Add json functions

This commit is contained in:
Federico Cecchetto 2021-05-30 22:44:19 +02:00
parent 4697f6136b
commit d5e6a15175
7 changed files with 246 additions and 19 deletions

3
.gitmodules vendored
View File

@ -10,3 +10,6 @@
[submodule "deps/lua"] [submodule "deps/lua"]
path = deps/lua path = deps/lua
url = https://github.com/lua/lua.git url = https://github.com/lua/lua.git
[submodule "deps/json"]
path = deps/json
url = https://github.com/nlohmann/json.git

1
deps/json vendored Submodule

@ -0,0 +1 @@
Subproject commit e10a3fac8a255433146e3f06a703dc110fc3c3da

19
deps/premake/json.lua vendored Normal file
View File

@ -0,0 +1,19 @@
json = {
source = path.join(dependencies.basePath, "json"),
}
function json.import()
json.includes()
end
function json.includes()
includedirs {
path.join(json.source, "single_include/*")
}
end
function json.project()
end
table.insert(dependencies, json)

View File

@ -11,29 +11,12 @@
namespace io namespace io
{ {
namespace
{
std::string load_path()
{
const auto fs_basegame = game::Dvar_FindVar("fs_basegame");
return fs_basegame->current.string;
}
std::string get_path()
{
static const auto path = load_path();
return path;
}
}
class component final : public component_interface class component final : public component_interface
{ {
public: public:
void post_unpack() override void post_unpack() override
{ {
const auto path = get_path(); const auto path = game::Dvar_FindVar("fs_basegame")->current.string;
std::filesystem::current_path(path); std::filesystem::current_path(path);
gsc::function::add("fremove", [](gsc::function_args args) gsc::function::add("fremove", [](gsc::function_args args)

212
src/component/json.cpp Normal file
View File

@ -0,0 +1,212 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp"
#include "gsc.hpp"
#include <json.hpp>
namespace json
{
namespace
{
unsigned int make_array()
{
unsigned int index = 0;
const auto variable = game::AllocVariable(&index);
variable->w.type = game::SCRIPT_ARRAY;
variable->u.f.prev = 0;
variable->u.f.next = 0;
return index;
}
void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value)
{
const auto key = game::SL_GetString(_key.data(), 0);
scripting::push_value(scripting::entity(parent_id));
scripting::push_value(value);
game::Scr_AddArrayStringIndexed(key);
}
void add_array_value(unsigned int parent_id, const scripting::script_value& value)
{
scripting::push_value(scripting::entity(parent_id));
scripting::push_value(value);
game::Scr_AddArray();
}
nlohmann::json gsc_to_json(scripting::script_value value);
nlohmann::json entity_to_array(unsigned int id)
{
nlohmann::json obj;
auto string_indexed = -1;
const auto offset = 0xC800 * (id & 1);
auto current = game::scr_VarGlob->objectVariableChildren[id].firstChild;
for (auto i = offset + current; current; i = offset + current)
{
const auto var = game::scr_VarGlob->childVariableValue[i];
if (var.type == game::SCRIPT_NONE)
{
current = var.nextSibling;
continue;
}
const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
const auto* str = game::SL_ConvertToString(string_value);
if (string_indexed == -1)
{
string_indexed = string_value < 0x40000 && str;
}
game::VariableValue variable{};
variable.type = (game::scriptType_e)var.type;
variable.u = var.u.u;
if (!string_indexed)
{
obj.emplace_back(gsc_to_json(variable));
}
else
{
obj.emplace(str, gsc_to_json(variable));
}
current = var.nextSibling;
}
return obj;
}
nlohmann::json vector_to_array(const float* value)
{
nlohmann::json obj;
obj.push_back(value[0]);
obj.push_back(value[1]);
obj.push_back(value[2]);
return obj;
}
nlohmann::json gsc_to_json(scripting::script_value _value)
{
const auto variable = _value.get_raw();
const auto value = variable.u;
const auto type = variable.type;
switch (type)
{
case (game::SCRIPT_NONE):
return {};
case (game::SCRIPT_INTEGER):
return value.intValue;
case (game::SCRIPT_FLOAT):
return value.floatValue;
case (game::SCRIPT_STRING):
case (game::SCRIPT_ISTRING):
return game::SL_ConvertToString(static_cast<unsigned int>(value.stringValue));
case (game::SCRIPT_VECTOR):
return vector_to_array(value.vectorValue);
case (game::SCRIPT_OBJECT):
{
const auto object_type = game::scr_VarGlob->objectVariableValue[value.uintValue].w.type;
switch (object_type)
{
case (game::SCRIPT_STRUCT):
return "[struct]";
case (game::SCRIPT_ARRAY):
return entity_to_array(value.uintValue);
default:
return "[entity]";
}
}
case (game::SCRIPT_FUNCTION):
return "[function]";
default:
return "[unknown type]";
}
}
scripting::script_value json_to_gsc(nlohmann::json obj)
{
const auto type = obj.type();
switch (type)
{
case (nlohmann::detail::value_t::number_integer):
case (nlohmann::detail::value_t::number_unsigned):
return obj.get<int>();
case (nlohmann::detail::value_t::number_float):
return obj.get<float>();
case (nlohmann::detail::value_t::string):
return obj.get<std::string>();
case (nlohmann::detail::value_t::array):
{
const auto arr = make_array();
for (const auto& [key, value] : obj.items())
{
add_array_value(arr, json_to_gsc(value));
}
return scripting::entity(arr);
}
case (nlohmann::detail::value_t::object):
{
const auto arr = make_array();
for (const auto& [key, value] : obj.items())
{
add_array_key_value(arr, key, json_to_gsc(value));
}
return scripting::entity(arr);
}
}
return {};
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
gsc::function::add("jsonparse", [](gsc::function_args args)
{
const auto json = args[0].as<std::string>();
const auto obj = nlohmann::json::parse(json);
return json_to_gsc(obj);
});
gsc::function::add("jsonserialize", [](gsc::function_args args)
{
const auto value = args[0];
auto indent = -1;
if (args.size() > 1)
{
indent = args[1].as<int>();
}
return gsc_to_json(value).dump(indent);
});
}
};
}
REGISTER_COMPONENT(json::component)

View File

@ -58,7 +58,7 @@ namespace scripting
throw std::runtime_error("Null pointer"); throw std::runtime_error("Null pointer");
} }
return reinterpret_cast<T*>(this->get<int>()); return reinterpret_cast<T*>(value);
} }
const game::VariableValue& get_raw() const; const game::VariableValue& get_raw() const;

View File

@ -9,6 +9,7 @@ namespace game
WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x5656E0}; WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x5656E0};
WEAK symbol<void(unsigned int id)> AddRefToObject{0x5655F0}; WEAK symbol<void(unsigned int id)> AddRefToObject{0x5655F0};
WEAK symbol<unsigned int(unsigned int id)> AllocThread{0x565580}; WEAK symbol<unsigned int(unsigned int id)> AllocThread{0x565580};
WEAK symbol<ObjectVariableValue*(unsigned int* id)> AllocVariable{0x565430};
WEAK symbol<unsigned int()> AllocObject{0x565530}; WEAK symbol<unsigned int()> AllocObject{0x565530};
WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x565730}; WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x565730};
WEAK symbol<void(unsigned int id)> RemoveRefToObject{0x5681E0}; WEAK symbol<void(unsigned int id)> RemoveRefToObject{0x5681E0};
@ -28,6 +29,8 @@ namespace game
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindVariable{0x5651F0}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindVariable{0x5651F0};
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindObject{0x565BD0}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindObject{0x565BD0};
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetVariable{0x5663E0}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetVariable{0x5663E0};
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetNewVariable{0x566390};
WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x5658D0};
WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680}; WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680};
WEAK symbol<void()> Scr_ClearOutParams{0x569010}; WEAK symbol<void()> Scr_ClearOutParams{0x569010};
@ -36,6 +39,12 @@ namespace game
WEAK symbol<void(int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x56B5E0}; WEAK symbol<void(int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x56B5E0};
WEAK symbol<int(const char* filename, unsigned int str)> Scr_GetFunctionHandle{0x5618A0}; WEAK symbol<int(const char* filename, unsigned int str)> Scr_GetFunctionHandle{0x5618A0};
WEAK symbol<unsigned int(int handle, unsigned int objId, unsigned int paramcount)> Scr_ExecThreadInternal{0x56E1C0}; WEAK symbol<unsigned int(int handle, unsigned int objId, unsigned int paramcount)> Scr_ExecThreadInternal{0x56E1C0};
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0x567D80};
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_AddEntityNum{0x56ABC0};
WEAK symbol<void()> Scr_AddArray{0x56AE30};
WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0};
WEAK symbol<void()> Scr_MakeArray{0x56ADE0};
WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70};
WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0}; WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0};
WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270}; WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270};