iw4_bot_warfare/userraw/maps/mp/bots/_bot_script.gsc
2021-03-19 14:53:11 -06:00

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/*
_bot_script
Author: INeedGames
Date: 09/26/2020
Tells the bots what to do.
Similar to t5's _bot
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
/*
When the bot gets added into the game.
*/
added()
{
self endon("disconnect");
self setPlayerData("experience", self bot_get_rank());
self setPlayerData("prestige", self bot_get_prestige());
self setPlayerData("cardTitle", random(getCardTitles()));
self setPlayerData("cardIcon", random(getCardIcons()));
self setClasses();
self setKillstreaks();
self set_diff();
}
/*
When the bot connects to the game.
*/
connected()
{
self endon("disconnect");
self.killerLocation = undefined;
self.lastKiller = undefined;
self thread difficulty();
self thread teamWatch();
self thread classWatch();
self thread onBotSpawned();
self thread onSpawned();
self thread onDeath();
self thread onGiveLoadout();
self thread onKillcam();
}
/*
Gets the prestige
*/
bot_get_prestige()
{
p_dvar = getDvarInt("bots_loadout_prestige");
p = 0;
if (p_dvar == -1)
{
for (i = 0; i < level.players.size; i++)
{
player = level.players[i];
if (!isDefined(player.team))
continue;
if (player is_bot())
continue;
p = player getPlayerData("prestige");
break;
}
}
else if (p_dvar == -2)
{
p = randomInt(12);
}
else
{
p = p_dvar;
}
return p;
}
/*
Gets an exp amount for the bot that is nearish the host's xp.
*/
bot_get_rank()
{
rank = 1;
rank_dvar = getDvarInt("bots_loadout_rank");
if (rank_dvar == -1)
{
ranks = [];
bot_ranks = [];
human_ranks = [];
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
if ( player == self )
continue;
if ( !IsDefined( player.pers[ "rank" ] ) )
continue;
if ( player is_bot() )
{
bot_ranks[ bot_ranks.size ] = player.pers[ "rank" ];
}
else
{
human_ranks[ human_ranks.size ] = player.pers[ "rank" ];
}
}
if( !human_ranks.size )
human_ranks[ human_ranks.size ] = Round( random_normal_distribution( 45, 20, 0, level.maxRank ) );
human_avg = array_average( human_ranks );
while ( bot_ranks.size + human_ranks.size < 5 )
{
// add some random ranks for better random number distribution
rank = human_avg + RandomIntRange( -10, 10 );
human_ranks[ human_ranks.size ] = rank;
}
ranks = array_combine( human_ranks, bot_ranks );
avg = array_average( ranks );
s = array_std_deviation( ranks, avg );
rank = Round( random_normal_distribution( avg, s, 0, level.maxRank ) );
}
else if (rank_dvar == 0)
{
rank = Round( random_normal_distribution( 45, 20, 0, level.maxRank ) );
}
else
{
rank = Round( random_normal_distribution( rank_dvar, 5, 0, level.maxRank ) );
}
return maps\mp\gametypes\_rank::getRankInfoMinXP( rank );
}
/*
returns an array of all card titles
*/
getCardTitles()
{
cards = [];
for (i = 0; i < 600; i++)
{
card_name = tableLookupByRow( "mp/cardTitleTable.csv", i, 0 );
if (card_name == "")
continue;
if (!isSubStr(card_name, "cardtitle_"))
continue;
cards[cards.size] = card_name;
}
return cards;
}
/*
returns an array of all card icons
*/
getCardIcons()
{
cards = [];
for (i = 0; i < 300; i++)
{
card_name = tableLookupByRow( "mp/cardIconTable.csv", i, 0 );
if (card_name == "")
continue;
if (!isSubStr(card_name, "cardicon_"))
continue;
cards[cards.size] = card_name;
}
return cards;
}
/*
returns if attachment is valid with attachment 2
*/
isValidAttachmentCombo(att1, att2)
{
colIndex = tableLookupRowNum( "mp/attachmentCombos.csv", 0, att1 );
if (tableLookup( "mp/attachmentCombos.csv", 0, att2, colIndex ) == "no")
return false;
return true;
}
/*
returns all attachments for the given gun
*/
getAttachmentsForGun(gun)
{
row = tableLookupRowNum( "mp/statStable.csv", 4, gun );
attachments = [];
for ( h = 0; h < 10; h++ )
{
attachmentName = tableLookupByRow( "mp/statStable.csv", row, h + 11 );
if( attachmentName == "" )
{
attachments[attachments.size] = "none";
break;
}
attachments[attachments.size] = attachmentName;
}
return attachments;
}
/*
returns all primaries
*/
getPrimaries()
{
primaries = [];
for (i = 0; i < 160; i++)
{
weapon_type = tableLookupByRow( "mp/statstable.csv", i, 2 );
if (weapon_type != "weapon_assault" && weapon_type != "weapon_riot" && weapon_type != "weapon_smg" && weapon_type != "weapon_sniper" && weapon_type != "weapon_lmg")
continue;
weapon_name = tableLookupByRow( "mp/statstable.csv", i, 4 );
primaries[primaries.size] = weapon_name;
}
return primaries;
}
/*
returns all secondaries
*/
getSecondaries()
{
secondaries = [];
for (i = 0; i < 160; i++)
{
weapon_type = tableLookupByRow( "mp/statstable.csv", i, 2 );
if (weapon_type != "weapon_pistol" && weapon_type != "weapon_machine_pistol" && weapon_type != "weapon_projectile" && weapon_type != "weapon_shotgun")
continue;
weapon_name = tableLookupByRow( "mp/statstable.csv", i, 4 );
if (weapon_name == "gl")
continue;
secondaries[secondaries.size] = weapon_name;
}
return secondaries;
}
/*
returns all camos
*/
getCamos()
{
camos = [];
for (i = 0; i < 15; i++)
{
camo_name = tableLookupByRow( "mp/camoTable.csv", i, 1 );
if (camo_name == "")
continue;
camos[camos.size] = camo_name;
}
return camos;
}
/*
returns all perks for the given type
*/
getPerks(perktype)
{
perks = [];
for (i = 0; i < 50; i++)
{
perk_type = tableLookupByRow( "mp/perktable.csv", i, 5 );
if (perk_type != perktype)
continue;
perk_name = tableLookupByRow( "mp/perktable.csv", i, 1 );
if (perk_name == "specialty_c4death")
continue;
if (perk_name == "_specialty_blastshield")
continue;
perks[perks.size] = perk_name;
}
return perks;
}
/*
returns kill cost for a streak
*/
getKillsNeededForStreak(streak)
{
return int(tableLookup("mp/killstreakTable.csv", 1, streak, 4));
}
/*
returns all killstreaks
*/
getKillstreaks()
{
killstreaks = [];
for (i = 0; i < 40; i++)
{
streak_name = tableLookupByRow( "mp/killstreakTable.csv", i, 1 );
if(streak_name == "" || streak_name == "none")
continue;
if(streak_name == "b1")
continue;
if(streak_name == "sentry") // theres an airdrop version
continue;
if (isSubstr(streak_name, "KILLSTREAKS_"))
continue;
killstreaks[killstreaks.size] = streak_name;
}
return killstreaks;
}
/*
bots chooses a random perk
*/
chooseRandomPerk(perkkind, primary, primaryAtts)
{
perks = getPerks(perkkind);
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
reasonable = getDvarInt("bots_loadout_reasonable");
while (true)
{
perk = random(perks);
if (!allowOp)
{
if (perkkind == "perk4")
return "specialty_null";
if (perk == "specialty_pistoldeath")
continue;
if (perk == "specialty_coldblooded")
continue;
if (perk == "specialty_localjammer")
continue;
}
if (reasonable)
{
if (perk == "specialty_bling")
continue;
if (perk == "specialty_localjammer")
continue;
if (perk == "throwingknife_mp")
continue;
if (perk == "specialty_blastshield")
continue;
if (perk == "c4_mp")
continue;
if (perk == "frag_grenade_mp")
continue;
if (perk == "specialty_copycat")
continue;
if (perkkind == "perk1")
{
if (perk == "specialty_onemanarmy")
{
if (primaryAtts[0] != "gl"/* && primaryAtts[1] != "gl"*/)
continue;
}
}
if (perkkind == "perk2")
{
if (perk != "specialty_bulletdamage")
{
if (perk == "specialty_explosivedamage")
{
if (primaryAtts[0] != "gl"/* && primaryAtts[1] != "gl"*/)
continue;
}
else
{
if (randomInt(100) < 10)
continue;
if (primary == "cheytac")
continue;
if (primary == "rpd")
continue;
if (primary == "ak47" && randomInt(100) < 80)
continue;
if (primary == "aug")
continue;
if (primary == "barrett" && randomInt(100) < 80)
continue;
if (primary == "tavor" && randomInt(100) < 80)
continue;
if (primary == "scar")
continue;
if (primary == "masada" && randomInt(100) < 60)
continue;
if (primary == "m4" && randomInt(100) < 80)
continue;
if (primary == "m16")
continue;
if (primary == "fal")
continue;
if (primary == "famas")
continue;
}
}
}
}
if (perk == "specialty_null")
continue;
if (!self isItemUnlocked(perk))
continue;
if (RandomFloatRange(0, 1) < ((rank / level.maxRank) + 0.1))
self.pers["bots"]["unlocks"]["upgraded_"+perk] = true;
return perk;
}
}
/*
choose a random camo
*/
chooseRandomCamo()
{
camos = getCamos();
while (true)
{
camo = random(camos);
if (camo == "gold" || camo == "prestige")
continue;
return camo;
}
}
/*
choose a random primary
*/
chooseRandomPrimary()
{
primaries = getPrimaries();
allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
reasonable = getDvarInt("bots_loadout_reasonable");
while (true)
{
primary = random(primaries);
if (!allowOp)
{
if (primary == "riotshield")
continue;
}
if (reasonable)
{
if (primary == "riotshield")
continue;
if (primary == "wa2000")
continue;
if (primary == "uzi")
continue;
if (primary == "sa80")
continue;
if (primary == "fn2000")
continue;
if (primary == "m240")
continue;
if (primary == "mg4")
continue;
}
if (!self isItemUnlocked(primary))
continue;
return primary;
}
}
/*
choose a random secondary
*/
chooseRandomSecondary(perk1)
{
if (perk1 == "specialty_onemanarmy")
return "onemanarmy";
secondaries = getSecondaries();
allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
reasonable = getDvarInt("bots_loadout_reasonable");
while (true)
{
secondary = random(secondaries);
if (!allowOp)
{
if (secondary == "at4" || secondary == "rpg" || secondary == "m79")
continue;
}
if (reasonable)
{
if (secondary == "ranger")
continue;
if (secondary == "model1887")
continue;
}
if (!self isItemUnlocked(secondary))
continue;
if (secondary == "onemanarmy")
continue;
return secondary;
}
}
/*
chooses random attachements for a gun
*/
chooseRandomAttachmentComboForGun(gun)
{
atts = getAttachmentsForGun(gun);
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
reasonable = getDvarInt("bots_loadout_reasonable");
if (RandomFloatRange(0, 1) >= ((rank / level.maxRank) + 0.1))
{
retAtts = [];
retAtts[0] = "none";
retAtts[1] = "none";
return retAtts;
}
while (true)
{
att1 = random(atts);
att2 = random(atts);
if (!isValidAttachmentCombo(att1, att2))
continue;
if (!allowOp)
{
if (att1 == "gl" || att2 == "gl")
continue;
}
if (reasonable)
{
if (att1 == "shotgun" || att2 == "shotgun")
continue;
if (att1 == "akimbo" || att2 == "akimbo")
{
if (gun != "ranger" && gun != "model1887" && gun != "glock")
continue;
}
if (att1 == "acog" || att2 == "acog")
continue;
if (att1 == "thermal" || att2 == "thermal")
continue;
if (att1 == "rof" || att2 == "rof")
continue;
if (att1 == "silencer" || att2 == "silencer")
{
if (gun == "spas12" || gun == "aa12" || gun == "striker" || gun == "rpd" || gun == "m1014" || gun == "cheytac" || gun == "barrett" || gun == "aug" || gun == "m240" || gun == "mg4" || gun == "sa80" || gun == "wa2000")
continue;
}
}
retAtts = [];
retAtts[0] = att1;
retAtts[1] = att2;
return retAtts;
}
}
/*
choose a random tacticle grenade
*/
chooseRandomTactical()
{
tacts = strTok("flash_grenade,smoke_grenade,concussion_grenade", ",");
reasonable = getDvarInt("bots_loadout_reasonable");
while (true)
{
tact = random(tacts);
if (reasonable)
{
if (tact == "smoke_grenade")
continue;
}
return tact;
}
}
/*
sets up all classes for a bot
*/
setClasses()
{
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
if (RandomFloatRange(0, 1) < ((rank / level.maxRank) + 0.1))
{
self.pers["bots"]["unlocks"]["ghillie"] = true;
self.pers["bots"]["behavior"]["quickscope"] = true;
}
for (i = 0; i < 5; i++)
{
equipment = chooseRandomPerk("equipment");
perk3 = chooseRandomPerk("perk3");
deathstreak = chooseRandomPerk("perk4");
tactical = chooseRandomTactical();
primary = chooseRandomPrimary();
primaryAtts = chooseRandomAttachmentComboForGun(primary);
perk1 = chooseRandomPerk("perk1", primary, primaryAtts);
if (perk1 != "specialty_bling")
primaryAtts[1] = "none";
perk2 = chooseRandomPerk("perk2", primary, primaryAtts);
primaryCamo = chooseRandomCamo();
secondary = chooseRandomSecondary(perk1);
secondaryAtts = chooseRandomAttachmentComboForGun(secondary);
if (perk1 != "specialty_bling" || !isDefined(self.pers["bots"]["unlocks"]["upgraded_specialty_bling"]))
secondaryAtts[1] = "none";
self setPlayerData("customClasses", i, "weaponSetups", 0, "weapon", primary);
self setPlayerData("customClasses", i, "weaponSetups", 0, "attachment", 0, primaryAtts[0]);
self setPlayerData("customClasses", i, "weaponSetups", 0, "attachment", 1, primaryAtts[1]);
self setPlayerData("customClasses", i, "weaponSetups", 0, "camo", primaryCamo);
self setPlayerData("customClasses", i, "weaponSetups", 1, "weapon", secondary);
self setPlayerData("customClasses", i, "weaponSetups", 1, "attachment", 0, secondaryAtts[0]);
self setPlayerData("customClasses", i, "weaponSetups", 1, "attachment", 1, secondaryAtts[1]);
self setPlayerData("customClasses", i, "perks", 0, equipment);
self setPlayerData("customClasses", i, "perks", 1, perk1);
self setPlayerData("customClasses", i, "perks", 2, perk2);
self setPlayerData("customClasses", i, "perks", 3, perk3);
self setPlayerData("customClasses", i, "perks", 4, deathstreak);
self setPlayerData("customClasses", i, "specialGrenade", tactical);
}
}
/*
returns if killstreak is going to have the same kill cost
*/
isColidingKillstreak(killstreaks, killstreak)
{
ksVal = getKillsNeededForStreak(killstreak);
for (i = 0; i < killstreaks.size; i++)
{
ks = killstreaks[i];
if (ks == "")
continue;
if (ks == "none")
continue;
ksV = getKillsNeededForStreak(ks);
if (ksV <= 0)
continue;
if (ksV != ksVal)
continue;
return true;
}
return false;
}
/*
bots set their killstreaks
*/
setKillstreaks()
{
rankId = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
allStreaks = getKillstreaks();
killstreaks = [];
killstreaks[0] = "";
killstreaks[1] = "";
killstreaks[2] = "";
chooseableStreaks = 0;
if (rankId >= 10)
chooseableStreaks++;
if (rankId >= 15)
chooseableStreaks++;
if (rankId >= 22)
chooseableStreaks++;
reasonable = getDvarInt("bots_loadout_reasonable");
op = getDvarInt("bots_loadout_allow_op");
i = 0;
while (i < chooseableStreaks)
{
slot = randomInt(3);
if (killstreaks[slot] != "")
continue;
streak = random(allStreaks);
if (isColidingKillstreak(killstreaks, streak))
continue;
if (reasonable)
{
if (streak == "stealth_airstrike")
continue;
if (streak == "airdrop_mega")
continue;
if (streak == "emp")
continue;
if (streak == "airdrop_sentry_minigun")
continue;
if (streak == "airdrop")
continue;
if (streak == "precision_airstrike")
continue;
if (streak == "helicopter")
continue;
}
if (op)
{
if (streak == "nuke")
continue;
}
killstreaks[slot] = streak;
i++;
}
if (killstreaks[0] == "")
killstreaks[0] = "uav";
if (killstreaks[1] == "")
killstreaks[1] = "airdrop";
if (killstreaks[2] == "")
killstreaks[2] = "predator_missile";
self setPlayerData("killstreaks", 0, killstreaks[0]);
self setPlayerData("killstreaks", 1, killstreaks[1]);
self setPlayerData("killstreaks", 2, killstreaks[2]);
}
/*
The callback for when the bot gets killed.
*/
onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
self.killerLocation = undefined;
self.lastKiller = undefined;
if(!IsDefined( self ) || !isDefined(self.team))
return;
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
return;
if ( iDamage <= 0 )
return;
if(!IsDefined( eAttacker ) || !isDefined(eAttacker.team))
return;
if(eAttacker == self)
return;
if(level.teamBased && eAttacker.team == self.team)
return;
if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
return;
if(!isAlive(eAttacker))
return;
self.killerLocation = eAttacker.origin;
self.lastKiller = eAttacker;
}
/*
The callback for when the bot gets damaged.
*/
onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
{
if(!IsDefined( self ) || !isDefined(self.team))
return;
if(!isAlive(self))
return;
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
return;
if ( iDamage <= 0 )
return;
if(!IsDefined( eAttacker ) || !isDefined(eAttacker.team))
return;
if(eAttacker == self)
return;
if(level.teamBased && eAttacker.team == self.team)
return;
if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
return;
if(!isAlive(eAttacker))
return;
if (!isSubStr(sWeapon, "_silencer_"))
self bot_cry_for_help( eAttacker );
self SetAttacker( eAttacker );
}
/*
When the bot gets attacked, have the bot ask for help from teammates.
*/
bot_cry_for_help( attacker )
{
if ( !level.teamBased )
{
return;
}
theTime = GetTime();
if ( IsDefined( self.help_time ) && theTime - self.help_time < 1000 )
{
return;
}
self.help_time = theTime;
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
if ( !player is_bot() )
{
continue;
}
if(!isDefined(player.team))
continue;
if ( !IsAlive( player ) )
{
continue;
}
if ( player == self )
{
continue;
}
if ( player.team != self.team )
{
continue;
}
dist = player.pers["bots"]["skill"]["help_dist"];
dist *= dist;
if ( DistanceSquared( self.origin, player.origin ) > dist )
{
continue;
}
if ( RandomInt( 100 ) < 50 )
{
self SetAttacker( attacker );
if ( RandomInt( 100 ) > 70 )
{
break;
}
}
}
}
/*
watches when the bot enters a killcam
*/
onKillcam()
{
level endon("game_ended");
self endon("disconnect");
for(;;)
{
self waittill("begin_killcam");
self thread doKillcamStuff();
}
}
/*
bots use copy cat and skip killcams
*/
doKillcamStuff()
{
self endon("disconnect");
self endon("killcam_ended");
wait 0.5 + randomInt(3);
if (randomInt(100) > 25)
self notify("use_copycat");
wait 0.1;
self notify("abort_killcam");
}
/*
Selects a class for the bot.
*/
classWatch()
{
self endon("disconnect");
for(;;)
{
while(!isdefined(self.pers["team"]))
wait .05;
wait 0.5;
class = self chooseRandomClass();
self notify("menuresponse", game["menu_changeclass"], class);
self.bot_change_class = true;
while(isdefined(self.pers["team"]) && isdefined(self.pers["class"]) && isDefined(self.bot_change_class))
wait .05;
}
}
/*
Chooses a random class
*/
chooseRandomClass()
{
reasonable = getDvarInt("bots_loadout_reasonable");
class = "";
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
if(rank < 4 || (randomInt(100) < 2 && !reasonable))
{
while(class == "")
{
switch(randomInt(5))
{
case 0:
class = "class0";
break;
case 1:
class = "class1";
break;
case 2:
class = "class2";
break;
case 3:
if(rank >= 2)
class = "class3";
break;
case 4:
if(rank >= 3)
class = "class4";
break;
}
}
}
else
{
class = "custom"+(randomInt(5)+1);
}
return class;
}
/*
Makes sure the bot is on a team.
*/
teamWatch()
{
self endon("disconnect");
for(;;)
{
while(!isdefined(self.pers["team"]))
wait .05;
wait 0.05;
self notify("menuresponse", game["menu_team"], getDvar("bots_team"));
while(isdefined(self.pers["team"]))
wait .05;
}
}
/*
Updates the bot's difficulty variables.
*/
difficulty()
{
self endon("disconnect");
for(;;)
{
rankVar = GetDvarInt("bots_skill");
if(rankVar != 9)
{
switch(self.pers["bots"]["skill"]["base"])
{
case 1:
self.pers["bots"]["skill"]["aim_time"] = 0.6;
self.pers["bots"]["skill"]["init_react_time"] = 1500;
self.pers["bots"]["skill"]["reaction_time"] = 1000;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 500;
self.pers["bots"]["skill"]["no_trace_look_time"] = 600;
self.pers["bots"]["skill"]["remember_time"] = 750;
self.pers["bots"]["skill"]["fov"] = 0.7;
self.pers["bots"]["skill"]["dist_max"] = 2500;
self.pers["bots"]["skill"]["dist_start"] = 1000;
self.pers["bots"]["skill"]["spawn_time"] = 0.75;
self.pers["bots"]["skill"]["help_dist"] = 0;
self.pers["bots"]["skill"]["semi_time"] = 0.9;
self.pers["bots"]["skill"]["shoot_after_time"] = 1;
self.pers["bots"]["skill"]["aim_offset_time"] = 1.5;
self.pers["bots"]["skill"]["aim_offset_amount"] = 4;
self.pers["bots"]["skill"]["bone_update_interval"] = 2;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri";
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
self.pers["bots"]["behavior"]["strafe"] = 0;
self.pers["bots"]["behavior"]["nade"] = 10;
self.pers["bots"]["behavior"]["sprint"] = 30;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 20;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 0;
break;
case 2:
self.pers["bots"]["skill"]["aim_time"] = 0.55;
self.pers["bots"]["skill"]["init_react_time"] = 1000;
self.pers["bots"]["skill"]["reaction_time"] = 800;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
self.pers["bots"]["skill"]["no_trace_look_time"] = 1250;
self.pers["bots"]["skill"]["remember_time"] = 1500;
self.pers["bots"]["skill"]["fov"] = 0.65;
self.pers["bots"]["skill"]["dist_max"] = 3000;
self.pers["bots"]["skill"]["dist_start"] = 1500;
self.pers["bots"]["skill"]["spawn_time"] = 0.65;
self.pers["bots"]["skill"]["help_dist"] = 500;
self.pers["bots"]["skill"]["semi_time"] = 0.75;
self.pers["bots"]["skill"]["shoot_after_time"] = 0.75;
self.pers["bots"]["skill"]["aim_offset_time"] = 1;
self.pers["bots"]["skill"]["aim_offset_amount"] = 3;
self.pers["bots"]["skill"]["bone_update_interval"] = 1.5;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
self.pers["bots"]["behavior"]["strafe"] = 10;
self.pers["bots"]["behavior"]["nade"] = 15;
self.pers["bots"]["behavior"]["sprint"] = 45;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 15;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 10;
break;
case 3:
self.pers["bots"]["skill"]["aim_time"] = 0.4;
self.pers["bots"]["skill"]["init_react_time"] = 750;
self.pers["bots"]["skill"]["reaction_time"] = 500;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
self.pers["bots"]["skill"]["remember_time"] = 2000;
self.pers["bots"]["skill"]["fov"] = 0.6;
self.pers["bots"]["skill"]["dist_max"] = 4000;
self.pers["bots"]["skill"]["dist_start"] = 2250;
self.pers["bots"]["skill"]["spawn_time"] = 0.5;
self.pers["bots"]["skill"]["help_dist"] = 750;
self.pers["bots"]["skill"]["semi_time"] = 0.65;
self.pers["bots"]["skill"]["shoot_after_time"] = 0.65;
self.pers["bots"]["skill"]["aim_offset_time"] = 0.75;
self.pers["bots"]["skill"]["aim_offset_amount"] = 2.5;
self.pers["bots"]["skill"]["bone_update_interval"] = 1;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
self.pers["bots"]["behavior"]["strafe"] = 20;
self.pers["bots"]["behavior"]["nade"] = 20;
self.pers["bots"]["behavior"]["sprint"] = 50;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 10;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 25;
break;
case 4:
self.pers["bots"]["skill"]["aim_time"] = 0.3;
self.pers["bots"]["skill"]["init_react_time"] = 600;
self.pers["bots"]["skill"]["reaction_time"] = 400;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1500;
self.pers["bots"]["skill"]["no_trace_look_time"] = 2000;
self.pers["bots"]["skill"]["remember_time"] = 3000;
self.pers["bots"]["skill"]["fov"] = 0.55;
self.pers["bots"]["skill"]["dist_max"] = 5000;
self.pers["bots"]["skill"]["dist_start"] = 3350;
self.pers["bots"]["skill"]["spawn_time"] = 0.35;
self.pers["bots"]["skill"]["help_dist"] = 1000;
self.pers["bots"]["skill"]["semi_time"] = 0.5;
self.pers["bots"]["skill"]["shoot_after_time"] = 0.5;
self.pers["bots"]["skill"]["aim_offset_time"] = 0.5;
self.pers["bots"]["skill"]["aim_offset_amount"] = 2;
self.pers["bots"]["skill"]["bone_update_interval"] = 0.75;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
self.pers["bots"]["behavior"]["strafe"] = 30;
self.pers["bots"]["behavior"]["nade"] = 25;
self.pers["bots"]["behavior"]["sprint"] = 55;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 10;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 35;
break;
case 5:
self.pers["bots"]["skill"]["aim_time"] = 0.25;
self.pers["bots"]["skill"]["init_react_time"] = 500;
self.pers["bots"]["skill"]["reaction_time"] = 300;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
self.pers["bots"]["skill"]["no_trace_look_time"] = 3000;
self.pers["bots"]["skill"]["remember_time"] = 4000;
self.pers["bots"]["skill"]["fov"] = 0.5;
self.pers["bots"]["skill"]["dist_max"] = 7500;
self.pers["bots"]["skill"]["dist_start"] = 5000;
self.pers["bots"]["skill"]["spawn_time"] = 0.25;
self.pers["bots"]["skill"]["help_dist"] = 1500;
self.pers["bots"]["skill"]["semi_time"] = 0.4;
self.pers["bots"]["skill"]["shoot_after_time"] = 0.35;
self.pers["bots"]["skill"]["aim_offset_time"] = 0.35;
self.pers["bots"]["skill"]["aim_offset_amount"] = 1.5;
self.pers["bots"]["skill"]["bone_update_interval"] = 0.5;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head";
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
self.pers["bots"]["behavior"]["strafe"] = 40;
self.pers["bots"]["behavior"]["nade"] = 35;
self.pers["bots"]["behavior"]["sprint"] = 60;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 10;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 50;
break;
case 6:
self.pers["bots"]["skill"]["aim_time"] = 0.2;
self.pers["bots"]["skill"]["init_react_time"] = 250;
self.pers["bots"]["skill"]["reaction_time"] = 150;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
self.pers["bots"]["skill"]["remember_time"] = 5000;
self.pers["bots"]["skill"]["fov"] = 0.45;
self.pers["bots"]["skill"]["dist_max"] = 10000;
self.pers["bots"]["skill"]["dist_start"] = 7500;
self.pers["bots"]["skill"]["spawn_time"] = 0.2;
self.pers["bots"]["skill"]["help_dist"] = 2000;
self.pers["bots"]["skill"]["semi_time"] = 0.25;
self.pers["bots"]["skill"]["shoot_after_time"] = 0.25;
self.pers["bots"]["skill"]["aim_offset_time"] = 0.25;
self.pers["bots"]["skill"]["aim_offset_amount"] = 1;
self.pers["bots"]["skill"]["bone_update_interval"] = 0.25;
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head,j_head";
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
self.pers["bots"]["behavior"]["strafe"] = 50;
self.pers["bots"]["behavior"]["nade"] = 45;
self.pers["bots"]["behavior"]["sprint"] = 65;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 10;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 75;
break;
case 7:
self.pers["bots"]["skill"]["aim_time"] = 0.1;
self.pers["bots"]["skill"]["init_react_time"] = 100;
self.pers["bots"]["skill"]["reaction_time"] = 50;
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
self.pers["bots"]["skill"]["remember_time"] = 7500;
self.pers["bots"]["skill"]["fov"] = 0.4;
self.pers["bots"]["skill"]["dist_max"] = 15000;
self.pers["bots"]["skill"]["dist_start"] = 10000;
self.pers["bots"]["skill"]["spawn_time"] = 0.05;
self.pers["bots"]["skill"]["help_dist"] = 3000;
self.pers["bots"]["skill"]["semi_time"] = 0.1;
self.pers["bots"]["skill"]["shoot_after_time"] = 0;
self.pers["bots"]["skill"]["aim_offset_time"] = 0;
self.pers["bots"]["skill"]["aim_offset_amount"] = 0;
self.pers["bots"]["skill"]["bone_update_interval"] = 0.05;
self.pers["bots"]["skill"]["bones"] = "j_head";
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
self.pers["bots"]["behavior"]["strafe"] = 65;
self.pers["bots"]["behavior"]["nade"] = 65;
self.pers["bots"]["behavior"]["sprint"] = 70;
self.pers["bots"]["behavior"]["camp"] = 5;
self.pers["bots"]["behavior"]["follow"] = 5;
self.pers["bots"]["behavior"]["crouch"] = 5;
self.pers["bots"]["behavior"]["switch"] = 2;
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 90;
break;
}
}
wait 5;
}
}
/*
Sets the bot difficulty.
*/
set_diff()
{
rankVar = GetDvarInt("bots_skill");
switch(rankVar)
{
case 0:
self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
break;
case 8:
break;
case 9:
self.pers["bots"]["skill"]["base"] = randomIntRange(1, 7);
self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange(1, 20);
self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt(100);
self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt(100);
self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt(100);
self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt(100);
self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt(100);
self.pers["bots"]["skill"]["fov"] = randomFloatRange(-1, 1);
randomNum = randomIntRange(500, 25000);
self.pers["bots"]["skill"]["dist_start"] = randomNum;
self.pers["bots"]["skill"]["dist_max"] = randomNum * 2;
self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt(20);
self.pers["bots"]["skill"]["help_dist"] = randomIntRange(500, 25000);
self.pers["bots"]["skill"]["semi_time"] = randomFloatRange(0.05, 1);
self.pers["bots"]["skill"]["shoot_after_time"] = randomFloatRange(0.05, 1);
self.pers["bots"]["skill"]["aim_offset_time"] = randomFloatRange(0.05, 1);
self.pers["bots"]["skill"]["aim_offset_amount"] = randomFloatRange(0.05, 1);
self.pers["bots"]["skill"]["bone_update_interval"] = randomFloatRange(0.05, 1);
self.pers["bots"]["skill"]["bones"] = "j_head,j_spineupper,j_ankle_le,j_ankle_ri";
self.pers["bots"]["behavior"]["strafe"] = randomInt(100);
self.pers["bots"]["behavior"]["nade"] = randomInt(100);
self.pers["bots"]["behavior"]["sprint"] = randomInt(100);
self.pers["bots"]["behavior"]["camp"] = randomInt(100);
self.pers["bots"]["behavior"]["follow"] = randomInt(100);
self.pers["bots"]["behavior"]["crouch"] = randomInt(100);
self.pers["bots"]["behavior"]["switch"] = randomInt(100);
self.pers["bots"]["behavior"]["class"] = randomInt(100);
self.pers["bots"]["behavior"]["jump"] = randomInt(100);
break;
default:
self.pers["bots"]["skill"]["base"] = rankVar;
break;
}
}
/*
Allows the bot to spawn when force respawn is disabled
Watches when the bot dies
*/
onDeath()
{
self endon("disconnect");
for(;;)
{
self waittill("death");
self.wantSafeSpawn = true;
}
}
/*
Watches when the bot is given a loadout
*/
onGiveLoadout()
{
self endon("disconnect");
for(;;)
{
self waittill("giveLoadout");
class = self.class;
if (isDefined(self.bot_oma_class))
class = self.bot_oma_class;
self botGiveLoadout(self.team, class, !isDefined(self.bot_oma_class));
self.bot_oma_class = undefined;
}
}
/*
When the bot spawns.
*/
onSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
if(randomInt(100) <= self.pers["bots"]["behavior"]["class"])
self.bot_change_class = undefined;
self.bot_lock_goal = false;
self.bot_oma_class = undefined;
self.help_time = undefined;
self.bot_was_follow_script_update = undefined;
self.bot_stuck_on_carepackage = undefined;
if (getDvarInt("bots_play_obj"))
self thread bot_dom_cap_think();
}
}
/*
When the bot spawned, after the difficulty wait. Start the logic for the bot.
*/
onBotSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;;)
{
self waittill("bot_spawned");
self thread start_bot_threads();
}
}
/*
Starts all the bot thinking
*/
start_bot_threads()
{
self endon("disconnect");
level endon("game_ended");
self endon("death");
gameFlagWait("prematch_done");
// inventory usage
if (getDvarInt("bots_play_killstreak"))
self thread bot_killstreak_think();
self thread bot_weapon_think();
self thread doReloadCancel();
self thread bot_perk_think();
// script targeting
if (getDvarInt("bots_play_target_other"))
{
self thread bot_target_vehicle();
self thread bot_equipment_kill_think();
self thread bot_turret_think();
}
// airdrop
if (getDvarInt("bots_play_take_carepackages"))
{
self thread bot_watch_stuck_on_crate();
self thread bot_crate_think();
}
// awareness
self thread bot_revenge_think();
self thread bot_uav_think();
self thread bot_listen_to_steps();
self thread follow_target();
// camp and follow
if (getDvarInt("bots_play_camp"))
{
self thread bot_think_follow();
self thread bot_think_camp();
}
// nades
if (getDvarInt("bots_play_nade"))
{
self thread bot_jav_loc_think();
self thread bot_use_tube_think();
self thread bot_use_grenade_think();
self thread bot_use_equipment_think();
self thread bot_watch_riot_weapons();
self thread bot_watch_think_mw2(); // bots play mw2
}
// obj
if (getDvarInt("bots_play_obj"))
{
self thread bot_dom_def_think();
self thread bot_dom_spawn_kill_think();
self thread bot_hq();
self thread bot_cap();
self thread bot_sab();
self thread bot_sd_defenders();
self thread bot_sd_attackers();
self thread bot_dem_attackers();
self thread bot_dem_defenders();
self thread bot_gtnw();
self thread bot_oneflag();
self thread bot_arena();
self thread bot_vip();
}
self thread bot_think_revive();
}
/*
Increments the number of bots approching the obj, decrements when needed
Used for preventing too many bots going to one obj, or unreachable objs
*/
bot_inc_bots(obj, unreach)
{
level endon("game_ended");
self endon("bot_inc_bots");
if (!isDefined(obj))
return;
if (!isDefined(obj.bots))
obj.bots = 0;
obj.bots++;
ret = self waittill_any_return("death", "disconnect", "bad_path", "goal", "new_goal");
if (isDefined(obj) && (ret != "bad_path" || !isDefined(unreach)))
obj.bots--;
}
/*
Watches when the bot is touching the obj and calls 'goal'
*/
bots_watch_touch_obj(obj)
{
self endon ("death");
self endon ("disconnect");
self endon ("bad_path");
self endon ("goal");
self endon ("new_goal");
for (;;)
{
wait 0.5;
if (!isDefined(obj))
{
self notify("bad_path");
return;
}
if (self IsTouching(obj))
{
self notify("goal");
return;
}
}
}
/*
Is bot near any of the given waypoints
*/
nearAnyOfWaypoints(dist, waypoints)
{
dist *= dist;
for (i = 0; i < waypoints.size; i++)
{
waypoint = waypoints[i];
if (DistanceSquared(waypoint.origin, self.origin) > dist)
continue;
return true;
}
return false;
}
/*
Returns nearest waypoint of waypoints
*/
getNearestWaypointOfWaypoints(waypoints)
{
answer = undefined;
closestDist = 999999999999;
for (i = 0; i < waypoints.size; i++)
{
waypoint = waypoints[i];
thisDist = DistanceSquared(self.origin, waypoint.origin);
if (isDefined(answer) && thisDist > closestDist)
continue;
answer = waypoint;
closestDist = thisDist;
}
return answer;
}
/*
Watches while the obj is being carried, calls 'goal' when complete
*/
bot_escort_obj(obj, carrier)
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait 0.5;
if (!isDefined(obj))
break;
if (!isDefined(obj.carrier) || carrier == obj.carrier)
break;
}
self notify("goal");
}
/*
Watches while the obj is not being carried, calls 'goal' when complete
*/
bot_get_obj(obj)
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait 0.5;
if (!isDefined(obj))
break;
if (isDefined(obj.carrier))
break;
}
self notify("goal");
}
/*
bots will defend their site from a planter/defuser
*/
bot_defend_site(site)
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait 0.5;
if (!site isInUse())
break;
}
self notify("bad_path");
}
/*
Bots will go plant the bomb
*/
bot_go_plant(plant)
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait 1;
if (level.bombPlanted)
break;
if (self isTouching(plant.trigger))
break;
}
if(level.bombPlanted)
self notify("bad_path");
else
self notify("goal");
}
/*
Bots will go defuse the bomb
*/
bot_go_defuse(plant)
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait 1;
if (!level.bombPlanted)
break;
if (self isTouching(plant.trigger))
break;
}
if(!level.bombPlanted)
self notify("bad_path");
else
self notify("goal");
}
/*
Creates a bomb use thread and waits for an output
*/
bot_use_bomb_thread(bomb)
{
self thread bot_use_bomb(bomb);
self waittill_any("bot_try_use_fail", "bot_try_use_success");
}
/*
Waits for the time to call bot_try_use_success or fail
*/
bot_bomb_use_time(wait_time)
{
level endon("game_ended");
self endon("death");
self endon("disconnect");
self endon("bot_try_use_fail");
self endon("bot_try_use_success");
self waittill("bot_try_use_weapon");
wait 0.05;
elapsed = 0;
while(wait_time > elapsed)
{
wait 0.05;//wait first so waittill can setup
elapsed += 0.05;
if(self InLastStand())
{
self notify("bot_try_use_fail");
return;//needed?
}
}
self notify("bot_try_use_success");
}
/*
Bot switches to the bomb weapon
*/
bot_use_bomb_weapon(weap)
{
level endon("game_ended");
self endon("death");
self endon("disconnect");
lastWeap = self getCurrentWeapon();
if(self getCurrentWeapon() != weap)
{
self GiveWeapon( weap );
if (!self ChangeToWeapon(weap))
{
self notify("bot_try_use_fail");
return;
}
}
else
{
wait 0.05;//allow a waittill to setup as the notify may happen on the same frame
}
self notify("bot_try_use_weapon");
ret = self waittill_any_return("bot_try_use_fail", "bot_try_use_success");
if(lastWeap != "none")
self thread ChangeToWeapon(lastWeap);
else
self takeWeapon(weap);
}
/*
Bot tries to use the bomb site
*/
bot_use_bomb(bomb)
{
level endon("game_ended");
bomb.inUse = true;
myteam = self.team;
self BotFreezeControls(true);
bomb [[bomb.onBeginUse]](self);
self clientClaimTrigger( bomb.trigger );
self.claimTrigger = bomb.trigger;
self thread bot_bomb_use_time(bomb.useTime / 1000);
self thread bot_use_bomb_weapon(bomb.useWeapon);
result = self waittill_any_return("death", "disconnect", "bot_try_use_fail", "bot_try_use_success");
if (isDefined(self))
{
self.claimTrigger = undefined;
self BotFreezeControls(false);
}
bomb [[bomb.onEndUse]](myteam, self, (result == "bot_try_use_success"));
bomb.trigger releaseClaimedTrigger();
if(result == "bot_try_use_success")
bomb [[bomb.onUse]](self);
bomb.inUse = false;
}
/*
Fires the bots weapon until told to stop
*/
fire_current_weapon()
{
self endon("death");
self endon("disconnect");
self endon("weapon_change");
self endon("stop_firing_weapon");
for (;;)
{
self thread BotPressAttack(0.05);
wait 0.1;
}
}
/*
Changes to the weap
*/
changeToWeapon(weap)
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
if (!self HasWeapon(weap))
return false;
if (self GetCurrentWeapon() == weap)
return true;
self BotChangeToWeapon(weap);
self waittill_any_timeout(5, "weapon_change");
return (self GetCurrentWeapon() == weap);
}
/*
Bots throw the grenade
*/
botThrowGrenade(nade, time)
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
if (!self GetAmmoCount(nade))
return false;
if (isSecondaryGrenade(nade))
self thread BotPressSmoke(time);
else
self thread BotPressFrag(time);
ret = self waittill_any_timeout(5, "grenade_fire");
return (ret == "grenade_fire");
}
/*
Gets the object thats the closest in the array
*/
bot_array_nearest_curorigin(array)
{
result = undefined;
for(i = 0; i < array.size; i++)
if(!isDefined(result) || DistanceSquared(self.origin,array[i].curorigin) < DistanceSquared(self.origin,result.curorigin))
result = array[i];
return result;
}
/*
Returns an weapon thats a rocket with ammo
*/
getRocketAmmo()
{
answer = self getLockonAmmo();
if (isDefined(answer))
return answer;
if(self getAmmoCount("rpg_mp"))
answer = "rpg_mp";
return answer;
}
/*
Returns a weapon thats lockon with ammo
*/
getLockonAmmo()
{
answer = undefined;
if(self getAmmoCount("at4_mp"))
answer = "at4_mp";
if(self getAmmoCount("stinger_mp"))
answer = "stinger_mp";
if(self getAmmoCount("javelin_mp"))
answer = "javelin_mp";
return answer;
}
/*
Clears goal when events death
*/
stop_go_target_on_death(tar)
{
self endon( "death" );
self endon( "disconnect" );
self endon( "new_goal" );
self endon( "bad_path" );
self endon( "goal" );
tar waittill_either("death", "disconnect");
self ClearScriptGoal();
}
/*
Goes to the target's location if it had one
*/
follow_target()
{
self endon( "death" );
self endon( "disconnect" );
for(;;)
{
wait 1;
if ( self HasScriptGoal() || self.bot_lock_goal )
continue;
if ( !self HasThreat() )
continue;
threat = self GetThreat();
if (!isPlayer(threat))
continue;
if(randomInt(100) > self.pers["bots"]["behavior"]["follow"]*5)
continue;
self thread stop_go_target_on_death(threat);
self SetScriptGoal(threat.origin, 64);
if (self waittill_any_return("new_goal", "goal", "bad_path") != "new_goal")
self ClearScriptGoal();
}
}
/*
Bot logic for bot determining to camp.
*/
bot_think_camp()
{
self endon( "death" );
self endon( "disconnect" );
for(;;)
{
wait randomintrange(4,7);
if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
continue;
if(randomInt(100) > self.pers["bots"]["behavior"]["camp"])
continue;
campSpots = [];
distSq = 1024*1024;
for (i = 0; i < level.waypointsCamp.size; i++)
{
if (DistanceSquared(self.origin, level.waypointsCamp[i].origin) > distSq)
continue;
campSpots[campSpots.size] = level.waypointsCamp[i];
}
campSpot = random(campSpots);
if (!isDefined(campSpot))
continue;
self SetScriptGoal(campSpot.origin, 16);
ret = self waittill_any_return("new_goal", "goal", "bad_path");
if (ret != "new_goal")
self ClearScriptGoal();
if (ret != "goal")
continue;
self thread killCampAfterTime(randomIntRange(10,20));
self CampAtSpot(campSpot.origin, campSpot.origin + AnglesToForward(campSpot.angles) * 2048);
}
}
/*
Kills the camping thread when time
*/
killCampAfterTime(time)
{
self endon("death");
self endon("disconnect");
self endon("kill_camp_bot");
wait time + 0.05;
self ClearScriptGoal();
self ClearScriptAimPos();
self notify("kill_camp_bot");
}
/*
Kills the camping thread when ent gone
*/
killCampAfterEntGone(ent)
{
self endon("death");
self endon("disconnect");
self endon("kill_camp_bot");
for (;;)
{
wait 0.05;
if (!isDefined(ent))
break;
}
self ClearScriptGoal();
self ClearScriptAimPos();
self notify("kill_camp_bot");
}
/*
Camps at the spot
*/
CampAtSpot(origin, anglePos)
{
self endon("kill_camp_bot");
self SetScriptGoal(origin, 64);
if (isDefined(anglePos))
{
self SetScriptAimPos(anglePos);
}
self waittill("new_goal");
self ClearScriptAimPos();
self notify("kill_camp_bot");
}
/*
Bot logic for bot determining to follow another player.
*/
bot_think_follow()
{
self endon( "death" );
self endon( "disconnect" );
for(;;)
{
wait randomIntRange(3,5);
if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
continue;
if(randomInt(100) > self.pers["bots"]["behavior"]["follow"])
continue;
if (!level.teamBased)
continue;
follows = [];
distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"];
for (i = level.players.size - 1; i >= 0; i--)
{
player = level.players[i];
if (player == self)
continue;
if(!isReallyAlive(player))
continue;
if (player.team != self.team)
continue;
if (DistanceSquared(player.origin, self.origin) > distSq)
continue;
follows[follows.size] = player;
}
toFollow = random(follows);
if (!isDefined(toFollow))
continue;
self thread killFollowAfterTime(randomIntRange(10,20));
self followPlayer(toFollow);
}
}
/*
Kills follow when new goal
*/
watchForFollowNewGoal()
{
self endon("death");
self endon("disconnect");
self endon("kill_follow_bot");
for (;;)
{
self waittill("new_goal");
if (!isDefined(self.bot_was_follow_script_update))
break;
}
self ClearScriptAimPos();
self notify("kill_follow_bot");
}
/*
Kills follow when time
*/
killFollowAfterTime(time)
{
self endon("death");
self endon("disconnect");
self endon("kill_follow_bot");
wait time;
self ClearScriptGoal();
self ClearScriptAimPos();
self notify("kill_follow_bot");
}
/*
Determine bot to follow a player
*/
followPlayer(who)
{
self endon("kill_follow_bot");
self thread watchForFollowNewGoal();
for (;;)
{
wait 0.05;
if (!isDefined(who) || !isReallyAlive(who))
break;
self SetScriptAimPos(who.origin + (0, 0, 42));
myGoal = self GetScriptGoal();
if (isDefined(myGoal) && DistanceSquared(myGoal, who.origin) < 64*64)
continue;
self.bot_was_follow_script_update = true;
self SetScriptGoal(who.origin, 32);
waittillframeend;
self.bot_was_follow_script_update = undefined;
self waittill_either("goal", "bad_path");
}
self ClearScriptGoal();
self ClearScriptAimPos();
self notify("kill_follow_bot");
}
/*
Bots thinking of using one man army and blast shield
*/
bot_perk_think()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
for (;;)
{
wait randomIntRange(5,7);
if (self IsUsingRemote())
continue;
if(self BotIsFrozen())
continue;
if(self isDefusing() || self isPlanting())
continue;
for (;self _hasPerk("specialty_blastshield");)
{
if (!self _hasPerk("_specialty_blastshield"))
{
if (randomInt(100) < 65)
break;
self _setPerk("_specialty_blastshield");
}
else
{
if (randomInt(100) < 90)
break;
self _unsetPerk("_specialty_blastshield");
}
break;
}
for (;self _hasPerk("specialty_onemanarmy") && self hasWeapon("onemanarmy_mp");)
{
if (self HasThreat() || self HasBotJavelinLocation())
break;
if (self InLastStand() && !self InFinalStand())
break;
anyWeapout = false;
weaponsList = self GetWeaponsListAll();
for (i = 0; i < weaponsList.size; i++)
{
weap = weaponsList[i];
if (self getAmmoCount(weap) || weap == "onemanarmy_mp")
continue;
anyWeapout = true;
}
if ((!anyWeapout && randomInt(100) < 90) || randomInt(100) < 10)
break;
class = self chooseRandomClass();
self.bot_oma_class = class;
if (!self changeToWeapon("onemanarmy_mp"))
{
self.bot_oma_class = undefined;
break;
}
self BotFreezeControls(true);
wait 1;
self BotFreezeControls(false);
self notify ( "menuresponse", game["menu_onemanarmy"], self.bot_oma_class );
self waittill_any_timeout ( 10, "changed_kit" );
break;
}
}
}
/*
Bots thinking of using a noobtube
*/
bot_use_tube_think()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
doFastContinue = false;
for (;;)
{
if (doFastContinue)
doFastContinue = false;
else
{
wait randomintRange(3, 7);
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if (chance > 20)
chance = 20;
if (randomInt(100) > chance)
continue;
}
tube = self getValidTube();
if (!isDefined(tube))
continue;
if (self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos())
continue;
if(self BotIsFrozen())
continue;
if (self IsBotFragging() || self IsBotSmoking())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self IsUsingRemote())
continue;
if (self InLastStand() && !self InFinalStand())
continue;
loc = undefined;
if (!self nearAnyOfWaypoints(128, level.waypointsTube))
{
tubeWps = [];
distSq = 1024*1024;
for (i = 0; i < level.waypointsTube.size; i++)
{
if (DistanceSquared(self.origin, level.waypointsTube[i].origin) > distSq)
continue;
tubeWps[tubeWps.size] = level.waypointsTube[i];
}
tubeWp = random(tubeWps);
myEye = self GetEye();
if (!isDefined(tubeWp) || self HasScriptGoal() || self.bot_lock_goal)
{
traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900 * 5, false, self);
loc = traceForward["position"];
dist = DistanceSquared(self.origin, loc);
if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance * 5)
continue;
if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
continue;
if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
continue;
loc += (0, 0, dist/16000);
}
else
{
self SetScriptGoal(tubeWp.origin, 16);
ret = self waittill_any_return("new_goal", "goal", "bad_path");
if (ret != "new_goal")
self ClearScriptGoal();
if (ret != "goal")
continue;
doFastContinue = true;
continue;
}
}
else
{
tubeWp = self getNearestWaypointOfWaypoints(level.waypointsTube);
loc = tubeWp.origin + AnglesToForward(tubeWp.angles) * 2048;
}
if (!isDefined(loc))
continue;
self SetScriptAimPos(loc);
self BotStopMoving(true);
wait 1;
if (self changeToWeapon(tube))
{
self thread fire_current_weapon();
self waittill_any_timeout(5, "missile_fire", "weapon_change");
self notify("stop_firing_weapon");
}
self ClearScriptAimPos();
self BotStopMoving(false);
}
}
/*
Bots thinking of using claymores and TIs
*/
bot_use_equipment_think()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
doFastContinue = false;
for (;;)
{
if (doFastContinue)
doFastContinue = false;
else
{
wait randomintRange(2, 4);
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if (chance > 20)
chance = 20;
if (randomInt(100) > chance)
continue;
}
nade = undefined;
if (self GetAmmoCount("claymore_mp"))
nade = "claymore_mp";
if (self GetAmmoCount("flare_mp"))
nade = "flare_mp";
if (!isDefined(nade))
continue;
if (self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos())
continue;
if(self BotIsFrozen())
continue;
if(self IsBotFragging() || self IsBotSmoking())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self IsUsingRemote())
continue;
if (self inLastStand() && !self _hasPerk("specialty_laststandoffhand") && !self inFinalStand())
continue;
loc = undefined;
if (!self nearAnyOfWaypoints(128, level.waypointsClay))
{
clayWps = [];
distSq = 1024*1024;
for (i = 0; i < level.waypointsClay.size; i++)
{
if (DistanceSquared(self.origin, level.waypointsClay[i].origin) > distSq)
continue;
clayWps[clayWps.size] = level.waypointsClay[i];
}
clayWp = random(clayWps);
if (!isDefined(clayWp) || self HasScriptGoal() || self.bot_lock_goal)
{
myEye = self GetEye();
loc = myEye + AnglesToForward(self GetPlayerAngles()) * 256;
if (!bulletTracePassed(myEye, loc, false, self))
continue;
}
else
{
self SetScriptGoal(clayWp.origin, 16);
ret = self waittill_any_return("new_goal", "goal", "bad_path");
if (ret != "new_goal")
self ClearScriptGoal();
if (ret != "goal")
continue;
doFastContinue = true;
continue;
}
}
else
{
clayWp = self getNearestWaypointOfWaypoints(level.waypointsClay);
loc = clayWp.origin + AnglesToForward(clayWp.angles) * 2048;
}
if (!isDefined(loc))
continue;
self SetScriptAimPos(loc);
self BotStopMoving(true);
wait 1;
self botThrowGrenade(nade, 0.05);
self ClearScriptAimPos();
self BotStopMoving(false);
}
}
/*
Bots thinking of using grenades
*/
bot_use_grenade_think()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
doFastContinue = false;
for (;;)
{
if (doFastContinue)
doFastContinue = false;
else
{
wait randomintRange(4, 7);
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if (chance > 20)
chance = 20;
if (randomInt(100) > chance)
continue;
}
nade = self getValidGrenade();
if (!isDefined(nade))
continue;
if (self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos())
continue;
if(self BotIsFrozen())
continue;
if(self IsBotFragging() || self IsBotSmoking())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self IsUsingRemote())
continue;
if (self inLastStand() && !self _hasPerk("specialty_laststandoffhand") && !self inFinalStand())
continue;
loc = undefined;
if (!self nearAnyOfWaypoints(128, level.waypointsGren))
{
nadeWps = [];
distSq = 1024*1024;
for (i = 0; i < level.waypointsGren.size; i++)
{
if (DistanceSquared(self.origin, level.waypointsGren[i].origin) > distSq)
continue;
nadeWps[nadeWps.size] = level.waypointsGren[i];
}
nadeWp = random(nadeWps);
myEye = self GetEye();
if (!isDefined(nadeWp) || self HasScriptGoal() || self.bot_lock_goal)
{
traceForward = BulletTrace(myEye, myEye + AnglesToForward(self GetPlayerAngles()) * 900, false, self);
loc = traceForward["position"];
dist = DistanceSquared(self.origin, loc);
if (dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance)
continue;
if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
continue;
if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
continue;
loc += (0, 0, dist/3000);
}
else
{
self SetScriptGoal(nadeWp.origin, 16);
ret = self waittill_any_return("new_goal", "goal", "bad_path");
if (ret != "new_goal")
self ClearScriptGoal();
if (ret != "goal")
continue;
doFastContinue = true;
continue;
}
}
else
{
nadeWp = self getNearestWaypointOfWaypoints(level.waypointsGren);
loc = nadeWp.origin + AnglesToForward(nadeWp.angles) * 2048;
}
if (!isDefined(loc))
continue;
self SetScriptAimPos(loc);
self BotStopMoving(true);
wait 1;
time = 0.5;
if (nade == "frag_grenade_mp")
time = 2;
self botThrowGrenade(nade, time);
self ClearScriptAimPos();
self BotStopMoving(false);
}
}
/*
Bots play mw2
*/
bot_watch_think_mw2()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
for (;;)
{
wait randomIntRange(1, 4);
if(self BotIsFrozen())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self IsUsingRemote())
continue;
if (self InLastStand() && !self InFinalStand())
continue;
if (self HasThreat())
continue;
tube = self getValidTube();
if (!isDefined(tube))
{
if (self GetAmmoCount("at4_mp"))
tube = "at4_mp";
else if (self GetAmmoCount("rpg_mp"))
tube = "rpg_mp";
else
continue;
}
if (self GetCurrentWeapon() == tube)
continue;
chance = self.pers["bots"]["behavior"]["nade"];
if (randomInt(100) > chance)
continue;
self ChangeToWeapon(tube);
}
}
/*
Bots will use gremades/wweapons while having a target while using a shield
*/
bot_watch_riot_weapons()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
for (;;)
{
wait randomIntRange(2, 4);
if(self BotIsFrozen())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self IsUsingRemote())
continue;
if (self InLastStand() && !self InFinalStand())
continue;
if (!self HasThreat())
continue;
if (!self.hasRiotShieldEquipped)
continue;
threat = self GetThreat();
dist = DistanceSquared(threat.origin, self.origin);
curWeap = self GetCurrentWeapon();
if (randomInt(2))
{
nade = self getValidGrenade();
if (!isDefined(nade))
continue;
if (dist <= level.bots_minGrenadeDistance || dist >= level.bots_maxGrenadeDistance)
continue;
if (randomInt(100) > self.pers["bots"]["behavior"]["nade"])
continue;
self botThrowGrenade(nade);
}
else
{
if (randomInt(100) > self.pers["bots"]["behavior"]["switch"] * 10)
continue;
weaponslist = self getweaponslistall();
weap = "";
while(weaponslist.size)
{
weapon = weaponslist[randomInt(weaponslist.size)];
weaponslist = array_remove(weaponslist, weapon);
if(!self getAmmoCount(weapon))
continue;
if (!isWeaponPrimary(weapon))
continue;
if(curWeap == weapon || weapon == "none" || weapon == "" || weapon == "javelin_mp" || weapon == "stinger_mp" || weapon == "onemanarmy_mp")
continue;
weap = weapon;
break;
}
if(weap == "")
continue;
self ChangeToWeapon(weap);
}
}
}
/*
BOts thinking of using javelins
*/
bot_jav_loc_think()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
doFastContinue = false;
for (;;)
{
if (doFastContinue)
doFastContinue = false;
else
{
wait randomintRange(2, 4);
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if (chance > 20)
chance = 20;
if (randomInt(100) > chance)
continue;
}
if (!self GetAmmoCount("javelin_mp"))
continue;
if (self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos())
continue;
if(self BotIsFrozen())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self IsUsingRemote())
continue;
if (self InLastStand() && !self InFinalStand())
continue;
if (self isEMPed())
continue;
loc = undefined;
if (!self nearAnyOfWaypoints(128, level.waypointsJav))
{
javWps = [];
distSq = 1024*1024;
for (i = 0; i < level.waypointsJav.size; i++)
{
if (DistanceSquared(self.origin, level.waypointsJav[i].origin) > distSq)
continue;
javWps[javWps.size] = level.waypointsJav[i];
}
javWp = random(javWps);
if (!isDefined(javWp) || self HasScriptGoal() || self.bot_lock_goal)
{
traceForward = self maps\mp\_javelin::EyeTraceForward();
if (!isDefined(traceForward))
continue;
loc = traceForward[0];
if (self maps\mp\_javelin::TargetPointTooClose(loc))
continue;
if (!bulletTracePassed(self.origin + (0, 0, 5), self.origin + (0, 0, 2048), false, self))
continue;
if (!bulletTracePassed(loc + (0, 0, 5), loc + (0, 0, 2048), false, self))
continue;
}
else
{
self SetScriptGoal(javWp.origin, 16);
ret = self waittill_any_return("new_goal", "goal", "bad_path");
if (ret != "new_goal")
self ClearScriptGoal();
if (ret != "goal")
continue;
doFastContinue = true;
continue;
}
}
else
{
javWp = self getNearestWaypointOfWaypoints(level.waypointsJav);
loc = javWp.jav_point;
}
if (!isDefined(loc))
continue;
self SetBotJavelinLocation(loc);
if (self changeToWeapon("javelin_mp"))
{
self waittill_any_timeout(10, "missile_fire", "weapon_change");
}
self ClearBotJavelinLocation();
}
}
/*
Bots thinking of targeting equipment, c4, claymores and TIs
*/
bot_equipment_kill_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon ( "game_ended" );
myteam = self.pers[ "team" ];
for ( ;; )
{
wait( RandomIntRange( 1, 3 ) );
if(self HasScriptEnemy())
continue;
if(self.pers["bots"]["skill"]["base"] <= 1)
continue;
hasSitrep = self _HasPerk( "specialty_detectexplosive" );
grenades = getEntArray( "grenade", "classname" );
myEye = self getEye();
myAngles = self getPlayerAngles();
dist = 512*512;
target = undefined;
for ( i = 0; i < grenades.size; i++ )
{
item = grenades[i];
if (!isDefined(item))
continue;
if ( !IsDefined( item.name ) )
continue;
if ( IsDefined( item.owner ) && ((level.teamBased && item.owner.team == self.team) || item.owner == self) )
continue;
if (item.name != "c4_mp" && item.name != "claymore_mp")
continue;
if(!hasSitrep && !bulletTracePassed(myEye, item.origin, false, item))
continue;
if(getConeDot(item.origin, self.origin, myAngles) < 0.6)
continue;
if ( DistanceSquared( item.origin, self.origin ) < dist )
{
target = item;
break;
}
}
if ( !IsDefined( target ) )
{
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if ( player == self )
continue;
if(!isDefined(player.team))
continue;
if ( level.teamBased && player.team == myteam )
continue;
ti = player.setSpawnPoint;
if(!isDefined(ti))
continue;
if(!isDefined(ti.bots))
ti.bots = 0;
if(ti.bots >= 2)
continue;
if(!hasSitrep && !bulletTracePassed(myEye, ti.origin, false, ti))
continue;
if(getConeDot(ti.origin, self.origin, myAngles) < 0.6)
continue;
if ( DistanceSquared( ti.origin, self.origin ) < dist )
{
target = ti;
break;
}
}
}
if ( !IsDefined( target ) )
continue;
if (isDefined(target.enemyTrigger) && !self HasScriptGoal() && !self.bot_lock_goal)
{
self SetScriptGoal(target.origin, 64);
self thread bot_inc_bots(target, true);
self thread bots_watch_touch_obj( target );
path = self waittill_any_return("bad_path", "goal", "new_goal");
if (path != "new_goal")
self ClearScriptGoal();
if (path != "goal" || !isDefined(target))
continue;
if (randomInt(100) < self.pers["bots"]["behavior"]["camp"] * 8)
{
self thread killCampAfterTime(randomIntRange(10,20));
self thread killCampAfterEntGone(target);
self CampAtSpot(target.origin, target.origin + (0, 0, 42));
}
if (isDefined(target))
target.enemyTrigger notify("trigger", self);
continue;
}
self SetScriptEnemy( target );
self bot_equipment_attack(target);
self ClearScriptEnemy();
}
}
/*
Bots target the equipment for a time then stop
*/
bot_equipment_attack(equ)
{
wait_time = RandomIntRange( 7, 10 );
for ( i = 0; i < wait_time; i++ )
{
wait( 1 );
if ( !IsDefined( equ ) )
{
return;
}
}
}
/*
Bots will listen to foot steps and target nearby targets
*/
bot_listen_to_steps()
{
self endon("disconnect");
self endon("death");
for(;;)
{
wait 1;
if(self.pers["bots"]["skill"]["base"] < 3)
continue;
dist = level.bots_listenDist;
if(self _hasPerk("specialty_selectivehearing"))
dist *= 1.4;
dist *= dist;
heard = undefined;
for(i = level.players.size-1 ; i >= 0; i--)
{
player = level.players[i];
if(player == self)
continue;
if(level.teamBased && self.team == player.team)
continue;
if(player.sessionstate != "playing")
continue;
if(!isReallyAlive(player))
continue;
if( lengthsquared( player getVelocity() ) < 20000 )
continue;
if( distanceSquared(player.origin, self.origin) > dist )
continue;
if( player _hasPerk("specialty_quieter"))
continue;
heard = player;
break;
}
hasHeartbeat = (isSubStr(self GetCurrentWeapon(), "_heartbeat_") && !self IsEMPed());
heartbeatDist = 350*350;
if(!IsDefined(heard) && hasHeartbeat)
{
for(i = level.players.size-1 ; i >= 0; i--)
{
player = level.players[i];
if(player == self)
continue;
if(level.teamBased && self.team == player.team)
continue;
if(player.sessionstate != "playing")
continue;
if(!isReallyAlive(player))
continue;
if (player _hasPerk("specialty_heartbreaker"))
continue;
if (distanceSquared(player.origin, self.origin) > heartbeatDist)
continue;
if (GetConeDot(player.origin, self.origin, self GetPlayerAngles()) < 0.6)
continue;
heard = player;
break;
}
}
if(!IsDefined(heard))
continue;
if(bulletTracePassed(self getEye(), heard getTagOrigin( "j_spineupper" ), false, heard))
{
self setAttacker(heard);
continue;
}
if (self HasScriptGoal() || self.bot_lock_goal)
continue;
self SetScriptGoal( heard.origin, 64 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
}
}
/*
Bots will look at the uav and target targets
*/
bot_uav_think()
{
self endon( "death" );
self endon( "disconnect" );
for(;;)
{
wait 0.75;
if(self.pers["bots"]["skill"]["base"] <= 1)
continue;
if (self isEMPed() || self.bot_isScrambled)
continue;
if (self _hasPerk("_specialty_blastshield"))
continue;
if ((level.teamBased && level.activeCounterUAVs[level.otherTeam[self.team]]) || (!level.teamBased && self.isRadarBlocked))
continue;
hasRadar = ((level.teamBased && level.activeUAVs[self.team]) || (!level.teamBased && level.activeUAVs[self.guid]));
if( level.hardcoreMode && !hasRadar )
continue;
dist = self.pers["bots"]["skill"]["help_dist"];
dist *= dist * 8;
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
if(player == self)
continue;
if(!isDefined(player.team))
continue;
if(player.sessionstate != "playing")
continue;
if(level.teambased && player.team == self.team)
continue;
if(!isReallyAlive(player))
continue;
distFromPlayer = DistanceSquared(self.origin, player.origin);
if(distFromPlayer > dist)
continue;
if((!isSubStr(player getCurrentWeapon(), "_silencer_") && player.bots_firing) || (hasRadar && !player _hasPerk("specialty_coldblooded")))
{
distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"];
if (distFromPlayer < distSq && bulletTracePassed(self getEye(), player getTagOrigin( "j_spineupper" ), false, player))
{
self SetAttacker(player);
}
if (!self HasScriptGoal() && !self.bot_lock_goal)
{
self thread stop_go_target_on_death(player);
self SetScriptGoal( player.origin, 128 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
}
break;
}
}
}
}
/*
bots will go to their target's kill location
*/
bot_revenge_think()
{
self endon( "death" );
self endon( "disconnect" );
if(self.pers["bots"]["skill"]["base"] <= 1)
return;
if (isDefined(self.lastKiller) && isReallyAlive(self.lastKiller))
{
if(bulletTracePassed(self getEye(), self.lastKiller getTagOrigin( "j_spineupper" ), false, self.lastKiller))
{
self setAttacker(self.lastKiller);
}
}
if(!isDefined(self.killerLocation))
return;
loc = self.killerLocation;
for(;;)
{
wait( RandomIntRange( 1, 5 ) );
if(self HasScriptGoal() || self.bot_lock_goal)
return;
if ( randomint( 100 ) < 75 )
return;
self SetScriptGoal( loc, 64 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
}
}
/*
Watches the target's health, calls 'bad_path'
*/
turret_death_monitor(turret)
{
self endon ("death");
self endon ("disconnect");
self endon ("bad_path");
self endon ("goal");
self endon ("new_goal");
for (;;)
{
wait 0.5;
if (!isDefined(turret))
break;
if (turret.health <= 20000)
break;
if (isDefined(turret.carriedBy))
break;
}
self notify("bad_path");
}
/*
Bots will target the turret for a time
*/
bot_turret_attack( enemy )
{
wait_time = RandomIntRange( 7, 10 );
for ( i = 0; i < wait_time; i++ )
{
wait( 1 );
if ( !IsDefined( enemy ) )
return;
if(enemy.health <= 20000)
return;
if (isDefined(enemy.carriedBy))
return;
//if ( !BulletTracePassed( self getEye(), enemy.origin + ( 0, 0, 15 ), false, enemy ) )
// return;
}
}
/*
Bots will think when to target a turret
*/
bot_turret_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon ( "game_ended" );
myteam = self.pers[ "team" ];
for ( ;; )
{
wait( 1 );
turrets = level.turrets;
turretsKeys = getArrayKeys(turrets);
if ( turretsKeys.size == 0 )
{
wait( randomintrange( 3, 5 ) );
continue;
}
if(self.pers["bots"]["skill"]["base"] <= 1)
continue;
if (self HasScriptEnemy() || self IsUsingRemote())
continue;
myEye = self GetEye();
turret = undefined;
for (i = turretsKeys.size - 1; i >= 0; i--)
{
tempTurret = turrets[turretsKeys[i]];
if (!isDefined(tempTurret))
continue;
if(tempTurret.health <= 20000)
continue;
if (isDefined(tempTurret.carriedBy))
continue;
if(isDefined(tempTurret.owner) && tempTurret.owner == self)
continue;
if(tempTurret.team == self.pers["team"] && level.teamBased)
continue;
if(!bulletTracePassed(myEye, tempTurret.origin + (0, 0, 15), false, tempTurret))
continue;
turret = tempTurret;
}
if (!isDefined(turret))
continue;
forward = AnglesToForward( turret.angles );
forward = VectorNormalize( forward );
delta = self.origin - turret.origin;
delta = VectorNormalize( delta );
dot = VectorDot( forward, delta );
facing = true;
if ( dot < 0.342 ) // cos 70 degrees
facing = false;
if ( turret isStunned() )
facing = false;
if(self _hasPerk("specialty_coldblooded"))
facing = false;
if ( facing && !BulletTracePassed( myEye, turret.origin + ( 0, 0, 15 ), false, turret ) )
continue;
if ( !IsDefined( turret.bots ) )
turret.bots = 0;
if ( turret.bots >= 2 )
continue;
if(!facing && !self HasScriptGoal() && !self.bot_lock_goal)
{
self SetScriptGoal(turret.origin, 32);
self thread bot_inc_bots(turret, true);
self thread turret_death_monitor( turret );
self thread bots_watch_touch_obj( turret );
if(self waittill_any_return("bad_path", "goal", "new_goal") != "new_goal")
self ClearScriptGoal();
}
if(!isDefined(turret))
continue;
self SetScriptEnemy( turret, (0, 0, 25) );
self bot_turret_attack(turret);
self ClearScriptEnemy();
}
}
/*
Checks if the bot is stuck on a carepackage
*/
bot_watch_stuck_on_crate()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
for (;;)
{
wait 3;
if (self HasThreat())
continue;
crates = getEntArray( "care_package", "targetname" );
if ( crates.size == 0 )
continue;
crate = undefined;
for (i = crates.size - 1; i >= 0; i--)
{
tempCrate = crates[i];
if (!isDefined(tempCrate))
continue;
if (!isDefined(tempCrate.doingPhysics) || tempCrate.doingPhysics)
continue;
if (isDefined(crate) && DistanceSquared(crate.origin, self.origin) < DistanceSquared(tempCrate.origin, self.origin))
continue;
crate = tempCrate;
}
if (!isDefined(crate))
continue;
radius = GetDvarFloat( "player_useRadius" );
if (DistanceSquared(crate.origin, self.origin) > radius * radius)
continue;
self.bot_stuck_on_carepackage = crate;
self notify("crate_physics_done");
}
}
/*
Bots will capture carepackages
*/
bot_crate_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
myteam = self.pers[ "team" ];
first = true;
for ( ;; )
{
ret = "crate_physics_done";
if(first)
first = false;
else
ret = self waittill_any_timeout( randomintrange( 3, 5 ), "crate_physics_done" );
crate = self.bot_stuck_on_carepackage;
self.bot_stuck_on_carepackage = undefined;
if (!isDefined(crate))
{
if ( RandomInt( 100 ) < 20 && ret != "crate_physics_done" )
continue;
if ( self HasScriptGoal() || self.bot_lock_goal )
continue;
if(self isDefusing() || self isPlanting())
continue;
if(self IsUsingRemote() || self BotIsFrozen())
continue;
if (self inLastStand())
continue;
crates = getEntArray( "care_package", "targetname" );
if ( crates.size == 0 )
continue;
wantsClosest = randomint(2);
crate = undefined;
for (i = crates.size - 1; i >= 0; i--)
{
tempCrate = crates[i];
if (!isDefined(tempCrate))
continue;
if (!isDefined(tempCrate.doingPhysics) || tempCrate.doingPhysics)
continue;
if ( !IsDefined( tempCrate.bots ) )
tempCrate.bots = 0;
if ( tempCrate.bots >= 3 )
continue;
if (isDefined(crate))
{
if (wantsClosest)
{
if (DistanceSquared(crate.origin, self.origin) < DistanceSquared(tempCrate.origin, self.origin))
continue;
}
else
{
if (maps\mp\killstreaks\_killstreaks::getStreakCost(crate.crateType) > maps\mp\killstreaks\_killstreaks::getStreakCost(tempCrate.crateType))
continue;
}
}
crate = tempCrate;
}
if (!isDefined(crate))
continue;
self.bot_lock_goal = true;
radius = GetDvarFloat( "player_useRadius" );
self SetScriptGoal(crate.origin, radius);
self thread bot_inc_bots(crate, true);
self thread bots_watch_touch_obj(crate);
path = self waittill_any_return("bad_path", "goal", "new_goal");
self.bot_lock_goal = false;
if (path != "new_goal")
self ClearScriptGoal();
if (path != "goal" || !isDefined(crate) || DistanceSquared(self.origin, crate.origin) > radius*radius)
continue;
}
self _DisableWeapon();
self BotFreezeControls(true);
waitTime = 3;
if (isDefined(crate.owner) && crate.owner == self)
waitTime = 0.5;
crate waittill_notify_or_timeout("captured", waitTime);
self _EnableWeapon();
self BotFreezeControls(false);
self notify("bot_force_check_switch");
if (!isDefined(crate))
continue;
crate notify ( "captured", self );
}
}
/*
Reload cancels
*/
doReloadCancel()
{
self endon("disconnect");
self endon("death");
for (;;)
{
self waittill("reload");
if(self BotIsFrozen())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self IsUsingRemote())
continue;
if (self InLastStand() && !self InFinalStand())
continue;
curWeap = self GetCurrentWeapon();
// check single reloads
if (self GetWeaponAmmoClip(curWeap) < WeaponClipSize(curWeap))
continue;
// check difficulty
if (self.pers["bots"]["skill"]["base"] <= 3)
continue;
// check if got another weapon
weaponslist = self GetWeaponsListPrimaries();
weap = "";
while(weaponslist.size)
{
weapon = weaponslist[randomInt(weaponslist.size)];
weaponslist = array_remove(weaponslist, weapon);
if (!isWeaponPrimary(weapon))
continue;
if(curWeap == weapon || weapon == "none" || weapon == "")
continue;
weap = weapon;
break;
}
if(weap == "")
continue;
// do the cancel
wait 0.1;
self BotChangeToWeapon(weap);
wait 0.25;
self BotChangeToWeapon(curWeap);
}
}
/*
Bots will think to switch weapons
*/
bot_weapon_think()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
for(;;)
{
self waittill_any_timeout(randomIntRange(2, 4), "bot_force_check_switch");
if(self BotIsFrozen())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self IsUsingRemote())
continue;
if (self InLastStand() && !self InFinalStand())
continue;
curWeap = self GetCurrentWeapon();
hasTarget = self hasThreat();
if(hasTarget)
{
threat = self getThreat();
rocketAmmo = self getRocketAmmo();
if(entIsVehicle(threat) && isDefined(rocketAmmo))
{
if (curWeap != rocketAmmo)
self thread ChangeToWeapon(rocketAmmo);
continue;
}
}
if (self HasBotJavelinLocation() && self GetAmmoCount("javelin_mp"))
{
if (curWeap != "javelin_mp")
self thread ChangeToWeapon("javelin_mp");
continue;
}
if (isDefined(self.bot_oma_class))
{
if (curWeap != "onemanarmy_mp")
self thread ChangeToWeapon("onemanarmy_mp");
continue;
}
if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "stinger_mp" && curWeap != "javelin_mp" && curWeap != "onemanarmy_mp")
{
if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
continue;
if(hasTarget)
continue;
}
weaponslist = self getweaponslistall();
weap = "";
while(weaponslist.size)
{
weapon = weaponslist[randomInt(weaponslist.size)];
weaponslist = array_remove(weaponslist, weapon);
if(!self getAmmoCount(weapon))
continue;
if (!isWeaponPrimary(weapon))
continue;
if(curWeap == weapon || weapon == "none" || weapon == "" || weapon == "javelin_mp" || weapon == "stinger_mp" || weapon == "onemanarmy_mp")
continue;
weap = weapon;
break;
}
if(weap == "")
continue;
self thread ChangeToWeapon(weap);
}
}
/*
Bots think when to target vehicles
*/
bot_target_vehicle()
{
self endon("disconnect");
self endon("death");
for (;;)
{
wait randomIntRange(2, 4);
if(self.pers["bots"]["skill"]["base"] <= 1)
continue;
if(self HasScriptEnemy())
continue;
if (self IsUsingRemote())
continue;
rocketAmmo = self getRocketAmmo();
if(!isDefined(rocketAmmo) && self BotGetRandom() < 90)
continue;
if (isDefined(rocketAmmo) && rocketAmmo == "javelin_mp" && self isEMPed())
continue;
targets = maps\mp\_stinger::GetTargetList();
if (!targets.size)
continue;
lockOnAmmo = self getLockonAmmo();
myEye = self GetEye();
target = undefined;
for (i = targets.size - 1; i >= 0; i--)
{
tempTarget = targets[i];
if (isDefined(tempTarget.owner) && tempTarget.owner == self)
continue;
if(!bulletTracePassed( myEye, tempTarget.origin, false, tempTarget ))
continue;
if (tempTarget.health <= 0)
continue;
if (tempTarget.classname != "script_vehicle" && !isDefined(lockOnAmmo))
continue;
target = tempTarget;
}
if (!isDefined(target))
continue;
self SetScriptEnemy( target, (0, 0, 0) );
self bot_attack_vehicle( target );
self ClearScriptEnemy();
self notify("bot_force_check_switch");
}
}
/*
Bots target the killstreak for a time and stops
*/
bot_attack_vehicle( target )
{
target endon("death");
wait_time = RandomIntRange( 7, 10 );
for ( i = 0; i < wait_time; i++ )
{
self notify("bot_force_check_switch");
wait( 1 );
if ( !IsDefined( target ) )
{
return;
}
}
}
/*
Returns an origin thats good to use for a kill streak
*/
getKillstreakTargetLocation()
{
location = undefined;
players = [];
for(i = level.players.size - 1; i >= 0; i--)
{
player = level.players[i];
if(player == self)
continue;
if(!isDefined(player.team))
continue;
if(level.teamBased && self.team == player.team)
continue;
if(player.sessionstate != "playing")
continue;
if(!isReallyAlive(player))
continue;
if(player _hasPerk("specialty_coldblooded"))
continue;
if(!bulletTracePassed(player.origin, player.origin+(0,0,2048), false, player) && self.pers["bots"]["skill"]["base"] > 3)
continue;
players[players.size] = player;
}
target = random(players);
if(isDefined(target))
location = target.origin + (randomIntRange((8-self.pers["bots"]["skill"]["base"])*-75, (8-self.pers["bots"]["skill"]["base"])*75), randomIntRange((8-self.pers["bots"]["skill"]["base"])*-75, (8-self.pers["bots"]["skill"]["base"])*75), 0);
else if(self.pers["bots"]["skill"]["base"] <= 3)
location = self.origin + (randomIntRange(-512, 512), randomIntRange(-512, 512), 0);
return location;
}
/*
Clears remote usage when bot dies
*/
clear_remote_on_death(isac130)
{
self endon("bot_clear_remote_on_death");
level endon("game_ended");
self waittill_either("death", "disconnect");
if (isDefined(isac130) && isac130)
level.ac130InUse = false;
if (isDefined(self))
self ClearUsingRemote();
}
/*
Returns if any harriers exists that is an enemy
*/
isAnyEnemyPlanes()
{
if (!isDefined(level.harriers))
return false;
for (i = 0; i < level.harriers.size; i++)
{
plane = level.harriers[i];
if (!isDefined(plane))
continue;
if (level.teamBased && plane.team == self.team)
continue;
if (isDefined(plane.owner) && plane.owner == self)
continue;
return true;
}
return false;
}
/*
Bots think to use killstreaks
*/
bot_killstreak_think()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
doFastContinue = false;
for (;;)
{
if (doFastContinue)
doFastContinue = false;
else
{
wait randomIntRange(1, 3);
}
if ( !isDefined( self.pers["killstreaks"][0] ) )
continue;
if(self BotIsFrozen())
continue;
if(self HasThreat() || self HasBotJavelinLocation())
continue;
if(self isDefusing() || self isPlanting())
continue;
if (self isEMPed())
continue;
if (self IsUsingRemote())
continue;
if (self InLastStand() && !self InFinalStand())
continue;
streakName = self.pers["killstreaks"][0].streakName;
if (level.inGracePeriod && maps\mp\killstreaks\_killstreaks::deadlyKillstreak(streakName))
continue;
ksWeap = maps\mp\killstreaks\_killstreaks::getKillstreakWeapon( streakName );
curWeap = self GetCurrentWeapon();
if (curWeap == "none" || !isWeaponPrimary(curWeap))
curWeap = self GetLastWeapon();
lifeId = self.pers["killstreaks"][0].lifeId;
if (!isDefined(lifeId))
lifeId = -1;
if (isStrStart(streakName, "helicopter_") && self isAnyEnemyPlanes() && self.pers["bots"]["skill"]["base"] > 3)
continue;
if (maps\mp\killstreaks\_killstreaks::isRideKillstreak(streakName) || maps\mp\killstreaks\_killstreaks::isCarryKillstreak(streakName))
{
if (self inLastStand())
continue;
if (lifeId == self.deaths && !self HasScriptGoal() && !self.bot_lock_goal && streakName != "sentry" && !self nearAnyOfWaypoints(128, level.waypointsCamp))
{
campSpots = [];
distSq = 1024*1024;
for (i = 0; i < level.waypointsCamp.size; i++)
{
if (DistanceSquared(self.origin, level.waypointsCamp[i].origin) > distSq)
continue;
campSpots[campSpots.size] = level.waypointsCamp[i];
}
campSpot = random(campSpots);
if (isDefined(campSpot))
{
self SetScriptGoal(campSpot.origin, 16);
if (self waittill_any_return("new_goal", "goal", "bad_path") != "new_goal")
self ClearScriptGoal();
doFastContinue = true;
continue;
}
}
if (streakName == "sentry")
{
if (self HasScriptAimPos())
continue;
myEye = self GetEye();
angles = self GetPlayerAngles();
forwardTrace = bulletTrace(myEye, myEye + AnglesToForward(angles)*1024, false, self);
if (DistanceSquared(self.origin, forwardTrace["position"]) < 1000*1000 && self.pers["bots"]["skill"]["base"] > 3)
continue;
self BotStopMoving(true);
self SetScriptAimPos(forwardTrace["position"]);
if (!self changeToWeapon(ksWeap))
{
self BotStopMoving(false);
self ClearScriptAimPos();
continue;
}
wait 1;
self notify("place_sentry");
wait 0.05;
self notify("cancel_sentry");
wait 0.5;
self thread changeToWeapon(curWeap);
self BotStopMoving(false);
self ClearScriptAimPos();
}
else if (streakName == "predator_missile")
{
location = self getKillstreakTargetLocation();
if(!isDefined(location))
continue;
self setUsingRemote( "remotemissile" );
self thread clear_remote_on_death();
self BotStopMoving(true);
if (!self changeToWeapon(ksWeap))
{
self ClearUsingRemote();
self notify("bot_clear_remote_on_death");
self BotStopMoving(false);
continue;
}
wait 1;
self notify("bot_clear_remote_on_death");
self BotStopMoving(false);
if (self isEMPed())
{
self ClearUsingRemote();
self thread changeToWeapon(curWeap);
continue;
}
self BotFreezeControls(true);
self maps\mp\killstreaks\_killstreaks::usedKillstreak( "predator_missile", true );
self maps\mp\killstreaks\_killstreaks::shuffleKillStreaksFILO( "predator_missile" );
self maps\mp\killstreaks\_killstreaks::giveOwnedKillstreakItem();
rocket = MagicBullet( "remotemissile_projectile_mp", self.origin + (0.0,0.0,7000.0 - (self.pers["bots"]["skill"]["base"] * 400)), location, self );
rocket.lifeId = lifeId;
rocket.type = "remote";
rocket thread maps\mp\gametypes\_weapons::AddMissileToSightTraces( self.pers["team"] );
rocket thread maps\mp\killstreaks\_remotemissile::handleDamage();
thread maps\mp\killstreaks\_remotemissile::MissileEyes( self, rocket );
self waittill( "stopped_using_remote" );
wait 1;
self BotFreezeControls(false);
self thread changeToWeapon(curWeap);
}
else if (streakName == "ac130")
{
if ( isDefined( level.ac130player ) || level.ac130InUse )
continue;
self BotStopMoving(true);
self changeToWeapon(ksWeap);
self BotStopMoving(false);
wait 3;
if ( !isDefined( level.ac130player ) || level.ac130player != self )
self thread changeToWeapon(curWeap);
}
else if (streakName == "helicopter_minigun")
{
if (isDefined( level.chopper ))
continue;
self BotStopMoving(true);
self changeToWeapon(ksWeap);
self BotStopMoving(false);
wait 3;
if ( !isDefined( level.chopper ) || !isDefined( level.chopper.gunner ) || level.chopper.gunner != self )
self thread changeToWeapon(curWeap);
}
}
else
{
if (streakName == "airdrop_mega" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop")
{
if (self HasScriptAimPos())
continue;
if (streakName != "airdrop_mega" && level.littleBirds > 2)
continue;
if(!bulletTracePassed(self.origin, self.origin+(0,0,2048), false, self) && self.pers["bots"]["skill"]["base"] > 3)
continue;
myEye = self GetEye();
angles = self GetPlayerAngles();
forwardTrace = bulletTrace(myEye, myEye + AnglesToForward(angles)*256, false, self);
if (DistanceSquared(self.origin, forwardTrace["position"]) < 96*96 && self.pers["bots"]["skill"]["base"] > 3)
continue;
if (!bulletTracePassed(forwardTrace["position"], forwardTrace["position"]+(0,0,2048), false, self) && self.pers["bots"]["skill"]["base"] > 3)
continue;
self BotStopMoving(true);
self SetScriptAimPos(forwardTrace["position"]);
if (!self changeToWeapon(ksWeap))
{
self BotStopMoving(false);
self ClearScriptAimPos();
continue;
}
self thread fire_current_weapon();
ret = self waittill_any_timeout( 5, "grenade_fire" );
self notify("stop_firing_weapon");
self thread changeToWeapon(curWeap);
if (ret == "timeout")
{
self BotStopMoving(false);
self ClearScriptAimPos();
continue;
}
if (randomInt(100) < 80 && !self HasScriptGoal() && !self.bot_lock_goal)
self waittill_any_timeout( 15, "crate_physics_done", "new_goal" );
self BotStopMoving(false);
self ClearScriptAimPos();
}
else
{
if (streakName == "harrier_airstrike" && level.planes > 1)
continue;
if (streakName == "nuke" && isDefined( level.nukeIncoming ))
continue;
if (streakName == "counter_uav" && self.pers["bots"]["skill"]["base"] > 3 && ((level.teamBased && level.activeCounterUAVs[self.team]) || (!level.teamBased && level.activeCounterUAVs[self.guid])))
continue;
if (streakName == "uav" && self.pers["bots"]["skill"]["base"] > 3 && ((level.teamBased && (level.activeUAVs[self.team] || level.activeCounterUAVs[level.otherTeam[self.team]])) || (!level.teamBased && (level.activeUAVs[self.guid] || self.isRadarBlocked))))
continue;
if (streakName == "emp" && self.pers["bots"]["skill"]["base"] > 3 && ((level.teamBased && level.teamEMPed[level.otherTeam[self.team]]) || (!level.teamBased && isDefined( level.empPlayer ))))
continue;
location = undefined;
directionYaw = undefined;
switch (streakName)
{
case "harrier_airstrike":
case "stealth_airstrike":
case "precision_airstrike":
location = self getKillstreakTargetLocation();
directionYaw = randomInt(360);
if (!isDefined(location))
continue;
case "helicopter":
case "helicopter_flares":
case "uav":
case "nuke":
case "counter_uav":
case "emp":
self BotStopMoving(true);
if (self changeToWeapon(ksWeap))
{
wait 1;
if (isDefined(location))
{
self BotFreezeControls(true);
self notify( "confirm_location", location, directionYaw );
wait 1;
self BotFreezeControls(false);
}
self thread changeToWeapon(curWeap);
}
self BotStopMoving(false);
break;
}
}
}
}
}
/*
Bots hang around the enemy's flag to spawn kill em
*/
bot_dom_spawn_kill_think()
{
self endon( "death" );
self endon( "disconnect" );
if ( level.gametype != "dom" )
return;
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
for ( ;; )
{
wait( randomintrange( 10, 20 ) );
if ( randomint( 100 ) < 20 )
continue;
if ( self HasScriptGoal() || self.bot_lock_goal)
continue;
myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam );
if ( myFlagCount == level.flags.size )
continue;
otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam );
if (myFlagCount <= otherFlagCount || otherFlagCount != 1)
continue;
flag = undefined;
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
continue;
}
if(!isDefined(flag))
continue;
if(DistanceSquared(self.origin, flag.origin) < 2048*2048)
continue;
self SetScriptGoal( flag.origin, 1024 );
self thread bot_dom_watch_flags(myFlagCount, myTeam);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
}
}
/*
Calls 'bad_path' when the flag count changes
*/
bot_dom_watch_flags(count, myTeam)
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait 0.5;
if (maps\mp\gametypes\dom::getTeamFlagCount( myTeam ) != count)
break;
}
self notify("bad_path");
}
/*
Bots watches their own flags and protects them when they are under capture
*/
bot_dom_def_think()
{
self endon( "death" );
self endon( "disconnect" );
if ( level.gametype != "dom" )
return;
myTeam = self.pers[ "team" ];
for ( ;; )
{
wait( randomintrange( 1, 3 ) );
if ( randomint( 100 ) < 35 )
continue;
if ( self HasScriptGoal() || self.bot_lock_goal )
continue;
flag = undefined;
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() != myTeam )
continue;
if ( !level.flags[i].useObj.objPoints[myTeam].isFlashing )
continue;
if ( !isDefined(flag) || DistanceSquared(self.origin,level.flags[i].origin) < DistanceSquared(self.origin,flag.origin) )
flag = level.flags[i];
}
if ( !isDefined(flag) )
continue;
self SetScriptGoal( flag.origin, 128 );
self thread bot_dom_watch_for_flashing(flag, myTeam);
self thread bots_watch_touch_obj(flag);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
}
}
/*
Watches while the flag is under capture
*/
bot_dom_watch_for_flashing(flag, myTeam)
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait 0.5;
if (!isDefined(flag))
break;
if (flag maps\mp\gametypes\dom::getFlagTeam() != myTeam || !flag.useObj.objPoints[myTeam].isFlashing)
break;
}
self notify("bad_path");
}
/*
Bots capture dom flags
*/
bot_dom_cap_think()
{
self endon( "death" );
self endon( "disconnect" );
if ( level.gametype != "dom" )
return;
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
for ( ;; )
{
wait( randomintrange( 3, 12 ) );
if ( self.bot_lock_goal )
{
continue;
}
if ( !isDefined(level.flags) || level.flags.size == 0 )
continue;
myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam );
if ( myFlagCount == level.flags.size )
continue;
otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam );
if (game["teamScores"][myteam] >= game["teamScores"][otherTeam])
{
if ( myFlagCount < otherFlagCount )
{
if ( randomint( 100 ) < 15 )
continue;
}
else if ( myFlagCount == otherFlagCount )
{
if ( randomint( 100 ) < 35 )
continue;
}
else if ( myFlagCount > otherFlagCount )
{
if ( randomint( 100 ) < 95 )
continue;
}
}
flag = undefined;
flags = [];
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
continue;
flags[flags.size] = level.flags[i];
}
if (randomInt(100) > 30)
{
for ( i = 0; i < flags.size; i++ )
{
if ( !isDefined(flag) || DistanceSquared(self.origin,level.flags[i].origin) < DistanceSquared(self.origin,flag.origin) )
flag = level.flags[i];
}
}
else if (flags.size)
{
flag = random(flags);
}
if ( !isDefined(flag) )
continue;
self.bot_lock_goal = true;
self SetScriptGoal( flag.origin, 64 );
self thread bot_dom_go_cap_flag(flag, myteam);
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if (event != "new_goal")
self ClearScriptGoal();
if (event != "goal")
{
self.bot_lock_goal = false;
continue;
}
self SetScriptGoal( self.origin, 64 );
while ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam && self isTouching(flag) )
{
cur = flag.useObj.curProgress;
wait 0.5;
if(flag.useObj.curProgress == cur)
break;//some enemy is near us, kill him
}
self ClearScriptGoal();
self.bot_lock_goal = false;
}
}
/*
Bot goes to the flag, watching while they don't have the flag
*/
bot_dom_go_cap_flag(flag, myteam)
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait randomintrange(2,4);
if (!isDefined(flag))
break;
if (flag maps\mp\gametypes\dom::getFlagTeam() == myTeam)
break;
if (self isTouching(flag))
break;
}
if (flag maps\mp\gametypes\dom::getFlagTeam() == myTeam)
self notify("bad_path");
else
self notify("goal");
}
/*
Bots play headquarters
*/
bot_hq()
{
self endon( "death" );
self endon( "disconnect" );
if ( level.gametype != "koth" )
return;
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self.bot_lock_goal )
{
continue;
}
if(!isDefined(level.radio))
continue;
if(!isDefined(level.radio.gameobject))
continue;
radio = level.radio;
gameobj = radio.gameobject;
origin = ( radio.origin[0], radio.origin[1], radio.origin[2]+5 );
//if neut or enemy
if(gameobj.ownerTeam != myTeam)
{
if(gameobj.interactTeam == "none")//wait for it to become active
{
if(self HasScriptGoal())
continue;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
//capture it
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_hq_go_cap(gameobj, radio);
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if (event != "new_goal")
self ClearScriptGoal();
if (event != "goal")
{
self.bot_lock_goal = false;
continue;
}
if(!self isTouching(gameobj.trigger) || level.radio != radio)
{
self.bot_lock_goal = false;
continue;
}
self SetScriptGoal( self.origin, 64 );
while(self isTouching(gameobj.trigger) && gameobj.ownerTeam != myTeam && level.radio == radio)
{
cur = gameobj.curProgress;
wait 0.5;
if(cur == gameobj.curProgress)
break;//no prog made, enemy must be capping
}
self ClearScriptGoal();
self.bot_lock_goal = false;
}
else//we own it
{
if(gameobj.objPoints[myteam].isFlashing)//underattack
{
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_hq_watch_flashing(gameobj, radio);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
if(self HasScriptGoal())
continue;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
}
}
}
/*
Waits until not touching the trigger and it is the current radio.
*/
bot_hq_go_cap(obj, radio)
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait randomintrange(2,4);
if (!isDefined(obj))
break;
if (self isTouching(obj.trigger))
break;
if (level.radio != radio)
break;
}
if(level.radio != radio)
self notify("bad_path");
else
self notify("goal");
}
/*
Waits while the radio is under attack.
*/
bot_hq_watch_flashing(obj, radio)
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
myteam = self.team;
for (;;)
{
wait 0.5;
if (!isDefined(obj))
break;
if (!obj.objPoints[myteam].isFlashing)
break;
if (level.radio != radio)
break;
}
self notify("bad_path");
}
/*
Bots play capture the flag
*/
bot_cap()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
if ( level.gametype != "ctf" )
return;
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsUsingRemote() || self.bot_lock_goal )
{
continue;
}
if(!isDefined(level.capZones))
continue;
if(!isDefined(level.teamFlags))
continue;
myflag = level.teamFlags[myteam];
myzone = level.capZones[myteam];
theirflag = level.teamFlags[otherTeam];
theirzone = level.capZones[otherTeam];
if(!myflag maps\mp\gametypes\_gameobjects::isHome())
{
carrier = myflag.carrier;
if(!isDefined(carrier))//someone doesnt has our flag
{
if(!isDefined(theirflag.carrier) && DistanceSquared(self.origin, theirflag.curorigin) < DistanceSquared(self.origin, myflag.curorigin)) //no one has their flag and its closer
self bot_cap_get_flag(theirflag);
else//go get it
self bot_cap_get_flag(myflag);
continue;
}
else
{
if(theirflag maps\mp\gametypes\_gameobjects::isHome() && randomint(100) < 50)
{ //take their flag
self bot_cap_get_flag(theirflag);
}
else
{
if(self HasScriptGoal())
continue;
if(!isDefined(theirzone.bots))
theirzone.bots = 0;
origin = theirzone.curorigin;
if(theirzone.bots > 2 || randomInt(100) < 45)
{
//kill carrier
if(carrier _hasPerk( "specialty_coldblooded" ))
continue;
origin = carrier.origin;
self SetScriptGoal( origin, 64 );
self thread bot_escort_obj(myflag, carrier);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
self thread bot_inc_bots(theirzone);
//camp their zone
if(DistanceSquared(origin, self.origin) <= 1024*1024)
{
wait 4;
self notify("bot_inc_bots"); theirzone.bots--;
continue;
}
self SetScriptGoal( origin, 256 );
self thread bot_inc_bots(theirzone);
self thread bot_escort_obj(myflag, carrier);
if(self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
}
}
}
else//our flag is ok
{
if(self isFlagCarrier())//if have flag
{
//go cap
origin = myzone.curorigin;
self.bot_lock_goal = true;
self SetScriptGoal( origin, 32 );
self thread bot_get_obj(myflag);
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
wait 1;
if (evt != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
carrier = theirflag.carrier;
if(!isDefined(carrier))//if no one has enemy flag
{
self bot_cap_get_flag(theirflag);
continue;
}
//escort them
if(self HasScriptGoal())
continue;
origin = carrier.origin;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
self thread bot_escort_obj(theirflag, carrier);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
}
}
}
/*
Bots go and get the flag
*/
bot_cap_get_flag(flag)
{
origin = flag.curorigin;
//go get it
self.bot_lock_goal = true;
self SetScriptGoal( origin, 32 );
self thread bot_get_obj(flag);
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
wait 1;
self.bot_lock_goal = false;
if (evt != "new_goal")
self ClearScriptGoal();
}
/*
Bots play sab
*/
bot_sab()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
if ( level.gametype != "sab" )
return;
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsUsingRemote() || self.bot_lock_goal )
{
continue;
}
if(!isDefined(level.sabBomb))
continue;
if(!isDefined(level.bombZones) || !level.bombZones.size)
continue;
if (self IsPlanting() || self isDefusing())
continue;
bomb = level.sabBomb;
bombteam = bomb.ownerTeam;
carrier = bomb.carrier;
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining()/1000;
// the bomb is ours, we are on the offence
if(bombteam == myTeam)
{
site = level.bombZones[otherTeam];
origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
// protect our planted bomb
if(level.bombPlanted)
{
// kill defuser
if(site isInUse()) //somebody is defusing our bomb we planted
{
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_defend_site(site);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
//else hang around the site
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self.bot_lock_goal = true;
self SetScriptGoal( origin, 256 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
// we are not the carrier
if(!self isBombCarrier())
{
// lets escort the bomb carrier
if(self HasScriptGoal())
continue;
origin = carrier.origin;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
self thread bot_escort_obj(bomb, carrier);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
// we are the carrier of the bomb, lets check if we need to plant
timepassed = getTimePassed()/1000;
if(timepassed < 120 && timeleft >= 90 && randomInt(100) < 98)
continue;
self.bot_lock_goal = true;
self SetScriptGoal( origin, 1 );
self thread bot_go_plant(site);
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if (event != "new_goal")
self ClearScriptGoal();
if(event != "goal" || level.bombPlanted || !self isTouching(site.trigger) || site IsInUse() || self inLastStand() || self HasThreat())
{
self.bot_lock_goal = false;
continue;
}
self SetScriptGoal( self.origin, 64 );
self bot_use_bomb_thread(site);
wait 1;
self ClearScriptGoal();
self.bot_lock_goal = false;
}
else if(bombteam == otherTeam) // the bomb is theirs, we are on the defense
{
site = level.bombZones[myteam];
if(!isDefined(site.bots))
site.bots = 0;
// protect our site from planters
if(!level.bombPlanted)
{
//kill bomb carrier
if(site.bots > 2 || randomInt(100) < 45)
{
if(self HasScriptGoal())
continue;
if(carrier _hasPerk( "specialty_coldblooded" ))
continue;
origin = carrier.origin;
self SetScriptGoal( origin, 64 );
self thread bot_escort_obj(bomb, carrier);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
//protect bomb site
origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
self thread bot_inc_bots(site);
if(site isInUse())//somebody is planting
{
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_inc_bots(site);
self thread bot_defend_site(site);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
//else hang around the site
if(DistanceSquared(origin, self.origin) <= 1024*1024)
{
wait 4;
self notify("bot_inc_bots"); site.bots--;
continue;
}
self.bot_lock_goal = true;
self SetScriptGoal( origin, 256 );
self thread bot_inc_bots(site);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
// bomb is planted we need to defuse
origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
// someone else is defusing, lets just hang around
if(site.bots > 1)
{
if(self HasScriptGoal())
continue;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
self thread bot_go_defuse(site);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
// lets go defuse
self.bot_lock_goal = true;
self SetScriptGoal( origin, 1 );
self thread bot_inc_bots(site);
self thread bot_go_defuse(site);
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if (event != "new_goal")
self ClearScriptGoal();
if(event != "goal" || !level.bombPlanted || site IsInUse() || !self isTouching(site.trigger) || self InLastStand() || self HasThreat())
{
self.bot_lock_goal = false;
continue;
}
self SetScriptGoal( self.origin, 64 );
self bot_use_bomb_thread(site);
wait 1;
self ClearScriptGoal();
self.bot_lock_goal = false;
}
else // we need to go get the bomb!
{
origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2]+5 );
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_get_obj(bomb);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
}
}
/*
Bots play sd defenders
*/
bot_sd_defenders()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
if ( level.gametype != "sd" )
return;
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
if(myTeam == game["attackers"])
return;
rand = self BotGetRandom();
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsUsingRemote() || self.bot_lock_goal )
{
continue;
}
if (self IsPlanting() || self isDefusing())
continue;
// bomb not planted, lets protect our sites
if(!level.bombPlanted)
{
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining()/1000;
if(timeleft >= 90)
continue;
// check for a bomb carrier, and camp the bomb
if(!level.multiBomb && isDefined(level.sdBomb))
{
bomb = level.sdBomb;
carrier = level.sdBomb.carrier;
if(!isDefined(carrier))
{
origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2]+5 );
//hang around the bomb
if(self HasScriptGoal())
continue;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
self thread bot_get_obj(bomb);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
}
// pick a site to protect
if(!isDefined(level.bombZones) || !level.bombZones.size)
continue;
sites = [];
for(i = 0; i < level.bombZones.size; i++)
{
sites[sites.size] = level.bombZones[i];
}
if(!sites.size)
continue;
if (rand > 50)
site = self bot_array_nearest_curorigin(sites);
else
site = random(sites);
if(!isDefined(site))
continue;
origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
if(site isInUse())//somebody is planting
{
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_defend_site(site);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
//else hang around the site
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self.bot_lock_goal = true;
self SetScriptGoal( origin, 256 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
// bomb is planted, we need to defuse
if(!isDefined(level.defuseObject))
continue;
defuse = level.defuseObject;
if(!isDefined(defuse.bots))
defuse.bots = 0;
origin = ( defuse.curorigin[0], defuse.curorigin[1], defuse.curorigin[2]+5 );
// someone is going to go defuse ,lets just hang around
if(defuse.bots > 1)
{
if(self HasScriptGoal())
continue;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
self thread bot_go_defuse(defuse);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
// lets defuse
self.bot_lock_goal = true;
self SetScriptGoal( origin, 1 );
self thread bot_inc_bots(defuse);
self thread bot_go_defuse(defuse);
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if (event != "new_goal")
self ClearScriptGoal();
if(event != "goal" || !level.bombPlanted || defuse isInUse() || !self isTouching(defuse.trigger) || self InLastStand() || self HasThreat())
{
self.bot_lock_goal = false;
continue;
}
self SetScriptGoal( self.origin, 64 );
self bot_use_bomb_thread(defuse);
wait 1;
self ClearScriptGoal();
self.bot_lock_goal = false;
}
}
/*
Bots play sd attackers
*/
bot_sd_attackers()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
if ( level.gametype != "sd" )
return;
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
if(myTeam != game["attackers"])
return;
rand = self BotGetRandom();
first = true;
for ( ;; )
{
if(first)
first = false;
else
wait( randomintrange( 3, 5 ) );
if ( self IsUsingRemote() || self.bot_lock_goal )
{
continue;
}
//bomb planted
if(level.bombPlanted)
{
if(!isDefined(level.defuseObject))
continue;
site = level.defuseObject;
origin = ( site.curorigin[0], site.curorigin[1], site.curorigin[2]+5 );
if(site IsInUse())//somebody is defusing
{
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_defend_site(site);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
//else hang around the site
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self.bot_lock_goal = true;
self SetScriptGoal( origin, 256 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining()/1000;
timepassed = getTimePassed()/1000;
//dont have a bomb
if(!self IsBombCarrier() && !level.multiBomb)
{
if(!isDefined(level.sdBomb))
continue;
bomb = level.sdBomb;
carrier = level.sdBomb.carrier;
//bomb is picked up
if(isDefined(carrier))
{
//escort the bomb carrier
if(self HasScriptGoal())
continue;
origin = carrier.origin;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
self thread bot_escort_obj(bomb, carrier);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
if(!isDefined(bomb.bots))
bomb.bots = 0;
origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2]+5 );
//hang around the bomb if other is going to go get it
if(bomb.bots > 1)
{
if(self HasScriptGoal())
continue;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
self thread bot_get_obj(bomb);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
// go get the bomb
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_inc_bots(bomb);
self thread bot_get_obj(bomb);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
// check if to plant
if(timepassed < 120 && timeleft >= 90 && randomInt(100) < 98)
continue;
if(!isDefined(level.bombZones) || !level.bombZones.size)
continue;
sites = [];
for(i = 0; i < level.bombZones.size; i++)
{
sites[sites.size] = level.bombZones[i];
}
if(!sites.size)
continue;
if(rand > 50)
plant = self bot_array_nearest_curorigin(sites);
else
plant = random(sites);
if(!isDefined(plant))
continue;
origin = ( plant.curorigin[0]+50, plant.curorigin[1]+50, plant.curorigin[2]+5 );
self.bot_lock_goal = true;
self SetScriptGoal( origin, 1 );
self thread bot_go_plant(plant);
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if (event != "new_goal")
self ClearScriptGoal();
if(event != "goal" || level.bombPlanted || plant.visibleTeam == "none" || !self isTouching(plant.trigger) || self InLastStand() || self HasThreat() || plant IsInUse())
{
self.bot_lock_goal = false;
continue;
}
self SetScriptGoal( self.origin, 64 );
self bot_use_bomb_thread(plant);
wait 1;
self ClearScriptGoal();
self.bot_lock_goal = false;
}
}
/*
Bots go plant the demo bomb
*/
bot_dem_go_plant(plant)
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait 0.5;
if ((plant.label == "_b" && level.bombBPlanted) || (plant.label == "_a" && level.bombAPlanted))
break;
if (self isTouching(plant.trigger))
break;
}
if((plant.label == "_b" && level.bombBPlanted) || (plant.label == "_a" && level.bombAPlanted))
self notify("bad_path");
else
self notify("goal");
}
/*
Bots spawn kill dom attackers
*/
bot_dem_attack_spawnkill()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
l1 = level.bombAPlanted;
l2 = level.bombBPlanted;
for (;;)
{
wait 0.5;
if (l1 != level.bombAPlanted || l2 != level.bombBPlanted)
break;
}
self notify("bad_path");
}
/*
Bots play demo attackers
*/
bot_dem_attackers()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
if ( level.gametype != "dd" )
return;
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
if(myTeam != game["attackers"])
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsUsingRemote() || self.bot_lock_goal )
{
continue;
}
if(!isDefined(level.bombZones) || !level.bombZones.size)
continue;
bombs = [];//sites with bombs
sites = [];//sites to bomb at
bombed = 0;//exploded sites
for ( i = 0; i < level.bombZones.size; i++ )
{
bomb = level.bombZones[i];
if(isDefined(bomb.bombExploded) && bomb.bombExploded)
{
bombed++;
continue;
}
if(bomb.label == "_a")
{
if(level.bombAPlanted)
bombs[bombs.size] = bomb;
else
sites[sites.size] = bomb;
continue;
}
if(bomb.label == "_b")
{
if(level.bombBPlanted)
bombs[bombs.size] = bomb;
else
sites[sites.size] = bomb;
continue;
}
}
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining()/1000;
shouldLet = (game["teamScores"][myteam] > game["teamScores"][otherTeam] && timeleft < 90 && bombed == 1);
//spawnkill conditions
//if we have bombed one site or 1 bomb is planted with lots of time left, spawn kill
//if we want the other team to win for overtime and they do not need to defuse, spawn kill
if(((bombed + bombs.size == 1 && timeleft >= 90) || (shouldLet && !bombs.size)) && randomInt(100) < 95)
{
if(self HasScriptGoal())
continue;
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_start" );
if(!spawnPoints.size)
continue;
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
if(DistanceSquared(spawnpoint.origin, self.origin) <= 2048*2048)
continue;
self SetScriptGoal( spawnpoint.origin, 1024 );
self thread bot_dem_attack_spawnkill();
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
//let defuse conditions
//if enemy is going to lose and lots of time left, let them defuse to play longer
//or if want to go into overtime near end of the extended game
if(((bombs.size + bombed == 2 && timeleft >= 90) || (shouldLet && bombs.size)) && randomInt(100) < 95)
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_attacker_start" );
if(!spawnPoints.size)
continue;
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
if(DistanceSquared(spawnpoint.origin, self.origin) <= 1024*1024)
continue;
self.bot_lock_goal = true;
self SetScriptGoal( spawnpoint.origin, 512 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
//defend bomb conditions
//if time is running out and we have a bomb planted
if(bombs.size && timeleft < 90 && (!sites.size || randomInt(100) < 95))
{
site = self bot_array_nearest_curorigin(bombs);
origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
if(site IsInUse())//somebody is defusing
{
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_defend_site(site);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
//else hang around the site
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self.bot_lock_goal = true;
self SetScriptGoal( origin, 256 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
//else go plant
if(!sites.size)
continue;
plant = self bot_array_nearest_curorigin(sites);
if(!isDefined(plant))
continue;
if(!isDefined(plant.bots))
plant.bots = 0;
origin = ( plant.curorigin[0]+50, plant.curorigin[1]+50, plant.curorigin[2]+5 );
//hang around the site if lots of time left
if(plant.bots > 1 && timeleft >= 60)
{
if(self HasScriptGoal())
continue;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
self thread bot_dem_go_plant(plant);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
self.bot_lock_goal = true;
self SetScriptGoal( origin, 1 );
self thread bot_inc_bots(plant);
self thread bot_dem_go_plant(plant);
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if (event != "new_goal")
self ClearScriptGoal();
if(event != "goal" || (plant.label == "_b" && level.bombBPlanted) || (plant.label == "_a" && level.bombAPlanted) || plant IsInUse() || !self isTouching(plant.trigger) || self InLastStand() || self HasThreat())
{
self.bot_lock_goal = false;
continue;
}
self SetScriptGoal( self.origin, 64 );
self bot_use_bomb_thread(plant);
wait 1;
self ClearScriptGoal();
self.bot_lock_goal = false;
}
}
/*
Bots play demo defenders
*/
bot_dem_defenders()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
if ( level.gametype != "dd" )
return;
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
if(myTeam == game["attackers"])
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsUsingRemote() || self.bot_lock_goal )
{
continue;
}
if(!isDefined(level.bombZones) || !level.bombZones.size)
continue;
bombs = [];//sites with bombs
sites = [];//sites to bomb at
bombed = 0;//exploded sites
for ( i = 0; i < level.bombZones.size; i++ )
{
bomb = level.bombZones[i];
if(isDefined(bomb.bombExploded) && bomb.bombExploded)
{
bombed++;
continue;
}
if(bomb.label == "_a")
{
if(level.bombAPlanted)
bombs[bombs.size] = bomb;
else
sites[sites.size] = bomb;
continue;
}
if(bomb.label == "_b")
{
if(level.bombBPlanted)
bombs[bombs.size] = bomb;
else
sites[sites.size] = bomb;
continue;
}
}
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining()/1000;
shouldLet = (timeleft < 60 && ((bombed == 0 && bombs.size != 2) || (game["teamScores"][myteam] > game["teamScores"][otherTeam] && bombed == 1)) && randomInt(100) < 98);
//spawnkill conditions
//if nothing to defuse with a lot of time left, spawn kill
//or letting a bomb site to explode but a bomb is planted, so spawnkill
if((!bombs.size && timeleft >= 60 && randomInt(100) < 95) || (shouldLet && bombs.size == 1))
{
if(self HasScriptGoal())
continue;
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_attacker_start" );
if(!spawnPoints.size)
continue;
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
if(DistanceSquared(spawnpoint.origin, self.origin) <= 2048*2048)
continue;
self SetScriptGoal( spawnpoint.origin, 1024 );
self thread bot_dem_defend_spawnkill();
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
//let blow up conditions
//let enemy blow up at least one to extend play time
//or if want to go into overtime after extended game
if(shouldLet)
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_start" );
if(!spawnPoints.size)
continue;
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
if(DistanceSquared(spawnpoint.origin, self.origin) <= 1024*1024)
continue;
self.bot_lock_goal = true;
self SetScriptGoal( spawnpoint.origin, 512 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
//defend conditions
//if no bombs planted with little time left
if(!bombs.size && timeleft < 60 && randomInt(100) < 95 && sites.size)
{
site = self bot_array_nearest_curorigin(sites);
origin = ( site.curorigin[0]+50, site.curorigin[1]+50, site.curorigin[2]+5 );
if(site IsInUse())//somebody is planting
{
self.bot_lock_goal = true;
self SetScriptGoal( origin, 64 );
self thread bot_defend_site(site);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
//else hang around the site
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self.bot_lock_goal = true;
self SetScriptGoal( origin, 256 );
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
self.bot_lock_goal = false;
continue;
}
//else go defuse
if(!bombs.size)
continue;
defuse = self bot_array_nearest_curorigin(bombs);
if(!isDefined(defuse))
continue;
if(!isDefined(defuse.bots))
defuse.bots = 0;
origin = ( defuse.curorigin[0]+50, defuse.curorigin[1]+50, defuse.curorigin[2]+5 );
//hang around the site if not in danger of losing
if(defuse.bots > 1 && bombed + bombs.size != 2)
{
if(self HasScriptGoal())
continue;
if(DistanceSquared(origin, self.origin) <= 1024*1024)
continue;
self SetScriptGoal( origin, 256 );
self thread bot_dem_go_defuse(defuse);
if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
self ClearScriptGoal();
continue;
}
self.bot_lock_goal = true;
self SetScriptGoal( origin, 1 );
self thread bot_inc_bots(defuse);
self thread bot_dem_go_defuse(defuse);
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if (event != "new_goal")
self ClearScriptGoal();
if(event != "goal" || (defuse.label == "_b" && !level.bombBPlanted) || (defuse.label == "_a" && !level.bombAPlanted) || defuse IsInUse() || !self isTouching(defuse.trigger) || self InLastStand() || self HasThreat())
{
self.bot_lock_goal = false;
continue;
}
self SetScriptGoal( self.origin, 64 );
self bot_use_bomb_thread(defuse);
wait 1;
self ClearScriptGoal();
self.bot_lock_goal = false;
}
}
/*
Bots go defuse
*/
bot_dem_go_defuse(defuse)
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait 0.5;
if (self isTouching(defuse.trigger))
break;
if ((defuse.label == "_b" && !level.bombBPlanted) || (defuse.label == "_a" && !level.bombAPlanted))
break;
}
if((defuse.label == "_b" && !level.bombBPlanted) || (defuse.label == "_a" && !level.bombAPlanted))
self notify("bad_path");
else
self notify("goal");
}
/*
Bots go spawn kill
*/
bot_dem_defend_spawnkill()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for (;;)
{
wait 0.5;
if (level.bombBPlanted || level.bombAPlanted)
break;
}
self notify("bad_path");
}
/*
Bots think to revive
*/
bot_think_revive()
{
}
/*
Bots play the Global thermonuclear warfare
*/
bot_gtnw()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
if ( level.gametype != "gtnw" )
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsUsingRemote() || self.bot_lock_goal )
{
continue;
}
if (!isDefined(level.nukeSite))
continue;
}
}
/*
Bots play oneflag
*/
bot_oneflag()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
if ( level.gametype != "oneflag" )
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsUsingRemote() || self.bot_lock_goal )
{
continue;
}
if (!isDefined(level.capZones) || !isDefined(level.teamFlags))
continue;
/*if(isDefined(level.capZones) && isDefined(level.teamFlags))
{
if(self.pers["team"] == game["attackers"])//attacking
{
if(isDefined(self.carryFlag))//has flag
{
self.bots_objDoing = "cap";
self thread bots\talk::bots_oneflag_capFlag();
self bots_goToLoc(level.capZones[self.team].trigger.origin, ::bots_nullFunc, 0, 0, 0);
self.bots_objDoing = "none";
self thread bots\talk::bots_oneflag_doneCap();
}
else//doesn't have flag
{
if(!isDefined(level.teamFlags[game["defenders"]].carrier))//no one has flag
{
self.bots_objDoing = "flag";
self thread bots\talk::bots_oneflag_getFlag();
self bots_goToLoc(level.teamFlags[game["defenders"]].trigger.origin, ::bots_oneFlagGet, 0, 0, 0);
self.bots_objDoing = "none";
self thread bots\talk::bots_oneflag_doneGetFlag();
}
else
{
if(self.bots_traitRandom)
{
self thread bots\talk::bots_oneflag_protectCarrier(level.teamFlags[game["defenders"]].carrier);
self bots_goFollow(level.teamFlags[game["defenders"]].carrier, 30, false);
}
else
{
self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_nullFunc, 0, 0, 0);
}
}
}
}
else//defending
{
if(isDefined(level.teamFlags[self.team].carrier))//some one has flag
{
if(self.bots_traitRandom < 2)
{
self thread bots\talk::bots_oneflag_killCarrier(level.teamFlags[self.team].carrier);//kill carrier
self bots_goFollow(level.teamFlags[self.team].carrier, 30, false);
}
else
{
wps = bots_getWaypointsNear(level.capZones[game["attackers"]].trigger.origin, randomFloatRange(100,1000));
wp = undefined;
if(wps.size > 0)
{
wp = wps[randomint(wps.size)];
}
if(isDefined(wp))
{
self thread bots\talk::bots_oneflag_protectCapzone();//hang around cap zone
self bots_goToLoc(level.waypoints[wp].origin, ::bots_defendOneFlagCap, 0, 0, 0);
}
else
{
self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_defendOneFlagCap, 0, 0, 0);
}
}
}
else
{
if(level.teamFlags[self.team] maps\mp\gametypes\_gameobjects::isHome())
{
wps = bots_getWaypointsNear(level.teamFlags[self.team].trigger.origin, randomFloatRange(100,1000));
wp = undefined;//hang around flag area
if(wps.size > 0)
{
wp = wps[randomint(wps.size)];
}
if(isDefined(wp))
{
self thread bots\talk::bots_oneflag_protectFlag();
self bots_goToLoc(level.waypoints[wp].origin, ::bots_defendOneFlag, 0, 0, 0);
}
else
{
self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_defendOneFlag, 0, 0, 0);
}
}
else
{
self.bots_objDoing = "flag";
self thread bots\talk::bots_oneflag_returnFlag();//return flag
self bots_campAtEnt(level.teamFlags[self.team].trigger, false, ::bots_oneFlagGetDefend, 0, 0, 0);
self.bots_objDoing = "none";
self thread bots\talk::bots_oneflag_returnFlagDone();
}
}
}*/
}
}
/*
Bots play arena
*/
bot_arena()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
if ( level.gametype != "arena" )
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsUsingRemote() || self.bot_lock_goal )
{
continue;
}
/*case "arena"://iw's hidden gametypes.
if(isDefined(level.arenaFlag))
{
self.bots_objDoing = "flag";
self thread bots\talk::bots_arena_capFlag();
self bots_campAtEnt(level.arenaFlag.trigger, false, ::bots_nullFunc, 0, 0, 0);
self.bots_objDoing = "none";
self thread bots\talk::bots_arena_capFlagDone();
}
else
{
wps = bots_getWaypointsNear(level.bots_goalPoint.origin, level.bots_goalRad);
wp = undefined;
if(wps.size > 0)
{
wp = wps[randomint(wps.size)];
}
if(isDefined(wp) && self.bots_traitRandom != 3)
{
self bots_goToLoc(level.waypoints[wp].origin, ::bots_nullFunc, 0, 0, 0);
}
else
{
self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_nullFunc, 0, 0, 0);
}
}
break;
*/
}
}
/*
Bots play arena
*/
bot_vip()
{
self endon( "death" );
self endon( "disconnect" );
level endon("game_ended");
if ( level.gametype != "vip" )
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsUsingRemote() || self.bot_lock_goal )
{
continue;
}
/*case "vip"://maybe used at gaming events. (ya right, this is not even finished)
if(isDefined(level.extractionZone))
{
if(self.team == game["defenders"])
{
if(isDefined(self.isVip) && self.isVip)
{
if(!isDefined(level.extractionTime))
{
self.bots_objDoing = "vip";
self thread bots\talk::bots_vip_extract();
self bots_goToLoc(level.extractionZone.trigger.origin, ::bots_nullFunc, 0, 0, 0);
if(distance(level.extractionZone.trigger.origin, self.origin) <= level.bots_useNear)
level.extractionZone [[level.extractionZone.onUse]](self);
self thread bots\talk::bots_vip_extractDone();
self.bots_objDoing = "none";
}
else
{
wps = bots_getWaypointsNear(level.bots_goalPoint.origin, level.bots_goalRad);
wp = undefined;
if(wps.size > 0)
{
wp = wps[randomint(wps.size)];
}
if(isDefined(wp) && self.bots_traitRandom != 3)
{
self bots_goToLoc(level.waypoints[wp].origin, ::bots_nullFunc, 0, 0, 0);
}
else
{
self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_nullFunc, 0, 0, 0);
}
}
}
else
{
if(self.bots_traitRandom)
{
tarPlay = undefined;
foreach(player in level.players)
{
if(!isDefined(player.isVip) || !player.isVip)
continue;
if(!bots_isReallyAlive(player))
continue;
tarPlay = player;
break;
}
self thread bots\talk::bots_vip_protect(tarPlay);
self bots_goFollow(tarPlay, 30, false);
}
else
{
wps = bots_getWaypointsNear(level.bots_goalPoint.origin, level.bots_goalRad);
wp = undefined;
if(wps.size > 0)
{
wp = wps[randomint(wps.size)];
}
if(isDefined(wp) && self.bots_traitRandom != 3)
{
self bots_goToLoc(level.waypoints[wp].origin, ::bots_nullFunc, 0, 0, 0);
}
else
{
self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_nullFunc, 0, 0, 0);
}
}
}
}
else
{
tarPlay = undefined;
foreach(player in level.players)
{
if(!isDefined(player.isVip) || !player.isVip)
continue;
if(!bots_isReallyAlive(player))
continue;
tarPlay = player;
break;
}
if((!isDefined(level.extractionTime) || self.bots_traitRandom < 2) && isDefined(tarPlay))
{
self thread bots\talk::bots_vip_kill(tarPlay);
self bots_goFollow(tarPlay, 30, false);
}
else
{
wps = bots_getWaypointsNear(level.extractionZone.trigger.origin, randomFloatRange(100,1000));
wp = undefined;
if(wps.size > 0)
{
wp = wps[randomint(wps.size)];
}
if(isDefined(wp) && self.bots_traitRandom != 3)
{
self thread bots\talk::bots_vip_hangaround();
self bots_goToLoc(level.waypoints[wp].origin, ::bots_nullFunc, 0, 0, 0);
}
else
{
self bots_goToLoc(level.waypoints[randomint(level.waypointCount)].origin, ::bots_nullFunc, 0, 0, 0);
}
}
}
}
break;*/
}
}