );
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}
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if ( isDefined( level.ac130player ) )
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radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
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}
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else
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{
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foreach ( heli in level.helis )
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radiusDamage( heli.origin, 384, 5000, 5000 );
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foreach ( littleBird in level.littleBird )
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radiusDamage( littleBird.origin, 384, 5000, 5000 );
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foreach ( turret in level.turrets )
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radiusDamage( turret.origin, 16, 5000, 5000 );
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foreach ( rocket in level.rockets )
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rocket notify ( "death" );
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if ( level.teamBased )
|
||||||
|
{
|
||||||
|
foreach ( uav in level.uavModels["allies"] )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||||
|
|
||||||
|
foreach ( uav in level.uavModels["axis"] )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach ( uav in level.uavModels )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( isDefined( level.ac130player ) )
|
||||||
|
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
destroyActiveVehiclesNotSelf( attacker )
|
||||||
|
{
|
||||||
|
if ( isDefined( attacker ) )
|
||||||
|
{
|
||||||
|
foreach ( heli in level.helis )
|
||||||
|
if (!isDefined(heli.owner) || heli.owner != attacker)
|
||||||
|
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
|
||||||
|
|
||||||
|
foreach ( littleBird in level.littleBird )
|
||||||
|
if(!isDefined(littleBird.owner) || littleBird.owner != attacker)
|
||||||
|
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
|
||||||
|
|
||||||
|
foreach ( turret in level.turrets )
|
||||||
|
if(!isDefined(turret.owner) || turret.owner != attacker)
|
||||||
|
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
|
||||||
|
|
||||||
|
foreach ( rocket in level.rockets )
|
||||||
|
if(!isDefined(rocket.owner) || rocket.owner != attacker)
|
||||||
|
rocket notify ( "death" );
|
||||||
|
|
||||||
|
if ( level.teamBased )
|
||||||
|
{
|
||||||
|
foreach ( uav in level.uavModels["allies"] )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
||||||
|
|
||||||
|
foreach ( uav in level.uavModels["axis"] )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach ( uav in level.uavModels )
|
||||||
|
if(!isDefined(uav.owner) || uav.owner != attacker)
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( isDefined( level.ac130player ) )
|
||||||
|
if (level.ac130player != attacker)
|
||||||
|
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach ( heli in level.helis )
|
||||||
|
radiusDamage( heli.origin, 384, 5000, 5000 );
|
||||||
|
|
||||||
|
foreach ( littleBird in level.littleBird )
|
||||||
|
radiusDamage( littleBird.origin, 384, 5000, 5000 );
|
||||||
|
|
||||||
|
foreach ( turret in level.turrets )
|
||||||
|
radiusDamage( turret.origin, 16, 5000, 5000 );
|
||||||
|
|
||||||
|
foreach ( rocket in level.rockets )
|
||||||
|
rocket notify ( "death" );
|
||||||
|
|
||||||
|
if ( level.teamBased )
|
||||||
|
{
|
||||||
|
foreach ( uav in level.uavModels["allies"] )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||||
|
|
||||||
|
foreach ( uav in level.uavModels["axis"] )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach ( uav in level.uavModels )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( isDefined( level.ac130player ) )
|
||||||
|
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
destroyActiveVehiclesTeam( Team, attacker )
|
||||||
|
{
|
||||||
|
if ( isDefined( attacker ) )
|
||||||
|
{
|
||||||
|
foreach ( heli in level.helis )
|
||||||
|
if(heli.team == Team)
|
||||||
|
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
|
||||||
|
|
||||||
|
foreach ( littleBird in level.littleBird )
|
||||||
|
if(littleBird.team == Team)
|
||||||
|
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
|
||||||
|
|
||||||
|
foreach ( turret in level.turrets )
|
||||||
|
if(turret.team == Team)
|
||||||
|
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
|
||||||
|
|
||||||
|
foreach ( rocket in level.rockets )
|
||||||
|
if(rocket.team == Team)
|
||||||
|
rocket notify ( "death" );
|
||||||
|
|
||||||
|
if ( Team == "allies" )
|
||||||
|
{
|
||||||
|
foreach ( uav in level.uavModels["allies"] )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach ( uav in level.uavModels["axis"] )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( isDefined( level.ac130player ) )
|
||||||
|
if(level.ac130player.team == Team)
|
||||||
|
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach ( heli in level.helis )
|
||||||
|
if(heli.team == Team)
|
||||||
|
radiusDamage( heli.origin, 384, 5000, 5000 );
|
||||||
|
|
||||||
|
foreach ( littleBird in level.littleBird )
|
||||||
|
if(littleBird.team == Team)
|
||||||
|
radiusDamage( littleBird.origin, 384, 5000, 5000 );
|
||||||
|
|
||||||
|
foreach ( turret in level.turrets )
|
||||||
|
if(turret.team == Team)
|
||||||
|
radiusDamage( turret.origin, 16, 5000, 5000 );
|
||||||
|
|
||||||
|
foreach ( rocket in level.rockets )
|
||||||
|
if(rocket.team == Team)
|
||||||
|
rocket notify ( "death" );
|
||||||
|
|
||||||
|
if ( Team == "allies" )
|
||||||
|
{
|
||||||
|
foreach ( uav in level.uavModels["allies"] )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach ( uav in level.uavModels["axis"] )
|
||||||
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( isDefined( level.ac130player ) )
|
||||||
|
if(level.ac130player.team == Team)
|
||||||
|
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
|
||||||
|
}
|
||||||
|
}
|
457
userraw/maps/mp/killstreaks/_nuke.gsc
Normal file
457
userraw/maps/mp/killstreaks/_nuke.gsc
Normal file
@ -0,0 +1,457 @@
|
|||||||
|
#include common_scripts\utility;
|
||||||
|
#include maps\mp\_utility;
|
||||||
|
|
||||||
|
init()
|
||||||
|
{
|
||||||
|
precacheItem( "nuke_mp" );
|
||||||
|
precacheLocationSelector( "map_nuke_selector" );
|
||||||
|
precacheString( &"MP_TACTICAL_NUKE_CALLED" );
|
||||||
|
precacheString( &"MP_FRIENDLY_TACTICAL_NUKE" );
|
||||||
|
precacheString( &"MP_TACTICAL_NUKE" );
|
||||||
|
|
||||||
|
level._effect[ "nuke_player" ] = loadfx( "explosions/player_death_nuke" );
|
||||||
|
level._effect[ "nuke_flash" ] = loadfx( "explosions/player_death_nuke_flash" );
|
||||||
|
level._effect[ "nuke_aftermath" ] = loadfx( "dust/nuke_aftermath_mp" );
|
||||||
|
|
||||||
|
game["strings"]["nuclear_strike"] = &"MP_TACTICAL_NUKE";
|
||||||
|
|
||||||
|
level.killstreakFuncs["nuke"] = ::tryUseNuke;
|
||||||
|
|
||||||
|
setDvarIfUninitialized( "scr_nukeTimer", 10 );
|
||||||
|
setDvarIfUninitialized( "scr_nukeCancelMode", 0 );
|
||||||
|
setDvarIfUninitialized( "scr_nukeEndsGame", true );
|
||||||
|
setDvarIfUninitialized( "scr_nukeKillsAll", true );
|
||||||
|
|
||||||
|
level.nukeTimer = getDvarInt( "scr_nukeTimer" );
|
||||||
|
level.cancelMode = getDvarInt( "scr_nukeCancelMode" );
|
||||||
|
level.nukeEndsGame = getDvarInt( "scr_nukeEndsGame" );
|
||||||
|
level.nukeKillsAll = getDvarInt( "scr_nukeKillsAll" );
|
||||||
|
|
||||||
|
/#
|
||||||
|
setDevDvarIfUninitialized( "scr_nukeDistance", 5000 );
|
||||||
|
setDevDvarIfUninitialized( "scr_nukeEndsGame", false );
|
||||||
|
setDevDvarIfUninitialized( "scr_nukeDebugPosition", false );
|
||||||
|
#/
|
||||||
|
level.moabXP = [];
|
||||||
|
|
||||||
|
level thread onPlayerConnect();
|
||||||
|
}
|
||||||
|
|
||||||
|
onPlayerConnect()
|
||||||
|
{
|
||||||
|
for(;;)
|
||||||
|
{
|
||||||
|
level waittill("connected", player);
|
||||||
|
player thread onPlayerSpawned();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onPlayerSpawned()
|
||||||
|
{
|
||||||
|
self endon("disconnect");
|
||||||
|
|
||||||
|
for(;;)
|
||||||
|
{
|
||||||
|
self waittill( "spawned_player" );
|
||||||
|
|
||||||
|
if(isDefined(level.moabXP[self.team]) || isDefined(level.moabXP[self.guid]))
|
||||||
|
self.xpScaler = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tryUseNuke( lifeId, allowCancel )
|
||||||
|
{
|
||||||
|
if( isDefined( level.nukeIncoming ) )
|
||||||
|
{
|
||||||
|
self iPrintLnBold( &"MP_NUKE_ALREADY_INBOUND" );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( self isUsingRemote() && ( !isDefined( level.gtnw ) || !level.gtnw ) )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if ( !isDefined( allowCancel ) )
|
||||||
|
allowCancel = true;
|
||||||
|
|
||||||
|
self thread doNuke( allowCancel );
|
||||||
|
self notify( "used_nuke" );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
delaythread_nuke( delay, func )
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
wait ( delay );
|
||||||
|
|
||||||
|
thread [[ func ]]();
|
||||||
|
}
|
||||||
|
|
||||||
|
doNuke( allowCancel )
|
||||||
|
{
|
||||||
|
level notify ( "nuke_cancelled" );
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
level.nukeInfo = spawnStruct();
|
||||||
|
level.nukeInfo.player = self;
|
||||||
|
level.nukeInfo.team = self.pers["team"];
|
||||||
|
|
||||||
|
level.nukeIncoming = true;
|
||||||
|
|
||||||
|
if(level.nukeEndsGame)
|
||||||
|
maps\mp\gametypes\_gamelogic::pauseTimer();
|
||||||
|
|
||||||
|
level.timeLimitOverride = true;
|
||||||
|
level.scoreLimitOverride = true;
|
||||||
|
setGameEndTime( int( gettime() + (level.nukeTimer * 1000) ) );
|
||||||
|
setDvar( "ui_bomb_timer", 4 ); // Nuke sets '4' to avoid briefcase icon showing
|
||||||
|
|
||||||
|
if ( level.teambased )
|
||||||
|
{
|
||||||
|
thread teamPlayerCardSplash( "used_nuke", self, self.team );
|
||||||
|
/*
|
||||||
|
players = level.players;
|
||||||
|
|
||||||
|
foreach( player in level.players )
|
||||||
|
{
|
||||||
|
playerteam = player.pers["team"];
|
||||||
|
if ( isdefined( playerteam ) )
|
||||||
|
{
|
||||||
|
if ( playerteam == self.pers["team"] )
|
||||||
|
player iprintln( &"MP_TACTICAL_NUKE_CALLED", self );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( !level.hardcoreMode )
|
||||||
|
self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
|
||||||
|
}
|
||||||
|
|
||||||
|
level thread delaythread_nuke( (level.nukeTimer - 3.3), ::nukeSoundIncoming );
|
||||||
|
level thread delaythread_nuke( level.nukeTimer, ::nukeSoundExplosion );
|
||||||
|
level thread delaythread_nuke( level.nukeTimer, ::nukeSlowMo );
|
||||||
|
level thread delaythread_nuke( level.nukeTimer, ::nukeEffects );
|
||||||
|
level thread delaythread_nuke( (level.nukeTimer + 0.25), ::nukeVision );
|
||||||
|
level thread delaythread_nuke( (level.nukeTimer + 1.5), ::nukeDeath );
|
||||||
|
level thread delaythread_nuke( (level.nukeTimer + 1.5), ::nukeEarthquake );
|
||||||
|
level thread nukeAftermathEffect();
|
||||||
|
|
||||||
|
if ( level.cancelMode && allowCancel )
|
||||||
|
level thread cancelNukeOnDeath( self );
|
||||||
|
|
||||||
|
clockObject = spawn( "script_origin", (0,0,0) );
|
||||||
|
clockObject hide();
|
||||||
|
level thread killClockObjectOnEndOn(clockObject);
|
||||||
|
|
||||||
|
while ( !isDefined( level.nukeDetonated ) )
|
||||||
|
{
|
||||||
|
clockObject playSound( "ui_mp_nukebomb_timer" );
|
||||||
|
wait( 1.0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
clockObject notify("death");
|
||||||
|
clockObject delete();
|
||||||
|
}
|
||||||
|
|
||||||
|
killClockObjectOnEndOn(clockObject)
|
||||||
|
{
|
||||||
|
clockObject endon("death");
|
||||||
|
level waittill( "nuke_cancelled" );
|
||||||
|
clockObject delete();
|
||||||
|
}
|
||||||
|
|
||||||
|
cancelNukeOnDeath( player )
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
player waittill_any( "death", "disconnect" );
|
||||||
|
|
||||||
|
if ( isDefined( player ) && level.cancelMode == 2 )
|
||||||
|
player thread maps\mp\killstreaks\_emp::EMP_Use( 0, 0 );
|
||||||
|
|
||||||
|
level.nukeIncoming = undefined;
|
||||||
|
|
||||||
|
level.nukeDetonated = undefined;
|
||||||
|
|
||||||
|
maps\mp\gametypes\_gamelogic::resumeTimer();
|
||||||
|
level.timeLimitOverride = false;
|
||||||
|
level.scoreLimitOverride = false;
|
||||||
|
level notify( "update_scorelimit" );
|
||||||
|
|
||||||
|
foreach(player in level.players)
|
||||||
|
player.nuked = undefined;
|
||||||
|
|
||||||
|
setDvar( "ui_bomb_timer", 0 ); // Nuke sets '4' to avoid briefcase icon showing
|
||||||
|
|
||||||
|
level notify ( "nuke_cancelled" );
|
||||||
|
}
|
||||||
|
|
||||||
|
nukeSoundIncoming()
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
foreach( player in level.players )
|
||||||
|
player playlocalsound( "nuke_incoming" );
|
||||||
|
}
|
||||||
|
|
||||||
|
nukeSoundExplosion()
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
foreach( player in level.players )
|
||||||
|
{
|
||||||
|
player playlocalsound( "nuke_explosion" );
|
||||||
|
player playlocalsound( "nuke_wave" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nukeEffects()
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
setDvar( "ui_bomb_timer", 0 );
|
||||||
|
setGameEndTime( 0 );
|
||||||
|
|
||||||
|
level.nukeDetonated = true;
|
||||||
|
|
||||||
|
if ( !level.nukeEndsGame )
|
||||||
|
{
|
||||||
|
if ( level.teamBased )
|
||||||
|
{
|
||||||
|
level thread maps\mp\killstreaks\_emp::doSilentEMPTeam(level.otherTeam[level.nukeInfo.team], 60, 5, level.nukeInfo.player);
|
||||||
|
|
||||||
|
foreach (player in level.players)
|
||||||
|
{
|
||||||
|
if(level.nukeInfo.team == player.team)
|
||||||
|
{
|
||||||
|
player.xpScaler = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
level.moabXP[level.nukeInfo.team] = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
level thread maps\mp\killstreaks\_emp::doSilentEMPPlayer(level.nukeInfo.player, 60, 5);
|
||||||
|
if(isDefined(level.nukeInfo.player))
|
||||||
|
{
|
||||||
|
level.nukeInfo.player.xpScaler = 2;
|
||||||
|
level.moabXP[level.nukeInfo.player.guid] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
level maps\mp\killstreaks\_emp::destroyActiveVehicles( level.nukeInfo.player );
|
||||||
|
|
||||||
|
foreach( player in level.players )
|
||||||
|
{
|
||||||
|
playerForward = anglestoforward( player.angles );
|
||||||
|
playerForward = ( playerForward[0], playerForward[1], 0 );
|
||||||
|
playerForward = VectorNormalize( playerForward );
|
||||||
|
|
||||||
|
nukeDistance = 5000;
|
||||||
|
/# nukeDistance = getDvarInt( "scr_nukeDistance" ); #/
|
||||||
|
|
||||||
|
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
|
||||||
|
nukeEnt setModel( "tag_origin" );
|
||||||
|
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
|
||||||
|
|
||||||
|
/#
|
||||||
|
if ( getDvarInt( "scr_nukeDebugPosition" ) )
|
||||||
|
{
|
||||||
|
lineTop = ( nukeEnt.origin[0], nukeEnt.origin[1], (nukeEnt.origin[2] + 500) );
|
||||||
|
thread draw_line_for_time( nukeEnt.origin, lineTop, 1, 0, 0, 10 );
|
||||||
|
}
|
||||||
|
#/
|
||||||
|
|
||||||
|
nukeEnt thread nukeEffect( player );
|
||||||
|
|
||||||
|
level thread killClockObjectOnEndOn(nukeEnt);
|
||||||
|
level thread killNukeEntOn(nukeEnt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
killNukeEntOn(nukeEnt)
|
||||||
|
{
|
||||||
|
nukeEnt endon("death");
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
level waittill("nuke_death");
|
||||||
|
nukeEnt notify("death");
|
||||||
|
nukeEnt delete();
|
||||||
|
}
|
||||||
|
|
||||||
|
nukeEffect( player )
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
player endon( "disconnect" );
|
||||||
|
|
||||||
|
waitframe();
|
||||||
|
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
|
||||||
|
}
|
||||||
|
|
||||||
|
nukeAftermathEffect()
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
level waittill ( "spawning_intermission" );
|
||||||
|
|
||||||
|
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
|
||||||
|
afermathEnt = afermathEnt[0];
|
||||||
|
up = anglestoup( afermathEnt.angles );
|
||||||
|
right = anglestoright( afermathEnt.angles );
|
||||||
|
|
||||||
|
PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
|
||||||
|
}
|
||||||
|
|
||||||
|
nukeSlowMo()
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
//SetSlowMotion( <startTimescale>, <endTimescale>, <deltaTime> )
|
||||||
|
setSlowMotion( 1.0, 0.25, 0.5 );
|
||||||
|
level waittill( "nuke_death" );
|
||||||
|
setSlowMotion( 0.25, 1, 2.0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
fixVisionOnCancel()
|
||||||
|
{
|
||||||
|
level waittill ( "nuke_cancelled" );
|
||||||
|
//reset nuke vision
|
||||||
|
visionSetNaked( getDvar( "mapname" ), 2.0 );
|
||||||
|
level.nukeVisionInProgress = undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
nukeVision()
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
level.nukeVisionInProgress = true;
|
||||||
|
visionSetNaked( "mpnuke", 3 );
|
||||||
|
|
||||||
|
level waittill( "nuke_death" );
|
||||||
|
|
||||||
|
visionSetNaked( "mpnuke_aftermath", 5 );
|
||||||
|
|
||||||
|
level thread fixVisionOnCancel();
|
||||||
|
|
||||||
|
|
||||||
|
if( level.NukeEndsGame )
|
||||||
|
{
|
||||||
|
wait 5;
|
||||||
|
level.nukeVisionInProgress = undefined;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
wait 3.5;
|
||||||
|
level notify ( "nuke_cancelled" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nukeDeath()
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
level notify( "nuke_death" );
|
||||||
|
|
||||||
|
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
|
||||||
|
|
||||||
|
foreach( player in level.players )
|
||||||
|
{
|
||||||
|
if(level.teamBased)
|
||||||
|
{
|
||||||
|
if ( !level.nukeKillsAll && level.nukeInfo.team == player.pers["team"] )
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( !level.nukeKillsAll && level.nukeInfo.player == player )
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.nuked = true;
|
||||||
|
|
||||||
|
if ( isAlive( player ) )
|
||||||
|
player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( level.nukeInfo.player, level.nukeInfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( level.NukeEndsGame )
|
||||||
|
{
|
||||||
|
AmbientStop(1);
|
||||||
|
|
||||||
|
level.postRoundTime = 10;
|
||||||
|
|
||||||
|
if ( level.teamBased )
|
||||||
|
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.team, game["strings"]["nuclear_strike"], true );
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( isDefined( level.nukeInfo.player ) )
|
||||||
|
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.player, game["strings"]["nuclear_strike"], true );
|
||||||
|
else
|
||||||
|
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo, game["strings"]["nuclear_strike"], true );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
wait 0.05;
|
||||||
|
|
||||||
|
maps\mp\gametypes\_gamelogic::resumeTimer();
|
||||||
|
level.timeLimitOverride = false;
|
||||||
|
level.scoreLimitOverride = false;
|
||||||
|
level notify( "update_scorelimit" );
|
||||||
|
|
||||||
|
//allow next nuke to be called in, reset nuke variables
|
||||||
|
level.nukeIncoming = undefined;
|
||||||
|
level.nukeDetonated = undefined;
|
||||||
|
|
||||||
|
//allow ridable killstreaks
|
||||||
|
foreach(player in level.players)
|
||||||
|
player.nuked = undefined;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nukeEarthquake()
|
||||||
|
{
|
||||||
|
level endon ( "nuke_cancelled" );
|
||||||
|
|
||||||
|
level waittill( "nuke_death" );
|
||||||
|
|
||||||
|
// TODO: need to get a different position to call this on
|
||||||
|
//earthquake( 0.6, 10, nukepos, 100000 );
|
||||||
|
|
||||||
|
//foreach( player in level.players )
|
||||||
|
//player PlayRumbleOnEntity( "damage_heavy" );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
waitForNukeCancel()
|
||||||
|
{
|
||||||
|
self waittill( "cancel_location" );
|
||||||
|
self setblurforplayer( 0, 0.3 );
|
||||||
|
}
|
||||||
|
|
||||||
|
endSelectionOn( waitfor )
|
||||||
|
{
|
||||||
|
self endon( "stop_location_selection" );
|
||||||
|
self waittill( waitfor );
|
||||||
|
self thread stopNukeLocationSelection( (waitfor == "disconnect") );
|
||||||
|
}
|
||||||
|
|
||||||
|
endSelectionOnGameEnd()
|
||||||
|
{
|
||||||
|
self endon( "stop_location_selection" );
|
||||||
|
level waittill( "game_ended" );
|
||||||
|
self thread stopNukeLocationSelection( false );
|
||||||
|
}
|
||||||
|
|
||||||
|
stopNukeLocationSelection( disconnected )
|
||||||
|
{
|
||||||
|
if ( !disconnected )
|
||||||
|
{
|
||||||
|
self setblurforplayer( 0, 0.3 );
|
||||||
|
self endLocationSelection();
|
||||||
|
self.selectingLocation = undefined;
|
||||||
|
}
|
||||||
|
self notify( "stop_location_selection" );
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user