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.vscode
main
out
userraw
bw-assets
maps
mp
bots
gametypes
killstreaks
perks
_stinger.gsc
_utility.gsc
mp_afghan.gsc
mp_derail.gsc
mp_nuked.d3dbsp.ents
mp_rust.gsc
iw4_credits.d3dbsp.ents
mp
scripts
ui_mp
waypoints
weapons
bots.txt
.astylerc
.editorconfig
.gitattributes
.gitignore
.gitmodules
README.md
deploy.bat
deploy.js
z_deploy.bat
z_server.bat
z_server_pvbrust.bat
z_server_pvbrust_watchdog.bat
z_server_pvbvote.bat
z_server_pvbvote_watchdog.bat
z_server_watchdog.bat
27 lines
655 B
C
27 lines
655 B
C
#include maps\mp\_utility;
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#include common_scripts\utility;
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main()
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{
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maps\mp\mp_afghan_precache::main();
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maps\createart\mp_afghan_art::main();
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maps\mp\mp_afghan_fx::main();
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maps\mp\_explosive_barrels::main();
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maps\mp\_load::main();
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maps\mp\_compass::setupMiniMap( "compass_map_mp_afghan" );
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setdvar( "compassmaxrange", "3000" );
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ambientPlay( "ambient_mp_desert" );
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game[ "attackers" ] = "allies";
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game[ "defenders" ] = "axis";
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 1.2 );
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setdvar( "r_lightGridContrast", 0 );
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//thread killTrigger( (206, 2414, 257 - 120), 55, 100 );
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}
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