2020-10-06 16:03:46 -06:00

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#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
#include maps\mp\bots\_bot_utility;
init()
{
setDvarIfUninitialized( "bots_test", true );
if (!getDvarInt("bots_test"))
return;
level thread onConnected();
}
onConnected()
{
for (;;)
{
level waittill("connected", player);
player thread test();
}
}
test()
{
self endon("disconnect");
for (;;)
{
wait 0.05;
if (self is_bot())
continue;
}
}