mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 05:55:42 +00:00
576 lines
24 KiB
INI
576 lines
24 KiB
INI
///////////////////////////////////////////////////
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/// IW4x Server Configuration file //
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///////////////////////////////////////////////////
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//This config best view with Notepad++ OR //
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//Other non-windows notepad of your choice. //
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///////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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//////////////////////////////////////////////////
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// //
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// ^1 Red //
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// ^2 Green //
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// ^3 yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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// ^8 Depends on the map you playing. //
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// American maps: Dark Green //
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// Russian maps: Dark Red //
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// British maps: Dark Blue //
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// ^9 grey //
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// ^0 Black //
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// ^: Rainbow colors //
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// //
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//////////////////////////////////////////////////
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set sv_hostname "^1Bot ^3War^5fare ^2- ^4Players vs bots ^724/7 ^610x" // Sets the server hostname
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set sv_motd "^1Bot ^3War^5fare" // Sets a custom motd which is shown on the loadscreen when a player joins
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//////////////////////////////////////////////////
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// ADMIN INFO //
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//////////////////////////////////////////////////
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set _Admin "INeedGames" // Your username.
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set _Email "ineedbots@outlook.com" // E-mail address. you can leave blank
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set _Website "http://www.moddb.com/mods/bot-warfare" // Website
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set _Location "Canada - West" // Location
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//////////////////////////////////////////////////
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// NON-GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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set rcon_password "qazqaz" // Access to your server to change stuff remotely or ingame. empty disabled
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set sv_securityLevel "23" // Configures the servers security level.
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set sv_customTextColor "" // custom color for ^;
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set g_password "" // Password Protected Server. Leave blank if you want players to join
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set g_inactivity "180" // Enable auto kick feature for idle/AFK players
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set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked
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set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
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set g_log "logs/games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot.
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set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
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set sv_maxclients "18" // Max players in your server.
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set sv_maxPing "0" // (BUGGED) Maximum ping allowed, any higher and players will get kicked.( If you get 'server is for low ping players only', set this to 0)
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set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
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set sv_reconnectlimit "3" // How many times you can try to reconnect
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set com_logFilter "1" // Removes ~95% of unneeded lines from the log.
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set sv_pure "0" // verifying cilent files
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set sv_sayName "^7Console" // name server-side 'say' commands show up as
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set sv_floodProtect "1" // Chat Spam Protection
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set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
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set party_enable "0" // Lobby Mode Server. Read the wiki more about this. If you want sv_maprotation & control your gametype settings. Leave this at 0.
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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//////////////////////////////////////////////////
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// //
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// war - Team Deathmatch //
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// dm - Free-for-all //
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// dom - Domination //
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// koth - Headquarters //
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// sab - Sabotage //
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// sd - Search and Destroy //
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// arena - Arena //
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// dd - Demolition //
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// ctf - Capture the Flag //
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// oneflag - One-Flag CTF //
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// gtnw - Global Thermo-Nuclear War //
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// //
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//////////////////////////////////////////////////
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set g_gametype "dom" // Defualt gametype in case map rotation doesnt have any gametypes. Choose a gametype from the list above.
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set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
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set scr_thirdperson "0" // third-person mode
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set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
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set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters
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set scr_hardpoint_allowuav "1" // Allow UAV
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set scr_hardpoint_allowartillery "1" // Allow Airstrikes
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set scr_game_perks "1" // Allow players to have perks
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set scr_game_allowkillcam "1" // Allow Killcam.
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set scr_nukeTimer "10" // Timer when nuke goes off
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set scr_diehard "0" // die-hard mode. Teammates will have to relieve each other.
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set scr_teambalance "0" // Enable or Disable auto balance.
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set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
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set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
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set scr_player_sprinttime "4" // Sprint time, duration a player can run.
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set scr_game_killstreakdelay "8" // Delay your killstreaks
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set scr_game_objectiveStreaks "1" // Enable Chopper, AC130 and Nuke
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set scr_classic "0" // Enable IW3 killstreak system
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//////////////////////////////////////////////////
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// XP BOOST CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for XP config //
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// by removing the // before each set dvar. //
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// Change "war" gametype to your liking. //
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// //
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// DO NOT ABUSE! Some people like to rank. //
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// DON'T BE A DICK! Warn HIGH XP via hostname. //
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// Don't know what you doing? Don't touch it! //
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//////////////////////////////////////////////////
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set scr_xpscale "10" // IW's way of Double XP.
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//set scr_war_score_kill "0" // Amount of XP by each kill.
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//set scr_war_score_headshot "0" // Amount of XP by each headshot.
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//set scr_war_score_death "0" // Amount of XP by each death.
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//set scr_war_score_suicide "0" // Amount of XP by each suicide.
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//set scr_war_score_assist "0" // Amount of XP by each assist.
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//////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for some hardcore //
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// by removing the // before each set dvar. //
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//////////////////////////////////////////////////
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// set g_hardcore "1" // Enable hardcore mode
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// set scr_hardcore "1" // Enable hardcore mode again...
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// set ui_hud_hardcore "1" // Removes Heads up display in hardcore mode.
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// set scr_game_deathpointloss "0" // Points Loss on death XP.
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// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
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// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
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// set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared
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// set scr_player_healthregentime "0" // Time it takes you to recover damage.
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// set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature.
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// set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
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//////////////////////////////////////////////////
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// AIRDROP CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for airdrop config //
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// by removing the // before each set dvar. //
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// //
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// Weight (1->1000) //
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// Selection is weighted random //
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// higher weights increase selection chance //
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//////////////////////////////////////////////////
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// set scr_airdrop_ac130 "3"
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// set scr_airdrop_ammo "17"
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// set scr_airdrop_counter_uav "15"
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// set scr_airdrop_emp "1"
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// set scr_airdrop_harrier_airstrike "7"
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// set scr_airdrop_helicopter "7"
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// set scr_airdrop_helicopter_flares "5"
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// set scr_airdrop_helicopter_minigun "3"
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// set scr_airdrop_nuke "0"
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// set scr_airdrop_precision_airstrike "11"
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// set scr_airdrop_predator_missile "12"
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// set scr_airdrop_sentry "12"
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// set scr_airdrop_stealth_airstrike "5"
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// set scr_airdrop_uav "17"
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//////////////////////////////////////////////////
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// EMERGENCY AIRDROP CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for airdrop config //
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// by removing the // before each set dvar. //
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// //
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// Weight (1->1000) //
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// Selection is weighted random //
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// higher weights increase selection chance //
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//////////////////////////////////////////////////
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// set scr_airdrop_mega_ac130 "2"
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// set scr_airdrop_mega_ammo "12"
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// set scr_airdrop_mega_counter_uav "16"
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// set scr_airdrop_mega_emp "0"
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// set scr_airdrop_mega_harrier_airstrike "5"
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// set scr_airdrop_mega_helicopter "5"
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// set scr_airdrop_mega_helicopter_flares "3"
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// set scr_airdrop_mega_helicopter_minigun "2"
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// set scr_airdrop_mega_nuke "0"
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// set scr_airdrop_mega_precision_airstrike "10"
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// set scr_airdrop_mega_predator_missile "14"
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// set scr_airdrop_mega_sentry "16"
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// set scr_airdrop_mega_stealth_airstrike "3"
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// set scr_airdrop_mega_uav "12"
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//////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dm_scorelimit "1500" // Score limit to win the game.
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set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_dm_roundlimit "1" // Rounds per game.
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set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
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set scr_dm_promode "0"
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//////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_war_scorelimit "7500" // Score limit to win the game.
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set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_war_roundlimit "1" // Rounds per game.
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set scr_war_winlimit "1" // amount of wins needed to win a round-based game
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set scr_war_promode "0"
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//////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dom_scorelimit "200" // Score limit to win the game.
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set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dom_roundlimit "1" // Rounds per game
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set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
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set scr_dom_promode "0"
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//////////////////////////////////////////////////
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// DEMOLITION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dd_scorelimit "1" // Score limit needed to win.
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set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
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set scr_dd_bombtimer "45" // Time the bomb takes to detonate.
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set scr_dd_defusetime "5" // Time taken to defuse the bomb.
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set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
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set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
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set scr_dd_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sd_scorelimit "1" // Score limit required to win the game.
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set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sd_numlives "1" // Number of lives per player per game.
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set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sd_winlimit "4" // amount of wins needed to win a round-based game.
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set scr_sd_roundswitch "3" // after X rounds, switch sides.
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set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'.
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set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sd_promode "0"
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//////////////////////////////////////////////////
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// SABOTAGE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sab_scorelimit "0" // Score limit to win the match.
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set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
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set scr_sab_defusetime "5" // Time taken to defuse the bomb.
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set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
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set scr_sab_numlives "0" // Number of lives per player per game.
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set scr_sab_planttime "2.5" // Time taken to plant the bomb.
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set scr_sab_playerrespawndelay "7.5" // Time before respawn.
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set scr_sab_roundlimit "1" // Rounds per game.
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set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
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set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
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set scr_sab_promode "0"
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//////////////////////////////////////////////////
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// CAPTURE THE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_ctf_scorelimit "0" // Target score before the round ends.
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set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_ctf_halftime "1" // Half-Time
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set scr_ctf_roundlimit "1" // How many rounds match would last.
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set scr_ctf_returntime "30" // How many seconds before flag returns to base without nobody touching it.
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set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
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set scr_ctf_waverespawndelay "10" // Time delay for first respawn before the game.
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set scr_ctf_promode "0"
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//////////////////////////////////////////////////
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// ONE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_oneflag_scorelimit "1" // Target score before the round ends.
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set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited.
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set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
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set scr_oneflag_roundlimit "1" // How many rounds match would last.
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set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides.
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set scr_oneflag_waverespawndelay "0" // First respawn delay for each round.
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set scr_oneflag_promode "0"
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//////////////////////////////////////////////////
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// HEADQUARTERS GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_koth_scorelimit "250" // Score limit to win the game.
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set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
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set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
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set scr_koth_playerrespawndelay "0" // Players respawn wait.
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set scr_koth_roundlimit "1" // Rounds to be played.
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set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
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set scr_koth_winlimit "1" // rounds per game
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set scr_koth_waverespawndelay "0" // First respawn delay for each round.
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set scr_koth_promode "0"
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//////////////////////////////////////////////////
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// ARENA GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_arena_scorelimit "1" // Score limit to win the game.
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set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
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set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
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set scr_arena_roundlimit "0" // Rounds to be played.
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set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
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set scr_arena_winlimit "4" // rounds per game
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set scr_arena_promode "0"
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//////////////////////////////////////////////////
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// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_gtnw_scorelimit "101" // Score limit to win the game.
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set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
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set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
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set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
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set scr_gtnw_roundlimit "1" // Rounds to be played.
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set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides.
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set scr_gtnw_winlimit "1" // rounds per game
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set scr_gtnw_waverespawndelay "0" // First respawn delay for each round.
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set scr_gtnw_promode "0"
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//////////////////////////////////////////////////
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// MAP ROTATION TIPS //
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//////////////////////////////////////////////////
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// //
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//Example: sv_maprotation "map mp_bloc map mp_" //
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// //
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// mp_afghan - Afghan //
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// mp_derail - Derail //
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// mp_estate - Estate //
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// mp_favela - Favela //
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// mp_highrise - Highrise //
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// mp_invasion - Invasion //
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// mp_checkpoint - Karachi //
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// mp_quarry - Quarry //
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// mp_rundown - Rundown //
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// mp_rust - Rust //
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// mp_boneyard - Scrapyard //
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// mp_nightshift - Skidrow //
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// mp_subbase - Sub Base //
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// mp_terminal - Terminal //
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// mp_underpass - Underpass //
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// mp_brecourt - Wasteland //
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// //
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//// DLC1 STIMULUS ///////////////////////////////
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// Make sure you have them all installed on your//
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// server. //
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// //
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// mp_complex - Bailout //
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// mp_crash - Crash //
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// mp_overgrown - Overgrown //
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// mp_compact - Salvage //
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// mp_storm - Storm //
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// //
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//// DLC2 RESURGENCE /////////////////////////////
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// //
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// mp_abandon - Carnival //
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// mp_fuel2 - Fuel //
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// mp_strike - Strike //
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// mp_trailerpark - Trailer Park //
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// mp_vacant - Vacant //
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// //
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//// DLC3 NUKETOWN ///////////////////////////////
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// //
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// mp_nuked - Nuketown //
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// //
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/// DLC4 CLASSICS 1 //////////////////////////////
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// //
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// mp_cross_fire - Crossfire //
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// mp_bloc - Bloc //
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// mp_cargoship - Cargoship //
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// //
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/// DLC5 CLASSICS 2 //////////////////////////////
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// //
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// mp_killhouse - Killhouse //
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// mp_bog_sh - Bog //
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// //
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/// DLC6 FREIGHTER ///////////////////////////////
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// //
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// mp_cargoship_sh - Freighter //
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// //
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/// DLC7 RESURRECTION ////////////////////////////
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// //
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// mp_shipment_long - Long:Shipment //
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// mp_rust_long - Long: Rust //
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// mp_firingrange - Firing Range //
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// //
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/// DLC8 RECYCLED ////////////////////////////////
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// //
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// mp_storm_spring - Chemical Plant //
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// mp_fav_tropical - Tropical: Favela //
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// mp_estate_tropical - Tropical: Estate //
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// mp_crash_tropical - Tropical: Crash //
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// mp_bloc_sh - Forgotten City //
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// //
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/// SP MAPS to MP ////////////////////////////////
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// //
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// oilrig - Oilrig //
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// iw4_credits - Test map //
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// co_hunted - Village //
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// //
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//////////////////////////////////////////////////
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///////////////////////////////////////////////////////
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// GAMETYPE ROTATION TIPS //
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///////////////////////////////////////////////////////
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// //
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// Example: set sv_maprotation //
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// "gametype dm map mp_rust gametype war map oilrig" //
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// //
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// war - Team Deathmatch //
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// dm - Free-for-all //
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// dom - Domination //
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// koth - Headquarters //
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// sab - Sabotage //
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// sd - Search and Destroy //
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// arena - Arena //
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// dd - Demolition //
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// ctf - Capture the Flag //
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// oneflag - One-Flag CTF //
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// gtnw - Global Thermo-Nuclear War //
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// //
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///////////////////////////////////////////////////////
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set sv_maprotation "map mp_rust"
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// vanilla script
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set perk_scavengerMode "0"
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set scr_deleteexplosivesonspawn "1"
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set scr_maxPerPlayerExplosives "2"
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set scr_nukeCancelMode "0"
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// iw4x
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set scr_player_forceautoassign "1"
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set scr_rankedmatch "1"
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set sv_enableJavelinBug "1"
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set g_playerEjection "0"
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set g_playerCollision "0"
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set sv_enableBounces "1"
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// CUSTOM
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set scr_showHP "1"
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set scr_allowFPSBooster "1"
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// _bot
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set bot_main "1"
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set bots_main_GUIDs ""
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set bots_manage_add "9"
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set bots_manage_fill "9"
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set bots_manage_fill_spec "0"
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set bots_manage_fill_mode "1"
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set bots_manage_fill_kick "1"
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set bots_team "axis"
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set bots_team_amount "0"
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set bots_team_force "1"
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set bots_team_mode "0"
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set bots_skill "0"
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set bots_skill_axis_hard "0"
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set bots_skill_axis_med "0"
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set bots_skill_allies_hard "0"
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set bots_skill_allies_med "0"
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set bots_loadout_reasonable "0"
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set bots_loadout_allow_op "0"
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// iw4madmin
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set sv_printradarupdates "1"
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// _gamelogic
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set scr_extraDamageFeedback "1"
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set scr_printDamage "1"
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set scr_disableKnife "0"
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set scr_intermissionTime "0"
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set scr_forceKillcam "1"
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set scr_forceKillcam_winnersKill "0"
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set scr_game_allowFinalKillcam "1"
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set scr_disableTurret "0"
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set scr_failCam "1"
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set scr_voting "0"
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set scr_voting_maps "mp_rust,mp_terminal"
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set scr_voting_time "26.0"
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set scr_voting_winTime "4.0"
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set scr_allow_intermission "0"
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set scr_voting_bots "0"
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set scr_nuke_increases_streak "0"
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set headshot_detach_head "1"
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set scr_killstreaks_increase_killstreak "1"
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// _weapon
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set scr_allowDropWeaponOnCommand "1"
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set scr_allowPickUpEquipment "1"
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set scr_allowDropWeaponOnDeath "1"
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set scr_allowClaymoreBounces "1"
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set scr_extraTeamIcons "1"
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set scr_deleteNadeOnTeamChange "1"
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// _perkfunctions
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set combathighIsJuiced "1"
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set onemanarmyRefillsTubes "1"
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// _killstreaks
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set scr_killstreak_rollover "1"
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set scr_killstreakHud "1"
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set scr_maxKillstreakRollover "1"
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set scr_killstreak_mod "0"
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// _nuke
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set scr_nuke_is_moab "1"
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set scr_nuke_kills_all "0"
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set scr_nuke_emp_duration "30"
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set scr_nuke_perm_vision "1"
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// _emp
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set scr_emp_doesFriendlyFire "0"
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set scr_emp_duration "60"
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// _helicopter
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set scr_helicopter_allowQueue "0"
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set scr_helicopter_cobra_duration "30"
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set scr_helicopter_pavelow_duration "30"
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set scr_helicopter_apache_duration "30"
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set scr_helicopter_apache_health "1500"
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set scr_helicopter_apache_num_flares "1"
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set scr_helicopter_pavelow_health "3000"
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set scr_helicopter_pavelow_num_flares "1"
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set scr_helicopter_cobra_health "1500"
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set scr_helicopter_cobra_num_flares "0"
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// _autosentry
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set scr_sentry_duration "360"
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set scr_sentry_killsIncreaseStreak "1"
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// _airdrop
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set scr_airdrop_killstreaksIncreaseStreak "1"
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set scr_airdrop_patchDupeGlitch "0"
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