#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { setDvarIfUninitialized( "g_inactivitySpectator", 0.0 ); level.inactivitySpectator = getDvarFloat("g_inactivitySpectator") * 1000; if (level.inactivitySpectator <= 0) return; thread watchPlayers(); } watchPlayers() { for(;;) { wait 1.5; theTime = getTime(); for (i = 0; i < level.players.size; i++) { player = level.players[i]; if (player.hasSpawned) continue; if (!isDefined(player.specTime)) { player.specTime = theTime; continue; } if ((theTime - player.specTime) < level.inactivitySpectator) continue; kick( player getEntityNumber(), "EXE_PLAYERKICKED_INACTIVE" ); } } }