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@ -14,32 +14,6 @@
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namespace gsc
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{
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function_args::function_args(std::vector<scripting::script_value> values)
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: values_(values)
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{
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}
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unsigned int function_args::size() const
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{
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return this->values_.size();
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}
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std::vector<scripting::script_value> function_args::get_raw() const
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{
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return this->values_;
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}
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scripting::script_value function_args::get(const int index) const
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{
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if (index >= this->values_.size())
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{
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throw std::runtime_error(utils::string::va("Insufficient arguments, got %i expected %i",
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this->values_.size(), index + 1));
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}
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return this->values_[index];
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}
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std::unordered_map<unsigned, script_function> functions;
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std::unordered_map<unsigned, script_method> methods;
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@ -105,7 +79,7 @@ namespace gsc
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auto token_map_start = 0x8000;
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auto field_offset_start = 0xA000;
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struct field
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struct entity_field
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{
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std::string name;
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std::function<scripting::script_value(unsigned int entnum)> getter;
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@ -113,7 +87,7 @@ namespace gsc
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};
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std::vector<std::function<void()>> post_load_callbacks;
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std::unordered_map<unsigned int, std::unordered_map<unsigned int, field>> custom_fields;
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std::unordered_map<unsigned int, std::unordered_map<unsigned int, entity_field>> custom_fields;
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void call_function(unsigned int id)
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{
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@ -135,8 +109,8 @@ namespace gsc
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error executing function %s\n", function_name(id).data());
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printf("%s\n", e.what());
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printf("Error executing function %s:\n", function_name(id).data());
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printf(" %s\n", e.what());
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printf("****************************************************\n");
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}
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}
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@ -161,8 +135,8 @@ namespace gsc
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error executing method %s\n", method_name(id).data());
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printf("%s\n", e.what());
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printf("Error executing method %s:\n", method_name(id).data());
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printf(" %s\n", e.what());
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printf("****************************************************\n");
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}
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}
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@ -230,8 +204,8 @@ namespace gsc
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error getting field %s\n", field.name.data());
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printf("%s\n", e.what());
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printf("Error getting field %s:\n", field.name.data());
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printf(" %s\n", e.what());
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printf("****************************************************\n");
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}
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}
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@ -254,8 +228,8 @@ namespace gsc
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error setting field %s\n", field.name.data());
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printf("%s\n", e.what());
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printf("Error setting field %s:\n", field.name.data());
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printf(" %s\n", e.what());
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printf("****************************************************\n");
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}
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}
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@ -314,6 +288,31 @@ namespace gsc
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}
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}
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function_args::function_args(std::vector<scripting::script_value> values)
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: values_(values)
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{
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}
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unsigned int function_args::size() const
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{
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return this->values_.size();
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}
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std::vector<scripting::script_value> function_args::get_raw() const
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{
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return this->values_;
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}
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scripting::value_wrap function_args::get(const int index) const
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{
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if (index >= this->values_.size())
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{
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throw std::runtime_error(utils::string::va("parameter %d does not exist", index));
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}
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return {this->values_[index], index};
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}
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class component final : public component_interface
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{
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public:
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@ -323,7 +322,7 @@ namespace gsc
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scr_set_object_field_hook.create(0x52BCC0, scr_set_object_field_stub);
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scr_post_load_scripts_hook.create(0x628B50, scr_post_load_scripts_stub);
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gsc::field::add(classid::entity, "flags",
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field::add(classid::entity, "flags",
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[](unsigned int entnum) -> scripting::script_value
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{
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const auto entity = &game::g_entities[entnum];
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@ -336,7 +335,7 @@ namespace gsc
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}
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);
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gsc::field::add(classid::entity, "clientflags",
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field::add(classid::entity, "clientflags",
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[](unsigned int entnum) -> scripting::script_value
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{
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const auto entity = &game::g_entities[entnum];
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@ -18,9 +18,9 @@ namespace gsc
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unsigned int size() const;
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std::vector<scripting::script_value> get_raw() const;
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scripting::script_value get(const int index) const;
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scripting::value_wrap get(const int index) const;
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scripting::script_value operator[](const int index) const
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scripting::value_wrap operator[](const int index) const
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{
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return this->get(index);
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}
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@ -1,5 +1,6 @@
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#include <stdinc.hpp>
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#include "array.hpp"
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#include "script_value.hpp"
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#include "execution.hpp"
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namespace scripting
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@ -1,4 +1,5 @@
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#pragma once
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#include "game/game.hpp"
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#include "script_value.hpp"
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namespace scripting
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@ -1,6 +1,8 @@
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#pragma once
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#include "game/game.hpp"
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#include "entity.hpp"
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#include "array.hpp"
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#include "function.hpp"
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#include "script_value.hpp"
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namespace scripting
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return this->pos_;
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}
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script_value function::call(entity self, std::vector<script_value> arguments) const
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script_value function::call(const entity& self, std::vector<script_value> arguments) const
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{
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return exec_ent_thread(self, this->pos_, arguments);
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}
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@ -12,9 +12,9 @@ namespace scripting
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script_value get_raw() const;
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const char* get_pos() const;
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script_value call(entity self, std::vector<script_value> arguments) const;
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script_value call(const entity& self, std::vector<script_value> arguments) const;
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script_value operator()(entity self, std::vector<script_value> arguments) const
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script_value operator()(const entity& self, std::vector<script_value> arguments) const
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{
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return this->call(self, arguments);
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}
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{
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}
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script_value::script_value(const value_wrap& value)
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: value_(value.get_raw())
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{
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}
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script_value::script_value(void* value)
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{
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game::VariableValue variable{};
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@ -315,4 +320,10 @@ namespace scripting
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{
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return this->value_.get();
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}
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value_wrap::value_wrap(const scripting::script_value& value, int argument_index)
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: value_(value)
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, argument_index_(argument_index)
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{
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}
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}
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class entity;
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class array;
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class function;
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class value_wrap;
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namespace
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{
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std::unordered_map<int, std::string> typenames =
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{
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{0, "undefined"},
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{1, "object"},
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{2, "string"},
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{3, "localized string"},
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{4, "vector"},
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{5, "float"},
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{6, "integer"},
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{7, "codepos"},
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{8, "precodepos"},
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{9, "function"},
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{10, "builtin function"},
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{11, "builtin method"},
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{12, "stack"},
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{13, "animation"},
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{14, "pre animation"},
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{15, "thread"},
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{16, "thread"},
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{17, "thread"},
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{18, "thread"},
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{19, "struct"},
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{20, "removed entity"},
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{21, "entity"},
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{22, "array"},
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{23, "removed thread"},
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{24, "count"},
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{25, "<free>"},
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{26, "thread list"},
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{27, "endon list"},
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};
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std::string get_typename(const game::VariableValue& value)
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{
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if (value.type == game::SCRIPT_OBJECT)
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{
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const auto type = game::scr_VarGlob->objectVariableValue[value.u.uintValue].w.type;
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return typenames[type];
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}
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else
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{
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return typenames[value.type];
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}
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}
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template <typename T, typename A = array>
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std::string get_c_typename()
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{
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auto& info = typeid(T);
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if (info == typeid(std::string))
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{
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return "string";
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}
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if (info == typeid(const char*))
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{
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return "string";
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}
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if (info == typeid(entity))
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{
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return "entity";
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}
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if (info == typeid(array))
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{
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return "array";
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}
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if (info == typeid(vector))
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{
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return "vector";
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}
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return info.name();
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}
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}
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class script_value
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{
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public:
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script_value() = default;
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script_value(const game::VariableValue& value);
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script_value(const value_wrap& value);
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script_value(void* value);
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@ -43,7 +126,9 @@ namespace scripting
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{
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if (!this->is<T>())
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{
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throw std::runtime_error("Invalid type");
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const auto type = get_typename(this->get_raw());
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const auto c_type = get_c_typename<T>();
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throw std::runtime_error(std::string("has type '" + type + "' but should be '" + c_type + "'"));
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}
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return get<T>();
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@ -52,16 +137,12 @@ namespace scripting
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template <typename T, typename I = int>
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T* as_ptr()
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{
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if (!this->is<I>())
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{
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throw std::runtime_error("Invalid type");
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}
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const auto value = this->get<I>();
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const auto value = this->as<I>();
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if (!value)
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{
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throw std::runtime_error("Null pointer");
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throw std::runtime_error("is null");
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}
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return reinterpret_cast<T*>(value);
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@ -74,4 +155,50 @@ namespace scripting
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template <typename T>
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T get() const;
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};
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class value_wrap
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{
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public:
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value_wrap(const scripting::script_value& value, int argument_index);
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template <typename T>
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T as() const
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{
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try
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{
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return this->value_.as<T>();
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}
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catch (const std::exception& e)
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{
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throw std::runtime_error(utils::string::va("parameter %d %s", this->argument_index_, e.what()));
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}
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}
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template <typename T, typename I = int>
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T* as_ptr()
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{
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try
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{
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return this->value_.as_ptr<T>();
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}
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catch (const std::exception& e)
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{
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throw std::runtime_error(utils::string::va("parameter %d %s", this->argument_index_, e.what()));
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}
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}
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template <typename T>
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T is() const
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{
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return this->value_.is<T>();
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}
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const game::VariableValue& get_raw() const
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{
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return this->value_.get_raw();
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}
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int argument_index_{};
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scripting::script_value value_;
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};
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}
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