mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-21 21:45:43 +00:00
7031 lines
151 KiB
Plaintext
7031 lines
151 KiB
Plaintext
/*
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_bot_script
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Author: INeedGames
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Date: 09/26/2020
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Tells the bots what to do.
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Similar to t5's _bot
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include maps\mp\bots\_bot_utility;
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/*
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When the bot gets added into the game.
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*/
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added()
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{
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self endon( "disconnect" );
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self setPlayerData( "experience", self bot_get_rank() );
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self setPlayerData( "prestige", self bot_get_prestige() );
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self setPlayerData( "cardTitle", random( getCardTitles() ) );
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self setPlayerData( "cardIcon", random( getCardIcons() ) );
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self setClasses();
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self setKillstreaks();
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self set_diff();
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}
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/*
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When the bot connects to the game.
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*/
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connected()
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{
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self endon( "disconnect" );
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self.killerLocation = undefined;
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self.lastKiller = undefined;
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self.bot_change_class = true;
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self thread difficulty();
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self thread teamWatch();
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self thread classWatch();
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self thread onBotSpawned();
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self thread onSpawned();
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self thread onDeath();
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self thread onGiveLoadout();
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self thread onKillcam();
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wait 0.1;
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self.challengeData = [];
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}
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/*
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Gets the prestige
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*/
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bot_get_prestige()
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{
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p_dvar = getDvarInt( "bots_loadout_prestige" );
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p = 0;
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if ( p_dvar == -1 )
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{
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[i];
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if ( !isDefined( player.team ) )
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continue;
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if ( player is_bot() )
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continue;
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p = player getPlayerData( "prestige" );
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break;
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}
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}
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else if ( p_dvar == -2 )
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{
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p = randomInt( 12 );
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}
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else
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{
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p = p_dvar;
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}
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return p;
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}
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/*
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Gets an exp amount for the bot that is nearish the host's xp.
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*/
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bot_get_rank()
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{
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rank = 1;
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rank_dvar = getDvarInt( "bots_loadout_rank" );
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if ( rank_dvar == -1 )
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{
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ranks = [];
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bot_ranks = [];
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human_ranks = [];
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for ( i = level.players.size - 1; i >= 0; i-- )
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{
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player = level.players[i];
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if ( player == self )
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continue;
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if ( !IsDefined( player.pers[ "rank" ] ) )
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continue;
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if ( player is_bot() )
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{
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bot_ranks[ bot_ranks.size ] = player.pers[ "rank" ];
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}
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else
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{
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human_ranks[ human_ranks.size ] = player.pers[ "rank" ];
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}
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}
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if ( !human_ranks.size )
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human_ranks[ human_ranks.size ] = Round( random_normal_distribution( 45, 20, 0, level.maxRank ) );
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human_avg = array_average( human_ranks );
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while ( bot_ranks.size + human_ranks.size < 5 )
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{
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// add some random ranks for better random number distribution
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rank = human_avg + RandomIntRange( -10, 10 );
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human_ranks[ human_ranks.size ] = rank;
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}
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ranks = array_combine( human_ranks, bot_ranks );
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avg = array_average( ranks );
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s = array_std_deviation( ranks, avg );
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rank = Round( random_normal_distribution( avg, s, 0, level.maxRank ) );
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}
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else if ( rank_dvar == 0 )
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{
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rank = Round( random_normal_distribution( 45, 20, 0, level.maxRank ) );
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}
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else
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{
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rank = Round( random_normal_distribution( rank_dvar, 5, 0, level.maxRank ) );
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}
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return maps\mp\gametypes\_rank::getRankInfoMinXP( rank );
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}
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/*
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returns an array of all card titles
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*/
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getCardTitles()
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{
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cards = [];
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for ( i = 0; i < 600; i++ )
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{
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card_name = tableLookupByRow( "mp/cardTitleTable.csv", i, 0 );
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if ( card_name == "" )
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continue;
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if ( !isSubStr( card_name, "cardtitle_" ) )
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continue;
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cards[cards.size] = card_name;
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}
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return cards;
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}
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/*
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returns an array of all card icons
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*/
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getCardIcons()
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{
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cards = [];
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for ( i = 0; i < 300; i++ )
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{
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card_name = tableLookupByRow( "mp/cardIconTable.csv", i, 0 );
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if ( card_name == "" )
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continue;
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if ( !isSubStr( card_name, "cardicon_" ) )
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continue;
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cards[cards.size] = card_name;
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}
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return cards;
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}
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/*
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returns if attachment is valid with attachment 2
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*/
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isValidAttachmentCombo( att1, att2 )
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{
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colIndex = tableLookupRowNum( "mp/attachmentCombos.csv", 0, att1 );
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if ( tableLookup( "mp/attachmentCombos.csv", 0, att2, colIndex ) == "no" )
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return false;
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return true;
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}
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/*
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returns all attachments for the given gun
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*/
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getAttachmentsForGun( gun )
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{
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row = tableLookupRowNum( "mp/statStable.csv", 4, gun );
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attachments = [];
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for ( h = 0; h < 10; h++ )
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{
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attachmentName = tableLookupByRow( "mp/statStable.csv", row, h + 11 );
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if ( attachmentName == "" )
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{
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attachments[attachments.size] = "none";
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break;
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}
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attachments[attachments.size] = attachmentName;
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}
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return attachments;
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}
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/*
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returns all primaries
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*/
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getPrimaries()
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{
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primaries = [];
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for ( i = 0; i < 160; i++ )
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{
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weapon_type = tableLookupByRow( "mp/statstable.csv", i, 2 );
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if ( weapon_type != "weapon_assault" && weapon_type != "weapon_riot" && weapon_type != "weapon_smg" && weapon_type != "weapon_sniper" && weapon_type != "weapon_lmg" )
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continue;
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weapon_name = tableLookupByRow( "mp/statstable.csv", i, 4 );
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primaries[primaries.size] = weapon_name;
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}
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return primaries;
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}
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/*
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returns all secondaries
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*/
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getSecondaries()
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{
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secondaries = [];
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for ( i = 0; i < 160; i++ )
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{
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weapon_type = tableLookupByRow( "mp/statstable.csv", i, 2 );
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if ( weapon_type != "weapon_pistol" && weapon_type != "weapon_machine_pistol" && weapon_type != "weapon_projectile" && weapon_type != "weapon_shotgun" )
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continue;
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weapon_name = tableLookupByRow( "mp/statstable.csv", i, 4 );
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if ( weapon_name == "gl" )
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continue;
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secondaries[secondaries.size] = weapon_name;
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}
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return secondaries;
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}
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/*
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returns all camos
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*/
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getCamos()
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{
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camos = [];
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for ( i = 0; i < 15; i++ )
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{
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camo_name = tableLookupByRow( "mp/camoTable.csv", i, 1 );
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if ( camo_name == "" )
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continue;
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camos[camos.size] = camo_name;
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}
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return camos;
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}
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/*
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returns all perks for the given type
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*/
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getPerks( perktype )
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{
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perks = [];
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for ( i = 0; i < 50; i++ )
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{
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perk_type = tableLookupByRow( "mp/perktable.csv", i, 5 );
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if ( perk_type != perktype )
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continue;
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perk_name = tableLookupByRow( "mp/perktable.csv", i, 1 );
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if ( perk_name == "specialty_c4death" )
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continue;
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if ( perk_name == "_specialty_blastshield" )
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continue;
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perks[perks.size] = perk_name;
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}
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return perks;
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}
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/*
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returns kill cost for a streak
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*/
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getKillsNeededForStreak( streak )
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{
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return int( tableLookup( "mp/killstreakTable.csv", 1, streak, 4 ) );
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}
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/*
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returns all killstreaks
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*/
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getKillstreaks()
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{
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killstreaks = [];
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for ( i = 0; i < 40; i++ )
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{
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streak_name = tableLookupByRow( "mp/killstreakTable.csv", i, 1 );
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if ( streak_name == "" || streak_name == "none" )
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continue;
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if ( streak_name == "b1" )
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continue;
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if ( streak_name == "sentry" ) // theres an airdrop version
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continue;
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if ( isSubstr( streak_name, "KILLSTREAKS_" ) )
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continue;
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killstreaks[killstreaks.size] = streak_name;
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}
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return killstreaks;
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}
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/*
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bots chooses a random perk
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*/
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chooseRandomPerk( perkkind, primary, primaryAtts )
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{
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perks = getPerks( perkkind );
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rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) );
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allowOp = ( getDvarInt( "bots_loadout_allow_op" ) >= 1 );
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reasonable = getDvarInt( "bots_loadout_reasonable" );
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while ( true )
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{
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perk = random( perks );
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if ( !allowOp )
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{
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if ( perkkind == "perk4" )
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return "specialty_null";
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if ( perk == "specialty_pistoldeath" )
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continue;
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if ( perk == "specialty_coldblooded" )
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continue;
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if ( perk == "specialty_localjammer" )
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continue;
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}
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if ( reasonable )
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{
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if ( perk == "specialty_bling" )
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continue;
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if ( perk == "specialty_localjammer" )
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continue;
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if ( perk == "throwingknife_mp" )
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continue;
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if ( perk == "specialty_blastshield" )
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continue;
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if ( perk == "frag_grenade_mp" )
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continue;
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if ( perk == "specialty_copycat" )
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continue;
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if ( perkkind == "perk1" )
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{
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if ( perk == "specialty_onemanarmy" )
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{
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if ( primaryAtts[0] != "gl"/* && primaryAtts[1] != "gl"*/ )
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continue;
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}
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}
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if ( perkkind == "perk2" )
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{
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if ( perk != "specialty_bulletdamage" )
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{
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if ( perk == "specialty_explosivedamage" )
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{
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if ( primaryAtts[0] != "gl"/* && primaryAtts[1] != "gl"*/ )
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continue;
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}
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else
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{
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if ( randomInt( 100 ) < 10 )
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continue;
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if ( primary == "cheytac" )
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continue;
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if ( primary == "rpd" )
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continue;
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if ( primary == "ak47" && randomInt( 100 ) < 80 )
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continue;
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if ( primary == "aug" )
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continue;
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if ( primary == "barrett" && randomInt( 100 ) < 80 )
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continue;
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if ( primary == "tavor" && randomInt( 100 ) < 80 )
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continue;
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if ( primary == "scar" )
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continue;
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if ( primary == "masada" && randomInt( 100 ) < 60 )
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continue;
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if ( primary == "m4" && randomInt( 100 ) < 80 )
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continue;
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if ( primary == "m16" )
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continue;
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if ( primary == "fal" )
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continue;
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if ( primary == "famas" )
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continue;
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}
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}
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}
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}
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if ( perk == "specialty_null" )
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continue;
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if ( !self isItemUnlocked( perk ) )
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continue;
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if ( RandomFloatRange( 0, 1 ) < ( ( rank / level.maxRank ) + 0.1 ) )
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self.pers["bots"]["unlocks"]["upgraded_" + perk] = true;
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return perk;
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}
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}
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/*
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choose a random camo
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*/
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chooseRandomCamo()
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{
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camos = getCamos();
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while ( true )
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{
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camo = random( camos );
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if ( camo == "gold" || camo == "prestige" )
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continue;
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return camo;
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}
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}
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/*
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choose a random primary
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*/
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chooseRandomPrimary()
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{
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primaries = getPrimaries();
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allowOp = ( getDvarInt( "bots_loadout_allow_op" ) >= 1 );
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reasonable = getDvarInt( "bots_loadout_reasonable" );
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while ( true )
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{
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primary = random( primaries );
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if ( !allowOp )
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{
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if ( primary == "riotshield" )
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continue;
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}
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if ( reasonable )
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{
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if ( primary == "riotshield" )
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continue;
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if ( primary == "wa2000" )
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continue;
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if ( primary == "uzi" )
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continue;
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if ( primary == "sa80" )
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continue;
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if ( primary == "fn2000" )
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continue;
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if ( primary == "m240" )
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continue;
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if ( primary == "mg4" )
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continue;
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}
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if ( !self isItemUnlocked( primary ) )
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continue;
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return primary;
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}
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}
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/*
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choose a random secondary
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*/
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chooseRandomSecondary( perk1 )
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{
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if ( perk1 == "specialty_onemanarmy" )
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return "onemanarmy";
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secondaries = getSecondaries();
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allowOp = ( getDvarInt( "bots_loadout_allow_op" ) >= 1 );
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reasonable = getDvarInt( "bots_loadout_reasonable" );
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while ( true )
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{
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secondary = random( secondaries );
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if ( !allowOp )
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{
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if ( secondary == "at4" || secondary == "rpg" || secondary == "m79" )
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continue;
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}
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if ( reasonable )
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{
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if ( secondary == "ranger" )
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continue;
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if ( secondary == "model1887" )
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continue;
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}
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if ( !self isItemUnlocked( secondary ) )
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continue;
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if ( secondary == "onemanarmy" )
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continue;
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return secondary;
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}
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}
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|
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/*
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chooses random attachements for a gun
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*/
|
|
chooseRandomAttachmentComboForGun( gun )
|
|
{
|
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atts = getAttachmentsForGun( gun );
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rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) );
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allowOp = ( getDvarInt( "bots_loadout_allow_op" ) >= 1 );
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reasonable = getDvarInt( "bots_loadout_reasonable" );
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|
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if ( RandomFloatRange( 0, 1 ) >= ( ( rank / level.maxRank ) + 0.1 ) )
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{
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retAtts = [];
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retAtts[0] = "none";
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retAtts[1] = "none";
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return retAtts;
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}
|
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|
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while ( true )
|
|
{
|
|
att1 = random( atts );
|
|
att2 = random( atts );
|
|
|
|
if ( !isValidAttachmentCombo( att1, att2 ) )
|
|
continue;
|
|
|
|
if ( !allowOp )
|
|
{
|
|
if ( att1 == "gl" || att2 == "gl" )
|
|
continue;
|
|
}
|
|
|
|
if ( reasonable )
|
|
{
|
|
if ( att1 == "shotgun" || att2 == "shotgun" )
|
|
continue;
|
|
|
|
if ( att1 == "akimbo" || att2 == "akimbo" )
|
|
{
|
|
if ( gun != "ranger" && gun != "model1887" && gun != "glock" )
|
|
continue;
|
|
}
|
|
|
|
if ( att1 == "acog" || att2 == "acog" )
|
|
continue;
|
|
|
|
if ( att1 == "thermal" || att2 == "thermal" )
|
|
continue;
|
|
|
|
if ( att1 == "rof" || att2 == "rof" )
|
|
continue;
|
|
|
|
if ( att1 == "silencer" || att2 == "silencer" )
|
|
{
|
|
if ( gun == "spas12" || gun == "aa12" || gun == "striker" || gun == "rpd" || gun == "m1014" || gun == "cheytac" || gun == "barrett" || gun == "aug" || gun == "m240" || gun == "mg4" || gun == "sa80" || gun == "wa2000" )
|
|
continue;
|
|
}
|
|
}
|
|
|
|
retAtts = [];
|
|
retAtts[0] = att1;
|
|
retAtts[1] = att2;
|
|
|
|
return retAtts;
|
|
}
|
|
}
|
|
|
|
/*
|
|
choose a random tacticle grenade
|
|
*/
|
|
chooseRandomTactical()
|
|
{
|
|
tacts = strTok( "flash_grenade,smoke_grenade,concussion_grenade", "," );
|
|
reasonable = getDvarInt( "bots_loadout_reasonable" );
|
|
|
|
while ( true )
|
|
{
|
|
tact = random( tacts );
|
|
|
|
if ( reasonable )
|
|
{
|
|
if ( tact == "smoke_grenade" )
|
|
continue;
|
|
}
|
|
|
|
return tact;
|
|
}
|
|
}
|
|
|
|
/*
|
|
sets up all classes for a bot
|
|
*/
|
|
setClasses()
|
|
{
|
|
n = 5;
|
|
|
|
if ( !self is_bot() )
|
|
n = 15;
|
|
|
|
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) );
|
|
|
|
if ( RandomFloatRange( 0, 1 ) < ( ( rank / level.maxRank ) + 0.1 ) )
|
|
{
|
|
self.pers["bots"]["unlocks"]["ghillie"] = true;
|
|
self.pers["bots"]["behavior"]["quickscope"] = true;
|
|
}
|
|
|
|
for ( i = 0; i < n; i++ )
|
|
{
|
|
equipment = chooseRandomPerk( "equipment" );
|
|
perk3 = chooseRandomPerk( "perk3" );
|
|
deathstreak = chooseRandomPerk( "perk4" );
|
|
tactical = chooseRandomTactical();
|
|
primary = chooseRandomPrimary();
|
|
primaryAtts = chooseRandomAttachmentComboForGun( primary );
|
|
perk1 = chooseRandomPerk( "perk1", primary, primaryAtts );
|
|
|
|
if ( perk1 != "specialty_bling" )
|
|
primaryAtts[1] = "none";
|
|
|
|
perk2 = chooseRandomPerk( "perk2", primary, primaryAtts );
|
|
primaryCamo = chooseRandomCamo();
|
|
secondary = chooseRandomSecondary( perk1 );
|
|
secondaryAtts = chooseRandomAttachmentComboForGun( secondary );
|
|
|
|
if ( perk1 != "specialty_bling" || !isDefined( self.pers["bots"]["unlocks"]["upgraded_specialty_bling"] ) )
|
|
secondaryAtts[1] = "none";
|
|
|
|
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", primary );
|
|
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, primaryAtts[0] );
|
|
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, primaryAtts[1] );
|
|
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", primaryCamo );
|
|
|
|
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", secondary );
|
|
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, secondaryAtts[0] );
|
|
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, secondaryAtts[1] );
|
|
|
|
self setPlayerData( "customClasses", i, "perks", 0, equipment );
|
|
self setPlayerData( "customClasses", i, "perks", 1, perk1 );
|
|
self setPlayerData( "customClasses", i, "perks", 2, perk2 );
|
|
self setPlayerData( "customClasses", i, "perks", 3, perk3 );
|
|
self setPlayerData( "customClasses", i, "perks", 4, deathstreak );
|
|
self setPlayerData( "customClasses", i, "specialGrenade", tactical );
|
|
}
|
|
}
|
|
|
|
/*
|
|
returns if killstreak is going to have the same kill cost
|
|
*/
|
|
isColidingKillstreak( killstreaks, killstreak )
|
|
{
|
|
ksVal = getKillsNeededForStreak( killstreak );
|
|
|
|
for ( i = 0; i < killstreaks.size; i++ )
|
|
{
|
|
ks = killstreaks[i];
|
|
|
|
if ( ks == "" )
|
|
continue;
|
|
|
|
if ( ks == "none" )
|
|
continue;
|
|
|
|
ksV = getKillsNeededForStreak( ks );
|
|
|
|
if ( ksV <= 0 )
|
|
continue;
|
|
|
|
if ( ksV != ksVal )
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
bots set their killstreaks
|
|
*/
|
|
setKillstreaks()
|
|
{
|
|
rankId = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
|
|
|
|
allStreaks = getKillstreaks();
|
|
|
|
killstreaks = [];
|
|
killstreaks[0] = "";
|
|
killstreaks[1] = "";
|
|
killstreaks[2] = "";
|
|
|
|
chooseableStreaks = 0;
|
|
|
|
if ( rankId >= 10 )
|
|
chooseableStreaks++;
|
|
|
|
if ( rankId >= 15 )
|
|
chooseableStreaks++;
|
|
|
|
if ( rankId >= 22 )
|
|
chooseableStreaks++;
|
|
|
|
reasonable = getDvarInt( "bots_loadout_reasonable" );
|
|
op = getDvarInt( "bots_loadout_allow_op" );
|
|
|
|
i = 0;
|
|
|
|
while ( i < chooseableStreaks )
|
|
{
|
|
slot = randomInt( 3 );
|
|
|
|
if ( killstreaks[slot] != "" )
|
|
continue;
|
|
|
|
streak = random( allStreaks );
|
|
|
|
if ( isColidingKillstreak( killstreaks, streak ) )
|
|
continue;
|
|
|
|
if ( reasonable )
|
|
{
|
|
if ( streak == "stealth_airstrike" )
|
|
continue;
|
|
|
|
if ( streak == "airdrop_mega" )
|
|
continue;
|
|
|
|
if ( streak == "emp" )
|
|
continue;
|
|
|
|
if ( streak == "airdrop_sentry_minigun" )
|
|
continue;
|
|
|
|
if ( streak == "airdrop" )
|
|
continue;
|
|
|
|
if ( streak == "precision_airstrike" )
|
|
continue;
|
|
|
|
if ( streak == "helicopter" )
|
|
continue;
|
|
}
|
|
|
|
if ( op )
|
|
{
|
|
if ( streak == "nuke" )
|
|
continue;
|
|
}
|
|
|
|
killstreaks[slot] = streak;
|
|
i++;
|
|
}
|
|
|
|
if ( killstreaks[0] == "" )
|
|
killstreaks[0] = "uav";
|
|
|
|
if ( killstreaks[1] == "" )
|
|
killstreaks[1] = "airdrop";
|
|
|
|
if ( killstreaks[2] == "" )
|
|
killstreaks[2] = "predator_missile";
|
|
|
|
self setPlayerData( "killstreaks", 0, killstreaks[0] );
|
|
self setPlayerData( "killstreaks", 1, killstreaks[1] );
|
|
self setPlayerData( "killstreaks", 2, killstreaks[2] );
|
|
}
|
|
|
|
/*
|
|
The callback for when the bot gets killed.
|
|
*/
|
|
onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
|
|
{
|
|
self.killerLocation = undefined;
|
|
self.lastKiller = undefined;
|
|
|
|
if ( !IsDefined( self ) || !isDefined( self.team ) )
|
|
return;
|
|
|
|
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
|
|
return;
|
|
|
|
if ( iDamage <= 0 )
|
|
return;
|
|
|
|
if ( !IsDefined( eAttacker ) || !isDefined( eAttacker.team ) )
|
|
return;
|
|
|
|
if ( eAttacker == self )
|
|
return;
|
|
|
|
if ( level.teamBased && eAttacker.team == self.team )
|
|
return;
|
|
|
|
if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
|
|
return;
|
|
|
|
if ( !isAlive( eAttacker ) )
|
|
return;
|
|
|
|
self.killerLocation = eAttacker.origin;
|
|
self.lastKiller = eAttacker;
|
|
}
|
|
|
|
/*
|
|
The callback for when the bot gets damaged.
|
|
*/
|
|
onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
|
|
{
|
|
if ( !IsDefined( self ) || !isDefined( self.team ) )
|
|
return;
|
|
|
|
if ( !isAlive( self ) )
|
|
return;
|
|
|
|
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
|
|
return;
|
|
|
|
if ( iDamage <= 0 )
|
|
return;
|
|
|
|
if ( !IsDefined( eAttacker ) || !isDefined( eAttacker.team ) )
|
|
return;
|
|
|
|
if ( eAttacker == self )
|
|
return;
|
|
|
|
if ( level.teamBased && eAttacker.team == self.team )
|
|
return;
|
|
|
|
if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
|
|
return;
|
|
|
|
if ( !isAlive( eAttacker ) )
|
|
return;
|
|
|
|
if ( !isSubStr( sWeapon, "_silencer_" ) )
|
|
self bot_cry_for_help( eAttacker );
|
|
|
|
self SetAttacker( eAttacker );
|
|
}
|
|
|
|
/*
|
|
When the bot gets attacked, have the bot ask for help from teammates.
|
|
*/
|
|
bot_cry_for_help( attacker )
|
|
{
|
|
if ( !level.teamBased )
|
|
{
|
|
return;
|
|
}
|
|
|
|
theTime = GetTime();
|
|
|
|
if ( IsDefined( self.help_time ) && theTime - self.help_time < 1000 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.help_time = theTime;
|
|
|
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( !player is_bot() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined( player.team ) )
|
|
continue;
|
|
|
|
if ( !IsAlive( player ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player == self )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( player.team != self.team )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dist = player.pers["bots"]["skill"]["help_dist"];
|
|
dist *= dist;
|
|
|
|
if ( DistanceSquared( self.origin, player.origin ) > dist )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( RandomInt( 100 ) < 50 )
|
|
{
|
|
self SetAttacker( attacker );
|
|
|
|
if ( RandomInt( 100 ) > 70 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
watches when the bot enters a killcam
|
|
*/
|
|
onKillcam()
|
|
{
|
|
level endon( "game_ended" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "begin_killcam" );
|
|
|
|
self thread doKillcamStuff();
|
|
}
|
|
}
|
|
|
|
/*
|
|
bots use copy cat and skip killcams
|
|
*/
|
|
doKillcamStuff()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "killcam_ended" );
|
|
|
|
wait 0.5 + randomInt( 3 );
|
|
|
|
if ( randomInt( 100 ) > 25 )
|
|
self notify( "use_copycat" );
|
|
|
|
wait 0.1;
|
|
|
|
self notify( "abort_killcam" );
|
|
}
|
|
|
|
/*
|
|
Selects a class for the bot.
|
|
*/
|
|
classWatch()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
while ( !isdefined( self.pers["team"] ) || !allowClassChoice() )
|
|
wait .05;
|
|
|
|
wait 0.5;
|
|
|
|
if ( !isValidClass( self.class ) || !isDefined( self.bot_change_class ) )
|
|
self notify( "menuresponse", game["menu_changeclass"], self chooseRandomClass() );
|
|
|
|
self.bot_change_class = true;
|
|
|
|
while ( isdefined( self.pers["team"] ) && isValidClass( self.class ) && isDefined( self.bot_change_class ) )
|
|
wait .05;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Chooses a random class
|
|
*/
|
|
chooseRandomClass()
|
|
{
|
|
reasonable = getDvarInt( "bots_loadout_reasonable" );
|
|
class = "";
|
|
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
|
|
|
|
if ( rank < 4 || ( randomInt( 100 ) < 2 && !reasonable ) )
|
|
{
|
|
while ( class == "" )
|
|
{
|
|
switch ( randomInt( 5 ) )
|
|
{
|
|
case 0:
|
|
class = "class0";
|
|
break;
|
|
|
|
case 1:
|
|
class = "class1";
|
|
break;
|
|
|
|
case 2:
|
|
class = "class2";
|
|
break;
|
|
|
|
case 3:
|
|
if ( rank >= 2 )
|
|
class = "class3";
|
|
|
|
break;
|
|
|
|
case 4:
|
|
if ( rank >= 3 )
|
|
class = "class4";
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
class = "custom" + ( randomInt( 5 ) + 1 );
|
|
}
|
|
|
|
return class;
|
|
}
|
|
|
|
/*
|
|
Makes sure the bot is on a team.
|
|
*/
|
|
teamWatch()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
while ( !isdefined( self.pers["team"] ) || !allowTeamChoice() )
|
|
wait .05;
|
|
|
|
wait 0.1;
|
|
|
|
if ( self.team != "axis" || self.team != "allies" )
|
|
self notify( "menuresponse", game["menu_team"], getDvar( "bots_team" ) );
|
|
|
|
while ( isdefined( self.pers["team"] ) )
|
|
wait .05;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Updates the bot's difficulty variables.
|
|
*/
|
|
difficulty()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
if ( GetDvarInt( "bots_skill" ) != 9 )
|
|
{
|
|
switch ( self.pers["bots"]["skill"]["base"] )
|
|
{
|
|
case 1:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.6;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 1500;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 1000;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 600;
|
|
self.pers["bots"]["skill"]["remember_time"] = 750;
|
|
self.pers["bots"]["skill"]["fov"] = 0.7;
|
|
self.pers["bots"]["skill"]["dist_max"] = 2500;
|
|
self.pers["bots"]["skill"]["dist_start"] = 1000;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.75;
|
|
self.pers["bots"]["skill"]["help_dist"] = 0;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.9;
|
|
self.pers["bots"]["skill"]["shoot_after_time"] = 1;
|
|
self.pers["bots"]["skill"]["aim_offset_time"] = 1.5;
|
|
self.pers["bots"]["skill"]["aim_offset_amount"] = 4;
|
|
self.pers["bots"]["skill"]["bone_update_interval"] = 2;
|
|
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri";
|
|
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
|
|
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
|
|
|
|
self.pers["bots"]["behavior"]["strafe"] = 0;
|
|
self.pers["bots"]["behavior"]["nade"] = 10;
|
|
self.pers["bots"]["behavior"]["sprint"] = 30;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 20;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 0;
|
|
break;
|
|
|
|
case 2:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.55;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 1000;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 800;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 1250;
|
|
self.pers["bots"]["skill"]["remember_time"] = 1500;
|
|
self.pers["bots"]["skill"]["fov"] = 0.65;
|
|
self.pers["bots"]["skill"]["dist_max"] = 3000;
|
|
self.pers["bots"]["skill"]["dist_start"] = 1500;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.65;
|
|
self.pers["bots"]["skill"]["help_dist"] = 500;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.75;
|
|
self.pers["bots"]["skill"]["shoot_after_time"] = 0.75;
|
|
self.pers["bots"]["skill"]["aim_offset_time"] = 1;
|
|
self.pers["bots"]["skill"]["aim_offset_amount"] = 3;
|
|
self.pers["bots"]["skill"]["bone_update_interval"] = 1.5;
|
|
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
|
|
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
|
|
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
|
|
|
|
self.pers["bots"]["behavior"]["strafe"] = 10;
|
|
self.pers["bots"]["behavior"]["nade"] = 15;
|
|
self.pers["bots"]["behavior"]["sprint"] = 45;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 15;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 10;
|
|
break;
|
|
|
|
case 3:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.4;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 750;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 500;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1000;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 1500;
|
|
self.pers["bots"]["skill"]["remember_time"] = 2000;
|
|
self.pers["bots"]["skill"]["fov"] = 0.6;
|
|
self.pers["bots"]["skill"]["dist_max"] = 4000;
|
|
self.pers["bots"]["skill"]["dist_start"] = 2250;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.5;
|
|
self.pers["bots"]["skill"]["help_dist"] = 750;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.65;
|
|
self.pers["bots"]["skill"]["shoot_after_time"] = 0.65;
|
|
self.pers["bots"]["skill"]["aim_offset_time"] = 0.75;
|
|
self.pers["bots"]["skill"]["aim_offset_amount"] = 2.5;
|
|
self.pers["bots"]["skill"]["bone_update_interval"] = 1;
|
|
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
|
|
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
|
|
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
|
|
|
|
self.pers["bots"]["behavior"]["strafe"] = 20;
|
|
self.pers["bots"]["behavior"]["nade"] = 20;
|
|
self.pers["bots"]["behavior"]["sprint"] = 50;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 10;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 25;
|
|
break;
|
|
|
|
case 4:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.3;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 600;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 400;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 1500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 2000;
|
|
self.pers["bots"]["skill"]["remember_time"] = 3000;
|
|
self.pers["bots"]["skill"]["fov"] = 0.55;
|
|
self.pers["bots"]["skill"]["dist_max"] = 5000;
|
|
self.pers["bots"]["skill"]["dist_start"] = 3350;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.35;
|
|
self.pers["bots"]["skill"]["help_dist"] = 1000;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.5;
|
|
self.pers["bots"]["skill"]["shoot_after_time"] = 0.5;
|
|
self.pers["bots"]["skill"]["aim_offset_time"] = 0.5;
|
|
self.pers["bots"]["skill"]["aim_offset_amount"] = 2;
|
|
self.pers["bots"]["skill"]["bone_update_interval"] = 0.75;
|
|
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
|
|
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
|
|
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
|
|
|
|
self.pers["bots"]["behavior"]["strafe"] = 30;
|
|
self.pers["bots"]["behavior"]["nade"] = 25;
|
|
self.pers["bots"]["behavior"]["sprint"] = 55;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 10;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 35;
|
|
break;
|
|
|
|
case 5:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.25;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 500;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 300;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 3000;
|
|
self.pers["bots"]["skill"]["remember_time"] = 4000;
|
|
self.pers["bots"]["skill"]["fov"] = 0.5;
|
|
self.pers["bots"]["skill"]["dist_max"] = 7500;
|
|
self.pers["bots"]["skill"]["dist_start"] = 5000;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.25;
|
|
self.pers["bots"]["skill"]["help_dist"] = 1500;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.4;
|
|
self.pers["bots"]["skill"]["shoot_after_time"] = 0.35;
|
|
self.pers["bots"]["skill"]["aim_offset_time"] = 0.35;
|
|
self.pers["bots"]["skill"]["aim_offset_amount"] = 1.5;
|
|
self.pers["bots"]["skill"]["bone_update_interval"] = 0.5;
|
|
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head";
|
|
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
|
|
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
|
|
|
|
self.pers["bots"]["behavior"]["strafe"] = 40;
|
|
self.pers["bots"]["behavior"]["nade"] = 35;
|
|
self.pers["bots"]["behavior"]["sprint"] = 60;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 10;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 50;
|
|
break;
|
|
|
|
case 6:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.2;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 250;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 150;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
|
|
self.pers["bots"]["skill"]["remember_time"] = 5000;
|
|
self.pers["bots"]["skill"]["fov"] = 0.45;
|
|
self.pers["bots"]["skill"]["dist_max"] = 10000;
|
|
self.pers["bots"]["skill"]["dist_start"] = 7500;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.2;
|
|
self.pers["bots"]["skill"]["help_dist"] = 2000;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.25;
|
|
self.pers["bots"]["skill"]["shoot_after_time"] = 0.25;
|
|
self.pers["bots"]["skill"]["aim_offset_time"] = 0.25;
|
|
self.pers["bots"]["skill"]["aim_offset_amount"] = 1;
|
|
self.pers["bots"]["skill"]["bone_update_interval"] = 0.25;
|
|
self.pers["bots"]["skill"]["bones"] = "j_spineupper,j_head,j_head";
|
|
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
|
|
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
|
|
|
|
self.pers["bots"]["behavior"]["strafe"] = 50;
|
|
self.pers["bots"]["behavior"]["nade"] = 45;
|
|
self.pers["bots"]["behavior"]["sprint"] = 65;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 10;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 75;
|
|
break;
|
|
|
|
case 7:
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.1;
|
|
self.pers["bots"]["skill"]["init_react_time"] = 100;
|
|
self.pers["bots"]["skill"]["reaction_time"] = 50;
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500;
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 4000;
|
|
self.pers["bots"]["skill"]["remember_time"] = 7500;
|
|
self.pers["bots"]["skill"]["fov"] = 0.4;
|
|
self.pers["bots"]["skill"]["dist_max"] = 15000;
|
|
self.pers["bots"]["skill"]["dist_start"] = 10000;
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.05;
|
|
self.pers["bots"]["skill"]["help_dist"] = 3000;
|
|
self.pers["bots"]["skill"]["semi_time"] = 0.1;
|
|
self.pers["bots"]["skill"]["shoot_after_time"] = 0;
|
|
self.pers["bots"]["skill"]["aim_offset_time"] = 0;
|
|
self.pers["bots"]["skill"]["aim_offset_amount"] = 0;
|
|
self.pers["bots"]["skill"]["bone_update_interval"] = 0.05;
|
|
self.pers["bots"]["skill"]["bones"] = "j_head";
|
|
self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5;
|
|
self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5;
|
|
|
|
self.pers["bots"]["behavior"]["strafe"] = 65;
|
|
self.pers["bots"]["behavior"]["nade"] = 65;
|
|
self.pers["bots"]["behavior"]["sprint"] = 70;
|
|
self.pers["bots"]["behavior"]["camp"] = 5;
|
|
self.pers["bots"]["behavior"]["follow"] = 5;
|
|
self.pers["bots"]["behavior"]["crouch"] = 5;
|
|
self.pers["bots"]["behavior"]["switch"] = 2;
|
|
self.pers["bots"]["behavior"]["class"] = 2;
|
|
self.pers["bots"]["behavior"]["jump"] = 90;
|
|
break;
|
|
}
|
|
}
|
|
|
|
wait 5;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Sets the bot difficulty.
|
|
*/
|
|
set_diff()
|
|
{
|
|
rankVar = GetDvarInt( "bots_skill" );
|
|
|
|
switch ( rankVar )
|
|
{
|
|
case 0:
|
|
self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
|
|
break;
|
|
|
|
case 8:
|
|
break;
|
|
|
|
case 9:
|
|
self.pers["bots"]["skill"]["base"] = randomIntRange( 1, 7 );
|
|
self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange( 1, 20 );
|
|
self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt( 100 );
|
|
self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt( 100 );
|
|
self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt( 100 );
|
|
self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt( 100 );
|
|
self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt( 100 );
|
|
self.pers["bots"]["skill"]["fov"] = randomFloatRange( -1, 1 );
|
|
|
|
randomNum = randomIntRange( 500, 25000 );
|
|
self.pers["bots"]["skill"]["dist_start"] = randomNum;
|
|
self.pers["bots"]["skill"]["dist_max"] = randomNum * 2;
|
|
|
|
self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt( 20 );
|
|
self.pers["bots"]["skill"]["help_dist"] = randomIntRange( 500, 25000 );
|
|
self.pers["bots"]["skill"]["semi_time"] = randomFloatRange( 0.05, 1 );
|
|
self.pers["bots"]["skill"]["shoot_after_time"] = randomFloatRange( 0.05, 1 );
|
|
self.pers["bots"]["skill"]["aim_offset_time"] = randomFloatRange( 0.05, 1 );
|
|
self.pers["bots"]["skill"]["aim_offset_amount"] = randomFloatRange( 0.05, 1 );
|
|
self.pers["bots"]["skill"]["bone_update_interval"] = randomFloatRange( 0.05, 1 );
|
|
self.pers["bots"]["skill"]["bones"] = "j_head,j_spineupper,j_ankle_le,j_ankle_ri";
|
|
|
|
self.pers["bots"]["behavior"]["strafe"] = randomInt( 100 );
|
|
self.pers["bots"]["behavior"]["nade"] = randomInt( 100 );
|
|
self.pers["bots"]["behavior"]["sprint"] = randomInt( 100 );
|
|
self.pers["bots"]["behavior"]["camp"] = randomInt( 100 );
|
|
self.pers["bots"]["behavior"]["follow"] = randomInt( 100 );
|
|
self.pers["bots"]["behavior"]["crouch"] = randomInt( 100 );
|
|
self.pers["bots"]["behavior"]["switch"] = randomInt( 100 );
|
|
self.pers["bots"]["behavior"]["class"] = randomInt( 100 );
|
|
self.pers["bots"]["behavior"]["jump"] = randomInt( 100 );
|
|
break;
|
|
|
|
default:
|
|
self.pers["bots"]["skill"]["base"] = rankVar;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Allows the bot to spawn when force respawn is disabled
|
|
Watches when the bot dies
|
|
*/
|
|
onDeath()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "death" );
|
|
|
|
self.wantSafeSpawn = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches when the bot is given a loadout
|
|
*/
|
|
onGiveLoadout_loop()
|
|
{
|
|
class = self.class;
|
|
|
|
if ( isDefined( self.bot_oma_class ) )
|
|
class = self.bot_oma_class;
|
|
|
|
self botGiveLoadout( self.team, class, !isDefined( self.bot_oma_class ) );
|
|
self.bot_oma_class = undefined;
|
|
}
|
|
|
|
/*
|
|
Watches when the bot is given a loadout
|
|
*/
|
|
onGiveLoadout()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "giveLoadout" );
|
|
|
|
self onGiveLoadout_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
When the bot spawns.
|
|
*/
|
|
onSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "spawned_player" );
|
|
|
|
if ( randomInt( 100 ) <= self.pers["bots"]["behavior"]["class"] )
|
|
self.bot_change_class = undefined;
|
|
|
|
self.bot_lock_goal = false;
|
|
self.bot_oma_class = undefined;
|
|
self.help_time = undefined;
|
|
self.bot_was_follow_script_update = undefined;
|
|
self.bot_stuck_on_carepackage = undefined;
|
|
|
|
if ( getDvarInt( "bots_play_obj" ) )
|
|
self thread bot_dom_cap_think();
|
|
}
|
|
}
|
|
|
|
/*
|
|
When the bot spawned, after the difficulty wait. Start the logic for the bot.
|
|
*/
|
|
onBotSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "bot_spawned" );
|
|
|
|
self thread start_bot_threads();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Starts all the bot thinking
|
|
*/
|
|
start_bot_threads()
|
|
{
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "death" );
|
|
|
|
gameFlagWait( "prematch_done" );
|
|
|
|
// inventory usage
|
|
if ( getDvarInt( "bots_play_killstreak" ) )
|
|
self thread bot_killstreak_think();
|
|
|
|
self thread bot_weapon_think();
|
|
self thread doReloadCancel();
|
|
self thread bot_perk_think();
|
|
|
|
// script targeting
|
|
if ( getDvarInt( "bots_play_target_other" ) )
|
|
{
|
|
self thread bot_target_vehicle();
|
|
self thread bot_equipment_kill_think();
|
|
self thread bot_turret_think();
|
|
}
|
|
|
|
// airdrop
|
|
if ( getDvarInt( "bots_play_take_carepackages" ) )
|
|
{
|
|
self thread bot_watch_stuck_on_crate();
|
|
self thread bot_crate_think();
|
|
}
|
|
|
|
// awareness
|
|
self thread bot_revenge_think();
|
|
self thread bot_uav_think();
|
|
self thread bot_listen_to_steps();
|
|
self thread follow_target();
|
|
|
|
// camp and follow
|
|
if ( getDvarInt( "bots_play_camp" ) )
|
|
{
|
|
self thread bot_think_follow();
|
|
self thread bot_think_camp();
|
|
}
|
|
|
|
// nades
|
|
if ( getDvarInt( "bots_play_nade" ) )
|
|
{
|
|
self thread bot_jav_loc_think();
|
|
self thread bot_use_tube_think();
|
|
self thread bot_use_grenade_think();
|
|
self thread bot_use_equipment_think();
|
|
self thread bot_watch_riot_weapons();
|
|
self thread bot_watch_think_mw2(); // bots play mw2
|
|
}
|
|
|
|
// obj
|
|
if ( getDvarInt( "bots_play_obj" ) )
|
|
{
|
|
self thread bot_dom_def_think();
|
|
self thread bot_dom_spawn_kill_think();
|
|
|
|
self thread bot_hq();
|
|
|
|
self thread bot_cap();
|
|
|
|
self thread bot_sab();
|
|
|
|
self thread bot_sd_defenders();
|
|
self thread bot_sd_attackers();
|
|
|
|
self thread bot_dem_attackers();
|
|
self thread bot_dem_defenders();
|
|
|
|
self thread bot_gtnw();
|
|
self thread bot_oneflag();
|
|
self thread bot_arena();
|
|
self thread bot_vip();
|
|
}
|
|
|
|
self thread bot_think_revive();
|
|
}
|
|
|
|
/*
|
|
Increments the number of bots approching the obj, decrements when needed
|
|
Used for preventing too many bots going to one obj, or unreachable objs
|
|
*/
|
|
bot_inc_bots( obj, unreach )
|
|
{
|
|
level endon( "game_ended" );
|
|
self endon( "bot_inc_bots" );
|
|
|
|
if ( !isDefined( obj ) )
|
|
return;
|
|
|
|
if ( !isDefined( obj.bots ) )
|
|
obj.bots = 0;
|
|
|
|
obj.bots++;
|
|
|
|
ret = self waittill_any_return( "death", "disconnect", "bad_path", "goal", "new_goal" );
|
|
|
|
if ( isDefined( obj ) && ( ret != "bad_path" || !isDefined( unreach ) ) )
|
|
obj.bots--;
|
|
}
|
|
|
|
/*
|
|
Watches when the bot is touching the obj and calls 'goal'
|
|
*/
|
|
bots_watch_touch_obj( obj )
|
|
{
|
|
self endon ( "death" );
|
|
self endon ( "disconnect" );
|
|
self endon ( "bad_path" );
|
|
self endon ( "goal" );
|
|
self endon ( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isDefined( obj ) )
|
|
{
|
|
self notify( "bad_path" );
|
|
return;
|
|
}
|
|
|
|
if ( self IsTouching( obj ) )
|
|
{
|
|
self notify( "goal" );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches while the obj is being carried, calls 'goal' when complete
|
|
*/
|
|
bot_escort_obj( obj, carrier )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isDefined( obj ) )
|
|
break;
|
|
|
|
if ( !isDefined( obj.carrier ) || carrier == obj.carrier )
|
|
break;
|
|
}
|
|
|
|
self notify( "goal" );
|
|
}
|
|
|
|
/*
|
|
Watches while the obj is not being carried, calls 'goal' when complete
|
|
*/
|
|
bot_get_obj( obj )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isDefined( obj ) )
|
|
break;
|
|
|
|
if ( isDefined( obj.carrier ) )
|
|
break;
|
|
}
|
|
|
|
self notify( "goal" );
|
|
}
|
|
|
|
/*
|
|
bots will defend their site from a planter/defuser
|
|
*/
|
|
bot_defend_site( site )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !site isInUse() )
|
|
break;
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots will go plant the bomb
|
|
*/
|
|
bot_go_plant( plant )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 1;
|
|
|
|
if ( level.bombPlanted )
|
|
break;
|
|
|
|
if ( self isTouching( plant.trigger ) )
|
|
break;
|
|
}
|
|
|
|
if ( level.bombPlanted )
|
|
self notify( "bad_path" );
|
|
else
|
|
self notify( "goal" );
|
|
}
|
|
|
|
/*
|
|
Bots will go defuse the bomb
|
|
*/
|
|
bot_go_defuse( plant )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 1;
|
|
|
|
if ( !level.bombPlanted )
|
|
break;
|
|
|
|
if ( self isTouching( plant.trigger ) )
|
|
break;
|
|
}
|
|
|
|
if ( !level.bombPlanted )
|
|
self notify( "bad_path" );
|
|
else
|
|
self notify( "goal" );
|
|
}
|
|
|
|
/*
|
|
Creates a bomb use thread and waits for an output
|
|
*/
|
|
bot_use_bomb_thread( bomb )
|
|
{
|
|
self thread bot_use_bomb( bomb );
|
|
self waittill_any( "bot_try_use_fail", "bot_try_use_success" );
|
|
}
|
|
|
|
/*
|
|
Waits for the time to call bot_try_use_success or fail
|
|
*/
|
|
bot_bomb_use_time( wait_time )
|
|
{
|
|
level endon( "game_ended" );
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "bot_try_use_fail" );
|
|
self endon( "bot_try_use_success" );
|
|
|
|
self waittill( "bot_try_use_weapon" );
|
|
|
|
wait 0.05;
|
|
elapsed = 0;
|
|
|
|
while ( wait_time > elapsed )
|
|
{
|
|
wait 0.05;//wait first so waittill can setup
|
|
elapsed += 0.05;
|
|
|
|
if ( self InLastStand() )
|
|
{
|
|
self notify( "bot_try_use_fail" );
|
|
return;//needed?
|
|
}
|
|
}
|
|
|
|
self notify( "bot_try_use_success" );
|
|
}
|
|
|
|
/*
|
|
Bot switches to the bomb weapon
|
|
*/
|
|
bot_use_bomb_weapon( weap )
|
|
{
|
|
level endon( "game_ended" );
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
lastWeap = self getCurrentWeapon();
|
|
|
|
if ( self getCurrentWeapon() != weap )
|
|
{
|
|
self GiveWeapon( weap );
|
|
|
|
if ( !self ChangeToWeapon( weap ) )
|
|
{
|
|
self notify( "bot_try_use_fail" );
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
wait 0.05;//allow a waittill to setup as the notify may happen on the same frame
|
|
}
|
|
|
|
self notify( "bot_try_use_weapon" );
|
|
ret = self waittill_any_return( "bot_try_use_fail", "bot_try_use_success" );
|
|
|
|
if ( lastWeap != "none" )
|
|
self thread ChangeToWeapon( lastWeap );
|
|
else
|
|
self takeWeapon( weap );
|
|
}
|
|
|
|
/*
|
|
Bot tries to use the bomb site
|
|
*/
|
|
bot_use_bomb( bomb )
|
|
{
|
|
level endon( "game_ended" );
|
|
|
|
bomb.inUse = true;
|
|
|
|
myteam = self.team;
|
|
|
|
self BotFreezeControls( true );
|
|
|
|
bomb [[bomb.onBeginUse]]( self );
|
|
|
|
self clientClaimTrigger( bomb.trigger );
|
|
self.claimTrigger = bomb.trigger;
|
|
|
|
self thread bot_bomb_use_time( bomb.useTime / 1000 );
|
|
self thread bot_use_bomb_weapon( bomb.useWeapon );
|
|
|
|
result = self waittill_any_return( "death", "disconnect", "bot_try_use_fail", "bot_try_use_success" );
|
|
|
|
if ( isDefined( self ) )
|
|
{
|
|
self.claimTrigger = undefined;
|
|
self BotFreezeControls( false );
|
|
}
|
|
|
|
bomb [[bomb.onEndUse]]( myteam, self, ( result == "bot_try_use_success" ) );
|
|
bomb.trigger releaseClaimedTrigger();
|
|
|
|
if ( result == "bot_try_use_success" )
|
|
bomb [[bomb.onUse]]( self );
|
|
|
|
bomb.inUse = false;
|
|
}
|
|
|
|
/*
|
|
Fires the bots weapon until told to stop
|
|
*/
|
|
fire_current_weapon()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "weapon_change" );
|
|
self endon( "stop_firing_weapon" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self thread BotPressAttack( 0.05 );
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Changes to the weap
|
|
*/
|
|
changeToWeapon( weap )
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( !self HasWeapon( weap ) )
|
|
return false;
|
|
|
|
self BotChangeToWeapon( weap );
|
|
|
|
if ( self GetCurrentWeapon() == weap )
|
|
return true;
|
|
|
|
self waittill_any_timeout( 5, "weapon_change" );
|
|
|
|
return ( self GetCurrentWeapon() == weap );
|
|
}
|
|
|
|
/*
|
|
Bots throw the grenade
|
|
*/
|
|
botThrowGrenade( nade, time )
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( !self GetAmmoCount( nade ) )
|
|
return false;
|
|
|
|
if ( isSecondaryGrenade( nade ) )
|
|
self thread BotPressSmoke( time );
|
|
else
|
|
self thread BotPressFrag( time );
|
|
|
|
ret = self waittill_any_timeout( 5, "grenade_fire" );
|
|
|
|
return ( ret == "grenade_fire" );
|
|
}
|
|
|
|
/*
|
|
Gets the object thats the closest in the array
|
|
*/
|
|
bot_array_nearest_curorigin( array )
|
|
{
|
|
result = undefined;
|
|
|
|
for ( i = 0; i < array.size; i++ )
|
|
if ( !isDefined( result ) || DistanceSquared( self.origin, array[i].curorigin ) < DistanceSquared( self.origin, result.curorigin ) )
|
|
result = array[i];
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
Returns an weapon thats a rocket with ammo
|
|
*/
|
|
getRocketAmmo()
|
|
{
|
|
answer = self getLockonAmmo();
|
|
|
|
if ( isDefined( answer ) )
|
|
return answer;
|
|
|
|
if ( self getAmmoCount( "rpg_mp" ) )
|
|
answer = "rpg_mp";
|
|
|
|
return answer;
|
|
}
|
|
|
|
/*
|
|
Returns a weapon thats lockon with ammo
|
|
*/
|
|
getLockonAmmo()
|
|
{
|
|
answer = undefined;
|
|
|
|
if ( self getAmmoCount( "at4_mp" ) )
|
|
answer = "at4_mp";
|
|
|
|
if ( self getAmmoCount( "stinger_mp" ) )
|
|
answer = "stinger_mp";
|
|
|
|
if ( self getAmmoCount( "javelin_mp" ) )
|
|
answer = "javelin_mp";
|
|
|
|
return answer;
|
|
}
|
|
|
|
/*
|
|
Clears goal when events death
|
|
*/
|
|
stop_go_target_on_death( tar )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "new_goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "goal" );
|
|
|
|
tar waittill_either( "death", "disconnect" );
|
|
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
/*
|
|
Goes to the target's location if it had one
|
|
*/
|
|
follow_target_loop()
|
|
{
|
|
threat = self GetThreat();
|
|
|
|
if ( !isPlayer( threat ) )
|
|
return;
|
|
|
|
if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["follow"] * 5 )
|
|
return;
|
|
|
|
self SetScriptGoal( threat.origin, 64 );
|
|
self thread stop_go_target_on_death( threat );
|
|
|
|
if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
/*
|
|
Goes to the target's location if it had one
|
|
*/
|
|
follow_target()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 1;
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
continue;
|
|
|
|
if ( !self HasThreat() )
|
|
continue;
|
|
|
|
self follow_target_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot logic for bot determining to camp.
|
|
*/
|
|
bot_think_camp_loop()
|
|
{
|
|
campSpot = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "camp" ), 1024 ) ) );
|
|
|
|
if ( !isDefined( campSpot ) )
|
|
return;
|
|
|
|
self SetScriptGoal( campSpot.origin, 16 );
|
|
|
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
|
|
|
if ( ret != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( ret != "goal" )
|
|
return;
|
|
|
|
self thread killCampAfterTime( randomIntRange( 30, 90 ) );
|
|
self CampAtSpot( campSpot.origin, campSpot.origin + AnglesToForward( campSpot.angles ) * 2048 );
|
|
}
|
|
|
|
/*
|
|
Bot logic for bot determining to camp.
|
|
*/
|
|
bot_think_camp()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomintrange( 4, 7 );
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
|
|
continue;
|
|
|
|
if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["camp"] )
|
|
continue;
|
|
|
|
self bot_think_camp_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Kills the camping thread when time
|
|
*/
|
|
killCampAfterTime( time )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "kill_camp_bot" );
|
|
|
|
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining() / 1000;
|
|
while ( time > 0 && timeleft >= 60 )
|
|
{
|
|
wait 1;
|
|
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining() / 1000;
|
|
time--;
|
|
}
|
|
|
|
wait 0.05;
|
|
|
|
self ClearScriptGoal();
|
|
self ClearScriptAimPos();
|
|
|
|
self notify( "kill_camp_bot" );
|
|
}
|
|
|
|
/*
|
|
Kills the camping thread when ent gone
|
|
*/
|
|
killCampAfterEntGone( ent )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "kill_camp_bot" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.05;
|
|
|
|
if ( !isDefined( ent ) )
|
|
break;
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
self ClearScriptAimPos();
|
|
|
|
self notify( "kill_camp_bot" );
|
|
}
|
|
|
|
/*
|
|
Camps at the spot
|
|
*/
|
|
CampAtSpot( origin, anglePos )
|
|
{
|
|
self endon( "kill_camp_bot" );
|
|
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
if ( isDefined( anglePos ) )
|
|
{
|
|
self SetScriptAimPos( anglePos );
|
|
}
|
|
|
|
self waittill( "new_goal" );
|
|
self ClearScriptAimPos();
|
|
|
|
self notify( "kill_camp_bot" );
|
|
}
|
|
|
|
/*
|
|
Bot logic for bot determining to follow another player.
|
|
*/
|
|
bot_think_follow_loop()
|
|
{
|
|
follows = [];
|
|
distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"];
|
|
|
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( player == self )
|
|
continue;
|
|
|
|
if ( !isReallyAlive( player ) )
|
|
continue;
|
|
|
|
if ( player.team != self.team )
|
|
continue;
|
|
|
|
if ( DistanceSquared( player.origin, self.origin ) > distSq )
|
|
continue;
|
|
|
|
follows[follows.size] = player;
|
|
}
|
|
|
|
toFollow = random( follows );
|
|
|
|
if ( !isDefined( toFollow ) )
|
|
return;
|
|
|
|
self thread killFollowAfterTime( randomIntRange( 10, 20 ) );
|
|
self followPlayer( toFollow );
|
|
}
|
|
|
|
/*
|
|
Bot logic for bot determining to follow another player.
|
|
*/
|
|
bot_think_follow()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomIntRange( 3, 5 );
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal || self HasScriptAimPos() )
|
|
continue;
|
|
|
|
if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["follow"] )
|
|
continue;
|
|
|
|
if ( !level.teamBased )
|
|
continue;
|
|
|
|
self bot_think_follow_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Kills follow when new goal
|
|
*/
|
|
watchForFollowNewGoal()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "kill_follow_bot" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "new_goal" );
|
|
|
|
if ( !isDefined( self.bot_was_follow_script_update ) )
|
|
break;
|
|
}
|
|
|
|
self ClearScriptAimPos();
|
|
self notify( "kill_follow_bot" );
|
|
}
|
|
|
|
/*
|
|
Kills follow when time
|
|
*/
|
|
killFollowAfterTime( time )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "kill_follow_bot" );
|
|
|
|
wait time;
|
|
|
|
self ClearScriptGoal();
|
|
self ClearScriptAimPos();
|
|
self notify( "kill_follow_bot" );
|
|
}
|
|
|
|
/*
|
|
Determine bot to follow a player
|
|
*/
|
|
followPlayer( who )
|
|
{
|
|
self endon( "kill_follow_bot" );
|
|
|
|
self thread watchForFollowNewGoal();
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.05;
|
|
|
|
if ( !isDefined( who ) || !isReallyAlive( who ) )
|
|
break;
|
|
|
|
self SetScriptAimPos( who.origin + ( 0, 0, 42 ) );
|
|
myGoal = self GetScriptGoal();
|
|
|
|
if ( isDefined( myGoal ) && DistanceSquared( myGoal, who.origin ) < 64 * 64 )
|
|
continue;
|
|
|
|
self.bot_was_follow_script_update = true;
|
|
self SetScriptGoal( who.origin, 32 );
|
|
waittillframeend;
|
|
self.bot_was_follow_script_update = undefined;
|
|
|
|
self waittill_either( "goal", "bad_path" );
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
self ClearScriptAimPos();
|
|
|
|
self notify( "kill_follow_bot" );
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using one man army and blast shield
|
|
*/
|
|
bot_perk_think_loop()
|
|
{
|
|
for ( ; self _hasPerk( "specialty_blastshield" ); )
|
|
{
|
|
if ( !self _hasPerk( "_specialty_blastshield" ) )
|
|
{
|
|
if ( randomInt( 100 ) < 65 )
|
|
break;
|
|
|
|
self _setPerk( "_specialty_blastshield" );
|
|
}
|
|
else
|
|
{
|
|
if ( randomInt( 100 ) < 90 )
|
|
break;
|
|
|
|
self _unsetPerk( "_specialty_blastshield" );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
for ( ; self _hasPerk( "specialty_onemanarmy" ) && self hasWeapon( "onemanarmy_mp" ); )
|
|
{
|
|
if ( self HasThreat() || self HasBotJavelinLocation() )
|
|
break;
|
|
|
|
if ( self InLastStand() && !self InFinalStand() )
|
|
break;
|
|
|
|
anyWeapout = false;
|
|
weaponsList = self GetWeaponsListAll();
|
|
|
|
for ( i = 0; i < weaponsList.size; i++ )
|
|
{
|
|
weap = weaponsList[i];
|
|
|
|
if ( self getAmmoCount( weap ) || weap == "onemanarmy_mp" )
|
|
continue;
|
|
|
|
anyWeapout = true;
|
|
}
|
|
|
|
if ( ( !anyWeapout && randomInt( 100 ) < 90 ) || randomInt( 100 ) < 10 )
|
|
break;
|
|
|
|
class = self chooseRandomClass();
|
|
self.bot_oma_class = class;
|
|
|
|
if ( !self changeToWeapon( "onemanarmy_mp" ) )
|
|
{
|
|
self.bot_oma_class = undefined;
|
|
break;
|
|
}
|
|
|
|
self BotFreezeControls( true );
|
|
wait 1;
|
|
self BotFreezeControls( false );
|
|
|
|
self notify ( "menuresponse", game["menu_onemanarmy"], self.bot_oma_class );
|
|
|
|
self waittill_any_timeout ( 10, "changed_kit" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using one man army and blast shield
|
|
*/
|
|
bot_perk_think()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomIntRange( 5, 7 );
|
|
|
|
if ( self IsUsingRemote() )
|
|
continue;
|
|
|
|
if ( self BotIsFrozen() )
|
|
continue;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
continue;
|
|
|
|
self bot_perk_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using a noobtube
|
|
*/
|
|
bot_use_tube_think_loop( data )
|
|
{
|
|
if ( data.doFastContinue )
|
|
data.doFastContinue = false;
|
|
else
|
|
{
|
|
wait randomintRange( 3, 7 );
|
|
|
|
chance = self.pers["bots"]["behavior"]["nade"] / 2;
|
|
|
|
if ( chance > 20 )
|
|
chance = 20;
|
|
|
|
if ( randomInt( 100 ) > chance )
|
|
return;
|
|
}
|
|
|
|
tube = self getValidTube();
|
|
|
|
if ( !isDefined( tube ) )
|
|
return;
|
|
|
|
if ( self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos() )
|
|
return;
|
|
|
|
if ( self BotIsFrozen() )
|
|
return;
|
|
|
|
if ( self IsBotFragging() || self IsBotSmoking() )
|
|
return;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
return;
|
|
|
|
if ( self IsUsingRemote() )
|
|
return;
|
|
|
|
if ( self InLastStand() && !self InFinalStand() )
|
|
return;
|
|
|
|
loc = undefined;
|
|
|
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "tube" ) ) )
|
|
{
|
|
tubeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "tube" ), 1024 ) ) );
|
|
|
|
myEye = self GetEye();
|
|
|
|
if ( !isDefined( tubeWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
traceForward = BulletTrace( myEye, myEye + AnglesToForward( self GetPlayerAngles() ) * 900 * 5, false, self );
|
|
|
|
loc = traceForward["position"];
|
|
dist = DistanceSquared( self.origin, loc );
|
|
|
|
if ( dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance * 5 )
|
|
return;
|
|
|
|
if ( !bulletTracePassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) )
|
|
return;
|
|
|
|
if ( !bulletTracePassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) )
|
|
return;
|
|
|
|
loc += ( 0, 0, dist / 16000 );
|
|
}
|
|
else
|
|
{
|
|
self SetScriptGoal( tubeWp.origin, 16 );
|
|
|
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
|
|
|
if ( ret != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( ret != "goal" )
|
|
return;
|
|
|
|
data.doFastContinue = true;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tubeWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "tube" ) ) );
|
|
loc = tubeWp.origin + AnglesToForward( tubeWp.angles ) * 2048;
|
|
}
|
|
|
|
if ( !isDefined( loc ) )
|
|
return;
|
|
|
|
self SetScriptAimPos( loc );
|
|
self BotStopMoving( true );
|
|
wait 1;
|
|
|
|
if ( self changeToWeapon( tube ) )
|
|
{
|
|
self thread fire_current_weapon();
|
|
self waittill_any_timeout( 5, "missile_fire", "weapon_change" );
|
|
self notify( "stop_firing_weapon" );
|
|
}
|
|
|
|
self ClearScriptAimPos();
|
|
self BotStopMoving( false );
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using a noobtube
|
|
*/
|
|
bot_use_tube_think()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnStruct();
|
|
data.doFastContinue = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_use_tube_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using claymores and TIs
|
|
*/
|
|
bot_use_equipment_think_loop( data )
|
|
{
|
|
if ( data.doFastContinue )
|
|
data.doFastContinue = false;
|
|
else
|
|
{
|
|
wait randomintRange( 2, 4 );
|
|
|
|
chance = self.pers["bots"]["behavior"]["nade"] / 2;
|
|
|
|
if ( chance > 20 )
|
|
chance = 20;
|
|
|
|
if ( randomInt( 100 ) > chance )
|
|
return;
|
|
}
|
|
|
|
nade = undefined;
|
|
|
|
if ( self GetAmmoCount( "claymore_mp" ) )
|
|
nade = "claymore_mp";
|
|
|
|
if ( self GetAmmoCount( "flare_mp" ) )
|
|
nade = "flare_mp";
|
|
|
|
if ( self GetAmmoCount( "c4_mp" ) )
|
|
nade = "c4_mp";
|
|
|
|
if ( !isDefined( nade ) )
|
|
return;
|
|
|
|
if ( self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos() )
|
|
return;
|
|
|
|
if ( self BotIsFrozen() )
|
|
return;
|
|
|
|
if ( self IsBotFragging() || self IsBotSmoking() )
|
|
return;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
return;
|
|
|
|
if ( self IsUsingRemote() )
|
|
return;
|
|
|
|
if ( self inLastStand() && !self _hasPerk( "specialty_laststandoffhand" ) && !self inFinalStand() )
|
|
return;
|
|
|
|
loc = undefined;
|
|
|
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "claymore" ) ) )
|
|
{
|
|
clayWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "claymore" ), 1024 ) ) );
|
|
|
|
if ( !isDefined( clayWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
myEye = self GetEye();
|
|
loc = myEye + AnglesToForward( self GetPlayerAngles() ) * 256;
|
|
|
|
if ( !bulletTracePassed( myEye, loc, false, self ) )
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
self SetScriptGoal( clayWp.origin, 16 );
|
|
|
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
|
|
|
if ( ret != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( ret != "goal" )
|
|
return;
|
|
|
|
data.doFastContinue = true;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
clayWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "claymore" ) ) );
|
|
loc = clayWp.origin + AnglesToForward( clayWp.angles ) * 2048;
|
|
}
|
|
|
|
if ( !isDefined( loc ) )
|
|
return;
|
|
|
|
self SetScriptAimPos( loc );
|
|
self BotStopMoving( true );
|
|
wait 1;
|
|
|
|
self botThrowGrenade( nade, 0.05 );
|
|
|
|
self ClearScriptAimPos();
|
|
self BotStopMoving( false );
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using claymores and TIs
|
|
*/
|
|
bot_use_equipment_think()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnStruct();
|
|
data.doFastContinue = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_use_equipment_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using grenades
|
|
*/
|
|
bot_use_grenade_think_loop( data )
|
|
{
|
|
if ( data.doFastContinue )
|
|
data.doFastContinue = false;
|
|
else
|
|
{
|
|
wait randomintRange( 4, 7 );
|
|
|
|
chance = self.pers["bots"]["behavior"]["nade"] / 2;
|
|
|
|
if ( chance > 20 )
|
|
chance = 20;
|
|
|
|
if ( randomInt( 100 ) > chance )
|
|
return;
|
|
}
|
|
|
|
nade = self getValidGrenade();
|
|
|
|
if ( !isDefined( nade ) )
|
|
return;
|
|
|
|
if ( self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos() )
|
|
return;
|
|
|
|
if ( self BotIsFrozen() )
|
|
return;
|
|
|
|
if ( self IsBotFragging() || self IsBotSmoking() )
|
|
return;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
return;
|
|
|
|
if ( self IsUsingRemote() )
|
|
return;
|
|
|
|
if ( self inLastStand() && !self _hasPerk( "specialty_laststandoffhand" ) && !self inFinalStand() )
|
|
return;
|
|
|
|
loc = undefined;
|
|
|
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "grenade" ) ) )
|
|
{
|
|
nadeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "grenade" ), 1024 ) ) );
|
|
|
|
myEye = self GetEye();
|
|
|
|
if ( !isDefined( nadeWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
traceForward = BulletTrace( myEye, myEye + AnglesToForward( self GetPlayerAngles() ) * 900, false, self );
|
|
|
|
loc = traceForward["position"];
|
|
dist = DistanceSquared( self.origin, loc );
|
|
|
|
if ( dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance )
|
|
return;
|
|
|
|
if ( !bulletTracePassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) )
|
|
return;
|
|
|
|
if ( !bulletTracePassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) )
|
|
return;
|
|
|
|
loc += ( 0, 0, dist / 3000 );
|
|
}
|
|
else
|
|
{
|
|
self SetScriptGoal( nadeWp.origin, 16 );
|
|
|
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
|
|
|
if ( ret != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( ret != "goal" )
|
|
return;
|
|
|
|
data.doFastContinue = true;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nadeWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "grenade" ) ) );
|
|
loc = nadeWp.origin + AnglesToForward( nadeWp.angles ) * 2048;
|
|
}
|
|
|
|
if ( !isDefined( loc ) )
|
|
return;
|
|
|
|
self SetScriptAimPos( loc );
|
|
self BotStopMoving( true );
|
|
wait 1;
|
|
|
|
time = 0.5;
|
|
|
|
if ( nade == "frag_grenade_mp" )
|
|
time = 2;
|
|
|
|
self botThrowGrenade( nade, time );
|
|
|
|
self ClearScriptAimPos();
|
|
self BotStopMoving( false );
|
|
}
|
|
|
|
/*
|
|
Bots thinking of using grenades
|
|
*/
|
|
bot_use_grenade_think()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnStruct();
|
|
data.doFastContinue = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_use_grenade_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play mw2
|
|
*/
|
|
bot_watch_think_mw2_loop()
|
|
{
|
|
tube = self getValidTube();
|
|
|
|
if ( !isDefined( tube ) )
|
|
{
|
|
if ( self GetAmmoCount( "at4_mp" ) )
|
|
tube = "at4_mp";
|
|
else if ( self GetAmmoCount( "rpg_mp" ) )
|
|
tube = "rpg_mp";
|
|
else
|
|
return;
|
|
}
|
|
|
|
if ( self GetCurrentWeapon() == tube )
|
|
return;
|
|
|
|
chance = self.pers["bots"]["behavior"]["nade"];
|
|
|
|
if ( randomInt( 100 ) > chance )
|
|
return;
|
|
|
|
self thread ChangeToWeapon( tube );
|
|
}
|
|
|
|
/*
|
|
Bots play mw2
|
|
*/
|
|
bot_watch_think_mw2()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomIntRange( 1, 4 );
|
|
|
|
if ( self BotIsFrozen() )
|
|
continue;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
continue;
|
|
|
|
if ( self IsUsingRemote() )
|
|
continue;
|
|
|
|
if ( self InLastStand() && !self InFinalStand() )
|
|
continue;
|
|
|
|
if ( self HasThreat() )
|
|
continue;
|
|
|
|
self bot_watch_think_mw2_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots will use gremades/wweapons while having a target while using a shield
|
|
*/
|
|
bot_watch_riot_weapons_loop()
|
|
{
|
|
threat = self GetThreat();
|
|
dist = DistanceSquared( threat.origin, self.origin );
|
|
curWeap = self GetCurrentWeapon();
|
|
|
|
if ( randomInt( 2 ) )
|
|
{
|
|
nade = self getValidGrenade();
|
|
|
|
if ( !isDefined( nade ) )
|
|
return;
|
|
|
|
if ( dist <= level.bots_minGrenadeDistance || dist >= level.bots_maxGrenadeDistance )
|
|
return;
|
|
|
|
if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["nade"] )
|
|
return;
|
|
|
|
self botThrowGrenade( nade );
|
|
}
|
|
else
|
|
{
|
|
if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["switch"] * 10 )
|
|
return;
|
|
|
|
weaponslist = self getweaponslistall();
|
|
weap = "";
|
|
|
|
while ( weaponslist.size )
|
|
{
|
|
weapon = weaponslist[randomInt( weaponslist.size )];
|
|
weaponslist = array_remove( weaponslist, weapon );
|
|
|
|
if ( !self getAmmoCount( weapon ) )
|
|
continue;
|
|
|
|
if ( !isWeaponPrimary( weapon ) )
|
|
continue;
|
|
|
|
if ( curWeap == weapon || weapon == "none" || weapon == "" || weapon == "javelin_mp" || weapon == "stinger_mp" || weapon == "onemanarmy_mp" )
|
|
continue;
|
|
|
|
weap = weapon;
|
|
break;
|
|
}
|
|
|
|
if ( weap == "" )
|
|
return;
|
|
|
|
self thread ChangeToWeapon( weap );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots will use gremades/wweapons while having a target while using a shield
|
|
*/
|
|
bot_watch_riot_weapons()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomIntRange( 2, 4 );
|
|
|
|
if ( self BotIsFrozen() )
|
|
continue;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
continue;
|
|
|
|
if ( self IsUsingRemote() )
|
|
continue;
|
|
|
|
if ( self InLastStand() && !self InFinalStand() )
|
|
continue;
|
|
|
|
if ( !self HasThreat() )
|
|
continue;
|
|
|
|
if ( !self.hasRiotShieldEquipped )
|
|
continue;
|
|
|
|
self bot_watch_riot_weapons_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
BOts thinking of using javelins
|
|
*/
|
|
bot_jav_loc_think_loop( data )
|
|
{
|
|
if ( data.doFastContinue )
|
|
data.doFastContinue = false;
|
|
else
|
|
{
|
|
wait randomintRange( 2, 4 );
|
|
|
|
chance = self.pers["bots"]["behavior"]["nade"] / 2;
|
|
|
|
if ( chance > 20 )
|
|
chance = 20;
|
|
|
|
if ( randomInt( 100 ) > chance && self getCurrentWeapon() != "javelin_mp" )
|
|
return;
|
|
}
|
|
|
|
if ( !self GetAmmoCount( "javelin_mp" ) )
|
|
return;
|
|
|
|
if ( self HasThreat() || self HasBotJavelinLocation() || self HasScriptAimPos() )
|
|
return;
|
|
|
|
if ( self BotIsFrozen() )
|
|
return;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
return;
|
|
|
|
if ( self IsUsingRemote() )
|
|
return;
|
|
|
|
if ( self InLastStand() && !self InFinalStand() )
|
|
return;
|
|
|
|
if ( self isEMPed() )
|
|
return;
|
|
|
|
loc = undefined;
|
|
|
|
if ( !self nearAnyOfWaypoints( 128, getWaypointsOfType( "javelin" ) ) )
|
|
{
|
|
javWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "javelin" ), 1024 ) ) );
|
|
|
|
if ( !isDefined( javWp ) || self HasScriptGoal() || self.bot_lock_goal )
|
|
{
|
|
traceForward = self maps\mp\_javelin::EyeTraceForward();
|
|
|
|
if ( !isDefined( traceForward ) )
|
|
return;
|
|
|
|
loc = traceForward[0];
|
|
|
|
if ( self maps\mp\_javelin::TargetPointTooClose( loc ) )
|
|
return;
|
|
|
|
if ( !bulletTracePassed( self.origin + ( 0, 0, 5 ), self.origin + ( 0, 0, 2048 ), false, self ) )
|
|
return;
|
|
|
|
if ( !bulletTracePassed( loc + ( 0, 0, 5 ), loc + ( 0, 0, 2048 ), false, self ) )
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
self SetScriptGoal( javWp.origin, 16 );
|
|
|
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
|
|
|
if ( ret != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( ret != "goal" )
|
|
return;
|
|
|
|
data.doFastContinue = true;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
javWp = getWaypointForIndex( self getNearestWaypointOfWaypoints( getWaypointsOfType( "javelin" ) ) );
|
|
loc = javWp.jav_point;
|
|
}
|
|
|
|
if ( !isDefined( loc ) )
|
|
return;
|
|
|
|
self SetBotJavelinLocation( loc );
|
|
|
|
if ( self changeToWeapon( "javelin_mp" ) )
|
|
{
|
|
self waittill_any_timeout( 10, "missile_fire", "weapon_change" );
|
|
}
|
|
|
|
self ClearBotJavelinLocation();
|
|
}
|
|
|
|
/*
|
|
BOts thinking of using javelins
|
|
*/
|
|
bot_jav_loc_think()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnStruct();
|
|
data.doFastContinue = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_jav_loc_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots thinking of targeting equipment, c4, claymores and TIs
|
|
*/
|
|
bot_equipment_kill_think_loop()
|
|
{
|
|
myteam = self.pers[ "team" ];
|
|
hasSitrep = self _HasPerk( "specialty_detectexplosive" );
|
|
grenades = getEntArray( "grenade", "classname" );
|
|
myEye = self getEye();
|
|
myAngles = self getPlayerAngles();
|
|
dist = 512 * 512;
|
|
target = undefined;
|
|
|
|
for ( i = 0; i < grenades.size; i++ )
|
|
{
|
|
item = grenades[i];
|
|
|
|
if ( !isDefined( item ) )
|
|
continue;
|
|
|
|
if ( !IsDefined( item.name ) )
|
|
continue;
|
|
|
|
if ( IsDefined( item.owner ) && ( ( level.teamBased && item.owner.team == self.team ) || item.owner == self ) )
|
|
continue;
|
|
|
|
if ( item.name != "c4_mp" && item.name != "claymore_mp" )
|
|
continue;
|
|
|
|
if ( !hasSitrep && !bulletTracePassed( myEye, item.origin, false, item ) )
|
|
continue;
|
|
|
|
if ( getConeDot( item.origin, self.origin, myAngles ) < 0.6 )
|
|
continue;
|
|
|
|
if ( DistanceSquared( item.origin, self.origin ) < dist )
|
|
{
|
|
target = item;
|
|
break;
|
|
}
|
|
}
|
|
|
|
grenades = undefined;
|
|
|
|
if ( !IsDefined( target ) )
|
|
{
|
|
for ( i = 0; i < level.players.size; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( player == self )
|
|
continue;
|
|
|
|
if ( !isDefined( player.team ) )
|
|
continue;
|
|
|
|
if ( level.teamBased && player.team == myteam )
|
|
continue;
|
|
|
|
ti = player.setSpawnPoint;
|
|
|
|
if ( !isDefined( ti ) )
|
|
continue;
|
|
|
|
if ( !isDefined( ti.bots ) )
|
|
ti.bots = 0;
|
|
|
|
if ( ti.bots >= 2 )
|
|
continue;
|
|
|
|
if ( !hasSitrep && !bulletTracePassed( myEye, ti.origin, false, ti ) )
|
|
continue;
|
|
|
|
if ( getConeDot( ti.origin, self.origin, myAngles ) < 0.6 )
|
|
continue;
|
|
|
|
if ( DistanceSquared( ti.origin, self.origin ) < dist )
|
|
{
|
|
target = ti;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !IsDefined( target ) )
|
|
return;
|
|
|
|
if ( isDefined( target.enemyTrigger ) && !self HasScriptGoal() && !self.bot_lock_goal )
|
|
{
|
|
self SetScriptGoal( target.origin, 64 );
|
|
self thread bot_inc_bots( target, true );
|
|
self thread bots_watch_touch_obj( target );
|
|
|
|
path = self waittill_any_return( "bad_path", "goal", "new_goal" );
|
|
|
|
if ( path != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( path != "goal" || !isDefined( target ) )
|
|
return;
|
|
|
|
if ( randomInt( 100 ) < self.pers["bots"]["behavior"]["camp"] * 8 )
|
|
{
|
|
self thread killCampAfterTime( randomIntRange( 10, 20 ) );
|
|
self thread killCampAfterEntGone( target );
|
|
self CampAtSpot( target.origin, target.origin + ( 0, 0, 42 ) );
|
|
}
|
|
|
|
if ( isDefined( target ) )
|
|
target.enemyTrigger notify( "trigger", self );
|
|
|
|
return;
|
|
}
|
|
|
|
self SetScriptEnemy( target );
|
|
self bot_equipment_attack( target );
|
|
self ClearScriptEnemy();
|
|
}
|
|
|
|
/*
|
|
Bots thinking of targeting equipment, c4, claymores and TIs
|
|
*/
|
|
bot_equipment_kill_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon ( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( RandomIntRange( 1, 3 ) );
|
|
|
|
if ( self HasScriptEnemy() )
|
|
continue;
|
|
|
|
if ( self.pers["bots"]["skill"]["base"] <= 1 )
|
|
continue;
|
|
|
|
self bot_equipment_kill_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots target the equipment for a time then stop
|
|
*/
|
|
bot_equipment_attack( equ )
|
|
{
|
|
wait_time = RandomIntRange( 7, 10 );
|
|
|
|
for ( i = 0; i < wait_time; i++ )
|
|
{
|
|
wait( 1 );
|
|
|
|
if ( !IsDefined( equ ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots will listen to foot steps and target nearby targets
|
|
*/
|
|
bot_listen_to_steps_loop()
|
|
{
|
|
dist = level.bots_listenDist;
|
|
|
|
if ( self _hasPerk( "specialty_selectivehearing" ) )
|
|
dist *= 1.4;
|
|
|
|
dist *= dist;
|
|
|
|
heard = undefined;
|
|
|
|
for ( i = level.players.size - 1 ; i >= 0; i-- )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( player == self )
|
|
continue;
|
|
|
|
if ( level.teamBased && self.team == player.team )
|
|
continue;
|
|
|
|
if ( player.sessionstate != "playing" )
|
|
continue;
|
|
|
|
if ( !isReallyAlive( player ) )
|
|
continue;
|
|
|
|
if ( lengthsquared( player getVelocity() ) < 20000 )
|
|
continue;
|
|
|
|
if ( distanceSquared( player.origin, self.origin ) > dist )
|
|
continue;
|
|
|
|
if ( player _hasPerk( "specialty_quieter" ) )
|
|
continue;
|
|
|
|
heard = player;
|
|
break;
|
|
}
|
|
|
|
hasHeartbeat = ( isSubStr( self GetCurrentWeapon(), "_heartbeat_" ) && !self IsEMPed() );
|
|
heartbeatDist = 350 * 350;
|
|
|
|
if ( !IsDefined( heard ) && hasHeartbeat )
|
|
{
|
|
for ( i = level.players.size - 1 ; i >= 0; i-- )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( player == self )
|
|
continue;
|
|
|
|
if ( level.teamBased && self.team == player.team )
|
|
continue;
|
|
|
|
if ( player.sessionstate != "playing" )
|
|
continue;
|
|
|
|
if ( !isReallyAlive( player ) )
|
|
continue;
|
|
|
|
if ( player _hasPerk( "specialty_heartbreaker" ) )
|
|
continue;
|
|
|
|
if ( distanceSquared( player.origin, self.origin ) > heartbeatDist )
|
|
continue;
|
|
|
|
if ( GetConeDot( player.origin, self.origin, self GetPlayerAngles() ) < 0.6 )
|
|
continue;
|
|
|
|
heard = player;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !IsDefined( heard ) )
|
|
return;
|
|
|
|
if ( bulletTracePassed( self getEye(), heard getTagOrigin( "j_spineupper" ), false, heard ) )
|
|
{
|
|
self setAttacker( heard );
|
|
return;
|
|
}
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
return;
|
|
|
|
self SetScriptGoal( heard.origin, 64 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
/*
|
|
Bots will listen to foot steps and target nearby targets
|
|
*/
|
|
bot_listen_to_steps()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 1;
|
|
|
|
if ( self.pers["bots"]["skill"]["base"] < 3 )
|
|
continue;
|
|
|
|
self bot_listen_to_steps_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots will look at the uav and target targets
|
|
*/
|
|
bot_uav_think_loop()
|
|
{
|
|
hasRadar = ( ( level.teamBased && level.activeUAVs[self.team] ) || ( !level.teamBased && level.activeUAVs[self.guid] ) );
|
|
|
|
if ( level.hardcoreMode && !hasRadar )
|
|
return;
|
|
|
|
dist = self.pers["bots"]["skill"]["help_dist"];
|
|
dist *= dist * 8;
|
|
|
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( player == self )
|
|
continue;
|
|
|
|
if ( !isDefined( player.team ) )
|
|
continue;
|
|
|
|
if ( player.sessionstate != "playing" )
|
|
continue;
|
|
|
|
if ( level.teambased && player.team == self.team )
|
|
continue;
|
|
|
|
if ( !isReallyAlive( player ) )
|
|
continue;
|
|
|
|
distFromPlayer = DistanceSquared( self.origin, player.origin );
|
|
|
|
if ( distFromPlayer > dist )
|
|
continue;
|
|
|
|
if ( ( !isSubStr( player getCurrentWeapon(), "_silencer_" ) && player.bots_firing ) || ( hasRadar && !player _hasPerk( "specialty_coldblooded" ) ) )
|
|
{
|
|
distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"];
|
|
|
|
if ( distFromPlayer < distSq && bulletTracePassed( self getEye(), player getTagOrigin( "j_spineupper" ), false, player ) )
|
|
{
|
|
self SetAttacker( player );
|
|
}
|
|
|
|
if ( !self HasScriptGoal() && !self.bot_lock_goal )
|
|
{
|
|
self SetScriptGoal( player.origin, 128 );
|
|
self thread stop_go_target_on_death( player );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots will look at the uav and target targets
|
|
*/
|
|
bot_uav_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.75;
|
|
|
|
if ( self.pers["bots"]["skill"]["base"] <= 1 )
|
|
continue;
|
|
|
|
if ( self isEMPed() || self.bot_isScrambled )
|
|
continue;
|
|
|
|
if ( self _hasPerk( "_specialty_blastshield" ) )
|
|
continue;
|
|
|
|
if ( ( level.teamBased && level.activeCounterUAVs[level.otherTeam[self.team]] ) || ( !level.teamBased && self.isRadarBlocked ) )
|
|
continue;
|
|
|
|
self bot_uav_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
bots will go to their target's kill location
|
|
*/
|
|
bot_revenge_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( self.pers["bots"]["skill"]["base"] <= 1 )
|
|
return;
|
|
|
|
if ( isDefined( self.lastKiller ) && isReallyAlive( self.lastKiller ) )
|
|
{
|
|
if ( bulletTracePassed( self getEye(), self.lastKiller getTagOrigin( "j_spineupper" ), false, self.lastKiller ) )
|
|
{
|
|
self setAttacker( self.lastKiller );
|
|
}
|
|
}
|
|
|
|
if ( !isDefined( self.killerLocation ) )
|
|
return;
|
|
|
|
loc = self.killerLocation;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( RandomIntRange( 1, 5 ) );
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
return;
|
|
|
|
if ( randomint( 100 ) < 75 )
|
|
return;
|
|
|
|
self SetScriptGoal( loc, 64 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches the target's health, calls 'bad_path'
|
|
*/
|
|
turret_death_monitor( turret )
|
|
{
|
|
self endon ( "death" );
|
|
self endon ( "disconnect" );
|
|
self endon ( "bad_path" );
|
|
self endon ( "goal" );
|
|
self endon ( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isDefined( turret ) )
|
|
break;
|
|
|
|
if ( turret.health <= 20000 )
|
|
break;
|
|
|
|
if ( isDefined( turret.carriedBy ) )
|
|
break;
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots will target the turret for a time
|
|
*/
|
|
bot_turret_attack( enemy )
|
|
{
|
|
wait_time = RandomIntRange( 7, 10 );
|
|
|
|
for ( i = 0; i < wait_time; i++ )
|
|
{
|
|
wait( 1 );
|
|
|
|
if ( !IsDefined( enemy ) )
|
|
return;
|
|
|
|
if ( enemy.health <= 20000 )
|
|
return;
|
|
|
|
if ( isDefined( enemy.carriedBy ) )
|
|
return;
|
|
|
|
//if ( !BulletTracePassed( self getEye(), enemy.origin + ( 0, 0, 15 ), false, enemy ) )
|
|
// return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots will think when to target a turret
|
|
*/
|
|
bot_turret_think_loop()
|
|
{
|
|
myteam = self.pers[ "team" ];
|
|
turretsKeys = getArrayKeys( level.turrets );
|
|
|
|
if ( turretsKeys.size == 0 )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
return;
|
|
}
|
|
|
|
if ( self.pers["bots"]["skill"]["base"] <= 1 )
|
|
return;
|
|
|
|
if ( self HasScriptEnemy() || self IsUsingRemote() )
|
|
return;
|
|
|
|
myEye = self GetEye();
|
|
turret = undefined;
|
|
|
|
for ( i = turretsKeys.size - 1; i >= 0; i-- )
|
|
{
|
|
tempTurret = level.turrets[turretsKeys[i]];
|
|
|
|
if ( !isDefined( tempTurret ) )
|
|
continue;
|
|
|
|
if ( tempTurret.health <= 20000 )
|
|
continue;
|
|
|
|
if ( isDefined( tempTurret.carriedBy ) )
|
|
continue;
|
|
|
|
if ( isDefined( tempTurret.owner ) && tempTurret.owner == self )
|
|
continue;
|
|
|
|
if ( level.teamBased && tempTurret.team == myteam )
|
|
continue;
|
|
|
|
if ( !bulletTracePassed( myEye, tempTurret.origin + ( 0, 0, 15 ), false, tempTurret ) )
|
|
continue;
|
|
|
|
turret = tempTurret;
|
|
}
|
|
|
|
turretsKeys = undefined;
|
|
|
|
if ( !isDefined( turret ) )
|
|
return;
|
|
|
|
forward = AnglesToForward( turret.angles );
|
|
forward = VectorNormalize( forward );
|
|
|
|
delta = self.origin - turret.origin;
|
|
delta = VectorNormalize( delta );
|
|
|
|
dot = VectorDot( forward, delta );
|
|
|
|
facing = true;
|
|
|
|
if ( dot < 0.342 ) // cos 70 degrees
|
|
facing = false;
|
|
|
|
if ( turret isStunned() )
|
|
facing = false;
|
|
|
|
if ( self _hasPerk( "specialty_coldblooded" ) )
|
|
facing = false;
|
|
|
|
if ( facing && !BulletTracePassed( myEye, turret.origin + ( 0, 0, 15 ), false, turret ) )
|
|
return;
|
|
|
|
if ( !IsDefined( turret.bots ) )
|
|
turret.bots = 0;
|
|
|
|
if ( turret.bots >= 2 )
|
|
return;
|
|
|
|
if ( !facing && !self HasScriptGoal() && !self.bot_lock_goal )
|
|
{
|
|
self SetScriptGoal( turret.origin, 32 );
|
|
self thread bot_inc_bots( turret, true );
|
|
self thread turret_death_monitor( turret );
|
|
self thread bots_watch_touch_obj( turret );
|
|
|
|
if ( self waittill_any_return( "bad_path", "goal", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
if ( !isDefined( turret ) )
|
|
return;
|
|
|
|
self SetScriptEnemy( turret, ( 0, 0, 25 ) );
|
|
self bot_turret_attack( turret );
|
|
self ClearScriptEnemy();
|
|
}
|
|
|
|
/*
|
|
Bots will think when to target a turret
|
|
*/
|
|
bot_turret_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon ( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( 1 );
|
|
|
|
self bot_turret_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Checks if the bot is stuck on a carepackage
|
|
*/
|
|
bot_watch_stuck_on_crate_loop()
|
|
{
|
|
crates = getEntArray( "care_package", "targetname" );
|
|
|
|
if ( crates.size == 0 )
|
|
return;
|
|
|
|
crate = undefined;
|
|
|
|
for ( i = crates.size - 1; i >= 0; i-- )
|
|
{
|
|
tempCrate = crates[i];
|
|
|
|
if ( !isDefined( tempCrate ) )
|
|
continue;
|
|
|
|
if ( !isDefined( tempCrate.doingPhysics ) || tempCrate.doingPhysics )
|
|
continue;
|
|
|
|
if ( isDefined( crate ) && DistanceSquared( crate.origin, self.origin ) < DistanceSquared( tempCrate.origin, self.origin ) )
|
|
continue;
|
|
|
|
crate = tempCrate;
|
|
}
|
|
|
|
if ( !isDefined( crate ) )
|
|
return;
|
|
|
|
radius = GetDvarFloat( "player_useRadius" );
|
|
|
|
if ( DistanceSquared( crate.origin, self.origin ) > radius * radius )
|
|
return;
|
|
|
|
self.bot_stuck_on_carepackage = crate;
|
|
self notify( "crate_physics_done" );
|
|
}
|
|
|
|
/*
|
|
Checks if the bot is stuck on a carepackage
|
|
*/
|
|
bot_watch_stuck_on_crate()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 3;
|
|
|
|
if ( self HasThreat() )
|
|
continue;
|
|
|
|
self bot_watch_stuck_on_crate_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots will capture carepackages
|
|
*/
|
|
bot_crate_think_loop( data )
|
|
{
|
|
ret = "crate_physics_done";
|
|
|
|
if ( data.first )
|
|
data.first = false;
|
|
else
|
|
ret = self waittill_any_timeout( randomintrange( 3, 5 ), "crate_physics_done" );
|
|
|
|
myteam = self.pers[ "team" ];
|
|
crate = self.bot_stuck_on_carepackage;
|
|
self.bot_stuck_on_carepackage = undefined;
|
|
|
|
if ( !isDefined( crate ) )
|
|
{
|
|
if ( RandomInt( 100 ) < 20 && ret != "crate_physics_done" )
|
|
return;
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
return;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
return;
|
|
|
|
if ( self IsUsingRemote() || self BotIsFrozen() )
|
|
return;
|
|
|
|
if ( self inLastStand() )
|
|
return;
|
|
|
|
crates = getEntArray( "care_package", "targetname" );
|
|
|
|
if ( crates.size == 0 )
|
|
return;
|
|
|
|
wantsClosest = randomint( 2 );
|
|
|
|
crate = undefined;
|
|
|
|
for ( i = crates.size - 1; i >= 0; i-- )
|
|
{
|
|
tempCrate = crates[i];
|
|
|
|
if ( !isDefined( tempCrate ) )
|
|
continue;
|
|
|
|
if ( !isDefined( tempCrate.doingPhysics ) || tempCrate.doingPhysics )
|
|
continue;
|
|
|
|
if ( !IsDefined( tempCrate.bots ) )
|
|
tempCrate.bots = 0;
|
|
|
|
if ( tempCrate.bots >= 3 )
|
|
continue;
|
|
|
|
if ( isDefined( crate ) )
|
|
{
|
|
if ( wantsClosest )
|
|
{
|
|
if ( DistanceSquared( crate.origin, self.origin ) < DistanceSquared( tempCrate.origin, self.origin ) )
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if ( maps\mp\killstreaks\_killstreaks::getStreakCost( crate.crateType ) > maps\mp\killstreaks\_killstreaks::getStreakCost( tempCrate.crateType ) )
|
|
continue;
|
|
}
|
|
}
|
|
|
|
crate = tempCrate;
|
|
}
|
|
|
|
crates = undefined;
|
|
|
|
if ( !isDefined( crate ) )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
|
|
radius = GetDvarFloat( "player_useRadius" );
|
|
self SetScriptGoal( crate.origin, radius );
|
|
self thread bot_inc_bots( crate, true );
|
|
self thread bots_watch_touch_obj( crate );
|
|
|
|
path = self waittill_any_return( "bad_path", "goal", "new_goal" );
|
|
|
|
self.bot_lock_goal = false;
|
|
|
|
if ( path != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( path != "goal" || !isDefined( crate ) || DistanceSquared( self.origin, crate.origin ) > radius * radius )
|
|
return;
|
|
}
|
|
|
|
self _DisableWeapon();
|
|
self BotFreezeControls( true );
|
|
|
|
waitTime = 3;
|
|
|
|
if ( isDefined( crate.owner ) && crate.owner == self )
|
|
waitTime = 0.5;
|
|
|
|
crate waittill_notify_or_timeout( "captured", waitTime );
|
|
|
|
self _EnableWeapon();
|
|
self BotFreezeControls( false );
|
|
|
|
self notify( "bot_force_check_switch" );
|
|
|
|
if ( !isDefined( crate ) )
|
|
return;
|
|
|
|
crate notify ( "captured", self );
|
|
}
|
|
|
|
/*
|
|
Bots will capture carepackages
|
|
*/
|
|
bot_crate_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnStruct();
|
|
data.first = true;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_crate_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Reload cancels
|
|
*/
|
|
doReloadCancel_loop()
|
|
{
|
|
ret = self waittill_any_return( "reload", "weapon_change" );
|
|
|
|
if ( self BotIsFrozen() )
|
|
return;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
return;
|
|
|
|
if ( self IsUsingRemote() )
|
|
return;
|
|
|
|
if ( self InLastStand() && !self InFinalStand() )
|
|
return;
|
|
|
|
curWeap = self GetCurrentWeapon();
|
|
|
|
if ( !maps\mp\gametypes\_weapons::isPrimaryWeapon( curWeap ) )
|
|
return;
|
|
|
|
if ( ret == "reload" )
|
|
{
|
|
// check single reloads
|
|
if ( self GetWeaponAmmoClip( curWeap ) < WeaponClipSize( curWeap ) )
|
|
return;
|
|
}
|
|
|
|
// check difficulty
|
|
if ( self.pers["bots"]["skill"]["base"] <= 3 )
|
|
return;
|
|
|
|
// check if got another weapon
|
|
weaponslist = self GetWeaponsListPrimaries();
|
|
weap = "";
|
|
|
|
while ( weaponslist.size )
|
|
{
|
|
weapon = weaponslist[randomInt( weaponslist.size )];
|
|
weaponslist = array_remove( weaponslist, weapon );
|
|
|
|
if ( !maps\mp\gametypes\_weapons::isPrimaryWeapon( weapon ) )
|
|
continue;
|
|
|
|
if ( curWeap == weapon || weapon == "none" || weapon == "" )
|
|
continue;
|
|
|
|
weap = weapon;
|
|
break;
|
|
}
|
|
|
|
if ( weap == "" )
|
|
return;
|
|
|
|
// do the cancel
|
|
wait 0.1;
|
|
self thread ChangeToWeapon( weap );
|
|
wait 0.25;
|
|
self thread ChangeToWeapon( curWeap );
|
|
wait 2;
|
|
}
|
|
|
|
/*
|
|
Reload cancels
|
|
*/
|
|
doReloadCancel()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self doReloadCancel_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots will think to switch weapons
|
|
*/
|
|
bot_weapon_think_loop( data )
|
|
{
|
|
self waittill_any_timeout( randomIntRange( 2, 4 ), "bot_force_check_switch" );
|
|
|
|
if ( self BotIsFrozen() )
|
|
return;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
return;
|
|
|
|
if ( self IsUsingRemote() )
|
|
return;
|
|
|
|
if ( self InLastStand() && !self InFinalStand() )
|
|
return;
|
|
|
|
curWeap = self GetCurrentWeapon();
|
|
hasTarget = self hasThreat();
|
|
|
|
if ( hasTarget )
|
|
{
|
|
threat = self getThreat();
|
|
rocketAmmo = self getRocketAmmo();
|
|
|
|
if ( entIsVehicle( threat ) && isDefined( rocketAmmo ) )
|
|
{
|
|
if ( curWeap != rocketAmmo )
|
|
self thread ChangeToWeapon( rocketAmmo );
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( self HasBotJavelinLocation() && self GetAmmoCount( "javelin_mp" ) )
|
|
{
|
|
if ( curWeap != "javelin_mp" )
|
|
self thread ChangeToWeapon( "javelin_mp" );
|
|
|
|
return;
|
|
}
|
|
|
|
if ( isDefined( self.bot_oma_class ) )
|
|
{
|
|
if ( curWeap != "onemanarmy_mp" )
|
|
self thread ChangeToWeapon( "onemanarmy_mp" );
|
|
|
|
return;
|
|
}
|
|
|
|
if ( data.first )
|
|
{
|
|
data.first = false;
|
|
|
|
if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["initswitch"] )
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if ( curWeap != "none" && self getAmmoCount( curWeap ) && curWeap != "stinger_mp" && curWeap != "javelin_mp" && curWeap != "onemanarmy_mp" )
|
|
{
|
|
if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["switch"] )
|
|
return;
|
|
|
|
if ( hasTarget )
|
|
return;
|
|
}
|
|
}
|
|
|
|
weaponslist = self getweaponslistall();
|
|
weap = "";
|
|
|
|
while ( weaponslist.size )
|
|
{
|
|
weapon = weaponslist[randomInt( weaponslist.size )];
|
|
weaponslist = array_remove( weaponslist, weapon );
|
|
|
|
if ( !self getAmmoCount( weapon ) )
|
|
continue;
|
|
|
|
if ( !isWeaponPrimary( weapon ) )
|
|
continue;
|
|
|
|
if ( curWeap == weapon || weapon == "none" || weapon == "" || weapon == "javelin_mp" || weapon == "stinger_mp" || weapon == "onemanarmy_mp" )
|
|
continue;
|
|
|
|
weap = weapon;
|
|
break;
|
|
}
|
|
|
|
if ( weap == "" )
|
|
return;
|
|
|
|
self thread ChangeToWeapon( weap );
|
|
}
|
|
|
|
/*
|
|
Bots will think to switch weapons
|
|
*/
|
|
bot_weapon_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnStruct();
|
|
data.first = true;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_weapon_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots think when to target vehicles
|
|
*/
|
|
bot_target_vehicle_loop()
|
|
{
|
|
rocketAmmo = self getRocketAmmo();
|
|
|
|
if ( !isDefined( rocketAmmo ) && self BotGetRandom() < 90 )
|
|
return;
|
|
|
|
if ( isDefined( rocketAmmo ) && rocketAmmo == "javelin_mp" && self isEMPed() )
|
|
return;
|
|
|
|
targets = maps\mp\_stinger::GetTargetList();
|
|
|
|
if ( !targets.size )
|
|
return;
|
|
|
|
lockOnAmmo = self getLockonAmmo();
|
|
myEye = self GetEye();
|
|
target = undefined;
|
|
|
|
for ( i = targets.size - 1; i >= 0; i-- )
|
|
{
|
|
tempTarget = targets[i];
|
|
|
|
if ( isDefined( tempTarget.owner ) && tempTarget.owner == self )
|
|
continue;
|
|
|
|
if ( !bulletTracePassed( myEye, tempTarget.origin, false, tempTarget ) )
|
|
continue;
|
|
|
|
if ( tempTarget.health <= 0 )
|
|
continue;
|
|
|
|
if ( tempTarget.classname != "script_vehicle" && !isDefined( lockOnAmmo ) )
|
|
continue;
|
|
|
|
target = tempTarget;
|
|
}
|
|
|
|
targets = undefined;
|
|
|
|
if ( !isDefined( target ) )
|
|
return;
|
|
|
|
self SetScriptEnemy( target, ( 0, 0, 0 ) );
|
|
self bot_attack_vehicle( target );
|
|
self ClearScriptEnemy();
|
|
self notify( "bot_force_check_switch" );
|
|
}
|
|
|
|
/*
|
|
Bots think when to target vehicles
|
|
*/
|
|
bot_target_vehicle()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomIntRange( 2, 4 );
|
|
|
|
if ( self.pers["bots"]["skill"]["base"] <= 1 )
|
|
continue;
|
|
|
|
if ( self HasScriptEnemy() )
|
|
continue;
|
|
|
|
if ( self IsUsingRemote() )
|
|
continue;
|
|
|
|
self bot_target_vehicle_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots target the killstreak for a time and stops
|
|
*/
|
|
bot_attack_vehicle( target )
|
|
{
|
|
target endon( "death" );
|
|
|
|
wait_time = RandomIntRange( 7, 10 );
|
|
|
|
for ( i = 0; i < wait_time; i++ )
|
|
{
|
|
self notify( "bot_force_check_switch" );
|
|
wait( 1 );
|
|
|
|
if ( !IsDefined( target ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns an origin thats good to use for a kill streak
|
|
*/
|
|
getKillstreakTargetLocation()
|
|
{
|
|
location = undefined;
|
|
players = [];
|
|
|
|
for ( i = level.players.size - 1; i >= 0; i-- )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( player == self )
|
|
continue;
|
|
|
|
if ( !isDefined( player.team ) )
|
|
continue;
|
|
|
|
if ( level.teamBased && self.team == player.team )
|
|
continue;
|
|
|
|
if ( player.sessionstate != "playing" )
|
|
continue;
|
|
|
|
if ( !isReallyAlive( player ) )
|
|
continue;
|
|
|
|
if ( player _hasPerk( "specialty_coldblooded" ) )
|
|
continue;
|
|
|
|
if ( !bulletTracePassed( player.origin, player.origin + ( 0, 0, 2048 ), false, player ) && self.pers["bots"]["skill"]["base"] > 3 )
|
|
continue;
|
|
|
|
players[players.size] = player;
|
|
}
|
|
|
|
target = random( players );
|
|
|
|
if ( isDefined( target ) )
|
|
location = target.origin + ( randomIntRange( ( 8 - self.pers["bots"]["skill"]["base"] ) * -75, ( 8 - self.pers["bots"]["skill"]["base"] ) * 75 ), randomIntRange( ( 8 - self.pers["bots"]["skill"]["base"] ) * -75, ( 8 - self.pers["bots"]["skill"]["base"] ) * 75 ), 0 );
|
|
else if ( self.pers["bots"]["skill"]["base"] <= 3 )
|
|
location = self.origin + ( randomIntRange( -512, 512 ), randomIntRange( -512, 512 ), 0 );
|
|
|
|
return location;
|
|
}
|
|
|
|
/*
|
|
Clears remote usage when bot dies
|
|
*/
|
|
clear_remote_on_death( isac130 )
|
|
{
|
|
self endon( "bot_clear_remote_on_death" );
|
|
level endon( "game_ended" );
|
|
|
|
self waittill_either( "death", "disconnect" );
|
|
|
|
if ( isDefined( isac130 ) && isac130 )
|
|
level.ac130InUse = false;
|
|
|
|
if ( isDefined( self ) )
|
|
self ClearUsingRemote();
|
|
}
|
|
|
|
/*
|
|
Returns if any harriers exists that is an enemy
|
|
*/
|
|
isAnyEnemyPlanes()
|
|
{
|
|
if ( !isDefined( level.harriers ) )
|
|
return false;
|
|
|
|
for ( i = 0; i < level.harriers.size; i++ )
|
|
{
|
|
plane = level.harriers[i];
|
|
|
|
if ( !isDefined( plane ) )
|
|
continue;
|
|
|
|
if ( level.teamBased && plane.team == self.team )
|
|
continue;
|
|
|
|
if ( isDefined( plane.owner ) && plane.owner == self )
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
Bots think to use killstreaks
|
|
*/
|
|
bot_killstreak_think_loop( data )
|
|
{
|
|
if ( data.doFastContinue )
|
|
data.doFastContinue = false;
|
|
else
|
|
{
|
|
wait randomIntRange( 1, 3 );
|
|
}
|
|
|
|
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
|
return;
|
|
|
|
if ( self BotIsFrozen() )
|
|
return;
|
|
|
|
if ( self HasThreat() || self HasBotJavelinLocation() )
|
|
return;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
return;
|
|
|
|
if ( self isEMPed() )
|
|
return;
|
|
|
|
if ( self IsUsingRemote() )
|
|
return;
|
|
|
|
if ( self InLastStand() && !self InFinalStand() )
|
|
return;
|
|
|
|
|
|
if ( isDefined( self.isCarrying ) && self.isCarrying )
|
|
self notify( "place_sentry" );
|
|
|
|
curWeap = self GetCurrentWeapon();
|
|
|
|
if ( isSubStr( curWeap, "airdrop_" ) )
|
|
self thread BotPressAttack( 0.05 );
|
|
|
|
|
|
streakName = self.pers["killstreaks"][0].streakName;
|
|
|
|
if ( level.inGracePeriod && maps\mp\killstreaks\_killstreaks::deadlyKillstreak( streakName ) )
|
|
return;
|
|
|
|
ksWeap = maps\mp\killstreaks\_killstreaks::getKillstreakWeapon( streakName );
|
|
|
|
if ( curWeap == "none" || !isWeaponPrimary( curWeap ) )
|
|
curWeap = self GetLastWeapon();
|
|
|
|
lifeId = self.pers["killstreaks"][0].lifeId;
|
|
|
|
if ( !isDefined( lifeId ) )
|
|
lifeId = -1;
|
|
|
|
if ( isStrStart( streakName, "helicopter_" ) && self isAnyEnemyPlanes() && self.pers["bots"]["skill"]["base"] > 3 )
|
|
return;
|
|
|
|
if ( maps\mp\killstreaks\_killstreaks::isRideKillstreak( streakName ) || maps\mp\killstreaks\_killstreaks::isCarryKillstreak( streakName ) )
|
|
{
|
|
if ( self inLastStand() )
|
|
return;
|
|
|
|
if ( lifeId == self.deaths && !self HasScriptGoal() && !self.bot_lock_goal && streakName != "sentry" && !self nearAnyOfWaypoints( 128, getWaypointsOfType( "camp" ) ) )
|
|
{
|
|
campSpot = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "camp" ), 1024 ) ) );
|
|
|
|
if ( isDefined( campSpot ) )
|
|
{
|
|
self SetScriptGoal( campSpot.origin, 16 );
|
|
|
|
if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
data.doFastContinue = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( streakName == "sentry" )
|
|
{
|
|
if ( self HasScriptAimPos() )
|
|
return;
|
|
|
|
myEye = self GetEye();
|
|
angles = self GetPlayerAngles();
|
|
|
|
forwardTrace = bulletTrace( myEye, myEye + AnglesToForward( angles ) * 1024, false, self );
|
|
|
|
if ( DistanceSquared( self.origin, forwardTrace["position"] ) < 1000 * 1000 && self.pers["bots"]["skill"]["base"] > 3 )
|
|
return;
|
|
|
|
self BotStopMoving( true );
|
|
self SetScriptAimPos( forwardTrace["position"] );
|
|
|
|
if ( !self changeToWeapon( ksWeap ) )
|
|
{
|
|
self BotStopMoving( false );
|
|
self ClearScriptAimPos();
|
|
return;
|
|
}
|
|
|
|
wait 1;
|
|
self notify( "place_sentry" );
|
|
wait 0.05;
|
|
self notify( "cancel_sentry" );
|
|
wait 0.5;
|
|
|
|
self thread changeToWeapon( curWeap );
|
|
|
|
self BotStopMoving( false );
|
|
self ClearScriptAimPos();
|
|
}
|
|
else if ( streakName == "predator_missile" )
|
|
{
|
|
location = self getKillstreakTargetLocation();
|
|
|
|
if ( !isDefined( location ) )
|
|
return;
|
|
|
|
self setUsingRemote( "remotemissile" );
|
|
self thread clear_remote_on_death();
|
|
self BotStopMoving( true );
|
|
|
|
if ( !self changeToWeapon( ksWeap ) )
|
|
{
|
|
self ClearUsingRemote();
|
|
self notify( "bot_clear_remote_on_death" );
|
|
self BotStopMoving( false );
|
|
return;
|
|
}
|
|
|
|
wait 1;
|
|
self notify( "bot_clear_remote_on_death" );
|
|
self BotStopMoving( false );
|
|
|
|
if ( self isEMPed() )
|
|
{
|
|
self ClearUsingRemote();
|
|
self thread changeToWeapon( curWeap );
|
|
return;
|
|
}
|
|
|
|
self BotFreezeControls( true );
|
|
|
|
self maps\mp\killstreaks\_killstreaks::usedKillstreak( "predator_missile", true );
|
|
self maps\mp\killstreaks\_killstreaks::shuffleKillStreaksFILO( "predator_missile" );
|
|
self maps\mp\killstreaks\_killstreaks::giveOwnedKillstreakItem();
|
|
|
|
rocket = MagicBullet( "remotemissile_projectile_mp", self.origin + ( 0.0, 0.0, 7000.0 - ( self.pers["bots"]["skill"]["base"] * 400 ) ), location, self );
|
|
rocket.lifeId = lifeId;
|
|
rocket.type = "remote";
|
|
|
|
rocket thread maps\mp\gametypes\_weapons::AddMissileToSightTraces( self.pers["team"] );
|
|
rocket thread maps\mp\killstreaks\_remotemissile::handleDamage();
|
|
thread maps\mp\killstreaks\_remotemissile::MissileEyes( self, rocket );
|
|
|
|
self waittill( "stopped_using_remote" );
|
|
|
|
wait 1;
|
|
self BotFreezeControls( false );
|
|
self thread changeToWeapon( curWeap );
|
|
}
|
|
else if ( streakName == "ac130" )
|
|
{
|
|
if ( isDefined( level.ac130player ) || level.ac130InUse )
|
|
return;
|
|
|
|
self BotStopMoving( true );
|
|
self changeToWeapon( ksWeap );
|
|
self BotStopMoving( false );
|
|
|
|
wait 3;
|
|
|
|
if ( !isDefined( level.ac130player ) || level.ac130player != self )
|
|
self thread changeToWeapon( curWeap );
|
|
}
|
|
else if ( streakName == "helicopter_minigun" )
|
|
{
|
|
if ( isDefined( level.chopper ) )
|
|
return;
|
|
|
|
self BotStopMoving( true );
|
|
self changeToWeapon( ksWeap );
|
|
self BotStopMoving( false );
|
|
|
|
wait 3;
|
|
|
|
if ( !isDefined( level.chopper ) || !isDefined( level.chopper.gunner ) || level.chopper.gunner != self )
|
|
self thread changeToWeapon( curWeap );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( streakName == "airdrop_mega" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop" )
|
|
{
|
|
if ( self HasScriptAimPos() )
|
|
return;
|
|
|
|
if ( streakName != "airdrop_mega" && level.littleBirds > 2 )
|
|
return;
|
|
|
|
if ( !bulletTracePassed( self.origin, self.origin + ( 0, 0, 2048 ), false, self ) && self.pers["bots"]["skill"]["base"] > 3 )
|
|
return;
|
|
|
|
myEye = self GetEye();
|
|
angles = self GetPlayerAngles();
|
|
|
|
forwardTrace = bulletTrace( myEye, myEye + AnglesToForward( angles ) * 256, false, self );
|
|
|
|
if ( DistanceSquared( self.origin, forwardTrace["position"] ) < 96 * 96 && self.pers["bots"]["skill"]["base"] > 3 )
|
|
return;
|
|
|
|
if ( !bulletTracePassed( forwardTrace["position"], forwardTrace["position"] + ( 0, 0, 2048 ), false, self ) && self.pers["bots"]["skill"]["base"] > 3 )
|
|
return;
|
|
|
|
self BotStopMoving( true );
|
|
self SetScriptAimPos( forwardTrace["position"] );
|
|
|
|
if ( !self changeToWeapon( ksWeap ) )
|
|
{
|
|
self BotStopMoving( false );
|
|
self ClearScriptAimPos();
|
|
return;
|
|
}
|
|
|
|
self thread fire_current_weapon();
|
|
|
|
ret = self waittill_any_timeout( 5, "grenade_fire" );
|
|
|
|
self notify( "stop_firing_weapon" );
|
|
self thread changeToWeapon( curWeap );
|
|
|
|
if ( ret == "timeout" )
|
|
{
|
|
self BotStopMoving( false );
|
|
self ClearScriptAimPos();
|
|
return;
|
|
}
|
|
|
|
if ( randomInt( 100 ) < 80 && !self HasScriptGoal() && !self.bot_lock_goal )
|
|
self waittill_any_timeout( 15, "crate_physics_done", "new_goal" );
|
|
|
|
self BotStopMoving( false );
|
|
self ClearScriptAimPos();
|
|
}
|
|
else
|
|
{
|
|
if ( streakName == "harrier_airstrike" && level.planes > 1 )
|
|
return;
|
|
|
|
if ( streakName == "nuke" && isDefined( level.nukeIncoming ) )
|
|
return;
|
|
|
|
if ( streakName == "counter_uav" && self.pers["bots"]["skill"]["base"] > 3 && ( ( level.teamBased && level.activeCounterUAVs[self.team] ) || ( !level.teamBased && level.activeCounterUAVs[self.guid] ) ) )
|
|
return;
|
|
|
|
if ( streakName == "uav" && self.pers["bots"]["skill"]["base"] > 3 && ( ( level.teamBased && ( level.activeUAVs[self.team] || level.activeCounterUAVs[level.otherTeam[self.team]] ) ) || ( !level.teamBased && ( level.activeUAVs[self.guid] || self.isRadarBlocked ) ) ) )
|
|
return;
|
|
|
|
if ( streakName == "emp" && self.pers["bots"]["skill"]["base"] > 3 && ( ( level.teamBased && level.teamEMPed[level.otherTeam[self.team]] ) || ( !level.teamBased && isDefined( level.empPlayer ) ) ) )
|
|
return;
|
|
|
|
location = undefined;
|
|
directionYaw = undefined;
|
|
|
|
switch ( streakName )
|
|
{
|
|
case "harrier_airstrike":
|
|
case "stealth_airstrike":
|
|
case "precision_airstrike":
|
|
location = self getKillstreakTargetLocation();
|
|
directionYaw = randomInt( 360 );
|
|
|
|
if ( !isDefined( location ) )
|
|
return;
|
|
|
|
case "helicopter":
|
|
case "helicopter_flares":
|
|
case "uav":
|
|
case "nuke":
|
|
case "counter_uav":
|
|
case "emp":
|
|
self BotStopMoving( true );
|
|
|
|
if ( self changeToWeapon( ksWeap ) )
|
|
{
|
|
wait 1;
|
|
|
|
if ( isDefined( location ) )
|
|
{
|
|
self BotFreezeControls( true );
|
|
|
|
self notify( "confirm_location", location, directionYaw );
|
|
wait 1;
|
|
|
|
self BotFreezeControls( false );
|
|
}
|
|
|
|
self thread changeToWeapon( curWeap );
|
|
}
|
|
|
|
self BotStopMoving( false );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots think to use killstreaks
|
|
*/
|
|
bot_killstreak_think()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "death" );
|
|
level endon( "game_ended" );
|
|
|
|
data = spawnStruct();
|
|
data.doFastContinue = false;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_killstreak_think_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots hang around the enemy's flag to spawn kill em
|
|
*/
|
|
bot_dom_spawn_kill_think_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam );
|
|
|
|
if ( myFlagCount == level.flags.size )
|
|
return;
|
|
|
|
otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam );
|
|
|
|
if ( myFlagCount <= otherFlagCount || otherFlagCount != 1 )
|
|
return;
|
|
|
|
flag = undefined;
|
|
|
|
for ( i = 0; i < level.flags.size; i++ )
|
|
{
|
|
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
|
|
continue;
|
|
|
|
flag = level.flags[i];
|
|
}
|
|
|
|
if ( !isDefined( flag ) )
|
|
return;
|
|
|
|
if ( DistanceSquared( self.origin, flag.origin ) < 2048 * 2048 )
|
|
return;
|
|
|
|
self SetScriptGoal( flag.origin, 1024 );
|
|
|
|
self thread bot_dom_watch_flags( myFlagCount, myTeam );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
/*
|
|
Bots hang around the enemy's flag to spawn kill em
|
|
*/
|
|
bot_dom_spawn_kill_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "dom" )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 10, 20 ) );
|
|
|
|
if ( randomint( 100 ) < 20 )
|
|
continue;
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
continue;
|
|
|
|
self bot_dom_spawn_kill_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Calls 'bad_path' when the flag count changes
|
|
*/
|
|
bot_dom_watch_flags( count, myTeam )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( maps\mp\gametypes\dom::getTeamFlagCount( myTeam ) != count )
|
|
break;
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots watches their own flags and protects them when they are under capture
|
|
*/
|
|
bot_dom_def_think_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
flag = undefined;
|
|
|
|
for ( i = 0; i < level.flags.size; i++ )
|
|
{
|
|
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() != myTeam )
|
|
continue;
|
|
|
|
if ( !level.flags[i].useObj.objPoints[myTeam].isFlashing )
|
|
continue;
|
|
|
|
if ( !isDefined( flag ) || DistanceSquared( self.origin, level.flags[i].origin ) < DistanceSquared( self.origin, flag.origin ) )
|
|
flag = level.flags[i];
|
|
}
|
|
|
|
if ( !isDefined( flag ) )
|
|
return;
|
|
|
|
self SetScriptGoal( flag.origin, 128 );
|
|
|
|
self thread bot_dom_watch_for_flashing( flag, myTeam );
|
|
self thread bots_watch_touch_obj( flag );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
|
|
/*
|
|
Bots watches their own flags and protects them when they are under capture
|
|
*/
|
|
bot_dom_def_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "dom" )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 1, 3 ) );
|
|
|
|
if ( randomint( 100 ) < 35 )
|
|
continue;
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
continue;
|
|
|
|
self bot_dom_def_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Watches while the flag is under capture
|
|
*/
|
|
bot_dom_watch_for_flashing( flag, myTeam )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isDefined( flag ) )
|
|
break;
|
|
|
|
if ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam || !flag.useObj.objPoints[myTeam].isFlashing )
|
|
break;
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots capture dom flags
|
|
*/
|
|
bot_dom_cap_think_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam );
|
|
|
|
if ( myFlagCount == level.flags.size )
|
|
return;
|
|
|
|
otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam );
|
|
|
|
if ( game["teamScores"][myteam] >= game["teamScores"][otherTeam] )
|
|
{
|
|
if ( myFlagCount < otherFlagCount )
|
|
{
|
|
if ( randomint( 100 ) < 15 )
|
|
return;
|
|
}
|
|
else if ( myFlagCount == otherFlagCount )
|
|
{
|
|
if ( randomint( 100 ) < 35 )
|
|
return;
|
|
}
|
|
else if ( myFlagCount > otherFlagCount )
|
|
{
|
|
if ( randomint( 100 ) < 95 )
|
|
return;
|
|
}
|
|
}
|
|
|
|
flag = undefined;
|
|
flags = [];
|
|
|
|
for ( i = 0; i < level.flags.size; i++ )
|
|
{
|
|
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
|
|
continue;
|
|
|
|
flags[flags.size] = level.flags[i];
|
|
}
|
|
|
|
if ( randomInt( 100 ) > 30 )
|
|
{
|
|
for ( i = 0; i < flags.size; i++ )
|
|
{
|
|
if ( !isDefined( flag ) || DistanceSquared( self.origin, level.flags[i].origin ) < DistanceSquared( self.origin, flag.origin ) )
|
|
flag = level.flags[i];
|
|
}
|
|
}
|
|
else if ( flags.size )
|
|
{
|
|
flag = random( flags );
|
|
}
|
|
|
|
if ( !isDefined( flag ) )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( flag.origin, 64 );
|
|
|
|
self thread bot_dom_go_cap_flag( flag, myteam );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( event != "goal" )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
while ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam && self isTouching( flag ) )
|
|
{
|
|
cur = flag.useObj.curProgress;
|
|
wait 0.5;
|
|
|
|
if ( flag.useObj.curProgress == cur )
|
|
break;//some enemy is near us, kill him
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
}
|
|
|
|
/*
|
|
Bots capture dom flags
|
|
*/
|
|
bot_dom_cap_think()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "dom" )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 12 ) );
|
|
|
|
if ( self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined( level.flags ) || level.flags.size == 0 )
|
|
continue;
|
|
|
|
self bot_dom_cap_think_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bot goes to the flag, watching while they don't have the flag
|
|
*/
|
|
bot_dom_go_cap_flag( flag, myteam )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomintrange( 2, 4 );
|
|
|
|
if ( !isDefined( flag ) )
|
|
break;
|
|
|
|
if ( flag maps\mp\gametypes\dom::getFlagTeam() == myTeam )
|
|
break;
|
|
|
|
if ( self isTouching( flag ) )
|
|
break;
|
|
}
|
|
|
|
if ( flag maps\mp\gametypes\dom::getFlagTeam() == myTeam )
|
|
self notify( "bad_path" );
|
|
else
|
|
self notify( "goal" );
|
|
}
|
|
|
|
/*
|
|
Bots play headquarters
|
|
*/
|
|
bot_hq_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
radio = level.radio;
|
|
gameobj = radio.gameobject;
|
|
origin = ( radio.origin[0], radio.origin[1], radio.origin[2] + 5 );
|
|
|
|
//if neut or enemy
|
|
if ( gameobj.ownerTeam != myTeam )
|
|
{
|
|
if ( gameobj.interactTeam == "none" ) //wait for it to become active
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
//capture it
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_hq_go_cap( gameobj, radio );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( event != "goal" )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
if ( !self isTouching( gameobj.trigger ) || level.radio != radio )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
while ( self isTouching( gameobj.trigger ) && gameobj.ownerTeam != myTeam && level.radio == radio )
|
|
{
|
|
cur = gameobj.curProgress;
|
|
wait 0.5;
|
|
|
|
if ( cur == gameobj.curProgress )
|
|
break;//no prog made, enemy must be capping
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
}
|
|
else//we own it
|
|
{
|
|
if ( gameobj.objPoints[myteam].isFlashing ) //underattack
|
|
{
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_hq_watch_flashing( gameobj, radio );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play headquarters
|
|
*/
|
|
bot_hq()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
|
|
if ( level.gametype != "koth" )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined( level.radio ) )
|
|
continue;
|
|
|
|
if ( !isDefined( level.radio.gameobject ) )
|
|
continue;
|
|
|
|
self bot_hq_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Waits until not touching the trigger and it is the current radio.
|
|
*/
|
|
bot_hq_go_cap( obj, radio )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait randomintrange( 2, 4 );
|
|
|
|
if ( !isDefined( obj ) )
|
|
break;
|
|
|
|
if ( self isTouching( obj.trigger ) )
|
|
break;
|
|
|
|
if ( level.radio != radio )
|
|
break;
|
|
}
|
|
|
|
if ( level.radio != radio )
|
|
self notify( "bad_path" );
|
|
else
|
|
self notify( "goal" );
|
|
}
|
|
|
|
/*
|
|
Waits while the radio is under attack.
|
|
*/
|
|
bot_hq_watch_flashing( obj, radio )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
myteam = self.team;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( !isDefined( obj ) )
|
|
break;
|
|
|
|
if ( !obj.objPoints[myteam].isFlashing )
|
|
break;
|
|
|
|
if ( level.radio != radio )
|
|
break;
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots play sab
|
|
*/
|
|
bot_sab_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
bomb = level.sabBomb;
|
|
bombteam = bomb.ownerTeam;
|
|
carrier = bomb.carrier;
|
|
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining() / 1000;
|
|
|
|
// the bomb is ours, we are on the offence
|
|
if ( bombteam == myTeam )
|
|
{
|
|
site = level.bombZones[otherTeam];
|
|
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 5 );
|
|
|
|
// protect our planted bomb
|
|
if ( level.bombPlanted )
|
|
{
|
|
// kill defuser
|
|
if ( site isInUse() ) //somebody is defusing our bomb we planted
|
|
{
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
self thread bot_defend_site( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//else hang around the site
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
// we are not the carrier
|
|
if ( !self isBombCarrier() )
|
|
{
|
|
// lets escort the bomb carrier
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
origin = carrier.origin;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_escort_obj( bomb, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
// we are the carrier of the bomb, lets check if we need to plant
|
|
timepassed = getTimePassed() / 1000;
|
|
|
|
if ( timepassed < 120 && timeleft >= 90 && randomInt( 100 ) < 98 )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 1 );
|
|
|
|
self thread bot_go_plant( site );
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( event != "goal" || level.bombPlanted || !self isTouching( site.trigger ) || site IsInUse() || self inLastStand() || self HasThreat() )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
self bot_use_bomb_thread( site );
|
|
wait 1;
|
|
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
}
|
|
else if ( bombteam == otherTeam ) // the bomb is theirs, we are on the defense
|
|
{
|
|
site = level.bombZones[myteam];
|
|
|
|
if ( !isDefined( site.bots ) )
|
|
site.bots = 0;
|
|
|
|
// protect our site from planters
|
|
if ( !level.bombPlanted )
|
|
{
|
|
//kill bomb carrier
|
|
if ( site.bots > 2 || randomInt( 100 ) < 45 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( carrier _hasPerk( "specialty_coldblooded" ) )
|
|
return;
|
|
|
|
origin = carrier.origin;
|
|
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_escort_obj( bomb, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
//protect bomb site
|
|
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 5 );
|
|
|
|
self thread bot_inc_bots( site );
|
|
|
|
if ( site isInUse() ) //somebody is planting
|
|
{
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_inc_bots( site );
|
|
|
|
self thread bot_defend_site( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//else hang around the site
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
wait 4;
|
|
self notify( "bot_inc_bots" );
|
|
site.bots--;
|
|
return;
|
|
}
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_inc_bots( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
// bomb is planted we need to defuse
|
|
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 5 );
|
|
|
|
// someone else is defusing, lets just hang around
|
|
if ( site.bots > 1 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_go_defuse( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
// lets go defuse
|
|
self.bot_lock_goal = true;
|
|
|
|
self SetScriptGoal( origin, 1 );
|
|
self thread bot_inc_bots( site );
|
|
self thread bot_go_defuse( site );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( event != "goal" || !level.bombPlanted || site IsInUse() || !self isTouching( site.trigger ) || self InLastStand() || self HasThreat() )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
self bot_use_bomb_thread( site );
|
|
wait 1;
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
}
|
|
else // we need to go get the bomb!
|
|
{
|
|
origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 5 );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
self thread bot_get_obj( bomb );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play sab
|
|
*/
|
|
bot_sab()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "sab" )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self IsUsingRemote() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined( level.sabBomb ) )
|
|
continue;
|
|
|
|
if ( !isDefined( level.bombZones ) || !level.bombZones.size )
|
|
continue;
|
|
|
|
if ( self IsPlanting() || self isDefusing() )
|
|
continue;
|
|
|
|
self bot_sab_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play sd defenders
|
|
*/
|
|
bot_sd_defenders_loop( data )
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
// bomb not planted, lets protect our sites
|
|
if ( !level.bombPlanted )
|
|
{
|
|
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining() / 1000;
|
|
|
|
if ( timeleft >= 90 )
|
|
return;
|
|
|
|
// check for a bomb carrier, and camp the bomb
|
|
if ( !level.multiBomb && isDefined( level.sdBomb ) )
|
|
{
|
|
bomb = level.sdBomb;
|
|
carrier = level.sdBomb.carrier;
|
|
|
|
if ( !isDefined( carrier ) )
|
|
{
|
|
origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 5 );
|
|
|
|
//hang around the bomb
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
self thread bot_get_obj( bomb );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// pick a site to protect
|
|
if ( !isDefined( level.bombZones ) || !level.bombZones.size )
|
|
return;
|
|
|
|
sites = [];
|
|
|
|
for ( i = 0; i < level.bombZones.size; i++ )
|
|
{
|
|
sites[sites.size] = level.bombZones[i];
|
|
}
|
|
|
|
if ( !sites.size )
|
|
return;
|
|
|
|
if ( data.rand > 50 )
|
|
site = self bot_array_nearest_curorigin( sites );
|
|
else
|
|
site = random( sites );
|
|
|
|
if ( !isDefined( site ) )
|
|
return;
|
|
|
|
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 5 );
|
|
|
|
if ( site isInUse() ) //somebody is planting
|
|
{
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
self thread bot_defend_site( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//else hang around the site
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
// bomb is planted, we need to defuse
|
|
if ( !isDefined( level.defuseObject ) )
|
|
return;
|
|
|
|
defuse = level.defuseObject;
|
|
|
|
if ( !isDefined( defuse.bots ) )
|
|
defuse.bots = 0;
|
|
|
|
origin = ( defuse.curorigin[0], defuse.curorigin[1], defuse.curorigin[2] + 5 );
|
|
|
|
// someone is going to go defuse ,lets just hang around
|
|
if ( defuse.bots > 1 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_go_defuse( defuse );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
// lets defuse
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 1 );
|
|
self thread bot_inc_bots( defuse );
|
|
self thread bot_go_defuse( defuse );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( event != "goal" || !level.bombPlanted || defuse isInUse() || !self isTouching( defuse.trigger ) || self InLastStand() || self HasThreat() )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
self bot_use_bomb_thread( defuse );
|
|
wait 1;
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
}
|
|
|
|
/*
|
|
Bots play sd defenders
|
|
*/
|
|
bot_sd_defenders()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "sd" )
|
|
return;
|
|
|
|
if ( self.team == game["attackers"] )
|
|
return;
|
|
|
|
data = spawnStruct();
|
|
data.rand = self BotGetRandom();
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self IsUsingRemote() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( self IsPlanting() || self isDefusing() )
|
|
continue;
|
|
|
|
self bot_sd_defenders_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play sd attackers
|
|
*/
|
|
bot_sd_attackers_loop( data )
|
|
{
|
|
if ( data.first )
|
|
data.first = false;
|
|
else
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self IsUsingRemote() || self.bot_lock_goal )
|
|
{
|
|
return;
|
|
}
|
|
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
//bomb planted
|
|
if ( level.bombPlanted )
|
|
{
|
|
if ( !isDefined( level.defuseObject ) )
|
|
return;
|
|
|
|
site = level.defuseObject;
|
|
|
|
origin = ( site.curorigin[0], site.curorigin[1], site.curorigin[2] + 5 );
|
|
|
|
if ( site IsInUse() ) //somebody is defusing
|
|
{
|
|
self.bot_lock_goal = true;
|
|
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
self thread bot_defend_site( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//else hang around the site
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining() / 1000;
|
|
timepassed = getTimePassed() / 1000;
|
|
|
|
//dont have a bomb
|
|
if ( !self IsBombCarrier() && !level.multiBomb )
|
|
{
|
|
if ( !isDefined( level.sdBomb ) )
|
|
return;
|
|
|
|
bomb = level.sdBomb;
|
|
carrier = level.sdBomb.carrier;
|
|
|
|
//bomb is picked up
|
|
if ( isDefined( carrier ) )
|
|
{
|
|
//escort the bomb carrier
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
origin = carrier.origin;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_escort_obj( bomb, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
if ( !isDefined( bomb.bots ) )
|
|
bomb.bots = 0;
|
|
|
|
origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 5 );
|
|
|
|
//hang around the bomb if other is going to go get it
|
|
if ( bomb.bots > 1 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
self thread bot_get_obj( bomb );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
// go get the bomb
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_inc_bots( bomb );
|
|
self thread bot_get_obj( bomb );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
// check if to plant
|
|
if ( timepassed < 120 && timeleft >= 90 && randomInt( 100 ) < 98 )
|
|
return;
|
|
|
|
if ( !isDefined( level.bombZones ) || !level.bombZones.size )
|
|
return;
|
|
|
|
sites = [];
|
|
|
|
for ( i = 0; i < level.bombZones.size; i++ )
|
|
{
|
|
sites[sites.size] = level.bombZones[i];
|
|
}
|
|
|
|
if ( !sites.size )
|
|
return;
|
|
|
|
if ( data.rand > 50 )
|
|
plant = self bot_array_nearest_curorigin( sites );
|
|
else
|
|
plant = random( sites );
|
|
|
|
if ( !isDefined( plant ) )
|
|
return;
|
|
|
|
origin = ( plant.curorigin[0] + 50, plant.curorigin[1] + 50, plant.curorigin[2] + 5 );
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 1 );
|
|
self thread bot_go_plant( plant );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( event != "goal" || level.bombPlanted || plant.visibleTeam == "none" || !self isTouching( plant.trigger ) || self InLastStand() || self HasThreat() || plant IsInUse() )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
self bot_use_bomb_thread( plant );
|
|
wait 1;
|
|
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
}
|
|
|
|
/*
|
|
Bots play sd attackers
|
|
*/
|
|
bot_sd_attackers()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "sd" )
|
|
return;
|
|
|
|
if ( self.team != game["attackers"] )
|
|
return;
|
|
|
|
data = spawnStruct();
|
|
data.rand = self BotGetRandom();
|
|
data.first = true;
|
|
|
|
for ( ;; )
|
|
{
|
|
self bot_sd_attackers_loop( data );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play capture the flag
|
|
*/
|
|
bot_cap_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
myflag = level.teamFlags[myteam];
|
|
myzone = level.capZones[myteam];
|
|
|
|
theirflag = level.teamFlags[otherTeam];
|
|
theirzone = level.capZones[otherTeam];
|
|
|
|
if ( !myflag maps\mp\gametypes\_gameobjects::isHome() )
|
|
{
|
|
carrier = myflag.carrier;
|
|
|
|
if ( !isDefined( carrier ) ) //someone doesnt has our flag
|
|
{
|
|
if ( !isDefined( theirflag.carrier ) && DistanceSquared( self.origin, theirflag.curorigin ) < DistanceSquared( self.origin, myflag.curorigin ) ) //no one has their flag and its closer
|
|
self bot_cap_get_flag( theirflag );
|
|
else//go get it
|
|
self bot_cap_get_flag( myflag );
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if ( theirflag maps\mp\gametypes\_gameobjects::isHome() && randomint( 100 ) < 50 )
|
|
{
|
|
//take their flag
|
|
self bot_cap_get_flag( theirflag );
|
|
}
|
|
else
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( !isDefined( theirzone.bots ) )
|
|
theirzone.bots = 0;
|
|
|
|
origin = theirzone.curorigin;
|
|
|
|
if ( theirzone.bots > 2 || randomInt( 100 ) < 45 )
|
|
{
|
|
//kill carrier
|
|
if ( carrier _hasPerk( "specialty_coldblooded" ) )
|
|
return;
|
|
|
|
origin = carrier.origin;
|
|
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_escort_obj( myflag, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
self thread bot_inc_bots( theirzone );
|
|
|
|
//camp their zone
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
wait 4;
|
|
self notify( "bot_inc_bots" );
|
|
theirzone.bots--;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_inc_bots( theirzone );
|
|
self thread bot_escort_obj( myflag, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
}
|
|
else//our flag is ok
|
|
{
|
|
if ( self isFlagCarrier() ) //if have flag
|
|
{
|
|
//go cap
|
|
origin = myzone.curorigin;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 32 );
|
|
|
|
self thread bot_get_obj( myflag );
|
|
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
wait 1;
|
|
|
|
if ( evt != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
carrier = theirflag.carrier;
|
|
|
|
if ( !isDefined( carrier ) ) //if no one has enemy flag
|
|
{
|
|
self bot_cap_get_flag( theirflag );
|
|
return;
|
|
}
|
|
|
|
//escort them
|
|
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
origin = carrier.origin;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_escort_obj( theirflag, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play capture the flag
|
|
*/
|
|
bot_cap()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "ctf" )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self IsUsingRemote() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined( level.capZones ) )
|
|
continue;
|
|
|
|
if ( !isDefined( level.teamFlags ) )
|
|
continue;
|
|
|
|
self bot_cap_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Gets the carriers ent num
|
|
*/
|
|
getCarrierEntNum()
|
|
{
|
|
carrierNum = -1;
|
|
|
|
if ( isDefined( self.carrier ) )
|
|
carrierNum = self.carrier getEntityNumber();
|
|
|
|
return carrierNum;
|
|
}
|
|
|
|
/*
|
|
Bots go and get the flag
|
|
*/
|
|
bot_cap_get_flag( flag )
|
|
{
|
|
origin = flag.curorigin;
|
|
|
|
//go get it
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 32 );
|
|
|
|
self thread bot_get_obj( flag );
|
|
|
|
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( evt != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( evt != "goal" )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
curCarrier = flag getCarrierEntNum();
|
|
|
|
while ( curCarrier == flag getCarrierEntNum() && self isTouching( flag.trigger ) )
|
|
{
|
|
cur = flag.curProgress;
|
|
wait 0.5;
|
|
|
|
if ( flag.curProgress == cur )
|
|
break;//some enemy is near us, kill him
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
}
|
|
|
|
/*
|
|
Bots go plant the demo bomb
|
|
*/
|
|
bot_dem_go_plant( plant )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( ( plant.label == "_b" && level.bombBPlanted ) || ( plant.label == "_a" && level.bombAPlanted ) )
|
|
break;
|
|
|
|
if ( self isTouching( plant.trigger ) )
|
|
break;
|
|
}
|
|
|
|
if ( ( plant.label == "_b" && level.bombBPlanted ) || ( plant.label == "_a" && level.bombAPlanted ) )
|
|
self notify( "bad_path" );
|
|
else
|
|
self notify( "goal" );
|
|
}
|
|
|
|
/*
|
|
Bots spawn kill dom attackers
|
|
*/
|
|
bot_dem_attack_spawnkill()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
l1 = level.bombAPlanted;
|
|
l2 = level.bombBPlanted;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( l1 != level.bombAPlanted || l2 != level.bombBPlanted )
|
|
break;
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots play demo attackers
|
|
*/
|
|
bot_dem_attackers_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
bombs = [];//sites with bombs
|
|
sites = [];//sites to bomb at
|
|
bombed = 0;//exploded sites
|
|
|
|
for ( i = 0; i < level.bombZones.size; i++ )
|
|
{
|
|
bomb = level.bombZones[i];
|
|
|
|
if ( isDefined( bomb.bombExploded ) && bomb.bombExploded )
|
|
{
|
|
bombed++;
|
|
continue;
|
|
}
|
|
|
|
if ( bomb.label == "_a" )
|
|
{
|
|
if ( level.bombAPlanted )
|
|
bombs[bombs.size] = bomb;
|
|
else
|
|
sites[sites.size] = bomb;
|
|
|
|
continue;
|
|
}
|
|
|
|
if ( bomb.label == "_b" )
|
|
{
|
|
if ( level.bombBPlanted )
|
|
bombs[bombs.size] = bomb;
|
|
else
|
|
sites[sites.size] = bomb;
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining() / 1000;
|
|
|
|
shouldLet = ( game["teamScores"][myteam] > game["teamScores"][otherTeam] && timeleft < 90 && bombed == 1 );
|
|
|
|
//spawnkill conditions
|
|
//if we have bombed one site or 1 bomb is planted with lots of time left, spawn kill
|
|
//if we want the other team to win for overtime and they do not need to defuse, spawn kill
|
|
if ( ( ( bombed + bombs.size == 1 && timeleft >= 90 ) || ( shouldLet && !bombs.size ) ) && randomInt( 100 ) < 95 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_start" );
|
|
|
|
if ( !spawnPoints.size )
|
|
return;
|
|
|
|
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
|
|
|
|
if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 2048 * 2048 )
|
|
return;
|
|
|
|
self SetScriptGoal( spawnpoint.origin, 1024 );
|
|
|
|
self thread bot_dem_attack_spawnkill();
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
//let defuse conditions
|
|
//if enemy is going to lose and lots of time left, let them defuse to play longer
|
|
//or if want to go into overtime near end of the extended game
|
|
if ( ( ( bombs.size + bombed == 2 && timeleft >= 90 ) || ( shouldLet && bombs.size ) ) && randomInt( 100 ) < 95 )
|
|
{
|
|
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_attacker_start" );
|
|
|
|
if ( !spawnPoints.size )
|
|
return;
|
|
|
|
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
|
|
|
|
if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( spawnpoint.origin, 512 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//defend bomb conditions
|
|
//if time is running out and we have a bomb planted
|
|
if ( bombs.size && timeleft < 90 && ( !sites.size || randomInt( 100 ) < 95 ) )
|
|
{
|
|
site = self bot_array_nearest_curorigin( bombs );
|
|
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 5 );
|
|
|
|
if ( site IsInUse() ) //somebody is defusing
|
|
{
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
self thread bot_defend_site( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//else hang around the site
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//else go plant
|
|
if ( !sites.size )
|
|
return;
|
|
|
|
plant = self bot_array_nearest_curorigin( sites );
|
|
|
|
if ( !isDefined( plant ) )
|
|
return;
|
|
|
|
if ( !isDefined( plant.bots ) )
|
|
plant.bots = 0;
|
|
|
|
origin = ( plant.curorigin[0] + 50, plant.curorigin[1] + 50, plant.curorigin[2] + 5 );
|
|
|
|
//hang around the site if lots of time left
|
|
if ( plant.bots > 1 && timeleft >= 60 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_dem_go_plant( plant );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
self.bot_lock_goal = true;
|
|
|
|
self SetScriptGoal( origin, 1 );
|
|
self thread bot_inc_bots( plant );
|
|
self thread bot_dem_go_plant( plant );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( event != "goal" || ( plant.label == "_b" && level.bombBPlanted ) || ( plant.label == "_a" && level.bombAPlanted ) || plant IsInUse() || !self isTouching( plant.trigger ) || self InLastStand() || self HasThreat() )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
self bot_use_bomb_thread( plant );
|
|
wait 1;
|
|
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
}
|
|
|
|
/*
|
|
Bots play demo attackers
|
|
*/
|
|
bot_dem_attackers()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "dd" )
|
|
return;
|
|
|
|
if ( self.team != game["attackers"] )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self IsUsingRemote() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined( level.bombZones ) || !level.bombZones.size )
|
|
continue;
|
|
|
|
self bot_dem_attackers_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play demo defenders
|
|
*/
|
|
bot_dem_defenders_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
bombs = [];//sites with bombs
|
|
sites = [];//sites to bomb at
|
|
bombed = 0;//exploded sites
|
|
|
|
for ( i = 0; i < level.bombZones.size; i++ )
|
|
{
|
|
bomb = level.bombZones[i];
|
|
|
|
if ( isDefined( bomb.bombExploded ) && bomb.bombExploded )
|
|
{
|
|
bombed++;
|
|
continue;
|
|
}
|
|
|
|
if ( bomb.label == "_a" )
|
|
{
|
|
if ( level.bombAPlanted )
|
|
bombs[bombs.size] = bomb;
|
|
else
|
|
sites[sites.size] = bomb;
|
|
|
|
continue;
|
|
}
|
|
|
|
if ( bomb.label == "_b" )
|
|
{
|
|
if ( level.bombBPlanted )
|
|
bombs[bombs.size] = bomb;
|
|
else
|
|
sites[sites.size] = bomb;
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining() / 1000;
|
|
|
|
shouldLet = ( timeleft < 60 && ( ( bombed == 0 && bombs.size != 2 ) || ( game["teamScores"][myteam] > game["teamScores"][otherTeam] && bombed == 1 ) ) && randomInt( 100 ) < 98 );
|
|
|
|
//spawnkill conditions
|
|
//if nothing to defuse with a lot of time left, spawn kill
|
|
//or letting a bomb site to explode but a bomb is planted, so spawnkill
|
|
if ( ( !bombs.size && timeleft >= 60 && randomInt( 100 ) < 95 ) || ( shouldLet && bombs.size == 1 ) )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_attacker_start" );
|
|
|
|
if ( !spawnPoints.size )
|
|
return;
|
|
|
|
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
|
|
|
|
if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 2048 * 2048 )
|
|
return;
|
|
|
|
self SetScriptGoal( spawnpoint.origin, 1024 );
|
|
|
|
self thread bot_dem_defend_spawnkill();
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
//let blow up conditions
|
|
//let enemy blow up at least one to extend play time
|
|
//or if want to go into overtime after extended game
|
|
if ( shouldLet )
|
|
{
|
|
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_start" );
|
|
|
|
if ( !spawnPoints.size )
|
|
return;
|
|
|
|
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
|
|
|
|
if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( spawnpoint.origin, 512 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//defend conditions
|
|
//if no bombs planted with little time left
|
|
if ( !bombs.size && timeleft < 60 && randomInt( 100 ) < 95 && sites.size )
|
|
{
|
|
site = self bot_array_nearest_curorigin( sites );
|
|
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 5 );
|
|
|
|
if ( site IsInUse() ) //somebody is planting
|
|
{
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
|
|
self thread bot_defend_site( site );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//else hang around the site
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//else go defuse
|
|
|
|
if ( !bombs.size )
|
|
return;
|
|
|
|
defuse = self bot_array_nearest_curorigin( bombs );
|
|
|
|
if ( !isDefined( defuse ) )
|
|
return;
|
|
|
|
if ( !isDefined( defuse.bots ) )
|
|
defuse.bots = 0;
|
|
|
|
origin = ( defuse.curorigin[0] + 50, defuse.curorigin[1] + 50, defuse.curorigin[2] + 5 );
|
|
|
|
//hang around the site if not in danger of losing
|
|
if ( defuse.bots > 1 && bombed + bombs.size != 2 )
|
|
{
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
self thread bot_dem_go_defuse( defuse );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
self.bot_lock_goal = true;
|
|
|
|
self SetScriptGoal( origin, 1 );
|
|
self thread bot_inc_bots( defuse );
|
|
self thread bot_dem_go_defuse( defuse );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( event != "goal" || ( defuse.label == "_b" && !level.bombBPlanted ) || ( defuse.label == "_a" && !level.bombAPlanted ) || defuse IsInUse() || !self isTouching( defuse.trigger ) || self InLastStand() || self HasThreat() )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
self bot_use_bomb_thread( defuse );
|
|
wait 1;
|
|
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
}
|
|
|
|
/*
|
|
Bots play demo defenders
|
|
*/
|
|
bot_dem_defenders()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "dd" )
|
|
return;
|
|
|
|
if ( self.team == game["attackers"] )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self IsUsingRemote() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined( level.bombZones ) || !level.bombZones.size )
|
|
continue;
|
|
|
|
self bot_dem_defenders_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots go defuse
|
|
*/
|
|
bot_dem_go_defuse( defuse )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( self isTouching( defuse.trigger ) )
|
|
break;
|
|
|
|
if ( ( defuse.label == "_b" && !level.bombBPlanted ) || ( defuse.label == "_a" && !level.bombAPlanted ) )
|
|
break;
|
|
}
|
|
|
|
if ( ( defuse.label == "_b" && !level.bombBPlanted ) || ( defuse.label == "_a" && !level.bombAPlanted ) )
|
|
self notify( "bad_path" );
|
|
else
|
|
self notify( "goal" );
|
|
}
|
|
|
|
/*
|
|
Bots go spawn kill
|
|
*/
|
|
bot_dem_defend_spawnkill()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
self endon( "goal" );
|
|
self endon( "bad_path" );
|
|
self endon( "new_goal" );
|
|
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
|
|
if ( level.bombBPlanted || level.bombAPlanted )
|
|
break;
|
|
}
|
|
|
|
self notify( "bad_path" );
|
|
}
|
|
|
|
/*
|
|
Bots think to revive
|
|
*/
|
|
bot_think_revive_loop()
|
|
{
|
|
needsRevives = [];
|
|
|
|
for ( i = 0; i < level.players.size; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( player.team != self.team )
|
|
continue;
|
|
|
|
if ( distanceSquared( self.origin, player.origin ) >= 2048 * 2048 )
|
|
continue;
|
|
|
|
if ( player inLastStand() )
|
|
needsRevives[needsRevives.size] = player;
|
|
}
|
|
|
|
if ( !needsRevives.size )
|
|
return;
|
|
|
|
revive = random( needsRevives );
|
|
self.bot_lock_goal = true;
|
|
|
|
self SetScriptGoal( revive.origin, 64 );
|
|
self thread stop_go_target_on_death( revive );
|
|
|
|
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
|
|
|
|
if ( ret != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
|
|
if ( ret != "goal" || !isDefined( revive ) || distanceSquared( self.origin, revive.origin ) >= 100 * 100 || !revive inLastStand() || revive isBeingRevived() || !isAlive( revive ) )
|
|
return;
|
|
|
|
self _DisableWeapon();
|
|
self BotFreezeControls( true );
|
|
|
|
wait 3;
|
|
|
|
self _EnableWeapon();
|
|
self BotFreezeControls( false );
|
|
|
|
if ( !isDefined( revive ) || distanceSquared( self.origin, revive.origin ) >= 100 * 100 || !revive inLastStand() || revive isBeingRevived() || !isAlive( revive ) )
|
|
return;
|
|
|
|
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "reviver", 200 );
|
|
self thread maps\mp\gametypes\_rank::giveRankXP( "reviver", 200 );
|
|
|
|
revive.lastStand = undefined;
|
|
revive clearLowerMessage( "last_stand" );
|
|
|
|
if ( revive _hasPerk( "specialty_lightweight" ) )
|
|
revive.moveSpeedScaler = 1.07;
|
|
else
|
|
revive.moveSpeedScaler = 1;
|
|
|
|
revive.maxHealth = 100;
|
|
|
|
revive maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
|
|
revive maps\mp\gametypes\_playerlogic::lastStandRespawnPlayer();
|
|
|
|
revive setPerk( "specialty_pistoldeath", true );
|
|
revive.beingRevived = false;
|
|
|
|
// reviveEnt delete();
|
|
}
|
|
|
|
/*
|
|
Bots think to revive
|
|
*/
|
|
bot_think_revive()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( !level.dieHardMode || !level.teamBased )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 1, 3 ) );
|
|
|
|
if ( self HasScriptGoal() || self.bot_lock_goal )
|
|
continue;
|
|
|
|
if ( self isDefusing() || self isPlanting() )
|
|
continue;
|
|
|
|
if ( self IsUsingRemote() || self BotIsFrozen() )
|
|
continue;
|
|
|
|
if ( self inLastStand() )
|
|
continue;
|
|
|
|
self bot_think_revive_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play the Global thermonuclear warfare
|
|
*/
|
|
bot_gtnw_loop()
|
|
{
|
|
myteam = self.team;
|
|
theirteam = getOtherTeam( myteam );
|
|
origin = level.nukeSite.trigger.origin;
|
|
trigger = level.nukeSite.trigger;
|
|
|
|
ourCapCount = level.nukeSite.touchList[myteam];
|
|
theirCapCount = level.nukeSite.touchList[theirteam];
|
|
rand = self BotGetRandom();
|
|
|
|
if ( ( !ourCapCount && !theirCapCount ) || rand <= 20 )
|
|
{
|
|
// go cap the obj
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bots_watch_touch_obj( trigger );
|
|
|
|
ret = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( ret != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( ret != "goal" || !self isTouching( trigger ) )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
while ( self isTouching( trigger ) )
|
|
{
|
|
cur = level.nukeSite.curProgress;
|
|
wait 0.5;
|
|
|
|
if ( cur == level.nukeSite.curProgress )
|
|
break;//no prog made, enemy must be capping
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
if ( theirCapCount )
|
|
{
|
|
// kill capturtour
|
|
self.bot_lock_goal = true;
|
|
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bots_watch_touch_obj( trigger );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
//else hang around the site
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
}
|
|
|
|
/*
|
|
Bots play the Global thermonuclear warfare
|
|
*/
|
|
bot_gtnw()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "gtnw" )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self IsUsingRemote() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined( level.nukeSite ) || !isDefined( level.nukeSite.trigger ) )
|
|
continue;
|
|
|
|
self bot_gtnw_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play oneflag
|
|
*/
|
|
bot_oneflag_loop()
|
|
{
|
|
myTeam = self.pers[ "team" ];
|
|
otherTeam = getOtherTeam( myTeam );
|
|
|
|
if ( myteam == game["attackers"] )
|
|
{
|
|
myzone = level.capZones[myteam];
|
|
theirflag = level.teamFlags[otherTeam];
|
|
|
|
if ( self isFlagCarrier() )
|
|
{
|
|
//go cap
|
|
origin = myzone.curorigin;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( origin, 32 );
|
|
|
|
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
wait 1;
|
|
|
|
if ( evt != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
carrier = theirflag.carrier;
|
|
|
|
if ( !isDefined( carrier ) ) //if no one has enemy flag
|
|
{
|
|
self bot_cap_get_flag( theirflag );
|
|
return;
|
|
}
|
|
|
|
//escort them
|
|
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
origin = carrier.origin;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_escort_obj( theirflag, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
else
|
|
{
|
|
myflag = level.teamFlags[myteam];
|
|
theirzone = level.capZones[otherTeam];
|
|
|
|
if ( !myflag maps\mp\gametypes\_gameobjects::isHome() )
|
|
{
|
|
carrier = myflag.carrier;
|
|
|
|
if ( !isDefined( carrier ) ) //someone doesnt has our flag
|
|
{
|
|
self bot_cap_get_flag( myflag );
|
|
return;
|
|
}
|
|
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
if ( !isDefined( theirzone.bots ) )
|
|
theirzone.bots = 0;
|
|
|
|
origin = theirzone.curorigin;
|
|
|
|
if ( theirzone.bots > 2 || randomInt( 100 ) < 45 )
|
|
{
|
|
//kill carrier
|
|
if ( carrier _hasPerk( "specialty_coldblooded" ) )
|
|
return;
|
|
|
|
origin = carrier.origin;
|
|
|
|
self SetScriptGoal( origin, 64 );
|
|
self thread bot_escort_obj( myflag, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
return;
|
|
}
|
|
|
|
self thread bot_inc_bots( theirzone );
|
|
|
|
//camp their zone
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
{
|
|
wait 4;
|
|
self notify( "bot_inc_bots" );
|
|
theirzone.bots--;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_inc_bots( theirzone );
|
|
self thread bot_escort_obj( myflag, carrier );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
else
|
|
{
|
|
// is home, lets hang around and protect
|
|
if ( self HasScriptGoal() )
|
|
return;
|
|
|
|
origin = myflag.curorigin;
|
|
|
|
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( origin, 256 );
|
|
self thread bot_get_obj( myflag );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play oneflag
|
|
*/
|
|
bot_oneflag()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "oneflag" )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self IsUsingRemote() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined( level.capZones ) || !isDefined( level.teamFlags ) )
|
|
continue;
|
|
|
|
self bot_oneflag_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play arena
|
|
*/
|
|
bot_arena_loop()
|
|
{
|
|
flag = level.arenaFlag;
|
|
myTeam = self.team;
|
|
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( flag.trigger.origin, 64 );
|
|
|
|
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
if ( event != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
if ( event != "goal" || !self isTouching( flag.trigger ) )
|
|
{
|
|
self.bot_lock_goal = false;
|
|
return;
|
|
}
|
|
|
|
self SetScriptGoal( self.origin, 64 );
|
|
|
|
while ( self isTouching( flag.trigger ) && flag.ownerTeam != myTeam )
|
|
{
|
|
cur = flag.curProgress;
|
|
wait 0.5;
|
|
|
|
if ( cur == flag.curProgress )
|
|
break;//no prog made, enemy must be capping
|
|
}
|
|
|
|
self ClearScriptGoal();
|
|
self.bot_lock_goal = false;
|
|
}
|
|
|
|
/*
|
|
Bots play arena
|
|
*/
|
|
bot_arena()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "arena" )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self IsUsingRemote() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !isDefined( level.arenaFlag ) )
|
|
continue;
|
|
|
|
self bot_arena_loop();
|
|
}
|
|
}
|
|
|
|
/*
|
|
bot_vip_loop
|
|
|
|
For those wondering why i call a function for these loops like this
|
|
its because, the variables created in this function will be free'd once the function exits,
|
|
if it was in the infinite loop, the function never exits, thus the variables are never free'd
|
|
|
|
This isnt leaking variables, but freeing variables that will no longer be used, an optimization of sorts
|
|
*/
|
|
bot_vip_loop()
|
|
{
|
|
vip = undefined;
|
|
|
|
for ( i = 0; i < level.players.size; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( !isReallyAlive( player ) )
|
|
continue;
|
|
|
|
if ( isDefined( self.isVip ) && self.isVip )
|
|
vip = player;
|
|
}
|
|
|
|
if ( self.team == game["defenders"] )
|
|
{
|
|
if ( isDefined( self.isVip ) && self.isVip )
|
|
{
|
|
if ( isDefined( level.extractionZone ) && !isDefined( level.extractionTime ) )
|
|
{
|
|
// go to extraction zone
|
|
self.bot_lock_goal = true;
|
|
self SetScriptGoal( level.extractionZone.trigger.origin, 32 );
|
|
|
|
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
|
|
|
wait 1;
|
|
|
|
if ( evt != "new_goal" )
|
|
self ClearScriptGoal();
|
|
|
|
self.bot_lock_goal = false;
|
|
}
|
|
}
|
|
else if ( isDefined( vip ) )
|
|
{
|
|
// protect the vip
|
|
if ( DistanceSquared( vip.origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( vip.origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( isDefined( level.extractionZone ) && !isDefined( level.extractionTime ) && self BotGetRandom() < 65 )
|
|
{
|
|
// camp the extraction zone
|
|
if ( DistanceSquared( level.extractionZone.trigger.origin, self.origin ) <= 1024 * 1024 )
|
|
return;
|
|
|
|
self SetScriptGoal( level.extractionZone.trigger.origin, 256 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
else if ( isDefined( vip ) )
|
|
{
|
|
// kill the vip
|
|
self SetScriptGoal( vip.origin, 32 );
|
|
|
|
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
|
|
self ClearScriptGoal();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Bots play arena
|
|
*/
|
|
bot_vip()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
level endon( "game_ended" );
|
|
|
|
if ( level.gametype != "vip" )
|
|
return;
|
|
|
|
for ( ;; )
|
|
{
|
|
wait( randomintrange( 3, 5 ) );
|
|
|
|
if ( self IsUsingRemote() || self.bot_lock_goal )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self bot_vip_loop();
|
|
}
|
|
}
|