2021-04-27 14:39:40 -07:00

1526 lines
40 KiB
Plaintext

/*
_killstreaks modded
Author: INeedGames
Date: 09/22/2020
Adds killstreak rollover and killstreak HUD
DVARS:
- scr_killstreak_rollover <int>
0 - (default) killstreaks do not rollover, only get one set of killstreaks
1 - killstreaks rollover, earn killstreaks over again without dying
2 - killstreaks rollover only with hardline pro
- scr_maxKillstreakRollover <int>
10 - (default) allow to rollover killstreaks <int> times.
- scr_currentRolloverKillstreaksOnlyIncrease <bool>
0 - (default) if only killstreaks from their current rollover will increase streak
- scr_killstreak_mod <int>
0 - (default) offsets all killstreaks reward costs by <int> amount
- scr_killstreakHud <int>
0 - (default) no HUD
1 - use Puffiamo's killstreak HUD
2 - use NoFate's MW3 killstreak HUD
- scr_killstreak_print <int>
0 - (default) none
1 - enables the CoD4 (10 Kill Streak!) messages
2 - adds exp rewards for each 5 kills
- scr_specialist <bool>
false - (default) enable specialist from mw3, a player must only have the nuke selected as their killstreak
- scr_specialist_perks1 <string>
- perks that appear in the first slot (2 killstreak) of specialist
- scr_specialist_perks2 <string>
- perks that appear in the second slot (4 killstreak) of specialist
- scr_specialist_perks3 <string>
- perks that appear in the third slot (6 killstreak) of specialist
Thanks: H3X1C, Emosewaj, NoFate, Puffiamo, Intricate
*/
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
KILLSTREAK_STRING_TABLE = "mp/killstreakTable.csv";
init()
{
// &&1 Kill Streak!
precacheString( &"MP_KILLSTREAK_N" );
precacheString( &"MP_NUKE_ALREADY_INBOUND" );
precacheString( &"MP_UNAVILABLE_IN_LASTSTAND" );
precacheString( &"MP_UNAVAILABLE_WHEN_EMP" );
precacheString( &"MP_UNAVAILABLE_USING_TURRET" );
precacheString( &"MP_UNAVAILABLE_WHEN_INCAP" );
precacheString( &"MP_HELI_IN_QUEUE" );
initKillstreakData();
level.killstreakFuncs = [];
level.killstreakSetupFuncs = [];
level.killstreakWeapons = [];
thread maps\mp\killstreaks\_ac130::init();
thread maps\mp\killstreaks\_remotemissile::init();
thread maps\mp\killstreaks\_uav::init();
thread maps\mp\killstreaks\_airstrike::init();
thread maps\mp\killstreaks\_airdrop::init();
thread maps\mp\killstreaks\_helicopter::init();
thread maps\mp\killstreaks\_autosentry::init();
thread maps\mp\killstreaks\_tank::init();
thread maps\mp\killstreaks\_emp::init();
thread maps\mp\killstreaks\_nuke::init();
level.killstreakRoundDelay = getIntProperty( "scr_game_killstreakdelay", 8 );
setDvarIfUninitialized( "scr_killstreak_rollover", false );
setDvarIfUninitialized( "scr_currentRolloverKillstreaksOnlyIncrease", false );
setDvarIfUninitialized( "scr_maxKillstreakRollover", 10 );
setDvarIfUninitialized( "scr_killstreakHud", false );
setDvarIfUninitialized( "scr_killstreak_mod", 0 );
setDvarIfUninitialized( "scr_killstreak_print", false );
setDvarIfUninitialized( "scr_specialist", false );
setDvarIfUninitialized( "scr_specialist_perks1", "specialty_scavenger,specialty_fastreload,specialty_marathon" );
setDvarIfUninitialized( "scr_specialist_perks2", "specialty_bulletdamage,specialty_lightweight,specialty_coldblooded,specialty_explosivedamage,specialty_hardline" );
setDvarIfUninitialized( "scr_specialist_perks3", "specialty_bulletaccuracy,specialty_heartbreaker,specialty_detectexplosive,specialty_extendedmelee,specialty_localjammer" );
level.killstreaksRollOver = getDvarInt("scr_killstreak_rollover");
level.maxKillstreakRollover = getDvarInt("scr_maxKillstreakRollover");
level.rolloverKillstreaksOnlyIncrease = getDvarInt("scr_currentRolloverKillstreaksOnlyIncrease");
level.killstreakHud = getDvarInt("scr_killstreakHud");
level.killStreakMod = getDvarInt( "scr_killstreak_mod" );
level.killstreakPrint = getDvarInt( "scr_killstreak_print" );
level.allowSpecialist = getDvarInt( "scr_specialist" );
level.specialistPerk1 = getDvar("scr_specialist_perks1");
level.specialistPerk2 = getDvar("scr_specialist_perks2");
level.specialistPerk3 = getDvar("scr_specialist_perks3");
level.specialistData = [];
if (level.allowSpecialist)
{
initSpecialist();
}
level thread onPlayerConnect();
}
initKillstreakData()
{
for ( i = 1; true; i++ )
{
retVal = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
if ( !isDefined( retVal ) || retVal == "" )
break;
streakRef = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
assert( streakRef != "" );
streakUseHint = tableLookupIString( KILLSTREAK_STRING_TABLE, 0, i, 6 );
assert( streakUseHint != &"" );
precacheString( streakUseHint );
streakEarnDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 8 );
assert( streakEarnDialog != "" );
game[ "dialog" ][ streakRef ] = streakEarnDialog;
streakAlliesUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 9 );
assert( streakAlliesUseDialog != "" );
game[ "dialog" ][ "allies_friendly_" + streakRef + "_inbound" ] = "use_" + streakAlliesUseDialog;
game[ "dialog" ][ "allies_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAlliesUseDialog;
streakAxisUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 10 );
assert( streakAxisUseDialog != "" );
game[ "dialog" ][ "axis_friendly_" + streakRef + "_inbound" ] = "use_" + streakAxisUseDialog;
game[ "dialog" ][ "axis_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAxisUseDialog;
streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 12 );
precacheItem( streakWeapon );
streakPoints = int( tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 13 ) );
assert( streakPoints != 0 );
maps\mp\gametypes\_rank::registerScoreInfo( "killstreak_" + streakRef, streakPoints );
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 14 );
precacheShader( streakShader );
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 15 );
if ( streakShader != "" )
precacheShader( streakShader );
}
}
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
if( !isDefined ( player.pers[ "killstreaks" ] ) )
player.pers[ "killstreaks" ] = [];
if( !isDefined ( player.pers[ "kID" ] ) )
player.pers[ "kID" ] = 10;
if( !isDefined ( player.pers[ "kIDs_valid" ] ) )
player.pers[ "kIDs_valid" ] = [];
player.lifeId = 0;
if ( isDefined( player.pers["deaths"] ) )
player.lifeId = player.pers["deaths"];
player VisionSetMissilecamForPlayer( game["thermal_vision"] );
player thread onPlayerSpawned();
player thread onPlayerChangeKit();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread killstreakUseWaiter();
self thread waitForChangeTeam();
self giveOwnedKillstreakItem( true );
}
}
onPlayerChangeKit()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "changed_kit" );
self giveOwnedKillstreakItem();
self startSpecialist();
self startKSHud();
if (level.killstreakPrint)
self thread watchNotifyKSMessage();
}
}
waitForChangeTeam()
{
self endon ( "disconnect" );
self notify ( "waitForChangeTeam" );
self endon ( "waitForChangeTeam" );
for ( ;; )
{
self waittill ( "joined_team" );
clearKillstreaks();
self clearUsingRemote();
}
}
isRideKillstreak( streakName )
{
switch( streakName )
{
case "helicopter_minigun":
case "helicopter_mk19":
case "ac130":
case "predator_missile":
return true;
default:
return false;
}
}
isCarryKillstreak( streakName )
{
switch( streakName )
{
case "sentry":
case "sentry_gl":
return true;
default:
return false;
}
}
deadlyKillstreak( streakName )
{
switch ( streakName )
{
case "predator_missile":
case "precision_airstrike":
case "harrier_airstrike":
//case "helicopter":
//case "helicopter_flares":
case "stealth_airstrike":
//case "helicopter_minigun":
case "ac130":
return true;
}
return false;
}
killstreakUsePressed()
{
streakName = self.pers["killstreaks"][0].streakName;
lifeId = self.pers["killstreaks"][0].lifeId;
isEarned = self.pers["killstreaks"][0].earned;
awardXp = self.pers["killstreaks"][0].awardXp;
kID = self.pers["killstreaks"][0].kID;
assert( isDefined( streakName ) );
assert( isDefined( level.killstreakFuncs[ streakName ] ) );
if ( !self isOnGround() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
return ( false );
if ( self isUsingRemote() )
return ( false );
if ( isDefined( self.selectingLocation ) )
return ( false );
if ( deadlyKillstreak( streakName ) && level.killstreakRoundDelay && getGametypeNumLives() )
{
if ( level.gracePeriod - level.inGracePeriod < level.killstreakRoundDelay )
{
self iPrintLnBold( &"MP_UNAVAILABLE_FOR_N", (level.killstreakRoundDelay - (level.gracePeriod - level.inGracePeriod)) );
return ( false );
}
}
if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
{
self iPrintLnBold( &"MP_UNAVAILABLE_WHEN_EMP" );
return ( false );
}
if ( self IsUsingTurret() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
{
self iPrintLnBold( &"MP_UNAVAILABLE_USING_TURRET" );
return ( false );
}
if ( isDefined( self.lastStand ) && isRideKillstreak( streakName ) )
{
self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
return ( false );
}
if ( !self isWeaponEnabled() )
return ( false );
if ( streakName == "airdrop" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop_mega" )
{
if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId, kID ) )
return ( false );
}
else
{
if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId ) )
return ( false );
}
self usedKillstreak( streakName, awardXp );
self shuffleKillStreaksFILO( streakName, kID );
self giveOwnedKillstreakItem();
return ( true );
}
//this overwrites killstreak at index 0 and decrements all other killstreaks (FCLS style)
shuffleKillStreaksFILO( streakName, kID )
{
self _setActionSlot( 4, "" );
arraySize = self.pers["killstreaks"].size;
streakIndex = -1;
for ( i = 0; i < arraySize; i++ )
{
if ( self.pers["killstreaks"][i].streakName != streakName )
continue;
if ( isDefined( kID ) && self.pers["killstreaks"][i].kID != kID )
continue;
streakIndex = i;
break;
}
assert( streakIndex >= 0 );
self.pers["killstreaks"][streakIndex] = undefined;
for( i = streakIndex + 1; i < arraySize; i++ )
{
if ( i == arraySize - 1 )
{
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
self.pers["killstreaks"][i] = undefined;
}
else
{
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
}
}
}
usedKillstreak( streakName, awardXp )
{
self playLocalSound( "weap_c4detpack_trigger_plr" );
if ( awardXp )
self thread [[ level.onXPEvent ]]( "killstreak_" + streakName );
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
awardref = maps\mp\_awards::getKillstreakAwardRef( streakName );
if ( isDefined( awardref ) )
self thread incPlayerStat( awardref, 1 );
team = self.team;
if ( level.teamBased )
{
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
if ( getKillstreakInformEnemy( streakName ) )
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
}
else
{
self thread leaderDialogOnPlayer( team + "_friendly_" + streakName + "_inbound" );
if ( getKillstreakInformEnemy( streakName ) )
{
excludeList[0] = self;
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", undefined, undefined, excludeList );
}
}
}
clearKillstreaks()
{
foreach ( index, streakStruct in self.pers["killstreaks"] )
self.pers["killstreaks"][index] = undefined;
}
getFirstPrimaryWeapon()
{
weaponsList = self getWeaponsListPrimaries();
assert ( isDefined( weaponsList[0] ) );
assert ( !isKillstreakWeapon( weaponsList[0] ) );
if ( weaponsList[0] == "onemanarmy_mp" )
{
assert ( isDefined( weaponsList[1] ) );
assert ( !isKillstreakWeapon( weaponsList[1] ) );
return weaponsList[1];
}
return weaponsList[0];
}
killstreakUseWaiter()
{
self endon( "disconnect" );
self endon( "finish_death" );
level endon( "game_ended" );
self.lastKillStreak = 0;
if ( !isDefined( self.pers["lastEarnedStreak"] ) )
self.pers["lastEarnedStreak"] = undefined;
self thread finishDeathWaiter();
for ( ;; )
{
self waittill ( "weapon_change", newWeapon );
if ( !isAlive( self ) )
continue;
if ( !isDefined( self.pers["killstreaks"][0] ) )
continue;
if ( newWeapon != getKillstreakWeapon( self.pers["killstreaks"][0].streakName ) )
continue;
waittillframeend;
streakName = self.pers["killstreaks"][0].streakName;
result = self killstreakUsePressed();
//no force switching weapon for ridable killstreaks
if ( !isRideKillstreak( streakName ) || !result )
{
if ( !self hasWeapon( self getLastWeapon() ) )
self switchToWeapon( self getFirstPrimaryWeapon() );
else
self switchToWeapon( self getLastWeapon() );
}
// give time to switch to the near weapon; when the weapon is none (such as during a "disableWeapon()" period
// re-enabling the weapon immediately does a "weapon_change" to the killstreak weapon we just used. In the case that
// we have two of that killstreak, it immediately uses the second one
if ( self getCurrentWeapon() == "none" )
{
while ( self getCurrentWeapon() == "none" )
wait ( 0.05 );
waittillframeend;
}
}
}
finishDeathWaiter()
{
self endon ( "disconnect" );
level endon ( "game_ended" );
self waittill ( "death" );
wait ( 0.05 );
self notify ( "finish_death" );
self.pers["lastEarnedStreak"] = undefined;
}
checkKillstreakReward( streakCount )
{
self notify( "got_killstreak", streakCount );
maxVal = 0;
killStreaks = [];
foreach ( streakVal, streakName in self.killStreaks )
{
killStreaks[streakName] = streakVal;
if ( streakVal > maxVal )
maxVal = streakVal;
}
foreach ( streakVal, streakName in self.killStreaks )
{
actualVal = streakVal + level.killStreakMod;
curRollover = 0;
if ( actualVal > streakCount )
break;
if ( isDefined( self.pers["lastEarnedStreak"] ) && killStreaks[streakName] <= killStreaks[self.pers["lastEarnedStreak"]] )
continue;
if ( isSubStr( streakName, "-rollover" ) )
{
if (!level.killstreaksRollover || (level.killstreaksRollover == 2 && !self _hasPerk("specialty_rollover")))
continue;
else
{
curRollover = int(strtok(strtok(streakName, "-")[1], "rollover")[0]);
if (curRollover > level.maxKillstreakRollover)
continue;
if ( isDefined( game["defcon"] ) && game["defcon"] > 2 )
{
self.pers["lastEarnedStreak"] = streakName;
continue;
}
useStreakName = strTok( streakName, "-" )[0];
}
}
else
{
useStreakName = streakName;
}
if ( self tryGiveKillstreak( useStreakName, int(max( actualVal, streakCount )), curRollover ) )
{
self thread killstreakEarned( useStreakName );
self.pers["lastEarnedStreak"] = streakName;
}
}
}
killstreakEarned( streakName )
{
if ( self getPlayerData( "killstreaks", 0 ) == streakName )
{
self.firstKillstreakEarned = getTime();
}
else if ( self getPlayerData( "killstreaks", 2 ) == streakName && isDefined( self.firstKillstreakEarned ) )
{
if ( getTime() - self.firstKillstreakEarned < 20000 )
self thread maps\mp\gametypes\_missions::genericChallenge( "wargasm" );
}
}
rewardNotify( streakName, streakVal )
{
self endon( "disconnect" );
data = level.specialistData[streakName];
if (isDefined(data))
{
perk = streakName;
name = data.name;
description = data.description;
shader = data.shader;
proPerk = tablelookup( "mp/perktable.csv", 1, perk, 8 );
hasProPerk = self isItemUnlocked(proPerk);
if (hasProPerk)
shader = data.shader_pro;
notifyData = spawnStruct();
notifyData.glowColor = getGoodColor();
notifyData.hideWhenInMenu = false;
notifyData.titleText = name;
notifyData.notifyText = description;
notifyData.iconName = shader;
notifyData.sound = "mp_bonus_start";
if (perk == "specialty_onemanarmy")
{
notifyData.titleText = "Specialist Bonus";
notifyData.notifyText = "Received all Perks!";
}
self maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
return;
}
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( streakName, streakVal );
}
tryGiveKillstreak( streakName, streakVal, curRollover )
{
level notify ( "gave_killstreak", streakName );
if ( !level.gameEnded )
self thread rewardNotify( streakName, streakVal );
self giveKillstreak( streakName, streakVal, true, self, curRollover );
return true;
}
giveKillstreak( streakName, isEarned, awardXp, owner, curRollover )
{
self endon ( "disconnect" );
weapon = getKillstreakWeapon( streakName );
self giveKillstreakWeapon( weapon );
// shuffle existing killstreaks up a notch
for( i = self.pers["killstreaks"].size; i >= 0; i-- )
self.pers["killstreaks"][i + 1] = self.pers["killstreaks"][i];
self.pers["killstreaks"][0] = spawnStruct();
self.pers["killstreaks"][0].streakName = streakName;
self.pers["killstreaks"][0].earned = isDefined( isEarned ) && isEarned;
self.pers["killstreaks"][0].awardxp = isDefined( awardXp ) && awardXp;
self.pers["killstreaks"][0].owner = owner;
self.pers["killstreaks"][0].kID = self.pers["kID"];
self.pers["kIDs_valid"][self.pers["kID"]] = true;
self.pers["kID"]++;
toLifeId = self.pers["deaths"];
if (level.rolloverKillstreaksOnlyIncrease && isDefined(curRollover) && curRollover > 0)
{
if (curRollover == 1)
toLifeId += 0.75;
else
toLifeId += 1/curRollover;
}
if ( !self.pers["killstreaks"][0].earned )
self.pers["killstreaks"][0].lifeId = -1;
else
self.pers["killstreaks"][0].lifeId = toLifeId;
// probably obsolete unless we bring back the autoshotty
if ( isdefined( level.killstreakSetupFuncs[ streakName ] ) )
self [[ level.killstreakSetupFuncs[ streakName ] ]]( streakName );
if ( isDefined( isEarned ) && isEarned && isDefined( awardXp ) && awardXp )
self notify( "received_earned_killstreak" );
}
giveKillstreakWeapon( weapon )
{
weaponList = self getWeaponsListItems();
foreach ( item in weaponList )
{
if ( !isSubStr( item, "killstreak" ) )
continue;
if ( self getCurrentWeapon() == item )
continue;
self takeWeapon( item );
}
self _giveWeapon( weapon, 0 );
self _setActionSlot( 4, "weapon", weapon );
}
getStreakCost( streakName )
{
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 4 ) );
}
getKillstreakHint( streakName )
{
return tableLookupIString( KILLSTREAK_STRING_TABLE, 1, streakName, 6 );
}
getKillstreakInformEnemy( streakName )
{
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 11 ) );
}
getKillstreakSound( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 7 );
}
getKillstreakDialog( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 8 );
}
getKillstreakWeapon( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 12 );
}
getKillstreakIcon( streakName )
{
data = level.specialistData[streakName];
if (isDefined(data))
{
perk = streakName;
shader = data.shader;
proPerk = tablelookup( "mp/perktable.csv", 1, perk, 8 );
hasProPerk = self isItemUnlocked(proPerk);
if (hasProPerk)
shader = data.shader_pro;
return shader;
}
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 14 );
}
getKillstreakCrateIcon( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 15 );
}
giveOwnedKillstreakItem( skipDialog )
{
if ( !isDefined( self.pers["killstreaks"][0] ) )
return;
streakName = self.pers["killstreaks"][0].streakName;
weapon = getKillstreakWeapon( streakName );
self giveKillstreakWeapon( weapon );
if ( !isDefined( skipDialog ) && !level.inGracePeriod )
self leaderDialogOnPlayer( streakName, "killstreak_earned" );
}
initRideKillstreak()
{
self _disableUsability();
result = self initRideKillstreak_internal();
if ( isDefined( self ) )
self _enableUsability();
return result;
}
initRideKillstreak_internal()
{
laptopWait = self waittill_any_timeout( 1.0, "disconnect", "death", "weapon_switch_started" );
if ( laptopWait == "weapon_switch_started" )
return ( "fail" );
if ( !isAlive( self ) )
return "fail";
if ( laptopWait == "disconnect" || laptopWait == "death" )
{
if ( laptopWait == "disconnect" )
return ( "disconnect" );
if ( self.team == "spectator" )
return "fail";
return ( "success" );
}
if ( self isEMPed() || self isNuked() )
{
return ( "fail" );
}
self VisionSetNakedForPlayer( "black_bw", 0.75 );
blackOutWait = self waittill_any_timeout( 0.80, "disconnect", "death" );
if ( blackOutWait != "disconnect" )
{
self thread clearRideIntro( 1.0 );
if ( self.team == "spectator" )
return "fail";
}
if ( !isAlive( self ) )
return "fail";
if ( self isEMPed() || self isNuked() )
return "fail";
if ( blackOutWait == "disconnect" )
return ( "disconnect" );
else
return ( "success" );
}
clearRideIntro( delay )
{
self endon( "disconnect" );
if ( isDefined( delay ) )
wait( delay );
//self freezeControlsWrapper( false );
self VisionSetNakedForPlayer( getMapVision(), 0 );
}
destroyOnEvents(elem)
{
self waittill_either("disconnect", "start_killstreak_hud");
elem destroy();
}
initKillstreakHud(inity)
{
self endon( "disconnect" );
self notify( "start_killstreak_hud" );
self endon( "start_killstreak_hud" );
streakVals = GetArrayKeys(self.killStreaks);
self.killStreakHudElems = [];
// the killstreak counter
index = self.killStreakHudElems.size;
self.killStreakHudElems[index] = self createFontString( "objective", 2 );
self.killStreakHudElems[index].foreground = false;
self.killStreakHudElems[index].hideWhenInMenu = true;
self.killStreakHudElems[index].fontScale = 0.60;
self.killStreakHudElems[index].font = "hudbig";
self.killStreakHudElems[index].alpha = 1;
self.killStreakHudElems[index].glow = 1;
self.killStreakHudElems[index].glowColor = ( 0, 0, 1 );
self.killStreakHudElems[index].glowAlpha = 1;
self.killStreakHudElems[index].color = ( 1.0, 1.0, 1.0 );
self thread destroyOnEvents(self.killStreakHudElems[index]);
highestStreak = -1;
for (i = 0; i < streakVals.size; i++)
{
streakVal = streakVals[i];
streakName = self.killStreaks[streakVal];
if (isSubStr(streakName, "-rollover"))
continue;
streakShader = getKillstreakIcon( streakName );
streakCost = streakVal;
// each killstreak icon
index = self.killStreakHudElems.size;
self.killStreakHudElems[index] = self createFontString( "objective", 2 );
self.killStreakHudElems[index].foreground = false;
self.killStreakHudElems[index].hideWhenInMenu = true;
self.killStreakHudElems[index].fontScale = 0.60;
self.killStreakHudElems[index].font = "hudbig";
self.killStreakHudElems[index].glow = 1;
self.killStreakHudElems[index].glowColor = ( 0, 0, 1 );
self.killStreakHudElems[index].glowAlpha = 1;
self.killStreakHudElems[index].color = ( 1.0, 1.0, 1.0 );
self.killStreakHudElems[index] setPoint( "RIGHT", "RIGHT", 0, inity - 25 * i );
self.killStreakHudElems[index] setShader( streakShader, 20, 20 );
self.killStreakHudElems[index].ks_cost = streakCost;
self.killStreakHudElems[index].ks_name = streakName;
self thread destroyOnEvents(self.killStreakHudElems[index]);
if (streakCost > highestStreak)
highestStreak = streakCost;
}
for(first=true;;)
{
if (first)
first = false;
else
self waittill( "killed_enemy" );
curStreak = self.pers["cur_kill_streak"];
timesRolledOver = int(curStreak / highestStreak);
if (level.killstreaksRollover == 1 || (level.killstreaksRollover == 2 && self _hasPerk("specialty_rollover")))
curStreak %= highestStreak;
if (timesRolledOver > level.maxKillstreakRollover)
curStreak = highestStreak;
isUnderAStreak = false;
for (i = self.killStreakHudElems.size - 1; i >= 1; i--)
{
streakElem = self.killStreakHudElems[i];
if (curStreak >= streakElem.ks_cost || (timesRolledOver > 0 && isSubStr(streakElem.ks_name, "specialty_")))
streakElem.alpha = 1;
else
{
isUnderAStreak = true;
self.killStreakHudElems[0] setPoint( "RIGHT", "RIGHT", -25, inity - 25 * (i - 1) );
self.killStreakHudElems[0] setText( streakElem.ks_cost - curStreak );
streakElem.alpha = 0.5;
}
}
if (!isUnderAStreak && self.killStreakHudElems.size)
{
self.killStreakHudElems[0] setPoint( "RIGHT", "RIGHT", -25, inity - 25 * (self.killStreakHudElems.size - 1 - 1) );
self.killStreakHudElems[0] setText( "Done" );
}
}
}
initMW3KillstreakHud()
{
self endon( "disconnect" );
self notify( "start_killstreak_hud" );
self endon( "start_killstreak_hud" );
streakVals = GetArrayKeys(self.killStreaks);
self.killStreakHudElems = [];
self.killStreakShellsElems = [];
highestStreak = -1;
for (i = 0; i < streakVals.size; i++)
{
streakVal = streakVals[i];
streakName = self.killStreaks[streakVal];
if (isSubStr(streakName, "-rollover"))
continue;
streakShader = getKillstreakIcon( streakName );
streakCost = streakVal;
if (streakCost > highestStreak)
highestStreak = streakCost;
// the shader
ksIcon = createIcon( streakShader, 20, 20 );
ksIcon setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -32, -90 + -25 * i );
ksIcon.alpha = 0.4;
ksIcon.hideWhenInMenu = true;
ksIcon.foreground = true;
ksIcon.ks_cost = streakCost;
ksIcon.ks_name = streakName;
self thread destroyOnEvents(ksIcon);
self.killStreakHudElems[self.killStreakHudElems.size] = ksIcon;
}
// the shells
if (highestStreak > 0)
{
h = -53;
for(i = 0; i < highestStreak; i++)
{
ksShell = NewClientHudElem( self );
ksShell.x = 40;
ksShell.y = h;
ksShell.alignX = "right";
ksShell.alignY = "bottom";
ksShell.horzAlign = "right";
ksShell.vertAlign = "bottom";
ksShell setshader("white", 10, 2);
ksShell.alpha = 0.3;
ksShell.hideWhenInMenu = true;
ksShell.foreground = false;
self thread destroyOnEvents(ksShell);
self.killStreakShellsElems[i] = ksShell;
h -= 4;
}
}
for(first=true;;)
{
if (first)
first = false;
else
self waittill( "killed_enemy" );
curStreak = self.pers["cur_kill_streak"];
timesRolledOver = int(curStreak / highestStreak);
if (level.killstreaksRollover == 1 || (level.killstreaksRollover == 2 && self _hasPerk("specialty_rollover")))
curStreak %= highestStreak;
if (timesRolledOver > level.maxKillstreakRollover)
curStreak = highestStreak;
nextHighest = 999;
// update the ks icons
for (i = 0; i < self.killStreakHudElems.size; i++)
{
elem = self.killStreakHudElems[i];
if (curStreak >= elem.ks_cost || (timesRolledOver > 0 && isSubStr(elem.ks_name, "specialty_")))
elem.alpha = 0.9;
else
{
elem.alpha = 0.4;
if (nextHighest > elem.ks_cost)
nextHighest = elem.ks_cost;
}
}
// update the shells
for (i = 0; i < self.killStreakShellsElems.size; i++)
{
elem = self.killStreakShellsElems[i];
if (curStreak > i)
elem.alpha = 0.85;
else if (i >= nextHighest)
elem.alpha = 0;
else
elem.alpha = 0.3;
}
}
}
getGoodColor()
{
color = [];
//Intricate - This is momo5502's code, rather interesting way too :D.
for( i = 0; i < 3; i++ )
{
color[i] = randomint( 2 );
}
if( color[0] == color[1] && color[1] == color[2] )
{
rand = randomint(3);
color[rand] += 1;
color[rand] %= 2;
}
return ( color[0], color[1], color[2] );
}
getPerkMaterial( perk )
{
return tableLookUp( "mp/perkTable.csv", 1, perk, 3 );
}
initSpecialist()
{
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_scavenger", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_fastreload", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_marathon", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_bulletdamage", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_lightweight", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_coldblooded", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_explosivedamage", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_hardline", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_bulletaccuracy", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_heartbreaker", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_detectexplosive", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_extendedmelee", 8 )));
PrecacheShader(getPerkMaterial(tablelookup( "mp/perktable.csv", 1, "specialty_localjammer", 8 )));
PrecacheShader(getPerkMaterial("specialty_scavenger"));
PrecacheShader(getPerkMaterial("specialty_fastreload"));
PrecacheShader(getPerkMaterial("specialty_marathon"));
PrecacheShader(getPerkMaterial("specialty_bulletdamage"));
PrecacheShader(getPerkMaterial("specialty_lightweight"));
PrecacheShader(getPerkMaterial("specialty_coldblooded"));
PrecacheShader(getPerkMaterial("specialty_explosivedamage"));
PrecacheShader(getPerkMaterial("specialty_hardline"));
PrecacheShader(getPerkMaterial("specialty_bulletaccuracy"));
PrecacheShader(getPerkMaterial("specialty_heartbreaker"));
PrecacheShader(getPerkMaterial("specialty_detectexplosive"));
PrecacheShader(getPerkMaterial("specialty_extendedmelee"));
PrecacheShader(getPerkMaterial("specialty_localjammer"));
PrecacheShader("specialty_onemanarmy");
PrecacheShader("specialty_onemanarmy_upgrade");
PrecacheShader("specialty_none");
//Strings
PrecacheString( &"PERKS_MARATHON" );
PrecacheString( &"PERKS_SLEIGHT_OF_HAND" );
PrecacheString( &"PERKS_SCAVENGER" );
//--
PrecacheString( &"PERKS_STOPPING_POWER" );
PrecacheString( &"PERKS_LIGHTWEIGHT" );
PrecacheString( &"PERKS_COLDBLOODED" );
PrecacheString( &"PERKS_DANGERCLOSE" );
PrecacheString( &"PERKS_HARDLINE" );
//--
PrecacheString( &"PERKS_EXTENDEDMELEE" );
PrecacheString( &"PERKS_STEADY_AIM" );
PrecacheString( &"PERKS_LOCALJAMMER" );
PrecacheString( &"PERKS_BOMB_SQUAD" );
PrecacheString( &"PERKS_NINJA" );
//Description
PrecacheString( &"PERKS_DESC_MARATHON" );
PrecacheString( &"PERKS_FASTER_RELOADING" );
PrecacheString( &"PERKS_DESC_SCAVENGER" );
//--
PrecacheString( &"PERKS_INCREASED_BULLET_DAMAGE" );
PrecacheString( &"PERKS_DESC_LIGHTWEIGHT" );
PrecacheString( &"PERKS_DESC_COLDBLOODED" );
PrecacheString( &"PERKS_HIGHER_EXPLOSIVE_WEAPON" );
PrecacheString( &"PERKS_DESC_HARDLINE" );
//--
PrecacheString( &"PERKS_DESC_EXTENDEDMELEE" );
PrecacheString( &"PERKS_INCREASED_HIPFIRE_ACCURACY" );
PrecacheString( &"PERKS_DESC_LOCALJAMMER" );
PrecacheString( &"PERKS_ABILITY_TO_SEEK_OUT_ENEMY" );
PrecacheString( &"PERKS_DESC_HEARTBREAKER" );
perks = [];
perks[perks.size] = strtok(level.specialistPerk1, ",");
perks[perks.size] = strtok(level.specialistPerk2, ",");
perks[perks.size] = strtok(level.specialistPerk3, ",");
perks[perks.size] = strtok("specialty_none,specialty_onemanarmy", ",");
for (i = 0; i < perks.size; i++)
{
for (h = 0; h < perks[i].size; h++)
{
perk = perks[i][h];
data = spawnStruct();
data.shader = getPerkMaterial(perk);
data.shader_pro = getPerkMaterial(tablelookup( "mp/perktable.csv", 1, perk, 8 ));
data.name = tableLookUpIString( "mp/perkTable.csv", 1, perk, 2 );
data.description = tableLookUpIString( "mp/perkTable.csv", 1, perk, 4 );
level.specialistData[perk] = data;
level.killstreakSetupFuncs[perk] = ::onGetPerkStreak;
}
}
}
onGetPerkStreak(perk, wasForced)
{
proPerk = tablelookup( "mp/perktable.csv", 1, perk, 8 );
hasProPerk = self isItemUnlocked(proPerk);
if (!isDefined(wasForced))
{
self shuffleKillStreaksFILO( perk );
self giveOwnedKillstreakItem(true);
}
if (perk == "specialty_none")
{
}
else if (perk == "specialty_onemanarmy")
{
perks = [];
perks[perks.size] = strtok(level.specialistPerk1, ",");
perks[perks.size] = strtok(level.specialistPerk2, ",");
perks[perks.size] = strtok(level.specialistPerk3, ",");
for (i = 0; i < perks.size; i++)
{
for (h = 0; h < perks[i].size; h++)
{
perk = perks[i][h];
proPerk = tablelookup( "mp/perktable.csv", 1, perk, 8 );
self _setPerk(perk);
if ( self isItemUnlocked( proPerk ) )
self _setPerk(proPerk);
}
}
}
else
{
self _setPerk(perk);
if ( hasProPerk )
self _setPerk(proPerk);
}
self applySpecialistKillstreaks(); // maybe hardline changes the values
}
chooseAPerk(perks)
{
perks = strtok(perks, ",");
while (perks.size)
{
perk = random(perks);
perks = array_remove(perks, perk);
if (self _hasPerk(perk))
continue;
return perk;
}
return "specialty_none";
}
startSpecialist()
{
if (!level.allowSpecialist)
return;
// only start if we have only the nuke killstreak
shouldDoSpecialist = undefined;
streakVals = GetArrayKeys(self.killStreaks);
for (i = 0; i < streakVals.size; i++)
{
streakVal = streakVals[i];
streakName = self.killStreaks[streakVal];
if (isSubStr(streakName, "-rollover"))
continue;
if (isDefined(shouldDoSpecialist) && !shouldDoSpecialist)
break;
if (streakName == "nuke")
shouldDoSpecialist = true;
else
shouldDoSpecialist = false;
}
if (!isDefined(shouldDoSpecialist) || !shouldDoSpecialist)
return;
if (!isDefined(self.pers["specialist_perks"]))
self.pers["specialist_perks"] = [];
if (!isDefined(self.pers["specialist_perks"][self.class_num]))
{
self.pers["specialist_perks"][self.class_num] = [];
self.pers["specialist_perks"][self.class_num][0] = chooseAPerk(level.specialistPerk1);
self.pers["specialist_perks"][self.class_num][1] = chooseAPerk(level.specialistPerk2);
self.pers["specialist_perks"][self.class_num][2] = chooseAPerk(level.specialistPerk3);
}
self.startKillStreaks = self.killStreaks;
self.startedWithHardline = (self _hasPerk( "specialty_hardline" ));
self applySpecialistKillstreaks();
// check cur_streak for perks
curStreak = self.pers["cur_kill_streak"];
streakVals = GetArrayKeys(self.killStreaks);
for (i = 0; i < streakVals.size; i++)
{
streakVal = streakVals[i];
streakName = self.killStreaks[streakVal];
if (!isSubStr(streakName, "specialty_"))
continue;
if (curStreak < streakVal)
continue;
self onGetPerkStreak(streakName, true);
}
}
getSpecialistKillstreakCount(slot, count)
{
dvarAmount = getDVarInt("scr_specialist_killCount_" + slot);
if (dvarAmount < 2)
return count;
return dvarAmount;
}
applySpecialistKillstreaks()
{
if ( self _hasPerk( "specialty_hardline" ) )
modifier = -1;
else
modifier = 0;
killstreaks = [];
killstreaks[getSpecialistKillstreakCount(0, 2) + modifier] = self.pers["specialist_perks"][self.class_num][0];
killstreaks[getSpecialistKillstreakCount(1, 4) + modifier] = self.pers["specialist_perks"][self.class_num][1];
killstreaks[getSpecialistKillstreakCount(2, 6) + modifier] = self.pers["specialist_perks"][self.class_num][2];
killstreaks[getSpecialistKillstreakCount(3, 8) + modifier] = "specialty_onemanarmy";
maxVal = -1;
oldStreaks = [];
streakVals = GetArrayKeys(self.startKillStreaks);
for (i = 0; i < streakVals.size; i++)
{
streakVal = streakVals[i];
streakName = self.startKillStreaks[streakVal];
if (isSubStr(streakName, "-rollover"))
continue;
if (!self.startedWithHardline)
streakVal += modifier;
if (streakVal > maxVal)
maxVal = streakVal;
oldStreaks[streakVal] = streakName;
}
if (maxVal < (8 + modifier))
maxVal = 8 + modifier;
// build new killstreaks with merged specialists
newKillstreaks = [];
for (i = 0; i <= maxVal; i++)
{
if (isDefined(killstreaks[i]))
{
newKillstreaks[i] = killstreaks[i];
continue;
}
if (isDefined(oldStreaks[i]))
{
newKillstreaks[i] = oldStreaks[i];
continue;
}
}
// defcon rollover
maxRollOvers = 10;
for ( rollOver = 1; rollOver <= maxRollOvers; rollOver++ )
{
streakVals = GetArrayKeys(oldStreaks);
for (i = 0; i < streakVals.size; i++)
{
streakVal = streakVals[i];
streakName = oldStreaks[streakVal];
newKillstreaks[ streakVal + (maxVal*rollOver) ] = streakName + "-rollover" + rollOver;
}
}
self.killStreaks = newKillstreaks;
// update the hud incase hardline changed the values
self startKSHud();
// give xp every second kill like in mw3
self thread watchSpecialistOnKill();
}
watchSpecialistOnKill()
{
self endon("disconnect");
waittillframeend;
self notify("watchSpecialistOnKill");
self endon("watchSpecialistOnKill");
for (lastKs = self.pers["cur_kill_streak"];;)
{
self waittill( "killed_enemy" );
for (curStreak = lastKs + 1; curStreak <= self.pers["cur_kill_streak"]; curStreak++)
{
if (curStreak % 2 == 1)
continue;
self thread maps\mp\gametypes\_rank::giveRankXP( "specialist_bonus", 50 );
self thread underScorePopup("Specialist Bonus!", (1, 1, 0.5), 0);
}
lastKs = self.pers["cur_kill_streak"];
}
}
watchNotifyKSMessage()
{
self endon("disconnect");
self endon("changed_kit");
for (lastKs = self.pers["cur_kill_streak"];;)
{
self waittill( "killed_enemy" );
for (curStreak = lastKs + 1; curStreak <= self.pers["cur_kill_streak"]; curStreak++)
{
//if (curStreak == 5)
// continue;
if (curStreak % 5 != 0)
continue;
self thread streakNotify(curStreak);
}
lastKs = self.pers["cur_kill_streak"];
}
}
streakNotify( streakVal )
{
self endon( "disconnect" );
notifyData = spawnStruct();
if (level.killstreakPrint > 1)
{
xpReward = streakVal * 100;
self thread maps\mp\gametypes\_rank::giveRankXP( "killstreak_bonus", xpReward );
notifyData.notifyText = "+" + xpReward;
}
wait .05;
notifyData.titleLabel = &"MP_KILLSTREAK_N";
notifyData.titleText = streakVal;
self maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
iprintln( &"RANK_KILL_STREAK_N", self, streakVal );
}
underScorePopup(string, hudColor, glowAlpha)
{
// Display text under the score popup
self endon( "disconnect" );
if ( string == "" )
return;
if (level.hardcoreMode)
return;
self notify( "underScorePopup" );
self endon( "underScorePopup" );
if (!isDefined(self.mw3_scorePopup))
{
// Create the under score popup element
self.mw3_scorePopup = newClientHudElem( self );
self.mw3_scorePopup.horzAlign = "center";
self.mw3_scorePopup.vertAlign = "middle";
self.mw3_scorePopup.alignX = "center";
self.mw3_scorePopup.alignY = "middle";
self.mw3_scorePopup.x = 35;
self.mw3_scorePopup.y = -48;
self.mw3_scorePopup.font = "hudbig";
self.mw3_scorePopup.fontscale = 0.65;
self.mw3_scorePopup.archived = false;
self.mw3_scorePopup.color = (0.5, 0.5, 0.5);
self.mw3_scorePopup.sort = 10000;
}
self.mw3_scorePopup.color = hudColor;
self.mw3_scorePopup.glowColor = hudColor;
self.mw3_scorePopup.glowAlpha = glowAlpha;
self.mw3_scorePopup setText(string);
self.mw3_scorePopup.alpha = 0.85;
wait 1.0;
self.mw3_scorePopup fadeOverTime( 0.75 );
self.mw3_scorePopup.alpha = 0;
wait 0.75;
self.mw3_scorePopup destroy();
self.mw3_scorePopup = undefined;
}
startKSHud()
{
if (level.hardcoreMode)
return;
if (level.killstreakHud == 1)
self thread initKillstreakHud( 145 );
else if (level.killstreakHud == 2)
self thread initMW3KillstreakHud();
}