/*
	_bot_script
	Author: INeedGames
	Date: 09/26/2020
	Tells the bots what to do.
	Similar to t5's _bot
*/

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;

/*
	When the bot gets added into the game.
*/
added()
{
	self endon("disconnect");

	self setPlayerData("experience", self bot_get_rank());
	self setPlayerData("prestige", self bot_get_prestige());
	
	self setPlayerData("cardTitle", random(getCardTitles()));
	self setPlayerData("cardIcon", random(getCardIcons()));

	self setClasses();
	self setKillstreaks();

	self set_diff();
}

/*
	When the bot connects to the game.
*/
connected()
{
	self endon("disconnect");

	self.killerLocation = undefined;
	self.lastKiller = undefined;
	
	self thread difficulty();
	self thread teamWatch();
	self thread classWatch();

	self thread onBotSpawned();
	self thread onSpawned();

	self thread onDeath();
	self thread onGiveLoadout();

	self thread onKillcam();

	wait 0.1;
	self.challengeData = [];
}

/*
	Gets the prestige
*/
bot_get_prestige()
{
	p_dvar = getDvarInt("bots_loadout_prestige");
	p = 0;

	if (p_dvar == -1)
	{
		for (i = 0; i < level.players.size; i++)
		{
			player = level.players[i];

			if (!isDefined(player.team))
				continue;

			if (player is_bot())
				continue;

			p = player getPlayerData("prestige");
			break;
		}
	}
	else if (p_dvar == -2)
	{
		p = randomInt(12);
	}
	else
	{
		p = p_dvar;
	}

	return p;
}

/*
	Gets an exp amount for the bot that is nearish the host's xp.
*/
bot_get_rank()
{
	rank = 1;
	rank_dvar = getDvarInt("bots_loadout_rank");

	if (rank_dvar == -1)
	{
		ranks = [];
		bot_ranks = [];
		human_ranks = [];
		
		for ( i = level.players.size - 1; i >= 0; i-- )
		{
			player = level.players[i];
		
			if ( player == self )
				continue;
			
			if ( !IsDefined( player.pers[ "rank" ] ) )
				continue;
			
			if ( player is_bot() )
			{
				bot_ranks[ bot_ranks.size ] = player.pers[ "rank" ];
			}
			else
			{
				human_ranks[ human_ranks.size ] = player.pers[ "rank" ];
			}
		}

		if( !human_ranks.size )
			human_ranks[ human_ranks.size ] = Round( random_normal_distribution( 45, 20, 0, level.maxRank ) );

		human_avg = array_average( human_ranks );

		while ( bot_ranks.size + human_ranks.size < 5 )
		{
			// add some random ranks for better random number distribution
			rank = human_avg + RandomIntRange( -10, 10 );
			human_ranks[ human_ranks.size ] = rank;
		}

		ranks = array_combine( human_ranks, bot_ranks );

		avg = array_average( ranks );
		s = array_std_deviation( ranks, avg );
		
		rank = Round( random_normal_distribution( avg, s, 0, level.maxRank ) );
	}
	else if (rank_dvar == 0)
	{
		rank = Round( random_normal_distribution( 45, 20, 0, level.maxRank ) );
	}
	else
	{
		rank = Round( random_normal_distribution( rank_dvar, 5, 0, level.maxRank ) );
	}

	return maps\mp\gametypes\_rank::getRankInfoMinXP( rank );
}

/*
	returns an array of all card titles
*/
getCardTitles()
{
	cards = [];

	for (i = 0; i < 600; i++)
	{
		card_name = tableLookupByRow( "mp/cardTitleTable.csv", i, 0 );

		if (card_name == "")
			continue;
			
		if (!isSubStr(card_name, "cardtitle_"))
			continue;

		cards[cards.size] = card_name;
	}

	return cards;
}

/*
	returns an array of all card icons
*/
getCardIcons()
{
	cards = [];

	for (i = 0; i < 300; i++)
	{
		card_name = tableLookupByRow( "mp/cardIconTable.csv", i, 0 );

		if (card_name == "")
			continue;

		if (!isSubStr(card_name, "cardicon_"))
			continue;

		cards[cards.size] = card_name;
	}

	return cards;
}

/*
	returns if attachment is valid with attachment 2
*/
isValidAttachmentCombo(att1, att2)
{
	colIndex = tableLookupRowNum( "mp/attachmentCombos.csv", 0, att1 );

	if (tableLookup( "mp/attachmentCombos.csv", 0, att2, colIndex ) == "no")
		return false;

	return true;
}

/*
	returns all attachments for the given gun
*/
getAttachmentsForGun(gun)
{
	row = tableLookupRowNum( "mp/statStable.csv", 4, gun );

	attachments = [];
	for ( h = 0; h < 10; h++ )
	{
		attachmentName = tableLookupByRow( "mp/statStable.csv", row, h + 11 );
		
		if( attachmentName == "" )
		{
			attachments[attachments.size] = "none";
			break;
		}
		
		attachments[attachments.size] = attachmentName;
	}

	return attachments;
}

/*
	returns all primaries
*/
getPrimaries()
{
	primaries = [];

	for (i = 0; i < 160; i++)
	{
		weapon_type = tableLookupByRow( "mp/statstable.csv", i, 2 );

		if (weapon_type != "weapon_assault" && weapon_type != "weapon_riot" && weapon_type != "weapon_smg" && weapon_type != "weapon_sniper" && weapon_type != "weapon_lmg")
			continue;

		weapon_name = tableLookupByRow( "mp/statstable.csv", i, 4 );

		primaries[primaries.size] = weapon_name;
	}

	return primaries;
}

/*
	returns all secondaries
*/
getSecondaries()
{
	secondaries = [];

	for (i = 0; i < 160; i++)
	{
		weapon_type = tableLookupByRow( "mp/statstable.csv", i, 2 );

		if (weapon_type != "weapon_pistol" && weapon_type != "weapon_machine_pistol" && weapon_type != "weapon_projectile" && weapon_type != "weapon_shotgun")
			continue;

		weapon_name = tableLookupByRow( "mp/statstable.csv", i, 4 );

		if (weapon_name == "gl")
			continue;

		secondaries[secondaries.size] = weapon_name;
	}

	return secondaries;
}

/*
	returns all camos
*/
getCamos()
{
	camos = [];

	for (i = 0; i < 15; i++)
	{
		camo_name = tableLookupByRow( "mp/camoTable.csv", i, 1 );

		if (camo_name == "")
			continue;

		camos[camos.size] = camo_name;
	}

	return camos;
}

/*
	returns all perks for the given type
*/
getPerks(perktype)
{
	perks = [];
	for (i = 0; i < 50; i++)
	{
		perk_type = tableLookupByRow( "mp/perktable.csv", i, 5 );

		if (perk_type != perktype)
			continue;

		perk_name = tableLookupByRow( "mp/perktable.csv", i, 1 );

		if (perk_name == "specialty_c4death")
			continue;

		if (perk_name == "_specialty_blastshield")
			continue;

		perks[perks.size] = perk_name;
	}

	return perks;
}

/*
	returns kill cost for a streak
*/
getKillsNeededForStreak(streak)
{
	return int(tableLookup("mp/killstreakTable.csv", 1, streak, 4));
}

/*
	returns all killstreaks
*/
getKillstreaks()
{
	killstreaks = [];
	for (i = 0; i < 40; i++)
	{
		streak_name = tableLookupByRow( "mp/killstreakTable.csv", i, 1 );

		if(streak_name == "" || streak_name == "none")
			continue;

		if(streak_name == "b1")
			continue;

		if(streak_name == "sentry") // theres an airdrop version
			continue;

		if (isSubstr(streak_name, "KILLSTREAKS_"))
			continue;

		killstreaks[killstreaks.size] = streak_name;
	}
	return killstreaks;
}

/*
	bots chooses a random perk
*/
chooseRandomPerk(perkkind, primary, primaryAtts)
{
	perks = getPerks(perkkind);
	rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
	allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
	reasonable = getDvarInt("bots_loadout_reasonable");

	while (true)
	{
		perk = random(perks);

		if (!allowOp)
		{
			if (perkkind == "perk4")
				return "specialty_null";

			if (perk == "specialty_pistoldeath")
				continue;

			if (perk == "specialty_coldblooded")
				continue;

			if (perk == "specialty_localjammer")
				continue;
		}

		if (reasonable)
		{
			if (perk == "specialty_bling")
				continue;
			if (perk == "specialty_localjammer")
				continue;
			if (perk == "throwingknife_mp")
				continue;
			if (perk == "specialty_blastshield")
				continue;
			if (perk == "frag_grenade_mp")
				continue;
			if (perk == "specialty_copycat")
				continue;

			if (perkkind == "perk1")
			{
				if (perk == "specialty_onemanarmy")
				{
					if (primaryAtts[0] != "gl"/* && primaryAtts[1] != "gl"*/)
						continue;
				}
			}

			if (perkkind == "perk2")
			{
				if (perk != "specialty_bulletdamage")
				{
					if (perk == "specialty_explosivedamage")
					{
						if (primaryAtts[0] != "gl"/* && primaryAtts[1] != "gl"*/)
							continue;
					}
					else
					{
						if (randomInt(100) < 10)
							continue;

						if (primary == "cheytac")
							continue;
						if (primary == "rpd")
							continue;
						if (primary == "ak47" && randomInt(100) < 80)
							continue;
						if (primary == "aug")
							continue;
						if (primary == "barrett" && randomInt(100) < 80)
							continue;
						if (primary == "tavor" && randomInt(100) < 80)
							continue;
						if (primary == "scar")
							continue;
						if (primary == "masada" && randomInt(100) < 60)
							continue;
						if (primary == "m4" && randomInt(100) < 80)
							continue;
						if (primary == "m16")
							continue;
						if (primary == "fal")
							continue;
						if (primary == "famas")
							continue;
					}
				}
			}
		}

		if (perk == "specialty_null")
			continue;

		if (!self isItemUnlocked(perk))
			continue;

		if (RandomFloatRange(0, 1) < ((rank / level.maxRank) + 0.1))
			self.pers["bots"]["unlocks"]["upgraded_"+perk] = true;

		return perk;
	}
}

/*
	choose a random camo
*/
chooseRandomCamo()
{
	camos = getCamos();

	while (true)
	{
		camo = random(camos);

		if (camo == "gold" || camo == "prestige")
			continue;

		return camo;
	}
}

/*
	choose a random primary
*/
chooseRandomPrimary()
{
	primaries = getPrimaries();
	allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
	reasonable = getDvarInt("bots_loadout_reasonable");

	while (true)
	{
		primary = random(primaries);

		if (!allowOp)
		{
			if (primary == "riotshield")
				continue;	
		}

		if (reasonable)
		{
			if (primary == "riotshield")
				continue;
			if (primary == "wa2000")
				continue;
			if (primary == "uzi")
				continue;
			if (primary == "sa80")
				continue;
			if (primary == "fn2000")
				continue;
			if (primary == "m240")
				continue;
			if (primary == "mg4")
				continue;
		}

		if (!self isItemUnlocked(primary))
			continue;

		return primary;
	}
}

/*
	choose a random secondary
*/
chooseRandomSecondary(perk1)
{
	if (perk1 == "specialty_onemanarmy")
		return "onemanarmy";

	secondaries = getSecondaries();
	allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
	reasonable = getDvarInt("bots_loadout_reasonable");

	while (true)
	{
		secondary = random(secondaries);

		if (!allowOp)
		{
			if (secondary == "at4" || secondary == "rpg" || secondary == "m79")
				continue;
		}

		if (reasonable)
		{
			if (secondary == "ranger")
				continue;
			if (secondary == "model1887")
				continue;
		}

		if (!self isItemUnlocked(secondary))
			continue;

		if (secondary == "onemanarmy")
			continue;

		return secondary;
	}
}

/*
	chooses random attachements for a gun
*/
chooseRandomAttachmentComboForGun(gun)
{
	atts = getAttachmentsForGun(gun);
	rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
	allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
	reasonable = getDvarInt("bots_loadout_reasonable");

	if (RandomFloatRange(0, 1) >= ((rank / level.maxRank) + 0.1))
	{
		retAtts = [];
		retAtts[0] = "none";
		retAtts[1] = "none";

		return retAtts;
	}

	while (true)
	{
		att1 = random(atts);
		att2 = random(atts);

		if (!isValidAttachmentCombo(att1, att2))
			continue;

		if (!allowOp)
		{
			if (att1 == "gl" || att2 == "gl")
				continue;
		}

		if (reasonable)
		{
			if (att1 == "shotgun" || att2 == "shotgun")
				continue;

			if (att1 == "akimbo" || att2 == "akimbo")
			{
				if (gun != "ranger" && gun != "model1887" && gun != "glock")
					continue;
			}

			if (att1 == "acog" || att2 == "acog")
				continue;
			if (att1 == "thermal" || att2 == "thermal")
				continue;
			if (att1 == "rof" || att2 == "rof")
				continue;

			if (att1 == "silencer" || att2 == "silencer")
			{
				if (gun == "spas12" || gun == "aa12" || gun == "striker" || gun == "rpd" || gun == "m1014" || gun == "cheytac" || gun == "barrett" || gun == "aug" || gun == "m240" || gun == "mg4" || gun == "sa80" || gun == "wa2000")
					continue;
			}
		}

		retAtts = [];
		retAtts[0] = att1;
		retAtts[1] = att2;

		return retAtts;
	}
}

/*
	choose a random tacticle grenade
*/
chooseRandomTactical()
{
	tacts = strTok("flash_grenade,smoke_grenade,concussion_grenade", ",");
	reasonable = getDvarInt("bots_loadout_reasonable");

	while (true)
	{
		tact = random(tacts);

		if (reasonable)
		{
			if (tact == "smoke_grenade")
				continue;
		}

		return tact;
	}
}

/*
	sets up all classes for a bot
*/
setClasses()
{
	n = 5;
	if (!self is_bot())
		n = 15;
		
	rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );

	if (RandomFloatRange(0, 1) < ((rank / level.maxRank) + 0.1))
	{
		self.pers["bots"]["unlocks"]["ghillie"] = true;
		self.pers["bots"]["behavior"]["quickscope"] = true;
	}

	for (i = 0; i < n; i++)
	{
		equipment = chooseRandomPerk("equipment");
		perk3 = chooseRandomPerk("perk3");
		deathstreak = chooseRandomPerk("perk4");
		tactical = chooseRandomTactical();
		primary = chooseRandomPrimary();
		primaryAtts = chooseRandomAttachmentComboForGun(primary);
		perk1 = chooseRandomPerk("perk1", primary, primaryAtts);

		if (perk1 != "specialty_bling")
			primaryAtts[1] = "none";

		perk2 = chooseRandomPerk("perk2", primary, primaryAtts);
		primaryCamo = chooseRandomCamo();
		secondary = chooseRandomSecondary(perk1);
		secondaryAtts = chooseRandomAttachmentComboForGun(secondary);

		if (perk1 != "specialty_bling" || !isDefined(self.pers["bots"]["unlocks"]["upgraded_specialty_bling"]))
			secondaryAtts[1] = "none";

		self setPlayerData("customClasses", i, "weaponSetups", 0, "weapon", primary);
		self setPlayerData("customClasses", i, "weaponSetups", 0, "attachment", 0, primaryAtts[0]);
		self setPlayerData("customClasses", i, "weaponSetups", 0, "attachment", 1, primaryAtts[1]);
		self setPlayerData("customClasses", i, "weaponSetups", 0, "camo", primaryCamo);

		self setPlayerData("customClasses", i, "weaponSetups", 1, "weapon", secondary);
		self setPlayerData("customClasses", i, "weaponSetups", 1, "attachment", 0, secondaryAtts[0]);
		self setPlayerData("customClasses", i, "weaponSetups", 1, "attachment", 1, secondaryAtts[1]);

		self setPlayerData("customClasses", i, "perks", 0, equipment);
		self setPlayerData("customClasses", i, "perks", 1, perk1);
		self setPlayerData("customClasses", i, "perks", 2, perk2);
		self setPlayerData("customClasses", i, "perks", 3, perk3);
		self setPlayerData("customClasses", i, "perks", 4, deathstreak);
		self setPlayerData("customClasses", i, "specialGrenade", tactical);
	}
}

/*
	returns if killstreak is going to have the same kill cost
*/
isColidingKillstreak(killstreaks, killstreak)
{
	ksVal = getKillsNeededForStreak(killstreak);

	for (i = 0; i < killstreaks.size; i++)
	{
		ks = killstreaks[i];

		if (ks == "")
			continue;

		if (ks == "none")
			continue;

		ksV = getKillsNeededForStreak(ks);

		if (ksV <= 0)
			continue;

		if (ksV != ksVal)
			continue;

		return true;
	}

	return false;
}

/*
	bots set their killstreaks
*/
setKillstreaks()
{
	rankId = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;

	allStreaks = getKillstreaks();

	killstreaks = [];
	killstreaks[0] = "";
	killstreaks[1] = "";
	killstreaks[2] = "";

	chooseableStreaks = 0;
	if (rankId >= 10)
		chooseableStreaks++;
	if (rankId >= 15)
		chooseableStreaks++;
	if (rankId >= 22)
		chooseableStreaks++;

	reasonable = getDvarInt("bots_loadout_reasonable");
	op = getDvarInt("bots_loadout_allow_op");

	i = 0;
	while (i < chooseableStreaks)
	{
		slot = randomInt(3);

		if (killstreaks[slot] != "")
			continue;

		streak = random(allStreaks);

		if (isColidingKillstreak(killstreaks, streak))
			continue;

		if (reasonable)
		{
			if (streak == "stealth_airstrike")
				continue;
			if (streak == "airdrop_mega")
				continue;
			if (streak == "emp")
				continue;
			if (streak == "airdrop_sentry_minigun")
				continue;
			if (streak == "airdrop")
				continue;
			if (streak == "precision_airstrike")
				continue;
			if (streak == "helicopter")
				continue;
		}

		if (op)
		{
			if (streak == "nuke")
				continue;
		}

		killstreaks[slot] = streak;
		i++;
	}

	if (killstreaks[0] == "")
		killstreaks[0] = "uav";
	if (killstreaks[1] == "")
		killstreaks[1] = "airdrop";
	if (killstreaks[2] == "")
		killstreaks[2] = "predator_missile";

	self setPlayerData("killstreaks", 0, killstreaks[0]);
	self setPlayerData("killstreaks", 1, killstreaks[1]);
	self setPlayerData("killstreaks", 2, killstreaks[2]);
}

/*
	The callback for when the bot gets killed.
*/
onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
	self.killerLocation = undefined;
	self.lastKiller = undefined;

	if(!IsDefined( self ) || !isDefined(self.team))
		return;

	if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
		return;

	if ( iDamage <= 0 )
		return;
	
	if(!IsDefined( eAttacker ) || !isDefined(eAttacker.team))
		return;
		
	if(eAttacker == self)
		return;
		
	if(level.teamBased && eAttacker.team == self.team)
		return;

	if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
		return;
		
	if(!isAlive(eAttacker))
		return;
	
	self.killerLocation = eAttacker.origin;
	self.lastKiller = eAttacker;
}

/*
	The callback for when the bot gets damaged.
*/
onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
{
	if(!IsDefined( self ) || !isDefined(self.team))
		return;
		
	if(!isAlive(self))
		return;

	if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
		return;

	if ( iDamage <= 0 )
		return;
	
	if(!IsDefined( eAttacker ) || !isDefined(eAttacker.team))
		return;
		
	if(eAttacker == self)
		return;
		
	if(level.teamBased && eAttacker.team == self.team)
		return;

	if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
		return;
		
	if(!isAlive(eAttacker))
		return;
		
	if (!isSubStr(sWeapon, "_silencer_"))
		self bot_cry_for_help( eAttacker );
	
	self SetAttacker( eAttacker );
}

/*
	When the bot gets attacked, have the bot ask for help from teammates.
*/
bot_cry_for_help( attacker )
{
	if ( !level.teamBased )
	{
		return;
	}
	
	theTime = GetTime();
	if ( IsDefined( self.help_time ) && theTime - self.help_time < 1000 )
	{
		return;
	}
	
	self.help_time = theTime;

	for ( i = level.players.size - 1; i >= 0; i-- )
	{
		player = level.players[i];

		if ( !player is_bot() )
		{
			continue;
		}
		
		if(!isDefined(player.team))
			continue;

		if ( !IsAlive( player ) )
		{
			continue;
		}

		if ( player == self )
		{
			continue;
		}

		if ( player.team != self.team )
		{
			continue;
		}

		dist = player.pers["bots"]["skill"]["help_dist"];
		dist *= dist;
		if ( DistanceSquared( self.origin, player.origin ) > dist )
		{
			continue;
		}

		if ( RandomInt( 100 ) < 50 )
		{
			self SetAttacker( attacker );

			if ( RandomInt( 100 ) > 70 )
			{
				break;
			}
		}
	}
}

/*
	watches when the bot enters a killcam
*/
onKillcam()
{
	level endon("game_ended");
	self endon("disconnect");
	
	for(;;)
	{
		self waittill("begin_killcam");

		self thread doKillcamStuff();
	}
}

/*
	bots use copy cat and skip killcams
*/
doKillcamStuff()
{
	self endon("disconnect");
	self endon("killcam_ended");

	wait 0.5 + randomInt(3);

	if (randomInt(100) > 25)
		self notify("use_copycat");

	wait 0.1;

	self notify("abort_killcam");
}

/*
	Selects a class for the bot.
*/
classWatch()
{
	self endon("disconnect");

	for(;;)
	{
		while(!isdefined(self.pers["team"]) || !allowClassChoice())
			wait .05;
			
		wait 0.5;
		
		self notify("menuresponse", game["menu_changeclass"], self chooseRandomClass());
		self.bot_change_class = true;
			
		while(isdefined(self.pers["team"]) && isdefined(self.pers["class"]) && isDefined(self.bot_change_class))
			wait .05;
	}
}

/*
	Chooses a random class
*/
chooseRandomClass()
{
	reasonable = getDvarInt("bots_loadout_reasonable");
	class = "";
	rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
	if(rank < 4 || (randomInt(100) < 2 && !reasonable))
	{
		while(class == "")
		{
			switch(randomInt(5))
			{
				case 0:
					class = "class0";
					break;
				case 1:
					class = "class1";
					break;
				case 2:
					class = "class2";
					break;
				case 3:
					if(rank >= 2)
						class = "class3";
					break;
				case 4:
					if(rank >= 3)
						class = "class4";
					break;
			}
		}
	}
	else
	{
		class = "custom"+(randomInt(5)+1);
	}

	return class;
}

/*
	Makes sure the bot is on a team.
*/
teamWatch()
{
	self endon("disconnect");

	for(;;)
	{
		while(!isdefined(self.pers["team"]) || !allowTeamChoice())
			wait .05;
			
		wait 0.05;
		self notify("menuresponse", game["menu_team"], getDvar("bots_team"));
			
		while(isdefined(self.pers["team"]))
			wait .05;
	}
}

/*
	Updates the bot's difficulty variables.
*/
difficulty()
{
	self endon("disconnect");

	for(;;)
	{
		if(GetDvarInt("bots_skill") != 9)
		{
			switch(self.pers["bots"]["skill"]["base"])
			{
				case 1:
					self.pers["bots"]["skill"]["aim_time"] = 0.6;
					self.pers["bots"]["skill"]["init_react_time"] = 1500;
					self.pers["bots"]["skill"]["reaction_time"] = 1000;
					self.pers["bots"]["skill"]["no_trace_ads_time"] = 500;
					self.pers["bots"]["skill"]["no_trace_look_time"] = 600;
					self.pers["bots"]["skill"]["remember_time"] = 750;
					self.pers["bots"]["skill"]["fov"] = 0.7;
					self.pers["bots"]["skill"]["dist_max"] = 2500;
					self.pers["bots"]["skill"]["dist_start"] = 1000;
					self.pers["bots"]["skill"]["spawn_time"] = 0.75;
					self.pers["bots"]["skill"]["help_dist"] = 0;
					self.pers["bots"]["skill"]["semi_time"] = 0.9;
					self.pers["bots"]["skill"]["shoot_after_time"] = 1;
					self.pers["bots"]["skill"]["aim_offset_time"] = 1.5;
					self.pers["bots"]["skill"]["aim_offset_amount"] = 4;
					self.pers["bots"]["skill"]["bone_update_interval"] = 2;
					self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri";
					self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
					self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;

					self.pers["bots"]["behavior"]["strafe"] = 0;
					self.pers["bots"]["behavior"]["nade"] = 10;
					self.pers["bots"]["behavior"]["sprint"] = 30;
					self.pers["bots"]["behavior"]["camp"] = 5;
					self.pers["bots"]["behavior"]["follow"] = 5;
					self.pers["bots"]["behavior"]["crouch"] = 20;
					self.pers["bots"]["behavior"]["switch"] = 2;
					self.pers["bots"]["behavior"]["class"] = 2;
					self.pers["bots"]["behavior"]["jump"] = 0;
					break;
				case 2:
					self.pers["bots"]["skill"]["aim_time"] = 0.55;
					self.pers["bots"]["skill"]["init_react_time"] = 1000;
					self.pers["bots"]["skill"]["reaction_time"] = 800;
					self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
					self.pers["bots"]["skill"]["no_trace_look_time"] = 1250;
					self.pers["bots"]["skill"]["remember_time"] = 1500;
					self.pers["bots"]["skill"]["fov"] = 0.65;
					self.pers["bots"]["skill"]["dist_max"] = 3000;
					self.pers["bots"]["skill"]["dist_start"] = 1500;
					self.pers["bots"]["skill"]["spawn_time"] = 0.65;
					self.pers["bots"]["skill"]["help_dist"] = 500;
					self.pers["bots"]["skill"]["semi_time"] = 0.75;
					self.pers["bots"]["skill"]["shoot_after_time"] = 0.75;
					self.pers["bots"]["skill"]["aim_offset_time"] = 1;
					self.pers["bots"]["skill"]["aim_offset_amount"] = 3;
					self.pers["bots"]["skill"]["bone_update_interval"] = 1.5;
					self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
					self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
					self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;

					self.pers["bots"]["behavior"]["strafe"] = 10;
					self.pers["bots"]["behavior"]["nade"] = 15;
					self.pers["bots"]["behavior"]["sprint"] = 45;
					self.pers["bots"]["behavior"]["camp"] = 5;
					self.pers["bots"]["behavior"]["follow"] = 5;
					self.pers["bots"]["behavior"]["crouch"] = 15;
					self.pers["bots"]["behavior"]["switch"] = 2;
					self.pers["bots"]["behavior"]["class"] = 2;
					self.pers["bots"]["behavior"]["jump"] = 10;
					break;
				case 3:
					self.pers["bots"]["skill"]["aim_time"] = 0.4;
					self.pers["bots"]["skill"]["init_react_time"] = 750;
					self.pers["bots"]["skill"]["reaction_time"] = 500;
					self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
					self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
					self.pers["bots"]["skill"]["remember_time"] = 2000;
					self.pers["bots"]["skill"]["fov"] = 0.6;
					self.pers["bots"]["skill"]["dist_max"] = 4000;
					self.pers["bots"]["skill"]["dist_start"] = 2250;
					self.pers["bots"]["skill"]["spawn_time"] = 0.5;
					self.pers["bots"]["skill"]["help_dist"] = 750;
					self.pers["bots"]["skill"]["semi_time"] = 0.65;
					self.pers["bots"]["skill"]["shoot_after_time"] = 0.65;
					self.pers["bots"]["skill"]["aim_offset_time"] = 0.75;
					self.pers["bots"]["skill"]["aim_offset_amount"] = 2.5;
					self.pers["bots"]["skill"]["bone_update_interval"] = 1;
					self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
					self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
					self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;

					self.pers["bots"]["behavior"]["strafe"] = 20;
					self.pers["bots"]["behavior"]["nade"] = 20;
					self.pers["bots"]["behavior"]["sprint"] = 50;
					self.pers["bots"]["behavior"]["camp"] = 5;
					self.pers["bots"]["behavior"]["follow"] = 5;
					self.pers["bots"]["behavior"]["crouch"] = 10;
					self.pers["bots"]["behavior"]["switch"] = 2;
					self.pers["bots"]["behavior"]["class"] = 2;
					self.pers["bots"]["behavior"]["jump"] = 25;
					break;
				case 4:
					self.pers["bots"]["skill"]["aim_time"] = 0.3;
					self.pers["bots"]["skill"]["init_react_time"] = 600;
					self.pers["bots"]["skill"]["reaction_time"] = 400;
					self.pers["bots"]["skill"]["no_trace_ads_time"] = 1500;
					self.pers["bots"]["skill"]["no_trace_look_time"] = 2000;
					self.pers["bots"]["skill"]["remember_time"] = 3000;
					self.pers["bots"]["skill"]["fov"] = 0.55;
					self.pers["bots"]["skill"]["dist_max"] = 5000;
					self.pers["bots"]["skill"]["dist_start"] = 3350;
					self.pers["bots"]["skill"]["spawn_time"] = 0.35;
					self.pers["bots"]["skill"]["help_dist"] = 1000;
					self.pers["bots"]["skill"]["semi_time"] = 0.5;
					self.pers["bots"]["skill"]["shoot_after_time"] = 0.5;
					self.pers["bots"]["skill"]["aim_offset_time"] = 0.5;
					self.pers["bots"]["skill"]["aim_offset_amount"] = 2;
					self.pers["bots"]["skill"]["bone_update_interval"] = 0.75;
					self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
					self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
					self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;

					self.pers["bots"]["behavior"]["strafe"] = 30;
					self.pers["bots"]["behavior"]["nade"] = 25;
					self.pers["bots"]["behavior"]["sprint"] = 55;
					self.pers["bots"]["behavior"]["camp"] = 5;
					self.pers["bots"]["behavior"]["follow"] = 5;
					self.pers["bots"]["behavior"]["crouch"] = 10;
					self.pers["bots"]["behavior"]["switch"] = 2;
					self.pers["bots"]["behavior"]["class"] = 2;
					self.pers["bots"]["behavior"]["jump"] = 35;
					break;
				case 5:
					self.pers["bots"]["skill"]["aim_time"] = 0.25;
					self.pers["bots"]["skill"]["init_react_time"] = 500;
					self.pers["bots"]["skill"]["reaction_time"] = 300;
					self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
					self.pers["bots"]["skill"]["no_trace_look_time"] = 3000;
					self.pers["bots"]["skill"]["remember_time"] = 4000;
					self.pers["bots"]["skill"]["fov"] = 0.5;
					self.pers["bots"]["skill"]["dist_max"] = 7500;
					self.pers["bots"]["skill"]["dist_start"] = 5000;
					self.pers["bots"]["skill"]["spawn_time"] = 0.25;
					self.pers["bots"]["skill"]["help_dist"] = 1500;
					self.pers["bots"]["skill"]["semi_time"] = 0.4;
					self.pers["bots"]["skill"]["shoot_after_time"] = 0.35;
					self.pers["bots"]["skill"]["aim_offset_time"] = 0.35;
					self.pers["bots"]["skill"]["aim_offset_amount"] = 1.5;
					self.pers["bots"]["skill"]["bone_update_interval"] = 0.5;
					self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head";
					self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
					self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;

					self.pers["bots"]["behavior"]["strafe"] = 40;
					self.pers["bots"]["behavior"]["nade"] = 35;
					self.pers["bots"]["behavior"]["sprint"] = 60;
					self.pers["bots"]["behavior"]["camp"] = 5;
					self.pers["bots"]["behavior"]["follow"] = 5;
					self.pers["bots"]["behavior"]["crouch"] = 10;
					self.pers["bots"]["behavior"]["switch"] = 2;
					self.pers["bots"]["behavior"]["class"] = 2;
					self.pers["bots"]["behavior"]["jump"] = 50;
					break;
				case 6:
					self.pers["bots"]["skill"]["aim_time"] = 0.2;
					self.pers["bots"]["skill"]["init_react_time"] = 250;
					self.pers["bots"]["skill"]["reaction_time"] = 150;
					self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
					self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
					self.pers["bots"]["skill"]["remember_time"] = 5000;
					self.pers["bots"]["skill"]["fov"] = 0.45;
					self.pers["bots"]["skill"]["dist_max"] = 10000;
					self.pers["bots"]["skill"]["dist_start"] = 7500;
					self.pers["bots"]["skill"]["spawn_time"] = 0.2;
					self.pers["bots"]["skill"]["help_dist"] = 2000;
					self.pers["bots"]["skill"]["semi_time"] = 0.25;
					self.pers["bots"]["skill"]["shoot_after_time"] = 0.25;
					self.pers["bots"]["skill"]["aim_offset_time"] = 0.25;
					self.pers["bots"]["skill"]["aim_offset_amount"] = 1;
					self.pers["bots"]["skill"]["bone_update_interval"] = 0.25;
					self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head,j_head";
					self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
					self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;

					self.pers["bots"]["behavior"]["strafe"] = 50;
					self.pers["bots"]["behavior"]["nade"] = 45;
					self.pers["bots"]["behavior"]["sprint"] = 65;
					self.pers["bots"]["behavior"]["camp"] = 5;
					self.pers["bots"]["behavior"]["follow"] = 5;
					self.pers["bots"]["behavior"]["crouch"] = 10;
					self.pers["bots"]["behavior"]["switch"] = 2;
					self.pers["bots"]["behavior"]["class"] = 2;
					self.pers["bots"]["behavior"]["jump"] = 75;
					break;
				case 7:
					self.pers["bots"]["skill"]["aim_time"] = 0.1;
					self.pers["bots"]["skill"]["init_react_time"] = 100;
					self.pers["bots"]["skill"]["reaction_time"] = 50;
					self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
					self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
					self.pers["bots"]["skill"]["remember_time"] = 7500;
					self.pers["bots"]["skill"]["fov"] = 0.4;
					self.pers["bots"]["skill"]["dist_max"] = 15000;
					self.pers["bots"]["skill"]["dist_start"] = 10000;
					self.pers["bots"]["skill"]["spawn_time"] = 0.05;
					self.pers["bots"]["skill"]["help_dist"] = 3000;
					self.pers["bots"]["skill"]["semi_time"] = 0.1;
					self.pers["bots"]["skill"]["shoot_after_time"] = 0;
					self.pers["bots"]["skill"]["aim_offset_time"] = 0;
					self.pers["bots"]["skill"]["aim_offset_amount"] = 0;
					self.pers["bots"]["skill"]["bone_update_interval"] = 0.05;
					self.pers["bots"]["skill"]["bones"] = "j_head";
					self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
					self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;

					self.pers["bots"]["behavior"]["strafe"] = 65;
					self.pers["bots"]["behavior"]["nade"] = 65;
					self.pers["bots"]["behavior"]["sprint"] = 70;
					self.pers["bots"]["behavior"]["camp"] = 5;
					self.pers["bots"]["behavior"]["follow"] = 5;
					self.pers["bots"]["behavior"]["crouch"] = 5;
					self.pers["bots"]["behavior"]["switch"] = 2;
					self.pers["bots"]["behavior"]["class"] = 2;
					self.pers["bots"]["behavior"]["jump"] = 90;
					break;
			}
		}

		wait 5;
	}
}

/*
	Sets the bot difficulty.
*/
set_diff()
{
	rankVar = GetDvarInt("bots_skill");
	
	switch(rankVar)
	{
		case 0:
			self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
			break;
		case 8:
			break;
		case 9:
			self.pers["bots"]["skill"]["base"] = randomIntRange(1, 7);
			self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange(1, 20);
			self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt(100);
			self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt(100);
			self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt(100);
			self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt(100);
			self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt(100);
			self.pers["bots"]["skill"]["fov"] = randomFloatRange(-1, 1);

			randomNum = randomIntRange(500, 25000);
			self.pers["bots"]["skill"]["dist_start"] = randomNum;
			self.pers["bots"]["skill"]["dist_max"] = randomNum * 2;
			
			self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt(20);
			self.pers["bots"]["skill"]["help_dist"] = randomIntRange(500, 25000);
			self.pers["bots"]["skill"]["semi_time"] = randomFloatRange(0.05, 1);
			self.pers["bots"]["skill"]["shoot_after_time"] = randomFloatRange(0.05, 1);
			self.pers["bots"]["skill"]["aim_offset_time"] = randomFloatRange(0.05, 1);
			self.pers["bots"]["skill"]["aim_offset_amount"] = randomFloatRange(0.05, 1);
			self.pers["bots"]["skill"]["bone_update_interval"] = randomFloatRange(0.05, 1);
			self.pers["bots"]["skill"]["bones"] = "j_head,j_spineupper,j_ankle_le,j_ankle_ri";

			self.pers["bots"]["behavior"]["strafe"] = randomInt(100);
			self.pers["bots"]["behavior"]["nade"] = randomInt(100);
			self.pers["bots"]["behavior"]["sprint"] = randomInt(100);
			self.pers["bots"]["behavior"]["camp"] = randomInt(100);
			self.pers["bots"]["behavior"]["follow"] = randomInt(100);
			self.pers["bots"]["behavior"]["crouch"] = randomInt(100);
			self.pers["bots"]["behavior"]["switch"] = randomInt(100);
			self.pers["bots"]["behavior"]["class"] = randomInt(100);
			self.pers["bots"]["behavior"]["jump"] = randomInt(100);
			break;
		default:
			self.pers["bots"]["skill"]["base"] = rankVar;
			break;
	}
}

/*
	Allows the bot to spawn when force respawn is disabled
	Watches when the bot dies
*/
onDeath()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("death");

		self.wantSafeSpawn = true;
	}
}

/*
	Watches when the bot is given a loadout
*/
onGiveLoadout_loop()
{
	class = self.class;
	if (isDefined(self.bot_oma_class))
		class = self.bot_oma_class;

	self botGiveLoadout(self.team, class, !isDefined(self.bot_oma_class));
	self.bot_oma_class = undefined;
}

/*
	Watches when the bot is given a loadout
*/
onGiveLoadout()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("giveLoadout");

		self onGiveLoadout_loop();
	}
}

/*
	When the bot spawns.
*/
onSpawned()
{
	self endon("disconnect");
	
	for(;;)
	{
		self waittill("spawned_player");
		
		if(randomInt(100) <= self.pers["bots"]["behavior"]["class"])
			self.bot_change_class = undefined;

		self.bot_lock_goal = false;
		self.bot_oma_class = undefined;
		self.help_time = undefined;
		self.bot_was_follow_script_update = undefined;
		self.bot_stuck_on_carepackage = undefined;

		if (getDvarInt("bots_play_obj"))
			self thread bot_dom_cap_think();
	}
}

/*
	When the bot spawned, after the difficulty wait. Start the logic for the bot.
*/
onBotSpawned()
{
	self endon("disconnect");
	level endon("game_ended");
	
	for(;;)
	{
		self waittill("bot_spawned");
		
		self thread start_bot_threads();
	}
}

/*
	Starts all the bot thinking
*/
start_bot_threads()
{
	self endon("disconnect");
	level endon("game_ended");
	self endon("death");
	
	gameFlagWait("prematch_done");

	// inventory usage
	if (getDvarInt("bots_play_killstreak"))
		self thread bot_killstreak_think();

	self thread bot_weapon_think();
	self thread doReloadCancel();
	self thread bot_perk_think();

	// script targeting
	if (getDvarInt("bots_play_target_other"))
	{
		self thread bot_target_vehicle();
		self thread bot_equipment_kill_think();
		self thread bot_turret_think();
	}

	// airdrop
	if (getDvarInt("bots_play_take_carepackages"))
	{
		self thread bot_watch_stuck_on_crate();
		self thread bot_crate_think();
	}

	// awareness
	self thread bot_revenge_think();
	self thread bot_uav_think();
	self thread bot_listen_to_steps();
	self thread follow_target();

	// camp and follow
	if (getDvarInt("bots_play_camp"))
	{
		self thread bot_think_follow();
		self thread bot_think_camp();
	}

	// nades
	if (getDvarInt("bots_play_nade"))
	{
		self thread bot_jav_loc_think();
		self thread bot_use_tube_think();
		self thread bot_use_grenade_think();
		self thread bot_use_equipment_think();
		self thread bot_watch_riot_weapons();
		self thread bot_watch_think_mw2(); // bots play mw2
	}

	// obj
	if (getDvarInt("bots_play_obj"))
	{
		self thread bot_dom_def_think();
		self thread bot_dom_spawn_kill_think();

		self thread bot_hq();

		self thread bot_cap();

		self thread bot_sab();

		self thread bot_sd_defenders();
		self thread bot_sd_attackers();

		self thread bot_dem_attackers();
		self thread bot_dem_defenders();

		self thread bot_gtnw();
		self thread bot_oneflag();
		self thread bot_arena();
		self thread bot_vip();
	}

	self thread bot_think_revive();
}

/*
	Increments the number of bots approching the obj, decrements when needed
	Used for preventing too many bots going to one obj, or unreachable objs
*/
bot_inc_bots(obj, unreach)
{
	level endon("game_ended");
	self endon("bot_inc_bots");

	if (!isDefined(obj))
		return;
	
	if (!isDefined(obj.bots))
		obj.bots = 0;
	
	obj.bots++;
	
	ret = self waittill_any_return("death", "disconnect", "bad_path", "goal", "new_goal");
	
	if (isDefined(obj) && (ret != "bad_path" || !isDefined(unreach)))
		obj.bots--;
}

/*
	Watches when the bot is touching the obj and calls 'goal'
*/
bots_watch_touch_obj(obj)
{
	self endon ("death");
	self endon ("disconnect");
	self endon ("bad_path");
	self endon ("goal");
	self endon ("new_goal");

	for (;;)
	{
		wait 0.5;

		if (!isDefined(obj))
		{
			self notify("bad_path");
			return;
		}

		if (self IsTouching(obj))
		{
			self notify("goal");
			return;
		}
	}
}

/*
	Watches while the obj is being carried, calls 'goal' when complete
*/
bot_escort_obj(obj, carrier)
{
	self endon( "death" );
	self endon( "disconnect" );
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );

	for (;;)
	{
		wait 0.5;

		if (!isDefined(obj))
			break;

		if (!isDefined(obj.carrier) || carrier == obj.carrier)
			break;
	}
	
	self notify("goal");
}

/*
	Watches while the obj is not being carried, calls 'goal' when complete
*/
bot_get_obj(obj)
{
	self endon( "death" );
	self endon( "disconnect" );
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );
	
	for (;;)
	{
		wait 0.5;

		if (!isDefined(obj))
			break;

		if (isDefined(obj.carrier))
			break;
	}
	
	self notify("goal");
}

/*
	bots will defend their site from a planter/defuser
*/
bot_defend_site(site)
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );
	
	for (;;)
	{
		wait 0.5;

		if (!site isInUse())
			break;
	}

	self notify("bad_path");
}

/*
	Bots will go plant the bomb
*/
bot_go_plant(plant)
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );

	for (;;)
	{
		wait 1;

		if (level.bombPlanted)
			break;

		if (self isTouching(plant.trigger))
			break;
	}

	if(level.bombPlanted)
		self notify("bad_path");
	else
		self notify("goal");
}

/*
	Bots will go defuse the bomb
*/
bot_go_defuse(plant)
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );

	for (;;)
	{
		wait 1;

		if (!level.bombPlanted)
			break;

		if (self isTouching(plant.trigger))
			break;
	}

	if(!level.bombPlanted)
		self notify("bad_path");
	else
		self notify("goal");
}

/*
	Creates a bomb use thread and waits for an output
*/
bot_use_bomb_thread(bomb)
{
	self thread bot_use_bomb(bomb);
	self waittill_any("bot_try_use_fail", "bot_try_use_success");
}

/*
	Waits for the time to call bot_try_use_success or fail
*/
bot_bomb_use_time(wait_time)
{
	level endon("game_ended");
	self endon("death");
	self endon("disconnect");
	self endon("bot_try_use_fail");
	self endon("bot_try_use_success");
	
	self waittill("bot_try_use_weapon");
	
	wait 0.05;
	elapsed = 0;
	while(wait_time > elapsed)
	{
		wait 0.05;//wait first so waittill can setup
		elapsed += 0.05;
		
		if(self InLastStand())
		{
			self notify("bot_try_use_fail");
			return;//needed?
		}
	}
	
	self notify("bot_try_use_success");
}

/*
	Bot switches to the bomb weapon
*/
bot_use_bomb_weapon(weap)
{
	level endon("game_ended");
	self endon("death");
	self endon("disconnect");
	
	lastWeap = self getCurrentWeapon();
	
	if(self getCurrentWeapon() != weap)
	{
		self GiveWeapon( weap );

		if (!self ChangeToWeapon(weap))
		{
			self notify("bot_try_use_fail");
			return;
		}
	}
	else
	{
		wait 0.05;//allow a waittill to setup as the notify may happen on the same frame
	}
	
	self notify("bot_try_use_weapon");
	ret = self waittill_any_return("bot_try_use_fail", "bot_try_use_success");
	
	if(lastWeap != "none")
		self thread ChangeToWeapon(lastWeap);
	else
		self takeWeapon(weap);
}

/*
	Bot tries to use the bomb site
*/
bot_use_bomb(bomb)
{
	level endon("game_ended");

	bomb.inUse = true;
	
	myteam = self.team;
	
	self BotFreezeControls(true);
	
	bomb [[bomb.onBeginUse]](self);
	
	self clientClaimTrigger( bomb.trigger );
	self.claimTrigger = bomb.trigger;
	
	self thread bot_bomb_use_time(bomb.useTime / 1000);
	self thread bot_use_bomb_weapon(bomb.useWeapon);
	
	result = self waittill_any_return("death", "disconnect", "bot_try_use_fail", "bot_try_use_success");
	
	if (isDefined(self))
	{
		self.claimTrigger = undefined;
		self BotFreezeControls(false);
	}

	bomb [[bomb.onEndUse]](myteam, self, (result == "bot_try_use_success"));
	bomb.trigger releaseClaimedTrigger();
	
	if(result == "bot_try_use_success")
		bomb [[bomb.onUse]](self);

	bomb.inUse = false;
}

/*
	Fires the bots weapon until told to stop
*/
fire_current_weapon()
{
	self endon("death");
	self endon("disconnect");
	self endon("weapon_change");
	self endon("stop_firing_weapon");

	for (;;)
	{
		self thread BotPressAttack(0.05);
		wait 0.1;
	}
}

/*
	Changes to the weap
*/
changeToWeapon(weap)
{
	self endon("disconnect");
	self endon("death");
	level endon("game_ended");

	if (!self HasWeapon(weap))
		return false;

	self BotChangeToWeapon(weap);

	if (self GetCurrentWeapon() == weap)
		return true;

	self waittill_any_timeout(5, "weapon_change");

	return (self GetCurrentWeapon() == weap);
}

/*
	Bots throw the grenade
*/
botThrowGrenade(nade, time)
{
	self endon("disconnect");
	self endon("death");
	level endon("game_ended");

	if (!self GetAmmoCount(nade))
		return false;

	if (isSecondaryGrenade(nade))
		self thread BotPressSmoke(time);
	else
		self thread BotPressFrag(time);

	ret = self waittill_any_timeout(5, "grenade_fire");

	return (ret == "grenade_fire");
}

/*
	Gets the object thats the closest in the array
*/
bot_array_nearest_curorigin(array)
{
	result = undefined;
	
	for(i = 0; i < array.size; i++)
		if(!isDefined(result) || DistanceSquared(self.origin,array[i].curorigin) < DistanceSquared(self.origin,result.curorigin))
			result = array[i];
		
	return result;
}

/*
	Returns an weapon thats a rocket with ammo
*/
getRocketAmmo()
{
	answer = self getLockonAmmo();

	if (isDefined(answer))
		return answer;

	if(self getAmmoCount("rpg_mp"))
		answer = "rpg_mp";

	return answer;
}

/*
	Returns a weapon thats lockon with ammo
*/
getLockonAmmo()
{
	answer = undefined;
		
	if(self getAmmoCount("at4_mp"))
		answer = "at4_mp"; 
		
	if(self getAmmoCount("stinger_mp"))
		answer = "stinger_mp";

	if(self getAmmoCount("javelin_mp"))
		answer = "javelin_mp";

	return answer;
}

/*
	Clears goal when events death
*/
stop_go_target_on_death(tar)
{
	self endon( "death" );
	self endon( "disconnect" );
	self endon( "new_goal" );
	self endon( "bad_path" );
	self endon( "goal" );

	tar waittill_either("death", "disconnect");

	self ClearScriptGoal();
}

/*
	Goes to the target's location if it had one
*/
follow_target_loop()
{
	threat = self GetThreat();

	if (!isPlayer(threat))
		return;

	if(randomInt(100) > self.pers["bots"]["behavior"]["follow"]*5)
		return;

	self thread stop_go_target_on_death(threat);

	self SetScriptGoal(threat.origin, 64);
	if (self waittill_any_return("new_goal", "goal", "bad_path") != "new_goal")
		self ClearScriptGoal();
}

/*
	Goes to the target's location if it had one
*/
follow_target()
{
	self endon( "death" );
	self endon( "disconnect" );
	
	for(;;)
	{
		wait 1;
		
		if ( self HasScriptGoal() || self.bot_lock_goal )
			continue;
		
		if ( !self HasThreat() )
			continue;

		self follow_target_loop();
	}
}

/*
	Bot logic for bot determining to camp.
*/
bot_think_camp_loop()
{
	campSpot = getWaypointForIndex(random(self waypointsNear(getWaypointsOfType("camp"), 1024)));

	if (!isDefined(campSpot))
		return;

	self SetScriptGoal(campSpot.origin, 16);

	ret = self waittill_any_return("new_goal", "goal", "bad_path");

	if (ret != "new_goal")
		self ClearScriptGoal();

	if (ret != "goal")
		return;

	self thread killCampAfterTime(randomIntRange(10,20));
	self CampAtSpot(campSpot.origin, campSpot.origin + AnglesToForward(campSpot.angles) * 2048);
}

/*
	Bot logic for bot determining to camp.
*/
bot_think_camp()
{
	self endon( "death" );
	self endon( "disconnect" );
	
	for(;;)
	{
		wait randomintrange(4,7);
		
		if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
			continue;
			
		if(randomInt(100) > self.pers["bots"]["behavior"]["camp"])
			continue;

		self bot_think_camp_loop();
	}
}

/*
	Kills the camping thread when time
*/
killCampAfterTime(time)
{
	self endon("death");
	self endon("disconnect");
	self endon("kill_camp_bot");

	wait time + 0.05;
	self ClearScriptGoal();
	self ClearScriptAimPos();

	self notify("kill_camp_bot");
}

/*
	Kills the camping thread when ent gone
*/
killCampAfterEntGone(ent)
{
	self endon("death");
	self endon("disconnect");
	self endon("kill_camp_bot");

	for (;;)
	{
		wait 0.05;

		if (!isDefined(ent))
			break;
	}

	self ClearScriptGoal();
	self ClearScriptAimPos();

	self notify("kill_camp_bot");
}

/*
	Camps at the spot
*/
CampAtSpot(origin, anglePos)
{
	self endon("kill_camp_bot");

	self SetScriptGoal(origin, 64);
	if (isDefined(anglePos))
	{
		self SetScriptAimPos(anglePos);
	}

	self waittill("new_goal");
	self ClearScriptAimPos();

	self notify("kill_camp_bot");
}

/*
	Bot logic for bot determining to follow another player.
*/
bot_think_follow_loop()
{
	follows = [];
	distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"];
	for (i = level.players.size - 1; i >= 0; i--)
	{
		player = level.players[i];

		if (player == self)
			continue;

		if(!isReallyAlive(player))
			continue;

		if (player.team != self.team)
			continue;

		if (DistanceSquared(player.origin, self.origin) > distSq)
			continue;

		follows[follows.size] = player;
	}
	toFollow = random(follows);

	if (!isDefined(toFollow))
		return;

	self thread killFollowAfterTime(randomIntRange(10,20));
	self followPlayer(toFollow);
}

/*
	Bot logic for bot determining to follow another player.
*/
bot_think_follow()
{
	self endon( "death" );
	self endon( "disconnect" );
	
	for(;;)
	{
		wait randomIntRange(3,5);
		
		if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
			continue;
			
		if(randomInt(100) > self.pers["bots"]["behavior"]["follow"])
			continue;
			
		if (!level.teamBased)
			continue;

		self bot_think_follow_loop();
	}
}

/*
	Kills follow when new goal
*/
watchForFollowNewGoal()
{
	self endon("death");
	self endon("disconnect");
	self endon("kill_follow_bot");

	for (;;)
	{
		self waittill("new_goal");

		if (!isDefined(self.bot_was_follow_script_update))
			break;
	}

	self ClearScriptAimPos();
	self notify("kill_follow_bot");
}

/*
	Kills follow when time
*/
killFollowAfterTime(time)
{
	self endon("death");
	self endon("disconnect");
	self endon("kill_follow_bot");

	wait time;

	self ClearScriptGoal();
	self ClearScriptAimPos();
	self notify("kill_follow_bot");
}

/*
	Determine bot to follow a player
*/
followPlayer(who)
{
	self endon("kill_follow_bot");

	self thread watchForFollowNewGoal();

	for (;;)
	{
		wait 0.05;

		if (!isDefined(who) || !isReallyAlive(who))
			break;

		self SetScriptAimPos(who.origin + (0, 0, 42));
		myGoal = self GetScriptGoal();

		if (isDefined(myGoal) && DistanceSquared(myGoal, who.origin) < 64*64)
			continue;
	
		self.bot_was_follow_script_update = true;
		self SetScriptGoal(who.origin, 32);
		waittillframeend;
		self.bot_was_follow_script_update = undefined;

		self waittill_either("goal", "bad_path");
	}

	self ClearScriptGoal();
	self ClearScriptAimPos();

	self notify("kill_follow_bot");
}

/*
	Bots thinking of using one man army and blast shield
*/
bot_perk_think_loop()
{
	for (;self _hasPerk("specialty_blastshield");)
	{
		if (!self _hasPerk("_specialty_blastshield"))
		{
			if (randomInt(100) < 65)
				break;

			self _setPerk("_specialty_blastshield");
		}
		else
		{
			if (randomInt(100) < 90)
				break;

			self _unsetPerk("_specialty_blastshield");
		}

		break;
	}

	for (;self _hasPerk("specialty_onemanarmy") && self hasWeapon("onemanarmy_mp");)
	{
		if (self HasThreat() || self HasBotJavelinLocation())
			break;

		if (self InLastStand() && !self InFinalStand())
			break;

		anyWeapout = false;
		weaponsList = self GetWeaponsListAll();
		for (i = 0; i < weaponsList.size; i++)
		{
			weap = weaponsList[i];

			if (self getAmmoCount(weap) || weap == "onemanarmy_mp")
				continue;

			anyWeapout = true;
		}

		if ((!anyWeapout && randomInt(100) < 90) || randomInt(100) < 10)
			break;

		class = self chooseRandomClass();
		self.bot_oma_class = class;

		if (!self changeToWeapon("onemanarmy_mp"))
		{
			self.bot_oma_class = undefined;
			break;
		}

		self BotFreezeControls(true);
		wait 1;
		self BotFreezeControls(false);

		self notify ( "menuresponse", game["menu_onemanarmy"], self.bot_oma_class );

		self waittill_any_timeout ( 10, "changed_kit" );
		break;
	}
}

/*
	Bots thinking of using one man army and blast shield
*/
bot_perk_think()
{
	self endon("disconnect");
	self endon("death");
	level endon("game_ended");

	for (;;)
	{
		wait randomIntRange(5,7);

		if (self IsUsingRemote())
			continue;

		if(self BotIsFrozen())
			continue;

		if(self isDefusing() || self isPlanting())
			continue;

		self bot_perk_think_loop();
	}
}

/*
	Bots thinking of using a noobtube
*/
bot_use_tube_think_loop(data)
{
	if (data.doFastContinue)
		data.doFastContinue = false;
	else
	{
		wait randomintRange(3, 7);

		chance = self.pers["bots"]["behavior"]["nade"] / 2;
		if (chance > 20)
			chance = 20;

		if (randomInt(100) > chance)
			return;
	}

	tube = self getValidTube();
	if (!isDefined(tube))
		return;

	if (self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos())
		return;

	if(self BotIsFrozen())
		return;

	if (self IsBotFragging() || self IsBotSmoking())
		return;
		
	if(self isDefusing() || self isPlanting())
		return;

	if (self IsUsingRemote())
		return;

	if (self InLastStand() && !self InFinalStand())
		return;

	loc = undefined;

	if (!self nearAnyOfWaypoints(128, getWaypointsOfType("tube")))
	{
		tubeWp = getWaypointForIndex(random(self waypointsNear(getWaypointsOfType("tube"), 1024)));
		
		myEye = self GetEye();
		if (!isDefined(tubeWp) || self HasScriptGoal() || self.bot_lock_goal)
		{
			traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900 * 5, false, self);

			loc = traceForward["position"];
			dist = DistanceSquared(self.origin, loc);
			if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance * 5)
				return;

			if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
				return;

			if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
				return;

			loc += (0, 0, dist/16000);
		}
		else
		{
			self SetScriptGoal(tubeWp.origin, 16);

			ret = self waittill_any_return("new_goal", "goal", "bad_path");

			if (ret != "new_goal")
				self ClearScriptGoal();

			if (ret != "goal")
				return;

			data.doFastContinue = true;
			return;
		}
	}
	else
	{
		tubeWp = getWaypointForIndex(self getNearestWaypointOfWaypoints(getWaypointsOfType("tube")));
		loc = tubeWp.origin + AnglesToForward(tubeWp.angles) * 2048;
	}

	if (!isDefined(loc))
		return;

	self SetScriptAimPos(loc);
	self BotStopMoving(true);
	wait 1;

	if (self changeToWeapon(tube))
	{
		self thread fire_current_weapon();
		self waittill_any_timeout(5, "missile_fire", "weapon_change");
		self notify("stop_firing_weapon");
	}

	self ClearScriptAimPos();
	self BotStopMoving(false);
}

/*
	Bots thinking of using a noobtube
*/
bot_use_tube_think()
{
	self endon("disconnect");
	self endon("death");
	level endon("game_ended");

	data = spawnStruct();
	data.doFastContinue = false;

	for (;;)
	{
		self bot_use_tube_think_loop(data);
	}
}

/*
	Bots thinking of using claymores and TIs
*/
bot_use_equipment_think_loop(data)
{
	if (data.doFastContinue)
		data.doFastContinue = false;
	else
	{
		wait randomintRange(2, 4);

		chance = self.pers["bots"]["behavior"]["nade"] / 2;
		if (chance > 20)
			chance = 20;

		if (randomInt(100) > chance)
			return;
	}

	nade = undefined;
	if (self GetAmmoCount("claymore_mp"))
		nade = "claymore_mp";
	if (self GetAmmoCount("flare_mp"))
		nade = "flare_mp";
	if (self GetAmmoCount("c4_mp"))
		nade = "c4_mp";
	
	if (!isDefined(nade))
		return;

	if (self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos())
		return;

	if(self BotIsFrozen())
		return;
	
	if(self IsBotFragging() || self IsBotSmoking())
		return;
		
	if(self isDefusing() || self isPlanting())
		return;

	if (self IsUsingRemote())
		return;

	if (self inLastStand() && !self _hasPerk("specialty_laststandoffhand") && !self inFinalStand())
		return;

	loc = undefined;

	if (!self nearAnyOfWaypoints(128, getWaypointsOfType("claymore")))
	{
		clayWp = getWaypointForIndex(random(self waypointsNear(getWaypointsOfType("claymore"), 1024)));
		
		if (!isDefined(clayWp) || self HasScriptGoal() || self.bot_lock_goal)
		{
			myEye = self GetEye();
			loc = myEye + AnglesToForward(self GetPlayerAngles()) * 256;

			if (!bulletTracePassed(myEye, loc, false, self))
				return;
		}
		else
		{
			self SetScriptGoal(clayWp.origin, 16);

			ret = self waittill_any_return("new_goal", "goal", "bad_path");

			if (ret != "new_goal")
				self ClearScriptGoal();

			if (ret != "goal")
				return;
			
			data.doFastContinue = true;
			return;
		}
	}
	else
	{
		clayWp = getWaypointForIndex(self getNearestWaypointOfWaypoints(getWaypointsOfType("claymore")));
		loc = clayWp.origin + AnglesToForward(clayWp.angles) * 2048;
	}

	if (!isDefined(loc))
		return;

	self SetScriptAimPos(loc);
	self BotStopMoving(true);
	wait 1;

	self botThrowGrenade(nade, 0.05);

	self ClearScriptAimPos();
	self BotStopMoving(false);
}

/*
	Bots thinking of using claymores and TIs
*/
bot_use_equipment_think()
{
	self endon("disconnect");
	self endon("death");
	level endon("game_ended");

	data = spawnStruct();
	data.doFastContinue = false;

	for (;;)
	{
		self bot_use_equipment_think_loop(data);
	}
}

/*
	Bots thinking of using grenades
*/
bot_use_grenade_think_loop(data)
{
	if (data.doFastContinue)
		data.doFastContinue = false;
	else
	{
		wait randomintRange(4, 7);

		chance = self.pers["bots"]["behavior"]["nade"] / 2;
		if (chance > 20)
			chance = 20;

		if (randomInt(100) > chance)
			return;
	}

	nade = self getValidGrenade();
	if (!isDefined(nade))
		return;

	if (self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos())
		return;

	if(self BotIsFrozen())
		return;
	
	if(self IsBotFragging() || self IsBotSmoking())
		return;
		
	if(self isDefusing() || self isPlanting())
		return;

	if (self IsUsingRemote())
		return;

	if (self inLastStand() && !self _hasPerk("specialty_laststandoffhand") && !self inFinalStand())
		return;

	loc = undefined;

	if (!self nearAnyOfWaypoints(128, getWaypointsOfType("grenade")))
	{
		nadeWp = getWaypointForIndex(random(self waypointsNear(getWaypointsOfType("grenade"), 1024)));

		myEye = self GetEye();
		if (!isDefined(nadeWp) || self HasScriptGoal() || self.bot_lock_goal)
		{
			traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900, false, self);

			loc = traceForward["position"];
			dist = DistanceSquared(self.origin, loc);
			if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance)
				return;

			if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
				return;

			if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
				return;

			loc += (0, 0, dist/3000);
		}
		else
		{
			self SetScriptGoal(nadeWp.origin, 16);

			ret = self waittill_any_return("new_goal", "goal", "bad_path");

			if (ret != "new_goal")
				self ClearScriptGoal();

			if (ret != "goal")
				return;

			data.doFastContinue = true;
			return;
		}
	}
	else
	{
		nadeWp = getWaypointForIndex(self getNearestWaypointOfWaypoints(getWaypointsOfType("grenade")));
		loc = nadeWp.origin + AnglesToForward(nadeWp.angles) * 2048;
	}

	if (!isDefined(loc))
		return;

	self SetScriptAimPos(loc);
	self BotStopMoving(true);
	wait 1;

	time = 0.5;
	if (nade == "frag_grenade_mp")
		time = 2;
	self botThrowGrenade(nade, time);

	self ClearScriptAimPos();
	self BotStopMoving(false);
}

/*
	Bots thinking of using grenades
*/
bot_use_grenade_think()
{
	self endon("disconnect");
	self endon("death");
	level endon("game_ended");

	data = spawnStruct();
	data.doFastContinue = false;

	for (;;)
	{
		self bot_use_grenade_think_loop(data);
	}
}

/*
	Bots play mw2
*/
bot_watch_think_mw2_loop()
{
	tube = self getValidTube();
	if (!isDefined(tube))
	{
		if (self GetAmmoCount("at4_mp"))
			tube = "at4_mp";
		else if (self GetAmmoCount("rpg_mp"))
			tube = "rpg_mp";
		else
			return;
	}

	if (self GetCurrentWeapon() == tube)
		return;

	chance = self.pers["bots"]["behavior"]["nade"];

	if (randomInt(100) > chance)
		return;

	self thread ChangeToWeapon(tube);
}

/*
	Bots play mw2
*/
bot_watch_think_mw2()
{
	self endon("disconnect");
	self endon("death");
	level endon("game_ended");

	for (;;)
	{
		wait randomIntRange(1, 4);

		if(self BotIsFrozen())
			continue;
			
		if(self isDefusing() || self isPlanting())
			continue;

		if (self IsUsingRemote())
			continue;

		if (self InLastStand() && !self InFinalStand())
			continue;

		if (self HasThreat())
			continue;

		self bot_watch_think_mw2_loop();
	}
}

/*
	Bots will use gremades/wweapons while having a target while using a shield
*/
bot_watch_riot_weapons_loop()
{
	threat = self GetThreat();
	dist = DistanceSquared(threat.origin, self.origin);
	curWeap = self GetCurrentWeapon();

	if (randomInt(2))
	{
		nade = self getValidGrenade();

		if (!isDefined(nade))
			return;

		if (dist <= level.bots_minGrenadeDistance || dist >= level.bots_maxGrenadeDistance)
			return;

		if (randomInt(100) > self.pers["bots"]["behavior"]["nade"])
			return;

		self botThrowGrenade(nade);
	}
	else
	{
		if (randomInt(100) > self.pers["bots"]["behavior"]["switch"] * 10)
			return;

		weaponslist = self getweaponslistall();
		weap = "";
		while(weaponslist.size)
		{
			weapon = weaponslist[randomInt(weaponslist.size)];
			weaponslist = array_remove(weaponslist, weapon);
			
			if(!self getAmmoCount(weapon))
				continue;
					
			if (!isWeaponPrimary(weapon))
				continue;
				
			if(curWeap == weapon || weapon == "none" || weapon == "" || weapon == "javelin_mp" || weapon == "stinger_mp" || weapon == "onemanarmy_mp")
				continue;
				
			weap = weapon;
			break;
		}
		
		if(weap == "")
			return;
		
		self thread ChangeToWeapon(weap);
	}
}

/*
	Bots will use gremades/wweapons while having a target while using a shield
*/
bot_watch_riot_weapons()
{
	self endon("disconnect");
	self endon("death");
	level endon("game_ended");

	for (;;)
	{
		wait randomIntRange(2, 4);

		if(self BotIsFrozen())
			continue;
			
		if(self isDefusing() || self isPlanting())
			continue;

		if (self IsUsingRemote())
			continue;

		if (self InLastStand() && !self InFinalStand())
			continue;

		if (!self HasThreat())
			continue;

		if (!self.hasRiotShieldEquipped)
			continue;

		self bot_watch_riot_weapons_loop();
	}
}

/*
	BOts thinking of using javelins
*/
bot_jav_loc_think_loop(data)
{
	if (data.doFastContinue)
		data.doFastContinue = false;
	else
	{
		wait randomintRange(2, 4);

		chance = self.pers["bots"]["behavior"]["nade"] / 2;
		if (chance > 20)
			chance = 20;

		if (randomInt(100) > chance && self getCurrentWeapon() != "javelin_mp")
			return;
	}

	if (!self GetAmmoCount("javelin_mp"))
		return;

	if (self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos())
		return;

	if(self BotIsFrozen())
		return;
	
	if(self isDefusing() || self isPlanting())
		return;

	if (self IsUsingRemote())
		return;

	if (self InLastStand() && !self InFinalStand())
		return;

	if (self isEMPed())
		return;

	loc = undefined;

	if (!self nearAnyOfWaypoints(128, getWaypointsOfType("javelin")))
	{
		javWp = getWaypointForIndex(random(self waypointsNear(getWaypointsOfType("javelin"), 1024)));
		
		if (!isDefined(javWp) || self HasScriptGoal() || self.bot_lock_goal)
		{
			traceForward = self maps\mp\_javelin::EyeTraceForward();
			if (!isDefined(traceForward))
				return;

			loc = traceForward[0];
			if (self maps\mp\_javelin::TargetPointTooClose(loc))
				return;

			if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
				return;

			if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
				return;
		}
		else
		{
			self SetScriptGoal(javWp.origin, 16);

			ret = self waittill_any_return("new_goal", "goal", "bad_path");

			if (ret != "new_goal")
				self ClearScriptGoal();

			if (ret != "goal")
				return;

			data.doFastContinue = true;
			return;
		}
	}
	else
	{
		javWp = getWaypointForIndex(self getNearestWaypointOfWaypoints(getWaypointsOfType("javelin")));
		loc = javWp.jav_point;
	}

	if (!isDefined(loc))
		return;

	self SetBotJavelinLocation(loc);

	if (self changeToWeapon("javelin_mp"))
	{
		self waittill_any_timeout(10, "missile_fire", "weapon_change");
	}
		
	self ClearBotJavelinLocation();
}

/*
	BOts thinking of using javelins
*/
bot_jav_loc_think()
{
	self endon("disconnect");
	self endon("death");
	level endon("game_ended");

	data = spawnStruct();
	data.doFastContinue = false;

	for (;;)
	{
		self bot_jav_loc_think_loop(data);
	}
}

/*
	Bots thinking of targeting equipment, c4, claymores and TIs
*/
bot_equipment_kill_think_loop()
{
	myteam = self.pers[ "team" ];
	hasSitrep = self _HasPerk( "specialty_detectexplosive" );
	grenades = getEntArray( "grenade", "classname" );
	myEye = self getEye();
	myAngles = self getPlayerAngles();
	dist = 512*512;
	target = undefined;

	for ( i = 0; i < grenades.size; i++ )
	{
		item = grenades[i];

		if (!isDefined(item))
			continue;

		if ( !IsDefined( item.name ) )
			continue;

		if ( IsDefined( item.owner ) && ((level.teamBased && item.owner.team == self.team) || item.owner == self) )
			continue;
		
		if (item.name != "c4_mp" && item.name != "claymore_mp")
			continue;
			
		if(!hasSitrep && !bulletTracePassed(myEye, item.origin, false, item))
			continue;
			
		if(getConeDot(item.origin, self.origin, myAngles) < 0.6)
			continue;
		
		if ( DistanceSquared( item.origin, self.origin ) < dist )
		{
			target = item;
			break;
		}
	}

	grenades = undefined;
	
	if ( !IsDefined( target ) )
	{
		for ( i = 0; i < level.players.size; i++ )
		{
			player = level.players[i];

			if ( player == self )
				continue;
			
			if(!isDefined(player.team))
				continue;
			
			if ( level.teamBased && player.team == myteam )
				continue;

			ti = player.setSpawnPoint;
			if(!isDefined(ti))
				continue;
			
			if(!isDefined(ti.bots))
				ti.bots = 0;
			
			if(ti.bots >= 2)
				continue;
			
			if(!hasSitrep && !bulletTracePassed(myEye, ti.origin, false, ti))
				continue;
			
			if(getConeDot(ti.origin, self.origin, myAngles) < 0.6)
				continue;

			if ( DistanceSquared( ti.origin, self.origin ) < dist )
			{
				target = ti;
				break;
			}
		}
	}
	
	if ( !IsDefined( target ) )
		return;

	if (isDefined(target.enemyTrigger) && !self HasScriptGoal() && !self.bot_lock_goal)
	{
		self SetScriptGoal(target.origin, 64);
		self thread bot_inc_bots(target, true);
		self thread bots_watch_touch_obj( target );
		
		path = self waittill_any_return("bad_path", "goal", "new_goal");

		if (path != "new_goal")
			self ClearScriptGoal();

		if (path != "goal" || !isDefined(target))
			return;

		if (randomInt(100) < self.pers["bots"]["behavior"]["camp"] * 8)
		{
			self thread killCampAfterTime(randomIntRange(10,20));
			self thread killCampAfterEntGone(target);
			self CampAtSpot(target.origin, target.origin + (0, 0, 42));
		}
		
		if (isDefined(target))
			target.enemyTrigger notify("trigger", self);
		
		return;
	}

	self SetScriptEnemy( target );
	self bot_equipment_attack(target);
	self ClearScriptEnemy();
}

/*
	Bots thinking of targeting equipment, c4, claymores and TIs
*/
bot_equipment_kill_think()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon ( "game_ended" );

	for ( ;; )
	{
		wait( RandomIntRange( 1, 3 ) );
		
		if(self HasScriptEnemy())
			continue;

		if(self.pers["bots"]["skill"]["base"] <= 1)
			continue;

		self bot_equipment_kill_think_loop();
	}
}

/*
	Bots target the equipment for a time then stop
*/
bot_equipment_attack(equ)
{
	wait_time = RandomIntRange( 7, 10 );

	for ( i = 0; i < wait_time; i++ )
	{
		wait( 1 );

		if ( !IsDefined( equ ) )
		{
			return;
		}
	}
}

/*
	Bots will listen to foot steps and target nearby targets
*/
bot_listen_to_steps_loop()
{
	dist = level.bots_listenDist;
	if(self _hasPerk("specialty_selectivehearing"))
		dist *= 1.4;
	
	dist *= dist;
	
	heard = undefined;
	for(i = level.players.size-1 ; i >= 0; i--)
	{
		player = level.players[i];

		if(player == self)
			continue;
		if(level.teamBased && self.team == player.team)
			continue;
		if(player.sessionstate != "playing")
			continue;
		if(!isReallyAlive(player))
			continue;

		if( lengthsquared( player getVelocity() ) < 20000 )
			continue;
		
		if( distanceSquared(player.origin, self.origin) > dist )
			continue;
		
		if( player _hasPerk("specialty_quieter"))
			continue;
			
		heard = player;
		break;
	}

	hasHeartbeat = (isSubStr(self GetCurrentWeapon(), "_heartbeat_") && !self IsEMPed());
	heartbeatDist = 350*350;

	if(!IsDefined(heard) && hasHeartbeat)
	{
		for(i = level.players.size-1 ; i >= 0; i--)
		{
			player = level.players[i];

			if(player == self)
				continue;
			if(level.teamBased && self.team == player.team)
				continue;
			if(player.sessionstate != "playing")
				continue;
			if(!isReallyAlive(player))
				continue;

			if (player _hasPerk("specialty_heartbreaker"))
				continue;

			if (distanceSquared(player.origin, self.origin) > heartbeatDist)
				continue;

			if (GetConeDot(player.origin, self.origin, self GetPlayerAngles()) < 0.6)
				continue;

			heard = player;
			break;
		}
	}
	
	if(!IsDefined(heard))
		return;
	
	if(bulletTracePassed(self getEye(), heard getTagOrigin( "j_spineupper" ), false, heard))
	{
		self setAttacker(heard);
		return;
	}
	
	if (self HasScriptGoal() || self.bot_lock_goal)
		return;
	
	self SetScriptGoal( heard.origin, 64 );

	if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
		self ClearScriptGoal();
}

/*
	Bots will listen to foot steps and target nearby targets
*/
bot_listen_to_steps()
{
	self endon("disconnect");
	self endon("death");
	
	for(;;)
	{
		wait 1;
			
		if(self.pers["bots"]["skill"]["base"] < 3)
			continue;
			
		self bot_listen_to_steps_loop();
	}
}

/*
	Bots will look at the uav and target targets
*/
bot_uav_think_loop()
{
	hasRadar = ((level.teamBased && level.activeUAVs[self.team]) || (!level.teamBased && level.activeUAVs[self.guid]));
	if( level.hardcoreMode && !hasRadar )
		return;
		
	dist = self.pers["bots"]["skill"]["help_dist"];
	dist *= dist * 8;
	
	for ( i = level.players.size - 1; i >= 0; i-- )
	{
		player = level.players[i];
		
		if(player == self)
			continue;
			
		if(!isDefined(player.team))
			continue;
			
		if(player.sessionstate != "playing")
			continue;
		
		if(level.teambased && player.team == self.team)
			continue;
		
		if(!isReallyAlive(player))
			continue;
		
		distFromPlayer = DistanceSquared(self.origin, player.origin);
		if(distFromPlayer > dist)
			continue;
		
		if((!isSubStr(player getCurrentWeapon(), "_silencer_") && player.bots_firing) || (hasRadar && !player _hasPerk("specialty_coldblooded")))
		{
			distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"];
			if (distFromPlayer < distSq && bulletTracePassed(self getEye(), player getTagOrigin( "j_spineupper" ), false, player))
			{
				self SetAttacker(player);
			}

			if (!self HasScriptGoal() && !self.bot_lock_goal)
			{
				self thread stop_go_target_on_death(player);
				self SetScriptGoal( player.origin, 128 );

				if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
					self ClearScriptGoal();
			}
			break;
		}
	}
}

/*
	Bots will look at the uav and target targets
*/
bot_uav_think()
{
	self endon( "death" );
	self endon( "disconnect" );
	
	for(;;)
	{
		wait 0.75;
		
		if(self.pers["bots"]["skill"]["base"] <= 1)
			continue;
			
		if (self isEMPed() || self.bot_isScrambled)
			continue;

		if (self _hasPerk("_specialty_blastshield"))
			continue;

		if ((level.teamBased && level.activeCounterUAVs[level.otherTeam[self.team]]) || (!level.teamBased && self.isRadarBlocked))
			continue;
		
		self bot_uav_think_loop();
	}
}

/*
	bots will go to their target's kill location
*/
bot_revenge_think()
{
	self endon( "death" );
	self endon( "disconnect" );
	
	if(self.pers["bots"]["skill"]["base"] <= 1)
		return;

	if (isDefined(self.lastKiller) && isReallyAlive(self.lastKiller))
	{
		if(bulletTracePassed(self getEye(), self.lastKiller getTagOrigin( "j_spineupper" ), false, self.lastKiller))
		{
			self setAttacker(self.lastKiller);
		}
	}
	
	if(!isDefined(self.killerLocation))
		return;
	
	loc = self.killerLocation;
	
	for(;;)
	{
		wait( RandomIntRange( 1, 5 ) );
		
		if(self HasScriptGoal() || self.bot_lock_goal)
			return;
		
		if ( randomint( 100 ) < 75 )
			return;
		
		self SetScriptGoal( loc, 64 );

		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
	}
}

/*
	Watches the target's health, calls 'bad_path'
*/
turret_death_monitor(turret)
{
	self endon ("death");
	self endon ("disconnect");
	self endon ("bad_path");
	self endon ("goal");
	self endon ("new_goal");

	for (;;)
	{
		wait 0.5;

		if (!isDefined(turret))
			break;

		if (turret.health <= 20000)
			break;

		if (isDefined(turret.carriedBy))
			break;
	}

	self notify("bad_path");
}

/*
	Bots will target the turret for a time
*/
bot_turret_attack( enemy )
{
	wait_time = RandomIntRange( 7, 10 );

	for ( i = 0; i < wait_time; i++ )
	{
		wait( 1 );

		if ( !IsDefined( enemy ) )
			return;
		
		if(enemy.health <= 20000)
			return;

		if (isDefined(enemy.carriedBy))
			return;

		//if ( !BulletTracePassed( self getEye(), enemy.origin + ( 0, 0, 15 ), false, enemy ) )
		//	return;
	}
}

/*
	Bots will think when to target a turret
*/
bot_turret_think_loop()
{
	myteam = self.pers[ "team" ];
	turretsKeys = getArrayKeys(level.turrets);
	if ( turretsKeys.size == 0 )
	{
		wait( randomintrange( 3, 5 ) );
		return;
	}

	if(self.pers["bots"]["skill"]["base"] <= 1)
		return;

	if (self HasScriptEnemy() || self IsUsingRemote())
		return;

	myEye = self GetEye();
	turret = undefined;
	for (i = turretsKeys.size - 1; i >= 0; i--)
	{
		tempTurret = level.turrets[turretsKeys[i]];
		
		if (!isDefined(tempTurret))
			continue;

		if(tempTurret.health <= 20000)
			continue;
		if (isDefined(tempTurret.carriedBy))
			continue;
		if(isDefined(tempTurret.owner) && tempTurret.owner == self)
			continue;
		if(tempTurret.team == self.pers["team"] && level.teamBased)
			continue;
		if(!bulletTracePassed(myEye, tempTurret.origin + (0, 0, 15), false, tempTurret))
			continue;

		turret = tempTurret;
	}
	turretsKeys = undefined;

	if (!isDefined(turret))
		return;

	forward = AnglesToForward( turret.angles );
	forward = VectorNormalize( forward );

	delta = self.origin - turret.origin;
	delta = VectorNormalize( delta );
	
	dot = VectorDot( forward, delta );

	facing = true;
	if ( dot < 0.342 ) // cos 70 degrees
		facing = false;
	if ( turret isStunned() )
		facing = false;
	if(self _hasPerk("specialty_coldblooded"))
		facing = false;

	if ( facing && !BulletTracePassed( myEye, turret.origin + ( 0, 0, 15 ), false, turret ) )
		return;
	
	if ( !IsDefined( turret.bots ) )
		turret.bots = 0;
	if ( turret.bots >= 2 )
		return;
	
	if(!facing && !self HasScriptGoal() && !self.bot_lock_goal)
	{
		self SetScriptGoal(turret.origin, 32);
		self thread bot_inc_bots(turret, true);
		self thread turret_death_monitor( turret );
		self thread bots_watch_touch_obj( turret );
		
		if(self waittill_any_return("bad_path", "goal", "new_goal") != "new_goal")
			self ClearScriptGoal();
	}
	
	if(!isDefined(turret))
		return;

	self SetScriptEnemy( turret, (0, 0, 25) );
	self bot_turret_attack(turret);
	self ClearScriptEnemy();
}

/*
	Bots will think when to target a turret
*/
bot_turret_think()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon ( "game_ended" );

	for ( ;; )
	{
		wait( 1 );

		self bot_turret_think_loop();
	}
}

/*
	Checks if the bot is stuck on a carepackage
*/
bot_watch_stuck_on_crate_loop()
{
	crates = getEntArray( "care_package", "targetname" );
	if ( crates.size == 0 )
		return;

	crate = undefined;
	for (i = crates.size - 1; i >= 0; i--)
	{
		tempCrate = crates[i];

		if (!isDefined(tempCrate))
			continue;

		if (!isDefined(tempCrate.doingPhysics) || tempCrate.doingPhysics)
			continue;

		if (isDefined(crate) && DistanceSquared(crate.origin, self.origin) < DistanceSquared(tempCrate.origin, self.origin))
			continue;

		crate = tempCrate;
	}

	if (!isDefined(crate))
		return;

	radius = GetDvarFloat( "player_useRadius" );
	if (DistanceSquared(crate.origin, self.origin) > radius * radius)
		return;

	self.bot_stuck_on_carepackage = crate;
	self notify("crate_physics_done");
}

/*
	Checks if the bot is stuck on a carepackage
*/
bot_watch_stuck_on_crate()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	for (;;)
	{
		wait 3;

		if (self HasThreat())
			continue;

		self bot_watch_stuck_on_crate_loop();
	}
}

/*
	Bots will capture carepackages
*/
bot_crate_think_loop(data)
{
	ret = "crate_physics_done";
	if(data.first)
		data.first = false;
	else
		ret = self waittill_any_timeout( randomintrange( 3, 5 ), "crate_physics_done" );

	myteam = self.pers[ "team" ];
	crate = self.bot_stuck_on_carepackage;
	self.bot_stuck_on_carepackage = undefined;
	if (!isDefined(crate))
	{
		if ( RandomInt( 100 ) < 20 && ret != "crate_physics_done" )
			return;
		
		if ( self HasScriptGoal() || self.bot_lock_goal )
			return;

		if(self isDefusing() || self isPlanting())
			return;

		if(self IsUsingRemote() || self BotIsFrozen())
			return;

		if (self inLastStand())
			return;
		
		crates = getEntArray( "care_package", "targetname" );
		if ( crates.size == 0 )
			return;

		wantsClosest = randomint(2);

		crate = undefined;
		for (i = crates.size - 1; i >= 0; i--)
		{
			tempCrate = crates[i];

			if (!isDefined(tempCrate))
				continue;

			if (!isDefined(tempCrate.doingPhysics) || tempCrate.doingPhysics)
				continue;

			if ( !IsDefined( tempCrate.bots ) )
				tempCrate.bots = 0;
			
			if ( tempCrate.bots >= 3 )
				continue;

			if (isDefined(crate))
			{
				if (wantsClosest)
				{
					if (DistanceSquared(crate.origin, self.origin) < DistanceSquared(tempCrate.origin, self.origin))
						continue;
				}
				else
				{
					if (maps\mp\killstreaks\_killstreaks::getStreakCost(crate.crateType) > maps\mp\killstreaks\_killstreaks::getStreakCost(tempCrate.crateType))
						continue;
				}
			}

			crate = tempCrate;
		}

		crates = undefined;

		if (!isDefined(crate))
			return;

		self.bot_lock_goal = true;

		radius = GetDvarFloat( "player_useRadius" );
		self SetScriptGoal(crate.origin, radius);
		self thread bot_inc_bots(crate, true);
		self thread bots_watch_touch_obj(crate);

		path = self waittill_any_return("bad_path", "goal", "new_goal");

		self.bot_lock_goal = false;

		if (path != "new_goal")
			self ClearScriptGoal();

		if (path != "goal" || !isDefined(crate) || DistanceSquared(self.origin, crate.origin) > radius*radius)
			return;
	}

	self _DisableWeapon();
	self BotFreezeControls(true);

	waitTime = 3;
	if (isDefined(crate.owner) && crate.owner == self)
		waitTime = 0.5;
	
	crate waittill_notify_or_timeout("captured", waitTime);

	self _EnableWeapon();
	self BotFreezeControls(false);

	self notify("bot_force_check_switch");

	if (!isDefined(crate))
		return;

	crate notify ( "captured", self );
}

/*
	Bots will capture carepackages
*/
bot_crate_think()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");
	
	data = spawnStruct();
	data.first = true;
	
	for ( ;; )
	{
		self bot_crate_think_loop(data);
	}
}

/*
	Reload cancels
*/
doReloadCancel_loop()
{
	ret = self waittill_any_return("reload", "weapon_change");

	if(self BotIsFrozen())
		return;
		
	if(self isDefusing() || self isPlanting())
		return;

	if (self IsUsingRemote())
		return;

	if (self InLastStand() && !self InFinalStand())
		return;

	curWeap = self GetCurrentWeapon();

	if (!maps\mp\gametypes\_weapons::isPrimaryWeapon(curWeap))
		return;

	if (ret == "reload")
	{
		// check single reloads
		if (self GetWeaponAmmoClip(curWeap) < WeaponClipSize(curWeap))
			return;
	}

	// check difficulty
	if (self.pers["bots"]["skill"]["base"] <= 3)
		return;

	// check if got another weapon
	weaponslist = self GetWeaponsListPrimaries();
	weap = "";
	while(weaponslist.size)
	{
		weapon = weaponslist[randomInt(weaponslist.size)];
		weaponslist = array_remove(weaponslist, weapon);
				
		if (!maps\mp\gametypes\_weapons::isPrimaryWeapon(weapon))
			continue;
			
		if(curWeap == weapon || weapon == "none" || weapon == "")
			continue;
			
		weap = weapon;
		break;
	}
	
	if(weap == "")
		return;

	// do the cancel
	wait 0.1;
	self thread ChangeToWeapon(weap);
	wait 0.25;
	self thread ChangeToWeapon(curWeap);
	wait 2;
}

/*
	Reload cancels
*/
doReloadCancel()
{
	self endon("disconnect");
	self endon("death");

	for (;;)
	{
		self doReloadCancel_loop();
	}
}

/*
	Bots will think to switch weapons
*/
bot_weapon_think_loop(data)
{
	self waittill_any_timeout(randomIntRange(2, 4), "bot_force_check_switch");

	if(self BotIsFrozen())
		return;
		
	if(self isDefusing() || self isPlanting())
		return;

	if (self IsUsingRemote())
		return;

	if (self InLastStand() && !self InFinalStand())
		return;

	curWeap = self GetCurrentWeapon();
	hasTarget = self hasThreat();
	if(hasTarget)
	{
		threat = self getThreat();
		rocketAmmo = self getRocketAmmo();
		
		if(entIsVehicle(threat) && isDefined(rocketAmmo))
		{
			if (curWeap != rocketAmmo)
				self thread ChangeToWeapon(rocketAmmo);
			return;
		}
	}

	if (self HasBotJavelinLocation() && self GetAmmoCount("javelin_mp"))
	{
		if (curWeap != "javelin_mp")
			self thread ChangeToWeapon("javelin_mp");

		return;
	}

	if (isDefined(self.bot_oma_class))
	{
		if (curWeap != "onemanarmy_mp")
			self thread ChangeToWeapon("onemanarmy_mp");
		return;
	}
	
	if (data.first)
	{
		data.first = false;

		if(randomInt(100) > self.pers["bots"]["behavior"]["initswitch"])
			return;
	}
	else
	{
		if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "stinger_mp" && curWeap != "javelin_mp" && curWeap != "onemanarmy_mp")
		{
			if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
				return;
			
			if(hasTarget)
				return;
		}
	}
	
	weaponslist = self getweaponslistall();
	weap = "";
	while(weaponslist.size)
	{
		weapon = weaponslist[randomInt(weaponslist.size)];
		weaponslist = array_remove(weaponslist, weapon);
		
		if(!self getAmmoCount(weapon))
			continue;
				
		if (!isWeaponPrimary(weapon))
			continue;
			
		if(curWeap == weapon || weapon == "none" || weapon == "" || weapon == "javelin_mp" || weapon == "stinger_mp" || weapon == "onemanarmy_mp")
			continue;
			
		weap = weapon;
		break;
	}
	
	if(weap == "")
		return;
	
	self thread ChangeToWeapon(weap);
}

/*
	Bots will think to switch weapons
*/
bot_weapon_think()
{
	self endon("death");
	self endon("disconnect");
	level endon("game_ended");

	data = spawnStruct();
	data.first = true;
	
	for(;;)
	{
		self bot_weapon_think_loop(data);
	}
}

/*
	Bots think when to target vehicles
*/
bot_target_vehicle_loop()
{
	rocketAmmo = self getRocketAmmo();
	if(!isDefined(rocketAmmo) && self BotGetRandom() < 90)
		return;

	if (isDefined(rocketAmmo) && rocketAmmo == "javelin_mp" && self isEMPed())
		return;

	targets = maps\mp\_stinger::GetTargetList();

	if (!targets.size)
		return;

	lockOnAmmo = self getLockonAmmo();
	myEye = self GetEye();
	target = undefined;
	for (i = targets.size - 1; i >= 0; i--)
	{
		tempTarget = targets[i];

		if (isDefined(tempTarget.owner) && tempTarget.owner == self)
			continue;

		if(!bulletTracePassed( myEye, tempTarget.origin, false, tempTarget ))
			continue;

		if (tempTarget.health <= 0)
			continue;

		if (tempTarget.classname != "script_vehicle" && !isDefined(lockOnAmmo))
			continue;

		target = tempTarget;
	}

	targets = undefined;

	if (!isDefined(target))
		return;

	self SetScriptEnemy( target, (0, 0, 0) );
	self bot_attack_vehicle( target );
	self ClearScriptEnemy();
	self notify("bot_force_check_switch");
}

/*
	Bots think when to target vehicles
*/
bot_target_vehicle()
{
	self endon("disconnect");
	self endon("death");

	for (;;)
	{
		wait randomIntRange(2, 4);

		if(self.pers["bots"]["skill"]["base"] <= 1)
			continue;

		if(self HasScriptEnemy())
			continue;

		if (self IsUsingRemote())
			continue;

		self bot_target_vehicle_loop();
	}
}

/*
	Bots target the killstreak for a time and stops
*/
bot_attack_vehicle( target )
{
	target endon("death");

	wait_time = RandomIntRange( 7, 10 );

	for ( i = 0; i < wait_time; i++ )
	{
		self notify("bot_force_check_switch");
		wait( 1 );

		if ( !IsDefined( target ) )
		{
			return;
		}
	}
}

/*
	Returns an origin thats good to use for a kill streak
*/
getKillstreakTargetLocation()
{
	location = undefined;
	players = [];
	for(i = level.players.size - 1; i >= 0; i--)
	{
		player = level.players[i];
	
		if(player == self)
			continue;
		if(!isDefined(player.team))
			continue;
		if(level.teamBased && self.team == player.team)
			continue;
		if(player.sessionstate != "playing")
			continue;
		if(!isReallyAlive(player))
			continue;
		if(player _hasPerk("specialty_coldblooded"))
			continue;
		if(!bulletTracePassed(player.origin, player.origin+(0,0,2048), false, player) && self.pers["bots"]["skill"]["base"] > 3)
			continue;
			
		players[players.size] = player;
	}
	
	target = random(players);

	if(isDefined(target))
		location = target.origin + (randomIntRange((8-self.pers["bots"]["skill"]["base"])*-75, (8-self.pers["bots"]["skill"]["base"])*75), randomIntRange((8-self.pers["bots"]["skill"]["base"])*-75, (8-self.pers["bots"]["skill"]["base"])*75), 0);
	else if(self.pers["bots"]["skill"]["base"] <= 3)
		location = self.origin + (randomIntRange(-512, 512), randomIntRange(-512, 512), 0);

	return location;
}

/*
	Clears remote usage when bot dies
*/
clear_remote_on_death(isac130)
{
	self endon("bot_clear_remote_on_death");
	level endon("game_ended");

	self waittill_either("death", "disconnect");

	if (isDefined(isac130) && isac130)
		level.ac130InUse = false;

	if (isDefined(self))
		self ClearUsingRemote();
}

/*
	Returns if any harriers exists that is an enemy
*/
isAnyEnemyPlanes()
{
	if (!isDefined(level.harriers))
		return false;

	for (i = 0; i < level.harriers.size; i++)
	{
		plane = level.harriers[i];

		if (!isDefined(plane))
			continue;

		if (level.teamBased && plane.team == self.team)
			continue;

		if (isDefined(plane.owner) && plane.owner == self)
			continue;

		return true;
	}

	return false;
}

/*
	Bots think to use killstreaks
*/
bot_killstreak_think_loop(data)
{
	if (data.doFastContinue)
		data.doFastContinue = false;
	else
	{
		wait randomIntRange(1, 3);
	}

	if ( !isDefined( self.pers["killstreaks"][0] ) )
		return;

	if(self BotIsFrozen())
		return;
		
	if(self HasThreat() || self HasBotJavelinLocation())
		return;
	
	if(self isDefusing() || self isPlanting())
		return;

	if (self isEMPed())
		return;

	if (self IsUsingRemote())
		return;

	if (self InLastStand() && !self InFinalStand())
		return;


	if (isDefined(self.isCarrying) && self.isCarrying)
		self notify("place_sentry");

	curWeap = self GetCurrentWeapon();
	if (isSubStr(curWeap, "airdrop_"))
		self thread BotPressAttack(0.05);


	streakName = self.pers["killstreaks"][0].streakName;

	if (level.inGracePeriod && maps\mp\killstreaks\_killstreaks::deadlyKillstreak(streakName))
		return;

	ksWeap = maps\mp\killstreaks\_killstreaks::getKillstreakWeapon( streakName );

	if (curWeap == "none" || !isWeaponPrimary(curWeap))
		curWeap = self GetLastWeapon();

	lifeId = self.pers["killstreaks"][0].lifeId;
	if (!isDefined(lifeId))
		lifeId = -1;

	if (isStrStart(streakName, "helicopter_") && self isAnyEnemyPlanes() && self.pers["bots"]["skill"]["base"] > 3)
		return;

	if (maps\mp\killstreaks\_killstreaks::isRideKillstreak(streakName) || maps\mp\killstreaks\_killstreaks::isCarryKillstreak(streakName))
	{
		if (self inLastStand())
			return;

		if (lifeId == self.deaths && !self HasScriptGoal() && !self.bot_lock_goal && streakName != "sentry" && !self nearAnyOfWaypoints(128, getWaypointsOfType("camp")))
		{
			campSpot = getWaypointForIndex(random(self waypointsNear(getWaypointsOfType("camp"), 1024)));

			if (isDefined(campSpot))
			{
				self SetScriptGoal(campSpot.origin, 16);

				if (self waittill_any_return("new_goal", "goal", "bad_path") != "new_goal")
					self ClearScriptGoal();

				data.doFastContinue = true;
				return;
			}
		}
			
		if (streakName == "sentry")
		{
			if (self HasScriptAimPos())
				return;

			myEye = self GetEye();
			angles = self GetPlayerAngles();

			forwardTrace = bulletTrace(myEye, myEye + AnglesToForward(angles)*1024, false, self);

			if (DistanceSquared(self.origin, forwardTrace["position"]) < 1000*1000 && self.pers["bots"]["skill"]["base"] > 3)
				return;

			self BotStopMoving(true);
			self SetScriptAimPos(forwardTrace["position"]);
			
			if (!self changeToWeapon(ksWeap))
			{
				self BotStopMoving(false);
				self ClearScriptAimPos();
				return;
			}

			wait 1;
			self notify("place_sentry");
			wait 0.05;
			self notify("cancel_sentry");
			wait 0.5;

			self thread changeToWeapon(curWeap);

			self BotStopMoving(false);
			self ClearScriptAimPos();
		}
		else if (streakName == "predator_missile")
		{
			location = self getKillstreakTargetLocation();

			if(!isDefined(location))
				return;

			self setUsingRemote( "remotemissile" );
			self thread clear_remote_on_death();
			self BotStopMoving(true);

			if (!self changeToWeapon(ksWeap))
			{
				self ClearUsingRemote();
				self notify("bot_clear_remote_on_death");
				self BotStopMoving(false);
				return;
			}

			wait 1;
			self notify("bot_clear_remote_on_death");
			self BotStopMoving(false);

			if (self isEMPed())
			{
				self ClearUsingRemote();
				self thread changeToWeapon(curWeap);
				return;
			}

			self BotFreezeControls(true);
			
			self maps\mp\killstreaks\_killstreaks::usedKillstreak( "predator_missile", true );
			self maps\mp\killstreaks\_killstreaks::shuffleKillStreaksFILO( "predator_missile" );
			self maps\mp\killstreaks\_killstreaks::giveOwnedKillstreakItem();

			rocket = MagicBullet( "remotemissile_projectile_mp", self.origin + (0.0,0.0,7000.0 - (self.pers["bots"]["skill"]["base"] * 400)), location, self );
			rocket.lifeId = lifeId;
			rocket.type = "remote";
				
			rocket thread maps\mp\gametypes\_weapons::AddMissileToSightTraces( self.pers["team"] );
			rocket thread maps\mp\killstreaks\_remotemissile::handleDamage();
			thread maps\mp\killstreaks\_remotemissile::MissileEyes( self, rocket );

			self waittill( "stopped_using_remote" );

			wait 1;
			self BotFreezeControls(false);
			self thread changeToWeapon(curWeap);
		}
		else if (streakName == "ac130")
		{
			if ( isDefined( level.ac130player ) || level.ac130InUse )
				return;

			self BotStopMoving(true);
			self changeToWeapon(ksWeap);
			self BotStopMoving(false);

			wait 3;

			if ( !isDefined( level.ac130player ) || level.ac130player != self )
				self thread changeToWeapon(curWeap);
		}
		else if (streakName == "helicopter_minigun")
		{
			if (isDefined( level.chopper ))
				return;

			self BotStopMoving(true);
			self changeToWeapon(ksWeap);
			self BotStopMoving(false);

			wait 3;

			if ( !isDefined( level.chopper ) || !isDefined( level.chopper.gunner ) || level.chopper.gunner != self )
				self thread changeToWeapon(curWeap);
		}
	}
	else
	{
		if (streakName == "airdrop_mega" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop")
		{
			if (self HasScriptAimPos())
				return;

			if (streakName != "airdrop_mega" && level.littleBirds > 2)
				return;

			if(!bulletTracePassed(self.origin, self.origin+(0,0,2048), false, self) && self.pers["bots"]["skill"]["base"] > 3)
				return;

			myEye = self GetEye();
			angles = self GetPlayerAngles();

			forwardTrace = bulletTrace(myEye, myEye + AnglesToForward(angles)*256, false, self);

			if (DistanceSquared(self.origin, forwardTrace["position"]) < 96*96 && self.pers["bots"]["skill"]["base"] > 3)
				return;

			if (!bulletTracePassed(forwardTrace["position"], forwardTrace["position"]+(0,0,2048), false, self) && self.pers["bots"]["skill"]["base"] > 3)
				return;

			self BotStopMoving(true);
			self SetScriptAimPos(forwardTrace["position"]);
			
			if (!self changeToWeapon(ksWeap))
			{
				self BotStopMoving(false);
				self ClearScriptAimPos();
				return;
			}

			self thread fire_current_weapon();

			ret = self waittill_any_timeout( 5, "grenade_fire" );

			self notify("stop_firing_weapon");
			self thread changeToWeapon(curWeap);

			if (ret == "timeout")
			{
				self BotStopMoving(false);
				self ClearScriptAimPos();
				return;
			}

			if (randomInt(100) < 80 && !self HasScriptGoal() && !self.bot_lock_goal)
				self waittill_any_timeout( 15, "crate_physics_done", "new_goal" );

			self BotStopMoving(false);
			self ClearScriptAimPos();
		}
		else
		{
			if (streakName == "harrier_airstrike" && level.planes > 1)
				return;

			if (streakName == "nuke" && isDefined( level.nukeIncoming ))
				return;

			if (streakName == "counter_uav" && self.pers["bots"]["skill"]["base"] > 3 && ((level.teamBased && level.activeCounterUAVs[self.team]) || (!level.teamBased && level.activeCounterUAVs[self.guid])))
				return;

			if (streakName == "uav" && self.pers["bots"]["skill"]["base"] > 3 && ((level.teamBased && (level.activeUAVs[self.team] || level.activeCounterUAVs[level.otherTeam[self.team]])) || (!level.teamBased && (level.activeUAVs[self.guid] || self.isRadarBlocked))))
				return;

			if (streakName == "emp" && self.pers["bots"]["skill"]["base"] > 3 && ((level.teamBased && level.teamEMPed[level.otherTeam[self.team]]) || (!level.teamBased && isDefined( level.empPlayer ))))
				return;

			location = undefined;
			directionYaw = undefined;
			switch (streakName)
			{
				case "harrier_airstrike":
				case "stealth_airstrike":
				case "precision_airstrike":
					location = self getKillstreakTargetLocation();
					directionYaw = randomInt(360);

					if (!isDefined(location))
						return;
				case "helicopter":
				case "helicopter_flares":
				case "uav":
				case "nuke":
				case "counter_uav":
				case "emp":
					self BotStopMoving(true);
					
					if (self changeToWeapon(ksWeap))
					{
						wait 1;

						if (isDefined(location))
						{
							self BotFreezeControls(true);

							self notify( "confirm_location", location, directionYaw );
							wait 1;

							self BotFreezeControls(false);
						}

						self thread changeToWeapon(curWeap);
					}

					self BotStopMoving(false);
					break;
			}
		}
	}
}

/*
	Bots think to use killstreaks
*/
bot_killstreak_think()
{
	self endon("disconnect");
	self endon("death");
	level endon("game_ended");

	data = spawnStruct();
	data.doFastContinue = false;

	for (;;)
	{
		self bot_killstreak_think_loop(data);
	}
}

/*
	Bots hang around the enemy's flag to spawn kill em
*/
bot_dom_spawn_kill_think_loop()
{
	myTeam = self.pers[ "team" ];		
	otherTeam = getOtherTeam( myTeam );
	myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam );

	if ( myFlagCount == level.flags.size )
		return;

	otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam );
	
	if (myFlagCount <= otherFlagCount || otherFlagCount != 1)
		return;
	
	flag = undefined;
	for ( i = 0; i < level.flags.size; i++ )
	{
		if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
			continue;

		flag = level.flags[i];
	}
	
	if(!isDefined(flag))
		return;
	
	if(DistanceSquared(self.origin, flag.origin) < 2048*2048)
		return;

	self SetScriptGoal( flag.origin, 1024 );
	
	self thread bot_dom_watch_flags(myFlagCount, myTeam);

	if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
		self ClearScriptGoal();
}

/*
	Bots hang around the enemy's flag to spawn kill em
*/
bot_dom_spawn_kill_think()
{
	self endon( "death" );
	self endon( "disconnect" );

	if ( level.gametype != "dom" )
		return;

	for ( ;; )
	{
		wait( randomintrange( 10, 20 ) );
		
		if ( randomint( 100 ) < 20 )
			continue;
		
		if ( self HasScriptGoal() || self.bot_lock_goal)
			continue;
		
		self bot_dom_spawn_kill_think_loop();
	}
}

/*
	Calls 'bad_path' when the flag count changes
*/
bot_dom_watch_flags(count, myTeam)
{
	self endon( "death" );
	self endon( "disconnect" );
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );

	for (;;)
	{
		wait 0.5;

		if (maps\mp\gametypes\dom::getTeamFlagCount( myTeam ) != count)
			break;
	}
	
	self notify("bad_path");
}

/*
	Bots watches their own flags and protects them when they are under capture
*/
bot_dom_def_think_loop()
{
	myTeam = self.pers[ "team" ];
	flag = undefined;
	for ( i = 0; i < level.flags.size; i++ )
	{
		if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() != myTeam )
			continue;
		
		if ( !level.flags[i].useObj.objPoints[myTeam].isFlashing )
			continue;
		
		if ( !isDefined(flag) || DistanceSquared(self.origin,level.flags[i].origin) < DistanceSquared(self.origin,flag.origin) )
			flag = level.flags[i];
	}
	
	if ( !isDefined(flag) )
		return;

	self SetScriptGoal( flag.origin, 128 );
	
	self thread bot_dom_watch_for_flashing(flag, myTeam);
	self thread bots_watch_touch_obj(flag);

	if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
		self ClearScriptGoal();
}

/*
	Bots watches their own flags and protects them when they are under capture
*/
bot_dom_def_think()
{
	self endon( "death" );
	self endon( "disconnect" );

	if ( level.gametype != "dom" )
		return;

	for ( ;; )
	{
		wait( randomintrange( 1, 3 ) );
		
		if ( randomint( 100 ) < 35 )
			continue;
		
		if ( self HasScriptGoal() || self.bot_lock_goal )
			continue;

		self bot_dom_def_think_loop();
	}
}

/*
	Watches while the flag is under capture
*/
bot_dom_watch_for_flashing(flag, myTeam)
{
	self endon( "death" );
	self endon( "disconnect" );
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );
	
	for (;;)
	{
		wait 0.5;

		if (!isDefined(flag))
			break;

		if (flag maps\mp\gametypes\dom::getFlagTeam() != myTeam || !flag.useObj.objPoints[myTeam].isFlashing)
			break;
	}
	
	self notify("bad_path");
}

/*
	Bots capture dom flags
*/
bot_dom_cap_think_loop()
{
	myTeam = self.pers[ "team" ];		
	otherTeam = getOtherTeam( myTeam );

	myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam );

	if ( myFlagCount == level.flags.size )
		return;

	otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam );

	if (game["teamScores"][myteam] >= game["teamScores"][otherTeam])
	{
		if ( myFlagCount < otherFlagCount )
		{
			if ( randomint( 100 ) < 15 )
				return;
		}
		else if ( myFlagCount == otherFlagCount )
		{
			if ( randomint( 100 ) < 35 )
				return;	
		}
		else if ( myFlagCount > otherFlagCount )
		{
			if ( randomint( 100 ) < 95 )
				return;
		}
	}

	flag = undefined;
	flags = [];
	for ( i = 0; i < level.flags.size; i++ )
	{
		if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
			continue;

		flags[flags.size] = level.flags[i];
	}

	if (randomInt(100) > 30)
	{
		for ( i = 0; i < flags.size; i++ )
		{
			if ( !isDefined(flag) || DistanceSquared(self.origin,level.flags[i].origin) < DistanceSquared(self.origin,flag.origin) )
				flag = level.flags[i];
		}
	}
	else if (flags.size)
	{
		flag = random(flags);
	}

	if ( !isDefined(flag) )
		return;
	
	self.bot_lock_goal = true;
	self SetScriptGoal( flag.origin, 64 );
	
	self thread bot_dom_go_cap_flag(flag, myteam);

	event = self waittill_any_return( "goal", "bad_path", "new_goal" );
	
	if (event != "new_goal")
		self ClearScriptGoal();

	if (event != "goal")
	{
		self.bot_lock_goal = false;
		return;
	}
	
	self SetScriptGoal( self.origin, 64 );

	while ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam && self isTouching(flag) )
	{
		cur = flag.useObj.curProgress;
		wait 0.5;
		
		if(flag.useObj.curProgress == cur)
			break;//some enemy is near us, kill him
	}

	self ClearScriptGoal();
	
	self.bot_lock_goal = false;
}

/*
	Bots capture dom flags
*/
bot_dom_cap_think()
{
	self endon( "death" );
	self endon( "disconnect" );
	
	if ( level.gametype != "dom" )
		return;

	for ( ;; )
	{
		wait( randomintrange( 3, 12 ) );
		
		if ( self.bot_lock_goal )
		{
			continue;
		}

		if ( !isDefined(level.flags) || level.flags.size == 0 )
			continue;

		self bot_dom_cap_think_loop();
	}
}

/*
	Bot goes to the flag, watching while they don't have the flag
*/
bot_dom_go_cap_flag(flag, myteam)
{
	self endon( "death" );
	self endon( "disconnect" );
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );
	
	for (;;)
	{
		wait randomintrange(2,4);

		if (!isDefined(flag))
			break;

		if (flag maps\mp\gametypes\dom::getFlagTeam() == myTeam)
			break;

		if (self isTouching(flag))
			break;
	}
	
	if (flag maps\mp\gametypes\dom::getFlagTeam() == myTeam)
		self notify("bad_path");
	else
		self notify("goal");
}

/*
	Bots play headquarters
*/
bot_hq_loop()
{
	myTeam = self.pers[ "team" ];
	otherTeam = getOtherTeam( myTeam );
	
	radio = level.radio;
	gameobj = radio.gameobject;
	origin = ( radio.origin[0], radio.origin[1], radio.origin[2]+5 );
	
	//if neut or enemy
	if(gameobj.ownerTeam != myTeam)
	{
		if(gameobj.interactTeam == "none")//wait for it to become active
		{
			if(self HasScriptGoal())
				return;
		
			if(DistanceSquared(origin, self.origin) <= 1024*1024)
				return;
			
			self SetScriptGoal( origin, 256 );
			
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			return;
		}
		
		//capture it
		
		self.bot_lock_goal = true;
		self SetScriptGoal( origin, 64 );
		self thread bot_hq_go_cap(gameobj, radio);

		event = self waittill_any_return( "goal", "bad_path", "new_goal" );

		if (event != "new_goal")
			self ClearScriptGoal();
			
		if (event != "goal")
		{
			self.bot_lock_goal = false;
			return;
		}
		
		if(!self isTouching(gameobj.trigger) || level.radio != radio)
		{
			self.bot_lock_goal = false;
			return;
		}
		
		self SetScriptGoal( self.origin, 64 );
		
		while(self isTouching(gameobj.trigger) && gameobj.ownerTeam != myTeam && level.radio == radio)
		{
			cur = gameobj.curProgress;
			wait 0.5;
			
			if(cur == gameobj.curProgress)
				break;//no prog made, enemy must be capping
		}
		
		self ClearScriptGoal();
		self.bot_lock_goal = false;
	}
	else//we own it
	{
		if(gameobj.objPoints[myteam].isFlashing)//underattack
		{
			self.bot_lock_goal = true;
			self SetScriptGoal( origin, 64 );
			self thread bot_hq_watch_flashing(gameobj, radio);
			
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();

			self.bot_lock_goal = false;
			return;
		}
		
		if(self HasScriptGoal())
			return;
	
		if(DistanceSquared(origin, self.origin) <= 1024*1024)
			return;
		
		self SetScriptGoal( origin, 256 );
		
		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
	}
}

/*
	Bots play headquarters
*/
bot_hq()
{
	self endon( "death" );
	self endon( "disconnect" );

	if ( level.gametype != "koth" )
		return;

	for ( ;; )
	{
		wait( randomintrange( 3, 5 ) );
		
		if ( self.bot_lock_goal )
		{
			continue;
		}
		
		if(!isDefined(level.radio))
			continue;
		
		if(!isDefined(level.radio.gameobject))
			continue;

		self bot_hq_loop();
	}
}

/*
	Waits until not touching the trigger and it is the current radio.
*/
bot_hq_go_cap(obj, radio)
{
	self endon( "death" );
	self endon( "disconnect" );
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );

	for (;;)
	{
		wait randomintrange(2,4);

		if (!isDefined(obj))
			break;

		if (self isTouching(obj.trigger))
			break;

		if (level.radio != radio)
			break;
	}
	
	if(level.radio != radio)
		self notify("bad_path");
	else
		self notify("goal");
}

/*
	Waits while the radio is under attack.
*/
bot_hq_watch_flashing(obj, radio)
{
	self endon( "death" );
	self endon( "disconnect" );
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );
	
	myteam = self.team;

	for (;;)
	{
		wait 0.5;

		if (!isDefined(obj))
			break;

		if (!obj.objPoints[myteam].isFlashing)
			break;

		if (level.radio != radio)
			break;
	}
	
	self notify("bad_path");
}

/*
	Bots play sab
*/
bot_sab_loop()
{
	myTeam = self.pers[ "team" ];
	otherTeam = getOtherTeam( myTeam );
	
	bomb = level.sabBomb;
	bombteam = bomb.ownerTeam;
	carrier = bomb.carrier;
	timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining()/1000;
	
	// the bomb is ours, we are on the offence
	if(bombteam == myTeam)
	{
		site = level.bombZones[otherTeam];
		origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
		
		// protect our planted bomb
		if(level.bombPlanted)
		{
			// kill defuser
			if(site isInUse()) //somebody is defusing our bomb we planted
			{
				self.bot_lock_goal = true;
				self SetScriptGoal( origin, 64 );

				self thread bot_defend_site(site);
				
				if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
					self ClearScriptGoal();
				self.bot_lock_goal = false;
				return;
			}
		
			//else hang around the site
			if(DistanceSquared(origin, self.origin) <= 1024*1024)
				return;
			
			self.bot_lock_goal = true;
			self SetScriptGoal( origin, 256 );
			
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			self.bot_lock_goal = false;
			return;
		}
		
		// we are not the carrier
		if(!self isBombCarrier())
		{
			// lets escort the bomb carrier
			if(self HasScriptGoal())
				return;
			
			origin = carrier.origin;
			
			if(DistanceSquared(origin, self.origin) <= 1024*1024)
				return;
			
			self SetScriptGoal( origin, 256 );
			self thread bot_escort_obj(bomb, carrier);
			
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			return;
		}

		// we are the carrier of the bomb, lets check if we need to plant
		timepassed = getTimePassed()/1000;
		
		if(timepassed < 120 && timeleft >= 90 && randomInt(100) < 98)
			return;
	
		self.bot_lock_goal = true;
		self SetScriptGoal( origin, 1 );

		self thread bot_go_plant(site);
		event = self waittill_any_return( "goal", "bad_path", "new_goal" );

		if (event != "new_goal")
			self ClearScriptGoal();

		if(event != "goal" || level.bombPlanted || !self isTouching(site.trigger) || site IsInUse() || self inLastStand() || self HasThreat())
		{
			self.bot_lock_goal = false;
			return;
		}
		
		self SetScriptGoal( self.origin, 64 );
		
		self bot_use_bomb_thread(site);
		wait 1;
		
		self ClearScriptGoal();
		self.bot_lock_goal = false;
	}
	else if(bombteam == otherTeam) // the bomb is theirs, we are on the defense
	{
		site = level.bombZones[myteam];
		
		if(!isDefined(site.bots))
			site.bots = 0;
		
		// protect our site from planters
		if(!level.bombPlanted)
		{
			//kill bomb carrier
			if(site.bots > 2 || randomInt(100) < 45)
			{
				if(self HasScriptGoal())
					return;
				
				if(carrier hasPerk( "specialty_coldblooded" ))
					return;
				
				origin = carrier.origin;
				
				self SetScriptGoal( origin, 64 );
				self thread bot_escort_obj(bomb, carrier);
				
				if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
					self ClearScriptGoal();
				return;
			}
			
			//protect bomb site
			origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
			
			self thread bot_inc_bots(site);
		
			if(site isInUse())//somebody is planting
			{
				self.bot_lock_goal = true;
				self SetScriptGoal( origin, 64 );
				self thread bot_inc_bots(site);
				
				self thread bot_defend_site(site);
				
				if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
					self ClearScriptGoal();
					
				self.bot_lock_goal = false;
				return;
			}
			
			//else hang around the site
			if(DistanceSquared(origin, self.origin) <= 1024*1024)
			{
				wait 4;
				self notify("bot_inc_bots"); site.bots--;
				return;
			}
			
			self.bot_lock_goal = true;
			self SetScriptGoal( origin, 256 );
			self thread bot_inc_bots(site);
			
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			self.bot_lock_goal = false;
			return;
		}
		
		// bomb is planted we need to defuse
		origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
		
		// someone else is defusing, lets just hang around
		if(site.bots > 1)
		{
			if(self HasScriptGoal())
				return;
		
			if(DistanceSquared(origin, self.origin) <= 1024*1024)
				return;
			
			self SetScriptGoal( origin, 256 );
			self thread bot_go_defuse(site);
			
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			return;
		}

		// lets go defuse
		self.bot_lock_goal = true;

		self SetScriptGoal( origin, 1 );
		self thread bot_inc_bots(site);
		self thread bot_go_defuse(site);

		event = self waittill_any_return( "goal", "bad_path", "new_goal" );

		if (event != "new_goal")
			self ClearScriptGoal();

		if(event != "goal" || !level.bombPlanted || site IsInUse() || !self isTouching(site.trigger) || self InLastStand() || self HasThreat())
		{
			self.bot_lock_goal = false;
			return;
		}
		
		self SetScriptGoal( self.origin, 64 );
		
		self bot_use_bomb_thread(site);
		wait 1;
		self ClearScriptGoal();
		
		self.bot_lock_goal = false;
	}
	else // we need to go get the bomb!
	{
		origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2]+5 );
		
		self.bot_lock_goal = true;
		self SetScriptGoal( origin, 64 );
		
		self thread bot_get_obj(bomb);

		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		
		self.bot_lock_goal = false;
		return;
	}
}

/*
	Bots play sab
*/
bot_sab()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	if ( level.gametype != "sab" )
		return;

	for ( ;; )
	{
		wait( randomintrange( 3, 5 ) );
		
		if ( self IsUsingRemote() || self.bot_lock_goal )
		{
			continue;
		}
		
		if(!isDefined(level.sabBomb))
			continue;
		
		if(!isDefined(level.bombZones) || !level.bombZones.size)
			continue;

		if (self IsPlanting() || self isDefusing())
			continue;

		self bot_sab_loop();
	}
}

/*
	Bots play sd defenders
*/
bot_sd_defenders_loop(data)
{
	myTeam = self.pers[ "team" ];
	otherTeam = getOtherTeam( myTeam );
	
	// bomb not planted, lets protect our sites
	if(!level.bombPlanted)
	{
		timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining()/1000;
		
		if(timeleft >= 90)
			return;
		
		// check for a bomb carrier, and camp the bomb
		if(!level.multiBomb && isDefined(level.sdBomb))
		{
			bomb = level.sdBomb;
			carrier = level.sdBomb.carrier;
			
			if(!isDefined(carrier))
			{
				origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2]+5 );
				
				//hang around the bomb
				if(self HasScriptGoal())
					return;
			
				if(DistanceSquared(origin, self.origin) <= 1024*1024)
					return;
				
				self SetScriptGoal( origin, 256 );

				self thread bot_get_obj(bomb);
				
				if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
					self ClearScriptGoal();
				return;
			}
		}
		
		// pick a site to protect
		if(!isDefined(level.bombZones) || !level.bombZones.size)
			return;
		
		sites = [];
		for(i = 0; i < level.bombZones.size; i++)
		{
			sites[sites.size] = level.bombZones[i];
		}
		
		if(!sites.size)
			return;
		
		if (data.rand > 50)
			site = self bot_array_nearest_curorigin(sites);
		else
			site = random(sites);
		
		if(!isDefined(site))
			return;
		
		origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
		
		if(site isInUse())//somebody is planting
		{
			self.bot_lock_goal = true;
			self SetScriptGoal( origin, 64 );

			self thread bot_defend_site(site);

			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			
			self.bot_lock_goal = false;
			return;
		}
		
		//else hang around the site
		if(DistanceSquared(origin, self.origin) <= 1024*1024)
			return;
		
		self.bot_lock_goal = true;
		self SetScriptGoal( origin, 256 );

		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		
		self.bot_lock_goal = false;
		return;
	}
	
	// bomb is planted, we need to defuse
	if(!isDefined(level.defuseObject))
		return;
	
	defuse = level.defuseObject;
	
	if(!isDefined(defuse.bots))
		defuse.bots = 0;
	
	origin = ( defuse.curorigin[0], defuse.curorigin[1], defuse.curorigin[2]+5 );
	
	// someone is going to go defuse ,lets just hang around
	if(defuse.bots > 1)
	{
		if(self HasScriptGoal())
			return;
	
		if(DistanceSquared(origin, self.origin) <= 1024*1024)
			return;
		
		self SetScriptGoal( origin, 256 );
		self thread bot_go_defuse(defuse);
		
		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		return;
	}

	// lets defuse
	self.bot_lock_goal = true;
	self SetScriptGoal( origin, 1 );
	self thread bot_inc_bots(defuse);
	self thread bot_go_defuse(defuse);

	event = self waittill_any_return( "goal", "bad_path", "new_goal" );

	if (event != "new_goal")
		self ClearScriptGoal();
	
	if(event != "goal" || !level.bombPlanted || defuse isInUse() || !self isTouching(defuse.trigger) || self InLastStand() || self HasThreat())
	{
		self.bot_lock_goal = false;
		return;
	}
	
	self SetScriptGoal( self.origin, 64 );
	
	self bot_use_bomb_thread(defuse);
	wait 1;
	self ClearScriptGoal();
	self.bot_lock_goal = false;
}

/*
	Bots play sd defenders
*/
bot_sd_defenders()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	if ( level.gametype != "sd" )
		return;
	
	if(self.team == game["attackers"])
		return;

	data = spawnStruct();
	data.rand = self BotGetRandom();

	for ( ;; )
	{
		wait( randomintrange( 3, 5 ) );
		
		if ( self IsUsingRemote() || self.bot_lock_goal )
		{
			continue;
		}

		if (self IsPlanting() || self isDefusing())
			continue;

		self bot_sd_defenders_loop(data);
	}
}

/*
	Bots play sd attackers
*/
bot_sd_attackers_loop(data)
{
	if(data.first)
		data.first = false;
	else
		wait( randomintrange( 3, 5 ) );
	
	if ( self IsUsingRemote() || self.bot_lock_goal )
	{
		return;
	}

	myTeam = self.pers[ "team" ];
	otherTeam = getOtherTeam( myTeam );
	
	//bomb planted
	if(level.bombPlanted)
	{
		if(!isDefined(level.defuseObject))
			return;
		
		site = level.defuseObject;
		
		origin = ( site.curorigin[0], site.curorigin[1], site.curorigin[2]+5 );
		
		if(site IsInUse())//somebody is defusing
		{
			self.bot_lock_goal = true;
			
			self SetScriptGoal( origin, 64 );
			
			self thread bot_defend_site(site);
			
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			
			self.bot_lock_goal = false;
			return;
		}
		
		//else hang around the site
		if(DistanceSquared(origin, self.origin) <= 1024*1024)
			return;
		
		self.bot_lock_goal = true;
		self SetScriptGoal( origin, 256 );
		
		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		
		self.bot_lock_goal = false;
		return;
	}
	
	timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining()/1000;
	timepassed = getTimePassed()/1000;
	
	//dont have a bomb
	if(!self IsBombCarrier() && !level.multiBomb)
	{
		if(!isDefined(level.sdBomb))
			return;
		
		bomb = level.sdBomb;
		carrier = level.sdBomb.carrier;
		
		//bomb is picked up
		if(isDefined(carrier))
		{
			//escort the bomb carrier
			if(self HasScriptGoal())
				return;
			
			origin = carrier.origin;
			
			if(DistanceSquared(origin, self.origin) <= 1024*1024)
				return;
			
			self SetScriptGoal( origin, 256 );
			self thread bot_escort_obj(bomb, carrier);
			
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			return;
		}
		
		if(!isDefined(bomb.bots))
			bomb.bots = 0;
		
		origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2]+5 );
		
		//hang around the bomb if other is going to go get it
		if(bomb.bots > 1)
		{
			if(self HasScriptGoal())
				return;
		
			if(DistanceSquared(origin, self.origin) <= 1024*1024)
				return;
			
			self SetScriptGoal( origin, 256 );
			
			self thread bot_get_obj(bomb);
			
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			return;
		}

		// go get the bomb
		self.bot_lock_goal = true;
		self SetScriptGoal( origin, 64 );
		self thread bot_inc_bots(bomb);
		self thread bot_get_obj(bomb);

		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();

		self.bot_lock_goal = false;
		return;
	}
	
	// check if to plant
	if(timepassed < 120 && timeleft >= 90 && randomInt(100) < 98)
		return;
	
	if(!isDefined(level.bombZones) || !level.bombZones.size)
		return;
	
	sites = [];
	for(i = 0; i < level.bombZones.size; i++)
	{
		sites[sites.size] = level.bombZones[i];
	}
	
	if(!sites.size)
		return;
	
	if(data.rand > 50)
		plant = self bot_array_nearest_curorigin(sites);
	else
		plant = random(sites);
	
	if(!isDefined(plant))
		return;
	
	origin = ( plant.curorigin[0]+50, plant.curorigin[1]+50, plant.curorigin[2]+5 );
	
	self.bot_lock_goal = true;
	self SetScriptGoal( origin, 1 );
	self thread bot_go_plant(plant);

	event = self waittill_any_return( "goal", "bad_path", "new_goal" );

	if (event != "new_goal")
		self ClearScriptGoal();
	
	if(event != "goal" || level.bombPlanted || plant.visibleTeam == "none" || !self isTouching(plant.trigger) || self InLastStand() || self HasThreat() || plant IsInUse())
	{
		self.bot_lock_goal = false;
		return;
	}
	
	self SetScriptGoal( self.origin, 64 );
	
	self bot_use_bomb_thread(plant);
	wait 1;
	
	self ClearScriptGoal();
	self.bot_lock_goal = false;
}

/*
	Bots play sd attackers
*/
bot_sd_attackers()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	if ( level.gametype != "sd" )
		return;
	
	if(self.team != game["attackers"])
		return;

	data = spawnStruct();
	data.rand = self BotGetRandom();
	data.first = true;

	for ( ;; )
	{
		self bot_sd_attackers_loop(data);
	}
}

/*
	Bots play capture the flag
*/
bot_cap_loop()
{
	myTeam = self.pers[ "team" ];
	otherTeam = getOtherTeam( myTeam );
	
	myflag = level.teamFlags[myteam];
	myzone = level.capZones[myteam];
	
	theirflag = level.teamFlags[otherTeam];
	theirzone = level.capZones[otherTeam];
	
	if(!myflag maps\mp\gametypes\_gameobjects::isHome())
	{
		carrier = myflag.carrier;
		
		if(!isDefined(carrier))//someone doesnt has our flag
		{
			if(!isDefined(theirflag.carrier) && DistanceSquared(self.origin, theirflag.curorigin) < DistanceSquared(self.origin, myflag.curorigin)) //no one has their flag and its closer
				self bot_cap_get_flag(theirflag);
			else//go get it
				self bot_cap_get_flag(myflag);
				
			return;
		}
		else
		{
			if(theirflag maps\mp\gametypes\_gameobjects::isHome() && randomint(100) < 50)
			{ //take their flag
				self bot_cap_get_flag(theirflag);
			}
			else
			{
				if(self HasScriptGoal())
					return;
				
				if(!isDefined(theirzone.bots))
					theirzone.bots = 0;
				
				origin = theirzone.curorigin;
				
				if(theirzone.bots > 2 || randomInt(100) < 45)
				{
					//kill carrier
					if(carrier hasPerk( "specialty_coldblooded" ))
						return;
					
					origin = carrier.origin;
					
					self SetScriptGoal( origin, 64 );
					self thread bot_escort_obj(myflag, carrier);

					if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
						self ClearScriptGoal();
					return;
				}
				
				self thread bot_inc_bots(theirzone);
				
				//camp their zone
				if(DistanceSquared(origin, self.origin) <= 1024*1024)
				{
					wait 4;
					self notify("bot_inc_bots"); theirzone.bots--;
					return;
				}
				
				self SetScriptGoal( origin, 256 );
				self thread bot_inc_bots(theirzone);
				self thread bot_escort_obj(myflag, carrier);
				
				if(self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
					self ClearScriptGoal();
			}
		}
	}
	else//our flag is ok
	{
		if(self isFlagCarrier())//if have flag
		{
			//go cap
			origin = myzone.curorigin;
			
			self.bot_lock_goal = true;
			self SetScriptGoal( origin, 32 );

			self thread bot_get_obj(myflag);
			evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
			
			wait 1;
			if (evt != "new_goal")
				self ClearScriptGoal();
			self.bot_lock_goal = false;
			return;
		}
		
		carrier = theirflag.carrier;
		
		if(!isDefined(carrier))//if no one has enemy flag
		{
			self bot_cap_get_flag(theirflag);
			return;
		}
		
		//escort them
		
		if(self HasScriptGoal())
			return;
		
		origin = carrier.origin;
		
		if(DistanceSquared(origin, self.origin) <= 1024*1024)
			return;
		
		self SetScriptGoal( origin, 256 );
		self thread bot_escort_obj(theirflag, carrier);

		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
	}
}

/*
	Bots play capture the flag
*/
bot_cap()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	if ( level.gametype != "ctf" )
		return;

	for ( ;; )
	{
		wait( randomintrange( 3, 5 ) );
		
		if ( self IsUsingRemote() || self.bot_lock_goal )
		{
			continue;
		}
		
		if(!isDefined(level.capZones))
			continue;
		
		if(!isDefined(level.teamFlags))
			continue;

		self bot_cap_loop();
	}
}

/*
	Bots go and get the flag
*/
bot_cap_get_flag(flag)
{
	origin = flag.curorigin;
	
	//go get it
	
	self.bot_lock_goal = true;
	self SetScriptGoal( origin, 32 );
	
	self thread bot_get_obj(flag);

	evt = self waittill_any_return( "goal", "bad_path", "new_goal" );

	wait 1;
	
	self.bot_lock_goal = false;
	if (evt != "new_goal")
		self ClearScriptGoal();
}

/*
	Bots go plant the demo bomb
*/
bot_dem_go_plant(plant)
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );

	for (;;)
	{
		wait 0.5;

		if ((plant.label == "_b" && level.bombBPlanted) || (plant.label == "_a" && level.bombAPlanted))
			break;

		if (self isTouching(plant.trigger))
			break;
	}
	
	if((plant.label == "_b" && level.bombBPlanted) || (plant.label == "_a" && level.bombAPlanted))
		self notify("bad_path");
	else
		self notify("goal");
}

/*
	Bots spawn kill dom attackers
*/
bot_dem_attack_spawnkill()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );
	
	l1 = level.bombAPlanted;
	l2 = level.bombBPlanted;

	for (;;)
	{
		wait 0.5;

		if (l1 != level.bombAPlanted || l2 != level.bombBPlanted)
			break;
	}
	
	self notify("bad_path");
}

/*
	Bots play demo attackers
*/
bot_dem_attackers_loop()
{
	myTeam = self.pers[ "team" ];
	otherTeam = getOtherTeam( myTeam );
	
	bombs = [];//sites with bombs
	sites = [];//sites to bomb at
	bombed = 0;//exploded sites
	for ( i = 0; i < level.bombZones.size; i++ )
	{
		bomb = level.bombZones[i];
		
		if(isDefined(bomb.bombExploded) && bomb.bombExploded)
		{
			bombed++;
			continue;
		}
		
		if(bomb.label == "_a")
		{
			if(level.bombAPlanted)
				bombs[bombs.size] = bomb;
			else
				sites[sites.size] = bomb;
			
			continue;
		}
		
		if(bomb.label == "_b")
		{
			if(level.bombBPlanted)
				bombs[bombs.size] = bomb;
			else
				sites[sites.size] = bomb;
			
			continue;
		}
	}
	timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining()/1000;
	
	shouldLet = (game["teamScores"][myteam] > game["teamScores"][otherTeam] && timeleft < 90 && bombed == 1);
	//spawnkill conditions
	//if we have bombed one site or 1 bomb is planted with lots of time left, spawn kill
	//if we want the other team to win for overtime and they do not need to defuse, spawn kill
	if(((bombed + bombs.size == 1 && timeleft >= 90) || (shouldLet && !bombs.size)) && randomInt(100) < 95)
	{
		if(self HasScriptGoal())
			return;
		
		spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_start" );
		
		if(!spawnPoints.size)
			return;
		
		spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
		
		if(DistanceSquared(spawnpoint.origin, self.origin) <= 2048*2048)
			return;
		
		self SetScriptGoal( spawnpoint.origin, 1024 );
		
		self thread bot_dem_attack_spawnkill();

		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		return;
	}
	
	//let defuse conditions
	//if enemy is going to lose and lots of time left, let them defuse to play longer
	//or if want to go into overtime near end of the extended game
	if(((bombs.size + bombed == 2 && timeleft >= 90) || (shouldLet && bombs.size)) && randomInt(100) < 95)
	{
		spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_attacker_start" );
		
		if(!spawnPoints.size)
			return;
		
		spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
		
		if(DistanceSquared(spawnpoint.origin, self.origin) <= 1024*1024)
			return;
		
		self.bot_lock_goal = true;
		self SetScriptGoal( spawnpoint.origin, 512 );
		
		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		
		self.bot_lock_goal = false;
		return;
	}
	
	//defend bomb conditions
	//if time is running out and we have a bomb planted
	if(bombs.size && timeleft < 90 && (!sites.size || randomInt(100) < 95))
	{
		site = self bot_array_nearest_curorigin(bombs);
		origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
		
		if(site IsInUse())//somebody is defusing
		{
			self.bot_lock_goal = true;
			self SetScriptGoal( origin, 64 );
			
			self thread bot_defend_site(site);
			
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			
			self.bot_lock_goal = false;
			return;
		}
		
		//else hang around the site
		if(DistanceSquared(origin, self.origin) <= 1024*1024)
			return;
		
		self.bot_lock_goal = true;
		self SetScriptGoal( origin, 256 );
		
		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		
		self.bot_lock_goal = false;
		return;
	}
	
	//else go plant
	if(!sites.size)
		return;
	
	plant = self bot_array_nearest_curorigin(sites);
	
	if(!isDefined(plant))
		return;
	
	if(!isDefined(plant.bots))
		plant.bots = 0;
	
	origin = ( plant.curorigin[0]+50, plant.curorigin[1]+50, plant.curorigin[2]+5 );
	
	//hang around the site if lots of time left
	if(plant.bots > 1 && timeleft >= 60)
	{
		if(self HasScriptGoal())
			return;
		
		if(DistanceSquared(origin, self.origin) <= 1024*1024)
			return;
		
		self SetScriptGoal( origin, 256 );
		self thread bot_dem_go_plant(plant);
		
		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		return;
	}
	
	self.bot_lock_goal = true;
	
	self SetScriptGoal( origin, 1 );
	self thread bot_inc_bots(plant);
	self thread bot_dem_go_plant(plant);
	
	event = self waittill_any_return( "goal", "bad_path", "new_goal" );

	if (event != "new_goal")
		self ClearScriptGoal();
	
	if(event != "goal" || (plant.label == "_b" && level.bombBPlanted) || (plant.label == "_a" && level.bombAPlanted) || plant IsInUse() || !self isTouching(plant.trigger) || self InLastStand() || self HasThreat())
	{
		self.bot_lock_goal = false;
		return;
	}
	
	self SetScriptGoal( self.origin, 64 );
	
	self bot_use_bomb_thread(plant);
	wait 1;
	
	self ClearScriptGoal();
	
	self.bot_lock_goal = false;
}

/*
	Bots play demo attackers
*/
bot_dem_attackers()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	if ( level.gametype != "dd" )
		return;
	
	if(self.team != game["attackers"])
		return;

	for ( ;; )
	{
		wait( randomintrange( 3, 5 ) );
		
		if ( self IsUsingRemote() || self.bot_lock_goal )
		{
			continue;
		}
		
		if(!isDefined(level.bombZones) || !level.bombZones.size)
			continue;

		self bot_dem_attackers_loop();
	}
}

/*
	Bots play demo defenders
*/
bot_dem_defenders_loop()
{
	myTeam = self.pers[ "team" ];
	otherTeam = getOtherTeam( myTeam );
	
	bombs = [];//sites with bombs
	sites = [];//sites to bomb at
	bombed = 0;//exploded sites
	for ( i = 0; i < level.bombZones.size; i++ )
	{
		bomb = level.bombZones[i];
		
		if(isDefined(bomb.bombExploded) && bomb.bombExploded)
		{
			bombed++;
			continue;
		}
		
		if(bomb.label == "_a")
		{
			if(level.bombAPlanted)
				bombs[bombs.size] = bomb;
			else
				sites[sites.size] = bomb;
			
			continue;
		}
		
		if(bomb.label == "_b")
		{
			if(level.bombBPlanted)
				bombs[bombs.size] = bomb;
			else
				sites[sites.size] = bomb;
			
			continue;
		}
	}
	timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining()/1000;
	
	shouldLet = (timeleft < 60 && ((bombed == 0 && bombs.size != 2) || (game["teamScores"][myteam] > game["teamScores"][otherTeam] && bombed == 1)) && randomInt(100) < 98);
	
	//spawnkill conditions
	//if nothing to defuse with a lot of time left, spawn kill
	//or letting a bomb site to explode but a bomb is planted, so spawnkill
	if((!bombs.size && timeleft >= 60 && randomInt(100) < 95) || (shouldLet && bombs.size == 1))
	{
		if(self HasScriptGoal())
			return;
		
		spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_attacker_start" );
		
		if(!spawnPoints.size)
			return;
		
		spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
		
		if(DistanceSquared(spawnpoint.origin, self.origin) <= 2048*2048)
			return;
		
		self SetScriptGoal( spawnpoint.origin, 1024 );
		
		self thread bot_dem_defend_spawnkill();
		
		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		return;
	}
	
	//let blow up conditions
	//let enemy blow up at least one to extend play time
	//or if want to go into overtime after extended game
	if(shouldLet)
	{
		spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_start" );
		
		if(!spawnPoints.size)
			return;
		
		spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
		
		if(DistanceSquared(spawnpoint.origin, self.origin) <= 1024*1024)
			return;
		
		self.bot_lock_goal = true;
		self SetScriptGoal( spawnpoint.origin, 512 );
		
		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		
		self.bot_lock_goal = false;
		return;
	}
	
	//defend conditions
	//if no bombs planted with little time left
	if(!bombs.size && timeleft < 60 && randomInt(100) < 95 && sites.size)
	{
		site = self bot_array_nearest_curorigin(sites);
		origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
		
		if(site IsInUse())//somebody is planting
		{
			self.bot_lock_goal = true;
			self SetScriptGoal( origin, 64 );
			
			self thread bot_defend_site(site);
				
			if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
				self ClearScriptGoal();
			
			self.bot_lock_goal = false;
			return;
		}
		
		//else hang around the site
		
		if(DistanceSquared(origin, self.origin) <= 1024*1024)
			return;
		
		self.bot_lock_goal = true;
		self SetScriptGoal( origin, 256 );

		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		
		self.bot_lock_goal = false;
		return;
	}
	
	//else go defuse
	
	if(!bombs.size)
		return;
	
	defuse = self bot_array_nearest_curorigin(bombs);
	
	if(!isDefined(defuse))
		return;
	
	if(!isDefined(defuse.bots))
		defuse.bots = 0;
	
	origin = ( defuse.curorigin[0]+50, defuse.curorigin[1]+50, defuse.curorigin[2]+5 );
	
	//hang around the site if not in danger of losing
	if(defuse.bots > 1 && bombed + bombs.size != 2)
	{
		if(self HasScriptGoal())
			return;
		
		if(DistanceSquared(origin, self.origin) <= 1024*1024)
			return;
		
		self SetScriptGoal( origin, 256 );
		
		self thread bot_dem_go_defuse(defuse);
			
		if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
			self ClearScriptGoal();
		return;
	}
	
	self.bot_lock_goal = true;

	self SetScriptGoal( origin, 1 );
	self thread bot_inc_bots(defuse);
	self thread bot_dem_go_defuse(defuse);

	event = self waittill_any_return( "goal", "bad_path", "new_goal" );

	if (event != "new_goal")
		self ClearScriptGoal();
	
	if(event != "goal" || (defuse.label == "_b" && !level.bombBPlanted) || (defuse.label == "_a" && !level.bombAPlanted) || defuse IsInUse() || !self isTouching(defuse.trigger) || self InLastStand() || self HasThreat())
	{
		self.bot_lock_goal = false;
		return;
	}
	
	self SetScriptGoal( self.origin, 64 );
	
	self bot_use_bomb_thread(defuse);
	wait 1;
	
	self ClearScriptGoal();
	
	self.bot_lock_goal = false;
}

/*
	Bots play demo defenders
*/
bot_dem_defenders()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	if ( level.gametype != "dd" )
		return;
	
	if(self.team == game["attackers"])
		return;

	for ( ;; )
	{
		wait( randomintrange( 3, 5 ) );
		
		if ( self IsUsingRemote() || self.bot_lock_goal )
		{
			continue;
		}
		
		if(!isDefined(level.bombZones) || !level.bombZones.size)
			continue;

		self bot_dem_defenders_loop();
	}
}

/*
	Bots go defuse
*/
bot_dem_go_defuse(defuse)
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );

	for (;;)
	{
		wait 0.5;

		if (self isTouching(defuse.trigger))
			break;

		if ((defuse.label == "_b" && !level.bombBPlanted) || (defuse.label == "_a" && !level.bombAPlanted))
			break;
	}
	
	if((defuse.label == "_b" && !level.bombBPlanted) || (defuse.label == "_a" && !level.bombAPlanted))
		self notify("bad_path");
	else
		self notify("goal");
}

/*
	Bots go spawn kill
*/
bot_dem_defend_spawnkill()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");
	self endon( "goal" );
	self endon( "bad_path" );
	self endon( "new_goal" );

	for (;;)
	{
		wait 0.5;

		if (level.bombBPlanted || level.bombAPlanted)
			break;
	}
	
	self notify("bad_path");
}

/*
	Bots think to revive
*/
bot_think_revive()
{
}

/*
	Bots play the Global thermonuclear warfare
*/
bot_gtnw()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	if ( level.gametype != "gtnw" )
		return;

	for ( ;; )
	{
		wait( randomintrange( 3, 5 ) );
		
		if ( self IsUsingRemote() || self.bot_lock_goal )
		{
			continue;
		}

		if (!isDefined(level.nukeSite))
			continue;

		
	}
}

/*
	Bots play oneflag
*/
bot_oneflag()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	if ( level.gametype != "oneflag" )
		return;

	for ( ;; )
	{
		wait( randomintrange( 3, 5 ) );
		
		if ( self IsUsingRemote() || self.bot_lock_goal )
		{
			continue;
		}

		if (!isDefined(level.capZones) || !isDefined(level.teamFlags))
			continue;

		/*if(isDefined(level.capZones) && isDefined(level.teamFlags))
			{
				if(self.pers["team"] == game["attackers"])//attacking
				{
					if(isDefined(self.carryFlag))//has flag
					{
						self.bots_objDoing = "cap";
						self thread bots\talk::bots_oneflag_capFlag();
						self bots_goToLoc(level.capZones[self.team].trigger.origin, ::bots_nullFunc, 0, 0, 0);
						self.bots_objDoing = "none";
						self thread bots\talk::bots_oneflag_doneCap();
					}
					else//doesn't have flag
					{
						if(!isDefined(level.teamFlags[game["defenders"]].carrier))//no one has flag
						{
							self.bots_objDoing = "flag";
							self thread bots\talk::bots_oneflag_getFlag();
							self bots_goToLoc(level.teamFlags[game["defenders"]].trigger.origin, ::bots_oneFlagGet, 0, 0, 0);
							self.bots_objDoing = "none";
							self thread bots\talk::bots_oneflag_doneGetFlag();
						}
						else
						{
							if(self.bots_traitRandom)
							{
								self thread bots\talk::bots_oneflag_protectCarrier(level.teamFlags[game["defenders"]].carrier);
								self bots_goFollow(level.teamFlags[game["defenders"]].carrier, 30, false);
							}
							else
							{
								self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_nullFunc, 0, 0, 0);
							}
						}
					}
				}
				else//defending
				{
					if(isDefined(level.teamFlags[self.team].carrier))//some one has flag
					{
						if(self.bots_traitRandom < 2)
						{
							self thread bots\talk::bots_oneflag_killCarrier(level.teamFlags[self.team].carrier);//kill carrier
							self bots_goFollow(level.teamFlags[self.team].carrier, 30, false);
						}
						else
						{
							wps = bots_getWaypointsNear(level.capZones[game["attackers"]].trigger.origin, randomFloatRange(100,1000));
							wp = undefined;
							if(wps.size > 0)
							{
								wp = wps[randomint(wps.size)];
							}
							if(isDefined(wp))
							{
								self thread bots\talk::bots_oneflag_protectCapzone();//hang around cap zone
								
								self bots_goToLoc(level.waypoints[wp].origin, ::bots_defendOneFlagCap, 0, 0, 0);
							}
							else
							{
								self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_defendOneFlagCap, 0, 0, 0);
							}
						}
					}
					else
					{
						if(level.teamFlags[self.team] maps\mp\gametypes\_gameobjects::isHome())
						{
							wps = bots_getWaypointsNear(level.teamFlags[self.team].trigger.origin, randomFloatRange(100,1000));
							wp = undefined;//hang around flag area
							if(wps.size > 0)
							{
								wp = wps[randomint(wps.size)];
							}
							if(isDefined(wp))
							{
								self thread bots\talk::bots_oneflag_protectFlag();
								
								self bots_goToLoc(level.waypoints[wp].origin, ::bots_defendOneFlag, 0, 0, 0);
							}
							else
							{
								self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_defendOneFlag, 0, 0, 0);
							}
						}
						else
						{
							self.bots_objDoing = "flag";
							self thread bots\talk::bots_oneflag_returnFlag();//return flag
							self bots_campAtEnt(level.teamFlags[self.team].trigger, false, ::bots_oneFlagGetDefend, 0, 0, 0);
							self.bots_objDoing = "none";
							self thread bots\talk::bots_oneflag_returnFlagDone();
						}
					}
				}*/
	}
}

/*
	Bots play arena
*/
bot_arena()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	if ( level.gametype != "arena" )
		return;

	for ( ;; )
	{
		wait( randomintrange( 3, 5 ) );
		
		if ( self IsUsingRemote() || self.bot_lock_goal )
		{
			continue;
		}

		/*case "arena"://iw's hidden gametypes.
			if(isDefined(level.arenaFlag))
			{
				self.bots_objDoing = "flag";
				self thread bots\talk::bots_arena_capFlag();
				self bots_campAtEnt(level.arenaFlag.trigger, false, ::bots_nullFunc, 0, 0, 0);
				self.bots_objDoing = "none";
				self thread bots\talk::bots_arena_capFlagDone();
			}
			else
			{
				wps = bots_getWaypointsNear(level.bots_goalPoint.origin, level.bots_goalRad);
				wp = undefined;
				if(wps.size > 0)
				{
					wp = wps[randomint(wps.size)];
				}
				if(isDefined(wp) && self.bots_traitRandom != 3)
				{
					self bots_goToLoc(level.waypoints[wp].origin, ::bots_nullFunc, 0, 0, 0);
				}
				else
				{
					self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_nullFunc, 0, 0, 0);
				}
			}
		break;
		*/
	}
}

/*
	Bots play arena
*/
bot_vip()
{
	self endon( "death" );
	self endon( "disconnect" );
	level endon("game_ended");

	if ( level.gametype != "vip" )
		return;

	for ( ;; )
	{
		wait( randomintrange( 3, 5 ) );
		
		if ( self IsUsingRemote() || self.bot_lock_goal )
		{
			continue;
		}

		/*case "vip"://maybe used at gaming events. (ya right, this is not even finished)
			if(isDefined(level.extractionZone))
			{
				if(self.team == game["defenders"])
				{
					if(isDefined(self.isVip) && self.isVip)
					{
						if(!isDefined(level.extractionTime))
						{
							self.bots_objDoing = "vip";
							self thread bots\talk::bots_vip_extract();
							self bots_goToLoc(level.extractionZone.trigger.origin, ::bots_nullFunc, 0, 0, 0);
							if(distance(level.extractionZone.trigger.origin, self.origin) <= level.bots_useNear)
								level.extractionZone [[level.extractionZone.onUse]](self);
							
							self thread bots\talk::bots_vip_extractDone();
							self.bots_objDoing = "none";
						}
						else
						{
							wps = bots_getWaypointsNear(level.bots_goalPoint.origin, level.bots_goalRad);
							wp = undefined;
							if(wps.size > 0)
							{
								wp = wps[randomint(wps.size)];
							}
							if(isDefined(wp) && self.bots_traitRandom != 3)
							{
								self bots_goToLoc(level.waypoints[wp].origin, ::bots_nullFunc, 0, 0, 0);
							}
							else
							{
								self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_nullFunc, 0, 0, 0);
							}
						}
					}
					else
					{
						if(self.bots_traitRandom)
						{
							tarPlay = undefined;
							foreach(player in level.players)
							{
								if(!isDefined(player.isVip) || !player.isVip)
									continue;
								
								if(!bots_isReallyAlive(player))
									continue;
								
								tarPlay = player;
								break;
							}
							
							self thread bots\talk::bots_vip_protect(tarPlay);
							self bots_goFollow(tarPlay, 30, false);
						}
						else
						{
							wps = bots_getWaypointsNear(level.bots_goalPoint.origin, level.bots_goalRad);
							wp = undefined;
							if(wps.size > 0)
							{
								wp = wps[randomint(wps.size)];
							}
							if(isDefined(wp) && self.bots_traitRandom != 3)
							{
								self bots_goToLoc(level.waypoints[wp].origin, ::bots_nullFunc, 0, 0, 0);
							}
							else
							{
								self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_nullFunc, 0, 0, 0);
							}
						}
					}
				}
				else
				{
					tarPlay = undefined;
					foreach(player in level.players)
					{
						if(!isDefined(player.isVip) || !player.isVip)
							continue;
						
						if(!bots_isReallyAlive(player))
							continue;
						
						tarPlay = player;
						break;
					}
					
					if((!isDefined(level.extractionTime) || self.bots_traitRandom < 2) && isDefined(tarPlay))
					{
						self thread bots\talk::bots_vip_kill(tarPlay);
						self bots_goFollow(tarPlay, 30, false);
					}
					else
					{
						wps = bots_getWaypointsNear(level.extractionZone.trigger.origin, randomFloatRange(100,1000));
						wp = undefined;
						if(wps.size > 0)
						{
							wp = wps[randomint(wps.size)];
						}
						if(isDefined(wp) && self.bots_traitRandom != 3)
						{
							self thread bots\talk::bots_vip_hangaround();
							self bots_goToLoc(level.waypoints[wp].origin, ::bots_nullFunc, 0, 0, 0);
						}
						else
						{
							self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_nullFunc, 0, 0, 0);
						}
					}
				}
			}
		break;*/
	}
}