#include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; #include maps\mp\bots\_bot_utility; init() { setDvarIfUninitialized( "bots_test", true ); if (!getDvarInt("bots_test")) return; level thread onConnected(); } onConnected() { for (;;) { level waittill("connected", player); player thread test(); } } test() { self endon("disconnect"); for (;;) { wait 0.05; if (self is_bot()) continue; myOrg = self.origin; myOrg = (myOrg[0], myOrg[1], 0); myAngles = self GetPlayerAngles(); myAngles = (0, myAngles[1], 0); myVelocity = self GetVelocity(); myVelocity = (myVelocity[0], myVelocity[1], 0); self sayall(GetConeDot(myOrg + myVelocity, myOrg, myAngles)); } }