mirror of
https://github.com/fedddddd/iw5-gsc-utils.git
synced 2025-04-21 21:25:43 +00:00
Add json functions
This commit is contained in:
parent
4697f6136b
commit
d5e6a15175
3
.gitmodules
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3
.gitmodules
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@ -10,3 +10,6 @@
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[submodule "deps/lua"]
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path = deps/lua
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url = https://github.com/lua/lua.git
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[submodule "deps/json"]
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path = deps/json
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url = https://github.com/nlohmann/json.git
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1
deps/json
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Submodule
1
deps/json
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Submodule
@ -0,0 +1 @@
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Subproject commit e10a3fac8a255433146e3f06a703dc110fc3c3da
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19
deps/premake/json.lua
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19
deps/premake/json.lua
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@ -0,0 +1,19 @@
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json = {
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source = path.join(dependencies.basePath, "json"),
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}
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function json.import()
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json.includes()
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end
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function json.includes()
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includedirs {
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path.join(json.source, "single_include/*")
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}
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end
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function json.project()
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end
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table.insert(dependencies, json)
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@ -11,29 +11,12 @@
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namespace io
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{
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namespace
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{
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std::string load_path()
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{
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const auto fs_basegame = game::Dvar_FindVar("fs_basegame");
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return fs_basegame->current.string;
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}
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std::string get_path()
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{
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static const auto path = load_path();
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return path;
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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const auto path = get_path();
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const auto path = game::Dvar_FindVar("fs_basegame")->current.string;
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std::filesystem::current_path(path);
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gsc::function::add("fremove", [](gsc::function_args args)
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212
src/component/json.cpp
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212
src/component/json.cpp
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@ -0,0 +1,212 @@
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#include <stdinc.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "gsc.hpp"
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#include <json.hpp>
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namespace json
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{
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namespace
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{
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unsigned int make_array()
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{
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unsigned int index = 0;
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const auto variable = game::AllocVariable(&index);
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variable->w.type = game::SCRIPT_ARRAY;
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variable->u.f.prev = 0;
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variable->u.f.next = 0;
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return index;
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}
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void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value)
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{
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const auto key = game::SL_GetString(_key.data(), 0);
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scripting::push_value(scripting::entity(parent_id));
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scripting::push_value(value);
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game::Scr_AddArrayStringIndexed(key);
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}
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void add_array_value(unsigned int parent_id, const scripting::script_value& value)
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{
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scripting::push_value(scripting::entity(parent_id));
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scripting::push_value(value);
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game::Scr_AddArray();
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}
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nlohmann::json gsc_to_json(scripting::script_value value);
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nlohmann::json entity_to_array(unsigned int id)
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{
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nlohmann::json obj;
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auto string_indexed = -1;
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const auto offset = 0xC800 * (id & 1);
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auto current = game::scr_VarGlob->objectVariableChildren[id].firstChild;
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for (auto i = offset + current; current; i = offset + current)
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{
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const auto var = game::scr_VarGlob->childVariableValue[i];
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if (var.type == game::SCRIPT_NONE)
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{
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current = var.nextSibling;
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continue;
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}
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const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
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const auto* str = game::SL_ConvertToString(string_value);
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if (string_indexed == -1)
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{
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string_indexed = string_value < 0x40000 && str;
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}
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game::VariableValue variable{};
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variable.type = (game::scriptType_e)var.type;
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variable.u = var.u.u;
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if (!string_indexed)
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{
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obj.emplace_back(gsc_to_json(variable));
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}
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else
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{
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obj.emplace(str, gsc_to_json(variable));
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}
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current = var.nextSibling;
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}
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return obj;
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}
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nlohmann::json vector_to_array(const float* value)
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{
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nlohmann::json obj;
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obj.push_back(value[0]);
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obj.push_back(value[1]);
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obj.push_back(value[2]);
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return obj;
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}
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nlohmann::json gsc_to_json(scripting::script_value _value)
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{
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const auto variable = _value.get_raw();
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const auto value = variable.u;
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const auto type = variable.type;
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switch (type)
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{
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case (game::SCRIPT_NONE):
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return {};
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case (game::SCRIPT_INTEGER):
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return value.intValue;
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case (game::SCRIPT_FLOAT):
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return value.floatValue;
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case (game::SCRIPT_STRING):
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case (game::SCRIPT_ISTRING):
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return game::SL_ConvertToString(static_cast<unsigned int>(value.stringValue));
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case (game::SCRIPT_VECTOR):
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return vector_to_array(value.vectorValue);
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case (game::SCRIPT_OBJECT):
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{
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const auto object_type = game::scr_VarGlob->objectVariableValue[value.uintValue].w.type;
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switch (object_type)
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{
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case (game::SCRIPT_STRUCT):
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return "[struct]";
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case (game::SCRIPT_ARRAY):
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return entity_to_array(value.uintValue);
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default:
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return "[entity]";
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}
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}
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case (game::SCRIPT_FUNCTION):
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return "[function]";
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default:
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return "[unknown type]";
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}
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}
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scripting::script_value json_to_gsc(nlohmann::json obj)
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{
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const auto type = obj.type();
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switch (type)
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{
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case (nlohmann::detail::value_t::number_integer):
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case (nlohmann::detail::value_t::number_unsigned):
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return obj.get<int>();
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case (nlohmann::detail::value_t::number_float):
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return obj.get<float>();
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case (nlohmann::detail::value_t::string):
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return obj.get<std::string>();
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case (nlohmann::detail::value_t::array):
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{
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const auto arr = make_array();
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for (const auto& [key, value] : obj.items())
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{
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add_array_value(arr, json_to_gsc(value));
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}
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return scripting::entity(arr);
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}
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case (nlohmann::detail::value_t::object):
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{
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const auto arr = make_array();
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for (const auto& [key, value] : obj.items())
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{
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add_array_key_value(arr, key, json_to_gsc(value));
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}
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return scripting::entity(arr);
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}
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}
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return {};
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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gsc::function::add("jsonparse", [](gsc::function_args args)
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{
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const auto json = args[0].as<std::string>();
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const auto obj = nlohmann::json::parse(json);
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return json_to_gsc(obj);
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});
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gsc::function::add("jsonserialize", [](gsc::function_args args)
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{
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const auto value = args[0];
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auto indent = -1;
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if (args.size() > 1)
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{
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indent = args[1].as<int>();
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}
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return gsc_to_json(value).dump(indent);
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});
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}
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};
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}
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REGISTER_COMPONENT(json::component)
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throw std::runtime_error("Null pointer");
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}
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return reinterpret_cast<T*>(this->get<int>());
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return reinterpret_cast<T*>(value);
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}
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const game::VariableValue& get_raw() const;
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WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x5656E0};
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WEAK symbol<void(unsigned int id)> AddRefToObject{0x5655F0};
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WEAK symbol<unsigned int(unsigned int id)> AllocThread{0x565580};
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WEAK symbol<ObjectVariableValue*(unsigned int* id)> AllocVariable{0x565430};
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WEAK symbol<unsigned int()> AllocObject{0x565530};
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WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x565730};
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WEAK symbol<void(unsigned int id)> RemoveRefToObject{0x5681E0};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindVariable{0x5651F0};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindObject{0x565BD0};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetVariable{0x5663E0};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetNewVariable{0x566390};
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WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x5658D0};
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WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680};
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WEAK symbol<void()> Scr_ClearOutParams{0x569010};
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@ -36,6 +39,12 @@ namespace game
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WEAK symbol<void(int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x56B5E0};
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WEAK symbol<int(const char* filename, unsigned int str)> Scr_GetFunctionHandle{0x5618A0};
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WEAK symbol<unsigned int(int handle, unsigned int objId, unsigned int paramcount)> Scr_ExecThreadInternal{0x56E1C0};
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WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0x567D80};
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WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_AddEntityNum{0x56ABC0};
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WEAK symbol<void()> Scr_AddArray{0x56AE30};
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WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0};
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WEAK symbol<void()> Scr_MakeArray{0x56ADE0};
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WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70};
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WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0};
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WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270};
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