iw4_bot_warfare/userraw/maps/mp/bots/_bot_internal.gsc
Your Name 6c72fabac3 a
2020-08-30 20:24:52 -06:00

2865 lines
64 KiB
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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
/*
When a bot is added (once ever) to the game (before connected).
We init all the persistent variables here.
*/
added()
{
self endon("disconnect");
self.pers["bots"] = [];
self.pers["bots"]["skill"] = [];
self.pers["bots"]["skill"]["base"] = 7;
self.pers["bots"]["skill"]["aim_time"] = 0.05;
self.pers["bots"]["skill"]["init_react_time"] = 0;
self.pers["bots"]["skill"]["reaction_time"] = 0;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
self.pers["bots"]["skill"]["no_trace_look_time"] = 10000;
self.pers["bots"]["skill"]["remember_time"] = 25000;
self.pers["bots"]["skill"]["fov"] = -1;
self.pers["bots"]["skill"]["dist"] = 100000;
self.pers["bots"]["skill"]["spawn_time"] = 0;
self.pers["bots"]["skill"]["help_dist"] = 10000;
self.pers["bots"]["skill"]["semi_time"] = 0.05;
self.pers["bots"]["behavior"] = [];
self.pers["bots"]["behavior"]["strafe"] = 50;
self.pers["bots"]["behavior"]["nade"] = 50;
self.pers["bots"]["behavior"]["sprint"] = 50;
self.pers["bots"]["behavior"]["camp"] = 50;
self.pers["bots"]["behavior"]["follow"] = 50;
self.pers["bots"]["behavior"]["crouch"] = 10;
self.pers["bots"]["behavior"]["switch"] = 1;
self.pers["bots"]["behavior"]["class"] = 1;
self.pers["bots"]["behavior"]["jump"] = 100;
self.pers["bots"]["unlocks"] = [];
}
/*
When a bot connects to the game.
This is called when a bot is added and when multiround gamemode starts.
*/
connected()
{
self endon("disconnect");
self.bot = spawnStruct();
self resetBotVars();
self thread onPlayerSpawned();
self thread onDisconnected();
self thread onGameEnded();
self thread onGiveLoadout();
}
/*
The callback hook for when the bot gets killed.
*/
onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
if (isDefined(self.bot_anim))
{
hidden = self isFakeAnimHidden();
self botsDeleteFakeAnim();
if (!hidden)
wait 0.05;
}
}
/*
The callback hook when the bot gets damaged.
*/
onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
{
}
onGiveLoadout()
{
self endon("disconnect");
for(;;)
{
self waittill("giveLoadout");
self botsDeleteFakeAnim();
}
}
onGameEnded()
{
self endon("disconnect");
level waittill("game_ended");
self botsDeleteFakeAnim();
}
onDisconnected()
{
self waittill("disconnect");
self botsDeleteFakeAnim();
}
/*
We clear all of the script variables and other stuff for the bots.
*/
resetBotVars()
{
self.bot.script_target = undefined;
self.bot.script_target_offset = undefined;
self.bot.targets = [];
self.bot.target = undefined;
self.bot.target_this_frame = undefined;
self.bot.jav_loc = undefined;
self.bot.script_aimpos = undefined;
self.bot.script_goal = undefined;
self.bot.script_goal_dist = 0.0;
self.bot.next_wp = -1;
self.bot.second_next_wp = -1;
self.bot.towards_goal = undefined;
self.bot.astar = [];
self.bot.velocity = (0,0,0);
self.bot.script_move_speed = 0;
self.bot.last_pos = self.origin;
self.bot.moveTo = self.origin;
self.bot.climbing = false;
self.bot.isfrozen = false;
self.bot.isreloading = false;
self.bot.isfragging = false;
self.bot.isfraggingafter = false;
self.bot.tryingtofrag = false;
self.bot.semi_time = false;
self.bot.greedy_path = false;
self.bot.is_cur_full_auto = false;
self.bot.rand = randomInt(100);
self.bot.isswitching = false;
self.bot.stance = "stand";
self.bot.running = false;
self.bot.max_run_time = getdvarfloat("scr_player_sprinttime");
self.bot.run_time = self.bot.max_run_time;
self.bot.runningafter = false;
self.bot.fire_pressed = false;
self.bot.ads_pressed = false;
self.bot.ads_lowest = 9;
self.bot.ads_tightness = self.bot.ads_lowest;
self.bot.ads_highest = 1;
self.bot.jumping = false;
self.bot.jumpingafter = false;
self.bot.lockingon = false;
self.bot.knifing = false;
self.bot.knifingafter = false;
}
/*
When the bot spawns.
*/
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self resetBotVars();
self thread onWeaponChange();
self thread onLastStand();
self thread reload_watch();
self thread grenade_watch();
self thread lockon_watch();
self thread jav_loc_watch();
self thread adsHack();
self thread fireHack();
self thread stanceHack();
self thread moveHack();
self thread UseRunThink();
self thread watchUsingRemote();
self thread spawned();
}
}
jav_loc_watch()
{
self endon("disconnect");
self endon("death");
for (;;)
{
wait 0.05;
if(!gameFlag( "prematch_done" ) || level.gameEnded || self.bot.isfrozen || self maps\mp\_flashgrenades::isFlashbanged())
continue;
if (!isDefined(self.bot.jav_loc))
continue;
weap = self getCurrentWeapon();
if (weap != "javelin_mp")
continue;
if (!self GetCurrentWeaponClipAmmo())
continue;
if (self isEMPed())
continue;
self watchJavLock();
}
}
watchJavLock()
{
self endon("bot_kill_lockon_jav");
self thread watchJavLockEvents();
self thread watchJavLockHas();
self thread maps\mp\_javelin::LoopLocalSeekSound( "javelin_clu_aquiring_lock", 0.6 );
wait 2;
self notify( "stop_lockon_sound" );
self PlayLocalSound( "javelin_clu_lock" );
wait 1;
while (isDefined(self.bot.jav_loc))
{
self WeaponLockFinalize( self.bot.jav_loc, (0,0,0), true );
wait 0.05;
}
self notify("bot_kill_lockon_jav");
}
watchJavLockHas()
{
self endon("bot_kill_lockon_jav");
self endon("disconnect");
self endon("death");
while (isDefined(self.bot.jav_loc))
{
wait 0.05;
}
self notify( "stop_lockon_sound" );
self notify("bot_kill_lockon_jav");
}
watchJavLockEvents()
{
self endon("bot_kill_lockon_jav");
self endon("disconnect");
self endon("death");
self waittill_any("flash_rumble_loop", "weapon_change", "missile_fire");
self notify( "stop_lockon_sound" );
self notify("bot_kill_lockon_jav");
}
lockon_watch()
{
self endon("disconnect");
self endon("death");
for (;;)
{
wait 0.05;
if(!gameFlag( "prematch_done" ) || level.gameEnded || self.bot.isfrozen || self maps\mp\_flashgrenades::isFlashbanged())
continue;
if (!isDefined(self.bot.target) || !isDefined(self.bot.target.entity))
continue;
if (!entIsVehicle(self.bot.target.entity))
continue;
weap = self getCurrentWeapon();
if (weap != "stinger_mp" && weap != "at4_mp" && weap != "javelin_mp")
continue;
if (!self GetCurrentWeaponClipAmmo())
continue;
if (weap == "javelin_mp" && self isEMPed())
continue;
self.bot.lockingon = true;
self doLockon();
self.bot.lockingon = false;
}
}
doLockon()
{
self endon("bot_kill_lockon");
self thread watchBotLockonEvents();
self thread watchBotLockonTrace();
self thread doRocketLockingSound();
wait 3;
self notify("bot_kill_lockon_sound");
self thread doRocketLockedSound();
wait 1;
self notify("bot_kill_lockon_sound");
// fire!
weap = self getCurrentWeapon();
while (isDefined(self.bot.target) && isDefined(self.bot.target.entity))
{
self.stingerTarget = self.bot.target.entity;
self.javelinTarget = self.bot.target.entity;
if (weap != "javelin_mp")
{
if ( self.stingerTarget.model == "vehicle_av8b_harrier_jet_mp" || self.stingerTarget.model == "vehicle_little_bird_armed" )
self WeaponLockFinalize( self.stingerTarget );
else
self WeaponLockFinalize( self.stingerTarget, (100,0,-32) );
}
else
self WeaponLockFinalize( self.javelinTarget, (0,0,0), false );
if (weap == "at4_mp")
self.bot.lockingon = false; // so that the bot can fire
wait 0.05;
}
self notify("bot_kill_lockon");
}
watchBotLockonTrace()
{
self endon("death");
self endon("disconnect");
self endon("bot_kill_lockon");
while (isDefined(self.bot.target) && isDefined(self.bot.target.entity) && self.bot.target.no_trace_time < 500)
wait 0.05;
self notify("bot_kill_lockon");
}
watchBotLockonEvents()
{
self endon("death");
self endon("disconnect");
self endon("bot_kill_lockon");
self waittill_any("flash_rumble_loop", "new_enemy", "weapon_change", "missile_fire");
self notify("bot_kill_lockon");
}
doRocketLockingSound()
{
self endon("disconnect");
self endon("death");
self endon("bot_kill_lockon_sound");
self endon("bot_kill_lockon");
for(;;)
{
wait 0.6;
if(isDefined(self.bot.target) && isDefined(self.bot.target.entity))
{
if ( isDefined( level.chopper ) && isDefined( level.chopper.gunner ) && self.bot.target.entity == level.chopper )
level.chopper.gunner playLocalSound( "missile_locking" );
if ( isDefined( level.ac130player ) && self.bot.target.entity == level.ac130.planeModel )
level.ac130player playLocalSound( "missile_locking" );
self playLocalSound( "stinger_locking" );
self PlayRumbleOnEntity( "ac130_25mm_fire" );
}
}
}
doRocketLockedSound()
{
self endon("disconnect");
self endon("death");
self endon("bot_kill_lockon_sound");
self endon("bot_kill_lockon");
for(;;)
{
if(isDefined(self.bot.target) && isDefined(self.bot.target.entity))
{
if ( isDefined( level.chopper ) && isDefined( level.chopper.gunner ) && self.bot.target.entity == level.chopper )
level.chopper.gunner playLocalSound( "missile_locking" );
if ( isDefined( level.ac130player ) && self.bot.target.entity == level.ac130.planeModel )
level.ac130player playLocalSound( "missile_locking" );
self playLocalSound( "stinger_locked" );
self PlayRumbleOnEntity( "ac130_25mm_fire" );
}
wait 0.25;
}
}
UseRunThink()
{
self endon("death");
self endon("disconnect");
for(;;)
{
wait 0.05;
if(self.bot.running)
{
if(!self _hasPerk("specialty_marathon"))
self.bot.run_time -= 0.05;
if (self.bot.run_time <= 0 ||
self inLastStand() || self getStance() != "stand" ||
level.gameEnded || !gameFlag( "prematch_done" ) ||
self.bot.isfrozen || self.bot.climbing ||
self.bot.isreloading ||
self.bot.ads_pressed || self.bot.fire_pressed ||
self.bot.isfragging || self.bot.knifing ||
lengthsquared(self.bot.velocity) <= 25 ||
self IsStunned() || self isArtShocked() || self maps\mp\_flashgrenades::isFlashbanged())
{
self.bot.running = false;
self thread doRunDelay();
}
}
else
{
if(self.bot.run_time < self.bot.max_run_time)
self.bot.run_time += 0.05;
}
}
}
doRunDelay()
{
self endon("disconnect");
self endon("death");
self notify("bot_run_delay");
self endon("bot_run_delay");
if (self _hasPerk("specialty_fastsprintrecovery"))
wait 0.5;
else
wait 1;
self.bot.runningafter = false;
}
stanceHack()
{
self endon("disconnect");
self endon("death");
self SetStance(self.bot.stance);
for (;;)
{
wait 0.05;
if(self inLastStand())
continue;
if (level.gameEnded || !gameFlag( "prematch_done" ))
continue;
if (self.bot.isfrozen)
continue;
self SetStance(self.bot.stance);
}
}
grenade_watch()
{
self endon("disconnect");
self endon("death");
for (;;)
{
self waittill("grenade_pullback", weaponName);
self.bot.isfragging = true;
self.bot.isfraggingafter = true;
self waittill_any_timeout( 5, "grenade_fire", "weapon_change", "offhand_end" );
self.bot.isfragging = false;
self thread doFragAfterThread();
}
}
doFragAfterThread()
{
self endon("disconnect");
self endon("death");
self endon("grenade_pullback");
wait 1;
self.bot.isfraggingafter = false;
}
emptyClipShoot()
{
self endon("disconnect");
self endon("death");
for (;;)
{
wait 0.05;
if (self.bot.isreloading || self GetCurrentWeaponClipAmmo())
continue;
cur = self GetCurrentWeapon();
if (IsWeaponClipOnly(cur) || !self GetWeaponAmmoStock(cur) || self IsUsingRemote())
continue;
self thread pressFire();
}
}
checkShouldHideAnim(shouldHideAnim)
{
isHidden = self isFakeAnimHidden();
if (self.bot.isreloading || self.bot.isfraggingafter)
shouldHideAnim = true;
if (self isInActiveAnim())
shouldHideAnim = false;
if (isHidden && !shouldHideAnim)
self showFakeAnim();
else if (!isHidden && shouldHideAnim)
self hideFakeAnim();
}
moveHack()
{
self endon("disconnect");
self endon("death");
self.bot.last_pos = self.origin;
self.bot.moveTo = self.origin;
shouldHideAnim = true;
for (timer = 0;;timer += 0.05)
{
self checkShouldHideAnim(shouldHideAnim);
shouldHideAnim = true;
wait 0.05;
self.bot.velocity = (self.origin-self.bot.last_pos)*20;
self.bot.last_pos = self.origin;
if (DistanceSquared(self.bot.moveTo, self.origin) < 1)
continue;
if (level.gameEnded || !gameFlag( "prematch_done" ))
continue;
if (self.bot.isfrozen)
continue;
stance = self getStance();
curWeap = self GetCurrentWeapon();
weapClass = weaponClass(curWeap);
inLastStand = self inLastStand();
usingRemote = self isUsingRemote();
moveTo = self.bot.moveTo;
botAnim = "";
if (!self.bot.climbing)
{
// a number between 0 and 1, 1 being totally flat, same level. 0 being totally above or below. about 0.7 is a 45 degree angle
verticleDegree = getConeDot(moveTo + (1, 1, 0), self.origin + (-1, -1, 0), VectorToAngles((moveTo[0], moveTo[1], self.origin[2]) - self.origin));
self.bot.climbing = (abs(moveTo[2] - self.origin[2]) > 50 && verticleDegree < 0.64 && !self.bot.jumpingafter);
}
if (inLastStand || usingRemote)
self.bot.climbing = false;
if (usingRemote)
continue;
moveSpeed = 10;
if (self.bot.running)
moveSpeed *= 1.5;
if (self IsStunned() || self isArtShocked())
moveSpeed *= 0.15;
if (self.bot.ads_pressed)
moveSpeed *= 0.35;
if (inLastStand)
moveSpeed *= 0.2;
else
{
if (stance == "crouch")
moveSpeed *= 0.5;
if (stance == "prone")
moveSpeed *= 0.2;
}
if (self.bot.climbing)
{
if (self _hasPerk("specialty_fastmantle"))
moveSpeed = 6;
else
moveSpeed = 4;
}
switch ( weapClass )
{
case "rifle":
if(self.hasRiotShieldEquipped)
moveSpeed *= 0.8;
else
moveSpeed *= 0.95;
break;
case "mg":
moveSpeed *= 0.875;
break;
case "spread":
moveSpeed *= 0.95;
break;
case "rocketlauncher":
moveSpeed *= 0.8;
break;
}
if (self _hasPerk("specialty_lightweight"))
moveSpeed *= 1.07;
moveSpeed *= (getdvarfloat("g_speed")/190.0);
moveSpeed *= self.moveSpeedScaler;
self.bot.script_move_speed = moveSpeed;
// do foot sound
if ((moveSpeed > 0) && ((3.5 / moveSpeed) <= timer))
{
timer = 0;
if (!self _hasPerk("specialty_quieter"))
{
if (self.bot.climbing)
self playSound( "step_run_ladder" );
else
{
myOg = self getOrigin();
trace = bullettrace( myOg, myOg + (0.0, 0.0, -5.0), false, self );
if (trace[ "surfacetype" ] != "none")
{
if (inLastStand)
self playSound( "step_prone_" + trace[ "surfacetype" ] );
else
{
switch( stance )
{
case "stand":
self playSound( "step_run_" + trace[ "surfacetype" ] );
break;
case "crouch":
self playSound( "step_walk_" + trace[ "surfacetype" ] );
break;
case "prone":
self playSound( "step_prone_" + trace[ "surfacetype" ] );
break;
}
}
}
}
}
}
if (inLastStand)
botAnim = "pb_laststand_crawl";
else if (self.bot.climbing)
botAnim = "pb_climbup";
else if (stance == "prone")
botAnim = "pb_prone_crawl";
else
{
if (stance == "stand")
{
if (self.bot.running)
{
// sprint
switch(weapClass)
{
case "pistol":
botAnim = "pb_sprint_pistol";
break;
case "rocketlauncher":
botAnim = "pb_sprint_RPG";
break;
default:
botAnim = "pb_sprint";
break;
}
if(self.hasRiotShieldEquipped)
botAnim = "pb_sprint_shield";
if(isSubStr(curWeap, "akimbo_"))
botAnim = "pb_sprint_akimbo";
}
else
{
// stand
switch(weapClass)
{
case "pistol":
botAnim = "pb_pistol_run_fast";
break;
case "rocketlauncher":
botAnim = "pb_combatrun_forward_RPG";
break;
default:
botAnim = "pb_combatrun_forward_loop";
break;
}
if(self.hasRiotShieldEquipped)
botAnim = "pb_combatrun_forward_shield";
if(isSubStr(curWeap, "akimbo_"))
botAnim = "pb_combatrun_forward_akimbo";
}
}
else
{
// crouch
switch(weapClass)
{
case "pistol":
botAnim = "pb_crouch_run_forward_pistol";
break;
case "rocketlauncher":
botAnim = "pb_crouch_run_forward_RPG";
break;
default:
botAnim = "pb_crouch_run_forward";
break;
}
if(self.hasRiotShieldEquipped)
botAnim = "pb_crouch_walk_forward_shield";
if(isSubStr(curWeap, "akimbo_"))
botAnim = "pb_crouch_walk_forward_akimbo";
}
}
if (botAnim != "")
{
shouldHideAnim = false;
if (!self botDoingAnim(botAnim))
self botDoAnim(botAnim);
}
completedMove = false;
if (DistanceSquared(self.origin, moveTo) < (moveSpeed * moveSpeed))
{
completedMove = true;
self SetOrigin(moveTo);
}
// push out of players
for (i = level.players.size - 1; i >= 0; i--)
{
player = level.players[i];
if (player == self)
continue;
if (!isReallyAlive(player))
continue;
dist = distance(self.origin, player.origin);
if (dist > level.botPushOutDist)
continue;
pushOutDir = VectorNormalize((self.origin[0], self.origin[1], 0)-(player.origin[0], player.origin[1], 0));
trace = bulletTrace(self.origin + (0,0,20), (self.origin + (0,0,20)) + (pushOutDir * ((level.botPushOutDist-dist)+10)), false, self);
//no collision, so push out
if(trace["fraction"] == 1)
{
pushoutPos = self.origin + (pushOutDir * (level.botPushOutDist-dist));
self SetOrigin((pushoutPos[0], pushoutPos[1], self.origin[2]));
}
}
if (completedMove)
continue;
if (!self.bot.climbing)
{
self SetOrigin(self.origin + (VectorNormalize((moveTo[0], moveTo[1], self.origin[2])-self.origin) * moveSpeed));
// clamp to ground
trace = physicsTrace(self.origin + (0.0,0.0,50.0), self.origin + (0.0,0.0,-40.0), false, undefined);
if(!self.bot.jumping && (trace[2] - (self.origin[2]-40.0)) > 0.0 && ((self.origin[2]+50.0) - trace[2]) > 0.0)
{
self SetOrigin(trace);
}
else
{
self SetOrigin(physicsTrace(self.origin + (0,0,5), self.origin - (0,0,5), false, undefined));
}
continue;
}
self SetOrigin(self.origin + (VectorNormalize(moveTo-self.origin) * moveSpeed));
}
}
fireHack()
{
self endon("disconnect");
self endon("spawned_player");
self FreezeControls(true);
for (;;)
{
wait 0.05;
if (!isAlive(self))
return;
shouldFire = self.bot.fire_pressed;
if (self.bot.isswitching || self.bot.runningafter)
shouldFire = false;
if (self.bot.climbing || self.bot.knifing)
shouldFire = false;
if (self.bot.tryingtofrag)
shouldFire = true;
if (level.gameEnded || !gameFlag( "prematch_done" ))
shouldFire = false;
if (self.bot.isfrozen)
shouldFire = false;
self FreezeControls(!shouldFire);
}
}
adsHack()
{
self endon("disconnect");
self endon("spawned_player");
self setSpreadOverride(self.bot.ads_tightness);
for (;;)
{
wait 0.05;
if (!isAlive(self))
return;
shouldAds = self.bot.ads_pressed;
if (level.gameEnded)
shouldAds = false;
if (!gameFlag( "prematch_done" ))
shouldAds = false;
if (self.bot.isfrozen)
shouldAds = false;
if (self.bot.climbing)
shouldAds = false;
if (shouldAds)
self.bot.ads_tightness--;
else
self.bot.ads_tightness++;
if (self _hasPerk("specialty_quickdraw"))
{
if (shouldAds)
self.bot.ads_tightness--;
else
self.bot.ads_tightness++;
}
if (self.bot.ads_tightness < self.bot.ads_highest)
self.bot.ads_tightness = self.bot.ads_highest;
if (self.bot.ads_tightness > self.bot.ads_lowest)
self.bot.ads_tightness = self.bot.ads_lowest;
if (self.bot.ads_tightness >= self.bot.ads_lowest)
self ResetSpreadOverride();
else
self setSpreadOverride(self.bot.ads_tightness);
}
}
/*
When the bot changes weapon.
*/
onWeaponChange()
{
self endon("disconnect");
self endon("death");
self.bot.isswitching = false;
self.bot.is_cur_full_auto = WeaponIsFullAuto(self GetCurrentWeapon());
for(;;)
{
self waittill( "weapon_change", newWeapon );
self.bot.is_cur_full_auto = WeaponIsFullAuto(newWeapon);
switch (newWeapon)
{
case "none":
if(isDefined(self.lastDroppableWeapon) && self.lastDroppableWeapon != "none" && !self.disabledWeapon)
self setSpawnWeapon(self.lastDroppableWeapon);
break;
default:
self thread doSwitch(newWeapon);
break;
}
}
}
doSwitch(newWeapon)
{
self endon("disconnect");
self endon("death");
self notify("bot_weapon_change");
self endon("bot_weapon_change");
if (self.bot.climbing)
return;
if (isDefined(self.lastDroppableWeapon) && self.lastDroppableWeapon != newWeapon)
return;
if (!self inLastStand() && !self.bot.isfraggingafter && !self.bot.knifingafter)
self thread botDoAnim("pt_stand_core_pullout", 0.5, true);
self.bot.isswitching = true;
wait 1; // fast pullout?
self.bot.isswitching = false;
}
/*
Update's the bot if it is reloading.
*/
reload_watch()
{
self endon("disconnect");
self endon("death");
for(;;)
{
self waittill("reload_start");
self.bot.isreloading = true;
self waittill_notify_or_timeout("reload", 7.5);
self.bot.isreloading = false;
}
}
onLastStand()
{
self endon("disconnect");
self endon("death");
while (true)
{
while (!self inLastStand())
wait 0.05;
if (!self inFinalStand() && !self IsUsingRemote())
{
pistol = undefined;
weaponsList = self GetWeaponsListPrimaries();
foreach ( weapon in weaponsList )
{
if ( maps\mp\gametypes\_weapons::isSideArm( weapon ) )
pistol = weapon;
}
if (isDefined(pistol))
self setSpawnWeapon(pistol);
}
while (self inLastStand())
wait 0.05;
}
}
watchUsingRemote()
{
self endon("disconnect");
self endon("spawned_player");
for (;;)
{
wait 1;
if (!isAlive(self))
return;
if (!self IsUsingRemote())
continue;
if (isDefined(level.chopper) && isDefined(level.chopper.gunner) && level.chopper.gunner == self)
{
self watchUsingMinigun();
if (isReallyAlive(self))
{
self setSpawnWeapon(self getLastWeapon());
self.bot.targets = [];
}
}
if (isDefined(level.ac130Player) && level.ac130player == self)
{
self thread watchAc130Weapon();
self watchUsingAc130();
if (isReallyAlive(self))
{
self setSpawnWeapon(self getLastWeapon());
self.bot.targets = [];
}
}
}
}
watchUsingMinigun()
{
self endon("heliPlayer_removed");
while (isDefined(level.chopper) && isDefined(level.chopper.gunner) && level.chopper.gunner == self)
{
if (self getCurrentWeapon() != "heli_remote_mp")
{
self setspawnweapon("heli_remote_mp");
}
if (isDefined(self.bot.target))
self thread pressFire();
wait 0.05;
}
}
watchAc130Weapon()
{
self endon("ac130player_removed");
self endon("disconnect");
self endon("spawned_player");
while (isDefined(level.ac130Player) && level.ac130player == self)
{
curWeap = self GetCurrentWeapon();
if (curWeap != "ac130_105mm_mp" && curWeap != "ac130_40mm_mp" && curWeap != "ac130_25mm_mp")
self setSpawnWeapon("ac130_105mm_mp");
if (isDefined(self.bot.target))
self thread pressFire();
wait 0.05;
}
}
watchUsingAc130()
{
self endon("ac130player_removed");
while (isDefined(level.ac130Player) && level.ac130player == self)
{
self setspawnweapon("ac130_105mm_mp");
wait 3+randomInt(3);
self setspawnweapon("ac130_40mm_mp");
wait 4+randomInt(3);
self setspawnweapon("ac130_25mm_mp");
wait 4+randomInt(3);
}
}
/*
We wait for a time defined by the bot's difficulty and start all threads that control the bot.
*/
spawned()
{
self endon("disconnect");
self endon("death");
wait self.pers["bots"]["skill"]["spawn_time"];
self thread emptyClipShoot();
self thread grenade_danager();
self thread target();
self thread aim();
self thread check_reload();
self thread stance();
self thread onNewEnemy();
self thread walk();
self notify("bot_spawned");
}
grenade_danager()
{
self endon("disconnect");
self endon("death");
for(;;)
{
wait 1;
if (self.bot.isfrozen || level.gameEnded || !gameFlag( "prematch_done" ))
continue;
if(self.bot.isfraggingafter || self.bot.climbing || self.bot.knifingafter || self IsUsingRemote())
continue;
if(self isDefusing() || self isPlanting())
continue;
curWeap = self GetCurrentWeapon();
if (!isWeaponPrimary(curWeap) || self.disabledWeapon)
continue;
myEye = self getEye();
for (i = level.bots_fragList.count-1; i >= 0; i--)
{
frag = level.bots_fragList.data[i];
if (isDefined(frag.throwback))
continue;
if (level.teamBased && frag.team == self.team)
continue;
if (lengthSquared(frag.velocity) > 10000)
continue;
if(DistanceSquared(self.origin, frag.origin) > 20000)
continue;
if (!bulletTracePassed( myEye, frag.origin, false, frag.grenade ))
continue;
frag.throwback = true;
weap = "frag_grenade_mp";
offhand = self GetCurrentOffhand();
offhandcount = self GetAmmoCount(offhand);
self TakeWeapon(offhand);// for some odd reason, mw2 will not give you a frag if you have any other primary offhand
self GiveWeapon(weap);
self thread watchThrowback(frag);
self botThrowGrenade(weap);
frag.throwback = undefined;
self TakeWeapon(weap);
self GiveWeapon(offhand);
self setWeaponAmmoClip(offhand, offhandcount);
break;
}
}
}
watchThrowback(frag)
{
self endon("bot_kill_throwback");
self thread notifyAfterDelay(5, "bot_kill_throwback");
self waittill( "grenade_fire", grenade, wName );
// blew up already
if (!isDefined(frag.grenade) || wName != "frag_grenade_mp")
{
grenade delete();
return;
}
grenade.threwBack = true;
self thread incPlayerStat( "throwbacks", 1 );
grenade thread maps\mp\gametypes\_shellshock::grenade_earthQuake();
grenade.originalOwner = frag.owner;
frag.grenade delete();
}
/*
Bots will update its needed stance according to the nodes on the level. Will also allow the bot to sprint when it can.
*/
stance()
{
self endon("disconnect");
self endon("death");
for(;;)
{
self waittill_either("finished_static_waypoints", "new_static_waypoint");
toStance = "stand";
if(self.bot.next_wp != -1)
toStance = level.waypoints[self.bot.next_wp].type;
self.bot.climbing = (toStance == "climb");
if(toStance == "climb")
toStance = "stand";
if(toStance != "stand" && toStance != "crouch" && toStance != "prone")
toStance = "crouch";
if(toStance == "stand" && randomInt(100) <= self.pers["bots"]["behavior"]["crouch"])
toStance = "crouch";
if(toStance == "stand")
self stand();
else if(toStance == "crouch")
self crouch();
else
self prone();
curweap = self getCurrentWeapon();
if(toStance != "stand" || self.bot.running)
continue;
if(randomInt(100) > self.pers["bots"]["behavior"]["sprint"])
continue;
if(isDefined(self.bot.target) && self canFire(curweap) && self isInRange(self.bot.target.dist, curweap))
continue;
if(!isDefined(self.bot.towards_goal) || DistanceSquared(self.origin, self.bot.towards_goal) < level.bots_minSprintDistance || getConeDot(self.bot.towards_goal, self.origin, self GetPlayerAngles()) < 0.75)
continue;
self thread sprint();
}
}
/*
Bot will wait until firing.
*/
check_reload()
{
self endon("disconnect");
self endon("death");
for(;;)
{
self waittill_notify_or_timeout( "weapon_fired", 5 );
self thread reload_thread();
}
}
/*
Bot will reload after firing if needed.
*/
reload_thread()
{
self endon("disconnect");
self endon("death");
self endon("weapon_fired");
wait 2.5;
if (self.bot.isfrozen || level.gameEnded || !gameFlag( "prematch_done" ))
return;
if(isDefined(self.bot.target) || self.bot.isreloading || self.bot.isfraggingafter || self.bot.climbing || self.bot.knifingafter)
return;
cur = self getCurrentWEapon();
if(IsWeaponClipOnly(cur) || !self GetWeaponAmmoStock(cur) || self IsUsingRemote())
return;
maxsize = WeaponClipSize(cur);
cursize = self GetWeaponammoclip(cur);
if(cursize/maxsize < 0.5)
self thread reload();
}
/*
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
*/
target()
{
self endon("disconnect");
self endon("spawned_player");
for(;;)
{
wait 0.05;
if (!isAlive(self))
return;
if(self maps\mp\_flashgrenades::isFlashbanged() || self.bot.climbing)
continue;
myEye = self GetEye();
theTime = getTime();
myAngles = self GetPlayerAngles();
distsq = self.pers["bots"]["skill"]["dist"];
distsq *= distsq;
myFov = self.pers["bots"]["skill"]["fov"];
bestTargets = [];
bestTime = 9999999999;
rememberTime = self.pers["bots"]["skill"]["remember_time"];
initReactTime = self.pers["bots"]["skill"]["init_react_time"];
hasTarget = isDefined(self.bot.target);
usingRemote = self isUsingRemote();
vehEnt = undefined;
if (usingRemote)
{
if ( level.ac130player == self )
vehEnt = level.ac130.planeModel;
if ( isDefined(level.chopper) && isDefined(level.chopper.gunner) && level.chopper.gunner == self )
vehEnt = level.chopper;
}
if(hasTarget && !isDefined(self.bot.target.entity))
{
self.bot.target = undefined;
hasTarget = false;
}
if(isDefined(self.bot.script_target))
{
ent = self.bot.script_target;
key = ent getEntityNumber()+"";
daDist = distanceSquared(self.origin, ent.origin);
obj = self.bot.targets[key];
isObjDef = isDefined(obj);
entOrigin = ent.origin;
if (isDefined(self.bot.script_target_offset))
entOrigin += self.bot.script_target_offset;
for(;;)
{
if(SmokeTrace(myEye, entOrigin, level.smokeRadius) && bulletTracePassed(myEye, entOrigin, false, ent))
{
if(!isObjDef)
{
obj = spawnStruct();
obj.entity = ent;
obj.last_seen_pos = (0, 0, 0);
obj.dist = 0;
obj.time = theTime;
obj.trace_time = 0;
obj.no_trace_time = 0;
obj.trace_time_time = 0;
obj.rand = randomInt(100);
obj.didlook = false;
obj.isplay = isPlayer(ent);
obj.offset = self.bot.script_target_offset;
self.bot.targets[key] = obj;
}
obj.no_trace_time = 0;
obj.trace_time += 50;
obj.dist = daDist;
obj.last_seen_pos = ent.origin;
obj.trace_time_time = theTime;
}
else
{
if(!isObjDef)
break;
obj.no_trace_time += 50;
obj.trace_time = 0;
obj.didlook = false;
if(obj.no_trace_time > rememberTime)
{
self.bot.targets[key] = undefined;
break;
}
}
if(theTime - obj.time < initReactTime)
break;
timeDiff = theTime - obj.trace_time_time;
if(timeDiff < bestTime)
{
bestTargets = [];
bestTime = timeDiff;
}
if(timeDiff == bestTime)
bestTargets[key] = obj;
break;
}
}
if(isDefined(self.bot.target_this_frame))
{
player = self.bot.target_this_frame;
key = player getEntityNumber()+"";
obj = self.bot.targets[key];
daDist = distanceSquared(self.origin, player.origin);
if(!isDefined(obj))
{
obj = spawnStruct();
obj.entity = player;
obj.last_seen_pos = (0, 0, 0);
obj.dist = 0;
obj.time = theTime;
obj.trace_time = 0;
obj.no_trace_time = 0;
obj.trace_time_time = 0;
obj.rand = randomInt(100);
obj.didlook = false;
obj.isplay = isPlayer(player);
obj.offset = undefined;
self.bot.targets[key] = obj;
}
obj.no_trace_time = 0;
obj.trace_time += 50;
obj.dist = daDist;
obj.last_seen_pos = player.origin;
obj.trace_time_time = theTime;
self.bot.target_this_frame = undefined;
}
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(player == self)
continue;
key = player getEntityNumber()+"";
obj = self.bot.targets[key];
daDist = distanceSquared(self.origin, player.origin);
isObjDef = isDefined(obj);
if((level.teamBased && self.team == player.team) || player.sessionstate != "playing" || !isReallyAlive(player) || (daDist > distsq && !usingRemote))
{
if(isObjDef)
self.bot.targets[key] = undefined;
continue;
}
canTargetPlayer = false;
if (usingRemote)
{
canTargetPlayer = (bulletTracePassed(myEye, player getTagOrigin( "j_head" ), false, vehEnt)
&& !player _hasPerk("specialty_coldblooded"));
}
else
{
canTargetPlayer = (bulletTracePassed(myEye, player getTagOrigin( "j_head" ), false, player) ||
bulletTracePassed(myEye, player getTagOrigin( "j_ankle_le" ), false, player) ||
bulletTracePassed(myEye, player getTagOrigin( "j_ankle_ri" ), false, player))
&& (distanceSquared(PhysicsTrace( player getTagOrigin( "j_spine4" ), myEye ), myEye) <= 0.0)
&& (SmokeTrace(myEye, player.origin, level.smokeRadius) ||
daDist < level.bots_maxKnifeDistance*4)
&& (getConeDot(player.origin, self.origin, myAngles) >= myFov ||
(isObjDef && obj.trace_time));
}
if(canTargetPlayer)
{
if(!isObjDef)
{
obj = spawnStruct();
obj.entity = player;
obj.last_seen_pos = (0, 0, 0);
obj.dist = 0;
obj.time = theTime;
obj.trace_time = 0;
obj.no_trace_time = 0;
obj.trace_time_time = 0;
obj.rand = randomInt(100);
obj.didlook = false;
obj.isplay = isPlayer(player);
obj.offset = undefined;
self.bot.targets[key] = obj;
}
obj.no_trace_time = 0;
obj.trace_time += 50;
obj.dist = daDist;
obj.last_seen_pos = player.origin;
obj.trace_time_time = theTime;
}
else
{
if(!isObjDef)
continue;
obj.no_trace_time += 50;
obj.trace_time = 0;
obj.didlook = false;
if(obj.no_trace_time > rememberTime)
{
self.bot.targets[key] = undefined;
continue;
}
}
if(theTime - obj.time < initReactTime)
continue;
timeDiff = theTime - obj.trace_time_time;
if(timeDiff < bestTime)
{
bestTargets = [];
bestTime = timeDiff;
}
if(timeDiff == bestTime)
bestTargets[key] = obj;
}
if(hasTarget && isDefined(bestTargets[self.bot.target.entity getEntityNumber()+""]))
continue;
closest = 9999999999;
toBeTarget = undefined;
bestKeys = getArrayKeys(bestTargets);
for(i = bestKeys.size - 1; i >= 0; i--)
{
theDist = bestTargets[bestKeys[i]].dist;
if(theDist > closest)
continue;
closest = theDist;
toBeTarget = bestTargets[bestKeys[i]];
}
beforeTargetID = -1;
newTargetID = -1;
if(hasTarget && isDefined(self.bot.target.entity))
beforeTargetID = self.bot.target.entity getEntityNumber();
if(isDefined(toBeTarget) && isDefined(toBeTarget.entity))
newTargetID = toBeTarget.entity getEntityNumber();
if(beforeTargetID != newTargetID)
{
self.bot.target = toBeTarget;
self notify("new_enemy");
}
}
}
/*
When the bot gets a new enemy.
*/
onNewEnemy()
{
self endon("disconnect");
self endon("death");
for(;;)
{
self waittill("new_enemy");
if(!isDefined(self.bot.target))
continue;
if(!isDefined(self.bot.target.entity) || !self.bot.target.isplay)
continue;
if(self.bot.target.didlook)
continue;
self thread watchToLook();
}
}
/*
Bots will jump or dropshot their enemy player.
*/
watchToLook()
{
self endon("disconnect");
self endon("death");
self endon("new_enemy");
for(;;)
{
while(isDefined(self.bot.target) && self.bot.target.didlook)
wait 0.05;
while(isDefined(self.bot.target) && self.bot.target.no_trace_time)
wait 0.05;
if(!isDefined(self.bot.target))
break;
self.bot.target.didlook = true;
if(self.bot.isfrozen)
continue;
if(self.bot.target.dist > level.bots_maxShotgunDistance*2)
continue;
if(self.bot.target.dist <= level.bots_maxKnifeDistance)
continue;
curweap = self getCurrentWEapon();
if(!self canFire(curweap))
continue;
if(!self isInRange(self.bot.target.dist, curweap))
continue;
if(randomInt(100) > self.pers["bots"]["behavior"]["jump"])
continue;
thetime = getTime();
if(isDefined(self.bot.jump_time) && thetime - self.bot.jump_time <= 5000)
continue;
if(self.bot.target.rand <= self.pers["bots"]["behavior"]["strafe"])
{
if(self getStance() != "stand")
continue;
self.bot.jump_time = thetime;
self thread jump();
}
else
{
if(getConeDot(self.bot.target.last_seen_pos, self.origin, self getPlayerAngles()) < 0.8 || self.bot.target.dist <= level.bots_noADSDistance)
continue;
self.bot.jump_time = thetime;
self prone();
wait 2.5;
self crouch();
}
}
}
/*
This is the bot's main aimming thread. The bot will aim at its targets or a node its going towards. Bots will aim, fire, ads, grenade.
*/
aim()
{
self endon("disconnect");
self endon("spawned_player"); // for remote killstreaks.
for(;;)
{
wait 0.05;
if (!isAlive(self))
return;
if(!gameFlag( "prematch_done" ) || level.gameEnded || self.bot.isfrozen || self maps\mp\_flashgrenades::isFlashbanged())
continue;
aimspeed = self.pers["bots"]["skill"]["aim_time"];
if(self IsStunned() || self isArtShocked())
aimspeed = 1;
usingRemote = self IsUsingRemote();
curweap = self getCurrentWeapon();
if (isDefined(self.bot.jav_loc) && !usingRemote)
{
lookPos = self.bot.jav_loc;
self thread bot_lookat(lookPos, aimspeed);
self thread pressAds();
if (curweap == "javelin_mp")
self botFire();
continue;
}
if(isDefined(self.bot.target) && isDefined(self.bot.target.entity) && !self.bot.climbing)
{
no_trace_look_time = self.pers["bots"]["skill"]["no_trace_look_time"];
no_trace_time = self.bot.target.no_trace_time;
if (no_trace_time <= no_trace_look_time)
{
trace_time = self.bot.target.trace_time;
last_pos = self.bot.target.last_seen_pos;
target = self.bot.target.entity;
conedot = 0;
isplay = self.bot.target.isplay;
offset = self.bot.target.offset;
dist = self.bot.target.dist;
eyePos = self getEye();
angles = self GetPlayerAngles();
rand = self.bot.target.rand;
no_trace_ads_time = self.pers["bots"]["skill"]["no_trace_ads_time"];
reaction_time = self.pers["bots"]["skill"]["reaction_time"];
nadeAimOffset = 0;
myeye = self getEye();
if(weaponClass(curweap) == "grenade" || curweap == "throwingknife_mp")
{
if (getWeaponClass(curweap) == "weapon_projectile")
nadeAimOffset = dist/16000;
else
nadeAimOffset = dist/3000;
}
if(no_trace_time)
{
if(no_trace_time > no_trace_ads_time && !usingRemote)
{
if(isplay)
{
//better room to nade? cook time function with dist?
if(!self.bot.isfraggingafter)
{
nade = self getValidGrenade();
if(isDefined(nade) && rand <= self.pers["bots"]["behavior"]["nade"] && bulletTracePassed(myEye, myEye + (0, 0, 75), false, self) && bulletTracePassed(last_pos, last_pos + (0, 0, 100), false, target)) //bots_minGrenadeDistance
{
self thread botThrowGrenade(nade);
self notify("kill_goal");
}
}
}
}
else
{
if (self canAds(dist, curweap))
self thread pressAds();
}
if (!usingRemote)
self thread bot_lookat(last_pos + (0, 0, self getEyeHeight() + nadeAimOffset), aimspeed);
else
self thread bot_lookat(last_pos, aimspeed);
continue;
}
if(isplay)
{
aimpos = target getTagOrigin( "j_spineupper" ) + (0, 0, nadeAimOffset);
conedot = getConeDot(aimpos, eyePos, angles);
if (!nadeAimOffset && conedot > 0.999)
self thread bot_lookat(aimpos, 0.05);
else
self thread bot_lookat(aimpos, aimspeed);
}
else
{
aimpos = target.origin;
if (isDefined(offset))
aimpos += offset;
aimpos += (0, 0, nadeAimOffset);
conedot = getConeDot(aimpos, eyePos, angles);
self thread bot_lookat(aimpos, aimspeed);
}
knifeDist = level.bots_maxKnifeDistance;
if (self _hasPerk("specialty_extendedmelee"))
knifeDist *= 1.4;
if((isplay || target.classname == "misc_turret") && !self.bot.knifing && conedot > 0.9 && dist < knifeDist && trace_time > reaction_time && !usingRemote)
{
self thread knife(target, knifeDist);
continue;
}
if(!self canFire(curweap) || !self isInRange(dist, curweap))
{
continue;
}
canADS = self canAds(dist, curweap);
if (canADS)
self thread pressAds();
if((!canADS || self botAdsAmount() == 1.0) && (conedot > 0.95 || dist < level.bots_maxKnifeDistance) && trace_time > reaction_time)
{
self botFire();
}
continue;
}
}
if (!isDefined(self.bot.script_aimpos))
{
if (!usingRemote)
{
lookat = undefined;
if(self.bot.second_next_wp != -1 && !self.bot.running)
lookat = level.waypoints[self.bot.second_next_wp].origin;
else if(isDefined(self.bot.towards_goal))
lookat = self.bot.towards_goal;
if(isDefined(lookat))
self thread bot_lookat(lookat + (0, 0, self getEyeHeight()), aimspeed);
}
}
else
{
self thread bot_lookat(self.bot.script_aimpos, aimspeed);
}
}
}
/*
Bots will fire their gun.
*/
botFire()
{
if(self.bot.is_cur_full_auto)
{
self thread pressFire();
return;
}
if(self.bot.semi_time)
return;
self thread pressFire();
self thread doSemiTime();
}
/*
Waits a time defined by their difficulty for semi auto guns (no rapid fire)
*/
doSemiTime()
{
self endon("death");
self endon("disconnect");
self notify("bot_semi_time");
self endon("bot_semi_time");
self.bot.semi_time = true;
wait self.pers["bots"]["skill"]["semi_time"];
self.bot.semi_time = false;
}
/*
Returns a random grenade in the bot's inventory.
*/
getValidGrenade()
{
grenadeTypes = [];
grenadeTypes[grenadeTypes.size] = "frag_grenade_mp";
grenadeTypes[grenadeTypes.size] = "smoke_grenade_mp";
grenadeTypes[grenadeTypes.size] = "flash_grenade_mp";
grenadeTypes[grenadeTypes.size] = "concussion_grenade_mp";
grenadeTypes[grenadeTypes.size] = "semtex_mp";
grenadeTypes[grenadeTypes.size] = "throwingknife_mp";
possibles = [];
for(i = 0; i < grenadeTypes.size; i++)
{
if ( !self hasWeapon( grenadeTypes[i] ) )
continue;
if ( !self getAmmoCount( grenadeTypes[i] ) )
continue;
possibles[possibles.size] = grenadeTypes[i];
}
return random(possibles);
}
/*
Returns true if the bot can fire their current weapon.
*/
canFire(curweap)
{
if(curweap == "none")
return false;
if(curweap == "at4_mp" && self.bot.lockingon)
return false;
if (self.bot.isreloading || self.bot.knifing)
return false;
if (curweap == "riotshield_mp" || curweap == "onemanarmy_mp")
return false;
if (self IsUsingRemote())
return true;
return self GetWeaponammoclip(curweap);
}
/*
Returns true if the bot can ads their current gun.
*/
canAds(dist, curweap)
{
if (self IsUsingRemote())
return false;
far = level.bots_noADSDistance;
if(self hasPerk("specialty_bulletaccuracy"))
far *= 1.4;
if(dist < far)
return false;
weapclass = (weaponClass(curweap));
if(weapclass == "spread" || weapclass == "grenade")
return false;
if (curweap == "riotshield_mp" || curweap == "onemanarmy_mp")
return false;
if (isSubStr(curweap, "_akimbo_"))
return false;
return true;
}
/*
Returns true if the bot is in range of their target.
*/
isInRange(dist, curweap)
{
weapclass = weaponClass(curweap);
if (self IsUsingRemote())
return true;
if((weapclass == "spread" || isSubStr(curweap, "_akimbo_")) && dist > level.bots_maxShotgunDistance)
return false;
if (curweap == "riotshield_mp" && dist > level.bots_maxKnifeDistance)
return false;
return true;
}
killWalkCauseNoWaypoints()
{
self endon("disconnect");
self endon("death");
self endon("kill_goal");
wait 2;
self notify("kill_goal");
}
/*
This is the main walking logic for the bot.
*/
walk()
{
self endon("disconnect");
self endon("death");
for(;;)
{
wait 0.05;
self botMoveTo(self.origin);
if(self.bot.isfrozen)
continue;
if(self maps\mp\_flashgrenades::isFlashbanged())
{
myVel = self GetBotVelocity();
moveTo = PlayerPhysicsTrace(self.origin + (0, 0, 32), self.origin + (myVel[0], myVel[1], 0)*500, false, self);
self botMoveTo(moveTo);
continue;
}
hasTarget = (((isDefined(self.bot.target) && isDefined(self.bot.target.entity)) || isDefined(self.bot.jav_loc)) && !self.bot.climbing);
if(hasTarget)
{
curweap = self getCurrentWeapon();
if(isDefined(self.bot.jav_loc) || entIsVehicle(self.bot.target.entity) || self.bot.isfraggingafter)
{
continue;
}
if(self.bot.target.isplay && self.bot.target.trace_time && self canFire(curweap) && self isInRange(self.bot.target.dist, curweap))
{
if(self.bot.target.rand <= self.pers["bots"]["behavior"]["strafe"])
self strafe(self.bot.target.entity);
continue;
}
}
dist = 16;
if(level.waypointCount)
goal = level.waypoints[randomInt(level.waypointCount)].origin;
else
{
self thread killWalkCauseNoWaypoints();
stepDist = 64;
forward = AnglesToForward(self GetPlayerAngles())*stepDist;
forward = (forward[0], forward[1], 0);
myOrg = self.origin + (0, 0, 32);
goal = playerPhysicsTrace(myOrg, myOrg + forward, false, self);
goal = PhysicsTrace(goal + (0, 0, 50), goal + (0, 0, -40), false, self);
// too small, lets bounce off the wall
if (Distance(goal, myOrg) < stepDist - 1 || randomInt(100) < 5)
{
trace = bulletTrace(myOrg, myOrg + forward, false, self);
if (trace["surfacetype"] == "none" || randomInt(100) < 25)
{
// didnt hit anything, just choose a random direction then
dir = (0,randomIntRange(-180, 180),0);
goal = playerPhysicsTrace(myOrg, myOrg + AnglesToForward(dir) * stepDist, false, self);
goal = PhysicsTrace(goal + (0, 0, 50), goal + (0, 0, -40), false, self);
}
else
{
// hit a surface, lets get the reflection vector
// r = d - 2 (d . n) n
d = VectorNormalize(trace["position"] - myOrg);
n = trace["normal"];
r = d - 2 * (VectorDot(d, n)) * n;
goal = playerPhysicsTrace(myOrg, myOrg + (r[0], r[1], 0) * stepDist, false, self);
goal = PhysicsTrace(goal + (0, 0, 50), goal + (0, 0, -40), false, self);
}
}
}
isScriptGoal = false;
if(isDefined(self.bot.script_goal) && !hasTarget)
{
goal = self.bot.script_goal;
dist = self.bot.script_goal_dist;
isScriptGoal = true;
}
else
{
if(hasTarget)
goal = self.bot.target.last_seen_pos;
self notify("new_goal_internal");
}
self doWalk(goal, dist, isScriptGoal);
self.bot.towards_goal = undefined;
self.bot.next_wp = -1;
self.bot.second_next_wp = -1;
}
}
/*
The bot will strafe left or right from their enemy.
*/
strafe(target)
{
self endon("kill_goal");
self thread killWalkOnEvents();
angles = VectorToAngles(vectorNormalize(target.origin - self.origin));
anglesLeft = (0, angles[1]+90, 0);
anglesRight = (0, angles[1]-90, 0);
left = self.origin + anglestoforward(anglesLeft)*500;
right = self.origin + anglestoforward(anglesRight)*500;
traceLeft = PlayerPhysicsTrace(self.origin + (0, 0, 32), left, false, self);
traceRight = PlayerPhysicsTrace(self.origin + (0, 0, 32), right, false, self);
strafe = traceLeft;
if(DistanceSquared(left, traceLeft) > DistanceSquared(right, traceRight))
strafe = traceRight;
self botMoveTo(strafe);
wait 2;
self notify("kill_goal");
}
/*
Will kill the goal when the bot made it to its goal.
*/
watchOnGoal(goal, dis)
{
self endon("disconnect");
self endon("death");
self endon("kill_goal");
while(DistanceSquared(self.origin, goal) > dis)
wait 0.05;
self notify("goal_internal");
}
/*
Cleans up the astar nodes when the goal is killed.
*/
cleanUpAStar(team)
{
self waittill_any("death", "disconnect", "kill_goal");
for(i = self.bot.astar.size - 1; i >= 0; i--)
level.waypoints[self.bot.astar[i]].bots[team]--;
}
/*
Calls the astar search algorithm for the path to the goal.
*/
initAStar(goal)
{
team = undefined;
if(level.teamBased)
team = self.team;
self.bot.astar = AStarSearch(self.origin, goal, team, self.bot.greedy_path);
if(isDefined(team))
self thread cleanUpAStar(team);
return self.bot.astar.size - 1;
}
/*
Cleans up the astar nodes for one node.
*/
removeAStar()
{
remove = self.bot.astar.size-1;
if(level.teamBased)
level.waypoints[self.bot.astar[remove]].bots[self.team]--;
self.bot.astar[remove] = undefined;
return self.bot.astar.size - 1;
}
/*
Will stop the goal walk when an enemy is found or flashed or a new goal appeared for the bot.
*/
killWalkOnEvents()
{
self endon("kill_goal");
self endon("disconnect");
self endon("death");
ret = self waittill_any_return("flash_rumble_loop", "new_enemy", "new_goal_internal", "goal_internal", "bad_path_internal");
if (ret == "goal_internal")
waittillframeend;
self notify("kill_goal");
}
doWalkScriptNotify()
{
self endon("disconnect");
self endon("death");
ret = self waittill_any_return("goal_internal", "kill_goal", "bad_path_internal");
if (ret == "goal_internal")
self notify("goal");
else if (ret == "bad_path_internal")
self notify("bad_path");
}
/*
Will walk to the given goal when dist near. Uses AStar path finding with the level's nodes.
*/
doWalk(goal, dist, isScriptGoal)
{
self endon("kill_goal");
self endon("goal_internal");//so that the watchOnGoal notify can happen same frame, not a frame later
distsq = dist*dist;
if (isScriptGoal)
self thread doWalkScriptNotify();
self thread killWalkOnEvents();
self thread watchOnGoal(goal, distsq);
current = self initAStar(goal);
while(current >= 0)
{
self.bot.next_wp = self.bot.astar[current];
self.bot.second_next_wp = -1;
if(current != 0)
self.bot.second_next_wp = self.bot.astar[current-1];
self notify("new_static_waypoint");
self movetowards(level.waypoints[self.bot.next_wp].origin);
current = self removeAStar();
}
self.bot.next_wp = -1;
self.bot.second_next_wp = -1;
self notify("finished_static_waypoints");
if(DistanceSquared(self.origin, goal) > distsq)
{
ppt = PlayerPhysicsTrace(self.origin + (0,0,32), goal, false, self);
self movetowards(ppt);
}
self notify("finished_goal");
wait 1;
if(DistanceSquared(self.origin, goal) > distsq)
self notify("bad_path_internal");
}
/*
Will move towards the given goal. Will try to not get stuck by crouching, then jumping and then strafing around objects.
*/
movetowards(goal)
{
if(isDefined(goal))
self.bot.towards_goal = goal;
lastOri = self.origin;
stucks = 0;
time = 0;
while(distanceSquared(self.origin, self.bot.towards_goal) > level.bots_goalDistance)
{
if (time > 1)
{
time = 0;
if (DistanceSquared(self.origin, lastOri) < 128)
stucks++;
else
stucks = 0;
if(stucks >= 3)
self notify("bad_path_internal");
lastOri = self.origin;
}
self botMoveTo(self.bot.towards_goal);
wait 0.05;
time += 0.05;
}
self.bot.towards_goal = undefined;
self notify("completed_move_to");
}
/*
Bot will knife.
*/
knife(ent, knifeDist)
{
self endon("disconnect");
self endon("death");
level endon ( "game_ended" );
if (level.gameEnded || !gameFlag( "prematch_done" ) || self.bot.isfrozen || self IsUsingRemote())
return;
curWeap = self GetCurrentWeapon();
if (!isWeaponPrimary(curWeap) || self.disabledWeapon)
return;
if(self isDefusing() || self isPlanting())
return;
if (self.bot.knifing || self.bot.isfraggingafter)
return;
self notify("bot_kill_knife");
self endon("bot_kill_knife");
self.bot.knifing = true;
self.bot.knifingafter = true;
isplay = isPlayer(ent);
usedRiot = self.hasRiotShieldEquipped;
distsq = DistanceSquared(self.origin, ent.origin);
inLastStand = self inLastStand();
stance = self getStance();
damage = 135;
if (usedRiot)
damage = 52;
botAnim = "";
botAnimTime = 0;
lastWeap = self GetCurrentWeapon();
hasC4 = self HasWeapon("c4_mp"); // mw2 will give you the c4 despite having another offhand primary
if (!usedRiot)
{
if (!hasC4)
self giveWeapon("c4_mp");
self setSpawnWeapon("c4_mp");
}
// play sound
if (usedRiot)
{
self playSound("melee_riotshield_swing");
botAnim = "pt_melee_shield";
botAnimTime = 1;
}
else
{
if ((distsq / knifeDist) < 0.5)
{
self playSound("melee_swing_small");
if (stance != "prone")
{
botAnim = "pt_melee_pistol_1";
botAnimTime = 1;
}
else
{
botAnim = "pt_melee_prone_pistol";
botAnimTime = 1;
}
}
else
{
self playSound("melee_swing_ps_large");
botAnim = "pt_melee_pistol_2";
botAnimTime = 1.5;
}
}
if (inLastStand)
{
botAnim = "pt_laststand_melee";
botAnimTime = 1.5;
}
if (botAnim != "")
self thread botDoAnim(botAnim, botAnimTime, true);
wait 0.15;
if (isDefined(ent) && isAlive(ent) && randomInt(20)) // 5percent chance of missing
{
if (isplay)
{
// teleport to target
if (!inLastStand)
{
pushOutDir = VectorNormalize((self.origin[0], self.origin[1], 0)-(ent.origin[0], ent.origin[1], 0));
pushoutPos = self.origin + (pushOutDir * (60-distance(ent.origin,self.origin)));
self SetOrigin((pushoutPos[0], pushoutPos[1], ent.origin[2]));
self notify("kill_goal");
}
for (;;)
{
// check riotshield
if (ent.hasRiotShield)
{
entCone = ent getConeDot(self.origin, ent.origin, ent GetPlayerAngles());
if ((entCone > 0.85 && ent.hasRiotShieldEquipped) || (entCone < -0.85 && !ent.hasRiotShieldEquipped))
{
// play riot shield hitting knife sound
if (!usedRiot)
self playSound("melee_knife_hit_shield");
else
self playSound("melee_riotshield_impact");
break;
}
}
if (!usedRiot)
{
playFx( level.bots_bloodfx,ent.origin + (0.0, 0.0, 30.0) );
self playSound("melee_knife_hit_body");
}
else
self playSound("melee_riotshield_impact");
ent thread maps\mp\gametypes\_callbacksetup::CodeCallback_PlayerDamage(self, self, damage, 0, "MOD_MELEE", curWeap, self.origin, VectorNormalize(ent.origin-self.origin), "none", 0);
break;
}
}
else
{
if (!usedRiot)
self playSound("melee_hit_other");
else
self playSound("melee_riotshield_impact");
ent notify( "damage", damage, self, self.angles, self.origin, "MOD_MELEE" );
}
}
if(isSubStr(curWeap, "tactical_") || usedRiot)
wait 1;
else
wait 2;
if (!usedRiot)
{
if (!hasC4)
self takeWeapon("c4_mp");
self setSpawnWeapon(lastWeap);
}
self.bot.knifing = false;
wait 1;
self.bot.knifingafter = false;
}
/*
Bot will reload.
*/
reload()
{
cur = self GetCurrentWeapon();
if (level.gameEnded || !gameFlag( "prematch_done" ) || self.bot.isfrozen || self IsUsingRemote())
return;
self SetWeaponAmmoStock(cur, self GetWeaponAmmoClip(cur) + self GetWeaponAmmoStock(cur));
self setWeaponAmmoClip(cur, 0);
// the script should reload for us.
}
botThrowGrenade(grenName)
{
self endon("death");
self endon("disconnect");
level endon ( "game_ended" );
if (self inLastStand() && !self _hasPerk("specialty_laststandoffhand") && !self inFinalStand())
return "laststand";
if (level.gameEnded || !gameFlag( "prematch_done" ) || self.bot.isfrozen || self.bot.climbing || self IsUsingRemote())
return "can't move";
if(self isDefusing() || self isPlanting())
return "bomb";
curWeap = self GetCurrentWeapon();
if (!isWeaponPrimary(curWeap) || self.disabledWeapon)
return "cur weap is not droppable";
if (self.bot.knifingafter)
return "knifing";
if (self.bot.tryingtofrag || self.bot.isfraggingafter)
return "already nading";
if (!self getAmmoCount(grenName))
return "no ammo";
self setSpawnWeapon(grenName);
self.bot.tryingtofrag = true;
ret = self waittill_any_timeout( 5, "grenade_pullback", "grenade_fire" );
if (ret == "grenade_pullback")
{
ret = self waittill_any_timeout( 5, "grenade_fire", "weapon_change", "offhand_end" );
}
self.bot.tryingtofrag = false;
self setSpawnWeapon(curWeap);
return ret;
}
pressAds(time)
{
self endon("death");
self endon("disconnect");
self notify("bot_ads");
self endon("bot_ads");
if(!isDefined(time))
time = 0.1;
self ads(true);
if(time)
wait time;
self ads(false);
}
ads(what)
{
self.bot.ads_pressed = what;
}
pressFire(time)
{
self endon("death");
self endon("disconnect");
self notify("bot_fire");
self endon("bot_fire");
if(!isDefined(time))
time = 0.1;
self fire(true);
if(time)
wait time;
self fire(false);
}
fire(what)
{
self.bot.fire_pressed = what;
}
/*
Bot will jump.
*/
jump()
{
self endon("death");
self endon("disconnect");
level endon ( "game_ended" );
if (self inLastStand() || self getStance() != "stand" ||
level.gameEnded || !gameFlag( "prematch_done" ) || self IsUsingRemote() ||
self.bot.isfrozen || self.bot.climbing || self.bot.jumpingafter)
return;
self.bot.jumping = true;
self.bot.jumpingafter = true;
for (i = 0; i < 6; i++)
{
self SetOrigin(PlayerPhysicsTrace(self.origin + (0, 0, 5), self.origin + (0, 0, 13), false, self));
wait 0.05;
}
self.bot.jumping = false;
for (i = 0; i < 6; i++)
{
self SetOrigin(PhysicsTrace(self.origin + (0, 0, 5), self.origin + (0, 0, -5), false, self));
wait 0.05;
}
self.bot.jumpingafter = false;
}
/*
Bot will stand.
*/
stand()
{
if (self IsUsingRemote())
return;
self.bot.stance = "stand";
}
/*
Bot will crouch.
*/
crouch()
{
if (self IsUsingRemote())
return;
self.bot.stance = "crouch";
}
/*
Bot will prone.
*/
prone()
{
if (self IsUsingRemote())
return;
curWeap = self GetCurrentWeapon();
if (curWeap == "riotshield_mp")
return;
self.bot.stance = "prone";
}
botMoveTo(to)
{
self.bot.moveTo = to;
}
sprint()
{
if (self.bot.run_time < 2.0)
return;
self.bot.running = true;
self.bot.runningafter = true;
}
bot_lookat(pos, time)
{
self notify("bots_aim_overlap");
self endon("bots_aim_overlap");
self endon("disconnect");
self endon("death");
self endon("spawned_player");
level endon ( "game_ended" );
if (level.gameEnded || !gameFlag( "prematch_done" ) || self.bot.isfrozen)
return;
if (!isDefined(pos))
return;
steps = time / 0.05;
if (!isDefined(steps) || steps <= 0)
steps = 1;
myAngle=self getPlayerAngles();
angles = VectorToAngles( (pos - self GetEye()) - anglesToForward(myAngle) );
X=(angles[0]-myAngle[0]);
while(X > 170.0)
X=X-360.0;
while(X < -170.0)
X=X+360.0;
X=X/steps;
Y=(angles[1]-myAngle[1]);
while(Y > 180.0)
Y=Y-360.0;
while(Y < -180.0)
Y=Y+360.0;
Y=Y/steps;
for(i=0;i<steps;i++)
{
myAngle=(myAngle[0]+X,myAngle[1]+Y,0);
self setPlayerAngles(myAngle);
wait 0.05;
}
}
isInActiveAnim()
{
if (!isDefined(self.bot_anim))
return false;
return (self.bot_anim.inActiveAnim);
}
botDoingAnim(animName)
{
if (!isDefined(self.bot_anim))
return false;
return (self.bot_anim.animation == animName);
}
botDoAnim(animName, time, isActiveAnim)
{
self endon("death");
self endon("disconnect");
if(!isDefined(self.bot_anim))
self makeFakeAnim();
if (!isDefined(isActiveAnim))
isActiveAnim = false;
if (!isActiveAnim && self.bot_anim.inActiveAnim)
return;
self notify("bot_kill_anim");
self endon("bot_kill_anim");
self.bot_anim.inActiveAnim = isActiveAnim;
self.bot_anim.animation = animName;
self.bot_anim scriptModelPlayAnim(animName);
if (isDefined(time))
wait time;
self.bot_anim.inActiveAnim = false;
}
makeFakeAnim()
{
if(isDefined(self.bot_anim))
return;
self.bot_anim = spawn("script_model", self.origin);
self.bot_anim setModel(self.model);
self.bot_anim LinkTo(self, "tag_origin", (0, 0, 0), (0, 0, 0));
self.bot_anim notsolid();
self.bot_anim.headmodel = spawn( "script_model", self.bot_anim getTagOrigin( "j_spine4" ));
self.bot_anim.headmodel setModel(self.headmodel);
self.bot_anim.headmodel.angles = (270, 0, 270);
self.bot_anim.headmodel linkto( self.bot_anim, "j_spine4" );
self.bot_anim.headmodel notsolid();
self.bot_anim.animation = undefined;
self.bot_anim.inActiveAnim = false;
self showFakeAnim();
}
botsDeleteFakeAnim()
{
if(!isDefined(self.bot_anim))
return;
self hideFakeAnim();
self notify("bot_kill_anim");
self.bot_anim.headmodel delete();
self.bot_anim.headmodel = undefined;
self.bot_anim delete();
self.bot_anim = undefined;
}
isFakeAnimHidden()
{
if (!isDefined(self.bot_anim))
return true;
return (self.bot_anim.hidden);
}
showFakeAnim()
{
if(isDefined(self))
{
self thread maps\mp\gametypes\_weapons::detach_all_weapons();
self botHideParts();
}
if(!isDefined(self.bot_anim))
return;
self.bot_anim show();
self.bot_anim.hidden = false;
self.bot_anim.headmodel show();
}
hideFakeAnim()
{
if(isDefined(self))
{
self botShowParts();
self thread maps\mp\gametypes\_weapons::stowedWeaponsRefresh();
}
if(!isDefined(self.bot_anim))
return;
self.bot_anim hide();
self.bot_anim.hidden = true;
self.bot_anim.headmodel hide();
}
botHideParts()
{
//hideallparts
self hidepart("j_ankle_le");//this is the only place where bot cannot be shot at...
self hidepart("j_hiptwist_le");
self hidepart("j_head");
self hidepart("j_helmet");
self hidepart("j_eyeball_le");
self hidepart("j_clavicle_le");
}
botShowParts()
{
self showpart("j_ankle_le");
self showpart("j_hiptwist_le");
self showpart("j_head");
self showpart("j_helmet");
self showpart("j_eyeball_le");
self showpart("j_clavicle_le");
//showallparts
}