Fix getting arguments

This commit is contained in:
Federico Cecchetto
2021-05-29 22:32:31 +02:00
parent 90151c0b38
commit dc2d8135cd
3 changed files with 4 additions and 3 deletions

View File

@ -7,10 +7,11 @@ namespace game
// Functions
WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x5656E0};
WEAK symbol<void(unsigned int id)> AddReftoObject{0x5655F0};
WEAK symbol<void(unsigned int id)> AddRefToObject{0x5655F0};
WEAK symbol<unsigned int(unsigned int id)> AllocThread{0x565580};
WEAK symbol<unsigned int()> AllocObject{0x565530};
WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x565730};
WEAK symbol<void(unsigned int id)> RemoveRefToObject{0x5681E0};
WEAK symbol<void(unsigned int weapon, bool isAlternate, char* output, unsigned int maxStringLen)> BG_GetWeaponNameComplete{0x42F760};