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Small fix
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@ -283,6 +283,8 @@ namespace scripting
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void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value)
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{
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stack_isolation _;
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const auto key = game::SL_GetString(_key.data(), 0);
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scripting::push_value(scripting::entity(parent_id));
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@ -292,6 +294,8 @@ namespace scripting
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void add_array_value(unsigned int parent_id, const scripting::script_value& value)
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{
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stack_isolation _;
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scripting::push_value(scripting::entity(parent_id));
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scripting::push_value(value);
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game::Scr_AddArray();
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