mirror of
https://github.com/fedddddd/iw5-gsc-utils.git
synced 2025-04-22 13:45:43 +00:00
Add custom entity field support
This commit is contained in:
parent
7526de9b76
commit
eee68760e4
@ -102,6 +102,18 @@ namespace gsc
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auto function_map_start = 0x200;
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auto function_map_start = 0x200;
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auto method_map_start = 0x8400;
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auto method_map_start = 0x8400;
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auto token_map_start = 0x8000;
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auto field_offset_start = 0xA000;
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struct field
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{
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std::string name;
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std::function<scripting::script_value(unsigned int entnum)> getter;
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std::function<void(unsigned int entnum, scripting::script_value)> setter;
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};
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std::vector<std::function<void()>> post_load_callbacks;
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std::unordered_map<unsigned int, std::unordered_map<unsigned int, field>> custom_fields;
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void call_function(unsigned int id)
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void call_function(unsigned int id)
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{
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{
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@ -199,6 +211,65 @@ namespace gsc
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retn
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retn
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}
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}
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}
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}
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utils::hook::detour scr_get_object_field_hook;
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void scr_get_object_field_stub(unsigned int classnum, int entnum, unsigned int offset)
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{
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if (custom_fields[classnum].find(offset) == custom_fields[classnum].end())
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{
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return scr_get_object_field_hook.invoke<void>(classnum, entnum, offset);
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}
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const auto field = custom_fields[classnum][offset];
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try
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{
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const auto result = field.getter(entnum);
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return_value(result);
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}
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error getting field %s\n", field.name.data());
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printf("%s\n", e.what());
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printf("****************************************************\n");
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}
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}
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utils::hook::detour scr_set_object_field_hook;
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void scr_set_object_field_stub(unsigned int classnum, int entnum, unsigned int offset)
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{
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if (custom_fields[classnum].find(offset) == custom_fields[classnum].end())
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{
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return scr_set_object_field_hook.invoke<void>(classnum, entnum, offset);
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}
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const auto args = get_arguments();
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const auto field = custom_fields[classnum][offset];
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try
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{
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field.setter(entnum, args[0]);
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}
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error setting field %s\n", field.name.data());
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printf("%s\n", e.what());
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printf("****************************************************\n");
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}
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}
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utils::hook::detour scr_post_load_scripts_hook;
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void scr_post_load_scripts_stub()
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{
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for (const auto& callback : post_load_callbacks)
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{
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callback();
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}
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return scr_post_load_scripts_hook.invoke<void>();
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}
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}
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}
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namespace function
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namespace function
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@ -223,11 +294,61 @@ namespace gsc
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}
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}
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}
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}
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namespace field
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{
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void add(classid classnum, const std::string& name,
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const std::function<scripting::script_value(unsigned int entnum)>& getter,
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const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter)
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{
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const auto token_id = token_map_start++;
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const auto offset = field_offset_start++;
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custom_fields[classnum][offset] = {name, getter, setter};
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(*game::plutonium::token_map_rev)[name] = token_id;
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post_load_callbacks.push_back([classnum, name, token_id, offset]()
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{
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const auto name_str = game::SL_GetString(name.data(), 0);
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game::Scr_AddClassField(classnum, name_str, token_id, offset);
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});
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}
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}
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class component final : public component_interface
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class component final : public component_interface
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{
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{
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public:
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public:
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void post_unpack() override
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void post_unpack() override
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{
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{
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scr_get_object_field_hook.create(0x52BDB0, scr_get_object_field_stub);
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scr_set_object_field_hook.create(0x52BCC0, scr_set_object_field_stub);
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scr_post_load_scripts_hook.create(0x628B50, scr_post_load_scripts_stub);
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gsc::field::add(classid::entity, "flags",
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[](unsigned int entnum) -> scripting::script_value
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{
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const auto entity = &game::g_entities[entnum];
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return entity->flags;
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},
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[](unsigned int entnum, const scripting::script_value& value)
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{
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const auto entity = &game::g_entities[entnum];
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entity->flags = value.as<int>();
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}
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);
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gsc::field::add(classid::entity, "clientflags",
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[](unsigned int entnum) -> scripting::script_value
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{
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const auto entity = &game::g_entities[entnum];
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return entity->client->flags;
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},
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[](unsigned int entnum, const scripting::script_value& value)
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{
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const auto entity = &game::g_entities[entnum];
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entity->client->flags = value.as<int>();
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}
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);
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function::add("executecommand", [](const function_args& args) -> scripting::script_value
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function::add("executecommand", [](const function_args& args) -> scripting::script_value
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{
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{
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game::Cbuf_AddText(0, args[0].as<const char*>());
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game::Cbuf_AddText(0, args[0].as<const char*>());
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@ -2,6 +2,15 @@
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namespace gsc
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namespace gsc
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{
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{
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enum classid
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{
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entity,
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hudelem,
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pathnode,
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node,
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count
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};
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class function_args
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class function_args
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{
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{
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public:
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public:
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@ -34,4 +43,11 @@ namespace gsc
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{
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{
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void add(const std::string& name, const script_method& func);
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void add(const std::string& name, const script_method& func);
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}
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}
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namespace field
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{
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void add(classid classnum, const std::string& name,
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const std::function<scripting::script_value(unsigned int entnum)>& getter,
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const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter);
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}
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}
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}
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@ -28,18 +28,23 @@ namespace json
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const auto keys = array.get_keys();
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const auto keys = array.get_keys();
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for (auto i = 0; i < keys.size(); i++)
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for (auto i = 0; i < keys.size(); i++)
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{
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{
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const auto is_int = keys[i].is<int>();
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const auto is_string = keys[i].is<std::string>();
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if (string_indexed == -1)
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if (string_indexed == -1)
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{
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{
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string_indexed = keys[i].is_string;
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string_indexed = is_string;
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}
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}
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if (!string_indexed && keys[i].is_integer)
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if (!string_indexed && is_int)
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{
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{
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obj[keys[i].index] = gsc_to_json(array[keys[i].index]);
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const auto index = keys[i].as<int>();
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obj[index] = gsc_to_json(array[index]);
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}
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}
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else if (string_indexed && keys[i].is_string)
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else if (string_indexed && is_string)
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{
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{
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obj.emplace(keys[i].key, gsc_to_json(array[keys[i].key]));
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const auto key = keys[i].as<std::string>();
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obj.emplace(key, gsc_to_json(array[key]));
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}
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}
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}
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}
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@ -129,9 +129,9 @@ namespace scripting
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}
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}
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}
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}
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std::vector<array_key> array::get_keys() const
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std::vector<script_value> array::get_keys() const
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{
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{
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std::vector<array_key> result;
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std::vector<script_value> result;
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const auto offset = 0xC800 * (this->id_ & 1);
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const auto offset = 0xC800 * (this->id_ & 1);
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auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild;
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auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild;
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@ -149,16 +149,14 @@ namespace scripting
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const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
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const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
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const auto* str = game::SL_ConvertToString(string_value);
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const auto* str = game::SL_ConvertToString(string_value);
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array_key key;
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script_value key;
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if (string_value < 0x40000 && str)
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if (string_value < 0x40000 && str)
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{
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{
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key.is_string = true;
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key = str;
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key.key = str;
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}
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}
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else
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else
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{
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{
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key.is_integer = true;
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key = (string_value - 0x800000) & 0xFFFFFF;
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key.index = (string_value - 0x800000) & 0xFFFFFF;
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}
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}
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result.push_back(key);
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result.push_back(key);
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@ -206,16 +204,18 @@ namespace scripting
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return value;
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return value;
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}
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}
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script_value array::get(const array_key& key) const
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script_value array::get(const script_value& key) const
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{
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{
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if (key.is_integer)
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if (key.is<int>())
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{
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{
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return this->get(key.index);
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return this->get(key.as<int>());
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}
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}
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else
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else
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{
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{
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return this->get(key.key);
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return this->get(key.as<std::string>());
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}
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}
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return {};
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}
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}
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script_value array::get(const std::string& key) const
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script_value array::get(const std::string& key) const
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@ -253,15 +253,15 @@ namespace scripting
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return variable;
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return variable;
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}
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}
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void array::set(const array_key& key, const script_value& value) const
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void array::set(const script_value& key, const script_value& value) const
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{
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{
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if (key.is_integer)
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if (key.is<int>())
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{
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{
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this->set(key.index, value);
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this->set(key.as<int>(), value);
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}
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}
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else
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else
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{
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{
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this->set(key.key, value);
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this->set(key.as<std::string>(), value);
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}
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}
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}
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}
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@ -3,14 +3,6 @@
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namespace scripting
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namespace scripting
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{
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{
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struct array_key
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{
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bool is_string = false;
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bool is_integer = false;
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unsigned int index{};
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std::string key{};
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};
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class array_value : public script_value
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class array_value : public script_value
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{
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{
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public:
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public:
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@ -38,7 +30,7 @@ namespace scripting
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array& operator=(const array& other);
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array& operator=(const array& other);
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array& operator=(array&& other) noexcept;
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array& operator=(array&& other) noexcept;
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std::vector<array_key> get_keys() const;
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std::vector<script_value> get_keys() const;
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unsigned int size() const;
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unsigned int size() const;
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unsigned int push(script_value) const;
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unsigned int push(script_value) const;
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@ -46,11 +38,11 @@ namespace scripting
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void erase(const std::string&) const;
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void erase(const std::string&) const;
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script_value pop() const;
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script_value pop() const;
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script_value get(const array_key&) const;
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script_value get(const script_value&) const;
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script_value get(const std::string&) const;
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script_value get(const std::string&) const;
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script_value get(const unsigned int) const;
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script_value get(const unsigned int) const;
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void set(const array_key&, const script_value&) const;
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void set(const script_value&, const script_value&) const;
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void set(const std::string&, const script_value&) const;
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void set(const std::string&, const script_value&) const;
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void set(const unsigned int, const script_value&) const;
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void set(const unsigned int, const script_value&) const;
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@ -71,15 +63,17 @@ namespace scripting
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return {this->id_, this->get_value_id(key)};
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return {this->id_, this->get_value_id(key)};
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}
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}
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array_value operator[](const array_key& key) const
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template <typename I = int, typename S = std::string>
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array_value operator[](const script_value& key) const
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{
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{
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if (key.is_integer)
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if (key.is<I>())
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{
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{
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return {this->id_, this->get_value_id(key.index)};
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return { this->id_, this->get_value_id(key.as<I>()) };
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}
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}
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else
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if (key.is<S>())
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{
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{
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return {this->id_, this->get_value_id(key.key)};
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return { this->id_, this->get_value_id(key.as<S>()) };
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}
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}
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}
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}
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@ -314,7 +314,7 @@ namespace game
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struct gclient_s
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struct gclient_s
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{
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{
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playerState_s ps;
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playerState_s ps;
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char __pad0[0x2ED];
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char __pad0[0x2CC];
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int flags;
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int flags;
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};
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};
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@ -49,8 +49,10 @@ namespace game
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WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0};
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WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0};
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WEAK symbol<void()> Scr_MakeArray{0x56ADE0};
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WEAK symbol<void()> Scr_MakeArray{0x56ADE0};
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WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70};
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WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70};
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WEAK symbol<void(unsigned int classnum, unsigned int name, unsigned int canonicalString, unsigned int offset)> Scr_AddClassField{0x567CD0};
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WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0};
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WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0};
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WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{0x5619A0};
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WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270};
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WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270};
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WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x573220};
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WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x573220};
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@ -81,5 +83,6 @@ namespace game
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{
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{
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20691228};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20691228};
|
||||||
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20691248};
|
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20691248};
|
||||||
|
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20691288};
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
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Reference in New Issue
Block a user