2021-05-27 14:14:49 -06:00

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/*
_bot
Author: INeedGames
Date: 09/26/2020
The entry point and manager of the bots.
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
/*
Initiates the whole bot scripts.
*/
init()
{
level.bw_VERSION = "2.0.1";
if(getDvar("bots_main") == "")
setDvar("bots_main", true);
if (!getDvarInt("bots_main"))
return;
thread load_waypoints();
thread hook_callbacks();
if(getDvar("bots_main_GUIDs") == "")
setDvar("bots_main_GUIDs", "");//guids of players who will be given host powers, comma seperated
if(getDvar("bots_main_firstIsHost") == "")
setDvar("bots_main_firstIsHost", false);//first play to connect is a host
if(getDvar("bots_main_waitForHostTime") == "")
setDvar("bots_main_waitForHostTime", 10.0);//how long to wait to wait for the host player
if(getDvar("bots_manage_add") == "")
setDvar("bots_manage_add", 0);//amount of bots to add to the game
if(getDvar("bots_manage_fill") == "")
setDvar("bots_manage_fill", 0);//amount of bots to maintain
if(getDvar("bots_manage_fill_spec") == "")
setDvar("bots_manage_fill_spec", true);//to count for fill if player is on spec team
if(getDvar("bots_manage_fill_mode") == "")
setDvar("bots_manage_fill_mode", 0);//fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if(getDvar("bots_manage_fill_kick") == "")
setDvar("bots_manage_fill_kick", false);//kick bots if too many
if(getDvar("bots_team") == "")
setDvar("bots_team", "autoassign");//which team for bots to join
if(getDvar("bots_team_amount") == "")
setDvar("bots_team_amount", 0);//amount of bots on axis team
if(getDvar("bots_team_force") == "")
setDvar("bots_team_force", false);//force bots on team
if(getDvar("bots_team_mode") == "")
setDvar("bots_team_mode", 0);//counts just bots when 1
if(getDvar("bots_skill") == "")
setDvar("bots_skill", 0);//0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if(getDvar("bots_skill_axis_hard") == "")
setDvar("bots_skill_axis_hard", 0);//amount of hard bots on axis team
if(getDvar("bots_skill_axis_med") == "")
setDvar("bots_skill_axis_med", 0);
if(getDvar("bots_skill_allies_hard") == "")
setDvar("bots_skill_allies_hard", 0);
if(getDvar("bots_skill_allies_med") == "")
setDvar("bots_skill_allies_med", 0);
if(getDvar("bots_loadout_reasonable") == "")//filter out the bad 'guns' and perks
setDvar("bots_loadout_reasonable", false);
if(getDvar("bots_loadout_allow_op") == "")//allows jug, marty and laststand
setDvar("bots_loadout_allow_op", true);
if(getDvar("bots_loadout_rank") == "")// what rank the bots should be around, -1 is around the players, 0 is all random
setDvar("bots_loadout_rank", -1);
if(getDvar("bots_loadout_prestige") == "")// what pretige the bots will be, -1 is the players, -2 is random
setDvar("bots_loadout_prestige", -1);
if(getDvar("bots_play_move") == "")//bots move
setDvar("bots_play_move", true);
if(getDvar("bots_play_knife") == "")//bots knife
setDvar("bots_play_knife", true);
if(getDvar("bots_play_fire") == "")//bots fire
setDvar("bots_play_fire", true);
if(getDvar("bots_play_nade") == "")//bots grenade
setDvar("bots_play_nade", true);
if(getDvar("bots_play_take_carepackages") == "")//bots take carepackages
setDvar("bots_play_take_carepackages", true);
if(getDvar("bots_play_obj") == "")//bots play the obj
setDvar("bots_play_obj", true);
if(getDvar("bots_play_camp") == "")//bots camp and follow
setDvar("bots_play_camp", true);
if(getDvar("bots_play_jumpdrop") == "")//bots jump and dropshot
setDvar("bots_play_jumpdrop", true);
if(getDvar("bots_play_target_other") == "")//bot target non play ents (vehicles)
setDvar("bots_play_target_other", true);
if(getDvar("bots_play_killstreak") == "")//bot use killstreaks
setDvar("bots_play_killstreak", true);
if(getDvar("bots_play_ads") == "")//bot ads
setDvar("bots_play_ads", true);
if(!isDefined(game["botWarfare"]))
game["botWarfare"] = true;
level.defuseObject = undefined;
level.bots_smokeList = List();
level.bots_fragList = List();
level.bots_minSprintDistance = 315;
level.bots_minSprintDistance *= level.bots_minSprintDistance;
level.bots_minGrenadeDistance = 256;
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
level.bots_maxGrenadeDistance = 1024;
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
level.bots_maxKnifeDistance = 80;
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
level.bots_goalDistance = 27.5;
level.bots_goalDistance *= level.bots_goalDistance;
level.bots_noADSDistance = 200;
level.bots_noADSDistance *= level.bots_noADSDistance;
level.bots_maxShotgunDistance = 500;
level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
level.bots_listenDist = 100;
level.smokeRadius = 255;
level.bots = [];
level.bots_fullautoguns = [];
level.bots_fullautoguns["aa12"] = true;
level.bots_fullautoguns["ak47"] = true;
level.bots_fullautoguns["aug"] = true;
level.bots_fullautoguns["fn2000"] = true;
level.bots_fullautoguns["glock"] = true;
level.bots_fullautoguns["kriss"] = true;
level.bots_fullautoguns["m4"] = true;
level.bots_fullautoguns["m240"] = true;
level.bots_fullautoguns["masada"] = true;
level.bots_fullautoguns["mg4"] = true;
level.bots_fullautoguns["mp5k"] = true;
level.bots_fullautoguns["p90"] = true;
level.bots_fullautoguns["pp2000"] = true;
level.bots_fullautoguns["rpd"] = true;
level.bots_fullautoguns["sa80"] = true;
level.bots_fullautoguns["scar"] = true;
level.bots_fullautoguns["tavor"] = true;
level.bots_fullautoguns["tmp"] = true;
level.bots_fullautoguns["ump45"] = true;
level.bots_fullautoguns["uzi"] = true;
level.bots_fullautoguns["ac130"] = true;
level.bots_fullautoguns["heli"] = true;
level.bots_fullautoguns["ak47classic"] = true;
level.bots_fullautoguns["ak74u"] = true;
level.bots_fullautoguns["peacekeeper"] = true;
level thread fixGamemodes();
level thread onPlayerConnect();
level thread addNotifyOnAirdrops();
level thread watchScrabler();
level thread handleBots();
level thread maps\mp\bots\_bot_http::doVersionCheck();
}
/*
Starts the threads for bots.
*/
handleBots()
{
level thread teamBots();
level thread diffBots();
level addBots();
while(!level.intermission)
wait 0.05;
setDvar("bots_manage_add", getBotArray().size);
}
/*
The hook callback for when any player becomes damaged.
*/
onPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
{
if(self is_bot())
{
self maps\mp\bots\_bot_internal::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
self maps\mp\bots\_bot_script::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
}
self [[level.prevCallbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
}
/*
The hook callback when any player gets killed.
*/
onPlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
if(self is_bot())
{
self maps\mp\bots\_bot_internal::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
self maps\mp\bots\_bot_script::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
}
self [[level.prevCallbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
}
/*
Starts the callbacks.
*/
hook_callbacks()
{
level waittill( "prematch_over" ); // iw4madmin waits this long for some reason...
wait 0.05; // so we need to be one frame after it sets up its callbacks.
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
level.callbackPlayerDamage = ::onPlayerDamage;
level.prevCallbackPlayerKilled = level.callbackPlayerKilled;
level.callbackPlayerKilled = ::onPlayerKilled;
}
/*
Fixes gamemodes when level starts.
*/
fixGamemodes()
{
for(i=0;i<19;i++)
{
if(isDefined(level.bombZones) && level.gametype == "sd")
{
for(i = 0; i < level.bombZones.size; i++)
level.bombZones[i].onUse = ::onUsePlantObjectFix;
break;
}
if(isDefined(level.radios) && level.gametype == "koth")
{
level thread fixKoth();
break;
}
if (isDefined(level.bombZones) && level.gametype == "dd")
{
level thread fixDem();
break;
}
wait 0.05;
}
}
/*
Converts t5 dd to iw4
*/
fixDem()
{
for (;;)
{
level.bombAPlanted = level.aPlanted;
level.bombBPlanted = level.bPlanted;
for (i = 0; i < level.bombZones.size; i++)
{
bombzone = level.bombZones[i];
if (isDefined(bombzone.trigger.trigger_off))
bombzone.bombExploded = true;
else
bombzone.bombExploded = undefined;
}
wait 0.05;
}
}
/*
Fixes the king of the hill headquarters obj
*/
fixKoth()
{
level.radio = undefined;
for(;;)
{
wait 0.05;
if(!isDefined(level.radioObject))
{
continue;
}
for(i = level.radios.size - 1; i >= 0; i--)
{
if(level.radioObject != level.radios[i].gameobject)
continue;
level.radio = level.radios[i];
break;
}
while(isDefined(level.radioObject) && level.radio.gameobject == level.radioObject)
wait 0.05;
}
}
/*
Adds a notify when the airdrop is dropped
*/
addNotifyOnAirdrops_loop()
{
dropCrates = getEntArray( "care_package", "targetname" );
for (i = dropCrates.size - 1; i >= 0; i--)
{
airdrop = dropCrates[i];
if (!isDefined(airdrop.owner))
continue;
if (isDefined(airdrop.doingPhysics))
continue;
airdrop.doingPhysics = true;
airdrop thread doNotifyOnAirdrop();
}
}
/*
Adds a notify when the airdrop is dropped
*/
addNotifyOnAirdrops()
{
for (;;)
{
wait 1;
addNotifyOnAirdrops_loop();
}
}
/*
Does the notify
*/
doNotifyOnAirdrop()
{
self endon( "death" );
self waittill( "physics_finished" );
self.doingPhysics = false;
self.owner notify("crate_physics_done");
}
/*
Thread when any player connects. Starts the threads needed.
*/
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player.bot_isScrambled = false;
player thread onGrenadeFire();
player thread onWeaponFired();
player thread connected();
}
}
/*
Watches players with scrambler perk
*/
watchScrabler_loop()
{
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
player.bot_isScrambled = false;
}
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
if (!player _HasPerk("specialty_localjammer") || !isReallyAlive(player))
continue;
if (player isEMPed())
continue;
for ( h = level.players.size - 1; h >= 0; h-- )
{
player2 = level.players[h];
if (player2 == player)
continue;
if(level.teamBased && player2.team == player.team)
continue;
if (DistanceSquared(player2.origin, player.origin) > 256*256)
continue;
player2.bot_isScrambled = true;
}
}
}
/*
Watches players with scrambler perk
*/
watchScrabler()
{
for (;;)
{
wait 1;
watchScrabler_loop();
}
}
/*
When a bot disconnects.
*/
onDisconnect()
{
self waittill("disconnect");
level.bots = array_remove(level.bots, self);
}
/*
Called when a player connects.
*/
connected()
{
self endon("disconnect");
if (!isDefined(self.pers["bot_host"]))
self thread doHostCheck();
if(!self is_bot())
return;
if (!isDefined(self.pers["isBot"]))
{
// fast_restart occured...
self.pers["isBot"] = true;
}
if (!isDefined(self.pers["isBotWarfare"]))
{
self.pers["isBotWarfare"] = true;
self thread added();
}
self thread maps\mp\bots\_bot_internal::connected();
self thread maps\mp\bots\_bot_script::connected();
level.bots[level.bots.size] = self;
self thread onDisconnect();
level notify("bot_connected", self);
}
/*
When a bot gets added into the game.
*/
added()
{
self endon("disconnect");
self thread maps\mp\bots\_bot_internal::added();
self thread maps\mp\bots\_bot_script::added();
}
/*
Adds a bot to the game.
*/
add_bot()
{
bot = addtestclient();
if (isdefined(bot))
{
bot.pers["isBot"] = true;
bot.pers["isBotWarfare"] = true;
bot thread added();
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots_loop()
{
var_allies_hard = getDVarInt("bots_skill_allies_hard");
var_allies_med = getDVarInt("bots_skill_allies_med");
var_axis_hard = getDVarInt("bots_skill_axis_hard");
var_axis_med = getDVarInt("bots_skill_axis_med");
var_skill = getDvarInt("bots_skill");
allies_hard = 0;
allies_med = 0;
axis_hard = 0;
axis_med = 0;
if(var_skill == 8)
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(!player is_bot())
continue;
if(player.pers["team"] == "axis")
{
if(axis_hard < var_axis_hard)
{
axis_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if(axis_med < var_axis_med)
{
axis_med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
else if(player.pers["team"] == "allies")
{
if(allies_hard < var_allies_hard)
{
allies_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if(allies_med < var_allies_med)
{
allies_med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
}
}
else if (var_skill != 0 && var_skill != 9)
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!player is_bot())
continue;
player.pers["bots"]["skill"]["base"] = var_skill;
}
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots()
{
for(;;)
{
wait 1.5;
diffBots_loop();
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots_loop()
{
teamAmount = getDvarInt("bots_team_amount");
toTeam = getDvar("bots_team");
alliesbots = 0;
alliesplayers = 0;
axisbots = 0;
axisplayers = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(player is_bot())
{
if(player.pers["team"] == "allies")
alliesbots++;
else if(player.pers["team"] == "axis")
axisbots++;
}
else
{
if(player.pers["team"] == "allies")
alliesplayers++;
else if(player.pers["team"] == "axis")
axisplayers++;
}
}
allies = alliesbots;
axis = axisbots;
if(!getDvarInt("bots_team_mode"))
{
allies += alliesplayers;
axis += axisplayers;
}
if(toTeam != "custom")
{
if(getDvarInt("bots_team_force"))
{
if(toTeam == "autoassign")
{
if(abs(axis - allies) > 1)
{
toTeam = "axis";
if(axis > allies)
toTeam = "allies";
}
}
if(toTeam != "autoassign")
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(!player is_bot())
continue;
if(player.pers["team"] == toTeam)
continue;
if (toTeam == "allies")
player thread [[level.allies]]();
else if (toTeam == "axis")
player thread [[level.axis]]();
else
player thread [[level.spectator]]();
break;
}
}
}
}
else
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(!player is_bot())
continue;
if(player.pers["team"] == "axis")
{
if(axis > teamAmount)
{
player thread [[level.allies]]();
break;
}
}
else
{
if(axis < teamAmount)
{
player thread [[level.axis]]();
break;
}
else if(player.pers["team"] != "allies")
{
player thread [[level.allies]]();
break;
}
}
}
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots()
{
for(;;)
{
wait 1.5;
teamBots_loop();
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots_loop()
{
botsToAdd = GetDvarInt("bots_manage_add");
if(botsToAdd > 0)
{
SetDvar("bots_manage_add", 0);
if(botsToAdd > 64)
botsToAdd = 64;
for(; botsToAdd > 0; botsToAdd--)
{
level add_bot();
wait 0.25;
}
}
fillMode = getDVarInt("bots_manage_fill_mode");
if(fillMode == 2 || fillMode == 3)
setDvar("bots_manage_fill", getGoodMapAmount());
fillAmount = getDvarInt("bots_manage_fill");
players = 0;
bots = 0;
spec = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(player is_bot())
bots++;
else if(!isDefined(player.pers["team"]) || (player.pers["team"] != "axis" && player.pers["team"] != "allies"))
spec++;
else
players++;
}
if (!randomInt(999))
{
setDvar("testclients_doreload", true);
wait 0.1;
setDvar("testclients_doreload", false);
doExtraCheck();
}
if(fillMode == 4)
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(player is_bot())
continue;
if(!isDefined(player.pers["team"]))
continue;
if(player.pers["team"] == "axis")
axisplayers++;
else if(player.pers["team"] == "allies")
alliesplayers++;
}
result = fillAmount - abs(axisplayers - alliesplayers) + bots;
if (players == 0)
{
if(bots < fillAmount)
result = fillAmount-1;
else if (bots > fillAmount)
result = fillAmount+1;
else
result = fillAmount;
}
bots = result;
}
amount = bots;
if(fillMode == 0 || fillMode == 2)
amount += players;
if(getDVarInt("bots_manage_fill_spec"))
amount += spec;
if(amount < fillAmount)
setDvar("bots_manage_add", 1);
else if(amount > fillAmount && getDvarInt("bots_manage_fill_kick"))
{
tempBot = random(getBotArray());
if (isDefined(tempBot))
kick( tempBot getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots()
{
level endon("game_ended");
bot_wait_for_host();
for(;;)
{
wait 1.5;
addBots_loop();
}
}
/*
A thread for ALL players, will monitor and grenades thrown.
*/
onGrenadeFire()
{
self endon("disconnect");
for(;;)
{
self waittill ( "grenade_fire", grenade, weaponName );
if (!isDefined(grenade))
continue;
grenade.name = weaponName;
if(weaponName == "smoke_grenade_mp")
grenade thread AddToSmokeList();
else if (isSubStr(weaponName, "frag_"))
grenade thread AddToFragList(self);
}
}
/*
Adds a frag grenade to the list of all frags
*/
AddToFragList(who)
{
grenade = spawnstruct();
grenade.origin = self getOrigin();
grenade.velocity = (0, 0, 0);
grenade.grenade = self;
grenade.owner = who;
grenade.team = who.team;
grenade.throwback = undefined;
grenade thread thinkFrag();
level.bots_fragList ListAdd(grenade);
}
/*
Watches while the frag exists
*/
thinkFrag()
{
while(isDefined(self.grenade))
{
nowOrigin = self.grenade getOrigin();
self.velocity = (nowOrigin - self.origin)*20;
self.origin = nowOrigin;
wait 0.05;
}
level.bots_fragList ListRemove(self);
}
/*
Adds a smoke grenade to the list of smokes in the game. Used to prevent bots from seeing through smoke.
*/
AddToSmokeList()
{
grenade = spawnstruct();
grenade.origin = self getOrigin();
grenade.state = "moving";
grenade.grenade = self;
grenade thread thinkSmoke();
level.bots_smokeList ListAdd(grenade);
}
/*
The smoke grenade logic.
*/
thinkSmoke()
{
while(isDefined(self.grenade))
{
self.origin = self.grenade getOrigin();
self.state = "moving";
wait 0.05;
}
self.state = "smoking";
wait 11.5;
level.bots_smokeList ListRemove(self);
}
/*
A thread for ALL players when they fire.
*/
onWeaponFired()
{
self endon("disconnect");
self.bots_firing = false;
for(;;)
{
self waittill( "weapon_fired" );
self thread doFiringThread();
}
}
/*
Lets bot's know that the player is firing.
*/
doFiringThread()
{
self endon("disconnect");
self endon("weapon_fired");
self.bots_firing = true;
wait 1;
self.bots_firing = false;
}