mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 13:55:43 +00:00
2588 lines
60 KiB
Plaintext
2588 lines
60 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include maps\mp\bots\_bot_utility;
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/*
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When the bot gets added into the game.
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*/
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added()
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{
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self endon("disconnect");
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self setPlayerData("experience", self bot_get_rank());
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self setPlayerData("prestige", 0);
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self setPlayerData("cardTitle", random(getCardTitles()));
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self setPlayerData("cardIcon", random(getCardIcons()));
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self setClasses();
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self setKillstreaks();
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self set_diff();
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}
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/*
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When the bot connects to the game.
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*/
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connected()
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{
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self endon("disconnect");
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self thread difficulty();
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self thread teamWatch();
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self thread classWatch();
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self thread onBotSpawned();
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self thread onSpawned();
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self thread onDeath();
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self thread onGiveLoadout();
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self thread onKillcam();
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}
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/*
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Gets an exp amount for the bot that is nearish the host's xp.
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*/
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bot_get_rank()
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{
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ranks = [];
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bot_ranks = [];
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human_ranks = [];
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for ( i = level.players.size - 1; i >= 0; i-- )
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{
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player = level.players[i];
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if ( player == self )
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continue;
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if ( !IsDefined( player.pers[ "rank" ] ) )
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continue;
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if ( player is_bot() )
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{
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bot_ranks[ bot_ranks.size ] = player.pers[ "rank" ];
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}
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else
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{
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human_ranks[ human_ranks.size ] = player.pers[ "rank" ];
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}
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}
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if( !human_ranks.size )
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human_ranks[ human_ranks.size ] = Round( random_normal_distribution( 45, 20, 0, level.maxRank ) );
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human_avg = array_average( human_ranks );
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while ( bot_ranks.size + human_ranks.size < 5 )
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{
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// add some random ranks for better random number distribution
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rank = human_avg + RandomIntRange( -10, 10 );
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human_ranks[ human_ranks.size ] = rank;
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}
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ranks = array_combine( human_ranks, bot_ranks );
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avg = array_average( ranks );
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s = array_std_deviation( ranks, avg );
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rank = Round( random_normal_distribution( avg, s, 0, level.maxRank ) );
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return maps\mp\gametypes\_rank::getRankInfoMinXP( rank );
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}
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getCardTitles()
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{
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cards = [];
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for (i = 0; i < 600; i++)
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{
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card_name = tableLookupByRow( "mp/cardTitleTable.csv", i, 0 );
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if (card_name == "")
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continue;
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if (!isSubStr(card_name, "cardtitle_"))
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continue;
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cards[cards.size] = card_name;
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}
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return cards;
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}
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getCardIcons()
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{
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cards = [];
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for (i = 0; i < 300; i++)
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{
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card_name = tableLookupByRow( "mp/cardIconTable.csv", i, 0 );
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if (card_name == "")
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continue;
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if (!isSubStr(card_name, "cardicon_"))
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continue;
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cards[cards.size] = card_name;
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}
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return cards;
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}
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isValidAttachmentCombo(att1, att2)
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{
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colIndex = tableLookupRowNum( "mp/attachmentCombos.csv", 0, att1 );
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if (tableLookup( "mp/attachmentCombos.csv", 0, att2, colIndex ) == "no")
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return false;
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return true;
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}
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getAttachmentsForGun(gun)
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{
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row = tableLookupRowNum( "mp/statStable.csv", 4, gun );
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attachments = [];
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for ( h = 0; h < 10; h++ )
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{
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attachmentName = tableLookupByRow( "mp/statStable.csv", row, h + 11 );
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if( attachmentName == "" )
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{
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attachments[attachments.size] = "none";
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break;
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}
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attachments[attachments.size] = attachmentName;
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}
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return attachments;
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}
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getPrimaries()
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{
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primaries = [];
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for (i = 0; i < 160; i++)
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{
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weapon_type = tableLookupByRow( "mp/statstable.csv", i, 2 );
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if (weapon_type != "weapon_assault" && weapon_type != "weapon_riot" && weapon_type != "weapon_smg" && weapon_type != "weapon_sniper" && weapon_type != "weapon_lmg")
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continue;
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weapon_name = tableLookupByRow( "mp/statstable.csv", i, 4 );
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primaries[primaries.size] = weapon_name;
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}
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return primaries;
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}
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getSecondaries()
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{
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secondaries = [];
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for (i = 0; i < 160; i++)
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{
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weapon_type = tableLookupByRow( "mp/statstable.csv", i, 2 );
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if (weapon_type != "weapon_pistol" && weapon_type != "weapon_machine_pistol" && weapon_type != "weapon_projectile" && weapon_type != "weapon_shotgun")
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continue;
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weapon_name = tableLookupByRow( "mp/statstable.csv", i, 4 );
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if (weapon_name == "gl")
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continue;
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secondaries[secondaries.size] = weapon_name;
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}
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return secondaries;
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}
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getCamos()
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{
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camos = [];
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for (i = 0; i < 15; i++)
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{
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camo_name = tableLookupByRow( "mp/camoTable.csv", i, 1 );
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if (camo_name == "")
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continue;
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camos[camos.size] = camo_name;
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}
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return camos;
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}
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getPerks(perktype)
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{
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perks = [];
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for (i = 0; i < 50; i++)
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{
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perk_type = tableLookupByRow( "mp/perktable.csv", i, 5 );
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if (perk_type != perktype)
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continue;
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perk_name = tableLookupByRow( "mp/perktable.csv", i, 1 );
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if (perk_name == "specialty_c4death")
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continue;
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if (perk_name == "_specialty_blastshield")
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continue;
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perks[perks.size] = perk_name;
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}
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return perks;
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}
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getKillsNeededForStreak(streak)
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{
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return int(tableLookup("mp/killstreakTable.csv", 1, streak, 4));
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}
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getKillstreaks()
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{
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killstreaks = [];
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for (i = 0; i < 40; i++)
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{
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streak_name = tableLookupByRow( "mp/killstreakTable.csv", i, 1 );
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if(streak_name == "" || streak_name == "none")
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continue;
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if(streak_name == "b1")
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continue;
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if(streak_name == "sentry") // theres an airdrop version
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continue;
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if (isSubstr(streak_name, "KILLSTREAKS_"))
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continue;
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killstreaks[killstreaks.size] = streak_name;
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}
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return killstreaks;
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}
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chooseRandomPerk(perkkind)
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{
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perks = getPerks(perkkind);
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rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
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allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
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while (true)
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{
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perk = random(perks);
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if (!allowOp)
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{
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if (perkkind == "perk4")
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return "specialty_null";
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if (perk == "specialty_pistoldeath")
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continue;
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}
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if (perk == "specialty_null")
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continue;
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if (!self isItemUnlocked(perk))
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continue;
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if (RandomFloatRange(0, 1) < (rank / level.maxRank))
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self.pers["bots"]["unlocks"]["upgraded_"+perk] = true;
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return perk;
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}
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}
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chooseRandomCamo()
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{
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camos = getCamos();
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while (true)
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{
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camo = random(camos);
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if (camo == "gold" || camo == "prestige")
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continue;
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return camo;
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}
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}
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chooseRandomPrimary()
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{
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primaries = getPrimaries();
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allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
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while (true)
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{
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primary = random(primaries);
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if (!allowOp)
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{
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if (primary == "riotshield")
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continue;
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}
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if (!self isItemUnlocked(primary))
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continue;
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return primary;
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}
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}
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chooseRandomSecondary(perk1)
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{
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if (perk1 == "specialty_onemanarmy")
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return "onemanarmy";
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secondaries = getSecondaries();
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allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
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while (true)
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{
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secondary = random(secondaries);
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if (!allowOp)
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{
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if (secondary == "at4" || secondary == "rpg" || secondary == "m79")
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continue;
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}
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if (!self isItemUnlocked(secondary))
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continue;
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if (secondary == "onemanarmy")
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continue;
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return secondary;
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}
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}
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chooseRandomAttachmentComboForGun(gun)
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{
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atts = getAttachmentsForGun(gun);
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allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
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while (true)
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{
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att1 = random(atts);
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att2 = random(atts);
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if (!isValidAttachmentCombo(att1, att2))
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continue;
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if (!allowOp)
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{
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if (att1 == "gl" || att2 == "gl")
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continue;
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}
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retAtts = [];
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retAtts[0] = att1;
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retAtts[1] = att2;
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return retAtts;
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}
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}
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chooseRandomTactical()
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{
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tacts = strTok("flash_grenade,smoke_grenade,concussion_grenade", ",");
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while (true)
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{
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tact = random(tacts);
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return tact;
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}
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}
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setClasses()
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{
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rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
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if (RandomFloatRange(0, 1) < (rank / level.maxRank))
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self.pers["bots"]["unlocks"]["ghillie"] = true;
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for (i = 0; i < 5; i++)
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{
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equipment = chooseRandomPerk("equipment");
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perk1 = chooseRandomPerk("perk1");
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perk2 = chooseRandomPerk("perk2");
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perk3 = chooseRandomPerk("perk3");
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deathstreak = chooseRandomPerk("perk4");
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tactical = chooseRandomTactical();
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primary = chooseRandomPrimary();
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primaryAtts = chooseRandomAttachmentComboForGun(primary);
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primaryCamo = chooseRandomCamo();
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secondary = chooseRandomSecondary(perk1);
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secondaryAtts = chooseRandomAttachmentComboForGun(secondary);
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self setPlayerData("customClasses", i, "weaponSetups", 0, "weapon", primary);
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self setPlayerData("customClasses", i, "weaponSetups", 0, "attachment", 0, primaryAtts[0]);
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self setPlayerData("customClasses", i, "weaponSetups", 0, "attachment", 1, primaryAtts[1]);
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self setPlayerData("customClasses", i, "weaponSetups", 0, "camo", primaryCamo);
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self setPlayerData("customClasses", i, "weaponSetups", 1, "weapon", secondary);
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self setPlayerData("customClasses", i, "weaponSetups", 1, "attachment", 0, secondaryAtts[0]);
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self setPlayerData("customClasses", i, "weaponSetups", 1, "attachment", 1, secondaryAtts[1]);
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self setPlayerData("customClasses", i, "perks", 0, equipment);
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self setPlayerData("customClasses", i, "perks", 1, perk1);
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self setPlayerData("customClasses", i, "perks", 2, perk2);
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self setPlayerData("customClasses", i, "perks", 3, perk3);
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self setPlayerData("customClasses", i, "perks", 4, deathstreak);
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self setPlayerData("customClasses", i, "specialGrenade", tactical);
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}
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}
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isColidingKillstreak(killstreaks, killstreak)
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{
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ksVal = getKillsNeededForStreak(killstreak);
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for (i = 0; i < killstreaks.size; i++)
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{
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ks = killstreaks[i];
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if (ks == "")
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continue;
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if (ks == "none")
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continue;
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ksV = getKillsNeededForStreak(ks);
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if (ksV <= 0)
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continue;
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if (ksV != ksVal)
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continue;
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return true;
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}
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return false;
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}
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setKillstreaks()
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{
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rankId = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
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allStreaks = getKillstreaks();
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killstreaks = [];
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killstreaks[0] = "";
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killstreaks[1] = "";
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killstreaks[2] = "";
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chooseableStreaks = 0;
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if (rankId >= 10)
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chooseableStreaks++;
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if (rankId >= 15)
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chooseableStreaks++;
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if (rankId >= 22)
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chooseableStreaks++;
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i = 0;
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while (i < chooseableStreaks)
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{
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slot = randomInt(3);
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if (killstreaks[slot] != "")
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continue;
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streak = random(allStreaks);
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if (isColidingKillstreak(killstreaks, streak))
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continue;
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killstreaks[slot] = streak;
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i++;
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}
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if (killstreaks[0] == "")
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killstreaks[0] = "uav";
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if (killstreaks[1] == "")
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killstreaks[1] = "airdrop";
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if (killstreaks[2] == "")
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killstreaks[2] = "predator_missile";
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self setPlayerData("killstreaks", 0, killstreaks[0]);
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self setPlayerData("killstreaks", 1, killstreaks[1]);
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self setPlayerData("killstreaks", 2, killstreaks[2]);
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}
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/*
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The callback for when the bot gets killed.
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*/
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onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
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{
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self.killerLocation = undefined;
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if(!IsDefined( self ) || !isDefined(self.team))
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return;
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if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
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return;
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if ( iDamage <= 0 )
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return;
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if(!IsDefined( eAttacker ) || !isDefined(eAttacker.team))
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return;
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if(eAttacker == self)
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return;
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if(level.teamBased && eAttacker.team == self.team)
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return;
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if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
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return;
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if(!isAlive(eAttacker))
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return;
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self.killerLocation = eAttacker.origin;
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}
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/*
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The callback for when the bot gets damaged.
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*/
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onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
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{
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if(!IsDefined( self ) || !isDefined(self.team))
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return;
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if(!isAlive(self))
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return;
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if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
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return;
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if ( iDamage <= 0 )
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return;
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if(!IsDefined( eAttacker ) || !isDefined(eAttacker.team))
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return;
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if(eAttacker == self)
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return;
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if(level.teamBased && eAttacker.team == self.team)
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return;
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if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
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return;
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if(!isAlive(eAttacker))
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return;
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|
|
if (!isSubStr(sWeapon, "_silencer_"))
|
|
self bot_cry_for_help( eAttacker );
|
|
|
|
self SetAttacker( eAttacker );
|
|
}
|
|
|
|
/*
|
|
When the bot gets attacked, have the bot ask for help from teammates.
|
|
*/
|
|
bot_cry_for_help( attacker )
|
|
{
|
|
if ( !level.teamBased )
|
|
{
|
|
return;
|
|
}
|
|
|
|
theTime = GetTime();
|
|
if ( IsDefined( self.help_time ) && theTime - self.help_time < 1000 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.help_time = theTime;
|
|
|
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( !player is_bot() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isDefined(player.team))
|
|
continue;
|
|
|
|
if ( !IsAlive( player ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player == self )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.team != self.team )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dist = player.pers["bots"]["skill"]["help_dist"];
|
|
dist *= dist;
|
|
if ( DistanceSquared( self.origin, player.origin ) > dist )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( RandomInt( 100 ) < 50 )
|
|
{
|
|
self SetAttacker( attacker );
|
|
|
|
if ( RandomInt( 100 ) > 70 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
onKillcam()
|
|
{
|
|
level endon("game_ended");
|
|
self endon("disconnect");
|
|
|
|
for(;;)
|
|
{
|
|
self waittill("begin_killcam");
|
|
|
|
self thread doKillcamStuff();
|
|
}
|
|
}
|
|
|
|
doKillcamStuff()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("killcam_ended");
|
|
|
|
wait 0.5 + randomInt(3);
|
|
|
|
if (randomInt(100) > 25)
|
|
self notify("use_copycat");
|
|
|
|
wait 0.1;
|
|
|
|
self notify("abort_killcam");
|
|
}
|
|
|
|
/*
|
|
Selects a class for the bot.
|
|
*/
|
|
classWatch()
|
|
{
|
|
self endon("disconnect");
|
|
|
|
for(;;)
|
|
{
|
|
while(!isdefined(self.pers["team"]))
|
|
wait .05;
|
|
|
|
wait 0.5;
|
|
|
|
class = "";
|
|
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
|
|
if(rank < 4 || randomInt(100) < 2)
|
|
{
|
|
while(class == "")
|
|
{
|
|
switch(randomInt(5))
|
|
{
|
|
case 0:
|
|
class = "class0";
|
|
break;
|
|
case 1:
|
|
class = "class1";
|
|
break;
|
|
case 2:
|
|
class = "class2";
|
|
break;
|
|
case 3:
|
|
if(rank >= 2)
|
|
class = "class3";
|
|
break;
|
|
case 4:
|
|
if(rank >= 3)
|
|
class = "class4";
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
class = "custom"+(randomInt(5)+1);
|
|
}
|
|
|
|
self notify("menuresponse", game["menu_changeclass"], class);
|
|
self.bot_change_class = true;
|
|
|
|
while(isdefined(self.pers["team"]) && isdefined(self.pers["class"]) && isDefined(self.bot_change_class))
|
|
wait .05;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Makes sure the bot is on a team.
|
|
*/
|
|
teamWatch()
|
|
{
|
|
self endon("disconnect");
|
|
|
|
for(;;)
|
|
{
|
|
while(!isdefined(self.pers["team"]))
|
|
wait .05;
|
|
|
|
wait 0.05;
|
|
self notify("menuresponse", game["menu_team"], getDvar("bots_team"));
|
|
|
|
while(isdefined(self.pers["team"]))
|
|
wait .05;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Updates the bot's difficulty variables.
|
|
*/
|
|
difficulty()
|
|
{
|
|
self endon("disconnect");
|
|
|
|
for(;;)
|
|
{
|
|
wait 1;
|
|
|
|
rankVar = GetDvarInt("bots_skill");
|
|
|
|
if(rankVar == 9)
|
|
continue;
|
|
|
|
switch(self.pers["bots"]["skill"]["base"])
|
|
{
|
|
case 1:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.6;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 1500;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 1000;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 600;
|
|
self.pers["bots"]["skill"]["remember_time"] = 750;
|
|
self.pers["bots"]["skill"]["fov"] = 0.7;
|
|
self.pers["bots"]["skill"]["dist"] = 1000;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.75;
|
|
self.pers["bots"]["skill"]["help_dist"] = 0;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.9;
|
|
self.pers["bots"]["behavior"]["strafe"] = 0;
|
|
self.pers["bots"]["behavior"]["nade"] = 10;
|
|
self.pers["bots"]["behavior"]["sprint"] = 10;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 70;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 0;
|
|
break;
|
|
case 2:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.55;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 1000;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 800;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 1250;
|
|
self.pers["bots"]["skill"]["remember_time"] = 1500;
|
|
self.pers["bots"]["skill"]["fov"] = 0.65;
|
|
self.pers["bots"]["skill"]["dist"] = 1500;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.65;
|
|
self.pers["bots"]["skill"]["help_dist"] = 500;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.75;
|
|
self.pers["bots"]["behavior"]["strafe"] = 10;
|
|
self.pers["bots"]["behavior"]["nade"] = 15;
|
|
self.pers["bots"]["behavior"]["sprint"] = 15;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 60;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 10;
|
|
break;
|
|
case 3:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.4;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 750;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 500;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
|
|
self.pers["bots"]["skill"]["remember_time"] = 2000;
|
|
self.pers["bots"]["skill"]["fov"] = 0.6;
|
|
self.pers["bots"]["skill"]["dist"] = 2250;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.5;
|
|
self.pers["bots"]["skill"]["help_dist"] = 750;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.65;
|
|
self.pers["bots"]["behavior"]["strafe"] = 20;
|
|
self.pers["bots"]["behavior"]["nade"] = 20;
|
|
self.pers["bots"]["behavior"]["sprint"] = 20;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 50;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 25;
|
|
break;
|
|
case 4:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.3;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 600;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 400;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 2000;
|
|
self.pers["bots"]["skill"]["remember_time"] = 3000;
|
|
self.pers["bots"]["skill"]["fov"] = 0.55;
|
|
self.pers["bots"]["skill"]["dist"] = 3350;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.35;
|
|
self.pers["bots"]["skill"]["help_dist"] = 1000;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.5;
|
|
self.pers["bots"]["behavior"]["strafe"] = 30;
|
|
self.pers["bots"]["behavior"]["nade"] = 25;
|
|
self.pers["bots"]["behavior"]["sprint"] = 30;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 40;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 35;
|
|
break;
|
|
case 5:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.25;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 500;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 300;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 3000;
|
|
self.pers["bots"]["skill"]["remember_time"] = 4000;
|
|
self.pers["bots"]["skill"]["fov"] = 0.5;
|
|
self.pers["bots"]["skill"]["dist"] = 5000;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.25;
|
|
self.pers["bots"]["skill"]["help_dist"] = 1500;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.4;
|
|
self.pers["bots"]["behavior"]["strafe"] = 40;
|
|
self.pers["bots"]["behavior"]["nade"] = 35;
|
|
self.pers["bots"]["behavior"]["sprint"] = 40;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 30;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 50;
|
|
break;
|
|
case 6:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.2;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 250;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 150;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
|
|
self.pers["bots"]["skill"]["remember_time"] = 5000;
|
|
self.pers["bots"]["skill"]["fov"] = 0.45;
|
|
self.pers["bots"]["skill"]["dist"] = 7500;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.2;
|
|
self.pers["bots"]["skill"]["help_dist"] = 2000;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.25;
|
|
self.pers["bots"]["behavior"]["strafe"] = 50;
|
|
self.pers["bots"]["behavior"]["nade"] = 45;
|
|
self.pers["bots"]["behavior"]["sprint"] = 50;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 20;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 75;
|
|
break;
|
|
case 7:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.1;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 100;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 50;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
|
|
self.pers["bots"]["skill"]["remember_time"] = 7500;
|
|
self.pers["bots"]["skill"]["fov"] = 0.4;
|
|
self.pers["bots"]["skill"]["dist"] = 10000;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.05;
|
|
self.pers["bots"]["skill"]["help_dist"] = 3000;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.1;
|
|
self.pers["bots"]["behavior"]["strafe"] = 65;
|
|
self.pers["bots"]["behavior"]["nade"] = 65;
|
|
self.pers["bots"]["behavior"]["sprint"] = 65;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 5;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 90;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Sets the bot difficulty.
|
|
*/
|
|
set_diff()
|
|
{
|
|
rankVar = GetDvarInt("bots_skill");
|
|
|
|
switch(rankVar)
|
|
{
|
|
case 0:
|
|
self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
|
|
break;
|
|
case 8:
|
|
break;
|
|
case 9:
|
|
self.pers["bots"]["skill"]["base"] = randomIntRange(1, 7);
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange(1, 20);
|
|
self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt(100);
|
|
self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt(100);
|
|
self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt(100);
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt(100);
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt(100);
|
|
self.pers["bots"]["skill"]["fov"] = randomFloatRange(-1, 1);
|
|
self.pers["bots"]["skill"]["dist"] = randomIntRange(500, 25000);
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt(20);
|
|
self.pers["bots"]["skill"]["help_dist"] = randomIntRange(500, 25000);
|
|
self.pers["bots"]["skill"]["semi_time"] = randomFloatRange(0.05, 1);
|
|
self.pers["bots"]["behavior"]["strafe"] = randomInt(100);
|
|
self.pers["bots"]["behavior"]["nade"] = randomInt(100);
|
|
self.pers["bots"]["behavior"]["sprint"] = randomInt(100);
|
|
self.pers["bots"]["behavior"]["camp"] = randomInt(100);
|
|
self.pers["bots"]["behavior"]["follow"] = randomInt(100);
|
|
self.pers["bots"]["behavior"]["crouch"] = randomInt(100);
|
|
self.pers["bots"]["behavior"]["switch"] = randomInt(100);
|
|
self.pers["bots"]["behavior"]["class"] = randomInt(100);
|
|
self.pers["bots"]["behavior"]["jump"] = randomInt(100);
|
|
break;
|
|
default:
|
|
self.pers["bots"]["skill"]["base"] = rankVar;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
When the bot spawns.
|
|
*/
|
|
onSpawned()
|
|
{
|
|
self endon("disconnect");
|
|
|
|
for(;;)
|
|
{
|
|
self waittill("spawned_player");
|
|
|
|
if(randomInt(100) <= self.pers["bots"]["behavior"]["class"])
|
|
self.bot_change_class = undefined;
|
|
|
|
self.bot_lock_goal = false;
|
|
self.bot_oma_class = undefined;
|
|
self.help_time = undefined;
|
|
|
|
self thread bot_dom_cap_think();
|
|
}
|
|
}
|
|
|
|
onDeath()
|
|
{
|
|
self endon("disconnect");
|
|
|
|
for(;;)
|
|
{
|
|
self waittill("death");
|
|
|
|
self.wantSafeSpawn = true;
|
|
}
|
|
}
|
|
|
|
onGiveLoadout()
|
|
{
|
|
self endon("disconnect");
|
|
|
|
for(;;)
|
|
{
|
|
self waittill("giveLoadout");
|
|
|
|
class = self.class;
|
|
if (isDefined(self.bot_oma_class))
|
|
class = self.bot_oma_class;
|
|
|
|
self botGiveLoadout(self.team, class, !isDefined(self.bot_oma_class));
|
|
self.bot_oma_class = undefined;
|
|
}
|
|
}
|
|
|
|
bot_inc_bots(obj, unreach)
|
|
{
|
|
level endon("game_ended");
|
|
|
|
if (!isDefined(obj.bots))
|
|
obj.bots = 0;
|
|
|
|
obj.bots++;
|
|
|
|
ret = self waittill_any_return("death", "disconnect", "bad_path", "goal", "new_goal");
|
|
|
|
if (isDefined(obj) && (ret != "bad_path" || !isDefined(unreach)))
|
|
obj.bots--;
|
|
}
|
|
|
|
bots_watch_touch_obj(obj)
|
|
{
|
|
self endon ("death");
|
|
self endon ("disconnect");
|
|
self endon ("bad_path");
|
|
self endon ("goal");
|
|
self endon ("new_goal");
|
|
|
|
for (;;)
|
|
{
|
|
wait 0.5;
|
|
|
|
if (!isDefined(obj))
|
|
{
|
|
self notify("bad_path");
|
|
return;
|
|
}
|
|
|
|
if (self IsTouching(obj))
|
|
{
|
|
self notify("goal");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
When the bot spawned, after the difficulty wait. Start the logic for the bot.
|
|
*/
|
|
onBotSpawned()
|
|
{
|
|
self endon("disconnect");
|
|
level endon("game_ended");
|
|
|
|
for(;;)
|
|
{
|
|
self waittill("bot_spawned");
|
|
gameFlagWait("prematch_done");
|
|
|
|
self thread bot_killstreak_think();
|
|
self thread bot_target_vehicle();
|
|
self thread bot_weapon_think();
|
|
self thread bot_crate_think();
|
|
self thread bot_turret_think();
|
|
self thread bot_revenge_think();
|
|
self thread bot_uav_think();
|
|
self thread bot_listen_to_steps();
|
|
self thread bot_equipment_kill_think();
|
|
self thread bot_jav_loc_think();
|
|
self thread bot_perk_think();
|
|
|
|
self thread bot_dom_def_think();
|
|
self thread bot_dom_spawn_kill_think();
|
|
}
|
|
}
|
|
|
|
bot_perk_think()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("death");
|
|
level endon("game_ended");
|
|
|
|
for (;;)
|
|
{
|
|
wait randomIntRange(5,7);
|
|
|
|
if (self IsUsingRemote())
|
|
continue;
|
|
|
|
if(self BotIsFrozen())
|
|
continue;
|
|
|
|
if(self isDefusing() || self isPlanting())
|
|
continue;
|
|
|
|
for (;self _hasPerk("specialty_blastshield");)
|
|
{
|
|
if (!self _hasPerk("_specialty_blastshield"))
|
|
{
|
|
if (randomInt(100) < 65)
|
|
break;
|
|
|
|
self _setPerk("_specialty_blastshield");
|
|
}
|
|
else
|
|
{
|
|
if (randomInt(100) < 90)
|
|
break;
|
|
|
|
self _unsetPerk("_specialty_blastshield");
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
for (;self _hasPerk("specialty_onemanarmy") && self hasWeapon("onemanarmy_mp");)
|
|
{
|
|
curWeap = self GetCurrentWeapon();
|
|
if (!isWeaponPrimary(curWeap) || self.disabledWeapon)
|
|
break;
|
|
|
|
if (self botIsClimbing())
|
|
break;
|
|
|
|
if(self IsBotReloading() || self IsBotFragging() || self IsBotKnifing())
|
|
break;
|
|
|
|
if (self HasThreat() || self HasBotJavelinLocation())
|
|
break;
|
|
|
|
anyWeapout = false;
|
|
weaponsList = self GetWeaponsListAll();
|
|
for (i = 0; i < weaponsList.size; i++)
|
|
{
|
|
weap = weaponsList[i];
|
|
|
|
if (self getAmmoCount(weap) || weap == "onemanarmy_mp")
|
|
continue;
|
|
|
|
anyWeapout = true;
|
|
}
|
|
|
|
if ((!anyWeapout && randomInt(100) < 90) || randomInt(100) < 10)
|
|
break;
|
|
|
|
self BotFreezeControls(true);
|
|
self setSpawnWeapon("onemanarmy_mp");
|
|
|
|
class = "";
|
|
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
|
|
if(rank < 4 || randomInt(100) < 2)
|
|
{
|
|
while(class == "")
|
|
{
|
|
switch(randomInt(5))
|
|
{
|
|
case 0:
|
|
class = "class0";
|
|
break;
|
|
case 1:
|
|
class = "class1";
|
|
break;
|
|
case 2:
|
|
class = "class2";
|
|
break;
|
|
case 3:
|
|
if(rank >= 2)
|
|
class = "class3";
|
|
break;
|
|
case 4:
|
|
if(rank >= 3)
|
|
class = "class4";
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
class = "custom"+(randomInt(5)+1);
|
|
}
|
|
self.bot_oma_class = class;
|
|
|
|
self waittill("weapon_change");
|
|
wait 1;
|
|
self BotFreezeControls(false);
|
|
|
|
self notify ( "menuresponse", game["menu_onemanarmy"], self.bot_oma_class );
|
|
|
|
self waittill ( "changed_kit" );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bot_jav_loc_think()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("death");
|
|
level endon("game_ended");
|
|
|
|
for (;;)
|
|
{
|
|
wait randomintRange(2, 4);
|
|
|
|
if (randomInt(100) < 20)
|
|
continue;
|
|
|
|
if (!self GetAmmoCount("javelin_mp"))
|
|
continue;
|
|
|
|
if (self HasThreat() || self HasBotJavelinLocation())
|
|
continue;
|
|
|
|
if(self BotIsFrozen())
|
|
continue;
|
|
|
|
if(self IsBotReloading() || self IsBotFragging() || self IsBotKnifing())
|
|
continue;
|
|
|
|
if(self isDefusing() || self isPlanting())
|
|
continue;
|
|
|
|
curWeap = self GetCurrentWeapon();
|
|
if (!isWeaponPrimary(curWeap) || self.disabledWeapon)
|
|
continue;
|
|
|
|
if (self botIsClimbing())
|
|
continue;
|
|
|
|
if (self IsUsingRemote())
|
|
continue;
|
|
|
|
traceForward = self maps\mp\_javelin::EyeTraceForward();
|
|
if (!isDefined(traceForward))
|
|
continue;
|
|
|
|
loc = traceForward[0];
|
|
if (self maps\mp\_javelin::TargetPointTooClose(loc))
|
|
continue;
|
|
|
|
if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
|
|
continue;
|
|
|
|
if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
|
|
continue;
|
|
|
|
self SetBotJavelinLocation(loc);
|
|
self setSpawnWeapon("javelin_mp");
|
|
|
|
wait 0.05;
|
|
if (self GetCurrentWeapon() == "javelin_mp")
|
|
self waittill_any("missile_fire", "weapon_change");
|
|
|
|
self ClearBotJavelinLocation(loc);
|
|
}
|
|
}
|
|
|
|
bot_equipment_kill_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon ( "game_ended" );
|
|
|
|
myteam = self.pers[ "team" ];
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( RandomIntRange( 1, 3 ) );
|
|
|
|
if(self HasScriptEnemy())
|
|
continue;
|
|
|
|
if(self.pers["bots"]["skill"]["base"] <= 1)
|
|
continue;
|
|
|
|
hasSitrep = self _HasPerk( "specialty_detectexplosive" );
|
|
grenades = getEntArray( "grenade", "classname" );
|
|
myEye = self getEye();
|
|
myAngles = self getPlayerAngles();
|
|
dist = 512*512;
|
|
target = undefined;
|
|
|
|
for ( i = 0; i < grenades.size; i++ )
|
|
{
|
|
item = grenades[i];
|
|
|
|
if ( !IsDefined( item.name ) )
|
|
continue;
|
|
|
|
if ( IsDefined( item.owner ) && ((level.teamBased && item.owner.team == self.team) || item.owner == self) )
|
|
continue;
|
|
|
|
if (item.name != "c4_mp" && item.name != "claymore_mp")
|
|
continue;
|
|
|
|
if(!hasSitrep && !bulletTracePassed(myEye, item.origin, false, item))
|
|
continue;
|
|
|
|
if(getConeDot(item.origin, self.origin, myAngles) < 0.6)
|
|
continue;
|
|
|
|
if ( DistanceSquared( item.origin, self.origin ) < dist )
|
|
{
|
|
target = item;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !IsDefined( target ) )
|
|
{
|
|
for ( i = 0; i < level.players.size; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( player == self )
|
|
continue;
|
|
|
|
if(!isDefined(player.team))
|
|
continue;
|
|
|
|
if ( level.teamBased && player.team == myteam )
|
|
continue;
|
|
|
|
ti = player.setSpawnPoint;
|
|
if(!isDefined(ti))
|
|
continue;
|
|
|
|
if(!isDefined(ti.bots))
|
|
ti.bots = 0;
|
|
|
|
if(ti.bots >= 2)
|
|
continue;
|
|
|
|
if(!hasSitrep && !bulletTracePassed(myEye, ti.origin, false, ti))
|
|
continue;
|
|
|
|
if(getConeDot(ti.origin, self.origin, myAngles) < 0.6)
|
|
continue;
|
|
|
|
if ( DistanceSquared( ti.origin, self.origin ) < dist )
|
|
{
|
|
target = ti;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !IsDefined( target ) )
|
|
continue;
|
|
|
|
if (isDefined(target.enemyTrigger))
|
|
{
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
continue;
|
|
|
|
self SetScriptGoal(target.origin, 16);
|
|
self thread bot_inc_bots(target, true);
|
|
self thread bots_watch_touch_obj( target );
|
|
|
|
path = self waittill_any_return("bad_path", "goal", "new_goal");
|
|
|
|
if (path != "new_goal")
|
|
self ClearScriptGoal();
|
|
|
|
if (path != "goal")
|
|
continue;
|
|
|
|
target.enemyTrigger notify("trigger", self);
|
|
continue;
|
|
}
|
|
|
|
self SetScriptEnemy( target );
|
|
self bot_equipment_attack(target);
|
|
self ClearScriptEnemy();
|
|
}
|
|
}
|
|
|
|
bot_equipment_attack(equ)
|
|
{
|
|
wait_time = RandomIntRange( 7, 10 );
|
|
|
|
for ( i = 0; i < wait_time; i++ )
|
|
{
|
|
wait( 1 );
|
|
|
|
if ( !IsDefined( equ ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bot_listen_to_steps()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("death");
|
|
|
|
for(;;)
|
|
{
|
|
wait 1;
|
|
|
|
if(self HasScriptGoal() || self.bot_lock_goal)
|
|
continue;
|
|
|
|
if(self.pers["bots"]["skill"]["base"] < 3)
|
|
continue;
|
|
|
|
dist = level.bots_listenDist;
|
|
if(self hasPerk("specialty_selectivehearing"))
|
|
dist *= 1.4;
|
|
|
|
dist *= dist;
|
|
|
|
heard = undefined;
|
|
for(i = level.players.size-1 ; i >= 0; i--)
|
|
{
|
|
player = level.players[i];
|
|
|
|
if(player == self)
|
|
continue;
|
|
if(level.teamBased && self.team == player.team)
|
|
continue;
|
|
if(player.sessionstate != "playing")
|
|
continue;
|
|
if(!isReallyAlive(player))
|
|
continue;
|
|
|
|
if ( player is_bot() && lengthsquared( player getBotVelocity() ) < 20000 )
|
|
continue;
|
|
|
|
if( lengthsquared( player getVelocity() ) < 20000 )
|
|
continue;
|
|
|
|
if( distanceSquared(player.origin, self.origin) > dist )
|
|
continue;
|
|
|
|
if( player hasPerk("specialty_quieter"))
|
|
continue;
|
|
|
|
heard = player;
|
|
break;
|
|
}
|
|
|
|
hasHeartbeat = (isSubStr(self GetCurrentWeapon(), "_heartbeat_") && !self IsEMPed());
|
|
heartbeatDist = 350*350;
|
|
|
|
if(!IsDefined(heard) && hasHeartbeat)
|
|
{
|
|
for(i = level.players.size-1 ; i >= 0; i--)
|
|
{
|
|
player = level.players[i];
|
|
|
|
if(player == self)
|
|
continue;
|
|
if(level.teamBased && self.team == player.team)
|
|
continue;
|
|
if(player.sessionstate != "playing")
|
|
continue;
|
|
if(!isReallyAlive(player))
|
|
continue;
|
|
|
|
if (player hasPerk("specialty_heartbreaker"))
|
|
continue;
|
|
|
|
if (distanceSquared(player.origin, self.origin) > heartbeatDist)
|
|
continue;
|
|
|
|
if (GetConeDot(player.origin, self.origin, self GetPlayerAngles()) < 0.6)
|
|
continue;
|
|
|
|
heard = player;
|
|
}
|
|
}
|
|
|
|
if(!IsDefined(heard))
|
|
continue;
|
|
|
|
if(bulletTracePassed(self getEye(), heard getTagOrigin( "j_spineupper" ), false, heard))
|
|
{
|
|
self setAttacker(heard);
|
|
continue;
|
|
}
|
|
|
|
self SetScriptGoal( heard.origin, 64 );
|
|
|
|
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
|
|
bot_uav_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for(;;)
|
|
{
|
|
wait 0.75;
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
continue;
|
|
|
|
if(self.pers["bots"]["skill"]["base"] <= 1)
|
|
continue;
|
|
|
|
if (self isEMPed() || self.bot_isScrambled)
|
|
continue;
|
|
|
|
if (self _hasPerk("_specialty_blastshield"))
|
|
continue;
|
|
|
|
if ((level.teamBased && level.activeCounterUAVs[level.otherTeam[self.team]]) || (!level.teamBased && self.isRadarBlocked))
|
|
continue;
|
|
|
|
hasRadar = ((level.teamBased && level.activeUAVs[self.team]) || (!level.teamBased && level.activeUAVs[self.guid]));
|
|
if( level.hardcoreMode && !hasRadar )
|
|
continue;
|
|
|
|
dist = self.pers["bots"]["skill"]["help_dist"];
|
|
dist *= dist * 8;
|
|
|
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if(player == self)
|
|
continue;
|
|
|
|
if(!isDefined(player.team))
|
|
continue;
|
|
|
|
if(player.sessionstate != "playing")
|
|
continue;
|
|
|
|
if(level.teambased && player.team == self.team)
|
|
continue;
|
|
|
|
if(!isReallyAlive(player))
|
|
continue;
|
|
|
|
if(DistanceSquared(self.origin, player.origin) > dist)
|
|
continue;
|
|
|
|
if((!isSubStr(player getCurrentWeapon(), "_silencer_") && player.bots_firing) || (hasRadar && !player hasPerk("specialty_coldblooded")))
|
|
{
|
|
self SetScriptGoal( player.origin, 128 );
|
|
|
|
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
|
|
self ClearScriptGoal();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bot_revenge_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if(self.pers["bots"]["skill"]["base"] <= 1)
|
|
return;
|
|
|
|
if(!isDefined(self.killerLocation))
|
|
return;
|
|
|
|
for(;;)
|
|
{
|
|
wait( RandomIntRange( 1, 5 ) );
|
|
|
|
if(self HasScriptGoal() || self.bot_lock_goal)
|
|
return;
|
|
|
|
if ( randomint( 100 ) < 75 )
|
|
return;
|
|
|
|
self SetScriptGoal( self.killerLocation, 64 );
|
|
|
|
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
|
|
turret_death_monitor(turret)
|
|
{
|
|
self endon ("death");
|
|
self endon ("disconnect");
|
|
self endon ("bad_path");
|
|
self endon ("goal");
|
|
self endon ("new_goal");
|
|
|
|
for (;;)
|
|
{
|
|
wait 0.5;
|
|
|
|
if (!isDefined(turret))
|
|
break;
|
|
|
|
if (turret.health <= 20000)
|
|
break;
|
|
|
|
if (isDefined(turret.carriedBy))
|
|
break;
|
|
}
|
|
|
|
self notify("bad_path");
|
|
}
|
|
|
|
bot_turret_attack( enemy )
|
|
{
|
|
wait_time = RandomIntRange( 7, 10 );
|
|
|
|
for ( i = 0; i < wait_time; i++ )
|
|
{
|
|
wait( 1 );
|
|
|
|
if ( !IsDefined( enemy ) )
|
|
return;
|
|
|
|
if(enemy.health <= 20000)
|
|
return;
|
|
|
|
if (isDefined(enemy.carriedBy))
|
|
return;
|
|
|
|
//if ( !BulletTracePassed( self getEye(), enemy.origin + ( 0, 0, 15 ), false, enemy ) )
|
|
// return;
|
|
}
|
|
}
|
|
|
|
bot_turret_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon ( "game_ended" );
|
|
|
|
myteam = self.pers[ "team" ];
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( 1 );
|
|
|
|
turrets = level.turrets;
|
|
turretsKeys = getArrayKeys(turrets);
|
|
if ( turretsKeys.size == 0 )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
continue;
|
|
}
|
|
|
|
if(self.pers["bots"]["skill"]["base"] <= 1)
|
|
continue;
|
|
|
|
if (self HasScriptEnemy() || self IsUsingRemote())
|
|
continue;
|
|
|
|
myEye = self GetEye();
|
|
turret = undefined;
|
|
for (i = turretsKeys.size - 1; i >= 0; i--)
|
|
{
|
|
tempTurret = turrets[turretsKeys[i]];
|
|
|
|
if(tempTurret.health <= 20000)
|
|
continue;
|
|
if (isDefined(tempTurret.carriedBy))
|
|
continue;
|
|
if(isDefined(tempTurret.owner) && tempTurret.owner == self)
|
|
continue;
|
|
if(tempTurret.team == self.pers["team"] && level.teamBased)
|
|
continue;
|
|
if(!bulletTracePassed(myEye, tempTurret.origin + (0, 0, 15), false, tempTurret))
|
|
continue;
|
|
|
|
turret = tempTurret;
|
|
}
|
|
|
|
if (!isDefined(turret))
|
|
continue;
|
|
|
|
forward = AnglesToForward( turret.angles );
|
|
forward = VectorNormalize( forward );
|
|
|
|
delta = self.origin - turret.origin;
|
|
delta = VectorNormalize( delta );
|
|
|
|
dot = VectorDot( forward, delta );
|
|
|
|
facing = true;
|
|
if ( dot < 0.342 ) // cos 70 degrees
|
|
facing = false;
|
|
if ( turret isStunned() )
|
|
facing = false;
|
|
if(self hasPerk("specialty_coldblooded"))
|
|
facing = false;
|
|
|
|
if ( facing && !BulletTracePassed( myEye, turret.origin + ( 0, 0, 15 ), false, turret ) )
|
|
continue;
|
|
|
|
if ( !IsDefined( turret.bots ) )
|
|
turret.bots = 0;
|
|
if ( turret.bots >= 2 )
|
|
continue;
|
|
|
|
if(!facing && !self HasScriptGoal() && !self.bot_lock_goal)
|
|
{
|
|
self SetScriptGoal(turret.origin, 32);
|
|
self thread bot_inc_bots(turret, true);
|
|
self thread turret_death_monitor( turret );
|
|
self thread bots_watch_touch_obj( turret );
|
|
|
|
if(self waittill_any_return("bad_path", "goal", "new_goal") != "new_goal")
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if(!isDefined(turret))
|
|
continue;
|
|
|
|
self SetScriptEnemy( turret, (0, 0, 15) );
|
|
self bot_turret_attack(turret);
|
|
self ClearScriptEnemy();
|
|
}
|
|
}
|
|
|
|
bot_crate_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon("game_ended");
|
|
|
|
myteam = self.pers[ "team" ];
|
|
|
|
first = true;
|
|
|
|
for ( ;; )
|
|
{
|
|
ret = "crate_physics_done";
|
|
if(first)
|
|
first = false;
|
|
else
|
|
ret = self waittill_any_timeout( randomintrange( 3, 5 ), "crate_physics_done" );
|
|
|
|
if ( RandomInt( 100 ) < 20 && ret != "crate_physics_done" )
|
|
continue;
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
wait 0.1;//because bot_crate_landed notify causes a same frame ClearScriptGoal
|
|
|
|
if( self HasScriptGoal() || self.bot_lock_goal )
|
|
continue;
|
|
}
|
|
|
|
if(self isDefusing() || self isPlanting())
|
|
continue;
|
|
|
|
if(self IsUsingRemote() || self BotIsFrozen())
|
|
continue;
|
|
|
|
crates = getEntArray( "care_package", "targetname" );
|
|
if ( crates.size == 0 )
|
|
continue;
|
|
|
|
wantsClosest = randomint(2);
|
|
|
|
crate = undefined;
|
|
for (i = crates.size - 1; i >= 0; i--)
|
|
{
|
|
tempCrate = crates[i];
|
|
|
|
if (!isDefined(tempCrate.doingPhysics) || tempCrate.doingPhysics)
|
|
continue;
|
|
|
|
if ( !IsDefined( tempCrate.bots ) )
|
|
tempCrate.bots = 0;
|
|
|
|
if ( tempCrate.bots >= 3 )
|
|
continue;
|
|
|
|
if (isDefined(crate))
|
|
{
|
|
if (wantsClosest)
|
|
{
|
|
if (Distance(crate.origin, self.origin) < Distance(tempCrate.origin, self.origin))
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (maps\mp\killstreaks\_killstreaks::getStreakCost(crate.crateType) > maps\mp\killstreaks\_killstreaks::getStreakCost(tempCrate.crateType))
|
|
continue;
|
|
}
|
|
}
|
|
|
|
crate = tempCrate;
|
|
}
|
|
|
|
if (!isDefined(crate))
|
|
continue;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal(crate.origin, 32);
|
|
self thread bot_inc_bots(crate, true);
|
|
self thread bots_watch_touch_obj(crate);
|
|
|
|
path = self waittill_any_return("bad_path", "goal", "new_goal");
|
|
|
|
self.bot_lock_goal = false;
|
|
|
|
if (path != "new_goal")
|
|
self ClearScriptGoal();
|
|
|
|
if (path != "goal")
|
|
continue;
|
|
|
|
self _DisableWeapon();
|
|
self BotFreezeControls(true);
|
|
|
|
waitTime = 5;
|
|
if (crate.owner == self)
|
|
waitTime = 1.5;
|
|
|
|
crate waittill_notify_or_timeout("captured", waitTime);
|
|
|
|
self _EnableWeapon();
|
|
self BotFreezeControls(false);
|
|
|
|
self notify("bot_force_check_switch");
|
|
|
|
if (!isDefined(crate))
|
|
continue;
|
|
|
|
crate notify ( "captured", self );
|
|
}
|
|
}
|
|
|
|
bot_weapon_think()
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
level endon("game_ended");
|
|
|
|
for(;;)
|
|
{
|
|
self waittill_any_timeout(randomIntRange(2, 4), "bot_force_check_switch");
|
|
|
|
if(self IsBotReloading() || self IsBotFragging() || self botIsClimbing() || self IsBotKnifing())
|
|
continue;
|
|
|
|
if(self BotIsFrozen() || self.disabledWeapon)
|
|
continue;
|
|
|
|
if(self isDefusing() || self isPlanting())
|
|
continue;
|
|
|
|
if (self IsUsingRemote())
|
|
continue;
|
|
|
|
curWeap = self GetCurrentWeapon();
|
|
hasTarget = self hasThreat();
|
|
if(hasTarget)
|
|
{
|
|
threat = self getThreat();
|
|
rocketAmmo = self getRocketAmmo();
|
|
|
|
if(entIsVehicle(threat) && isDefined(rocketAmmo))
|
|
{
|
|
if (curWeap != rocketAmmo)
|
|
self setSpawnWeapon(rocketAmmo);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (self HasBotJavelinLocation() && self GetAmmoCount("javelin_mp"))
|
|
{
|
|
if (curWeap != "javelin_mp")
|
|
self setSpawnWeapon("javelin_mp");
|
|
|
|
continue;
|
|
}
|
|
|
|
if (isDefined(self.bot_oma_class))
|
|
{
|
|
if (curWeap != "onemanarmy_mp")
|
|
self setSpawnWeapon("onemanarmy_mp");
|
|
continue;
|
|
}
|
|
|
|
if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "stinger_mp" && curWeap != "javelin_mp" && curWeap != "onemanarmy_mp")
|
|
{
|
|
if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
|
|
continue;
|
|
|
|
if(hasTarget)
|
|
continue;
|
|
}
|
|
|
|
weaponslist = self getweaponslistall();
|
|
weap = "";
|
|
while(weaponslist.size)
|
|
{
|
|
weapon = weaponslist[randomInt(weaponslist.size)];
|
|
weaponslist = array_remove(weaponslist, weapon);
|
|
|
|
if(!self getAmmoCount(weapon))
|
|
continue;
|
|
|
|
if (!isWeaponPrimary(weapon))
|
|
continue;
|
|
|
|
if(curWeap == weapon || weapon == "none" || weapon == "" || weapon == "javelin_mp" || weapon == "stinger_mp" || weapon == "onemanarmy_mp")
|
|
continue;
|
|
|
|
weap = weapon;
|
|
break;
|
|
}
|
|
|
|
if(weap == "")
|
|
continue;
|
|
|
|
self setSpawnWeapon(weap);
|
|
}
|
|
}
|
|
|
|
getRocketAmmo()
|
|
{
|
|
answer = self getLockonAmmo();
|
|
|
|
if (isDefined(answer))
|
|
return answer;
|
|
|
|
if(self getAmmoCount("rpg_mp"))
|
|
answer = "rpg_mp";
|
|
|
|
return answer;
|
|
}
|
|
|
|
getLockonAmmo()
|
|
{
|
|
answer = undefined;
|
|
|
|
if(self getAmmoCount("at4_mp"))
|
|
answer = "at4_mp";
|
|
|
|
if(self getAmmoCount("stinger_mp"))
|
|
answer = "stinger_mp";
|
|
|
|
if(self getAmmoCount("javelin_mp"))
|
|
answer = "javelin_mp";
|
|
|
|
return answer;
|
|
}
|
|
|
|
bot_target_vehicle()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("death");
|
|
|
|
for (;;)
|
|
{
|
|
wait randomIntRange(2, 4);
|
|
|
|
if(self.pers["bots"]["skill"]["base"] <= 1)
|
|
continue;
|
|
|
|
if(self HasScriptEnemy())
|
|
continue;
|
|
|
|
if (self IsUsingRemote())
|
|
continue;
|
|
|
|
rocketAmmo = self getRocketAmmo();
|
|
if(!isDefined(rocketAmmo) && self BotGetRandom() < 90)
|
|
continue;
|
|
|
|
targets = maps\mp\_stinger::GetTargetList();
|
|
|
|
if (!targets.size)
|
|
continue;
|
|
|
|
lockOnAmmo = self getLockonAmmo();
|
|
myEye = self GetEye();
|
|
target = undefined;
|
|
for (i = targets.size - 1; i >= 0; i--)
|
|
{
|
|
tempTarget = targets[i];
|
|
|
|
if (isDefined(tempTarget.owner) && tempTarget.owner == self)
|
|
continue;
|
|
|
|
if(!bulletTracePassed( myEye, tempTarget.origin, false, tempTarget ))
|
|
continue;
|
|
|
|
if (tempTarget.health <= 0)
|
|
continue;
|
|
|
|
if (tempTarget.classname != "script_vehicle" && !isDefined(lockOnAmmo))
|
|
continue;
|
|
|
|
target = tempTarget;
|
|
}
|
|
|
|
if (!isDefined(target))
|
|
continue;
|
|
|
|
self SetScriptEnemy( target, (0, 0, 0) );
|
|
self bot_attack_vehicle( target );
|
|
self ClearScriptEnemy();
|
|
self notify("bot_force_check_switch");
|
|
}
|
|
}
|
|
|
|
bot_attack_vehicle( target )
|
|
{
|
|
target endon("death");
|
|
|
|
wait_time = RandomIntRange( 7, 10 );
|
|
|
|
for ( i = 0; i < wait_time; i++ )
|
|
{
|
|
self notify("bot_force_check_switch");
|
|
wait( 1 );
|
|
|
|
if ( !IsDefined( target ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
getKillstreakTargetLocation()
|
|
{
|
|
location = undefined;
|
|
players = [];
|
|
for(i = level.players.size - 1; i >= 0; i--)
|
|
{
|
|
player = level.players[i];
|
|
|
|
if(player == self)
|
|
continue;
|
|
if(!isDefined(player.team))
|
|
continue;
|
|
if(level.teamBased && self.team == player.team)
|
|
continue;
|
|
if(player.sessionstate != "playing")
|
|
continue;
|
|
if(!isReallyAlive(player))
|
|
continue;
|
|
if(player _hasPerk("specialty_coldblooded"))
|
|
continue;
|
|
if(!bulletTracePassed(player.origin, player.origin+(0,0,2048), false, player) && self.pers["bots"]["skill"]["base"] > 3)
|
|
continue;
|
|
|
|
players[players.size] = player;
|
|
}
|
|
|
|
target = random(players);
|
|
|
|
if(isDefined(target))
|
|
location = target.origin + (randomIntRange((8-self.pers["bots"]["skill"]["base"])*-75, (8-self.pers["bots"]["skill"]["base"])*75), randomIntRange((8-self.pers["bots"]["skill"]["base"])*-75, (8-self.pers["bots"]["skill"]["base"])*75), 0);
|
|
else if(self.pers["bots"]["skill"]["base"] <= 3)
|
|
location = self.origin + (randomIntRange(-512, 512), randomIntRange(-512, 512), 0);
|
|
|
|
return location;
|
|
}
|
|
|
|
bot_killstreak_think()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("death");
|
|
level endon("game_ended");
|
|
|
|
for (;;)
|
|
{
|
|
wait randomIntRange(1, 3);
|
|
|
|
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
|
continue;
|
|
|
|
if(self BotIsFrozen())
|
|
continue;
|
|
|
|
if(self HasThreat() || self HasBotJavelinLocation())
|
|
continue;
|
|
|
|
if(self IsBotReloading() || self IsBotFragging() || self IsBotKnifing())
|
|
continue;
|
|
|
|
if(self isDefusing() || self isPlanting())
|
|
continue;
|
|
|
|
curWeap = self GetCurrentWeapon();
|
|
if (!isWeaponPrimary(curWeap) || self.disabledWeapon)
|
|
continue;
|
|
|
|
if (self isEMPed())
|
|
continue;
|
|
|
|
if (self botIsClimbing())
|
|
continue;
|
|
|
|
if (self IsUsingRemote())
|
|
continue;
|
|
|
|
streakName = self.pers["killstreaks"][0].streakName;
|
|
|
|
if (level.inGracePeriod && maps\mp\killstreaks\_killstreaks::deadlyKillstreak(streakName))
|
|
continue;
|
|
|
|
ksWeap = maps\mp\killstreaks\_killstreaks::getKillstreakWeapon( streakName );
|
|
|
|
if (maps\mp\killstreaks\_killstreaks::isRideKillstreak(streakName) || maps\mp\killstreaks\_killstreaks::isCarryKillstreak(streakName))
|
|
{
|
|
if (self inLastStand())
|
|
continue;
|
|
|
|
if (streakName == "sentry")
|
|
{
|
|
myEye = self GetEye();
|
|
angles = self GetPlayerAngles();
|
|
|
|
forwardTrace = bulletTrace(myEye, myEye + AnglesToForward(angles)*1024, false, self);
|
|
|
|
if (Distance(self.origin, forwardTrace["position"]) < 1000 && self.pers["bots"]["skill"]["base"] > 3)
|
|
continue;
|
|
|
|
self BotFreezeControls(true);
|
|
wait 1;
|
|
|
|
sentryGun = maps\mp\killstreaks\_autosentry::createSentryForPlayer( "sentry_minigun", self );
|
|
sentryGun maps\mp\killstreaks\_autosentry::sentry_setPlaced();
|
|
self notify( "sentry_placement_finished", sentryGun );
|
|
|
|
self maps\mp\_matchdata::logKillstreakEvent( "sentry", self.origin );
|
|
|
|
self maps\mp\killstreaks\_killstreaks::usedKillstreak( "sentry", true );
|
|
self maps\mp\killstreaks\_killstreaks::shuffleKillStreaksFILO( "sentry" );
|
|
self maps\mp\killstreaks\_killstreaks::giveOwnedKillstreakItem();
|
|
wait 1;
|
|
|
|
self BotFreezeControls(false);
|
|
}
|
|
else if (streakName == "predator_missile")
|
|
{
|
|
location = self getKillstreakTargetLocation();
|
|
|
|
if(!isDefined(location))
|
|
continue;
|
|
|
|
self setUsingRemote( "remotemissile" );
|
|
self setSpawnWeapon(ksWeap);
|
|
self BotFreezeControls(true);
|
|
wait 1;
|
|
|
|
self maps\mp\killstreaks\_killstreaks::usedKillstreak( "predator_missile", true );
|
|
self maps\mp\killstreaks\_killstreaks::shuffleKillStreaksFILO( "predator_missile" );
|
|
self maps\mp\killstreaks\_killstreaks::giveOwnedKillstreakItem();
|
|
|
|
rocket = MagicBullet( "remotemissile_projectile_mp", self.origin + (0.0,0.0,7000.0 - (self.pers["bots"]["skill"]["base"] * 400)), location, self );
|
|
rocket.lifeId = self.pers["killstreaks"][0].lifeId;
|
|
rocket.type = "remote";
|
|
|
|
rocket thread maps\mp\gametypes\_weapons::AddMissileToSightTraces( self.pers["team"] );
|
|
rocket thread maps\mp\killstreaks\_remotemissile::handleDamage();
|
|
thread maps\mp\killstreaks\_remotemissile::MissileEyes( self, rocket );
|
|
|
|
self waittill( "stopped_using_remote" );
|
|
|
|
wait 1;
|
|
self setSpawnWeapon(curWeap);
|
|
self BotFreezeControls(false);
|
|
}
|
|
else if (streakName == "ac130")
|
|
{
|
|
if ( isDefined( level.ac130player ) || level.ac130InUse )
|
|
continue;
|
|
|
|
level.ac130InUse = true;
|
|
self setUsingRemote( "ac130" );
|
|
self setSpawnWeapon(ksWeap);
|
|
|
|
self maps\mp\_matchdata::logKillstreakEvent( "ac130", self.origin );
|
|
|
|
self.ac130LifeId = self.pers["killstreaks"][0].lifeId;
|
|
level.ac130.planeModel.crashed = undefined;
|
|
|
|
thread maps\mp\killstreaks\_ac130::setAC130Player( self );
|
|
|
|
self maps\mp\killstreaks\_killstreaks::usedKillstreak( "ac130", true );
|
|
self maps\mp\killstreaks\_killstreaks::shuffleKillStreaksFILO( "ac130" );
|
|
self maps\mp\killstreaks\_killstreaks::giveOwnedKillstreakItem();
|
|
|
|
self waittill( "stopped_using_remote" );
|
|
|
|
wait 1;
|
|
self setSpawnWeapon(curWeap);
|
|
}
|
|
else if (streakName == "helicopter_minigun")
|
|
{
|
|
if (isDefined( level.chopper ))
|
|
continue;
|
|
|
|
self setUsingRemote( "helicopter_minigun" );
|
|
self setSpawnWeapon(ksWeap);
|
|
|
|
self thread maps\mp\killstreaks\_helicopter::startHelicopter(self.pers["killstreaks"][0].lifeId, "minigun");
|
|
|
|
self maps\mp\killstreaks\_killstreaks::usedKillstreak( "helicopter_minigun", true );
|
|
self maps\mp\killstreaks\_killstreaks::shuffleKillStreaksFILO( "helicopter_minigun" );
|
|
self maps\mp\killstreaks\_killstreaks::giveOwnedKillstreakItem();
|
|
|
|
self waittill( "stopped_using_remote" );
|
|
|
|
wait 1;
|
|
self setSpawnWeapon(curWeap);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (streakName == "airdrop_mega" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop")
|
|
{
|
|
if (self HasScriptGoal() || self.bot_lock_goal)
|
|
continue;
|
|
|
|
if (streakName != "airdrop_mega" && level.littleBirds > 2)
|
|
continue;
|
|
|
|
if(!bulletTracePassed(self.origin, self.origin+(0,0,2048), false, self) && self.pers["bots"]["skill"]["base"] > 3)
|
|
continue;
|
|
|
|
myEye = self GetEye();
|
|
angles = self GetPlayerAngles();
|
|
|
|
forwardTrace = bulletTrace(myEye, myEye + AnglesToForward(angles)*256, false, self);
|
|
|
|
if (Distance(self.origin, forwardTrace["position"]) < 96 && self.pers["bots"]["skill"]["base"] > 3)
|
|
continue;
|
|
|
|
if (!bulletTracePassed(forwardTrace["position"], forwardTrace["position"]+(0,0,2048), false, self) && self.pers["bots"]["skill"]["base"] > 3)
|
|
continue;
|
|
|
|
self SetScriptGoal(self.origin, 16);
|
|
if (self throwBotGrenade(ksWeap) != "grenade_fire")
|
|
{
|
|
self ClearScriptGoal();
|
|
continue;
|
|
}
|
|
|
|
if (self waittill_any_timeout( 15, "new_goal", "crate_physics_done" ) != "new_goal")
|
|
self ClearScriptGoal();
|
|
}
|
|
else
|
|
{
|
|
if (streakName == "harrier_airstrike" && level.planes > 1)
|
|
continue;
|
|
|
|
if (streakName == "nuke" && isDefined( level.nukeIncoming ))
|
|
continue;
|
|
|
|
if (streakName == "counter_uav" && self.pers["bots"]["skill"]["base"] > 3 && ((level.teamBased && level.activeCounterUAVs[self.team]) || (!level.teamBased && level.activeCounterUAVs[self.guid])))
|
|
continue;
|
|
|
|
if (streakName == "uav" && self.pers["bots"]["skill"]["base"] > 3 && ((level.teamBased && (level.activeUAVs[self.team] || level.activeCounterUAVs[level.otherTeam[self.team]])) || (!level.teamBased && (level.activeUAVs[self.guid] || self.isRadarBlocked))))
|
|
continue;
|
|
|
|
if (streakName == "emp" && self.pers["bots"]["skill"]["base"] > 3 && ((level.teamBased && level.teamEMPed[level.otherTeam[self.team]]) || (!level.teamBased && isDefined( level.empPlayer ))))
|
|
continue;
|
|
|
|
location = undefined;
|
|
directionYaw = undefined;
|
|
switch (streakName)
|
|
{
|
|
case "harrier_airstrike":
|
|
case "stealth_airstrike":
|
|
case "precision_airstrike":
|
|
location = self getKillstreakTargetLocation();
|
|
directionYaw = randomInt(360);
|
|
|
|
if (!isDefined(location))
|
|
continue;
|
|
case "helicopter":
|
|
case "helicopter_flares":
|
|
case "uav":
|
|
case "nuke":
|
|
case "counter_uav":
|
|
case "emp":
|
|
self BotFreezeControls(true);
|
|
self setSpawnWeapon(ksWeap);
|
|
wait 1;
|
|
if (isDefined(location))
|
|
{
|
|
self notify( "confirm_location", location, directionYaw );
|
|
wait 1;
|
|
}
|
|
self setSpawnWeapon(curWeap);
|
|
self BotFreezeControls(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bot_dom_spawn_kill_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "dom" )
|
|
return;
|
|
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 10, 20 ) );
|
|
|
|
if ( randomint( 100 ) < 20 )
|
|
continue;
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal)
|
|
continue;
|
|
|
|
myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam );
|
|
|
|
if ( myFlagCount == level.flags.size )
|
|
continue;
|
|
|
|
otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam );
|
|
|
|
if (myFlagCount <= otherFlagCount || otherFlagCount != 1)
|
|
continue;
|
|
|
|
flag = undefined;
|
|
for ( i = 0; i < level.flags.size; i++ )
|
|
{
|
|
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
|
|
continue;
|
|
}
|
|
|
|
if(!isDefined(flag))
|
|
continue;
|
|
|
|
if(DistanceSquared(self.origin, flag.origin) < 2048*2048)
|
|
continue;
|
|
|
|
self SetScriptGoal( flag.origin, 1024 );
|
|
|
|
self thread bot_dom_watch_flags(myFlagCount, myTeam);
|
|
|
|
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
|
|
bot_dom_watch_flags(count, myTeam)
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for (;;)
|
|
{
|
|
wait 0.5;
|
|
|
|
if (maps\mp\gametypes\dom::getTeamFlagCount( myTeam ) != count)
|
|
break;
|
|
}
|
|
|
|
self notify("bad_path");
|
|
}
|
|
|
|
bot_dom_def_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "dom" )
|
|
return;
|
|
|
|
myTeam = self.pers[ "team" ];
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 1, 3 ) );
|
|
|
|
if ( randomint( 100 ) < 35 )
|
|
continue;
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
continue;
|
|
|
|
flag = undefined;
|
|
for ( i = 0; i < level.flags.size; i++ )
|
|
{
|
|
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() != myTeam )
|
|
continue;
|
|
|
|
if ( !level.flags[i].useObj.objPoints[myTeam].isFlashing )
|
|
continue;
|
|
|
|
if ( !isDefined(flag) || DistanceSquared(self.origin,level.flags[i].origin) < DistanceSquared(self.origin,flag.origin) )
|
|
flag = level.flags[i];
|
|
}
|
|
|
|
if ( !isDefined(flag) )
|
|
continue;
|
|
|
|
self SetScriptGoal( flag.origin, 128 );
|
|
|
|
self thread bot_dom_watch_for_flashing(flag, myTeam);
|
|
self thread bots_watch_touch_obj(flag);
|
|
|
|
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
|
|
bot_dom_watch_for_flashing(flag, myTeam)
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for (;;)
|
|
{
|
|
wait 0.5;
|
|
|
|
if (!isDefined(flag))
|
|
break;
|
|
|
|
if (flag maps\mp\gametypes\dom::getFlagTeam() != myTeam || !flag.useObj.objPoints[myTeam].isFlashing)
|
|
break;
|
|
}
|
|
|
|
self notify("bad_path");
|
|
}
|
|
|
|
bot_dom_cap_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "dom" )
|
|
return;
|
|
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 12 ) );
|
|
|
|
if ( self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined(level.flags) || level.flags.size == 0 )
|
|
continue;
|
|
|
|
myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam );
|
|
|
|
if ( myFlagCount == level.flags.size )
|
|
continue;
|
|
|
|
otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam );
|
|
|
|
if ( myFlagCount < otherFlagCount )
|
|
{
|
|
if ( randomint( 100 ) < 15 )
|
|
continue;
|
|
}
|
|
else if ( myFlagCount == otherFlagCount )
|
|
{
|
|
if ( randomint( 100 ) < 35 )
|
|
continue;
|
|
}
|
|
else if ( myFlagCount > otherFlagCount )
|
|
{
|
|
if ( randomint( 100 ) < 95 )
|
|
continue;
|
|
}
|
|
|
|
flag = undefined;
|
|
for ( i = 0; i < level.flags.size; i++ )
|
|
{
|
|
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
|
|
continue;
|
|
|
|
if ( !isDefined(flag) || DistanceSquared(self.origin,level.flags[i].origin) < DistanceSquared(self.origin,flag.origin) )
|
|
flag = level.flags[i];
|
|
}
|
|
|
|
if ( !isDefined(flag) )
|
|
continue;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( flag.origin, 64 );
|
|
|
|
self thread bot_dom_go_cap_flag(flag, myteam);
|
|
self thread bots_watch_touch_obj(flag);
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if (event != "new_goal")
|
|
self ClearScriptGoal();
|
|
|
|
if (event != "goal")
|
|
{
|
|
self.bot_lock_goal = false;
|
|
continue;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
while ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam && self isTouching(flag) )
|
|
{
|
|
cur = flag.useObj.curProgress;
|
|
wait 0.5;
|
|
|
|
if(flag.useObj.curProgress == cur)
|
|
break;//some enemy is near us, kill him
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
}
|
|
}
|
|
|
|
bot_dom_go_cap_flag(flag, myteam)
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for (;;)
|
|
{
|
|
wait 0.5;
|
|
|
|
if (!isDefined(flag))
|
|
break;
|
|
|
|
if (flag maps\mp\gametypes\dom::getFlagTeam() == myTeam)
|
|
break;
|
|
}
|
|
|
|
self notify("bad_path");
|
|
}
|