// --- QUERY INFORMATION -------------------------------- set sv_hostname "^1Bot ^3War^5fare ^2- ^4Players vs bots ^724/7" // Please put a server host name here set sv_securityLevel "23" set sv_motd "^1Bot ^3War^5fare" // --- NETWORK OPTIMIZATION ----------------------------- set sv_maxRate "25000" set snaps "20" set sv_network_fps "50" set cl_maxpackets "30" set sv_voiceQuality "3" // Optional settings returned by query, server listings may use this sets _Admin "INeedGames" sets _Email "ineedbots@pbot.org" sets _Website "http://www.moddb.com/mods/bot-warfare" sets _Location "Canada - West" // --- NON-GAMEPLAY CONFIGURATION ----------------------- set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions set sv_reconnectlimit "3" // How many times you can try to reconnect set sv_sayName "^7Console" // name server-side 'say' commands show up as set sv_floodProtect "1" // Chat Spam Protection set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. set com_logFilter "1" // Removes ~95% of unneeded lines from the log. set sv_pure "0" // verifying cilent files set g_password "" // Password Protected Game. Leave blank if you want players to join set sv_allowClientConsole "0" // Enable or Disable players ability to access server commands set scr_game_objectiveStreaks "1" set rcon_password "qazqaz" // Password for rcon, empty = enabled set privateMatch_serverPassword "" // Game password, leave empty for a public game set sv_maxPing "0" // Maximum ping, any higher and players will get kicked set g_inactivity "180" // Time in seconds before a player gets kicked if not moving set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end set g_log "games_mp.log" // Name of the log file // --- BASE GAME CONFIGURATION -------------------------- set g_gametype "war" // Game type // war - Team Deathmatch // dm - Free-for-all // dom - Domination // koth - Headquarters // sab - Sabotage // sd - Search and Destroy // arena - Arena // dd - Demolition // ctf - Capture the Flag // oneflag - One-Flag CTF // gtnw - Global Thermo-Nuclear War // Uncomment below commands for hardcore mode //set g_hardcore "1" //set ui_hud_hardcore "1" //set scr_hardcore "1" //set scr_player_maxhealth "30" //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared //set scr_player_healthregentime "0" //set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. //set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). //set scr_game_deathpointloss "0"// Points Loss on death XP. //set scr_game_suicidepointloss "0"//points loss on suicide //set scr_team_teamkillpointloss "0"//point loss on tk //set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. set scr_thirdperson "0" // Third-person mode set scr_game_hardpoints "1" // Killstreaks, 1 = on set scr_game_perks "1" // Perks, obviously set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow set scr_diehard "0" // Die-hard mode set scr_player_forcerespawn "1" // Players respawn automatically after being fragged set scr_nukeTimer "10" // Timer when nuke goes off set scr_teambalance "0" // Enable or Disable auto balance. set scr_game_spectatetype "2" // Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide. set scr_player_sprinttime "4" // Sprint time, duration a player can run. //set scr_game_forceuav "0" //set scr_game_graceperiod "4" //set scr_game_killstreakdelay "0" //set scr_tispawndelay "0" //set scr_xpscale "1" // --- GAMETYPE CONFIGURATION --------------------------- ////////////////////////////////////////////////// // FREE FOR ALL GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dm_scorelimit "50000" // Score limit to win the game. set scr_dm_timelimit "30" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dm_numlives "0" // Number of lives per player 0 for unlimited. set scr_dm_promode "0" set scr_dm_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_dm_roundlimit "1" // Rounds per game. set scr_dm_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_war_scorelimit "100000" // Score limit to win the game. set scr_war_timelimit "30" // Duration in minutes for the game to end if the score limit isn't reached. set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_war_numlives "0" // Number of lives per player 0 for unlimited. set scr_war_promode "0" set scr_war_roundlimit "1" // Rounds per game. set scr_war_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // DOMINATION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dom_scorelimit "200" // Score limit to win the game. set scr_dom_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_dom_numlives "0" // Number of lives per player 0 for unlimited. set scr_dom_promode "0" set scr_dom_roundlimit "1" // Rounds per game set scr_dom_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // DEMOLITION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dd_scorelimit "2" // Score limit needed to win. set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dd_roundswitch "1" // Rounds before the teams switch the sides. set scr_dd_bombtimer "45" // Time the bomb takes to detonate. set scr_dd_defusetime "5" // Time taken to defuse the bomb. set scr_dd_extratime "3" set scr_dd_numlives "0" // Lives per player 0 for unlimited. set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds. set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners. set scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dd_promode "0" ////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sd_scorelimit "1" // Score limit required to win the game. set scr_sd_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_sd_waverespawndelay "0" // Delay for first respawn. set scr_sd_numlives "0" // Number of lives per player per game. set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. set scr_sd_winlimit "4" // amount of wins needed to win a round-based game set scr_sd_roundswitch "3" // after X rounds, switch sides set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. set scr_sd_defusetime "5" // Time taken to defuse the bomb. set scr_sd_multibomb "0" // allow multiple people to 'have the bomb' set scr_sd_planttime "500" set scr_sd_promode "0" ////////////////////////////////////////////////// // SABOTAGE GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sab_scorelimit "0" // Score limit to win the match. set scr_sab_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate. set scr_sab_defusetime "5" // Time taken to defuse the bomb. set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. set scr_sab_numlives "0" // Number of lives players get. set scr_sab_planttime "2.5" // Time taken to plant the bomb. set scr_sab_playerrespawndelay "7.5" // Time before respawn. set scr_sab_roundlimit "1" // Rounds per game. set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. set scr_sab_promode "0" ////////////////////////////////////////////////// // CAPTURE THE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_ctf_scorelimit "3" // Target score before the round ends. set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. set scr_ctf_roundlimit "1" // How many rounds match would last. set scr_ctf_roundswitch "1" // Rounds before the teams switch sides. set scr_ctf_waverespawndelay "10" ////////////////////////////////////////////////// // ONE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_oneflag_scorelimit "1" // Target score before the round ends. set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached. set scr_oneflag_numlives "0" // Number of lives per player 0 for unlimited. set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds. set scr_oneflag_roundlimit "1" // How many rounds match would last. set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides. set scr_oneflag_waverespawndelay "0" ////////////////////////////////////////////////// // HEADQUARTERS GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_koth_scorelimit "250" // Score limit to win the game. set scr_koth_timelimit "10" // Duration in minutes the game will continue if the score isn't reached. set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited. set scr_koth_playerrespawndelay "0" // Players respawn wait. set scr_koth_roundlimit "1" // Rounds to be played. set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. set scr_koth_winlimit "1" // rounds per game set scr_koth_waverespawndelay "0" // First respawn delay for each round. set koth_proMode "0" ////////////////////////////////////////////////// // ARENA GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_arena_scorelimit "1" // Score limit to win the game. set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached. set scr_arena_numlives "1" // Number of lives per game 0 for unlimited. set scr_arena_roundlimit "0" // Rounds to be played. set scr_arena_roundswitch "3" // Rounds before the teams switch sides. set scr_arena_winlimit "4" // rounds per game set scr_arena_promode "0" ////////////////////////////////////////////////// // GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_gtnw_scorelimit "100" // Score limit to win the game. set scr_gtnw_timelimit "6" // Duration in minutes the game will continue if the score isn't reached. set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited. set scr_gtnw_playerrespawndelay "0" // Players respawn wait. set scr_gtnw_roundlimit "1" // Rounds to be played. set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides. set scr_gtnw_waverespawndelay "0" // First respawn delay for each round. set scr_gtnw_winlimit "1" // rounds per game set scr_gtnw_promode "0" ////////////////////////////////////////////////// // AIRDROP CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for airdrop config // // by removing the // before each set dvar. // // // // Weight (1->1000) // // Selection is weighted random // // higher weights increase selection chance // ////////////////////////////////////////////////// // set scr_airdrop_ac130 "3" set scr_airdrop_ammo "15" // set scr_airdrop_counter_uav "15" set scr_airdrop_emp "2" // set scr_airdrop_harrier_airstrike "7" // set scr_airdrop_helicopter "7" // set scr_airdrop_helicopter_flares "5" // set scr_airdrop_helicopter_minigun "3" set scr_airdrop_nuke "1" // set scr_airdrop_precision_airstrike "11" // set scr_airdrop_predator_missile "12" // set scr_airdrop_sentry "12" // set scr_airdrop_stealth_airstrike "5" // set scr_airdrop_uav "17" ////////////////////////////////////////////////// // EMERGENCY AIRDROP CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for airdrop config // // by removing the // before each set dvar. // // // // Weight (1->1000) // // Selection is weighted random // // higher weights increase selection chance // ////////////////////////////////////////////////// // set scr_airdrop_mega_ac130 "2" // set scr_airdrop_mega_ammo "12" // set scr_airdrop_mega_counter_uav "16" set scr_airdrop_mega_emp "1" // set scr_airdrop_mega_harrier_airstrike "5" // set scr_airdrop_mega_helicopter "5" // set scr_airdrop_mega_helicopter_flares "3" // set scr_airdrop_mega_helicopter_minigun "2" // set scr_airdrop_mega_nuke "0" // set scr_airdrop_mega_precision_airstrike "10" // set scr_airdrop_mega_predator_missile "14" // set scr_airdrop_mega_sentry "16" // set scr_airdrop_mega_stealth_airstrike "3" // set scr_airdrop_mega_uav "12" // --- AUTOMATED ROTATION ------------------------------- set sv_mapRotation "map mp_terminal map mp_rust map mp_nuked map iw4_credits map mp_highrise map mp_nightshift map mp_subbase map mp_favela map mp_crash map mp_vacant map mp_boneyard map mp_killhouse" set sv_mapRotationCurrent "map mp_rust" set com_maxFps "0" set com_maxFrameTime "50" set bots_manage_add "0" set bots_manage_fill "9" set bots_manage_fill_mode "1" set bots_manage_fill_kick "1" set bots_manage_reset "0" set bots_team "axis" set bots_team_amount "0" set bots_team_force "1" set bots_team_mode "1" set bots_skill "1" set bots_skill_axis_hard "0" set bots_skill_axis_med "0" set bots_skill_allies_hard "0" set bots_skill_allies_med "0" set bots_play_talk "0.1" set bots_play_watchKillcam "0" set bots_loadout_remember "0" set bots_loadout_change "1" set bots_play_rageQuit "0" set bots_loadout_tube "1" set bots_loadout_shotgun "1" set bots_loadout_sniper "1" set bots_loadout_knife "1" set bots_loadout_nade "1" set bots_play_camp "1" set bots_play_obj "1" set bots_play_run "0" set bots_play_tdks "1" set bots_play_takeCare "1" set bots_loadout_killstreak "random" set bots_loadout "random" set bots_loadout_deathstreak "0" set bots_play_outOfMyWay "1" set bots_loadout_secondary "1" set bots_play_attack "1" set bots_play_aim "1" set bots_play_move "1" set bots_play_doStuck "1" set bots_loadout_nuke "1" set bots_loadout_riot "0" set bots_loadout_lastStand "0" set bots_play_destroyEq "1" set bots_play_fakeAnims "2" set bots_main_menu "1" set bots_main_GUIDs "" set bots_main "1" set bots_main_Names "" set bots_main_experience "-1" set bots_main_prestige "-1" set bots_main_debug "0" set bots_main_target "" set bots_main_title "" set bots_main_emblem "" set bots_play_throwback "1" set bots_loadout_akimbo "1" set bots_manage_fill_spec "1" set bots_play_footsounds "0" set bots_main_fun "0" set bots_main_target_host "1" set scr_allowDropWeaponOnCommand "0" set scr_allowClaymoreBounces "1" set scr_allowPickUpEquipment "1" set scr_allowDropWeaponOnDeath "1" set scr_extraTeamIcons "1" set scr_deleteNadeOnTeamChange "1" set scr_printDamage "1" set headshot_detach_head "1" set scr_extraDamageFeedback "1" set scr_disableKnife "0" set scr_intermission_time "30.0" set scr_forceKillcam "1" set scr_forceKillcam_winnersKill "0" set scr_disableTurret "0" set scr_failCam "1" set scr_voting "1" set scr_voting_maps "mp_terminal,mp_rust,mp_nuked,mp_shipment,mp_highrise,mp_nightshift,mp_subbase,mp_favela,mp_crash,mp_vacant,mp_boneyard" set scr_voting_time "26.0" set scr_voting_winTime "4.0" set scr_allow_intermission "0" set scr_voting_bots "1" set scr_nuke_increases_streak "0" set scr_allowSpecialist "1" set scr_allowStalkerPerk "1" set scr_allowViewKickPerk "1" set scr_allowArmorvestPerk "1" set scr_allowFPSBooster "1" set scr_nukeEndsGame "0" set scr_nukeKillsAll "0" set scr_empEffectsAll "0" set scr_usePVBHelper "axis" set scr_PVBHelperHardBotNukify "1" set scr_showHP "1" set scr_killstreaksRollOver "1"