#include maps\mp\_utility; #include common_scripts\utility; main() { maps\mp\mp_afghan_precache::main(); maps\createart\mp_afghan_art::main(); maps\mp\mp_afghan_fx::main(); maps\mp\_explosive_barrels::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_afghan" ); setdvar( "compassmaxrange", "3000" ); ambientPlay( "ambient_mp_desert" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.2 ); setdvar( "r_lightGridContrast", 0 ); //thread killTrigger( (206, 2414, 257 - 120), 55, 100 ); }