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https://github.com/fedddddd/iw5-gsc-utils.git
synced 2025-07-03 01:31:49 +00:00
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8 Commits
Author | SHA1 | Date | |
---|---|---|---|
3d59fd7aa7 | |||
8e0c68ddf9 | |||
2a0789692f | |||
376e7f11ec | |||
c8063eb0b0 | |||
7170f863f3 | |||
ec9a2ad7fa | |||
e84cfe54a6 |
@ -7,11 +7,38 @@
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "gsc.hpp"
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namespace gsc
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{
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function_args::function_args(std::vector<scripting::script_value> values)
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: values_(values)
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{
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}
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unsigned int function_args::size() const
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{
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return this->values_.size();
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}
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std::vector<scripting::script_value> function_args::get_raw() const
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{
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return this->values_;
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}
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scripting::script_value function_args::get(const int index) const
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{
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if (index >= this->values_.size())
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{
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throw std::runtime_error(utils::string::va("Insufficient arguments, got %i expected %i",
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this->values_.size(), index + 1));
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}
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return this->values_[index];
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}
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std::unordered_map<unsigned, script_function> functions;
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std::unordered_map<unsigned, script_method> methods;
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@ -49,7 +76,7 @@ namespace gsc
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function_args get_arguments()
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{
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function_args args;
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std::vector<scripting::script_value> args;
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const auto top = game::scr_VmPub->top;
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@ -251,33 +278,6 @@ namespace gsc
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}
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}
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unsigned int make_array()
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{
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unsigned int index = 0;
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const auto variable = game::AllocVariable(&index);
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variable->w.type = game::SCRIPT_ARRAY;
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variable->u.f.prev = 0;
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variable->u.f.next = 0;
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return index;
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}
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void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value)
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{
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const auto key = game::SL_GetString(_key.data(), 0);
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scripting::push_value(scripting::entity(parent_id));
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scripting::push_value(value);
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game::Scr_AddArrayStringIndexed(key);
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}
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void add_array_value(unsigned int parent_id, const scripting::script_value& value)
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{
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scripting::push_value(scripting::entity(parent_id));
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scripting::push_value(value);
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game::Scr_AddArray();
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}
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class component final : public component_interface
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{
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public:
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@ -317,14 +317,13 @@ namespace gsc
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const auto pos = function.u.codePosValue;
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command::add_script_command(name, [pos](const command::params& params)
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{
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const auto array = make_array();
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scripting::array array;
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for (auto i = 0; i < params.size(); i++)
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{
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add_array_value(array, params[i]);
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array.push(params[i]);
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}
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const auto entity = scripting::entity(array);
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scripting::exec_ent_thread(*game::levelEntityId, pos, {entity});
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scripting::exec_ent_thread(*game::levelEntityId, pos, {array.get_raw()});
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});
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return {};
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|
@ -2,7 +2,22 @@
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namespace gsc
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{
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using function_args = std::vector<scripting::script_value>;
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class function_args
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{
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public:
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function_args(std::vector<scripting::script_value>);
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unsigned int function_args::size() const;
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std::vector<scripting::script_value> function_args::get_raw() const;
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scripting::script_value get(const int index) const;
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scripting::script_value operator[](const int index) const
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{
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return this->get(index);
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}
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private:
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std::vector<scripting::script_value> values_;
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};
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using builtin_function = void(*)();
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using builtin_method = void(*)(game::scr_entref_t);
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@ -19,8 +34,4 @@ namespace gsc
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{
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void add(const std::string& name, const script_method& func);
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}
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unsigned int make_array();
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void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value);
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void add_array_value(unsigned int parent_id, const scripting::script_value& value);
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}
|
@ -6,6 +6,7 @@
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "gsc.hpp"
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@ -72,6 +73,79 @@ namespace io
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return result;
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});
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gsc::function::add("fileexists", [](gsc::function_args args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::file_exists(path);
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});
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gsc::function::add("writefile", [](gsc::function_args args)
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{
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const auto path = args[0].as<std::string>();
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const auto data = args[1].as<std::string>();
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auto append = false;
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if (args.size() > 2)
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{
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append = args[2].as<bool>();
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}
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return utils::io::write_file(path, data, append);
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});
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gsc::function::add("readfile", [](gsc::function_args args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::read_file(path);
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});
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gsc::function::add("filesize", [](gsc::function_args args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::file_size(path);
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});
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gsc::function::add("createdirectory", [](gsc::function_args args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::create_directory(path);
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});
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gsc::function::add("directoryexists", [](gsc::function_args args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::directory_exists(path);
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});
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gsc::function::add("directoryisempty", [](gsc::function_args args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::directory_is_empty(path);
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});
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gsc::function::add("listfiles", [](gsc::function_args args)
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{
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const auto path = args[0].as<std::string>();
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const auto files = utils::io::list_files(path);
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scripting::array array;
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for (const auto& file : files)
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{
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array.push(file);
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}
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return array.get_raw();
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});
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gsc::function::add("copyfolder", [](gsc::function_args args)
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{
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const auto source = args[0].as<std::string>();
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const auto target = args[1].as<std::string>();
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utils::io::copy_folder(source, target);
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return scripting::script_value{};
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});
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}
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};
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}
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|
@ -6,6 +6,7 @@
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "gsc.hpp"
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@ -19,44 +20,26 @@ namespace json
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nlohmann::json entity_to_array(unsigned int id)
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{
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scripting::array array(id);
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nlohmann::json obj;
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auto string_indexed = -1;
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const auto offset = 0xC800 * (id & 1);
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auto current = game::scr_VarGlob->objectVariableChildren[id].firstChild;
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for (auto i = offset + current; current; i = offset + current)
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const auto keys = array.get_keys();
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for (auto i = 0; i < keys.size(); i++)
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{
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const auto var = game::scr_VarGlob->childVariableValue[i];
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if (var.type == game::SCRIPT_NONE)
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{
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current = var.nextSibling;
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continue;
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}
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const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
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const auto* str = game::SL_ConvertToString(string_value);
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if (string_indexed == -1)
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{
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string_indexed = string_value < 0x40000 && str;
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string_indexed = keys[i].is_string;
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}
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game::VariableValue variable{};
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variable.type = (game::scriptType_e)var.type;
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variable.u = var.u.u;
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if (!string_indexed)
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if (!string_indexed && keys[i].is_integer)
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{
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obj.emplace_back(gsc_to_json(variable));
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obj[keys[i].index] = gsc_to_json(array[keys[i].index]);
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}
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else
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else if (string_indexed && keys[i].is_string)
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{
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obj.emplace(str, gsc_to_json(variable));
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obj.emplace(keys[i].key, gsc_to_json(array[keys[i].key]));
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}
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current = var.nextSibling;
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}
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return obj;
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@ -127,25 +110,25 @@ namespace json
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return obj.get<std::string>();
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case (nlohmann::detail::value_t::array):
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{
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const auto arr = gsc::make_array();
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scripting::array array;
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for (const auto& [key, value] : obj.items())
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{
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gsc::add_array_value(arr, json_to_gsc(value));
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array.push(json_to_gsc(value));
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}
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return scripting::entity(arr);
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return array.get_raw();
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}
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case (nlohmann::detail::value_t::object):
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{
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const auto arr = gsc::make_array();
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scripting::array array;
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for (const auto& [key, value] : obj.items())
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{
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gsc::add_array_key_value(arr, key, json_to_gsc(value));
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array[key] = json_to_gsc(value);
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}
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return scripting::entity(arr);
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return array.get_raw();
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}
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}
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@ -160,19 +143,13 @@ namespace json
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{
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gsc::function::add("array", [](gsc::function_args args)
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{
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const auto array = gsc::make_array();
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|
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for (auto i = 0; i < args.size(); i++)
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{
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gsc::add_array_value(array, args[i]);
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}
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|
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return scripting::entity(array);
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scripting::array array(args.get_raw());
|
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return array.get_raw();
|
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});
|
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|
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gsc::function::add("map", [](gsc::function_args args)
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{
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const auto array = gsc::make_array();
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scripting::array array;
|
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|
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for (auto i = 0; i < args.size(); i += 2)
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{
|
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@ -182,10 +159,10 @@ namespace json
|
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}
|
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|
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const auto key = args[i].as<std::string>();
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gsc::add_array_key_value(array, key, args[i + 1]);
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array[key] = args[i + 1];
|
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}
|
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|
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return scripting::entity(array);
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return array.get_raw();
|
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});
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|
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gsc::function::add("jsonparse", [](gsc::function_args args)
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|
@ -4,7 +4,6 @@
|
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|
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#include "game/scripting/entity.hpp"
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#include "game/scripting/execution.hpp"
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#include "notifies.hpp"
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|
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namespace notifies
|
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{
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@ -12,16 +11,13 @@ namespace notifies
|
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{
|
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utils::hook::detour client_command_hook;
|
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|
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utils::hook::detour scr_player_killed_hook;
|
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utils::hook::detour scr_player_damage_hook;
|
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|
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void client_command_stub(int clientNum)
|
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{
|
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char cmd[1024] = { 0 };
|
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|
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game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
|
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|
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if (cmd == "say"s)
|
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if (cmd == "say"s || cmd == "say_team"s)
|
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{
|
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std::string message = game::ConcatArgs(1);
|
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message.erase(0, 1);
|
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@ -29,8 +25,8 @@ namespace notifies
|
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const scripting::entity level{*game::levelEntityId};
|
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const auto player = scripting::call("getEntByNum", {clientNum}).as<scripting::entity>();
|
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|
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scripting::notify(level, "say", {player, message});
|
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scripting::notify(player, "say", {message});
|
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scripting::notify(level, cmd, {player, message});
|
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scripting::notify(player, cmd, {message});
|
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}
|
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|
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return client_command_hook.invoke<void>(clientNum);
|
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|
@ -1,5 +0,0 @@
|
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#pragma once
|
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|
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namespace notifies
|
||||
{
|
||||
}
|
231
src/game/scripting/array.cpp
Normal file
231
src/game/scripting/array.cpp
Normal file
@ -0,0 +1,231 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "array.hpp"
|
||||
#include "execution.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
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array_value::array_value(unsigned int parent_id, unsigned int id)
|
||||
: id_(id)
|
||||
, parent_id_(parent_id)
|
||||
{
|
||||
if (!this->id_)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto value = game::scr_VarGlob->childVariableValue[this->id_ + 0xC800 * (this->parent_id_ & 1)];
|
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game::VariableValue variable;
|
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variable.u = value.u.u;
|
||||
variable.type = (game::scriptType_e)value.type;
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
void array_value::operator=(const script_value& _value)
|
||||
{
|
||||
if (!this->id_)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto value = _value.get_raw();
|
||||
|
||||
const auto variable = &game::scr_VarGlob->childVariableValue[this->id_ + 0xC800 * (this->parent_id_ & 1)];
|
||||
game::AddRefToValue(value.type, value.u);
|
||||
game::RemoveRefToValue(variable->type, variable->u.u);
|
||||
|
||||
variable->type = value.type;
|
||||
variable->u.u = value.u;
|
||||
|
||||
this->value_ = value;
|
||||
}
|
||||
|
||||
array::array(unsigned int id)
|
||||
: id_(id)
|
||||
{
|
||||
}
|
||||
|
||||
array::array()
|
||||
{
|
||||
this->id_ = make_array();
|
||||
}
|
||||
|
||||
array::array(std::vector<script_value> values)
|
||||
{
|
||||
this->id_ = make_array();
|
||||
|
||||
for (const auto& value : values)
|
||||
{
|
||||
this->push(value);
|
||||
}
|
||||
}
|
||||
|
||||
array::array(std::unordered_map<std::string, script_value> values)
|
||||
{
|
||||
this->id_ = make_array();
|
||||
|
||||
for (const auto& value : values)
|
||||
{
|
||||
this->set(value.first, value.second);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<array_key> array::get_keys() const
|
||||
{
|
||||
std::vector<array_key> result;
|
||||
|
||||
const auto offset = 0xC800 * (this->id_ & 1);
|
||||
auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild;
|
||||
|
||||
for (auto i = offset + current; current; i = offset + current)
|
||||
{
|
||||
const auto var = game::scr_VarGlob->childVariableValue[i];
|
||||
|
||||
if (var.type == game::SCRIPT_NONE)
|
||||
{
|
||||
current = var.nextSibling;
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
|
||||
const auto* str = game::SL_ConvertToString(string_value);
|
||||
|
||||
array_key key;
|
||||
if (string_value < 0x40000 && str)
|
||||
{
|
||||
key.is_string = true;
|
||||
key.key = str;
|
||||
}
|
||||
else
|
||||
{
|
||||
key.is_integer = true;
|
||||
key.index = (string_value - 0x800000) & 0xFFFFFF;
|
||||
}
|
||||
|
||||
result.push_back(key);
|
||||
|
||||
current = var.nextSibling;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int array::size() const
|
||||
{
|
||||
return game::Scr_GetSelf(this->id_);
|
||||
}
|
||||
|
||||
void array::push(script_value value) const
|
||||
{
|
||||
this->set(this->size(), value);
|
||||
}
|
||||
|
||||
script_value array::get(const std::string& key) const
|
||||
{
|
||||
const auto string_value = game::SL_GetString(key.data(), 0);
|
||||
const auto variable_id = game::GetVariable(this->id_, string_value);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto value = game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
|
||||
game::VariableValue variable;
|
||||
variable.u = value.u.u;
|
||||
variable.type = (game::scriptType_e)value.type;
|
||||
|
||||
return variable;
|
||||
}
|
||||
|
||||
script_value array::get(const unsigned int index) const
|
||||
{
|
||||
const auto variable_id = game::GetVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto value = game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
|
||||
game::VariableValue variable;
|
||||
variable.u = value.u.u;
|
||||
variable.type = (game::scriptType_e)value.type;
|
||||
|
||||
return variable;
|
||||
}
|
||||
|
||||
unsigned int array::get_entity_id() const
|
||||
{
|
||||
return this->id_;
|
||||
}
|
||||
|
||||
unsigned int array::get_value_id(const std::string& key) const
|
||||
{
|
||||
const auto string_value = game::SL_GetString(key.data(), 0);
|
||||
const auto variable_id = game::GetVariable(this->id_, string_value);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return game::GetNewVariable(this->id_, string_value);
|
||||
}
|
||||
|
||||
return variable_id;
|
||||
}
|
||||
|
||||
unsigned int array::get_value_id(const unsigned int index) const
|
||||
{
|
||||
const auto variable_id = game::GetVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
|
||||
if (!variable_id)
|
||||
{
|
||||
return game::GetNewArrayVariable(this->id_, index);
|
||||
}
|
||||
|
||||
return variable_id;
|
||||
}
|
||||
|
||||
void array::set(const std::string& key, const script_value& _value) const
|
||||
{
|
||||
const auto value = _value.get_raw();
|
||||
|
||||
const auto string_value = game::SL_GetString(key.data(), 0);
|
||||
const auto variable_id = this->get_value_id(key);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
|
||||
|
||||
game::AddRefToValue(value.type, value.u);
|
||||
game::RemoveRefToValue(variable->type, variable->u.u);
|
||||
|
||||
variable->type = value.type;
|
||||
variable->u.u = value.u;
|
||||
}
|
||||
|
||||
void array::set(const unsigned int index, const script_value& _value) const
|
||||
{
|
||||
const auto value = _value.get_raw();
|
||||
const auto variable_id = this->get_value_id(index);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
|
||||
|
||||
game::AddRefToValue(value.type, value.u);
|
||||
game::RemoveRefToValue(variable->type, variable->u.u);
|
||||
|
||||
variable->type = value.type;
|
||||
variable->u.u = value.u;
|
||||
}
|
||||
|
||||
entity array::get_raw() const
|
||||
{
|
||||
return entity(this->id_);
|
||||
}
|
||||
}
|
62
src/game/scripting/array.hpp
Normal file
62
src/game/scripting/array.hpp
Normal file
@ -0,0 +1,62 @@
|
||||
#pragma once
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
struct array_key
|
||||
{
|
||||
bool is_string = false;
|
||||
bool is_integer = false;
|
||||
int index{};
|
||||
std::string key{};
|
||||
};
|
||||
|
||||
class array_value : public script_value
|
||||
{
|
||||
public:
|
||||
array_value(unsigned int parent_id, unsigned int id);
|
||||
void array_value::operator=(const script_value& value);
|
||||
private:
|
||||
unsigned int id_;
|
||||
unsigned int parent_id_;
|
||||
};
|
||||
|
||||
class array final
|
||||
{
|
||||
public:
|
||||
array();
|
||||
array(unsigned int);
|
||||
array(std::vector<script_value>);
|
||||
array(std::unordered_map<std::string, script_value>);
|
||||
|
||||
std::vector<array_key> get_keys() const;
|
||||
|
||||
int size() const;
|
||||
void push(script_value) const;
|
||||
|
||||
script_value get(const std::string&) const;
|
||||
script_value get(const unsigned int) const;
|
||||
|
||||
unsigned int get_entity_id() const;
|
||||
|
||||
unsigned int get_value_id(const std::string&) const;
|
||||
unsigned int get_value_id(const unsigned int) const;
|
||||
|
||||
void set(const std::string&, const script_value&) const;
|
||||
void set(const unsigned int, const script_value&) const;
|
||||
|
||||
entity get_raw() const;
|
||||
|
||||
array_value array::operator[](const int index) const
|
||||
{
|
||||
return {this->id_, this->get_value_id(index)};
|
||||
}
|
||||
|
||||
array_value array::operator[](const std::string& key) const
|
||||
{
|
||||
return {this->id_, this->get_value_id(key)};
|
||||
}
|
||||
private:
|
||||
unsigned int id_;
|
||||
};
|
||||
}
|
@ -269,4 +269,15 @@ namespace scripting
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
unsigned int make_array()
|
||||
{
|
||||
unsigned int index = 0;
|
||||
const auto variable = game::AllocVariable(&index);
|
||||
variable->w.type = game::SCRIPT_ARRAY;
|
||||
variable->u.f.prev = 0;
|
||||
variable->u.f.next = 0;
|
||||
|
||||
return index;
|
||||
}
|
||||
}
|
@ -34,4 +34,6 @@ namespace scripting
|
||||
script_value get_entity_field(const entity& entity, const std::string& field);
|
||||
|
||||
void notify(const entity& entity, const std::string& event, const std::vector<script_value>& arguments);
|
||||
|
||||
unsigned int make_array();
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "script_value.hpp"
|
||||
#include "entity.hpp"
|
||||
|
||||
#include "array.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
@ -219,7 +219,7 @@ namespace scripting
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<std::vector<script_value>>() const
|
||||
bool script_value::is<array>() const
|
||||
{
|
||||
if (this->get_raw().type != game::SCRIPT_OBJECT)
|
||||
{
|
||||
@ -232,6 +232,12 @@ namespace scripting
|
||||
return type == game::SCRIPT_ARRAY;
|
||||
}
|
||||
|
||||
template <>
|
||||
array script_value::get() const
|
||||
{
|
||||
return array(this->get_raw().u.uintValue);
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Struct
|
||||
**************************************************************/
|
||||
|
@ -63,10 +63,9 @@ namespace scripting
|
||||
|
||||
const game::VariableValue& get_raw() const;
|
||||
|
||||
variable_value value_{};
|
||||
private:
|
||||
template <typename T>
|
||||
T get() const;
|
||||
|
||||
variable_value value_{};
|
||||
};
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ namespace game
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindObject{0x565BD0};
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetVariable{0x5663E0};
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetNewVariable{0x566390};
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x5668C0};
|
||||
WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x5658D0};
|
||||
|
||||
WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680};
|
||||
|
Reference in New Issue
Block a user