2022-04-17 12:26:53 -06:00

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/*
_bot
Author: INeedGames
Date: 09/26/2020
The entry point and manager of the bots.
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
/*
Initiates the whole bot scripts.
*/
init()
{
level.bw_VERSION = "2.0.1";
if ( getDvar( "bots_main" ) == "" )
setDvar( "bots_main", true );
if ( !getDvarInt( "bots_main" ) )
return;
thread load_waypoints();
thread hook_callbacks();
if ( getDvar( "bots_main_GUIDs" ) == "" )
setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
if ( getDvar( "bots_main_firstIsHost" ) == "" )
setDvar( "bots_main_firstIsHost", false ); //first play to connect is a host
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
if ( getDvar( "bots_main_kickBotsAtEnd" ) == "" )
setDvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end
if ( getDvar( "bots_manage_add" ) == "" )
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
if ( getDvar( "bots_manage_fill" ) == "" )
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
if ( getDvar( "bots_manage_fill_spec" ) == "" )
setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
if ( getDvar( "bots_manage_fill_mode" ) == "" )
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if ( getDvar( "bots_manage_fill_kick" ) == "" )
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
if ( getDvar( "bots_team" ) == "" )
setDvar( "bots_team", "autoassign" ); //which team for bots to join
if ( getDvar( "bots_team_amount" ) == "" )
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
if ( getDvar( "bots_team_force" ) == "" )
setDvar( "bots_team_force", false ); //force bots on team
if ( getDvar( "bots_team_mode" ) == "" )
setDvar( "bots_team_mode", 0 ); //counts just bots when 1
if ( getDvar( "bots_skill" ) == "" )
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if ( getDvar( "bots_skill_axis_hard" ) == "" )
setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
if ( getDvar( "bots_skill_axis_med" ) == "" )
setDvar( "bots_skill_axis_med", 0 );
if ( getDvar( "bots_skill_allies_hard" ) == "" )
setDvar( "bots_skill_allies_hard", 0 );
if ( getDvar( "bots_skill_allies_med" ) == "" )
setDvar( "bots_skill_allies_med", 0 );
if ( getDvar( "bots_skill_min" ) == "" )
setDvar( "bots_skill_min", 1 );
if ( getDvar( "bots_skill_max" ) == "" )
setDvar( "bots_skill_max", 7 );
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
setDvar( "bots_loadout_reasonable", false );
if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
setDvar( "bots_loadout_allow_op", true );
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
setDvar( "bots_loadout_rank", -1 );
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
setDvar( "bots_loadout_prestige", -1 );
if ( getDvar( "bots_play_move" ) == "" ) //bots move
setDvar( "bots_play_move", true );
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
setDvar( "bots_play_knife", true );
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
setDvar( "bots_play_fire", true );
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
setDvar( "bots_play_nade", true );
if ( getDvar( "bots_play_take_carepackages" ) == "" ) //bots take carepackages
setDvar( "bots_play_take_carepackages", true );
if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
setDvar( "bots_play_obj", true );
if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
setDvar( "bots_play_camp", true );
if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
setDvar( "bots_play_jumpdrop", true );
if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
setDvar( "bots_play_target_other", true );
if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
setDvar( "bots_play_killstreak", true );
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
setDvar( "bots_play_ads", true );
if ( getDvar( "bots_play_aim" ) == "" )
setDvar( "bots_play_aim", true );
if ( !isDefined( game["botWarfare"] ) )
game["botWarfare"] = true;
level.defuseObject = undefined;
level.bots_smokeList = List();
level.bots_fragList = List();
level.bots_minSprintDistance = 315;
level.bots_minSprintDistance *= level.bots_minSprintDistance;
level.bots_minGrenadeDistance = 256;
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
level.bots_maxGrenadeDistance = 1024;
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
level.bots_maxKnifeDistance = 80;
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
level.bots_goalDistance = 27.5;
level.bots_goalDistance *= level.bots_goalDistance;
level.bots_noADSDistance = 200;
level.bots_noADSDistance *= level.bots_noADSDistance;
level.bots_maxShotgunDistance = 500;
level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
level.bots_listenDist = 100;
level.smokeRadius = 255;
level.bots = [];
level.bots_fullautoguns = [];
level.bots_fullautoguns["aa12"] = true;
level.bots_fullautoguns["ak47"] = true;
level.bots_fullautoguns["aug"] = true;
level.bots_fullautoguns["fn2000"] = true;
level.bots_fullautoguns["glock"] = true;
level.bots_fullautoguns["kriss"] = true;
level.bots_fullautoguns["m4"] = true;
level.bots_fullautoguns["m240"] = true;
level.bots_fullautoguns["masada"] = true;
level.bots_fullautoguns["mg4"] = true;
level.bots_fullautoguns["mp5k"] = true;
level.bots_fullautoguns["p90"] = true;
level.bots_fullautoguns["pp2000"] = true;
level.bots_fullautoguns["rpd"] = true;
level.bots_fullautoguns["sa80"] = true;
level.bots_fullautoguns["scar"] = true;
level.bots_fullautoguns["tavor"] = true;
level.bots_fullautoguns["tmp"] = true;
level.bots_fullautoguns["ump45"] = true;
level.bots_fullautoguns["uzi"] = true;
level.bots_fullautoguns["ac130"] = true;
level.bots_fullautoguns["heli"] = true;
level.bots_fullautoguns["ak47classic"] = true;
level.bots_fullautoguns["ak74u"] = true;
level.bots_fullautoguns["peacekeeper"] = true;
level thread fixGamemodes();
level thread onPlayerConnect();
level thread addNotifyOnAirdrops();
level thread watchScrabler();
level thread handleBots();
level thread maps\mp\bots\_bot_http::doVersionCheck();
}
/*
Starts the threads for bots.
*/
handleBots()
{
level thread teamBots();
level thread diffBots();
level addBots();
while ( !level.intermission )
wait 0.05;
setDvar( "bots_manage_add", getBotArray().size );
if ( !getDvarInt( "bots_main_kickBotsAtEnd" ) )
return;
bots = getBotArray();
for ( i = 0; i < bots.size; i++ )
{
kick( bots[i] getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
/*
The hook callback for when any player becomes damaged.
*/
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{
if ( self is_bot() )
{
self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
/*
The hook callback when any player gets killed.
*/
onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
{
if ( self is_bot() )
{
self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
/*
Starts the callbacks.
*/
hook_callbacks()
{
level waittill( "prematch_over" ); // iw4madmin waits this long for some reason...
wait 0.05; // so we need to be one frame after it sets up its callbacks.
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
level.callbackPlayerDamage = ::onPlayerDamage;
level.prevCallbackPlayerKilled = level.callbackPlayerKilled;
level.callbackPlayerKilled = ::onPlayerKilled;
}
/*
Fixes gamemodes when level starts.
*/
fixGamemodes()
{
for ( i = 0; i < 19; i++ )
{
if ( isDefined( level.bombZones ) && level.gametype == "sd" )
{
for ( i = 0; i < level.bombZones.size; i++ )
level.bombZones[i].onUse = ::onUsePlantObjectFix;
break;
}
if ( isDefined( level.radios ) && level.gametype == "koth" )
{
level thread fixKoth();
break;
}
if ( isDefined( level.bombZones ) && level.gametype == "dd" )
{
level thread fixDem();
break;
}
wait 0.05;
}
}
/*
Converts t5 dd to iw4
*/
fixDem()
{
for ( ;; )
{
level.bombAPlanted = level.aPlanted;
level.bombBPlanted = level.bPlanted;
for ( i = 0; i < level.bombZones.size; i++ )
{
bombzone = level.bombZones[i];
if ( isDefined( bombzone.trigger.trigger_off ) )
bombzone.bombExploded = true;
else
bombzone.bombExploded = undefined;
}
wait 0.05;
}
}
/*
Fixes the king of the hill headquarters obj
*/
fixKoth()
{
level.radio = undefined;
for ( ;; )
{
wait 0.05;
if ( !isDefined( level.radioObject ) )
{
continue;
}
for ( i = level.radios.size - 1; i >= 0; i-- )
{
if ( level.radioObject != level.radios[i].gameobject )
continue;
level.radio = level.radios[i];
break;
}
while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
wait 0.05;
}
}
/*
Adds a notify when the airdrop is dropped
*/
addNotifyOnAirdrops_loop()
{
dropCrates = getEntArray( "care_package", "targetname" );
for ( i = dropCrates.size - 1; i >= 0; i-- )
{
airdrop = dropCrates[i];
if ( !isDefined( airdrop.owner ) )
continue;
if ( isDefined( airdrop.doingPhysics ) )
continue;
airdrop.doingPhysics = true;
airdrop thread doNotifyOnAirdrop();
}
}
/*
Adds a notify when the airdrop is dropped
*/
addNotifyOnAirdrops()
{
for ( ;; )
{
wait 1;
addNotifyOnAirdrops_loop();
}
}
/*
Does the notify
*/
doNotifyOnAirdrop()
{
self endon( "death" );
self waittill( "physics_finished" );
self.doingPhysics = false;
self.owner notify( "crate_physics_done" );
}
/*
Thread when any player connects. Starts the threads needed.
*/
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player.bot_isScrambled = false;
player thread onGrenadeFire();
player thread onWeaponFired();
player thread connected();
}
}
/*
Watches players with scrambler perk
*/
watchScrabler_loop()
{
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
player.bot_isScrambled = false;
}
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
if ( !player _HasPerk( "specialty_localjammer" ) || !isReallyAlive( player ) )
continue;
if ( player isEMPed() )
continue;
for ( h = level.players.size - 1; h >= 0; h-- )
{
player2 = level.players[h];
if ( player2 == player )
continue;
if ( level.teamBased && player2.team == player.team )
continue;
if ( DistanceSquared( player2.origin, player.origin ) > 256 * 256 )
continue;
player2.bot_isScrambled = true;
}
}
}
/*
Watches players with scrambler perk
*/
watchScrabler()
{
for ( ;; )
{
wait 1;
watchScrabler_loop();
}
}
/*
When a bot disconnects.
*/
onDisconnect()
{
self waittill( "disconnect" );
level.bots = array_remove( level.bots, self );
}
/*
Called when a player connects.
*/
connected()
{
self endon( "disconnect" );
if ( !isDefined( self.pers["bot_host"] ) )
self thread doHostCheck();
if ( !self is_bot() )
return;
if ( !isDefined( self.pers["isBot"] ) )
{
// fast_restart occured...
self.pers["isBot"] = true;
}
if ( !isDefined( self.pers["isBotWarfare"] ) )
{
self.pers["isBotWarfare"] = true;
self thread added();
}
self thread maps\mp\bots\_bot_internal::connected();
self thread maps\mp\bots\_bot_script::connected();
level.bots[level.bots.size] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
}
/*
When a bot gets added into the game.
*/
added()
{
self endon( "disconnect" );
self thread maps\mp\bots\_bot_internal::added();
self thread maps\mp\bots\_bot_script::added();
}
/*
Adds a bot to the game.
*/
add_bot()
{
bot = addtestclient();
if ( isdefined( bot ) )
{
bot.pers["isBot"] = true;
bot.pers["isBotWarfare"] = true;
bot thread added();
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots_loop()
{
var_allies_hard = getDVarInt( "bots_skill_allies_hard" );
var_allies_med = getDVarInt( "bots_skill_allies_med" );
var_axis_hard = getDVarInt( "bots_skill_axis_hard" );
var_axis_med = getDVarInt( "bots_skill_axis_med" );
var_skill = getDvarInt( "bots_skill" );
allies_hard = 0;
allies_med = 0;
axis_hard = 0;
axis_med = 0;
if ( var_skill == 8 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( !player is_bot() )
continue;
if ( player.pers["team"] == "axis" )
{
if ( axis_hard < var_axis_hard )
{
axis_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if ( axis_med < var_axis_med )
{
axis_med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
else if ( player.pers["team"] == "allies" )
{
if ( allies_hard < var_allies_hard )
{
allies_hard++;
player.pers["bots"]["skill"]["base"] = 7;
}
else if ( allies_med < var_allies_med )
{
allies_med++;
player.pers["bots"]["skill"]["base"] = 4;
}
else
player.pers["bots"]["skill"]["base"] = 1;
}
}
}
else if ( var_skill != 0 && var_skill != 9 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !player is_bot() )
continue;
player.pers["bots"]["skill"]["base"] = var_skill;
}
}
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !player is_bot() )
continue;
player.pers["bots"]["skill"]["base"] = clamp(player.pers["bots"]["skill"]["base"], GetDvarInt("bots_skill_min"), GetDvarInt("bots_skill_max"));
}
}
/*
A server thread for monitoring all bot's difficulty levels for custom server settings.
*/
diffBots()
{
for ( ;; )
{
wait 1.5;
diffBots_loop();
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots_loop()
{
teamAmount = getDvarInt( "bots_team_amount" );
toTeam = getDvar( "bots_team" );
alliesbots = 0;
alliesplayers = 0;
axisbots = 0;
axisplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( player is_bot() )
{
if ( player.pers["team"] == "allies" )
alliesbots++;
else if ( player.pers["team"] == "axis" )
axisbots++;
}
else
{
if ( player.pers["team"] == "allies" )
alliesplayers++;
else if ( player.pers["team"] == "axis" )
axisplayers++;
}
}
allies = alliesbots;
axis = axisbots;
if ( !getDvarInt( "bots_team_mode" ) )
{
allies += alliesplayers;
axis += axisplayers;
}
if ( toTeam != "custom" )
{
if ( getDvarInt( "bots_team_force" ) )
{
if ( toTeam == "autoassign" )
{
if ( abs( axis - allies ) > 1 )
{
toTeam = "axis";
if ( axis > allies )
toTeam = "allies";
}
}
if ( toTeam != "autoassign" )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( !player is_bot() )
continue;
if ( player.pers["team"] == toTeam )
continue;
if ( toTeam == "allies" )
player thread [[level.allies]]();
else if ( toTeam == "axis" )
player thread [[level.axis]]();
else
player thread [[level.spectator]]();
break;
}
}
}
}
else
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( !player is_bot() )
continue;
if ( player.pers["team"] == "axis" )
{
if ( axis > teamAmount )
{
player thread [[level.allies]]();
break;
}
}
else
{
if ( axis < teamAmount )
{
player thread [[level.axis]]();
break;
}
else if ( player.pers["team"] != "allies" )
{
player thread [[level.allies]]();
break;
}
}
}
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots()
{
for ( ;; )
{
wait 1.5;
teamBots_loop();
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots_loop()
{
botsToAdd = GetDvarInt( "bots_manage_add" );
if ( botsToAdd > 0 )
{
SetDvar( "bots_manage_add", 0 );
if ( botsToAdd > 64 )
botsToAdd = 64;
for ( ; botsToAdd > 0; botsToAdd-- )
{
level add_bot();
wait 0.25;
}
}
fillMode = getDVarInt( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
setDvar( "bots_manage_fill", getGoodMapAmount() );
fillAmount = getDvarInt( "bots_manage_fill" );
players = 0;
bots = 0;
spec = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( player is_bot() )
bots++;
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
spec++;
else
players++;
}
if ( !randomInt( 999 ) )
{
setDvar( "testclients_doreload", true );
wait 0.1;
setDvar( "testclients_doreload", false );
doExtraCheck();
}
if ( fillMode == 4 )
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( player is_bot() )
continue;
if ( !isDefined( player.pers["team"] ) )
continue;
if ( player.pers["team"] == "axis" )
axisplayers++;
else if ( player.pers["team"] == "allies" )
alliesplayers++;
}
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if ( players == 0 )
{
if ( bots < fillAmount )
result = fillAmount - 1;
else if ( bots > fillAmount )
result = fillAmount + 1;
else
result = fillAmount;
}
bots = result;
}
amount = bots;
if ( fillMode == 0 || fillMode == 2 )
amount += players;
if ( getDVarInt( "bots_manage_fill_spec" ) )
amount += spec;
if ( amount < fillAmount )
setDvar( "bots_manage_add", 1 );
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
{
tempBot = random( getBotArray() );
if ( isDefined( tempBot ) )
kick( tempBot getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots()
{
level endon( "game_ended" );
bot_wait_for_host();
for ( ;; )
{
wait 1.5;
addBots_loop();
}
}
/*
A thread for ALL players, will monitor and grenades thrown.
*/
onGrenadeFire()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill ( "grenade_fire", grenade, weaponName );
if ( !isDefined( grenade ) )
continue;
grenade.name = weaponName;
if ( weaponName == "smoke_grenade_mp" )
grenade thread AddToSmokeList();
else if ( isSubStr( weaponName, "frag_" ) )
grenade thread AddToFragList( self );
}
}
/*
Adds a frag grenade to the list of all frags
*/
AddToFragList( who )
{
grenade = spawnstruct();
grenade.origin = self getOrigin();
grenade.velocity = ( 0, 0, 0 );
grenade.grenade = self;
grenade.owner = who;
grenade.team = who.team;
grenade.throwback = undefined;
grenade thread thinkFrag();
level.bots_fragList ListAdd( grenade );
}
/*
Watches while the frag exists
*/
thinkFrag()
{
while ( isDefined( self.grenade ) )
{
nowOrigin = self.grenade getOrigin();
self.velocity = ( nowOrigin - self.origin ) * 20;
self.origin = nowOrigin;
wait 0.05;
}
level.bots_fragList ListRemove( self );
}
/*
Adds a smoke grenade to the list of smokes in the game. Used to prevent bots from seeing through smoke.
*/
AddToSmokeList()
{
grenade = spawnstruct();
grenade.origin = self getOrigin();
grenade.state = "moving";
grenade.grenade = self;
grenade thread thinkSmoke();
level.bots_smokeList ListAdd( grenade );
}
/*
The smoke grenade logic.
*/
thinkSmoke()
{
while ( isDefined( self.grenade ) )
{
self.origin = self.grenade getOrigin();
self.state = "moving";
wait 0.05;
}
self.state = "smoking";
wait 11.5;
level.bots_smokeList ListRemove( self );
}
/*
A thread for ALL players when they fire.
*/
onWeaponFired()
{
self endon( "disconnect" );
self.bots_firing = false;
for ( ;; )
{
self waittill( "weapon_fired" );
self thread doFiringThread();
}
}
/*
Lets bot's know that the player is firing.
*/
doFiringThread()
{
self endon( "disconnect" );
self endon( "weapon_fired" );
self.bots_firing = true;
wait 1;
self.bots_firing = false;
}