This commit is contained in:
INeedBots 2020-09-20 23:41:47 -06:00
parent 85571fa693
commit fc474f9f16
3 changed files with 1031 additions and 0 deletions

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@ -467,6 +467,10 @@ set g_playerEjection "1"
set g_playerCollision "1" set g_playerCollision "1"
set sv_enableBounces "1" set sv_enableBounces "1"
set perk_scavengerMode "0"
set scr_deleteexplosivesonspawn "1"
set scr_maxPerPlayerExplosives "2"
// CUSTOM // CUSTOM
@ -523,3 +527,11 @@ set scr_allowDropWeaponOnDeath "1"
set scr_allowClaymoreBounces "1" set scr_allowClaymoreBounces "1"
set scr_extraTeamIcons "1" set scr_extraTeamIcons "1"
set scr_deleteNadeOnTeamChange "1" set scr_deleteNadeOnTeamChange "1"
// _nuke
set scr_nukeEndsGame "0"
set scr_nukeKillsAll "0"
// _emp
set scr_empEffectsAll "0"

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@ -0,0 +1,562 @@
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
level._effect[ "emp_flash" ] = loadfx( "explosions/emp_flash_mp" );
level.teamEMPed["allies"] = false;
level.teamEMPed["axis"] = false;
level.empPlayer = undefined;
if ( level.teamBased )
level thread EMP_TeamTracker();
else
level thread EMP_PlayerTracker();
level.killstreakFuncs["emp"] = ::EMP_Use;
setDvarIfUninitialized( "scr_empEffectsAll", true );
level.empEffectsAll = getDvarInt( "scr_empEffectsAll" );
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill( "spawned_player" );
if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
self setEMPJammed( true );
}
}
EMP_Use( lifeId, delay )
{
assert( isDefined( self ) );
if ( !isDefined( delay ) )
delay = 5.0;
myTeam = self.pers["team"];
otherTeam = level.otherTeam[myTeam];
if ( level.teamBased )
self thread EMP_JamTeam( otherTeam, 60.0, delay );
else
self thread EMP_JamPlayers( self, 60.0, delay );
self maps\mp\_matchdata::logKillstreakEvent( "emp", self.origin );
self notify( "used_emp" );
return true;
}
EMP_JamTeam( teamName, duration, delay )
{
level endon ( "game_ended" );
assert( teamName == "allies" || teamName == "axis" );
//wait ( delay );
thread teamPlayerCardSplash( "used_emp", self );
level notify ( "EMP_JamTeam" + teamName );
level endon ( "EMP_JamTeam" + teamName );
foreach ( player in level.players )
{
player playLocalSound( "emp_activate" );
if ( player.team != teamName )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOff();
}
visionSetNaked( "coup_sunblind", 0.1 );
thread empEffects();
wait ( 0.1 );
// resetting the vision set to the same thing won't normally have an effect.
// however, if the client receives the previous visionset change in the same packet as this one,
// this will force them to lerp from the bright one to the normal one.
visionSetNaked( "coup_sunblind", 0 );
visionSetNaked( getDvar( "mapname" ), 3.0 );
level.teamEMPed[teamName] = true;
level notify ( "emp_update" );
if(!level.empEffectsAll)
level destroyActiveVehiclesTeam( teamName , self );
else
level destroyActiveVehicles( self );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
level.teamEMPed[teamName] = false;
foreach ( player in level.players )
{
if ( player.team != teamName )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOn();
}
level notify ( "emp_update" );
}
EMP_JamPlayers( owner, duration, delay )
{
level notify ( "EMP_JamPlayers" );
level endon ( "EMP_JamPlayers" );
assert( isDefined( owner ) );
//wait ( delay );
foreach ( player in level.players )
{
player playLocalSound( "emp_activate" );
if ( player == owner )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOff();
}
visionSetNaked( "coup_sunblind", 0.1 );
thread empEffects();
wait ( 0.1 );
// resetting the vision set to the same thing won't normally have an effect.
// however, if the client receives the previous visionset change in the same packet as this one,
// this will force them to lerp from the bright one to the normal one.
visionSetNaked( "coup_sunblind", 0 );
visionSetNaked( getDvar( "mapname" ), 3.0 );
level notify ( "emp_update" );
level.empPlayer = owner;
level.empPlayer thread empPlayerFFADisconnect();
if(!level.empEffectsAll)
level destroyActiveVehiclesNotSelf( owner );
else
level destroyActiveVehicles( owner );
level notify ( "emp_update" );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
foreach ( player in level.players )
{
if ( player == owner )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOn();
}
level.empPlayer = undefined;
level notify ( "emp_update" );
level notify ( "emp_ended" );
}
empPlayerFFADisconnect()
{
level endon ( "EMP_JamPlayers" );
level endon ( "emp_ended" );
self waittill( "disconnect" );
level notify ( "emp_update" );
}
empEffects()
{
foreach( player in level.players )
{
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
empDistance = 20000;
empEnt = Spawn( "script_model", player.origin + ( 0, 0, 8000 ) + Vector_Multiply( playerForward, empDistance ) );
empEnt setModel( "tag_origin" );
empEnt.angles = empEnt.angles + ( 270, 0, 0 );
empEnt thread empEffect( player );
}
}
empEffect( player )
{
player endon( "disconnect" );
wait( 0.5 );
PlayFXOnTagForClients( level._effect[ "emp_flash" ], self, "tag_origin", player );
}
EMP_TeamTracker()
{
level endon ( "game_ended" );
for ( ;; )
{
level waittill_either ( "joined_team", "emp_update" );
foreach ( player in level.players )
{
if ( player.team == "spectator" )
continue;
player setEMPJammed( level.teamEMPed[player.team] );
}
}
}
EMP_PlayerTracker()
{
level endon ( "game_ended" );
for ( ;; )
{
level waittill_either ( "joined_team", "emp_update" );
foreach ( player in level.players )
{
if ( player.team == "spectator" )
continue;
if ( isDefined( level.empPlayer ) && level.empPlayer != player )
player setEMPJammed( true );
else
player setEMPJammed( false );
}
}
}
doSilentEMPTeam( teamName, duration, delay, owner )
{
level endon ( "game_ended" );
assert( teamName == "allies" || teamName == "axis" );
//wait ( delay );
level notify ( "EMP_JamTeam" + teamName );
level endon ( "EMP_JamTeam" + teamName );
foreach ( player in level.players )
{
if ( player.team != teamName )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOff();
}
level.teamEMPed[teamName] = true;
level notify ( "emp_update" );
if(!level.empEffectsAll)
level destroyActiveVehiclesTeam( teamName , owner );
else
level destroyActiveVehicles( owner );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
level.teamEMPed[teamName] = false;
foreach ( player in level.players )
{
if ( player.team != teamName )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOn();
}
level notify ( "emp_update" );
}
doSilentEMPPlayer( owner, duration, delay )
{
level notify ( "EMP_JamPlayers" );
level endon ( "EMP_JamPlayers" );
assert( isDefined( owner ) );
//wait ( delay );
foreach ( player in level.players )
{
if ( player == owner )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOff();
}
level notify ( "emp_update" );
level.empPlayer = owner;
level.empPlayer thread empPlayerFFADisconnect();
if(!level.empEffectsAll)
level destroyActiveVehiclesNotSelf( owner );
else
level destroyActiveVehicles( owner );
level notify ( "emp_update" );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
foreach ( player in level.players )
{
if ( player == owner )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOn();
}
level.empPlayer = undefined;
level notify ( "emp_update" );
level notify ( "emp_ended" );
}
destroyActiveVehicles( attacker )
{
if ( isDefined( attacker ) )
{
foreach ( heli in level.helis )
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
foreach ( littleBird in level.littleBird )
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
foreach ( turret in level.turrets )
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
foreach ( rocket in level.rockets )
rocket notify ( "death" );
if ( level.teamBased )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
else
{
foreach ( uav in level.uavModels )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
if ( isDefined( level.ac130player ) )
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
}
else
{
foreach ( heli in level.helis )
radiusDamage( heli.origin, 384, 5000, 5000 );
foreach ( littleBird in level.littleBird )
radiusDamage( littleBird.origin, 384, 5000, 5000 );
foreach ( turret in level.turrets )
radiusDamage( turret.origin, 16, 5000, 5000 );
foreach ( rocket in level.rockets )
rocket notify ( "death" );
if ( level.teamBased )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
else
{
foreach ( uav in level.uavModels )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
if ( isDefined( level.ac130player ) )
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
}
}
destroyActiveVehiclesNotSelf( attacker )
{
if ( isDefined( attacker ) )
{
foreach ( heli in level.helis )
if (!isDefined(heli.owner) || heli.owner != attacker)
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
foreach ( littleBird in level.littleBird )
if(!isDefined(littleBird.owner) || littleBird.owner != attacker)
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
foreach ( turret in level.turrets )
if(!isDefined(turret.owner) || turret.owner != attacker)
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
foreach ( rocket in level.rockets )
if(!isDefined(rocket.owner) || rocket.owner != attacker)
rocket notify ( "death" );
if ( level.teamBased )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
else
{
foreach ( uav in level.uavModels )
if(!isDefined(uav.owner) || uav.owner != attacker)
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
if ( isDefined( level.ac130player ) )
if (level.ac130player != attacker)
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
}
else
{
foreach ( heli in level.helis )
radiusDamage( heli.origin, 384, 5000, 5000 );
foreach ( littleBird in level.littleBird )
radiusDamage( littleBird.origin, 384, 5000, 5000 );
foreach ( turret in level.turrets )
radiusDamage( turret.origin, 16, 5000, 5000 );
foreach ( rocket in level.rockets )
rocket notify ( "death" );
if ( level.teamBased )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
else
{
foreach ( uav in level.uavModels )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
if ( isDefined( level.ac130player ) )
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
}
}
destroyActiveVehiclesTeam( Team, attacker )
{
if ( isDefined( attacker ) )
{
foreach ( heli in level.helis )
if(heli.team == Team)
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
foreach ( littleBird in level.littleBird )
if(littleBird.team == Team)
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
foreach ( turret in level.turrets )
if(turret.team == Team)
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
foreach ( rocket in level.rockets )
if(rocket.team == Team)
rocket notify ( "death" );
if ( Team == "allies" )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
else
{
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
if ( isDefined( level.ac130player ) )
if(level.ac130player.team == Team)
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
}
else
{
foreach ( heli in level.helis )
if(heli.team == Team)
radiusDamage( heli.origin, 384, 5000, 5000 );
foreach ( littleBird in level.littleBird )
if(littleBird.team == Team)
radiusDamage( littleBird.origin, 384, 5000, 5000 );
foreach ( turret in level.turrets )
if(turret.team == Team)
radiusDamage( turret.origin, 16, 5000, 5000 );
foreach ( rocket in level.rockets )
if(rocket.team == Team)
rocket notify ( "death" );
if ( Team == "allies" )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
else
{
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
if ( isDefined( level.ac130player ) )
if(level.ac130player.team == Team)
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
}
}

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@ -0,0 +1,457 @@
#include common_scripts\utility;
#include maps\mp\_utility;
init()
{
precacheItem( "nuke_mp" );
precacheLocationSelector( "map_nuke_selector" );
precacheString( &"MP_TACTICAL_NUKE_CALLED" );
precacheString( &"MP_FRIENDLY_TACTICAL_NUKE" );
precacheString( &"MP_TACTICAL_NUKE" );
level._effect[ "nuke_player" ] = loadfx( "explosions/player_death_nuke" );
level._effect[ "nuke_flash" ] = loadfx( "explosions/player_death_nuke_flash" );
level._effect[ "nuke_aftermath" ] = loadfx( "dust/nuke_aftermath_mp" );
game["strings"]["nuclear_strike"] = &"MP_TACTICAL_NUKE";
level.killstreakFuncs["nuke"] = ::tryUseNuke;
setDvarIfUninitialized( "scr_nukeTimer", 10 );
setDvarIfUninitialized( "scr_nukeCancelMode", 0 );
setDvarIfUninitialized( "scr_nukeEndsGame", true );
setDvarIfUninitialized( "scr_nukeKillsAll", true );
level.nukeTimer = getDvarInt( "scr_nukeTimer" );
level.cancelMode = getDvarInt( "scr_nukeCancelMode" );
level.nukeEndsGame = getDvarInt( "scr_nukeEndsGame" );
level.nukeKillsAll = getDvarInt( "scr_nukeKillsAll" );
/#
setDevDvarIfUninitialized( "scr_nukeDistance", 5000 );
setDevDvarIfUninitialized( "scr_nukeEndsGame", false );
setDevDvarIfUninitialized( "scr_nukeDebugPosition", false );
#/
level.moabXP = [];
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill( "spawned_player" );
if(isDefined(level.moabXP[self.team]) || isDefined(level.moabXP[self.guid]))
self.xpScaler = 2;
}
}
tryUseNuke( lifeId, allowCancel )
{
if( isDefined( level.nukeIncoming ) )
{
self iPrintLnBold( &"MP_NUKE_ALREADY_INBOUND" );
return false;
}
if ( self isUsingRemote() && ( !isDefined( level.gtnw ) || !level.gtnw ) )
return false;
if ( !isDefined( allowCancel ) )
allowCancel = true;
self thread doNuke( allowCancel );
self notify( "used_nuke" );
return true;
}
delaythread_nuke( delay, func )
{
level endon ( "nuke_cancelled" );
wait ( delay );
thread [[ func ]]();
}
doNuke( allowCancel )
{
level notify ( "nuke_cancelled" );
level endon ( "nuke_cancelled" );
level.nukeInfo = spawnStruct();
level.nukeInfo.player = self;
level.nukeInfo.team = self.pers["team"];
level.nukeIncoming = true;
if(level.nukeEndsGame)
maps\mp\gametypes\_gamelogic::pauseTimer();
level.timeLimitOverride = true;
level.scoreLimitOverride = true;
setGameEndTime( int( gettime() + (level.nukeTimer * 1000) ) );
setDvar( "ui_bomb_timer", 4 ); // Nuke sets '4' to avoid briefcase icon showing
if ( level.teambased )
{
thread teamPlayerCardSplash( "used_nuke", self, self.team );
/*
players = level.players;
foreach( player in level.players )
{
playerteam = player.pers["team"];
if ( isdefined( playerteam ) )
{
if ( playerteam == self.pers["team"] )
player iprintln( &"MP_TACTICAL_NUKE_CALLED", self );
}
}
*/
}
else
{
if ( !level.hardcoreMode )
self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
}
level thread delaythread_nuke( (level.nukeTimer - 3.3), ::nukeSoundIncoming );
level thread delaythread_nuke( level.nukeTimer, ::nukeSoundExplosion );
level thread delaythread_nuke( level.nukeTimer, ::nukeSlowMo );
level thread delaythread_nuke( level.nukeTimer, ::nukeEffects );
level thread delaythread_nuke( (level.nukeTimer + 0.25), ::nukeVision );
level thread delaythread_nuke( (level.nukeTimer + 1.5), ::nukeDeath );
level thread delaythread_nuke( (level.nukeTimer + 1.5), ::nukeEarthquake );
level thread nukeAftermathEffect();
if ( level.cancelMode && allowCancel )
level thread cancelNukeOnDeath( self );
clockObject = spawn( "script_origin", (0,0,0) );
clockObject hide();
level thread killClockObjectOnEndOn(clockObject);
while ( !isDefined( level.nukeDetonated ) )
{
clockObject playSound( "ui_mp_nukebomb_timer" );
wait( 1.0 );
}
clockObject notify("death");
clockObject delete();
}
killClockObjectOnEndOn(clockObject)
{
clockObject endon("death");
level waittill( "nuke_cancelled" );
clockObject delete();
}
cancelNukeOnDeath( player )
{
level endon ( "nuke_cancelled" );
player waittill_any( "death", "disconnect" );
if ( isDefined( player ) && level.cancelMode == 2 )
player thread maps\mp\killstreaks\_emp::EMP_Use( 0, 0 );
level.nukeIncoming = undefined;
level.nukeDetonated = undefined;
maps\mp\gametypes\_gamelogic::resumeTimer();
level.timeLimitOverride = false;
level.scoreLimitOverride = false;
level notify( "update_scorelimit" );
foreach(player in level.players)
player.nuked = undefined;
setDvar( "ui_bomb_timer", 0 ); // Nuke sets '4' to avoid briefcase icon showing
level notify ( "nuke_cancelled" );
}
nukeSoundIncoming()
{
level endon ( "nuke_cancelled" );
foreach( player in level.players )
player playlocalsound( "nuke_incoming" );
}
nukeSoundExplosion()
{
level endon ( "nuke_cancelled" );
foreach( player in level.players )
{
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
}
nukeEffects()
{
level endon ( "nuke_cancelled" );
setDvar( "ui_bomb_timer", 0 );
setGameEndTime( 0 );
level.nukeDetonated = true;
if ( !level.nukeEndsGame )
{
if ( level.teamBased )
{
level thread maps\mp\killstreaks\_emp::doSilentEMPTeam(level.otherTeam[level.nukeInfo.team], 60, 5, level.nukeInfo.player);
foreach (player in level.players)
{
if(level.nukeInfo.team == player.team)
{
player.xpScaler = 2;
}
}
level.moabXP[level.nukeInfo.team] = true;
}
else
{
level thread maps\mp\killstreaks\_emp::doSilentEMPPlayer(level.nukeInfo.player, 60, 5);
if(isDefined(level.nukeInfo.player))
{
level.nukeInfo.player.xpScaler = 2;
level.moabXP[level.nukeInfo.player.guid] = true;
}
}
}
else
level maps\mp\killstreaks\_emp::destroyActiveVehicles( level.nukeInfo.player );
foreach( player in level.players )
{
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeDistance = 5000;
/# nukeDistance = getDvarInt( "scr_nukeDistance" ); #/
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
/#
if ( getDvarInt( "scr_nukeDebugPosition" ) )
{
lineTop = ( nukeEnt.origin[0], nukeEnt.origin[1], (nukeEnt.origin[2] + 500) );
thread draw_line_for_time( nukeEnt.origin, lineTop, 1, 0, 0, 10 );
}
#/
nukeEnt thread nukeEffect( player );
level thread killClockObjectOnEndOn(nukeEnt);
level thread killNukeEntOn(nukeEnt);
}
}
killNukeEntOn(nukeEnt)
{
nukeEnt endon("death");
level endon ( "nuke_cancelled" );
level waittill("nuke_death");
nukeEnt notify("death");
nukeEnt delete();
}
nukeEffect( player )
{
level endon ( "nuke_cancelled" );
player endon( "disconnect" );
waitframe();
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
}
nukeAftermathEffect()
{
level endon ( "nuke_cancelled" );
level waittill ( "spawning_intermission" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
}
nukeSlowMo()
{
level endon ( "nuke_cancelled" );
//SetSlowMotion( <startTimescale>, <endTimescale>, <deltaTime> )
setSlowMotion( 1.0, 0.25, 0.5 );
level waittill( "nuke_death" );
setSlowMotion( 0.25, 1, 2.0 );
}
fixVisionOnCancel()
{
level waittill ( "nuke_cancelled" );
//reset nuke vision
visionSetNaked( getDvar( "mapname" ), 2.0 );
level.nukeVisionInProgress = undefined;
}
nukeVision()
{
level endon ( "nuke_cancelled" );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
level waittill( "nuke_death" );
visionSetNaked( "mpnuke_aftermath", 5 );
level thread fixVisionOnCancel();
if( level.NukeEndsGame )
{
wait 5;
level.nukeVisionInProgress = undefined;
}
else
{
wait 3.5;
level notify ( "nuke_cancelled" );
}
}
nukeDeath()
{
level endon ( "nuke_cancelled" );
level notify( "nuke_death" );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
foreach( player in level.players )
{
if(level.teamBased)
{
if ( !level.nukeKillsAll && level.nukeInfo.team == player.pers["team"] )
continue;
}
else
{
if ( !level.nukeKillsAll && level.nukeInfo.player == player )
continue;
}
player.nuked = true;
if ( isAlive( player ) )
player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( level.nukeInfo.player, level.nukeInfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
}
if( level.NukeEndsGame )
{
AmbientStop(1);
level.postRoundTime = 10;
if ( level.teamBased )
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.team, game["strings"]["nuclear_strike"], true );
else
{
if ( isDefined( level.nukeInfo.player ) )
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.player, game["strings"]["nuclear_strike"], true );
else
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo, game["strings"]["nuclear_strike"], true );
}
}
else
{
wait 0.05;
maps\mp\gametypes\_gamelogic::resumeTimer();
level.timeLimitOverride = false;
level.scoreLimitOverride = false;
level notify( "update_scorelimit" );
//allow next nuke to be called in, reset nuke variables
level.nukeIncoming = undefined;
level.nukeDetonated = undefined;
//allow ridable killstreaks
foreach(player in level.players)
player.nuked = undefined;
}
}
nukeEarthquake()
{
level endon ( "nuke_cancelled" );
level waittill( "nuke_death" );
// TODO: need to get a different position to call this on
//earthquake( 0.6, 10, nukepos, 100000 );
//foreach( player in level.players )
//player PlayRumbleOnEntity( "damage_heavy" );
}
waitForNukeCancel()
{
self waittill( "cancel_location" );
self setblurforplayer( 0, 0.3 );
}
endSelectionOn( waitfor )
{
self endon( "stop_location_selection" );
self waittill( waitfor );
self thread stopNukeLocationSelection( (waitfor == "disconnect") );
}
endSelectionOnGameEnd()
{
self endon( "stop_location_selection" );
level waittill( "game_ended" );
self thread stopNukeLocationSelection( false );
}
stopNukeLocationSelection( disconnected )
{
if ( !disconnected )
{
self setblurforplayer( 0, 0.3 );
self endLocationSelection();
self.selectingLocation = undefined;
}
self notify( "stop_location_selection" );
}