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https://github.com/fedddddd/iw5-gsc-utils.git
synced 2025-07-03 17:51:55 +00:00
Clean up gsc functions with additional checks
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@ -402,8 +402,13 @@ namespace gsc
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}
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const auto client = ent.entnum;
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const auto message = args[0].as<std::string>();
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if (game::g_entities[client].client == nullptr)
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{
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throw std::runtime_error("Not a player entity");
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}
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const auto message = args[0].as<std::string>();
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game::SV_GameSendServerCommand(client, 0, utils::string::va("%c \"%s\"", 84, message.data()));
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return {};
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@ -416,16 +421,18 @@ namespace gsc
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throw std::runtime_error("Invalid entity");
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}
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const auto num = ent.entnum;
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const auto client = ent.entnum;
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if (game::g_entities[client].client == nullptr)
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{
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throw std::runtime_error("Not a player entity");
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}
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const auto toggle = args[0].as<int>();
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auto flags = game::g_entities[client].client->ps.perks[0];
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auto g_client = game::g_entities[num].client;
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auto playerState = &g_client->ps;
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auto flags = playerState->perks[0];
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playerState->perks[0] = toggle
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? flags | 0x4000u
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: flags & ~0x4000u;
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game::g_entities[client].client->ps.perks[0] = toggle
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? flags | 0x4000u : flags & ~0x4000u;
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return {};
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});
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@ -438,9 +445,10 @@ namespace gsc
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}
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const auto client = ent.entnum;
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if (game::g_entities[client].client == nullptr)
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{
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throw std::runtime_error("entity is not a player");
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throw std::runtime_error("Not a player entity");
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}
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return game::svs_clients[client].bIsTestClient;
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