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https://github.com/fedddddd/iw5-gsc-utils.git
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Add json functions
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212
src/component/json.cpp
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212
src/component/json.cpp
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#include <stdinc.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "gsc.hpp"
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#include <json.hpp>
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namespace json
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{
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namespace
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{
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unsigned int make_array()
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{
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unsigned int index = 0;
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const auto variable = game::AllocVariable(&index);
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variable->w.type = game::SCRIPT_ARRAY;
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variable->u.f.prev = 0;
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variable->u.f.next = 0;
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return index;
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}
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void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value)
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{
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const auto key = game::SL_GetString(_key.data(), 0);
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scripting::push_value(scripting::entity(parent_id));
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scripting::push_value(value);
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game::Scr_AddArrayStringIndexed(key);
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}
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void add_array_value(unsigned int parent_id, const scripting::script_value& value)
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{
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scripting::push_value(scripting::entity(parent_id));
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scripting::push_value(value);
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game::Scr_AddArray();
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}
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nlohmann::json gsc_to_json(scripting::script_value value);
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nlohmann::json entity_to_array(unsigned int id)
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{
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nlohmann::json obj;
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auto string_indexed = -1;
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const auto offset = 0xC800 * (id & 1);
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auto current = game::scr_VarGlob->objectVariableChildren[id].firstChild;
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for (auto i = offset + current; current; i = offset + current)
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{
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const auto var = game::scr_VarGlob->childVariableValue[i];
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if (var.type == game::SCRIPT_NONE)
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{
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current = var.nextSibling;
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continue;
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}
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const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
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const auto* str = game::SL_ConvertToString(string_value);
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if (string_indexed == -1)
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{
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string_indexed = string_value < 0x40000 && str;
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}
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game::VariableValue variable{};
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variable.type = (game::scriptType_e)var.type;
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variable.u = var.u.u;
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if (!string_indexed)
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{
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obj.emplace_back(gsc_to_json(variable));
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}
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else
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{
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obj.emplace(str, gsc_to_json(variable));
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}
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current = var.nextSibling;
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}
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return obj;
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}
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nlohmann::json vector_to_array(const float* value)
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{
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nlohmann::json obj;
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obj.push_back(value[0]);
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obj.push_back(value[1]);
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obj.push_back(value[2]);
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return obj;
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}
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nlohmann::json gsc_to_json(scripting::script_value _value)
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{
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const auto variable = _value.get_raw();
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const auto value = variable.u;
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const auto type = variable.type;
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switch (type)
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{
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case (game::SCRIPT_NONE):
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return {};
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case (game::SCRIPT_INTEGER):
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return value.intValue;
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case (game::SCRIPT_FLOAT):
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return value.floatValue;
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case (game::SCRIPT_STRING):
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case (game::SCRIPT_ISTRING):
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return game::SL_ConvertToString(static_cast<unsigned int>(value.stringValue));
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case (game::SCRIPT_VECTOR):
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return vector_to_array(value.vectorValue);
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case (game::SCRIPT_OBJECT):
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{
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const auto object_type = game::scr_VarGlob->objectVariableValue[value.uintValue].w.type;
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switch (object_type)
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{
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case (game::SCRIPT_STRUCT):
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return "[struct]";
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case (game::SCRIPT_ARRAY):
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return entity_to_array(value.uintValue);
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default:
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return "[entity]";
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}
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}
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case (game::SCRIPT_FUNCTION):
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return "[function]";
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default:
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return "[unknown type]";
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}
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}
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scripting::script_value json_to_gsc(nlohmann::json obj)
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{
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const auto type = obj.type();
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switch (type)
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{
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case (nlohmann::detail::value_t::number_integer):
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case (nlohmann::detail::value_t::number_unsigned):
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return obj.get<int>();
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case (nlohmann::detail::value_t::number_float):
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return obj.get<float>();
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case (nlohmann::detail::value_t::string):
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return obj.get<std::string>();
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case (nlohmann::detail::value_t::array):
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{
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const auto arr = make_array();
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for (const auto& [key, value] : obj.items())
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{
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add_array_value(arr, json_to_gsc(value));
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}
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return scripting::entity(arr);
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}
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case (nlohmann::detail::value_t::object):
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{
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const auto arr = make_array();
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for (const auto& [key, value] : obj.items())
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{
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add_array_key_value(arr, key, json_to_gsc(value));
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}
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return scripting::entity(arr);
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}
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}
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return {};
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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gsc::function::add("jsonparse", [](gsc::function_args args)
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{
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const auto json = args[0].as<std::string>();
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const auto obj = nlohmann::json::parse(json);
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return json_to_gsc(obj);
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});
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gsc::function::add("jsonserialize", [](gsc::function_args args)
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{
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const auto value = args[0];
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auto indent = -1;
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if (args.size() > 1)
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{
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indent = args[1].as<int>();
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}
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return gsc_to_json(value).dump(indent);
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});
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}
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};
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}
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REGISTER_COMPONENT(json::component)
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