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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-23 06:15:43 +00:00
fix go and do action
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parent
6458b3929b
commit
fc73fde866
@ -1593,16 +1593,23 @@ bot_use_tube_think()
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self endon("death");
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level endon("game_ended");
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doFastContinue = false;
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for (;;)
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{
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wait randomintRange(3, 7);
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if (doFastContinue)
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doFastContinue = false;
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else
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{
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wait randomintRange(3, 7);
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chance = self.pers["bots"]["behavior"]["nade"] / 2;
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if (chance > 20)
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chance = 20;
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chance = self.pers["bots"]["behavior"]["nade"] / 2;
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if (chance > 20)
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chance = 20;
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if (randomInt(100) > chance)
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continue;
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if (randomInt(100) > chance)
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continue;
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}
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tube = self getValidTube();
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if (!isDefined(tube))
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@ -1633,50 +1640,63 @@ bot_use_tube_think()
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if (self InLastStand() && !self InFinalStand())
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continue;
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tubeWps = [];
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for (i = 0; i < level.waypointsTube.size; i++)
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{
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if (Distance(self.origin, level.waypointsTube[i].origin) > 1024)
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continue;
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tubeWps[tubeWps.size] = level.waypointsTube[i];
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}
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tubeWp = random(tubeWps);
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loc = undefined;
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myEye = self GetEye();
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if (!isDefined(tubeWp) || self HasScriptGoal() || self.bot_lock_goal)
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if (!self nearAnyOfWaypoints(128, level.waypointsTube))
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{
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traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900 * 5, false, self);
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tubeWps = [];
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for (i = 0; i < level.waypointsTube.size; i++)
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{
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if (Distance(self.origin, level.waypointsTube[i].origin) > 1024)
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continue;
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tubeWps[tubeWps.size] = level.waypointsTube[i];
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}
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tubeWp = random(tubeWps);
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myEye = self GetEye();
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if (!isDefined(tubeWp) || self HasScriptGoal() || self.bot_lock_goal)
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{
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traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900 * 5, false, self);
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loc = traceForward["position"];
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dist = DistanceSquared(self.origin, loc);
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if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance * 5)
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loc = traceForward["position"];
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dist = DistanceSquared(self.origin, loc);
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if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance * 5)
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continue;
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if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
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continue;
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if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
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continue;
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loc += (0, 0, dist/16000);
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}
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else
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{
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self SetScriptGoal(tubeWp.origin, 16);
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ret = self waittill_any_return("new_goal", "goal", "bad_path");
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if (ret != "new_goal")
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self ClearScriptGoal();
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if (ret != "goal")
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continue;
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doFastContinue = true;
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continue;
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if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
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continue;
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if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
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continue;
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loc += (0, 0, dist/16000);
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}
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}
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else
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{
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tubeWp = self getNearestWaypointOfWaypoints(level.waypointsTube);
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loc = tubeWp.origin + AnglesToForward(tubeWp.angles) * 2048;
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self SetScriptGoal(tubeWp.origin, 16);
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ret = self waittill_any_return("new_goal", "goal", "bad_path");
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if (ret != "new_goal")
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self ClearScriptGoal();
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if (ret != "goal")
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continue;
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}
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if (!isDefined(loc))
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continue;
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self SetScriptAimPos(loc);
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self BotStopMoving(true);
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wait 1;
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@ -1701,6 +1721,7 @@ fire_current_weapon()
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{
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self endon("death");
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self endon("disconnect");
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self endon("weapon_change");
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self endon("stop_firing_weapon");
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for (;;)
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@ -1716,16 +1737,23 @@ bot_use_equipment_think()
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self endon("death");
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level endon("game_ended");
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doFastContinue = false;
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for (;;)
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{
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wait randomintRange(2, 4);
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if (doFastContinue)
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doFastContinue = false;
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else
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{
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wait randomintRange(2, 4);
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chance = self.pers["bots"]["behavior"]["nade"] / 2;
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if (chance > 20)
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chance = 20;
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chance = self.pers["bots"]["behavior"]["nade"] / 2;
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if (chance > 20)
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chance = 20;
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if (randomInt(100) > chance)
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continue;
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if (randomInt(100) > chance)
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continue;
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}
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nade = undefined;
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if (self GetAmmoCount("claymore_mp"))
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@ -1761,40 +1789,53 @@ bot_use_equipment_think()
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if (self inLastStand() && !self _hasPerk("specialty_laststandoffhand") && !self inFinalStand())
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continue;
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clayWps = [];
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for (i = 0; i < level.waypointsClay.size; i++)
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{
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if (Distance(self.origin, level.waypointsClay[i].origin) > 1024)
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continue;
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clayWps[clayWps.size] = level.waypointsClay[i];
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}
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clayWp = random(clayWps);
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loc = undefined;
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if (!isDefined(clayWp) || self HasScriptGoal() || self.bot_lock_goal)
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{
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myEye = self GetEye();
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loc = myEye + AnglesToForward(self GetPlayerAngles()) * 256;
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if (!bulletTracePassed(myEye, loc, false, self))
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if (!self nearAnyOfWaypoints(128, level.waypointsClay))
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{
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clayWps = [];
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for (i = 0; i < level.waypointsClay.size; i++)
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{
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if (Distance(self.origin, level.waypointsClay[i].origin) > 1024)
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continue;
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clayWps[clayWps.size] = level.waypointsClay[i];
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}
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clayWp = random(clayWps);
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if (!isDefined(clayWp) || self HasScriptGoal() || self.bot_lock_goal)
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{
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myEye = self GetEye();
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loc = myEye + AnglesToForward(self GetPlayerAngles()) * 256;
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if (!bulletTracePassed(myEye, loc, false, self))
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continue;
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}
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else
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{
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self SetScriptGoal(clayWp.origin, 16);
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ret = self waittill_any_return("new_goal", "goal", "bad_path");
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if (ret != "new_goal")
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self ClearScriptGoal();
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if (ret != "goal")
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continue;
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doFastContinue = true;
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continue;
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}
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}
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else
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{
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clayWp = self getNearestWaypointOfWaypoints(level.waypointsClay);
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loc = clayWp.origin + AnglesToForward(clayWp.angles) * 2048;
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self SetScriptGoal(clayWp.origin, 16);
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ret = self waittill_any_return("new_goal", "goal", "bad_path");
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if (ret != "new_goal")
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self ClearScriptGoal();
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if (ret != "goal")
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continue;
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}
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if (!isDefined(loc))
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continue;
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self SetScriptAimPos(loc);
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self BotStopMoving(true);
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wait 1;
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@ -1812,16 +1853,23 @@ bot_use_grenade_think()
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self endon("death");
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level endon("game_ended");
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doFastContinue = false;
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for (;;)
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{
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wait randomintRange(4, 7);
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if (doFastContinue)
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doFastContinue = false;
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else
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{
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wait randomintRange(4, 7);
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chance = self.pers["bots"]["behavior"]["nade"] / 2;
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if (chance > 20)
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chance = 20;
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chance = self.pers["bots"]["behavior"]["nade"] / 2;
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if (chance > 20)
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chance = 20;
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if (randomInt(100) > chance)
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continue;
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if (randomInt(100) > chance)
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continue;
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}
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nade = self getValidGrenade();
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if (!isDefined(nade))
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@ -1852,50 +1900,63 @@ bot_use_grenade_think()
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if (self inLastStand() && !self _hasPerk("specialty_laststandoffhand") && !self inFinalStand())
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continue;
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nadeWps = [];
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for (i = 0; i < level.waypointsGren.size; i++)
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{
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if (Distance(self.origin, level.waypointsGren[i].origin) > 1024)
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continue;
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nadeWps[nadeWps.size] = level.waypointsGren[i];
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}
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nadeWp = random(nadeWps);
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loc = undefined;
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myEye = self GetEye();
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if (!isDefined(nadeWp) || self HasScriptGoal() || self.bot_lock_goal)
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if (!self nearAnyOfWaypoints(128, level.waypointsGren))
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{
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traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900, false, self);
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nadeWps = [];
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for (i = 0; i < level.waypointsGren.size; i++)
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{
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if (Distance(self.origin, level.waypointsGren[i].origin) > 1024)
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continue;
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loc = traceForward["position"];
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dist = DistanceSquared(self.origin, loc);
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if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance)
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nadeWps[nadeWps.size] = level.waypointsGren[i];
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}
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nadeWp = random(nadeWps);
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myEye = self GetEye();
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if (!isDefined(nadeWp) || self HasScriptGoal() || self.bot_lock_goal)
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{
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traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900, false, self);
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loc = traceForward["position"];
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dist = DistanceSquared(self.origin, loc);
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if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance)
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continue;
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if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
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continue;
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if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
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continue;
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loc += (0, 0, dist/3000);
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}
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else
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{
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self SetScriptGoal(nadeWp.origin, 16);
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ret = self waittill_any_return("new_goal", "goal", "bad_path");
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if (ret != "new_goal")
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self ClearScriptGoal();
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if (ret != "goal")
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continue;
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doFastContinue = true;
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continue;
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if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
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continue;
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if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
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continue;
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loc += (0, 0, dist/3000);
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}
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}
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else
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{
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nadeWp = self getNearestWaypointOfWaypoints(level.waypointsGren);
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loc = nadeWp.origin + AnglesToForward(nadeWp.angles) * 2048;
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self SetScriptGoal(nadeWp.origin, 16);
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ret = self waittill_any_return("new_goal", "goal", "bad_path");
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if (ret != "new_goal")
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self ClearScriptGoal();
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if (ret != "goal")
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continue;
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}
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if (!isDefined(loc))
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continue;
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self SetScriptAimPos(loc);
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self BotStopMoving(true);
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wait 1;
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@ -2016,6 +2077,9 @@ bot_jav_loc_think()
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loc = javWp.jav_point;
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}
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if (!isDefined(loc))
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continue;
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self SetBotJavelinLocation(loc);
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self notify("bot_force_check_switch");
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