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https://github.com/ineedbots/iw4_bot_warfare.git
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1526 lines
40 KiB
Plaintext
1526 lines
40 KiB
Plaintext
/*
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_killstreaks modded
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Author: INeedGames
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Date: 09/22/2020
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Adds killstreak rollover and killstreak HUD
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DVARS:
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- scr_killstreak_rollover <int>
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0 - (default) killstreaks do not rollover, only get one set of killstreaks
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1 - killstreaks rollover, earn killstreaks over again without dying
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2 - killstreaks rollover only with hardline pro
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- scr_maxKillstreakRollover <int>
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10 - (default) allow to rollover killstreaks <int> times.
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- scr_currentRolloverKillstreaksOnlyIncrease <bool>
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0 - (default) if only killstreaks from their current rollover will increase streak
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- scr_killstreak_mod <int>
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0 - (default) offsets all killstreaks reward costs by <int> amount
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- scr_killstreakHud <int>
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0 - (default) no HUD
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1 - use Puffiamo's killstreak HUD
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2 - use NoFate's MW3 killstreak HUD
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- scr_killstreak_print <int>
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0 - (default) none
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1 - enables the CoD4 (10 Kill Streak!) messages
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2 - adds exp rewards for each 5 kills
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- scr_specialist <bool>
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false - (default) enable specialist from mw3, a player must only have the nuke selected as their killstreak
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- scr_specialist_perks1 <string>
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- perks that appear in the first slot (2 killstreak) of specialist
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- scr_specialist_perks2 <string>
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- perks that appear in the second slot (4 killstreak) of specialist
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- scr_specialist_perks3 <string>
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- perks that appear in the third slot (6 killstreak) of specialist
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Thanks: H3X1C, Emosewaj, NoFate, Puffiamo, Intricate
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*/
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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KILLSTREAK_STRING_TABLE = "mp/killstreakTable.csv";
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init()
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{
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// &&1 Kill Streak!
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precacheString( &"MP_KILLSTREAK_N" );
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precacheString( &"MP_NUKE_ALREADY_INBOUND" );
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precacheString( &"MP_UNAVILABLE_IN_LASTSTAND" );
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precacheString( &"MP_UNAVAILABLE_WHEN_EMP" );
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precacheString( &"MP_UNAVAILABLE_USING_TURRET" );
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precacheString( &"MP_UNAVAILABLE_WHEN_INCAP" );
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precacheString( &"MP_HELI_IN_QUEUE" );
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initKillstreakData();
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level.killstreakFuncs = [];
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level.killstreakSetupFuncs = [];
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level.killstreakWeapons = [];
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thread maps\mp\killstreaks\_ac130::init();
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thread maps\mp\killstreaks\_remotemissile::init();
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thread maps\mp\killstreaks\_uav::init();
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thread maps\mp\killstreaks\_airstrike::init();
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thread maps\mp\killstreaks\_airdrop::init();
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thread maps\mp\killstreaks\_helicopter::init();
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thread maps\mp\killstreaks\_autosentry::init();
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thread maps\mp\killstreaks\_tank::init();
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thread maps\mp\killstreaks\_emp::init();
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thread maps\mp\killstreaks\_nuke::init();
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level.killstreakRoundDelay = getIntProperty( "scr_game_killstreakdelay", 8 );
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setDvarIfUninitialized( "scr_killstreak_rollover", false );
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setDvarIfUninitialized( "scr_currentRolloverKillstreaksOnlyIncrease", false );
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setDvarIfUninitialized( "scr_maxKillstreakRollover", 10 );
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setDvarIfUninitialized( "scr_killstreakHud", false );
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setDvarIfUninitialized( "scr_killstreak_mod", 0 );
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setDvarIfUninitialized( "scr_killstreak_print", false );
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setDvarIfUninitialized( "scr_specialist", false );
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setDvarIfUninitialized( "scr_specialist_perks1", "specialty_scavenger,specialty_fastreload,specialty_marathon" );
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setDvarIfUninitialized( "scr_specialist_perks2", "specialty_bulletdamage,specialty_lightweight,specialty_coldblooded,specialty_explosivedamage,specialty_hardline" );
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setDvarIfUninitialized( "scr_specialist_perks3", "specialty_bulletaccuracy,specialty_heartbreaker,specialty_detectexplosive,specialty_extendedmelee,specialty_localjammer" );
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level.killstreaksRollOver = getDvarInt("scr_killstreak_rollover");
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level.maxKillstreakRollover = getDvarInt("scr_maxKillstreakRollover");
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level.rolloverKillstreaksOnlyIncrease = getDvarInt("scr_currentRolloverKillstreaksOnlyIncrease");
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level.killstreakHud = getDvarInt("scr_killstreakHud");
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level.killStreakMod = getDvarInt( "scr_killstreak_mod" );
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level.killstreakPrint = getDvarInt( "scr_killstreak_print" );
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level.allowSpecialist = getDvarInt( "scr_specialist" );
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level.specialistPerk1 = getDvar("scr_specialist_perks1");
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level.specialistPerk2 = getDvar("scr_specialist_perks2");
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level.specialistPerk3 = getDvar("scr_specialist_perks3");
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level.specialistData = [];
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if (level.allowSpecialist)
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{
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initSpecialist();
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}
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level thread onPlayerConnect();
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}
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initKillstreakData()
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{
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for ( i = 1; true; i++ )
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{
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retVal = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
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if ( !isDefined( retVal ) || retVal == "" )
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break;
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streakRef = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
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assert( streakRef != "" );
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streakUseHint = tableLookupIString( KILLSTREAK_STRING_TABLE, 0, i, 6 );
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assert( streakUseHint != &"" );
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precacheString( streakUseHint );
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streakEarnDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 8 );
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assert( streakEarnDialog != "" );
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game[ "dialog" ][ streakRef ] = streakEarnDialog;
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streakAlliesUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 9 );
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assert( streakAlliesUseDialog != "" );
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game[ "dialog" ][ "allies_friendly_" + streakRef + "_inbound" ] = "use_" + streakAlliesUseDialog;
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game[ "dialog" ][ "allies_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAlliesUseDialog;
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streakAxisUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 10 );
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assert( streakAxisUseDialog != "" );
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game[ "dialog" ][ "axis_friendly_" + streakRef + "_inbound" ] = "use_" + streakAxisUseDialog;
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game[ "dialog" ][ "axis_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAxisUseDialog;
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streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 12 );
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precacheItem( streakWeapon );
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streakPoints = int( tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 13 ) );
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assert( streakPoints != 0 );
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maps\mp\gametypes\_rank::registerScoreInfo( "killstreak_" + streakRef, streakPoints );
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streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 14 );
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precacheShader( streakShader );
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streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 15 );
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if ( streakShader != "" )
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precacheShader( streakShader );
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}
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}
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onPlayerConnect()
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{
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for ( ;; )
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{
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level waittill( "connected", player );
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if( !isDefined ( player.pers[ "killstreaks" ] ) )
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player.pers[ "killstreaks" ] = [];
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if( !isDefined ( player.pers[ "kID" ] ) )
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player.pers[ "kID" ] = 10;
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if( !isDefined ( player.pers[ "kIDs_valid" ] ) )
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player.pers[ "kIDs_valid" ] = [];
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player.lifeId = 0;
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if ( isDefined( player.pers["deaths"] ) )
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player.lifeId = player.pers["deaths"];
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player VisionSetMissilecamForPlayer( game["thermal_vision"] );
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player thread onPlayerSpawned();
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player thread onPlayerChangeKit();
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}
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}
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onPlayerSpawned()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "spawned_player" );
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self thread killstreakUseWaiter();
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self thread waitForChangeTeam();
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self giveOwnedKillstreakItem( true );
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}
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}
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onPlayerChangeKit()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "changed_kit" );
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self giveOwnedKillstreakItem();
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self startSpecialist();
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self startKSHud();
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if (level.killstreakPrint)
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self thread watchNotifyKSMessage();
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}
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}
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waitForChangeTeam()
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{
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self endon ( "disconnect" );
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self notify ( "waitForChangeTeam" );
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self endon ( "waitForChangeTeam" );
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for ( ;; )
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{
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self waittill ( "joined_team" );
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clearKillstreaks();
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self clearUsingRemote();
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}
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}
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isRideKillstreak( streakName )
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{
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switch( streakName )
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{
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case "helicopter_minigun":
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case "helicopter_mk19":
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case "ac130":
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case "predator_missile":
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return true;
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default:
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return false;
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}
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}
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isCarryKillstreak( streakName )
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{
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switch( streakName )
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{
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case "sentry":
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case "sentry_gl":
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return true;
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default:
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return false;
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}
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}
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deadlyKillstreak( streakName )
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{
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switch ( streakName )
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{
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case "predator_missile":
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case "precision_airstrike":
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case "harrier_airstrike":
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//case "helicopter":
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//case "helicopter_flares":
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case "stealth_airstrike":
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//case "helicopter_minigun":
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case "ac130":
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return true;
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}
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return false;
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}
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killstreakUsePressed()
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{
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streakName = self.pers["killstreaks"][0].streakName;
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lifeId = self.pers["killstreaks"][0].lifeId;
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isEarned = self.pers["killstreaks"][0].earned;
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awardXp = self.pers["killstreaks"][0].awardXp;
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kID = self.pers["killstreaks"][0].kID;
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assert( isDefined( streakName ) );
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assert( isDefined( level.killstreakFuncs[ streakName ] ) );
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if ( !self isOnGround() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
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return ( false );
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if ( self isUsingRemote() )
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return ( false );
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if ( isDefined( self.selectingLocation ) )
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return ( false );
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if ( deadlyKillstreak( streakName ) && level.killstreakRoundDelay && getGametypeNumLives() )
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{
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if ( level.gracePeriod - level.inGracePeriod < level.killstreakRoundDelay )
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{
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self iPrintLnBold( &"MP_UNAVAILABLE_FOR_N", (level.killstreakRoundDelay - (level.gracePeriod - level.inGracePeriod)) );
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return ( false );
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}
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}
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if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
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{
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self iPrintLnBold( &"MP_UNAVAILABLE_WHEN_EMP" );
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return ( false );
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}
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if ( self IsUsingTurret() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
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{
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self iPrintLnBold( &"MP_UNAVAILABLE_USING_TURRET" );
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return ( false );
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}
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if ( isDefined( self.lastStand ) && isRideKillstreak( streakName ) )
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{
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self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
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return ( false );
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}
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if ( !self isWeaponEnabled() )
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return ( false );
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if ( streakName == "airdrop" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop_mega" )
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{
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if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId, kID ) )
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return ( false );
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}
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else
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{
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if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId ) )
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return ( false );
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}
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self usedKillstreak( streakName, awardXp );
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self shuffleKillStreaksFILO( streakName, kID );
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self giveOwnedKillstreakItem();
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return ( true );
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}
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//this overwrites killstreak at index 0 and decrements all other killstreaks (FCLS style)
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shuffleKillStreaksFILO( streakName, kID )
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{
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self _setActionSlot( 4, "" );
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arraySize = self.pers["killstreaks"].size;
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streakIndex = -1;
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for ( i = 0; i < arraySize; i++ )
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{
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if ( self.pers["killstreaks"][i].streakName != streakName )
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continue;
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if ( isDefined( kID ) && self.pers["killstreaks"][i].kID != kID )
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continue;
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streakIndex = i;
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break;
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}
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assert( streakIndex >= 0 );
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self.pers["killstreaks"][streakIndex] = undefined;
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for( i = streakIndex + 1; i < arraySize; i++ )
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{
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if ( i == arraySize - 1 )
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{
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self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
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self.pers["killstreaks"][i] = undefined;
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}
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else
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{
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self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
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}
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}
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}
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usedKillstreak( streakName, awardXp )
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{
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self playLocalSound( "weap_c4detpack_trigger_plr" );
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if ( awardXp )
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self thread [[ level.onXPEvent ]]( "killstreak_" + streakName );
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self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
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awardref = maps\mp\_awards::getKillstreakAwardRef( streakName );
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if ( isDefined( awardref ) )
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self thread incPlayerStat( awardref, 1 );
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team = self.team;
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if ( level.teamBased )
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{
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thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
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if ( getKillstreakInformEnemy( streakName ) )
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thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
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}
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else
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{
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self thread leaderDialogOnPlayer( team + "_friendly_" + streakName + "_inbound" );
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if ( getKillstreakInformEnemy( streakName ) )
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{
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excludeList[0] = self;
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thread leaderDialog( team + "_enemy_" + streakName + "_inbound", undefined, undefined, excludeList );
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}
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}
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}
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clearKillstreaks()
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{
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foreach ( index, streakStruct in self.pers["killstreaks"] )
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self.pers["killstreaks"][index] = undefined;
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}
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getFirstPrimaryWeapon()
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{
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weaponsList = self getWeaponsListPrimaries();
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assert ( isDefined( weaponsList[0] ) );
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assert ( !isKillstreakWeapon( weaponsList[0] ) );
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if ( weaponsList[0] == "onemanarmy_mp" )
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{
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assert ( isDefined( weaponsList[1] ) );
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assert ( !isKillstreakWeapon( weaponsList[1] ) );
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return weaponsList[1];
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}
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return weaponsList[0];
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}
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killstreakUseWaiter()
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{
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self endon( "disconnect" );
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self endon( "finish_death" );
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level endon( "game_ended" );
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self.lastKillStreak = 0;
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if ( !isDefined( self.pers["lastEarnedStreak"] ) )
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self.pers["lastEarnedStreak"] = undefined;
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self thread finishDeathWaiter();
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for ( ;; )
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{
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self waittill ( "weapon_change", newWeapon );
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if ( !isAlive( self ) )
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continue;
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if ( !isDefined( self.pers["killstreaks"][0] ) )
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continue;
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if ( newWeapon != getKillstreakWeapon( self.pers["killstreaks"][0].streakName ) )
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continue;
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waittillframeend;
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streakName = self.pers["killstreaks"][0].streakName;
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result = self killstreakUsePressed();
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//no force switching weapon for ridable killstreaks
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if ( !isRideKillstreak( streakName ) || !result )
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{
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if ( !self hasWeapon( self getLastWeapon() ) )
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self switchToWeapon( self getFirstPrimaryWeapon() );
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else
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self switchToWeapon( self getLastWeapon() );
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}
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// give time to switch to the near weapon; when the weapon is none (such as during a "disableWeapon()" period
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// re-enabling the weapon immediately does a "weapon_change" to the killstreak weapon we just used. In the case that
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// we have two of that killstreak, it immediately uses the second one
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if ( self getCurrentWeapon() == "none" )
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{
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while ( self getCurrentWeapon() == "none" )
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wait ( 0.05 );
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waittillframeend;
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}
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}
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}
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finishDeathWaiter()
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{
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self endon ( "disconnect" );
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level endon ( "game_ended" );
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self waittill ( "death" );
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wait ( 0.05 );
|
|
self notify ( "finish_death" );
|
|
self.pers["lastEarnedStreak"] = undefined;
|
|
}
|
|
|
|
|
|
checkKillstreakReward( streakCount )
|
|
{
|
|
self notify( "got_killstreak", streakCount );
|
|
|
|
maxVal = 0;
|
|
killStreaks = [];
|
|
foreach ( streakVal, streakName in self.killStreaks )
|
|
{
|
|
killStreaks[streakName] = streakVal;
|
|
if ( streakVal > maxVal )
|
|
maxVal = streakVal;
|
|
}
|
|
|
|
foreach ( streakVal, streakName in self.killStreaks )
|
|
{
|
|
actualVal = streakVal + level.killStreakMod;
|
|
curRollover = 0;
|
|
|
|
if ( actualVal > streakCount )
|
|
break;
|
|
|
|
if ( isDefined( self.pers["lastEarnedStreak"] ) && killStreaks[streakName] <= killStreaks[self.pers["lastEarnedStreak"]] )
|
|
continue;
|
|
|
|
if ( isSubStr( streakName, "-rollover" ) )
|
|
{
|
|
if (!level.killstreaksRollover || (level.killstreaksRollover == 2 && !self _hasPerk("specialty_rollover")))
|
|
continue;
|
|
else
|
|
{
|
|
curRollover = int(strtok(strtok(streakName, "-")[1], "rollover")[0]);
|
|
if (curRollover > level.maxKillstreakRollover)
|
|
continue;
|
|
|
|
if ( isDefined( game["defcon"] ) && game["defcon"] > 2 )
|
|
{
|
|
self.pers["lastEarnedStreak"] = streakName;
|
|
continue;
|
|
}
|
|
|
|
useStreakName = strTok( streakName, "-" )[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
useStreakName = streakName;
|
|
}
|
|
|
|
if ( self tryGiveKillstreak( useStreakName, int(max( actualVal, streakCount )), curRollover ) )
|
|
{
|
|
self thread killstreakEarned( useStreakName );
|
|
self.pers["lastEarnedStreak"] = streakName;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
killstreakEarned( streakName )
|
|
{
|
|
if ( self getPlayerData( "killstreaks", 0 ) == streakName )
|
|
{
|
|
self.firstKillstreakEarned = getTime();
|
|
}
|
|
else if ( self getPlayerData( "killstreaks", 2 ) == streakName && isDefined( self.firstKillstreakEarned ) )
|
|
{
|
|
if ( getTime() - self.firstKillstreakEarned < 20000 )
|
|
self thread maps\mp\gametypes\_missions::genericChallenge( "wargasm" );
|
|
}
|
|
}
|
|
|
|
|
|
rewardNotify( streakName, streakVal )
|
|
{
|
|
self endon( "disconnect" );
|
|
data = level.specialistData[streakName];
|
|
|
|
if (isDefined(data))
|
|
{
|
|
perk = streakName;
|
|
name = data.name;
|
|
description = data.description;
|
|
shader = data.shader;
|
|
|
|
proPerk = tablelookup( "mp/perktable.csv", 1, perk, 8 );
|
|
hasProPerk = self isItemUnlocked(proPerk);
|
|
|
|
if (hasProPerk)
|
|
shader = data.shader_pro;
|
|
|
|
notifyData = spawnStruct();
|
|
|
|
notifyData.glowColor = getGoodColor();
|
|
notifyData.hideWhenInMenu = false;
|
|
notifyData.titleText = name;
|
|
notifyData.notifyText = description;
|
|
notifyData.iconName = shader;
|
|
notifyData.sound = "mp_bonus_start";
|
|
|
|
if (perk == "specialty_onemanarmy")
|
|
{
|
|
notifyData.titleText = "Specialist Bonus";
|
|
notifyData.notifyText = "Received all Perks!";
|
|
}
|
|
|
|
self maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
|
|
return;
|
|
}
|
|
|
|
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( streakName, streakVal );
|
|
}
|
|
|
|
|
|
tryGiveKillstreak( streakName, streakVal, curRollover )
|
|
{
|
|
level notify ( "gave_killstreak", streakName );
|
|
|
|
if ( !level.gameEnded )
|
|
self thread rewardNotify( streakName, streakVal );
|
|
|
|
self giveKillstreak( streakName, streakVal, true, self, curRollover );
|
|
return true;
|
|
}
|
|
|
|
|
|
giveKillstreak( streakName, isEarned, awardXp, owner, curRollover )
|
|
{
|
|
self endon ( "disconnect" );
|
|
|
|
weapon = getKillstreakWeapon( streakName );
|
|
|
|
self giveKillstreakWeapon( weapon );
|
|
|
|
// shuffle existing killstreaks up a notch
|
|
for( i = self.pers["killstreaks"].size; i >= 0; i-- )
|
|
self.pers["killstreaks"][i + 1] = self.pers["killstreaks"][i];
|
|
|
|
self.pers["killstreaks"][0] = spawnStruct();
|
|
self.pers["killstreaks"][0].streakName = streakName;
|
|
self.pers["killstreaks"][0].earned = isDefined( isEarned ) && isEarned;
|
|
self.pers["killstreaks"][0].awardxp = isDefined( awardXp ) && awardXp;
|
|
self.pers["killstreaks"][0].owner = owner;
|
|
|
|
self.pers["killstreaks"][0].kID = self.pers["kID"];
|
|
self.pers["kIDs_valid"][self.pers["kID"]] = true;
|
|
|
|
self.pers["kID"]++;
|
|
|
|
toLifeId = self.pers["deaths"];
|
|
if (level.rolloverKillstreaksOnlyIncrease && isDefined(curRollover) && curRollover > 0)
|
|
{
|
|
if (curRollover == 1)
|
|
toLifeId += 0.75;
|
|
else
|
|
toLifeId += 1/curRollover;
|
|
}
|
|
|
|
if ( !self.pers["killstreaks"][0].earned )
|
|
self.pers["killstreaks"][0].lifeId = -1;
|
|
else
|
|
self.pers["killstreaks"][0].lifeId = toLifeId;
|
|
|
|
// probably obsolete unless we bring back the autoshotty
|
|
if ( isdefined( level.killstreakSetupFuncs[ streakName ] ) )
|
|
self [[ level.killstreakSetupFuncs[ streakName ] ]]( streakName );
|
|
|
|
if ( isDefined( isEarned ) && isEarned && isDefined( awardXp ) && awardXp )
|
|
self notify( "received_earned_killstreak" );
|
|
}
|
|
|
|
|
|
giveKillstreakWeapon( weapon )
|
|
{
|
|
weaponList = self getWeaponsListItems();
|
|
|
|
foreach ( item in weaponList )
|
|
{
|
|
if ( !isSubStr( item, "killstreak" ) )
|
|
continue;
|
|
|
|
if ( self getCurrentWeapon() == item )
|
|
continue;
|
|
|
|
self takeWeapon( item );
|
|
}
|
|
|
|
self _giveWeapon( weapon, 0 );
|
|
self _setActionSlot( 4, "weapon", weapon );
|
|
}
|
|
|
|
|
|
getStreakCost( streakName )
|
|
{
|
|
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 4 ) );
|
|
}
|
|
|
|
|
|
getKillstreakHint( streakName )
|
|
{
|
|
return tableLookupIString( KILLSTREAK_STRING_TABLE, 1, streakName, 6 );
|
|
}
|
|
|
|
|
|
getKillstreakInformEnemy( streakName )
|
|
{
|
|
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 11 ) );
|
|
}
|
|
|
|
|
|
getKillstreakSound( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 7 );
|
|
}
|
|
|
|
|
|
getKillstreakDialog( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 8 );
|
|
}
|
|
|
|
|
|
getKillstreakWeapon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 12 );
|
|
}
|
|
|
|
getKillstreakIcon( streakName )
|
|
{
|
|
data = level.specialistData[streakName];
|
|
if (isDefined(data))
|
|
{
|
|
perk = streakName;
|
|
shader = data.shader;
|
|
proPerk = tablelookup( "mp/perktable.csv", 1, perk, 8 );
|
|
hasProPerk = self isItemUnlocked(proPerk);
|
|
|
|
if (hasProPerk)
|
|
shader = data.shader_pro;
|
|
|
|
return shader;
|
|
}
|
|
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 14 );
|
|
}
|
|
|
|
getKillstreakCrateIcon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 15 );
|
|
}
|
|
|
|
|
|
giveOwnedKillstreakItem( skipDialog )
|
|
{
|
|
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
|
return;
|
|
|
|
streakName = self.pers["killstreaks"][0].streakName;
|
|
|
|
weapon = getKillstreakWeapon( streakName );
|
|
self giveKillstreakWeapon( weapon );
|
|
|
|
if ( !isDefined( skipDialog ) && !level.inGracePeriod )
|
|
self leaderDialogOnPlayer( streakName, "killstreak_earned" );
|
|
}
|
|
|
|
|
|
initRideKillstreak()
|
|
{
|
|
self _disableUsability();
|
|
result = self initRideKillstreak_internal();
|
|
|
|
if ( isDefined( self ) )
|
|
self _enableUsability();
|
|
|
|
return result;
|
|
}
|
|
|
|
initRideKillstreak_internal()
|
|
{
|
|
laptopWait = self waittill_any_timeout( 1.0, "disconnect", "death", "weapon_switch_started" );
|
|
|
|
if ( laptopWait == "weapon_switch_started" )
|
|
return ( "fail" );
|
|
|
|
if ( !isAlive( self ) )
|
|
return "fail";
|
|
|
|
if ( laptopWait == "disconnect" || laptopWait == "death" )
|
|
{
|
|
if ( laptopWait == "disconnect" )
|
|
return ( "disconnect" );
|
|
|
|
if ( self.team == "spectator" )
|
|
return "fail";
|
|
|
|
return ( "success" );
|
|
}
|
|
|
|
if ( self isEMPed() || self isNuked() )
|
|
{
|
|
return ( "fail" );
|
|
}
|
|
|
|
self VisionSetNakedForPlayer( "black_bw", 0.75 );
|
|
blackOutWait = self waittill_any_timeout( 0.80, "disconnect", "death" );
|
|
|
|
if ( blackOutWait != "disconnect" )
|
|
{
|
|
self thread clearRideIntro( 1.0 );
|
|
|
|
if ( self.team == "spectator" )
|
|
return "fail";
|
|
}
|
|
|
|
if ( !isAlive( self ) )
|
|
return "fail";
|
|
|
|
if ( self isEMPed() || self isNuked() )
|
|
return "fail";
|
|
|
|
if ( blackOutWait == "disconnect" )
|
|
return ( "disconnect" );
|
|
else
|
|
return ( "success" );
|
|
}
|
|
|
|
|
|
clearRideIntro( delay )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
if ( isDefined( delay ) )
|
|
wait( delay );
|
|
|
|
//self freezeControlsWrapper( false );
|
|
|
|
self VisionSetNakedForPlayer( getMapVision(), 0 );
|
|
}
|
|
|
|
destroyOnEvents(elem)
|
|
{
|
|
self waittill_either("disconnect", "start_killstreak_hud");
|
|
elem destroy();
|
|
}
|
|
|
|
initKillstreakHud(inity)
|
|
{
|
|
self endon( "disconnect" );
|
|
self notify( "start_killstreak_hud" );
|
|
self endon( "start_killstreak_hud" );
|
|
|
|
streakVals = GetArrayKeys(self.killStreaks);
|
|
|
|
self.killStreakHudElems = [];
|
|
|
|
// the killstreak counter
|
|
index = self.killStreakHudElems.size;
|
|
self.killStreakHudElems[index] = self createFontString( "objective", 2 );
|
|
self.killStreakHudElems[index].foreground = false;
|
|
self.killStreakHudElems[index].hideWhenInMenu = true;
|
|
self.killStreakHudElems[index].fontScale = 0.60;
|
|
self.killStreakHudElems[index].font = "hudbig";
|
|
self.killStreakHudElems[index].alpha = 1;
|
|
self.killStreakHudElems[index].glow = 1;
|
|
self.killStreakHudElems[index].glowColor = ( 0, 0, 1 );
|
|
self.killStreakHudElems[index].glowAlpha = 1;
|
|
self.killStreakHudElems[index].color = ( 1.0, 1.0, 1.0 );
|
|
self thread destroyOnEvents(self.killStreakHudElems[index]);
|
|
highestStreak = -1;
|
|
|
|
for (i = 0; i < streakVals.size; i++)
|
|
{
|
|
streakVal = streakVals[i];
|
|
streakName = self.killStreaks[streakVal];
|
|
|
|
if (isSubStr(streakName, "-rollover"))
|
|
continue;
|
|
|
|
streakShader = getKillstreakIcon( streakName );
|
|
streakCost = streakVal;
|
|
|
|
// each killstreak icon
|
|
index = self.killStreakHudElems.size;
|
|
self.killStreakHudElems[index] = self createFontString( "objective", 2 );
|
|
self.killStreakHudElems[index].foreground = false;
|
|
self.killStreakHudElems[index].hideWhenInMenu = true;
|
|
self.killStreakHudElems[index].fontScale = 0.60;
|
|
self.killStreakHudElems[index].font = "hudbig";
|
|
self.killStreakHudElems[index].glow = 1;
|
|
self.killStreakHudElems[index].glowColor = ( 0, 0, 1 );
|
|
self.killStreakHudElems[index].glowAlpha = 1;
|
|
self.killStreakHudElems[index].color = ( 1.0, 1.0, 1.0 );
|
|
self.killStreakHudElems[index] setPoint( "RIGHT", "RIGHT", 0, inity - 25 * i );
|
|
self.killStreakHudElems[index] setShader( streakShader, 20, 20 );
|
|
self.killStreakHudElems[index].ks_cost = streakCost;
|
|
self.killStreakHudElems[index].ks_name = streakName;
|
|
self thread destroyOnEvents(self.killStreakHudElems[index]);
|
|
|
|
if (streakCost > highestStreak)
|
|
highestStreak = streakCost;
|
|
}
|
|
|
|
for(first=true;;)
|
|
{
|
|
if (first)
|
|
first = false;
|
|
else
|
|
self waittill( "killed_enemy" );
|
|
|
|
curStreak = self.pers["cur_kill_streak"];
|
|
timesRolledOver = int(curStreak / highestStreak);
|
|
if (level.killstreaksRollover == 1 || (level.killstreaksRollover == 2 && self _hasPerk("specialty_rollover")))
|
|
curStreak %= highestStreak;
|
|
|
|
if (timesRolledOver > level.maxKillstreakRollover)
|
|
curStreak = highestStreak;
|
|
|
|
isUnderAStreak = false;
|
|
|
|
for (i = self.killStreakHudElems.size - 1; i >= 1; i--)
|
|
{
|
|
streakElem = self.killStreakHudElems[i];
|
|
if (curStreak >= streakElem.ks_cost || (timesRolledOver > 0 && isSubStr(streakElem.ks_name, "specialty_")))
|
|
streakElem.alpha = 1;
|
|
else
|
|
{
|
|
isUnderAStreak = true;
|
|
self.killStreakHudElems[0] setPoint( "RIGHT", "RIGHT", -25, inity - 25 * (i - 1) );
|
|
self.killStreakHudElems[0] setText( streakElem.ks_cost - curStreak );
|
|
streakElem.alpha = 0.5;
|
|
}
|
|
}
|
|
|
|
if (!isUnderAStreak && self.killStreakHudElems.size)
|
|
{
|
|
self.killStreakHudElems[0] setPoint( "RIGHT", "RIGHT", -25, inity - 25 * (self.killStreakHudElems.size - 1 - 1) );
|
|
self.killStreakHudElems[0] setText( "Done" );
|
|
}
|
|
}
|
|
}
|
|
|
|
initMW3KillstreakHud()
|
|
{
|
|
self endon( "disconnect" );
|
|
self notify( "start_killstreak_hud" );
|
|
self endon( "start_killstreak_hud" );
|
|
|
|
streakVals = GetArrayKeys(self.killStreaks);
|
|
|
|
self.killStreakHudElems = [];
|
|
self.killStreakShellsElems = [];
|
|
highestStreak = -1;
|
|
|
|
for (i = 0; i < streakVals.size; i++)
|
|
{
|
|
streakVal = streakVals[i];
|
|
streakName = self.killStreaks[streakVal];
|
|
|
|
if (isSubStr(streakName, "-rollover"))
|
|
continue;
|
|
|
|
streakShader = getKillstreakIcon( streakName );
|
|
streakCost = streakVal;
|
|
|
|
if (streakCost > highestStreak)
|
|
highestStreak = streakCost;
|
|
|
|
// the shader
|
|
ksIcon = createIcon( streakShader, 20, 20 );
|
|
ksIcon setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -32, -90 + -25 * i );
|
|
ksIcon.alpha = 0.4;
|
|
ksIcon.hideWhenInMenu = true;
|
|
ksIcon.foreground = true;
|
|
ksIcon.ks_cost = streakCost;
|
|
ksIcon.ks_name = streakName;
|
|
self thread destroyOnEvents(ksIcon);
|
|
self.killStreakHudElems[self.killStreakHudElems.size] = ksIcon;
|
|
}
|
|
|
|
// the shells
|
|
if (highestStreak > 0)
|
|
{
|
|
h = -53;
|
|
for(i = 0; i < highestStreak; i++)
|
|
{
|
|
ksShell = NewClientHudElem( self );
|
|
ksShell.x = 40;
|
|
ksShell.y = h;
|
|
ksShell.alignX = "right";
|
|
ksShell.alignY = "bottom";
|
|
ksShell.horzAlign = "right";
|
|
ksShell.vertAlign = "bottom";
|
|
ksShell setshader("white", 10, 2);
|
|
ksShell.alpha = 0.3;
|
|
ksShell.hideWhenInMenu = true;
|
|
ksShell.foreground = false;
|
|
self thread destroyOnEvents(ksShell);
|
|
self.killStreakShellsElems[i] = ksShell;
|
|
|
|
h -= 4;
|
|
}
|
|
}
|
|
|
|
for(first=true;;)
|
|
{
|
|
if (first)
|
|
first = false;
|
|
else
|
|
self waittill( "killed_enemy" );
|
|
|
|
curStreak = self.pers["cur_kill_streak"];
|
|
timesRolledOver = int(curStreak / highestStreak);
|
|
if (level.killstreaksRollover == 1 || (level.killstreaksRollover == 2 && self _hasPerk("specialty_rollover")))
|
|
curStreak %= highestStreak;
|
|
|
|
if (timesRolledOver > level.maxKillstreakRollover)
|
|
curStreak = highestStreak;
|
|
|
|
nextHighest = 999;
|
|
// update the ks icons
|
|
for (i = 0; i < self.killStreakHudElems.size; i++)
|
|
{
|
|
elem = self.killStreakHudElems[i];
|
|
|
|
if (curStreak >= elem.ks_cost || (timesRolledOver > 0 && isSubStr(elem.ks_name, "specialty_")))
|
|
elem.alpha = 0.9;
|
|
else
|
|
{
|
|
elem.alpha = 0.4;
|
|
|
|
if (nextHighest > elem.ks_cost)
|
|
nextHighest = elem.ks_cost;
|
|
}
|
|
}
|
|
|
|
// update the shells
|
|
for (i = 0; i < self.killStreakShellsElems.size; i++)
|
|
{
|
|
elem = self.killStreakShellsElems[i];
|
|
|
|
if (curStreak > i)
|
|
elem.alpha = 0.85;
|
|
else if (i >= nextHighest)
|
|
elem.alpha = 0;
|
|
else
|
|
elem.alpha = 0.3;
|
|
}
|
|
}
|
|
}
|
|
|
|
getGoodColor()
|
|
{
|
|
color = [];
|
|
//Intricate - This is momo5502's code, rather interesting way too :D.
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
color[i] = randomint( 2 );
|
|
}
|
|
|
|
if( color[0] == color[1] && color[1] == color[2] )
|
|
{
|
|
rand = randomint(3);
|
|
color[rand] += 1;
|
|
color[rand] %= 2;
|
|
}
|
|
|
|
return ( color[0], color[1], color[2] );
|
|
}
|
|
|
|
getPerkMaterial( perk )
|
|
{
|
|
return tableLookUp( "mp/perkTable.csv", 1, perk, 3 );
|
|
}
|
|
|
|
initSpecialist()
|
|
{
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_scavenger", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_fastreload", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_marathon", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_bulletdamage", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_lightweight", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_coldblooded", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_explosivedamage", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_hardline", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_bulletaccuracy", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_heartbreaker", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_detectexplosive", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_extendedmelee", 8 )));
|
|
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_localjammer", 8 )));
|
|
PrecacheShader(getPerkMaterial("specialty_scavenger"));
|
|
PrecacheShader(getPerkMaterial("specialty_fastreload"));
|
|
PrecacheShader(getPerkMaterial("specialty_marathon"));
|
|
PrecacheShader(getPerkMaterial("specialty_bulletdamage"));
|
|
PrecacheShader(getPerkMaterial("specialty_lightweight"));
|
|
PrecacheShader(getPerkMaterial("specialty_coldblooded"));
|
|
PrecacheShader(getPerkMaterial("specialty_explosivedamage"));
|
|
PrecacheShader(getPerkMaterial("specialty_hardline"));
|
|
PrecacheShader(getPerkMaterial("specialty_bulletaccuracy"));
|
|
PrecacheShader(getPerkMaterial("specialty_heartbreaker"));
|
|
PrecacheShader(getPerkMaterial("specialty_detectexplosive"));
|
|
PrecacheShader(getPerkMaterial("specialty_extendedmelee"));
|
|
PrecacheShader(getPerkMaterial("specialty_localjammer"));
|
|
PrecacheShader("specialty_onemanarmy");
|
|
PrecacheShader("specialty_onemanarmy_upgrade");
|
|
PrecacheShader("specialty_none");
|
|
|
|
//Strings
|
|
PrecacheString( &"PERKS_MARATHON" );
|
|
PrecacheString( &"PERKS_SLEIGHT_OF_HAND" );
|
|
PrecacheString( &"PERKS_SCAVENGER" );
|
|
//--
|
|
PrecacheString( &"PERKS_STOPPING_POWER" );
|
|
PrecacheString( &"PERKS_LIGHTWEIGHT" );
|
|
PrecacheString( &"PERKS_COLDBLOODED" );
|
|
PrecacheString( &"PERKS_DANGERCLOSE" );
|
|
PrecacheString( &"PERKS_HARDLINE" );
|
|
//--
|
|
PrecacheString( &"PERKS_EXTENDEDMELEE" );
|
|
PrecacheString( &"PERKS_STEADY_AIM" );
|
|
PrecacheString( &"PERKS_LOCALJAMMER" );
|
|
PrecacheString( &"PERKS_BOMB_SQUAD" );
|
|
PrecacheString( &"PERKS_NINJA" );
|
|
//Description
|
|
PrecacheString( &"PERKS_DESC_MARATHON" );
|
|
PrecacheString( &"PERKS_FASTER_RELOADING" );
|
|
PrecacheString( &"PERKS_DESC_SCAVENGER" );
|
|
//--
|
|
PrecacheString( &"PERKS_INCREASED_BULLET_DAMAGE" );
|
|
PrecacheString( &"PERKS_DESC_LIGHTWEIGHT" );
|
|
PrecacheString( &"PERKS_DESC_COLDBLOODED" );
|
|
PrecacheString( &"PERKS_HIGHER_EXPLOSIVE_WEAPON" );
|
|
PrecacheString( &"PERKS_DESC_HARDLINE" );
|
|
//--
|
|
PrecacheString( &"PERKS_DESC_EXTENDEDMELEE" );
|
|
PrecacheString( &"PERKS_INCREASED_HIPFIRE_ACCURACY" );
|
|
PrecacheString( &"PERKS_DESC_LOCALJAMMER" );
|
|
PrecacheString( &"PERKS_ABILITY_TO_SEEK_OUT_ENEMY" );
|
|
PrecacheString( &"PERKS_DESC_HEARTBREAKER" );
|
|
|
|
perks = [];
|
|
perks[perks.size] = strtok(level.specialistPerk1, ",");
|
|
perks[perks.size] = strtok(level.specialistPerk2, ",");
|
|
perks[perks.size] = strtok(level.specialistPerk3, ",");
|
|
perks[perks.size] = strtok("specialty_none,specialty_onemanarmy", ",");
|
|
|
|
for (i = 0; i < perks.size; i++)
|
|
{
|
|
for (h = 0; h < perks[i].size; h++)
|
|
{
|
|
perk = perks[i][h];
|
|
|
|
data = spawnStruct();
|
|
data.shader = getPerkMaterial(perk);
|
|
data.shader_pro = getPerkMaterial(tablelookup( "mp/perktable.csv", 1, perk, 8 ));
|
|
data.name = tableLookUpIString( "mp/perkTable.csv", 1, perk, 2 );
|
|
data.description = tableLookUpIString( "mp/perkTable.csv", 1, perk, 4 );
|
|
|
|
level.specialistData[perk] = data;
|
|
level.killstreakSetupFuncs[perk] = ::onGetPerkStreak;
|
|
}
|
|
}
|
|
}
|
|
|
|
onGetPerkStreak(perk, wasForced)
|
|
{
|
|
proPerk = tablelookup( "mp/perktable.csv", 1, perk, 8 );
|
|
hasProPerk = self isItemUnlocked(proPerk);
|
|
|
|
if (!isDefined(wasForced))
|
|
{
|
|
self shuffleKillStreaksFILO( perk );
|
|
self giveOwnedKillstreakItem(true);
|
|
}
|
|
|
|
if (perk == "specialty_none")
|
|
{
|
|
}
|
|
else if (perk == "specialty_onemanarmy")
|
|
{
|
|
perks = [];
|
|
perks[perks.size] = strtok(level.specialistPerk1, ",");
|
|
perks[perks.size] = strtok(level.specialistPerk2, ",");
|
|
perks[perks.size] = strtok(level.specialistPerk3, ",");
|
|
|
|
for (i = 0; i < perks.size; i++)
|
|
{
|
|
for (h = 0; h < perks[i].size; h++)
|
|
{
|
|
perk = perks[i][h];
|
|
proPerk = tablelookup( "mp/perktable.csv", 1, perk, 8 );
|
|
|
|
self _setPerk(perk);
|
|
if ( self isItemUnlocked( proPerk ) )
|
|
self _setPerk(proPerk);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
self _setPerk(perk);
|
|
if ( hasProPerk )
|
|
self _setPerk(proPerk);
|
|
}
|
|
|
|
self applySpecialistKillstreaks(); // maybe hardline changes the values
|
|
}
|
|
|
|
chooseAPerk(perks)
|
|
{
|
|
perks = strtok(perks, ",");
|
|
|
|
while (perks.size)
|
|
{
|
|
perk = random(perks);
|
|
perks = array_remove(perks, perk);
|
|
|
|
if (self _hasPerk(perk))
|
|
continue;
|
|
|
|
return perk;
|
|
}
|
|
|
|
return "specialty_none";
|
|
}
|
|
|
|
startSpecialist()
|
|
{
|
|
if (!level.allowSpecialist)
|
|
return;
|
|
|
|
// only start if we have only the nuke killstreak
|
|
shouldDoSpecialist = undefined;
|
|
streakVals = GetArrayKeys(self.killStreaks);
|
|
|
|
for (i = 0; i < streakVals.size; i++)
|
|
{
|
|
streakVal = streakVals[i];
|
|
streakName = self.killStreaks[streakVal];
|
|
|
|
if (isSubStr(streakName, "-rollover"))
|
|
continue;
|
|
|
|
if (isDefined(shouldDoSpecialist) && !shouldDoSpecialist)
|
|
break;
|
|
|
|
if (streakName == "nuke")
|
|
shouldDoSpecialist = true;
|
|
else
|
|
shouldDoSpecialist = false;
|
|
}
|
|
|
|
if (!isDefined(shouldDoSpecialist) || !shouldDoSpecialist)
|
|
return;
|
|
|
|
if (!isDefined(self.pers["specialist_perks"]))
|
|
self.pers["specialist_perks"] = [];
|
|
|
|
if (!isDefined(self.pers["specialist_perks"][self.class_num]))
|
|
{
|
|
self.pers["specialist_perks"][self.class_num] = [];
|
|
self.pers["specialist_perks"][self.class_num][0] = chooseAPerk(level.specialistPerk1);
|
|
self.pers["specialist_perks"][self.class_num][1] = chooseAPerk(level.specialistPerk2);
|
|
self.pers["specialist_perks"][self.class_num][2] = chooseAPerk(level.specialistPerk3);
|
|
}
|
|
|
|
self.startKillStreaks = self.killStreaks;
|
|
self.startedWithHardline = (self _hasPerk( "specialty_hardline" ));
|
|
self applySpecialistKillstreaks();
|
|
|
|
// check cur_streak for perks
|
|
curStreak = self.pers["cur_kill_streak"];
|
|
streakVals = GetArrayKeys(self.killStreaks);
|
|
for (i = 0; i < streakVals.size; i++)
|
|
{
|
|
streakVal = streakVals[i];
|
|
streakName = self.killStreaks[streakVal];
|
|
|
|
if (!isSubStr(streakName, "specialty_"))
|
|
continue;
|
|
|
|
if (curStreak < streakVal)
|
|
continue;
|
|
|
|
self onGetPerkStreak(streakName, true);
|
|
}
|
|
}
|
|
|
|
getSpecialistKillstreakCount(slot, count)
|
|
{
|
|
dvarAmount = getDVarInt("scr_specialist_killCount_" + slot);
|
|
if (dvarAmount < 2)
|
|
return count;
|
|
|
|
return dvarAmount;
|
|
}
|
|
|
|
applySpecialistKillstreaks()
|
|
{
|
|
if ( self _hasPerk( "specialty_hardline" ) )
|
|
modifier = -1;
|
|
else
|
|
modifier = 0;
|
|
|
|
killstreaks = [];
|
|
killstreaks[getSpecialistKillstreakCount(0, 2) + modifier] = self.pers["specialist_perks"][self.class_num][0];
|
|
killstreaks[getSpecialistKillstreakCount(1, 4) + modifier] = self.pers["specialist_perks"][self.class_num][1];
|
|
killstreaks[getSpecialistKillstreakCount(2, 6) + modifier] = self.pers["specialist_perks"][self.class_num][2];
|
|
killstreaks[getSpecialistKillstreakCount(3, 8) + modifier] = "specialty_onemanarmy";
|
|
|
|
maxVal = -1;
|
|
oldStreaks = [];
|
|
streakVals = GetArrayKeys(self.startKillStreaks);
|
|
for (i = 0; i < streakVals.size; i++)
|
|
{
|
|
streakVal = streakVals[i];
|
|
streakName = self.startKillStreaks[streakVal];
|
|
|
|
if (isSubStr(streakName, "-rollover"))
|
|
continue;
|
|
|
|
if (!self.startedWithHardline)
|
|
streakVal += modifier;
|
|
|
|
if (streakVal > maxVal)
|
|
maxVal = streakVal;
|
|
|
|
oldStreaks[streakVal] = streakName;
|
|
}
|
|
|
|
if (maxVal < (8 + modifier))
|
|
maxVal = 8 + modifier;
|
|
|
|
// build new killstreaks with merged specialists
|
|
newKillstreaks = [];
|
|
for (i = 0; i <= maxVal; i++)
|
|
{
|
|
if (isDefined(killstreaks[i]))
|
|
{
|
|
newKillstreaks[i] = killstreaks[i];
|
|
continue;
|
|
}
|
|
|
|
if (isDefined(oldStreaks[i]))
|
|
{
|
|
newKillstreaks[i] = oldStreaks[i];
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// defcon rollover
|
|
maxRollOvers = 10;
|
|
for ( rollOver = 1; rollOver <= maxRollOvers; rollOver++ )
|
|
{
|
|
streakVals = GetArrayKeys(oldStreaks);
|
|
|
|
for (i = 0; i < streakVals.size; i++)
|
|
{
|
|
streakVal = streakVals[i];
|
|
streakName = oldStreaks[streakVal];
|
|
|
|
newKillstreaks[ streakVal + (maxVal*rollOver) ] = streakName + "-rollover" + rollOver;
|
|
}
|
|
}
|
|
|
|
self.killStreaks = newKillstreaks;
|
|
|
|
// update the hud incase hardline changed the values
|
|
self startKSHud();
|
|
|
|
// give xp every second kill like in mw3
|
|
self thread watchSpecialistOnKill();
|
|
}
|
|
|
|
watchSpecialistOnKill()
|
|
{
|
|
self endon("disconnect");
|
|
|
|
waittillframeend;
|
|
|
|
self notify("watchSpecialistOnKill");
|
|
self endon("watchSpecialistOnKill");
|
|
|
|
for (lastKs = self.pers["cur_kill_streak"];;)
|
|
{
|
|
self waittill( "killed_enemy" );
|
|
|
|
for (curStreak = lastKs + 1; curStreak <= self.pers["cur_kill_streak"]; curStreak++)
|
|
{
|
|
if (curStreak % 2 == 1)
|
|
continue;
|
|
|
|
self thread maps\mp\gametypes\_rank::giveRankXP( "specialist_bonus", 50 );
|
|
self thread underScorePopup("Specialist Bonus!", (1, 1, 0.5), 0);
|
|
}
|
|
|
|
lastKs = self.pers["cur_kill_streak"];
|
|
}
|
|
}
|
|
|
|
watchNotifyKSMessage()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("changed_kit");
|
|
|
|
for (lastKs = self.pers["cur_kill_streak"];;)
|
|
{
|
|
self waittill( "killed_enemy" );
|
|
|
|
for (curStreak = lastKs + 1; curStreak <= self.pers["cur_kill_streak"]; curStreak++)
|
|
{
|
|
//if (curStreak == 5)
|
|
// continue;
|
|
|
|
if (curStreak % 5 != 0)
|
|
continue;
|
|
|
|
self thread streakNotify(curStreak);
|
|
}
|
|
|
|
lastKs = self.pers["cur_kill_streak"];
|
|
}
|
|
}
|
|
|
|
streakNotify( streakVal )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
notifyData = spawnStruct();
|
|
|
|
if (level.killstreakPrint > 1)
|
|
{
|
|
xpReward = streakVal * 100;
|
|
|
|
self thread maps\mp\gametypes\_rank::giveRankXP( "killstreak_bonus", xpReward );
|
|
|
|
notifyData.notifyText = "+" + xpReward;
|
|
}
|
|
|
|
wait .05;
|
|
|
|
notifyData.titleLabel = &"MP_KILLSTREAK_N";
|
|
notifyData.titleText = streakVal;
|
|
|
|
self maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
|
|
|
|
iprintln( &"RANK_KILL_STREAK_N", self, streakVal );
|
|
}
|
|
|
|
underScorePopup(string, hudColor, glowAlpha)
|
|
{
|
|
// Display text under the score popup
|
|
self endon( "disconnect" );
|
|
|
|
if ( string == "" )
|
|
return;
|
|
|
|
if (level.hardcoreMode)
|
|
return;
|
|
|
|
self notify( "underScorePopup" );
|
|
self endon( "underScorePopup" );
|
|
|
|
if (!isDefined(self.mw3_scorePopup))
|
|
{
|
|
// Create the under score popup element
|
|
self.mw3_scorePopup = newClientHudElem( self );
|
|
self.mw3_scorePopup.horzAlign = "center";
|
|
self.mw3_scorePopup.vertAlign = "middle";
|
|
self.mw3_scorePopup.alignX = "center";
|
|
self.mw3_scorePopup.alignY = "middle";
|
|
self.mw3_scorePopup.x = 35;
|
|
self.mw3_scorePopup.y = -48;
|
|
self.mw3_scorePopup.font = "hudbig";
|
|
self.mw3_scorePopup.fontscale = 0.65;
|
|
self.mw3_scorePopup.archived = false;
|
|
self.mw3_scorePopup.color = (0.5, 0.5, 0.5);
|
|
self.mw3_scorePopup.sort = 10000;
|
|
}
|
|
|
|
self.mw3_scorePopup.color = hudColor;
|
|
self.mw3_scorePopup.glowColor = hudColor;
|
|
self.mw3_scorePopup.glowAlpha = glowAlpha;
|
|
|
|
self.mw3_scorePopup setText(string);
|
|
self.mw3_scorePopup.alpha = 0.85;
|
|
|
|
wait 1.0;
|
|
|
|
self.mw3_scorePopup fadeOverTime( 0.75 );
|
|
self.mw3_scorePopup.alpha = 0;
|
|
|
|
wait 0.75;
|
|
|
|
self.mw3_scorePopup destroy();
|
|
self.mw3_scorePopup = undefined;
|
|
}
|
|
|
|
startKSHud()
|
|
{
|
|
if (level.hardcoreMode)
|
|
return;
|
|
|
|
if (level.killstreakHud == 1)
|
|
self thread initKillstreakHud( 145 );
|
|
else if (level.killstreakHud == 2)
|
|
self thread initMW3KillstreakHud();
|
|
}
|