#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { setDvarIfUninitialized( "dom_lastFlagUseTimeMulti", 1.0 ); thread watchFlags(); } watchFlags() { if ( getDvar( "g_gametype" ) != "dom" ) return; while ( !isDefined( level.domFlags ) ) wait 0.05; for ( ;; ) { wait 1; for ( i = 0; i < level.domFlags.size; i++ ) { flag = level.domFlags[i]; if ( isDefined( flag.originalUseTime ) ) { flag.useTime = flag.originalUseTime; flag.originalUseTime = undefined; } } team = "none"; axisFlags = maps\mp\gametypes\dom::getTeamFlagCount( "axis" ); alliesFlags = maps\mp\gametypes\dom::getTeamFlagCount( "allies" ); if ( alliesFlags == 2 || axisFlags == 2 ) { if ( alliesFlags == 2 ) team = "allies"; else team = "axis"; } if ( team != "none" ) { for ( i = 0; i < level.domFlags.size; i++ ) { flag = level.domFlags[i]; flagTeam = flag maps\mp\gametypes\_gameobjects::getOwnerTeam(); if ( flagTeam != team && ( flagTeam == "axis" || flagTeam == "allies" ) ) { flag.originalUseTime = flag.useTime; flag.useTime *= getDvarFloat( "dom_lastFlagUseTimeMulti" ); } } } } }