From bdfd37de3555c278814e50dfbc0c403766277b3c Mon Sep 17 00:00:00 2001 From: Federico Cecchetto Date: Thu, 24 Jun 2021 20:22:21 +0200 Subject: [PATCH] Update gsc.cpp --- src/component/gsc.cpp | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) diff --git a/src/component/gsc.cpp b/src/component/gsc.cpp index 1a491fc..6b30e65 100644 --- a/src/component/gsc.cpp +++ b/src/component/gsc.cpp @@ -305,15 +305,8 @@ namespace gsc function::add("addcommand", [](const function_args& args) -> scripting::script_value { const auto name = args[0].as(); - const auto function = args[1].get_raw(); - - if (function.type != game::SCRIPT_FUNCTION) - { - throw std::runtime_error("Invalid type"); - } - - const auto pos = function.u.codePosValue; - command::add_script_command(name, [pos](const command::params& params) + const auto function = args[1].as(); + command::add_script_command(name, [function](const command::params& params) { scripting::array array; for (auto i = 0; i < params.size(); i++) @@ -321,7 +314,7 @@ namespace gsc array.push(params[i]); } - scripting::exec_ent_thread(*game::levelEntityId, pos, {array.get_raw()}); + function({array.get_raw()}); }); return {};