mirror of
https://github.com/fedddddd/iw5-gsc-utils.git
synced 2025-07-09 04:31:53 +00:00
Add custom entity field support
This commit is contained in:
@ -129,9 +129,9 @@ namespace scripting
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}
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}
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std::vector<array_key> array::get_keys() const
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std::vector<script_value> array::get_keys() const
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{
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std::vector<array_key> result;
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std::vector<script_value> result;
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const auto offset = 0xC800 * (this->id_ & 1);
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auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild;
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@ -149,16 +149,14 @@ namespace scripting
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const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
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const auto* str = game::SL_ConvertToString(string_value);
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array_key key;
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script_value key;
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if (string_value < 0x40000 && str)
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{
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key.is_string = true;
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key.key = str;
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key = str;
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}
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else
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{
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key.is_integer = true;
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key.index = (string_value - 0x800000) & 0xFFFFFF;
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key = (string_value - 0x800000) & 0xFFFFFF;
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}
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result.push_back(key);
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@ -206,16 +204,18 @@ namespace scripting
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return value;
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}
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script_value array::get(const array_key& key) const
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script_value array::get(const script_value& key) const
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{
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if (key.is_integer)
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if (key.is<int>())
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{
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return this->get(key.index);
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return this->get(key.as<int>());
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}
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else
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{
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return this->get(key.key);
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return this->get(key.as<std::string>());
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}
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return {};
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}
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script_value array::get(const std::string& key) const
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@ -253,15 +253,15 @@ namespace scripting
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return variable;
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}
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void array::set(const array_key& key, const script_value& value) const
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void array::set(const script_value& key, const script_value& value) const
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{
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if (key.is_integer)
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if (key.is<int>())
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{
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this->set(key.index, value);
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this->set(key.as<int>(), value);
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}
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else
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{
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this->set(key.key, value);
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this->set(key.as<std::string>(), value);
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}
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}
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@ -3,14 +3,6 @@
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namespace scripting
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{
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struct array_key
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{
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bool is_string = false;
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bool is_integer = false;
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unsigned int index{};
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std::string key{};
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};
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class array_value : public script_value
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{
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public:
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@ -38,7 +30,7 @@ namespace scripting
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array& operator=(const array& other);
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array& operator=(array&& other) noexcept;
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std::vector<array_key> get_keys() const;
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std::vector<script_value> get_keys() const;
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unsigned int size() const;
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unsigned int push(script_value) const;
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@ -46,11 +38,11 @@ namespace scripting
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void erase(const std::string&) const;
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script_value pop() const;
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script_value get(const array_key&) const;
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script_value get(const script_value&) const;
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script_value get(const std::string&) const;
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script_value get(const unsigned int) const;
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void set(const array_key&, const script_value&) const;
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void set(const script_value&, const script_value&) const;
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void set(const std::string&, const script_value&) const;
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void set(const unsigned int, const script_value&) const;
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@ -71,15 +63,17 @@ namespace scripting
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return {this->id_, this->get_value_id(key)};
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}
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array_value operator[](const array_key& key) const
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template <typename I = int, typename S = std::string>
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array_value operator[](const script_value& key) const
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{
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if (key.is_integer)
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if (key.is<I>())
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{
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return {this->id_, this->get_value_id(key.index)};
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return { this->id_, this->get_value_id(key.as<I>()) };
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}
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else
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if (key.is<S>())
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{
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return {this->id_, this->get_value_id(key.key)};
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return { this->id_, this->get_value_id(key.as<S>()) };
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}
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}
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@ -314,7 +314,7 @@ namespace game
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struct gclient_s
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{
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playerState_s ps;
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char __pad0[0x2ED];
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char __pad0[0x2CC];
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int flags;
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};
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@ -49,8 +49,10 @@ namespace game
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WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0};
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WEAK symbol<void()> Scr_MakeArray{0x56ADE0};
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WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70};
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WEAK symbol<void(unsigned int classnum, unsigned int name, unsigned int canonicalString, unsigned int offset)> Scr_AddClassField{0x567CD0};
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WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0};
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WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{0x5619A0};
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WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270};
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WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x573220};
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@ -81,5 +83,6 @@ namespace game
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{
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20691228};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20691248};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20691288};
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}
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}
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