mirror of
https://github.com/fedddddd/iw5-gsc-utils.git
synced 2026-08-01 04:40:34 +00:00
cleanup
This commit is contained in:
+18
-21
@@ -6,7 +6,6 @@
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "game/scripting/function.hpp"
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@@ -16,19 +15,6 @@ namespace gsc
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{
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namespace
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{
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function_args get_arguments()
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{
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std::vector<scripting::script_value> args;
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for (auto i = 0; i < game::scr_VmPub->outparamcount; i++)
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{
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const auto value = game::scr_VmPub->top[-i];
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args.push_back(value);
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}
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return args;
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}
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void return_value(const scripting::script_value& value)
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{
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if (game::scr_VmPub->outparamcount)
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@@ -108,7 +94,7 @@ namespace gsc
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return scr_set_object_field_hook.invoke<void>(classnum, entnum, offset);
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}
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const auto args = get_arguments();
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function_args args;
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try
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{
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@@ -141,7 +127,8 @@ namespace gsc
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{
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try
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{
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const auto result = function.operator()(get_arguments());
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function_args args;
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const auto result = function.operator()(args);
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const auto type = result.get_raw().type;
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if (type)
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@@ -159,7 +146,8 @@ namespace gsc
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{
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try
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{
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const auto result = method.operator()(ent, get_arguments());
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function_args args;
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const auto result = method.operator()(ent, args);
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const auto type = result.get_raw().type;
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if (type)
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@@ -188,22 +176,31 @@ namespace gsc
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}
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}
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function_args::function_args(std::vector<scripting::script_value> values)
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function_args::function_args()
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{
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for (auto i = 0u; i < game::scr_VmPub->outparamcount; i++)
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{
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const auto value = game::scr_VmPub->top[-i];
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this->values_.emplace_back(value);
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}
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}
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function_args::function_args(const std::vector<scripting::script_value>& values)
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: values_(values)
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{
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}
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unsigned int function_args::size() const
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std::uint32_t function_args::size() const
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{
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return this->values_.size();
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}
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std::vector<scripting::script_value> function_args::get_raw() const
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const std::vector<scripting::script_value>& function_args::get_raw() const
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{
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return this->values_;
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}
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scripting::value_wrap function_args::get(const int index) const
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scripting::value_wrap function_args::get(const std::uint32_t index) const
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{
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if (index >= this->values_.size())
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{
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@@ -26,13 +26,14 @@ namespace gsc
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class function_args
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{
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public:
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function_args(std::vector<scripting::script_value>);
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function_args();
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function_args(const std::vector<scripting::script_value>&);
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unsigned int size() const;
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std::vector<scripting::script_value> get_raw() const;
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scripting::value_wrap get(const int index) const;
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std::uint32_t size() const;
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const std::vector<scripting::script_value>& get_raw() const;
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scripting::value_wrap get(const std::uint32_t index) const;
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scripting::value_wrap operator[](const int index) const
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scripting::value_wrap operator[](const std::uint32_t index) const
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{
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return this->get(index);
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}
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@@ -102,7 +102,8 @@ namespace io
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});
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});
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gsc::function::add("jsonprint", [](const gsc::function_args& args) -> scripting::script_value
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gsc::function::add("jsonprint", [](const gsc::function_args& args)
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-> scripting::script_value
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{
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std::string buffer;
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@@ -189,7 +190,8 @@ namespace io
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return scripting::script_value{};
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});
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gsc::function::add("httpget", [](const gsc::function_args& args) -> scripting::script_value
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gsc::function::add("httpget", [](const gsc::function_args& args)
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-> scripting::script_value
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{
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const auto url = args[0].as<std::string>();
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const auto object = scripting::entity(scripting::make_object());
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@@ -20,7 +20,8 @@ namespace json
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auto string_indexed = -1;
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const auto keys = array.get_keys();
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for (auto i = 0; i < keys.size(); i++)
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for (auto i = 0u; i < keys.size(); i++)
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{
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const auto is_int = keys[i].is<int>();
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const auto is_string = keys[i].is<std::string>();
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@@ -7,7 +7,6 @@
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "gsc.hpp"
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+19
-15
@@ -7,23 +7,23 @@
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namespace userinfo
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{
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using userinfo_map = std::unordered_map<std::string, std::string>;
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std::unordered_map<int, userinfo_map> userinfo_overrides;
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std::array<userinfo_map, 18> userinfo_overrides;
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namespace
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{
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utils::hook::detour sv_getuserinfo_hook;
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userinfo_map userinfo_to_map(std::string userinfo)
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userinfo_map userinfo_to_map(const char* userinfo)
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{
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userinfo_map map{};
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if (userinfo[0] == '\\')
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{
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userinfo = userinfo.substr(1);
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++userinfo;
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}
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const auto args = utils::string::split(userinfo, '\\');
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for (size_t i = 0; !args.empty() && i < (args.size() - 1); i += 2)
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for (auto i = 0u; !args.empty() && i < (args.size() - 1); i += 2)
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{
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map[args[i]] = args[i + 1];
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}
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@@ -49,12 +49,8 @@ namespace userinfo
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void sv_getuserinfo_stub(int index, char* buffer, int bufferSize)
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{
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sv_getuserinfo_hook.invoke<void>(index, buffer, bufferSize);
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auto map = userinfo_to_map(buffer);
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if (userinfo_overrides.find(index) == userinfo_overrides.end())
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{
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userinfo_overrides[index] = {};
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}
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auto map = userinfo_to_map(buffer);
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for (const auto& values : userinfo_overrides[index])
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{
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@@ -80,7 +76,10 @@ namespace userinfo
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void clear_overrides()
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{
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userinfo_overrides.clear();
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for (auto& entry : userinfo_overrides)
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{
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entry.clear();
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}
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}
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class component final : public component_interface
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@@ -93,7 +92,8 @@ namespace userinfo
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plugin->get_interface()->callbacks()->on_player_connect(clear_client_overrides);
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plugin->get_interface()->callbacks()->on_player_disconnect(clear_client_overrides);
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gsc::method::add("setname", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
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gsc::method::add("setname", [](const game::scr_entref_t ent, const gsc::function_args& args)
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-> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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@@ -113,7 +113,8 @@ namespace userinfo
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return {};
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});
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gsc::method::add("resetname", [](const game::scr_entref_t ent, const gsc::function_args&) -> scripting::script_value
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gsc::method::add("resetname", [](const game::scr_entref_t ent, const gsc::function_args&)
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-> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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@@ -131,7 +132,8 @@ namespace userinfo
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return {};
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});
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gsc::method::add("setclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
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gsc::method::add("setclantag", [](const game::scr_entref_t ent, const gsc::function_args& args)
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-> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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@@ -153,7 +155,8 @@ namespace userinfo
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return {};
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});
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gsc::method::add("resetclantag", [](const game::scr_entref_t ent, const gsc::function_args&) -> scripting::script_value
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gsc::method::add("resetclantag", [](const game::scr_entref_t ent, const gsc::function_args&)
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-> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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@@ -173,7 +176,8 @@ namespace userinfo
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return {};
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});
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gsc::method::add("removeclantag", [](const game::scr_entref_t ent, const gsc::function_args&) -> scripting::script_value
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gsc::method::add("removeclantag", [](const game::scr_entref_t ent, const gsc::function_args&)
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-> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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@@ -2,6 +2,5 @@
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namespace userinfo
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{
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void clear_client_overrides(int client);
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void clear_overrides();
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}
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@@ -15,30 +15,30 @@ namespace scripting
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}
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const auto value = game::scr_VarGlob->childVariableValue[this->id_ + 0xC800 * (this->parent_id_ & 1)];
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game::VariableValue variable;
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game::VariableValue variable{};
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variable.u = value.u.u;
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variable.type = (game::scriptType_e)value.type;
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this->value_ = variable;
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}
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void array_value::operator=(const script_value& _value)
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void array_value::operator=(const script_value& value)
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{
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if (!this->id_)
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{
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return;
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}
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const auto value = _value.get_raw();
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const auto& value_raw = value.get_raw();
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const auto variable = &game::scr_VarGlob->childVariableValue[this->id_ + 0xC800 * (this->parent_id_ & 1)];
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game::AddRefToValue(value.type, value.u);
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game::AddRefToValue(value_raw.type, value_raw.u);
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game::RemoveRefToValue(variable->type, variable->u.u);
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variable->type = value.type;
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variable->u.u = value.u;
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variable->type = value_raw.type;
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variable->u.u = value_raw.u;
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this->value_ = value;
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this->value_ = value_raw;
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}
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array::array(const unsigned int id)
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@@ -170,7 +170,7 @@ namespace scripting
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return game::Scr_GetSelf(this->id_);
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}
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unsigned int array::push(script_value value) const
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unsigned int array::push(const script_value& value) const
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{
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this->set(this->size(), value);
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return this->size();
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@@ -225,7 +225,7 @@ namespace scripting
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}
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const auto value = game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
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game::VariableValue variable;
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game::VariableValue variable{};
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variable.u = value.u.u;
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variable.type = (game::scriptType_e)value.type;
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@@ -242,7 +242,7 @@ namespace scripting
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}
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const auto value = game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
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game::VariableValue variable;
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game::VariableValue variable{};
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variable.u = value.u.u;
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variable.type = (game::scriptType_e)value.type;
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@@ -261,9 +261,9 @@ namespace scripting
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}
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}
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void array::set(const std::string& key, const script_value& value_) const
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void array::set(const std::string& key, const script_value& value) const
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{
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const auto value = value_.get_raw();
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const auto& value_raw = value.get_raw();
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const auto variable_id = this->get_value_id(key);
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if (!variable_id)
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@@ -273,16 +273,16 @@ namespace scripting
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const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
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game::AddRefToValue(value.type, value.u);
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game::AddRefToValue(value_raw.type, value_raw.u);
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game::RemoveRefToValue(variable->type, variable->u.u);
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variable->type = value.type;
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variable->u.u = value.u;
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variable->type = value_raw.type;
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variable->u.u = value_raw.u;
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}
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void array::set(const unsigned int index, const script_value& value_) const
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void array::set(const unsigned int index, const script_value& value) const
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{
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const auto value = value_.get_raw();
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const auto& value_raw = value.get_raw();
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const auto variable_id = this->get_value_id(index);
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if (!variable_id)
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@@ -292,11 +292,11 @@ namespace scripting
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const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
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game::AddRefToValue(value.type, value.u);
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game::AddRefToValue(value_raw.type, value_raw.u);
|
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game::RemoveRefToValue(variable->type, variable->u.u);
|
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|
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variable->type = value.type;
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variable->u.u = value.u;
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variable->type = value_raw.type;
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variable->u.u = value_raw.u;
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}
|
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|
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unsigned int array::get_entity_id() const
|
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@@ -320,6 +320,7 @@ namespace scripting
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unsigned int array::get_value_id(const unsigned int index) const
|
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{
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const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
|
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|
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if (!variable_id)
|
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{
|
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return game::GetNewArrayVariable(this->id_, index);
|
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|
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@@ -34,7 +34,7 @@ namespace scripting
|
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std::vector<script_value> get_keys() const;
|
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unsigned int size() const;
|
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|
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unsigned int push(script_value) const;
|
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unsigned int push(const script_value&) const;
|
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void erase(const unsigned int) const;
|
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void erase(const std::string&) const;
|
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script_value pop() const;
|
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|
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@@ -11,10 +11,9 @@ namespace scripting
|
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|
||||
script_value function::get_raw() const
|
||||
{
|
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game::VariableValue value;
|
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game::VariableValue value{};
|
||||
value.type = game::SCRIPT_FUNCTION;
|
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value.u.codePosValue = this->pos_;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
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@@ -23,7 +22,7 @@ namespace scripting
|
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return this->pos_;
|
||||
}
|
||||
|
||||
script_value function::call(const entity& self, std::vector<script_value> arguments) const
|
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script_value function::call(const entity& self, const std::vector<script_value>& arguments) const
|
||||
{
|
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return exec_ent_thread(self, this->pos_, arguments);
|
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}
|
||||
|
||||
@@ -12,14 +12,14 @@ namespace scripting
|
||||
script_value get_raw() const;
|
||||
const char* get_pos() const;
|
||||
|
||||
script_value call(const entity& self, std::vector<script_value> arguments) const;
|
||||
script_value call(const entity& self, const std::vector<script_value>& arguments) const;
|
||||
|
||||
script_value operator()(const entity& self, std::vector<script_value> arguments) const
|
||||
script_value operator()(const entity& self, const std::vector<script_value>& arguments) const
|
||||
{
|
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return this->call(self, arguments);
|
||||
}
|
||||
|
||||
script_value operator()(std::vector<script_value> arguments) const
|
||||
script_value operator()(const std::vector<script_value>& arguments) const
|
||||
{
|
||||
return this->call(*game::levelEntityId, arguments);
|
||||
}
|
||||
@@ -28,7 +28,9 @@ namespace scripting
|
||||
{
|
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return this->call(*game::levelEntityId, {});
|
||||
}
|
||||
|
||||
private:
|
||||
const char* pos_;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "functions.hpp"
|
||||
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
using script_function = void(*)(game::scr_entref_t);
|
||||
}
|
||||
@@ -321,7 +321,7 @@ namespace scripting
|
||||
return this->value_.get();
|
||||
}
|
||||
|
||||
value_wrap::value_wrap(const scripting::script_value& value, int argument_index)
|
||||
value_wrap::value_wrap(const scripting::script_value& value, const std::uint32_t argument_index)
|
||||
: value_(value)
|
||||
, argument_index_(argument_index)
|
||||
{
|
||||
|
||||
@@ -164,7 +164,7 @@ namespace scripting
|
||||
class value_wrap
|
||||
{
|
||||
public:
|
||||
value_wrap(const scripting::script_value& value, int argument_index);
|
||||
value_wrap(const scripting::script_value& value, const std::uint32_t);
|
||||
|
||||
template <typename T>
|
||||
T as() const
|
||||
@@ -179,7 +179,7 @@ namespace scripting
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T, typename I = int>
|
||||
template <typename T>
|
||||
T* as_ptr()
|
||||
{
|
||||
try
|
||||
@@ -203,7 +203,7 @@ namespace scripting
|
||||
return this->value_.get_raw();
|
||||
}
|
||||
|
||||
int argument_index_{};
|
||||
std::uint32_t argument_index_{};
|
||||
scripting::script_value value_;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -26,6 +26,6 @@ namespace scripting
|
||||
void set_z(float value);
|
||||
|
||||
private:
|
||||
game::vec3_t value_{ 0 };
|
||||
game::vec3_t value_{};
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user