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https://github.com/fedddddd/iw5-gsc-utils.git
synced 2025-04-21 05:15:44 +00:00
Use array class
This commit is contained in:
parent
7170f863f3
commit
c8063eb0b0
@ -7,6 +7,7 @@
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "gsc.hpp"
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@ -251,33 +252,6 @@ namespace gsc
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}
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}
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unsigned int make_array()
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{
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unsigned int index = 0;
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const auto variable = game::AllocVariable(&index);
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variable->w.type = game::SCRIPT_ARRAY;
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variable->u.f.prev = 0;
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variable->u.f.next = 0;
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return index;
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}
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void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value)
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{
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const auto key = game::SL_GetString(_key.data(), 0);
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scripting::push_value(scripting::entity(parent_id));
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scripting::push_value(value);
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game::Scr_AddArrayStringIndexed(key);
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}
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void add_array_value(unsigned int parent_id, const scripting::script_value& value)
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{
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scripting::push_value(scripting::entity(parent_id));
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scripting::push_value(value);
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game::Scr_AddArray();
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}
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class component final : public component_interface
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{
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public:
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@ -317,14 +291,13 @@ namespace gsc
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const auto pos = function.u.codePosValue;
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command::add_script_command(name, [pos](const command::params& params)
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{
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const auto array = make_array();
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scripting::array array;
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for (auto i = 0; i < params.size(); i++)
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{
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add_array_value(array, params[i]);
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array.push(params[i]);
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}
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const auto entity = scripting::entity(array);
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scripting::exec_ent_thread(*game::levelEntityId, pos, {entity});
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scripting::exec_ent_thread(*game::levelEntityId, pos, {array.get_raw()});
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});
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return {};
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@ -19,8 +19,4 @@ namespace gsc
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{
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void add(const std::string& name, const script_method& func);
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}
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unsigned int make_array();
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void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value);
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void add_array_value(unsigned int parent_id, const scripting::script_value& value);
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}
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@ -6,6 +6,7 @@
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "gsc.hpp"
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@ -19,45 +20,26 @@ namespace json
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nlohmann::json entity_to_array(unsigned int id)
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{
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scripting::array array(id);
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nlohmann::json obj;
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auto string_indexed = -1;
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const auto offset = 0xC800 * (id & 1);
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auto current = game::scr_VarGlob->objectVariableChildren[id].firstChild;
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for (auto i = offset + current; current; i = offset + current)
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const auto keys = array.get_keys();
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for (auto i = 0; i < keys.size(); i++)
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{
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const auto var = game::scr_VarGlob->childVariableValue[i];
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if (var.type == game::SCRIPT_NONE)
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{
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current = var.nextSibling;
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continue;
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}
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const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
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const auto* str = game::SL_ConvertToString(string_value);
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if (string_indexed == -1)
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{
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string_indexed = string_value < 0x40000 && str;
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string_indexed = keys[i].is_string;
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}
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game::VariableValue variable{};
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variable.type = (game::scriptType_e)var.type;
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variable.u = var.u.u;
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if (!string_indexed)
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if (!string_indexed && keys[i].is_integer)
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{
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const auto index = (string_value - 0x800000) & 0xFFFFFF;
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obj[index] = gsc_to_json(variable);
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obj[keys[i].index] = gsc_to_json(array[keys[i].index]);
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}
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else
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else if (string_indexed && keys[i].is_string)
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{
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obj.emplace(str, gsc_to_json(variable));
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obj.emplace(keys[i].key, gsc_to_json(array[keys[i].key]));
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}
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current = var.nextSibling;
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}
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return obj;
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@ -128,25 +110,25 @@ namespace json
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return obj.get<std::string>();
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case (nlohmann::detail::value_t::array):
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{
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const auto arr = gsc::make_array();
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scripting::array array;
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for (const auto& [key, value] : obj.items())
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{
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gsc::add_array_value(arr, json_to_gsc(value));
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array.push(json_to_gsc(value));
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}
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return scripting::entity(arr);
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return array.get_raw();
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}
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case (nlohmann::detail::value_t::object):
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{
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const auto arr = gsc::make_array();
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scripting::array array;
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for (const auto& [key, value] : obj.items())
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{
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gsc::add_array_key_value(arr, key, json_to_gsc(value));
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array[key] = json_to_gsc(value);
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}
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return scripting::entity(arr);
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return array.get_raw();
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}
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}
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@ -161,19 +143,13 @@ namespace json
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{
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gsc::function::add("array", [](gsc::function_args args)
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{
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const auto array = gsc::make_array();
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for (auto i = 0; i < args.size(); i++)
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{
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gsc::add_array_value(array, args[i]);
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}
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return scripting::entity(array);
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scripting::array array(args);
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return array.get_raw();
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});
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gsc::function::add("map", [](gsc::function_args args)
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{
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const auto array = gsc::make_array();
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scripting::array array;
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for (auto i = 0; i < args.size(); i += 2)
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{
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@ -183,10 +159,10 @@ namespace json
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}
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const auto key = args[i].as<std::string>();
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gsc::add_array_key_value(array, key, args[i + 1]);
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array[key] = args[i + 1];
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}
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return scripting::entity(array);
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return array.get_raw();
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});
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gsc::function::add("jsonparse", [](gsc::function_args args)
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236
src/game/scripting/array.cpp
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236
src/game/scripting/array.cpp
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@ -0,0 +1,236 @@
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#include <stdinc.hpp>
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#include "array.hpp"
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#include "execution.hpp"
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namespace scripting
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{
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array_value::array_value(unsigned int parent_id, unsigned int id)
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: id_(id)
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, parent_id_(parent_id)
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{
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if (!this->id_)
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{
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return;
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}
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const auto value = game::scr_VarGlob->childVariableValue[this->id_ + 0xC800 * (this->parent_id_ & 1)];
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game::VariableValue variable;
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variable.u = value.u.u;
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variable.type = (game::scriptType_e)value.type;
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this->value_ = variable;
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}
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void array_value::operator=(const script_value& _value)
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{
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if (!this->id_)
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{
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return;
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}
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const auto value = _value.get_raw();
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const auto variable = &game::scr_VarGlob->childVariableValue[this->id_ + 0xC800 * (this->parent_id_ & 1)];
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game::AddRefToValue(value.type, value.u);
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game::RemoveRefToValue(variable->type, variable->u.u);
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variable->type = value.type;
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variable->u.u = value.u;
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this->value_ = value;
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}
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array::array(unsigned int id)
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: id_(id)
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{
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}
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array::array()
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{
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this->id_ = make_array();
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}
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array::array(std::vector<script_value> values)
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{
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this->id_ = make_array();
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for (const auto& value : values)
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{
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add_array_value(this->id_, value);
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}
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}
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array::array(std::unordered_map<std::string, script_value> values)
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{
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this->id_ = make_array();
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for (const auto& value : values)
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{
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add_array_key_value(this->id_, value.first, value.second);
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}
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}
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std::vector<array_key> array::get_keys() const
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{
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std::vector<array_key> result;
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const auto offset = 0xC800 * (this->id_ & 1);
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auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild;
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for (auto i = offset + current; current; i = offset + current)
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{
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const auto var = game::scr_VarGlob->childVariableValue[i];
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if (var.type == game::SCRIPT_NONE)
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{
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current = var.nextSibling;
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continue;
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}
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const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
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const auto* str = game::SL_ConvertToString(string_value);
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array_key key;
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if (string_value < 0x40000 && str)
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{
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key.is_string = true;
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key.key = str;
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}
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else
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{
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key.is_integer = true;
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key.index = (string_value - 0x800000) & 0xFFFFFF;
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}
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result.push_back(key);
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current = var.nextSibling;
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}
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return result;
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}
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int array::size() const
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{
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return game::Scr_GetSelf(this->id_);
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}
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void array::push(script_value value) const
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{
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add_array_value(this->id_, value);
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}
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script_value array::get(const std::string& key) const
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{
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const auto string_value = game::SL_GetString(key.data(), 0);
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const auto variable_id = game::GetVariable(this->id_, string_value);
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if (!variable_id)
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{
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return {};
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}
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const auto value = game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
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game::VariableValue variable;
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variable.u = value.u.u;
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variable.type = (game::scriptType_e)value.type;
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return variable;
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}
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script_value array::get(const unsigned int index) const
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{
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const auto variable_id = game::GetVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
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if (!variable_id)
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{
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return {};
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}
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const auto value = game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
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game::VariableValue variable;
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variable.u = value.u.u;
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variable.type = (game::scriptType_e)value.type;
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return variable;
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}
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unsigned int array::get_entity_id() const
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{
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return this->id_;
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}
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unsigned int array::get_value_id(const std::string& key) const
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{
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const auto string_value = game::SL_GetString(key.data(), 0);
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const auto variable_id = game::GetVariable(this->id_, string_value);
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if (!variable_id)
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{
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add_array_key_value(this->id_, key, {});
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return this->get_value_id(key);
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}
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return variable_id;
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}
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unsigned int array::get_value_id(const unsigned int index) const
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{
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const auto variable_id = game::GetVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
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if (!variable_id)
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{
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return game::GetNewArrayVariable(this->id_, index);
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}
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return variable_id;
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}
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void array::set(const std::string& key, const script_value& _value) const
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{
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const auto value = _value.get_raw();
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const auto string_value = game::SL_GetString(key.data(), 0);
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const auto variable_id = game::GetVariable(this->id_, string_value);
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if (variable_id)
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{
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const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
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game::AddRefToValue(value.type, value.u);
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game::RemoveRefToValue(variable->type, variable->u.u);
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variable->type = value.type;
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variable->u.u = value.u;
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return;
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}
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add_array_key_value(this->id_, key, _value);
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}
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void array::set(const unsigned int index, const script_value& _value) const
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{
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const auto value = _value.get_raw();
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const auto variable_id = game::GetVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
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if (variable_id)
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{
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const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
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game::AddRefToValue(value.type, value.u);
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game::RemoveRefToValue(variable->type, variable->u.u);
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variable->type = value.type;
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variable->u.u = value.u;
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return;
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}
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add_array_value(this->id_, _value);
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}
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entity array::get_raw() const
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{
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return entity(this->id_);
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}
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}
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62
src/game/scripting/array.hpp
Normal file
62
src/game/scripting/array.hpp
Normal file
@ -0,0 +1,62 @@
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#pragma once
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#include "script_value.hpp"
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namespace scripting
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{
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struct array_key
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{
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bool is_string = false;
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bool is_integer = false;
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int index{};
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std::string key{};
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};
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class array_value : public script_value
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{
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public:
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array_value(unsigned int parent_id, unsigned int id);
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void array_value::operator=(const script_value& value);
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private:
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unsigned int id_;
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unsigned int parent_id_;
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};
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class array final
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{
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public:
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array();
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array(unsigned int);
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array(std::vector<script_value>);
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array(std::unordered_map<std::string, script_value>);
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std::vector<array_key> get_keys() const;
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int size() const;
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void push(script_value) const;
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script_value get(const std::string&) const;
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script_value get(const unsigned int) const;
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unsigned int get_entity_id() const;
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unsigned int get_value_id(const std::string&) const;
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unsigned int get_value_id(const unsigned int) const;
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void set(const std::string&, const script_value&) const;
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void set(const unsigned int, const script_value&) const;
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entity get_raw() const;
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array_value array::operator[](const int index) const
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{
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return {this->id_, this->get_value_id(index)};
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}
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array_value array::operator[](const std::string& key) const
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{
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return {this->id_, this->get_value_id(key)};
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}
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private:
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unsigned int id_;
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};
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}
|
@ -269,4 +269,31 @@ namespace scripting
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return {};
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}
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unsigned int make_array()
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{
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unsigned int index = 0;
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const auto variable = game::AllocVariable(&index);
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variable->w.type = game::SCRIPT_ARRAY;
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variable->u.f.prev = 0;
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variable->u.f.next = 0;
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return index;
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}
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void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value)
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{
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const auto key = game::SL_GetString(_key.data(), 0);
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||||
|
||||
scripting::push_value(scripting::entity(parent_id));
|
||||
scripting::push_value(value);
|
||||
game::Scr_AddArrayStringIndexed(key);
|
||||
}
|
||||
|
||||
void add_array_value(unsigned int parent_id, const scripting::script_value& value)
|
||||
{
|
||||
scripting::push_value(scripting::entity(parent_id));
|
||||
scripting::push_value(value);
|
||||
game::Scr_AddArray();
|
||||
}
|
||||
}
|
@ -34,4 +34,8 @@ namespace scripting
|
||||
script_value get_entity_field(const entity& entity, const std::string& field);
|
||||
|
||||
void notify(const entity& entity, const std::string& event, const std::vector<script_value>& arguments);
|
||||
|
||||
unsigned int make_array();
|
||||
void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value);
|
||||
void add_array_value(unsigned int parent_id, const scripting::script_value& value);
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "script_value.hpp"
|
||||
#include "entity.hpp"
|
||||
|
||||
#include "array.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
@ -219,7 +219,7 @@ namespace scripting
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<std::vector<script_value>>() const
|
||||
bool script_value::is<array>() const
|
||||
{
|
||||
if (this->get_raw().type != game::SCRIPT_OBJECT)
|
||||
{
|
||||
@ -232,6 +232,12 @@ namespace scripting
|
||||
return type == game::SCRIPT_ARRAY;
|
||||
}
|
||||
|
||||
template <>
|
||||
array script_value::get() const
|
||||
{
|
||||
return array(this->get_raw().u.uintValue);
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Struct
|
||||
**************************************************************/
|
||||
|
@ -63,10 +63,9 @@ namespace scripting
|
||||
|
||||
const game::VariableValue& get_raw() const;
|
||||
|
||||
variable_value value_{};
|
||||
private:
|
||||
template <typename T>
|
||||
T get() const;
|
||||
|
||||
variable_value value_{};
|
||||
};
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ namespace game
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindObject{0x565BD0};
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetVariable{0x5663E0};
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetNewVariable{0x566390};
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x5668C0};
|
||||
WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x5658D0};
|
||||
|
||||
WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680};
|
||||
|
Loading…
x
Reference in New Issue
Block a user