12 Commits

Author SHA1 Message Date
c9543dfbe4 Verify plutonium version 2021-08-31 20:58:15 +02:00
76842b4bce Update pointers 2021-08-31 20:23:36 +02:00
7139e8d3c4 Update pointers 2021-07-21 14:10:16 +02:00
6f53ed5d87 And this 2021-07-11 17:17:22 +02:00
063caa51f9 This too 2021-07-11 17:12:24 +02:00
9ed8626067 Fix array class 2021-07-11 17:11:15 +02:00
fed
cb0725bad1 Fix 2021-07-11 04:26:57 +02:00
44886c8f9f Small change 2021-06-26 00:42:00 +02:00
bdfd37de35 Update gsc.cpp 2021-06-24 20:22:21 +02:00
c49ca5a8cd Remove this 2021-06-20 21:21:29 +02:00
b1a29ded7d Add httpGet function 2021-06-20 20:04:36 +02:00
fed
e5083cd228 Update README.md 2021-06-20 16:24:16 +02:00
19 changed files with 428 additions and 64 deletions

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@ -43,6 +43,15 @@ This plugin adds some useful functions/methods to IW5's GSC VM
}
}
```
# Player
* `say(message)`: Prints a message to all players' chat.
* `self tell(message)`: Prints a message to the player's chat.
* `self setName(name)`: Sets a player's name.
* `self resetName(name)`: Resets a player's name to its original.
* `self setClantag(name)`: Sets a player's clantag.
* `self resetClantag(name)`: Resets a player's clantag to its original.
* `self removeClantag(name)`: Removes a player's clantag.
# IO
The basepath for all IO functions is `Plutonium/storage/iw5`
@ -217,6 +226,6 @@ The basepath for all IO functions is `Plutonium/storage/iw5`
*/
}
```
* `jsonPrint(...)`: Prints values as json.
# Credits
* [xensik](https://github.com/xensik)

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@ -305,15 +305,8 @@ namespace gsc
function::add("addcommand", [](const function_args& args) -> scripting::script_value
{
const auto name = args[0].as<std::string>();
const auto function = args[1].get_raw();
if (function.type != game::SCRIPT_FUNCTION)
{
throw std::runtime_error("Invalid type");
}
const auto pos = function.u.codePosValue;
command::add_script_command(name, [pos](const command::params& params)
const auto function = args[1].as<scripting::function>();
command::add_script_command(name, [function](const command::params& params)
{
scripting::array array;
for (auto i = 0; i < params.size(); i++)
@ -321,7 +314,7 @@ namespace gsc
array.push(params[i]);
}
scripting::exec_ent_thread(*game::levelEntityId, pos, {array.get_raw()});
function({array.get_raw()});
});
return {};

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@ -9,8 +9,8 @@ namespace gsc
public:
function_args(std::vector<scripting::script_value>);
unsigned int function_args::size() const;
std::vector<scripting::script_value> function_args::get_raw() const;
unsigned int size() const;
std::vector<scripting::script_value> get_raw() const;
scripting::script_value get(const int index) const;
scripting::script_value operator[](const int index) const

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@ -150,7 +150,7 @@ namespace io
array.push(file);
}
return array.get_raw();
return array;
});
gsc::function::add("copyfolder", [](const gsc::function_args& args)
@ -161,6 +161,26 @@ namespace io
return scripting::script_value{};
});
gsc::function::add("httpget", [](const gsc::function_args& args) -> scripting::script_value
{
const auto url = args[0].as<std::string>();
const auto object = scripting::entity(scripting::make_object());
scheduler::once([object, url]()
{
const auto result = utils::http::get_data(url.data());
scheduler::once([object, result]()
{
const auto value = result.has_value()
? result.value().substr(0, 0x5000)
: "";
scripting::notify(object, "done", {value});
});
}, scheduler::pipeline::async);
return object;
});
}
};
}

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@ -168,7 +168,7 @@ namespace json
array[key] = args[i + 1];
}
return array.get_raw();
return array;
});
gsc::function::add("jsonparse", [](const gsc::function_args& args)

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@ -1,73 +1,128 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
namespace scheduler
{
namespace
{
std::queue<std::function<void()>> tasks;
struct task
{
std::function<bool()> handler;
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
utils::concurrent_list<task> callbacks;
using task_list = std::vector<task>;
class task_pipeline
{
public:
void add(task&& task)
{
new_callbacks_.access([&task](task_list& tasks)
{
tasks.emplace_back(std::move(task));
});
}
void execute()
{
for (auto callback : callbacks)
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - callback->last_call;
const auto diff = now - i->last_call;
if (diff < callback->interval) continue;
callback->last_call = now;
const auto res = callback->handler();
if (res)
if (diff < i->interval)
{
callbacks.remove(callback);
}
}
++i;
continue;
}
void server_frame()
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
std::thread thread;
task_pipeline pipelines[pipeline::count];
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void server_frame_stub()
{
execute();
reinterpret_cast<void (*)()>(0x50C1E0)();
execute(pipeline::server);
}
}
void schedule(const std::function<bool()>& callback, const std::chrono::milliseconds delay)
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
callbacks.add(task);
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const std::chrono::milliseconds delay)
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return false;
}, delay);
return cond_continue;
}, type, delay);
}
void once(const std::function<void()>& callback, const std::chrono::milliseconds delay)
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return true;
}, delay);
return cond_end;
}, type, delay);
}
class component final : public component_interface
@ -75,7 +130,16 @@ namespace scheduler
public:
void post_unpack() override
{
utils::hook::call(0x50CEDC, server_frame);
thread = std::thread([]()
{
while (true)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
utils::hook::call(0x50CEDC, server_frame_stub);
}
};
}

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@ -2,7 +2,20 @@
namespace scheduler
{
void schedule(const std::function<bool()>& callback, std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, std::chrono::milliseconds delay = 0ms);
enum pipeline
{
server,
async,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::server,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::server,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::server,
std::chrono::milliseconds delay = 0ms);
}

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@ -5,6 +5,16 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
const auto value = *reinterpret_cast<DWORD*>(0x20600000);
if (value != 0x77E0B164)
{
printf("\x1b[31m\n**************************************************************************************\n\n");
printf("This version of \x1b[33miw5-gsc-utils\x1b[31m is outdated.\n");
printf("Download the latest dll from here:\x1b[34m https://github.com/fedddddd/iw5-gsc-utils/releases\ \x1b[31m\n");
printf("\n**************************************************************************************\n\n\x1b[37m");
return FALSE;
}
component_loader::post_unpack();
}

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@ -40,19 +40,32 @@ namespace scripting
this->value_ = value;
}
array::array(unsigned int id)
array::array(const unsigned int id)
: id_(id)
{
this->add();
}
array::array(const array& other) : array(other.id_)
{
}
array::array(array&& other) noexcept
{
this->id_ = other.id_;
other.id_ = 0;
}
array::array()
{
this->id_ = make_array();
this->add();
}
array::array(std::vector<script_value> values)
{
this->id_ = make_array();
this->add();
for (const auto& value : values)
{
@ -63,6 +76,7 @@ namespace scripting
array::array(std::unordered_map<std::string, script_value> values)
{
this->id_ = make_array();
this->add();
for (const auto& value : values)
{
@ -70,6 +84,51 @@ namespace scripting
}
}
array::~array()
{
this->release();
}
array& array::operator=(const array& other)
{
if (&other != this)
{
this->release();
this->id_ = other.id_;
this->add();
}
return *this;
}
array& array::operator=(array&& other) noexcept
{
if (&other != this)
{
this->release();
this->id_ = other.id_;
other.id_ = 0;
}
return *this;
}
void array::add() const
{
if (this->id_)
{
game::AddRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->id_)});
}
}
void array::release() const
{
if (this->id_)
{
game::RemoveRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->id_)});
}
}
std::vector<array_key> array::get_keys() const
{
std::vector<array_key> result;
@ -147,10 +206,22 @@ namespace scripting
return value;
}
script_value array::get(const array_key& key) const
{
if (key.is_integer)
{
return this->get(key.index);
}
else
{
return this->get(key.key);
}
}
script_value array::get(const std::string& key) const
{
const auto string_value = game::SL_GetString(key.data(), 0);
const auto variable_id = game::GetVariable(this->id_, string_value);
const auto variable_id = game::FindVariable(this->id_, string_value);
if (!variable_id)
{
@ -167,7 +238,7 @@ namespace scripting
script_value array::get(const unsigned int index) const
{
const auto variable_id = game::GetVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
if (!variable_id)
{
@ -182,6 +253,18 @@ namespace scripting
return variable;
}
void array::set(const array_key& key, const script_value& value) const
{
if (key.is_integer)
{
this->set(key.index, value);
}
else
{
this->set(key.key, value);
}
}
void array::set(const std::string& key, const script_value& _value) const
{
const auto value = _value.get_raw();

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@ -7,15 +7,15 @@ namespace scripting
{
bool is_string = false;
bool is_integer = false;
int index{};
unsigned int index{};
std::string key{};
};
class array_value : public script_value
{
public:
array_value(unsigned int parent_id, unsigned int id);
void array_value::operator=(const script_value& value);
array_value(unsigned int, unsigned int);
void operator=(const script_value&);
private:
unsigned int id_;
unsigned int parent_id_;
@ -25,21 +25,32 @@ namespace scripting
{
public:
array();
array(unsigned int);
array(const unsigned int);
array(std::vector<script_value>);
array(std::unordered_map<std::string, script_value>);
array(const array& other);
array(array&& other) noexcept;
~array();
array& operator=(const array& other);
array& operator=(array&& other) noexcept;
std::vector<array_key> get_keys() const;
unsigned int size() const;
unsigned int push(script_value) const;
void erase(const unsigned int index) const;
void erase(const std::string& key) const;
void erase(const unsigned int) const;
void erase(const std::string&) const;
script_value pop() const;
script_value get(const array_key&) const;
script_value get(const std::string&) const;
script_value get(const unsigned int) const;
void set(const array_key&, const script_value&) const;
void set(const std::string&, const script_value&) const;
void set(const unsigned int, const script_value&) const;
@ -50,16 +61,32 @@ namespace scripting
entity get_raw() const;
array_value array::operator[](const int index) const
array_value operator[](const int index) const
{
return {this->id_, this->get_value_id(index)};
}
array_value array::operator[](const std::string& key) const
array_value operator[](const std::string& key) const
{
return {this->id_, this->get_value_id(key)};
}
array_value operator[](const array_key& key) const
{
if (key.is_integer)
{
return {this->id_, this->get_value_id(key.index)};
}
else
{
return {this->id_, this->get_value_id(key.key)};
}
}
private:
void add() const;
void release() const;
unsigned int id_;
};
}

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@ -283,4 +283,14 @@ namespace scripting
return index;
}
unsigned int make_object()
{
unsigned int index = 0;
const auto variable = game::AllocVariable(&index);
variable->w.type = game::SCRIPT_STRUCT;
variable->u.f.prev = 0;
return index;
}
}

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@ -36,4 +36,5 @@ namespace scripting
void notify(const entity& entity, const std::string& event, const std::vector<script_value>& arguments);
unsigned int make_array();
unsigned int make_object();
}

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@ -103,6 +103,24 @@ namespace scripting
this->value_ = variable;
}
script_value::script_value(const array& value)
{
game::VariableValue variable{};
variable.type = game::SCRIPT_OBJECT;
variable.u.pointerValue = value.get_entity_id();
this->value_ = variable;
}
script_value::script_value(const function& value)
{
game::VariableValue variable{};
variable.type = game::SCRIPT_OBJECT;
variable.u.codePosValue = value.get_pos();
this->value_ = variable;
}
/***************************************************************
* Integer
**************************************************************/

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@ -6,6 +6,8 @@
namespace scripting
{
class entity;
class array;
class function;
class script_value
{
@ -29,6 +31,10 @@ namespace scripting
script_value(const vector& value);
script_value(const array& value);
script_value(const function& value);
template <typename T>
bool is() const;
@ -43,15 +49,15 @@ namespace scripting
return get<T>();
}
template <typename T>
template <typename T, typename I = int>
T* as_ptr()
{
if (!this->is<int>())
if (!this->is<I>())
{
throw std::runtime_error("Invalid type");
}
const auto value = this->get<int>();
const auto value = this->get<I>();
if (!value)
{

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@ -79,8 +79,7 @@ namespace game
namespace plutonium
{
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20589F68};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20589F88};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20589FC8};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x2059A610};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x2059A630};
}
}

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@ -2,8 +2,10 @@
#pragma warning(disable: 4018)
#pragma warning(disable: 4146)
#pragma warning(disable: 4129)
#pragma warning(disable: 4244)
#pragma warning(disable: 4267)
#pragma warning(disable: 4996)
#pragma warning(disable: 26812)
#define DLL_EXPORT extern "C" __declspec(dllexport)
@ -25,6 +27,9 @@
#include <filesystem>
#include <map>
#include <csetjmp>
#include <atlcomcli.h>
#pragma comment(lib, "urlmon.lib")
using namespace std::literals;
@ -36,6 +41,8 @@ using namespace std::literals;
#include "utils/hook.hpp"
#include "utils/concurrent_list.hpp"
#include "utils/io.hpp"
#include "utils/concurrency.hpp"
#include "utils/http.hpp"
#include "game/structs.hpp"
#include "game/game.hpp"

46
src/utils/concurrency.hpp Normal file
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@ -0,0 +1,46 @@
#pragma once
#include <mutex>
namespace utils::concurrency
{
template <typename T, typename MutexType = std::mutex>
class container
{
public:
template <typename R = void, typename F>
R access(F&& accessor) const
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access(F&& accessor)
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor) const
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor)
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
T& get_raw() { return object_; }
const T& get_raw() const { return object_; }
private:
mutable MutexType mutex_{};
T object_{};
};
}

47
src/utils/http.cpp Normal file
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@ -0,0 +1,47 @@
#include <stdinc.hpp>
#include "http.hpp"
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url)
{
CComPtr<IStream> stream;
if (FAILED(URLOpenBlockingStreamA(nullptr, url.data(), &stream, 0, nullptr)))
{
return {};
}
char buffer[0x1000];
std::string result;
HRESULT status{};
do
{
DWORD bytes_read = 0;
status = stream->Read(buffer, sizeof(buffer), &bytes_read);
if (bytes_read > 0)
{
result.append(buffer, bytes_read);
}
}
while (SUCCEEDED(status) && status != S_FALSE);
if (FAILED(status))
{
return {};
}
return {result};
}
std::future<std::optional<std::string>> get_data_async(const std::string& url)
{
return std::async(std::launch::async, [url]()
{
return get_data(url);
});
}
}

11
src/utils/http.hpp Normal file
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@ -0,0 +1,11 @@
#pragma once
#include <string>
#include <optional>
#include <future>
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url);
std::future<std::optional<std::string>> get_data_async(const std::string& url);
}