iw4_bot_warfare/main/server.cfg
2020-11-04 17:07:45 -06:00

638 lines
26 KiB
INI

///////////////////////////////////////////////////
/// IW4x Server Configuration file //
///////////////////////////////////////////////////
//This config best view with Notepad++ OR //
//Other non-windows notepad of your choice. //
///////////////////////////////////////////////////
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
//////////////////////////////////////////////////
// //
// ^1 Red //
// ^2 Green //
// ^3 yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
// ^8 Depends on the map you playing. //
// American maps: Dark Green //
// Russian maps: Dark Red //
// British maps: Dark Blue //
// ^9 grey //
// ^0 Black //
// ^: Rainbow colors //
// //
//////////////////////////////////////////////////
set sv_hostname "^1Bot ^3War^5fare ^724/7 Rust 10x" // Sets the server hostname
set sv_motd "^1Bot ^3War^5fare" // Sets a custom motd which is shown on the loadscreen when a player joins
//////////////////////////////////////////////////
// ADMIN INFO //
//////////////////////////////////////////////////
set _Admin "INeedGames" // Your username.
set _Email "ineedbots@outlook.com" // E-mail address. you can leave blank
set _Website "http://www.moddb.com/mods/bot-warfare" // Website
set _Location "Canada - West" // Location
set sv_wwwBaseURL "http://rawcdn.githack.com/ineedbots/www_host/main/iw4x/"
set sv_wwwDownload "1"
//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////
set rcon_password "qazqaz" // Access to your server to change stuff remotely or ingame. empty disabled
set sv_securityLevel "23" // Configures the servers security level.
set sv_customTextColor "" // custom color for ^;
set g_password "" // Password Protected Server. Leave blank if you want players to join
set g_inactivity "180" // Enable auto kick feature for idle/AFK players
set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
set g_log "logs/server/games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot.
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
set sv_maxclients "18" // Max players in your server.
set sv_maxPing "0" // (BUGGED) Maximum ping allowed, any higher and players will get kicked.( If you get 'server is for low ping players only', set this to 0)
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" // How many times you can try to reconnect
set com_logFilter "1" // Removes ~95% of unneeded lines from the log.
set sv_pure "0" // verifying cilent files
set sv_sayName "^7Console" // name server-side 'say' commands show up as
set sv_floodProtect "1" // Chat Spam Protection
set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
set party_enable "0" // Lobby Mode Server. Read the wiki more about this. If you want sv_maprotation & control your gametype settings. Leave this at 0.
//////////////////////////////////////////////////
// BASE GAME CONFIGURATION //
//////////////////////////////////////////////////
// //
// war - Team Deathmatch //
// dm - Free-for-all //
// dom - Domination //
// koth - Headquarters //
// sab - Sabotage //
// sd - Search and Destroy //
// arena - Arena //
// dd - Demolition //
// ctf - Capture the Flag //
// oneflag - One-Flag CTF //
// gtnw - Global Thermo-Nuclear War //
// //
//////////////////////////////////////////////////
set g_gametype "dom" // Defualt gametype in case map rotation doesnt have any gametypes. Choose a gametype from the list above.
set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
set scr_thirdperson "0" // third-person mode
set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters
set scr_hardpoint_allowuav "1" // Allow UAV
set scr_hardpoint_allowartillery "1" // Allow Airstrikes
set scr_game_perks "1" // Allow players to have perks
set scr_game_allowkillcam "1" // Allow Killcam.
set scr_nukeTimer "10" // Timer when nuke goes off
set scr_diehard "0" // die-hard mode. Teammates will have to relieve each other.
set scr_teambalance "0" // Enable or Disable auto balance.
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
set scr_player_sprinttime "4" // Sprint time, duration a player can run.
set scr_game_killstreakdelay "8" // Delay your killstreaks
set scr_game_objectiveStreaks "1" // Enable Chopper, AC130 and Nuke
set scr_classic "0" // Enable IW3 killstreak system
//////////////////////////////////////////////////
// XP BOOST CONFIGURATION //
//////////////////////////////////////////////////
// uncomment below commands for XP config //
// by removing the // before each set dvar. //
// Change "war" gametype to your liking. //
// //
// DO NOT ABUSE! Some people like to rank. //
// DON'T BE A DICK! Warn HIGH XP via hostname. //
// Don't know what you doing? Don't touch it! //
//////////////////////////////////////////////////
set scr_xpscale "10" // IW's way of Double XP.
//set scr_war_score_kill "0" // Amount of XP by each kill.
//set scr_war_score_headshot "0" // Amount of XP by each headshot.
//set scr_war_score_death "0" // Amount of XP by each death.
//set scr_war_score_suicide "0" // Amount of XP by each suicide.
//set scr_war_score_assist "0" // Amount of XP by each assist.
//////////////////////////////////////////////////
// HARDCORE CONFIGURATION //
//////////////////////////////////////////////////
// uncomment below commands for some hardcore //
// by removing the // before each set dvar. //
//////////////////////////////////////////////////
// set g_hardcore "1" // Enable hardcore mode
// set scr_hardcore "1" // Enable hardcore mode again...
// set ui_hud_hardcore "1" // Removes Heads up display in hardcore mode.
// set scr_game_deathpointloss "0" // Points Loss on death XP.
// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared
// set scr_player_healthregentime "0" // Time it takes you to recover damage.
// set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature.
// set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
//////////////////////////////////////////////////
// AIRDROP CONFIGURATION //
//////////////////////////////////////////////////
// uncomment below commands for airdrop config //
// by removing the // before each set dvar. //
// //
// Weight (1->1000) //
// Selection is weighted random //
// higher weights increase selection chance //
//////////////////////////////////////////////////
// set scr_airdrop_ac130 "3"
set scr_airdrop_ammo "15"
// set scr_airdrop_counter_uav "15"
set scr_airdrop_emp "2"
// set scr_airdrop_harrier_airstrike "7"
// set scr_airdrop_helicopter "7"
// set scr_airdrop_helicopter_flares "5"
// set scr_airdrop_helicopter_minigun "3"
set scr_airdrop_nuke "1"
// set scr_airdrop_precision_airstrike "11"
// set scr_airdrop_predator_missile "12"
// set scr_airdrop_sentry "12"
// set scr_airdrop_stealth_airstrike "5"
// set scr_airdrop_uav "17"
//////////////////////////////////////////////////
// EMERGENCY AIRDROP CONFIGURATION //
//////////////////////////////////////////////////
// uncomment below commands for airdrop config //
// by removing the // before each set dvar. //
// //
// Weight (1->1000) //
// Selection is weighted random //
// higher weights increase selection chance //
//////////////////////////////////////////////////
// set scr_airdrop_mega_ac130 "2"
set scr_airdrop_mega_ammo "9"
// set scr_airdrop_mega_counter_uav "16"
set scr_airdrop_mega_emp "2"
// set scr_airdrop_mega_harrier_airstrike "5"
// set scr_airdrop_mega_helicopter "5"
// set scr_airdrop_mega_helicopter_flares "3"
// set scr_airdrop_mega_helicopter_minigun "2"
set scr_airdrop_mega_nuke "1"
// set scr_airdrop_mega_precision_airstrike "10"
// set scr_airdrop_mega_predator_missile "14"
// set scr_airdrop_mega_sentry "16"
// set scr_airdrop_mega_stealth_airstrike "3"
// set scr_airdrop_mega_uav "12"
//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dm_scorelimit "10000" // Score limit to win the game.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
set scr_dm_roundlimit "1" // Rounds per game.
set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
set scr_dm_promode "0"
//////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_war_scorelimit "25600" // Score limit to win the game.
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
set scr_war_roundlimit "1" // Rounds per game.
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
set scr_war_promode "0"
//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dom_scorelimit "300" // Score limit to win the game.
set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
set scr_dom_roundlimit "1" // Rounds per game
set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
set scr_dom_promode "0"
//////////////////////////////////////////////////
// DEMOLITION GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dd_scorelimit "1" // Score limit needed to win.
set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited.
set scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
set scr_dd_bombtimer "45" // Time the bomb takes to detonate.
set scr_dd_defusetime "5" // Time taken to defuse the bomb.
set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
set scr_dd_promode "0"
//////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_sd_scorelimit "1" // Score limit required to win the game.
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sd_numlives "1" // Number of lives per player per game.
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "4" // amount of wins needed to win a round-based game.
set scr_sd_roundswitch "3" // after X rounds, switch sides.
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'.
set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
set scr_sd_promode "0"
//////////////////////////////////////////////////
// SABOTAGE GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_sab_scorelimit "0" // Score limit to win the match.
set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
set scr_sab_defusetime "5" // Time taken to defuse the bomb.
set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
set scr_sab_numlives "0" // Number of lives per player per game.
set scr_sab_planttime "2.5" // Time taken to plant the bomb.
set scr_sab_playerrespawndelay "7.5" // Time before respawn.
set scr_sab_roundlimit "1" // Rounds per game.
set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
set scr_sab_promode "0"
//////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_ctf_scorelimit "0" // Target score before the round ends.
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
set scr_ctf_halftime "1" // Half-Time
set scr_ctf_roundlimit "1" // How many rounds match would last.
set scr_ctf_returntime "30" // How many seconds before flag returns to base without nobody touching it.
set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
set scr_ctf_waverespawndelay "10" // Time delay for first respawn before the game.
set scr_ctf_promode "0"
//////////////////////////////////////////////////
// ONE FLAG GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_oneflag_scorelimit "1" // Target score before the round ends.
set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited.
set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
set scr_oneflag_roundlimit "1" // How many rounds match would last.
set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides.
set scr_oneflag_waverespawndelay "0" // First respawn delay for each round.
set scr_oneflag_promode "0"
//////////////////////////////////////////////////
// HEADQUARTERS GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_koth_scorelimit "250" // Score limit to win the game.
set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
set scr_koth_playerrespawndelay "0" // Players respawn wait.
set scr_koth_roundlimit "1" // Rounds to be played.
set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
set scr_koth_winlimit "1" // rounds per game
set scr_koth_waverespawndelay "0" // First respawn delay for each round.
set scr_koth_promode "0"
//////////////////////////////////////////////////
// ARENA GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_arena_scorelimit "1" // Score limit to win the game.
set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
set scr_arena_roundlimit "0" // Rounds to be played.
set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
set scr_arena_winlimit "4" // rounds per game
set scr_arena_promode "0"
//////////////////////////////////////////////////
// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_gtnw_scorelimit "101" // Score limit to win the game.
set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
set scr_gtnw_roundlimit "1" // Rounds to be played.
set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides.
set scr_gtnw_winlimit "1" // rounds per game
set scr_gtnw_waverespawndelay "0" // First respawn delay for each round.
set scr_gtnw_promode "0"
//////////////////////////////////////////////////
// MAP ROTATION TIPS //
//////////////////////////////////////////////////
// //
//Example: sv_maprotation "map mp_bloc map mp_" //
// //
// mp_afghan - Afghan //
// mp_derail - Derail //
// mp_estate - Estate //
// mp_favela - Favela //
// mp_highrise - Highrise //
// mp_invasion - Invasion //
// mp_checkpoint - Karachi //
// mp_quarry - Quarry //
// mp_rundown - Rundown //
// mp_rust - Rust //
// mp_boneyard - Scrapyard //
// mp_nightshift - Skidrow //
// mp_subbase - Sub Base //
// mp_terminal - Terminal //
// mp_underpass - Underpass //
// mp_brecourt - Wasteland //
// //
//// DLC1 STIMULUS ///////////////////////////////
// Make sure you have them all installed on your//
// server. //
// //
// mp_complex - Bailout //
// mp_crash - Crash //
// mp_overgrown - Overgrown //
// mp_compact - Salvage //
// mp_storm - Storm //
// //
//// DLC2 RESURGENCE /////////////////////////////
// //
// mp_abandon - Carnival //
// mp_fuel2 - Fuel //
// mp_strike - Strike //
// mp_trailerpark - Trailer Park //
// mp_vacant - Vacant //
// //
//// DLC3 NUKETOWN ///////////////////////////////
// //
// mp_nuked - Nuketown //
// //
/// DLC4 CLASSICS 1 //////////////////////////////
// //
// mp_cross_fire - Crossfire //
// mp_bloc - Bloc //
// mp_cargoship - Cargoship //
// //
/// DLC5 CLASSICS 2 //////////////////////////////
// //
// mp_killhouse - Killhouse //
// mp_bog_sh - Bog //
// //
/// DLC6 FREIGHTER ///////////////////////////////
// //
// mp_cargoship_sh - Freighter //
// //
/// DLC7 RESURRECTION ////////////////////////////
// //
// mp_shipment_long - Long:Shipment //
// mp_rust_long - Long: Rust //
// mp_firingrange - Firing Range //
// //
/// DLC8 RECYCLED ////////////////////////////////
// //
// mp_storm_spring - Chemical Plant //
// mp_fav_tropical - Tropical: Favela //
// mp_estate_tropical - Tropical: Estate //
// mp_crash_tropical - Tropical: Crash //
// mp_bloc_sh - Forgotten City //
// //
/// SP MAPS to MP ////////////////////////////////
// //
// oilrig - Oilrig //
// iw4_credits - Test map //
// co_hunted - Village //
// //
//////////////////////////////////////////////////
///////////////////////////////////////////////////////
// GAMETYPE ROTATION TIPS //
///////////////////////////////////////////////////////
// //
// Example: set sv_maprotation //
// "gametype dm map mp_rust gametype war map oilrig" //
// //
// war - Team Deathmatch //
// dm - Free-for-all //
// dom - Domination //
// koth - Headquarters //
// sab - Sabotage //
// sd - Search and Destroy //
// arena - Arena //
// dd - Demolition //
// ctf - Capture the Flag //
// oneflag - One-Flag CTF //
// gtnw - Global Thermo-Nuclear War //
// //
///////////////////////////////////////////////////////
set sv_maprotation "map mp_rust"
// vanilla script
set perk_scavengerMode "0"
set scr_deleteexplosivesonspawn "1"
set scr_maxPerPlayerExplosives "2"
set scr_nukeCancelMode "0"
set scr_spawnpoint_forceindex ""
set scr_spawnpointlospenalty ""
set scr_spawnpointweaponpenalty ""
set scr_spawnsimple ""
set scr_spawn_enemyavoiddist ""
// _spawnlogic
set scr_spawnpointfavorweight ""
set scr_spawnpointdooutsidecheck ""
// iw4x
set scr_player_forceautoassign "1"
set scr_rankedmatch "1"
set sv_enableJavelinBug "1"
set g_playerEjection "0"
set g_playerCollision "0"
set sv_enableBounces "1"
set iw4x_onelog ""
// CUSTOM
set bot_pvb_helper_noPlayersOnTeam ""
set bot_pvb_helper_customBotClassTeam ""
set scr_showHP "1"
set scr_allowFPSBooster "1"
// _class
// set scr_allow_ "0"
// scr_streakcount_ "15"
set scr_default_primarys "m4,famas"
set scr_default_secondarys "usp"
set scr_default_perks1 "specialty_fastreload,specialty_scavenger"
set scr_default_perks2 "specialty_bulletdamage"
set scr_default_perks3 "specialty_bulletaccuracy,specialty_detectexplosive"
set scr_default_equipment "frag_grenade_mp"
set scr_default_offhand "smoke_grenade"
set scr_default_deathstreak "none"
set scr_restriction_messages 1
set scr_num_flash 2
set scr_num_stun 2
// _menus
set scr_player_startteamselection "autoassign"
set scr_player_forceclassselection ""
set scr_player_allowChangeTeam "1"
// _bot
set bot_main "1"
set bots_main_GUIDs ""
set bots_manage_add "12"
set bots_manage_fill "12"
set bots_manage_fill_spec "0"
set bots_manage_fill_mode "0"
set bots_manage_fill_kick "1"
set bots_team "autoassign"
set bots_team_amount "0"
set bots_team_force "1"
set bots_team_mode "0"
set bots_skill "0"
set bots_skill_axis_hard "0"
set bots_skill_axis_med "0"
set bots_skill_allies_hard "0"
set bots_skill_allies_med "0"
set bots_loadout_reasonable "1"
set bots_loadout_allow_op "0"
// iw4madmin
set sv_printradarupdates "1"
// _killcam
set scr_killcam_doSlowmo "1"
// _gamelogic
set scr_extraDamageFeedback "1"
set scr_printDamage "1"
set scr_disableKnife "0"
set scr_intermissionTime "0"
set scr_forceKillcam "1"
set scr_forceKillcam_winnersKill "0"
set scr_game_allowFinalKillcam "1"
set scr_disableTurret "0"
set scr_failCam "1"
set scr_voting "0"
set scr_voting_maps "mp_rust,mp_terminal"
set scr_voting_time "26.0"
set scr_voting_winTime "4.0"
set scr_allow_intermission "0"
set scr_voting_bots "0"
set scr_nuke_increases_streak "0"
set headshot_detach_head "1"
set scr_killstreaks_increase_killstreak "1"
set scr_postDeathDelayMod "1.0"
// _weapon
set scr_allowDropWeaponOnCommand "1"
set scr_allowPickUpEquipment "1"
set scr_allowDropWeaponOnDeath "1"
set scr_allowClaymoreBounces "1"
set scr_extraTeamIcons "1"
set scr_deleteNadeOnTeamChange "1"
// _perkfunctions
set combathighIsJuiced "1"
set onemanarmyRefillsTubes "1"
// _killstreaks
set scr_killstreak_rollover "1"
set scr_killstreakHud "1"
set scr_maxKillstreakRollover "1"
set scr_killstreak_mod "0"
set scr_killstreak_print "1"
set scr_specialist "1"
//set scr_specialist_killCount_ "4"
set scr_specialist_perks1 "specialty_scavenger,specialty_fastreload,specialty_marathon"
set scr_specialist_perks2 "specialty_bulletdamage,specialty_lightweight,specialty_coldblooded,specialty_explosivedamage,specialty_hardline"
set scr_specialist_perks3 "specialty_bulletaccuracy,specialty_heartbreaker,specialty_detectexplosive,specialty_extendedmelee,specialty_localjammer"
// _nuke
set scr_nuke_is_moab "1"
set scr_nuke_kills_all "0"
set scr_nuke_emp_duration "30"
set scr_nuke_perm_vision "1"
set scr_nuke_canCall_whenTimePassed "0"
set scr_nuke_canCall_whenScoreLimitClose "0"
set scr_nuke_canCall_whenScoreLimitClose_selfOnly "0"
set scr_nuke_doSlowmo "1"
// _emp
set scr_emp_doesFriendlyFire "0"
set scr_emp_duration "60"
// _helicopter
set scr_helicopter_allowQueue "0"
set scr_helicopter_cobra_duration "30"
set scr_helicopter_pavelow_duration "30"
set scr_helicopter_apache_duration "30"
set scr_helicopter_apache_health "1500"
set scr_helicopter_apache_num_flares "1"
set scr_helicopter_pavelow_health "3000"
set scr_helicopter_pavelow_num_flares "1"
set scr_helicopter_cobra_health "1500"
set scr_helicopter_cobra_num_flares "0"
// _autosentry
set scr_sentry_duration "360"
set scr_sentry_killsIncreaseStreak "1"
// _airdrop
set scr_airdrop_killstreaksIncreaseStreak "1"
set scr_airdrop_patchDupeGlitch "0"
// _ac130
set scr_ac130_duration "30"
set scr_ac130_flares "1"
// _uav
set scr_uav_timeout "30"
set scr_counter_uav_timeout "30"
set scr_uav_forceon "0"
set scr_uav_does_print "1"
// _airstrike
set scr_harrier_duration "30"