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https://github.com/fedddddd/iw5-gsc-utils.git
synced 2025-07-09 04:31:53 +00:00
Fix setjmp
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@ -25,7 +25,7 @@ namespace scripting::safe_execution
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bool call(const script_function function, const game::scr_entref_t& entref)
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{
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*game::g_script_error_level += 1;
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
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{
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*game::g_script_error_level -= 1;
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return false;
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@ -39,7 +39,7 @@ namespace scripting::safe_execution
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bool set_entity_field(const game::scr_entref_t& entref, const int offset)
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{
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*game::g_script_error_level += 1;
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
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{
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*game::g_script_error_level -= 1;
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return false;
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@ -54,7 +54,7 @@ namespace scripting::safe_execution
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bool get_entity_field(const game::scr_entref_t& entref, const int offset, game::VariableValue* value)
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{
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*game::g_script_error_level += 1;
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
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{
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value->type = game::SCRIPT_NONE;
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value->u.intValue = 0;
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@ -62,7 +62,7 @@ namespace game
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WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x56DFE0};
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WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{0x7363BC};
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WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x734CF8};
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WEAK symbol<int(jmp_buf* Buf, int a2, int a3, int a4)> _setjmp{0x734CF8};
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// Variables
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