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https://github.com/fedddddd/iw5-gsc-utils.git
synced 2025-04-22 13:45:43 +00:00
Fix array class
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parent
cb0725bad1
commit
9ed8626067
@ -40,19 +40,26 @@ namespace scripting
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this->value_ = value;
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}
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array::array(unsigned int id)
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array::array(const unsigned int id)
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: id_(id)
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{
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this->add();
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}
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array::array(const array& other) : array(other.id_)
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{
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}
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array::array()
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{
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this->id_ = make_array();
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this->add();
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}
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array::array(std::vector<script_value> values)
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{
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this->id_ = make_array();
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this->add();
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for (const auto& value : values)
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{
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@ -63,6 +70,7 @@ namespace scripting
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array::array(std::unordered_map<std::string, script_value> values)
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{
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this->id_ = make_array();
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this->add();
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for (const auto& value : values)
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{
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@ -70,6 +78,51 @@ namespace scripting
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}
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}
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array::~array()
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{
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this->release();
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}
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array& array::operator=(const array& other)
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{
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if (&other != this)
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{
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this->release();
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this->id_ = other.id_;
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this->add();
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}
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return *this;
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}
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array& array::operator=(array&& other) noexcept
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{
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if (&other != this)
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{
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this->release();
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this->id_ = other.id_;
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other.id_ = 0;
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}
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return *this;
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}
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void array::add() const
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{
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if (this->id_)
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{
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game::AddRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->id_)});
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}
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}
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void array::release() const
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{
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if (this->id_)
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{
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game::RemoveRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->id_)});
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}
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}
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std::vector<array_key> array::get_keys() const
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{
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std::vector<array_key> result;
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@ -147,6 +200,18 @@ namespace scripting
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return value;
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}
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script_value array::get(const array_key& key) const
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{
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if (key.is_integer)
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{
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return this->get(key.index);
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}
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else
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{
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return this->get(key.key);
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}
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}
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script_value array::get(const std::string& key) const
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{
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const auto string_value = game::SL_GetString(key.data(), 0);
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@ -182,6 +247,18 @@ namespace scripting
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return variable;
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}
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void array::set(const array_key& key, const script_value& value) const
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{
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if (key.is_integer)
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{
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this->set(key.index, value);
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}
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else
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{
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this->set(key.key, value);
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}
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}
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void array::set(const std::string& key, const script_value& _value) const
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{
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const auto value = _value.get_raw();
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@ -7,15 +7,15 @@ namespace scripting
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{
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bool is_string = false;
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bool is_integer = false;
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int index{};
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unsigned int index{};
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std::string key{};
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};
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class array_value : public script_value
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{
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public:
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array_value(unsigned int parent_id, unsigned int id);
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void operator=(const script_value& value);
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array_value(unsigned int, unsigned int);
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void operator=(const script_value&);
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private:
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unsigned int id_;
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unsigned int parent_id_;
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@ -25,21 +25,35 @@ namespace scripting
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{
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public:
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array();
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array(unsigned int);
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array(const unsigned int);
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array(std::vector<script_value>);
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array(std::unordered_map<std::string, script_value>);
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array(const array& other);
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array(array&& other) noexcept;
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~array();
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array& operator=(const array& other);
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array& operator=(array&& other) noexcept;
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void add() const;
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void release() const;
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std::vector<array_key> get_keys() const;
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unsigned int size() const;
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unsigned int push(script_value) const;
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void erase(const unsigned int index) const;
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void erase(const std::string& key) const;
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void erase(const unsigned int) const;
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void erase(const std::string&) const;
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script_value pop() const;
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script_value get(const array_key&) const;
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script_value get(const std::string&) const;
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script_value get(const unsigned int) const;
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void set(const array_key&, const script_value&) const;
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void set(const std::string&, const script_value&) const;
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void set(const unsigned int, const script_value&) const;
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@ -49,15 +49,15 @@ namespace scripting
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return get<T>();
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}
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template <typename T>
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template <typename T, typename I = int>
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T* as_ptr()
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{
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if (!this->is<int>())
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if (!this->is<I>())
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{
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throw std::runtime_error("Invalid type");
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}
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const auto value = this->get<int>();
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const auto value = this->get<I>();
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if (!value)
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{
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