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Update pointers
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@ -38,9 +38,6 @@ namespace scripting
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array& operator=(const array& other);
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array& operator=(array&& other) noexcept;
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void add() const;
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void release() const;
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std::vector<array_key> get_keys() const;
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unsigned int size() const;
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@ -85,7 +82,11 @@ namespace scripting
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return {this->id_, this->get_value_id(key.key)};
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}
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}
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private:
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void add() const;
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void release() const;
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unsigned int id_;
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};
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}
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@ -79,8 +79,8 @@ namespace game
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namespace plutonium
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{
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20589F68};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20589F88};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20589FC8};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x2059A1A0};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x2059A1C0};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x2059A1E0};
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}
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}
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