mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-23 14:25:43 +00:00
834 lines
16 KiB
Plaintext
834 lines
16 KiB
Plaintext
/*
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_bot_chat
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Author: INeedGames
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Date: 04/17/2022
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Does bot chatter.
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include maps\mp\bots\_bot_utility;
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/*
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Init
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*/
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init()
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{
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if ( getDvar( "bots_main_chat" ) == "" )
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setDvar( "bots_main_chat", 1.0 );
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level thread onBotConnected();
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}
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/*
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Bot connected
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*/
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onBotConnected()
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{
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for ( ;; )
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{
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level waittill( "bot_connected", bot );
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bot thread start_chat_threads();
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}
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}
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/*
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Does the chatter
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*/
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BotDoChat( chance, string, isTeam )
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{
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mod = getDvarFloat( "bots_main_chat" );
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if ( mod <= 0.0 || chance <= 0 )
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return;
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if ( chance >= 100 || mod >= 100.0 ||
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( RandomInt( 100 ) < ( chance * mod ) + 0 ) )
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{
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if ( isDefined( isTeam ) && isTeam )
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self sayteam( string );
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else
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self sayall( string );
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}
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}
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/*
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Threads for bots
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*/
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start_chat_threads()
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{
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self endon( "disconnect" );
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self thread start_chat_watch();
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self thread start_killed_watch();
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self thread start_death_watch();
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}
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/*
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Got a kill
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*/
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start_killed_watch()
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{
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self endon( "disconnect" );
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self.bots_lastKS = 0;
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for ( ;; )
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{
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self waittill( "killed_enemy" );
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if ( self.bots_lastKS < self.pers["cur_kill_streak"] )
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{
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for ( i = self.bots_lastKS + 1; i <= self.pers["cur_kill_streak"]; i++ )
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{
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self thread bot_chat_streak( i );
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}
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}
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self.bots_lastKS = self.pers["cur_kill_streak"];
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self thread bot_chat_killed_watch( self.lastKilledPlayer );
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}
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}
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/*
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Got streak
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*/
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bot_chat_streak( streakCount )
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{
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self endon( "disconnect" );
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if ( streakCount == 25 )
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{
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if ( GetDvarInt( "bots_loadout_allow_op" ) )
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{
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if ( self.pers["lastEarnedStreak"] == "nuke" )
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{
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switch ( randomint( 5 ) )
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{
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case 0:
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self BotDoChat( 100, "I GOT A NUKE!!" );
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break;
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case 1:
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self BotDoChat( 100, "NUKEEEEEEEEEEEEEEEEE" );
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break;
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case 2:
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self BotDoChat( 100, "25 killstreak!!!" );
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break;
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case 3:
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self BotDoChat( 100, "NNNNNUUUUUUUUUUKKKKEEE!!! UWDHAWIDMIOGHE" );
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break;
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case 4:
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self BotDoChat( 100, "You guys are getting nuuuuuuked~ x3" );
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break;
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}
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}
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else
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{
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self BotDoChat( 100, "Come on! I would of had a nuke but I don't got it set..." );
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}
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}
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else
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{
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self BotDoChat( 100, "WOW.. I could have a nuke but dumb admin disabled it for bots." );
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}
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}
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}
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/*
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Say killed stuff
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*/
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bot_chat_killed_watch( victim )
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{
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self endon( "disconnect" );
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message = "";
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switch ( randomint( 42 ) )
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{
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case 0:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Haha take that " + victim.name );
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break;
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case 1:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Who's your daddy!" );
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break;
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case 2:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "O i just kicked your ass " + victim.name + "!!" );
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break;
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case 3:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Better luck next time " + victim.name );
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break;
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case 4:
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message = ( "^" + ( randomint( 6 ) + 1 ) + victim.name + " Is that all you got?" );
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break;
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case 5:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "LOL " + victim.name + ", l2play" );
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break;
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case 6:
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message = ( "^" + ( randomint( 6 ) + 1 ) + ":)" );
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break;
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case 7:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Im unstoppable!" );
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break;
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case 8:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Wow " + victim.name + " that was a close one!" );
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break;
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case 9:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Haha thank you, thank you very much." );
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break;
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case 10:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "HAHAHAHA LOL" );
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break;
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case 11:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "ROFL you suck " + victim.name + "!!" );
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break;
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case 12:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Wow that was a lucky shot!" );
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break;
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case 13:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Thats right, i totally pwnd your ass!" );
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break;
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case 14:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Don't even think that i am hacking cause that was pure skill!" );
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break;
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case 15:
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message = ( "LOL xD xDDDD " + victim.name + " sucks! HAHA ROFLMAO" );
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break;
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case 16:
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message = ( "Wow that was an easy kill." );
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break;
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case 17:
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message = ( "noob down" );
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break;
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case 18:
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message = ( "Lol u suck " + victim.name );
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break;
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case 19:
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message = ( "PWND!" );
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break;
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case 20:
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message = ( "sit down " + victim.name );
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break;
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case 21:
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message = ( "wow that was close, but i still got you ;)" );
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break;
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case 22:
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message = ( "oooooo! i got u good!" );
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break;
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case 23:
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message = ( "thanks for the streak lol" );
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break;
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case 24:
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message = ( "lol sweet got a kill" );
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break;
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case 25:
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message = ( "Just killed a newb, LOL" );
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break;
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case 26:
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message = ( "lolwtf that was a funny death" );
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break;
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case 27:
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message = ( "i bet " + victim.name + " is using the arrow keys to move." );
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break;
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case 28:
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message = ( "lol its noobs like " + victim.name + " that ruin teams" );
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break;
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case 29:
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message = ( "lolwat was that " + victim.name + "?" );
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break;
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case 30:
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message = ( "haha thanks " + victim.name + ", im at a " + self.pers["cur_kill_streak"] + " streak." );
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break;
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case 31:
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message = ( "lol " + victim.name + " is at a " + victim.pers["cur_death_streak"] + " deathstreak" );
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break;
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case 32:
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message = ( "KLAPPED" );
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break;
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case 33:
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message = ( "oooh get merked " + victim.name );
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break;
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case 34:
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message = ( "i love " + getMapName( getdvar( "mapname" ) ) + "!" );
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break;
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case 35:
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message = ( getMapName( getdvar( "mapname" ) ) + " is my favorite map!" );
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break;
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case 36:
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message = ( "get rekt" );
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break;
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case 37:
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message = ( "lol i rekt " + victim.name );
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break;
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case 38:
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message = ( "lol ur mum can play better than u!" );
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break;
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case 39:
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message = ( victim.name + " just got rekt" );
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break;
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case 40:
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message = ( "Man, I sure love my " + getBaseWeaponName( victim.attackerData[self.guid].weapon ) + "!" );
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break;
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case 41:
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message = ( "lol u got killed " + victim.name + ", kek" );
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break;
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}
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wait ( randomint( 3 ) + 1 );
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self BotDoChat( 10, message );
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}
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/*
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death
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*/
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start_death_watch()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "death" );
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self thread bot_chat_death_watch( self.lastAttacker, self.bots_lastKS );
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self.bots_lastKS = 0;
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}
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}
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/*
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Does death chat
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*/
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bot_chat_death_watch( killer, last_ks )
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{
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self endon( "disconnect" );
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message = "";
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switch ( randomint( 68 ) )
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{
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case 0:
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message = "^" + ( randomint( 6 ) + 1 ) + "Damm, i just got pwnd by " + killer.name;
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break;
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case 1:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Hax ! Hax ! Hax !" );
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break;
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case 2:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "WOW n1 " + killer.name );
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break;
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case 3:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "How the?? How did you do that " + killer.name + "?" );
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break;
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case 4:
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if ( last_ks > 0 )
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Nooooooooo my killstreaks!! :( I had a " + last_ks + " killstreak!!" );
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else
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message = ( "man im getting spawn killed, i have a " + self.pers["cur_death_streak"] + " deathstreak!" );
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break;
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case 5:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Stop Spawn KILLING!!!" );
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break;
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case 6:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Haha Well done " + killer.name );
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break;
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case 7:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Agggghhhh " + killer.name + " you are such a noob!!!!" );
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break;
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case 8:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "n1 " + killer.name );
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break;
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case 9:
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message = ( "Sigh at my lag, it's totally killing me.. ^2Just Look at my ^1Ping!" );
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break;
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case 10:
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message = ( "omg wow that was LEGENDARY, well done " + killer.name );
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break;
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case 11:
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message = ( "Today is defnitly not my day" );
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break;
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case 12:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Aaaaaaaagh!!!" );
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break;
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case 13:
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message = ( "^" + ( randomint( 6 ) + 1 ) + " Dude What the hell, " + killer.name + " is such a HACKER!! " );
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break;
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case 14:
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message = ( "^" + ( randomint( 6 ) + 1 ) + killer.name + " you Wallhacker!" );
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break;
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case 15:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "This is so frustrating!" );
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break;
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case 16:
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message = ( " :O I can't believe that just happened" );
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break;
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case 17:
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message = ( killer.name + " you ^1Noooo^2ooooooooo^3ooooo^5b" );
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break;
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case 18:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "LOL, " + killer.name + " how did you kill me?" );
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break;
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case 19:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "laaaaaaaaaaaaaaaaaaaag" );
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break;
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case 20:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "i hate this map!" );
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break;
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case 21:
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message = ( killer.name + " You tanker!!" );
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break;
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case 22:
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message = ( "Sigh at my isp" );
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break;
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case 23:
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message = ( "^1I'll ^2be ^6back" );
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break;
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case 24:
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message = ( "LoL that was random" );
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break;
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case 25:
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message = ( "ooohh that was so close " + killer.name + " and you know it !! " );
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break;
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case 26:
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message = ( "^" + ( randomint( 6 ) + 1 ) + "rofl" );
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break;
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case 27:
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message = ( "AAAAHHHHH! WTF! IM GOING TO KILL YOU " + killer.name );
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break;
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case 28:
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message = ( "AHH! IM DEAD BECAUSE " + level.players[randomint( level.players.size )].name + " is a noob!" );
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break;
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case 29:
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message = ( level.players[randomint( level.players.size )].name + ", please don't talk." );
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break;
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case 30:
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message = ( "Wow " + level.players[randomint( level.players.size )].name + " is a blocker noob!" );
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break;
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case 31:
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message = ( "Next time GET OUT OF MY WAY " + level.players[randomint( level.players.size )].name + "!!" );
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break;
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case 32:
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message = ( "Wow, I'm dead because " + killer.name + " is a tryhard..." );
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break;
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case 33:
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message = ( "Try harder " + killer.name + " please!" );
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break;
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case 34:
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message = ( "I bet " + killer.name + "'s fingers are about to break." );
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break;
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case 35:
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message = ( "WOW, USE A REAL GUN " + killer.name + "!" );
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break;
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case 36:
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message = ( "k wtf. " + killer.name + " is hacking" );
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break;
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case 37:
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message = ( "nice wallhacks " + killer.name );
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break;
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case 38:
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message = ( "wh " + killer.name );
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break;
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case 39:
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message = ( "cheetos!" );
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break;
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case 40:
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message = ( "wow " + getMapName( getdvar( "mapname" ) ) + " is messed up" );
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break;
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case 41:
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message = ( "lolwtf was that " + killer.name + "?" );
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break;
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case 42:
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message = ( "admin pls ban " + killer.name );
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break;
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case 43:
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message = ( "WTF IS WITH THESE SPAWNS??" );
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break;
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case 44:
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message = ( "im getting owned lol..." );
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break;
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case 45:
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message = ( "someone kill " + killer.name + ", they are on a streak of " + killer.pers["cur_kill_streak"] + "!" );
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break;
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case 46:
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message = ( "man i died" );
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break;
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case 47:
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message = ( "nice noob gun " + killer.name );
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break;
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case 48:
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message = ( "stop camping " + killer.name + "!" );
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break;
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case 49:
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message = ( "k THERE IS NOTHING I CAN DO ABOUT DYING!!" );
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break;
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case 50:
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message = ( "aw" );
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break;
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case 51:
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message = ( "lol " + getMapName( getdvar( "mapname" ) ) + " sux" );
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break;
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case 52:
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message = ( "why are we even playing on " + getMapName( getdvar( "mapname" ) ) + "?" );
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break;
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case 53:
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message = ( getMapName( getdvar( "mapname" ) ) + " is such an unfair map!!" );
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break;
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case 54:
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message = ( "what were they thinking when making " + getMapName( getdvar( "mapname" ) ) + "?!" );
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break;
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case 55:
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message = ( killer.name + " totally just destroyed me!" );
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break;
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case 56:
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message = ( "can i be admen plz? so i can ban " + killer.name );
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break;
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case 57:
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|
message = ( "wow " + killer.name + " is such a no life!!" );
|
|
break;
|
|
|
|
case 58:
|
|
message = ( "man i got rekt by " + killer.name );
|
|
break;
|
|
|
|
case 59:
|
|
message = ( "admen pls ben " + killer.name );
|
|
break;
|
|
|
|
case 60:
|
|
message = "Wow! Nice " + getBaseWeaponName( self.attackerData[killer.guid].weapon ) + " you got there, " + killer.name + "!";
|
|
break;
|
|
|
|
case 61:
|
|
message = ( "you are so banned " + killer.name );
|
|
break;
|
|
|
|
case 62:
|
|
message = ( "recorded reported and deported! " + killer.name );
|
|
break;
|
|
|
|
case 63:
|
|
message = ( "hack name " + killer.name + "?" );
|
|
break;
|
|
|
|
case 64:
|
|
message = ( "dude can you send me that hack " + killer.name + "?" );
|
|
break;
|
|
|
|
case 65:
|
|
message = ( "nice aimbot " + killer.name + "!!1" );
|
|
break;
|
|
|
|
case 66:
|
|
message = ( "you are benned " + killer.name + "!!" );
|
|
break;
|
|
|
|
case 67:
|
|
message = ( "that was topkek " + killer.name );
|
|
break;
|
|
}
|
|
|
|
wait ( randomint( 3 ) + 1 );
|
|
self BotDoChat( 15, message );
|
|
}
|
|
|
|
/*
|
|
Starts things for the bot
|
|
*/
|
|
start_chat_watch()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "bot_chat", msg, a, b, c, d, e, f, g );
|
|
|
|
switch ( msg )
|
|
{
|
|
case "revive":
|
|
self thread bot_chat_revive_watch( a, b, c, d, e, f, g );
|
|
break;
|
|
|
|
case "killcam":
|
|
self thread bot_chat_killcam_watch( a, b, c, d, e, f, g );
|
|
break;
|
|
|
|
case "stuck":
|
|
self thread bot_chat_stuck_watch( a, b, c, d, e, f, g );
|
|
break;
|
|
|
|
case "tube":
|
|
self thread bot_chat_tube_watch( a, b, c, d, e, f, g );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Revive
|
|
*/
|
|
bot_chat_revive_watch( state, revive, c, d, e, f, g )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
switch ( state )
|
|
{
|
|
case "go":
|
|
switch ( randomInt( 1 ) )
|
|
{
|
|
case 0:
|
|
self BotDoChat( 10, "i am going to revive " + revive.name );
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case "start":
|
|
switch ( randomInt( 1 ) )
|
|
{
|
|
case 0:
|
|
self BotDoChat( 10, "i am reviving " + revive.name );
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case "stop":
|
|
switch ( randomInt( 1 ) )
|
|
{
|
|
case 0:
|
|
self BotDoChat( 10, "i revived " + revive.name );
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Killcam
|
|
*/
|
|
bot_chat_killcam_watch( state, b, c, d, e, f, g )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
switch ( state )
|
|
{
|
|
case "start":
|
|
switch ( randomInt( 2 ) )
|
|
{
|
|
case 0:
|
|
self BotDoChat( 3, "WTF?!?!?!! Dude youre a hacker and a half!!" );
|
|
break;
|
|
|
|
case 1:
|
|
self BotDoChat( 2, "Haa! Got my fraps ready, time to watch this killcam." );
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case "stop":
|
|
switch ( randomInt( 2 ) )
|
|
{
|
|
case 0:
|
|
self BotDoChat( 3, "Wow... Im reporting you!!!" );
|
|
break;
|
|
|
|
case 1:
|
|
self BotDoChat( 2, "Got it on fraps!" );
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Stuck
|
|
*/
|
|
bot_chat_stuck_watch( a, b, c, d, e, f, g )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
sayLength = randomintRange( 5, 30 );
|
|
msg = "";
|
|
|
|
for ( i = 0; i < sayLength; i++ )
|
|
{
|
|
switch ( randomint( 9 ) )
|
|
{
|
|
case 0:
|
|
msg = msg + "w";
|
|
break;
|
|
|
|
case 1:
|
|
msg = msg + "s";
|
|
break;
|
|
|
|
case 2:
|
|
msg = msg + "d";
|
|
break;
|
|
|
|
case 3:
|
|
msg = msg + "a";
|
|
break;
|
|
|
|
case 4:
|
|
msg = msg + " ";
|
|
break;
|
|
|
|
case 5:
|
|
msg = msg + "W";
|
|
break;
|
|
|
|
case 6:
|
|
msg = msg + "S";
|
|
break;
|
|
|
|
case 7:
|
|
msg = msg + "D";
|
|
break;
|
|
|
|
case 8:
|
|
msg = msg + "A";
|
|
break;
|
|
}
|
|
}
|
|
|
|
self BotDoChat( 50, msg );
|
|
}
|
|
|
|
/*
|
|
Tube
|
|
*/
|
|
bot_chat_tube_watch( state, tubeWp, tubeWeap, d, e, f, g )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
switch ( state )
|
|
{
|
|
case "go":
|
|
switch ( randomInt( 1 ) )
|
|
{
|
|
case 0:
|
|
self BotDoChat( 10, "i am going to go tube" );
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case "start":
|
|
switch ( randomInt( 1 ) )
|
|
{
|
|
case 0:
|
|
self BotDoChat( 10, "i tubed" );
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|