Add tell, say functions

This commit is contained in:
Federico Cecchetto
2021-06-17 17:08:15 +02:00
parent ee109d622a
commit d0d31e5d06
2 changed files with 27 additions and 12 deletions

View File

@ -26,19 +26,11 @@ namespace notifies
std::string message = game::ConcatArgs(1);
message.erase(0, 1);
scheduler::once([message, clientNum]()
{
const scripting::entity level{*game::levelEntityId};
const auto _player = scripting::call("getEntByNum", {clientNum});
const scripting::entity level{*game::levelEntityId};
const auto player = scripting::call("getEntByNum", {clientNum}).as<scripting::entity>();
if (_player.get_raw().type == game::SCRIPT_OBJECT)
{
const auto player = _player.as<scripting::entity>();
scripting::notify(level, "say", {player, message});
scripting::notify(player, "say", {message});
}
});
scripting::notify(level, "say", {player, message});
scripting::notify(player, "say", {message});
}
return client_command_hook.invoke<void>(clientNum);