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Tablify dvars
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README.md
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README.md
@ -73,89 +73,45 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
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- Pressing the menu button again closes menus.
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### DVARs
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- bots_manage_add - an integer amount of bots to add to the game, resets to 0 once the bots have been added.
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- for example: 'bots_manage_add 10' will add 10 bots to the game.
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- bots_manage_fill - an integer amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space.
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- for example: 'bots_manage_fill 10' will have the server retain 10 players in the server, if there are less than 10, it will add bots until that value is reached.
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- bots_manage_fill_mode - a value to indicate if the server should consider only bots or players and bots when filling player space.
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- 0 will consider both players and bots.
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- 1 will only consider bots.
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- bots_manage_fill_kick - a boolean value (0 or 1), whether or not if the server should kick bots if the amount of players/bots (depends on bots_manage_fill_mode) exceeds the value of bots_manage_fill.
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- bots_manage_fill_spec - a boolean value (0 or 1), whether or not if the server should consider players who are on the spectator team when filling player space.
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---
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- bots_team - a string, the value indicates what team the bots should join:
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- 'autoassign' will have bots balance the teams
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- 'allies' will have the bots join the allies team
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- 'axis' will have the bots join the axis team
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- 'custom' will have bots_team_amount bots on the axis team, the rest will be on the allies team
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- bots_team_amount - an integer amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team.
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- for example: there are 5 bots on the server and 'bots_team_amount 3', then 3 bots will be placed on the axis team, the other 2 will be placed on the allies team.
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- bots_team_force - a boolean value (0 or 1), whether or not if the server should enforce periodically the bot's team instead of just a single team when the bot is added to the game.
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- for example: 'bots_team_force 1' and 'bots_team autoassign' and the teams become to far unbalanced, then the server will change a bot's team to make it balanced again.
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- bots_team_mode - a value to indicate if the server should consider only bots or players and bots when counting players on the teams.
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- 0 will consider both players and bots.
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- 1 will only consider bots.
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---
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- bots_skill - value to indicate how difficult the bots should be.
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- 0 will be mixed difficultly
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- 1 will be the most easy
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- 2-6 will be in between most easy and most hard
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- 7 will be the most hard.
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- 8 will be custom.
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- bots_skill_axis_hard - an integer amount of hard bots on the axis team.
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- bots_skill_axis_med - an integer amount of medium bots on the axis team.
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- bots_skill_allies_hard - an integer amount of hard bots on the allies team.
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- bots_skill_allies_med - an integer amount of medium bots on the allies team
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- if bots_skill is 8 (custom). The remaining bots on the team will become easy bots
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- for example: having 5 bots on the allies team, 'bots_skill_allies_hard 2' and 'bots_skill_allies_med 2' will have 2 hard bots, 2 medium bots, and 1 easy bot on the allies team.
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---
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- bots_loadout_reasonable - a boolean value (0 or 1), whether or not if the bots should filter out bad create a class selections (like no miniuzi bling with acog rapidfire and hardline for example)
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- bots_loadout_allow_op - a boolean value (0 or 1), whether or not if the bots are allowed to use deathstreaks, noobtubes, rpg, laststand, etc.
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- bots_loadout_rank - an integer number, bots will be around this rank, -1 is average of all players in game, 0 is all random
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- bots_loadout_prestige - an integer number, bots will be this prestige, -1 is the same as player, -2 is all random
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- bots_play_move - a boolean value (0 or 1), whether or not if the bots will move
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- bots_play_knife - a boolean value (0 or 1), whether or not if the bots will use the knife
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- bots_play_fire - a boolean value (0 or 1), whether or not if the bots will fire their weapons
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- bots_play_nade - a boolean value (0 or 1), whether or not if the bots will grenade
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- bots_play_take_carepackages - a boolean value (0 or 1), whether or not if the bots will take carepackages
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- bots_play_obj - a boolean value (0 or 1), whether or not if the bots will play the objective
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- bots_play_camp - a boolean value (0 or 1), whether or not if the bots will camp
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- bots_play_jumpdrop - a boolean value (0 or 1), whether or not if the bots will jump shot or drop shot
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- bots_play_target_other - a boolean value (0 or 1), whether or not if the bots will target claymores, killstreaks, etc.
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- bots_play_killstreak - a boolean value (0 or 1), whether or not if the bots will use killstreaks
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- bots_play_ads - a boolean value (0 or 1), whether or not if the bots will ads
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---
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- bots_main - a boolean value (0 or 1), enables or disables the mod
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- bots_main_firstIsHost - a boolean value (0 or 1), the first player to connect is considered a host
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- bots_main_GUIDs - a list of GUIDs (comma separated) of players who will be considered a host
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- bots_main_waitForHostTime - a float value, how long in seconds to wait for the host player to connect before adding in bots
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- bots_main_menu - a boolean value (0 or 1), enables or disables the menu
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- bots_main_debug - a boolean value (0 or 1), enables or disables the waypoint editor
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| Dvar | Description | Default Value |
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|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
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| bots_main | Enable this mod. | true |
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| bots_main_firstIsHost | The first player to connect will be given host. | false |
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| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | "" |
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| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
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| bots_main_menu | Enable the in-game menu for hosts. | true |
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| bots_main_debug | Enable the in-game waypoint editor. | false |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | false |
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| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
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| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
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| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | false |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | true |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | false |
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| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
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| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
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| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
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| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
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| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
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| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
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| bots_loadout_prestige | What prestige to set the bots.<ul><li>`-1` - Same as host player in the match.</li><li>`-2` - All random.</li><li>`0` or higher - Sets the bots' prestige to this.</li></ul> | -1 |
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| bots_play_move | If the bots can move. | true |
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| bots_play_knife | If the bots can knife. | true |
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| bots_play_fire | If the bots can fire. | true |
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| bots_play_nade | If the bots can grenade. | true |
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| bots_play_take_carepackages | If the bots can take carepackages. | true |
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| bots_play_obj | If the bots can play the objective. | true |
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| bots_play_camp | If the bots can camp. | true |
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| bots_play_jumpdrop | If the bots can jump/drop shot. | true |
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| bots_play_target_other | If the bots can target other entities other than players. | true |
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| bots_play_killstreak | If the bots can call in killstreaks. | true |
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| bots_play_ads | If the bots can aim down sights. | true |
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| bots_play_aim | If the bots can aim. | true |
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## Changelog
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- v2.0.2
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