37 Commits

Author SHA1 Message Date
fed
10b45027d0 Merge pull request #10 from diamante0018/main
Add isBot function
2022-01-06 22:08:45 +01:00
d5c0063fee Add isBot function 2022-01-06 22:04:19 +01:00
31920b0692 Some fixes 2021-12-27 21:03:29 +01:00
fed
89e4edc00b Fix 2021-12-14 10:03:59 +01:00
fed
379a21ff7e Small fix 2021-12-13 08:06:24 +01:00
0ac5225114 #5 2021-12-13 03:05:22 +01:00
e918bdf28f Update dllmain.cpp 2021-12-02 00:42:58 +01:00
fed
50b83787e7 Update pointers 2021-12-02 00:38:28 +01:00
e6ca925562 Fix setjmp 2021-11-15 22:06:44 +01:00
0f92a7ce25 Fixes for pluto update 2021-11-09 23:55:25 +01:00
d4d91de80f Small change 2021-11-09 22:48:15 +01:00
a508a7e3a4 Also function 2021-11-08 01:42:55 +01:00
640fb032ea Print errors 2021-11-08 01:36:48 +01:00
eee68760e4 Add custom entity field support 2021-11-07 23:42:56 +01:00
7526de9b76 Fix struct 2021-11-07 18:57:55 +01:00
705ad50d65 Fixes for pluto update 2021-11-07 02:33:16 +01:00
e8cad54293 Merge branch 'main' of https://github.com/fedddddd/iw5-gsc-utils 2021-11-07 02:06:05 +01:00
a548e9d04b Update dllmain.cpp 2021-11-07 02:06:03 +01:00
fed
d4c8a7ce2c Merge pull request #3 from diamante0018/main
Add unlimited sprint toggle via gsc
2021-11-07 01:22:05 +01:00
Edo
ba290e0f7c [GSC] VS Delete this space 2021-11-07 00:19:03 +00:00
234f510e98 [GSC] Add infinite sprint 2021-11-07 00:04:31 +00:00
8224ca3b57 Update pointers 2021-11-06 02:16:11 +01:00
a19c2761c8 Update pointers 2021-10-21 18:55:01 +02:00
739ea2a7f0 Update pointers 2021-10-01 03:04:08 +02:00
6c99991429 Typo 2021-08-31 21:06:18 +02:00
c9543dfbe4 Verify plutonium version 2021-08-31 20:58:15 +02:00
76842b4bce Update pointers 2021-08-31 20:23:36 +02:00
7139e8d3c4 Update pointers 2021-07-21 14:10:16 +02:00
6f53ed5d87 And this 2021-07-11 17:17:22 +02:00
063caa51f9 This too 2021-07-11 17:12:24 +02:00
9ed8626067 Fix array class 2021-07-11 17:11:15 +02:00
fed
cb0725bad1 Fix 2021-07-11 04:26:57 +02:00
44886c8f9f Small change 2021-06-26 00:42:00 +02:00
bdfd37de35 Update gsc.cpp 2021-06-24 20:22:21 +02:00
c49ca5a8cd Remove this 2021-06-20 21:21:29 +02:00
b1a29ded7d Add httpGet function 2021-06-20 20:04:36 +02:00
fed
e5083cd228 Update README.md 2021-06-20 16:24:16 +02:00
29 changed files with 905 additions and 235 deletions

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@ -43,6 +43,15 @@ This plugin adds some useful functions/methods to IW5's GSC VM
}
}
```
# Player
* `say(message)`: Prints a message to all players' chat.
* `self tell(message)`: Prints a message to the player's chat.
* `self setName(name)`: Sets a player's name.
* `self resetName(name)`: Resets a player's name to its original.
* `self setClantag(name)`: Sets a player's clantag.
* `self resetClantag(name)`: Resets a player's clantag to its original.
* `self removeClantag(name)`: Removes a player's clantag.
# IO
The basepath for all IO functions is `Plutonium/storage/iw5`
@ -217,6 +226,6 @@ The basepath for all IO functions is `Plutonium/storage/iw5`
*/
}
```
* `jsonPrint(...)`: Prints values as json.
# Credits
* [xensik](https://github.com/xensik)

2
deps/GSL vendored

Submodule deps/GSL updated: c1cbb41b42...c31a9ad5e8

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@ -14,34 +14,6 @@
namespace gsc
{
std::unordered_map<const char*, const char*> replaced_functions;
function_args::function_args(std::vector<scripting::script_value> values)
: values_(values)
{
}
unsigned int function_args::size() const
{
return this->values_.size();
}
std::vector<scripting::script_value> function_args::get_raw() const
{
return this->values_;
}
scripting::script_value function_args::get(const int index) const
{
if (index >= this->values_.size())
{
throw std::runtime_error(utils::string::va("Insufficient arguments, got %i expected %i",
this->values_.size(), index + 1));
}
return this->values_[index];
}
std::unordered_map<unsigned, script_function> functions;
std::unordered_map<unsigned, script_method> methods;
@ -104,12 +76,24 @@ namespace gsc
auto function_map_start = 0x200;
auto method_map_start = 0x8400;
auto token_map_start = 0x8000;
auto field_offset_start = 0xA000;
struct entity_field
{
std::string name;
std::function<scripting::script_value(unsigned int entnum)> getter;
std::function<void(unsigned int entnum, scripting::script_value)> setter;
};
std::vector<std::function<void()>> post_load_callbacks;
std::unordered_map<unsigned int, std::unordered_map<unsigned int, entity_field>> custom_fields;
void call_function(unsigned int id)
{
if (id < 0x200)
{
return reinterpret_cast<builtin_function*>(0x1D6EB34)[id]();
return reinterpret_cast<builtin_function*>(game::plutonium::function_table.get())[id]();
}
try
@ -125,8 +109,8 @@ namespace gsc
catch (const std::exception& e)
{
printf("************** Script execution error **************\n");
printf("Error executing function %s\n", function_name(id).data());
printf("%s\n", e.what());
printf("Error executing function %s:\n", function_name(id).data());
printf(" %s\n", e.what());
printf("****************************************************\n");
}
}
@ -135,7 +119,7 @@ namespace gsc
{
if (id < 0x8400)
{
return reinterpret_cast<builtin_method*>(0x1D4F258)[id](ent);
return reinterpret_cast<builtin_method*>(game::plutonium::method_table.get())[id - 0x8000](ent);
}
try
@ -151,8 +135,8 @@ namespace gsc
catch (const std::exception& e)
{
printf("************** Script execution error **************\n");
printf("Error executing method %s\n", method_name(id).data());
printf("%s\n", e.what());
printf("Error executing method %s:\n", method_name(id).data());
printf(" %s\n", e.what());
printf("****************************************************\n");
}
}
@ -202,60 +186,63 @@ namespace gsc
}
}
const char* replaced_pos = 0;
void get_replaced_pos(const char* pos)
utils::hook::detour scr_get_object_field_hook;
void scr_get_object_field_stub(unsigned int classnum, int entnum, unsigned int offset)
{
if (replaced_functions.find(pos) != replaced_functions.end())
if (custom_fields[classnum].find(offset) == custom_fields[classnum].end())
{
replaced_pos = replaced_functions[pos];
return scr_get_object_field_hook.invoke<void>(classnum, entnum, offset);
}
const auto field = custom_fields[classnum][offset];
try
{
const auto result = field.getter(entnum);
return_value(result);
}
catch (const std::exception& e)
{
printf("************** Script execution error **************\n");
printf("Error getting field %s:\n", field.name.data());
printf(" %s\n", e.what());
printf("****************************************************\n");
}
}
__declspec(naked) void vm_execute_stub()
utils::hook::detour scr_set_object_field_hook;
void scr_set_object_field_stub(unsigned int classnum, int entnum, unsigned int offset)
{
__asm
if (custom_fields[classnum].find(offset) == custom_fields[classnum].end())
{
pushad
push esi
call get_replaced_pos
pop esi
popad
cmp replaced_pos, 0
jne set_pos
movzx eax, byte ptr[esi]
inc esi
jmp loc_1
loc_1:
mov [ebp - 0x18], eax
mov [ebp - 0x8], esi
push ecx
mov ecx, 0x20B8E28
mov [ecx], eax
mov ecx, 0x20B4A5C
mov[ecx], esi
pop ecx
cmp eax, 0x98
push 0x56B740
retn
set_pos:
mov esi, replaced_pos
mov replaced_pos, 0
movzx eax, byte ptr[esi]
inc esi
jmp loc_1
return scr_set_object_field_hook.invoke<void>(classnum, entnum, offset);
}
const auto args = get_arguments();
const auto field = custom_fields[classnum][offset];
try
{
field.setter(entnum, args[0]);
}
catch (const std::exception& e)
{
printf("************** Script execution error **************\n");
printf("Error setting field %s:\n", field.name.data());
printf(" %s\n", e.what());
printf("****************************************************\n");
}
}
utils::hook::detour scr_post_load_scripts_hook;
void scr_post_load_scripts_stub()
{
for (const auto& callback : post_load_callbacks)
{
callback();
}
return scr_post_load_scripts_hook.invoke<void>();
}
}
@ -281,39 +268,97 @@ namespace gsc
}
}
namespace field
{
void add(const classid classnum, const std::string& name,
const std::function<scripting::script_value(unsigned int entnum)>& getter,
const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter)
{
const auto token_id = token_map_start++;
const auto offset = field_offset_start++;
custom_fields[classnum][offset] = {name, getter, setter};
(*game::plutonium::token_map_rev)[name] = token_id;
post_load_callbacks.push_back([classnum, name, token_id, offset]()
{
const auto name_str = game::SL_GetString(name.data(), 0);
game::Scr_AddClassField(classnum, name_str, token_id, offset);
});
}
}
function_args::function_args(std::vector<scripting::script_value> values)
: values_(values)
{
}
unsigned int function_args::size() const
{
return this->values_.size();
}
std::vector<scripting::script_value> function_args::get_raw() const
{
return this->values_;
}
scripting::value_wrap function_args::get(const int index) const
{
if (index >= this->values_.size())
{
throw std::runtime_error(utils::string::va("parameter %d does not exist", index));
}
return {this->values_[index], index};
}
class component final : public component_interface
{
public:
void post_unpack() override
{
scr_get_object_field_hook.create(0x52BDB0, scr_get_object_field_stub);
scr_set_object_field_hook.create(0x52BCC0, scr_set_object_field_stub);
scr_post_load_scripts_hook.create(0x628B50, scr_post_load_scripts_stub);
field::add(classid::entity, "flags",
[](unsigned int entnum) -> scripting::script_value
{
const auto entity = &game::g_entities[entnum];
return entity->flags;
},
[](unsigned int entnum, const scripting::script_value& value)
{
const auto entity = &game::g_entities[entnum];
entity->flags = value.as<int>();
}
);
field::add(classid::entity, "clientflags",
[](unsigned int entnum) -> scripting::script_value
{
const auto entity = &game::g_entities[entnum];
return entity->client->flags;
},
[](unsigned int entnum, const scripting::script_value& value)
{
const auto entity = &game::g_entities[entnum];
entity->client->flags = value.as<int>();
}
);
function::add("executecommand", [](const function_args& args) -> scripting::script_value
{
game::Cbuf_AddText(0, args[0].as<const char*>());
return {};
});
function::add("replacefunc", [](const function_args& args) -> scripting::script_value
{
const auto what = args[0].as<scripting::function>();
const auto with = args[1].as<scripting::function>();
replaced_functions[what.get_pos()] = with.get_pos();
return {};
});
function::add("addcommand", [](const function_args& args) -> scripting::script_value
{
const auto name = args[0].as<std::string>();
const auto function = args[1].get_raw();
if (function.type != game::SCRIPT_FUNCTION)
{
throw std::runtime_error("Invalid type");
}
const auto pos = function.u.codePosValue;
command::add_script_command(name, [pos](const command::params& params)
const auto function = args[1].as<scripting::function>();
command::add_script_command(name, [function](const command::params& params)
{
scripting::array array;
for (auto i = 0; i < params.size(); i++)
@ -321,7 +366,7 @@ namespace gsc
array.push(params[i]);
}
scripting::exec_ent_thread(*game::levelEntityId, pos, {array.get_raw()});
function({array.get_raw()});
});
return {};
@ -350,9 +395,45 @@ namespace gsc
return {};
});
method::add("specialtymarathon", [](const game::scr_entref_t ent, const function_args& args) -> scripting::script_value
{
if (ent.classnum != 0)
{
throw std::runtime_error("Invalid entity");
}
const auto num = ent.entnum;
const auto toggle = args[0].as<int>();
auto g_client = game::g_entities[num].client;
auto playerState = &g_client->ps;
auto flags = playerState->perks[0];
playerState->perks[0] = toggle
? flags | 0x4000u
: flags & ~0x4000u;
return {};
});
method::add("isbot", [](const game::scr_entref_t ent, const function_args& args) -> scripting::script_value
{
if (ent.classnum != 0)
{
throw std::runtime_error("Invalid entity");
}
const auto client = ent.entnum;
if (game::g_entities[client].client == nullptr)
{
throw std::runtime_error("entity is not a player");
}
return game::svs_clients[client].bIsTestClient;
});
utils::hook::jump(0x56C8EB, call_builtin_stub);
utils::hook::jump(0x56CBDC, call_builtin_method_stub);
utils::hook::jump(0x56B726, vm_execute_stub);
}
};
}

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@ -1,19 +1,28 @@
#pragma once
#include "game/scripting/array.hpp"
#include "game/scripting/execution.hpp"
namespace gsc
{
extern std::unordered_map<const char*, const char*> replaced_functions;
enum classid
{
entity,
hudelem,
pathnode,
node,
count
};
class function_args
{
public:
function_args(std::vector<scripting::script_value>);
unsigned int function_args::size() const;
std::vector<scripting::script_value> function_args::get_raw() const;
scripting::script_value get(const int index) const;
unsigned int size() const;
std::vector<scripting::script_value> get_raw() const;
scripting::value_wrap get(const int index) const;
scripting::script_value operator[](const int index) const
scripting::value_wrap operator[](const int index) const
{
return this->get(index);
}
@ -36,4 +45,11 @@ namespace gsc
{
void add(const std::string& name, const script_method& func);
}
namespace field
{
void add(const classid classnum, const std::string& name,
const std::function<scripting::script_value(unsigned int entnum)>& getter,
const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter);
}
}

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@ -2,12 +2,6 @@
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/array.hpp"
#include "gsc.hpp"
#include "json.hpp"
@ -150,7 +144,7 @@ namespace io
array.push(file);
}
return array.get_raw();
return array;
});
gsc::function::add("copyfolder", [](const gsc::function_args& args)
@ -161,6 +155,26 @@ namespace io
return scripting::script_value{};
});
gsc::function::add("httpget", [](const gsc::function_args& args) -> scripting::script_value
{
const auto url = args[0].as<std::string>();
const auto object = scripting::entity(scripting::make_object());
scheduler::once([object, url]()
{
const auto result = utils::http::get_data(url.data());
scheduler::once([object, result]()
{
const auto value = result.has_value()
? result.value().substr(0, 0x5000)
: "";
scripting::notify(object, "done", {value});
});
}, scheduler::pipeline::async);
return object;
});
}
};
}

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@ -2,12 +2,6 @@
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/array.hpp"
#include "gsc.hpp"
#include "json.hpp"
@ -28,18 +22,23 @@ namespace json
const auto keys = array.get_keys();
for (auto i = 0; i < keys.size(); i++)
{
const auto is_int = keys[i].is<int>();
const auto is_string = keys[i].is<std::string>();
if (string_indexed == -1)
{
string_indexed = keys[i].is_string;
string_indexed = is_string;
}
if (!string_indexed && keys[i].is_integer)
if (!string_indexed && is_int)
{
obj[keys[i].index] = gsc_to_json(array[keys[i].index]);
const auto index = keys[i].as<int>();
obj[index] = gsc_to_json(array[index]);
}
else if (string_indexed && keys[i].is_string)
else if (string_indexed && is_string)
{
obj.emplace(keys[i].key, gsc_to_json(array[keys[i].key]));
const auto key = keys[i].as<std::string>();
obj.emplace(key, gsc_to_json(array[key]));
}
}
@ -168,7 +167,7 @@ namespace json
array[key] = args[i + 1];
}
return array.get_raw();
return array;
});
gsc::function::add("jsonparse", [](const gsc::function_args& args)

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@ -1,14 +1,15 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/scripting/entity.hpp"
#include "game/scripting/execution.hpp"
#include "scheduler.hpp"
#include "gsc.hpp"
#include "scripting.hpp"
namespace notifies
{
namespace
{
std::vector<scripting::function> say_callbacks;
utils::hook::detour client_command_hook;
void client_command_stub(int clientNum)
@ -17,19 +18,28 @@ namespace notifies
game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
auto hidden = false;
if (cmd == "say"s || cmd == "say_team"s)
{
std::string message = game::ConcatArgs(1);
message.erase(0, 1);
const scripting::entity level{*game::levelEntityId};
const auto player = scripting::call("getEntByNum", {clientNum}).as<scripting::entity>();
for (const auto& callback : say_callbacks)
{
const auto entity_id = game::Scr_GetEntityId(clientNum, 0);
const auto result = callback(entity_id, {message, cmd == "say_team"s});
scripting::notify(level, cmd, {player, message});
scripting::notify(player, cmd, {message});
if (result.is<int>() && !hidden)
{
hidden = result.as<int>() == 0;
}
}
}
return client_command_hook.invoke<void>(clientNum);
if (!hidden)
{
client_command_hook.invoke<void>(clientNum);
}
}
}
@ -39,6 +49,18 @@ namespace notifies
void post_unpack() override
{
client_command_hook.create(0x502CB0, client_command_stub);
scripting::on_shutdown([]()
{
say_callbacks.clear();
});
gsc::function::add("onplayersay", [](const gsc::function_args& args) -> scripting::script_value
{
const auto function = args[0].as<scripting::function>();
say_callbacks.push_back(function);
return {};
});
}
};
}

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@ -1,73 +1,128 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
namespace scheduler
{
namespace
{
std::queue<std::function<void()>> tasks;
struct task
{
std::function<bool()> handler;
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
utils::concurrent_list<task> callbacks;
using task_list = std::vector<task>;
void execute()
class task_pipeline
{
for (auto callback : callbacks)
public:
void add(task&& task)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - callback->last_call;
if (diff < callback->interval) continue;
callback->last_call = now;
const auto res = callback->handler();
if (res)
new_callbacks_.access([&task](task_list& tasks)
{
callbacks.remove(callback);
}
tasks.emplace_back(std::move(task));
});
}
void execute()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval)
{
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
std::thread thread;
task_pipeline pipelines[pipeline::count];
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void server_frame()
void server_frame_stub()
{
execute();
reinterpret_cast<void (*)()>(0x50C1E0)();
execute(pipeline::server);
}
}
void schedule(const std::function<bool()>& callback, const std::chrono::milliseconds delay)
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
callbacks.add(task);
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const std::chrono::milliseconds delay)
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return false;
}, delay);
return cond_continue;
}, type, delay);
}
void once(const std::function<void()>& callback, const std::chrono::milliseconds delay)
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return true;
}, delay);
return cond_end;
}, type, delay);
}
class component final : public component_interface
@ -75,7 +130,16 @@ namespace scheduler
public:
void post_unpack() override
{
utils::hook::call(0x50CEDC, server_frame);
thread = std::thread([]()
{
while (true)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
utils::hook::call(0x50CEDC, server_frame_stub);
}
};
}

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@ -2,7 +2,20 @@
namespace scheduler
{
void schedule(const std::function<bool()>& callback, std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, std::chrono::milliseconds delay = 0ms);
enum pipeline
{
server,
async,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::server,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::server,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::server,
std::chrono::milliseconds delay = 0ms);
}

View File

@ -29,6 +29,8 @@ namespace scripting
std::string current_file;
std::vector<std::function<void()>> shutdown_callbacks;
void vm_notify_stub(const unsigned int notify_list_owner_id, const unsigned int string_value,
game::VariableValue* top)
{
@ -77,7 +79,12 @@ namespace scripting
{
userinfo::clear_overrides();
command::clear_script_commands();
gsc::replaced_functions.clear();
for (const auto& callback : shutdown_callbacks)
{
callback();
}
g_shutdown_game_hook.invoke<void>(free_scripts);
}
@ -107,6 +114,11 @@ namespace scripting
}
}
void on_shutdown(const std::function<void()>& callback)
{
shutdown_callbacks.push_back(callback);
}
class component final : public component_interface
{
public:

View File

@ -4,4 +4,6 @@ namespace scripting
{
extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
void on_shutdown(const std::function<void()>& callback);
}

View File

@ -2,12 +2,6 @@
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/array.hpp"
#include "gsc.hpp"
namespace userinfo
@ -19,12 +13,17 @@ namespace userinfo
{
utils::hook::detour sv_getuserinfo_hook;
userinfo_map userinfo_to_map(const std::string& userinfo)
userinfo_map userinfo_to_map(std::string userinfo)
{
userinfo_map map;
const auto args = utils::string::split(userinfo, '\\');
userinfo_map map{};
for (auto i = 1; i < args.size() - 1; i += 2)
if (userinfo[0] == '\\')
{
userinfo = userinfo.substr(1);
}
const auto args = utils::string::split(userinfo, '\\');
for (size_t i = 0; !args.empty() && i < (args.size() - 1); i += 2)
{
map[args[i]] = args[i + 1];
}
@ -34,7 +33,7 @@ namespace userinfo
std::string map_to_userinfo(const userinfo_map& map)
{
std::string buffer;
std::string buffer{};
for (const auto& value : map)
{
@ -49,9 +48,8 @@ namespace userinfo
void sv_getuserinfo_stub(int index, char* buffer, int bufferSize)
{
char _buffer[1024];
sv_getuserinfo_hook.invoke<void>(index, _buffer, 1024);
auto map = userinfo_to_map(_buffer);
sv_getuserinfo_hook.invoke<void>(index, buffer, bufferSize);
auto map = userinfo_to_map(buffer);
if (userinfo_overrides.find(index) == userinfo_overrides.end())
{
@ -109,8 +107,6 @@ namespace userinfo
gsc::method::add("resetname", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
{
const auto name = args[0].as<std::string>();
if (ent.classnum != 0 || ent.entnum > 17)
{
throw std::runtime_error("Invalid entity");
@ -141,8 +137,6 @@ namespace userinfo
gsc::method::add("resetclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
{
const auto name = args[0].as<std::string>();
if (ent.classnum != 0 || ent.entnum > 17)
{
throw std::runtime_error("Invalid entity");

View File

@ -5,6 +5,18 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
const auto value = *reinterpret_cast<DWORD*>(0x20900000);
if (value != 0xF0681B6A)
{
MessageBoxA(NULL,
"This version of iw5-gsc-utils is outdated.\n" \
"Download the latest dll from here: https://github.com/fedddddd/iw5-gsc-utils/releases" \
, "ERROR", MB_ICONERROR);
return FALSE;
}
utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
component_loader::post_unpack();
}

View File

@ -1,5 +1,6 @@
#include <stdinc.hpp>
#include "array.hpp"
#include "script_value.hpp"
#include "execution.hpp"
namespace scripting
@ -40,9 +41,20 @@ namespace scripting
this->value_ = value;
}
array::array(unsigned int id)
array::array(const unsigned int id)
: id_(id)
{
this->add();
}
array::array(const array& other) : array(other.id_)
{
}
array::array(array&& other) noexcept
{
this->id_ = other.id_;
other.id_ = 0;
}
array::array()
@ -70,9 +82,54 @@ namespace scripting
}
}
std::vector<array_key> array::get_keys() const
array::~array()
{
std::vector<array_key> result;
this->release();
}
array& array::operator=(const array& other)
{
if (&other != this)
{
this->release();
this->id_ = other.id_;
this->add();
}
return *this;
}
array& array::operator=(array&& other) noexcept
{
if (&other != this)
{
this->release();
this->id_ = other.id_;
other.id_ = 0;
}
return *this;
}
void array::add() const
{
if (this->id_)
{
game::AddRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->id_)});
}
}
void array::release() const
{
if (this->id_)
{
game::RemoveRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->id_)});
}
}
std::vector<script_value> array::get_keys() const
{
std::vector<script_value> result;
const auto offset = 0xC800 * (this->id_ & 1);
auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild;
@ -90,16 +147,14 @@ namespace scripting
const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
const auto* str = game::SL_ConvertToString(string_value);
array_key key;
script_value key;
if (string_value < 0x40000 && str)
{
key.is_string = true;
key.key = str;
key = str;
}
else
{
key.is_integer = true;
key.index = (string_value - 0x800000) & 0xFFFFFF;
key = (string_value - 0x800000) & 0xFFFFFF;
}
result.push_back(key);
@ -147,10 +202,24 @@ namespace scripting
return value;
}
script_value array::get(const script_value& key) const
{
if (key.is<int>())
{
return this->get(key.as<int>());
}
else
{
return this->get(key.as<std::string>());
}
return {};
}
script_value array::get(const std::string& key) const
{
const auto string_value = game::SL_GetString(key.data(), 0);
const auto variable_id = game::GetVariable(this->id_, string_value);
const auto variable_id = game::FindVariable(this->id_, string_value);
if (!variable_id)
{
@ -167,7 +236,7 @@ namespace scripting
script_value array::get(const unsigned int index) const
{
const auto variable_id = game::GetVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
if (!variable_id)
{
@ -182,6 +251,18 @@ namespace scripting
return variable;
}
void array::set(const script_value& key, const script_value& value) const
{
if (key.is<int>())
{
this->set(key.as<int>(), value);
}
else
{
this->set(key.as<std::string>(), value);
}
}
void array::set(const std::string& key, const script_value& _value) const
{
const auto value = _value.get_raw();

View File

@ -1,21 +1,14 @@
#pragma once
#include "game/game.hpp"
#include "script_value.hpp"
namespace scripting
{
struct array_key
{
bool is_string = false;
bool is_integer = false;
int index{};
std::string key{};
};
class array_value : public script_value
{
public:
array_value(unsigned int parent_id, unsigned int id);
void array_value::operator=(const script_value& value);
array_value(unsigned int, unsigned int);
void operator=(const script_value&);
private:
unsigned int id_;
unsigned int parent_id_;
@ -25,21 +18,32 @@ namespace scripting
{
public:
array();
array(unsigned int);
array(const unsigned int);
array(std::vector<script_value>);
array(std::unordered_map<std::string, script_value>);
std::vector<array_key> get_keys() const;
array(const array& other);
array(array&& other) noexcept;
~array();
array& operator=(const array& other);
array& operator=(array&& other) noexcept;
std::vector<script_value> get_keys() const;
unsigned int size() const;
unsigned int push(script_value) const;
void erase(const unsigned int index) const;
void erase(const std::string& key) const;
void erase(const unsigned int) const;
void erase(const std::string&) const;
script_value pop() const;
script_value get(const script_value&) const;
script_value get(const std::string&) const;
script_value get(const unsigned int) const;
void set(const script_value&, const script_value&) const;
void set(const std::string&, const script_value&) const;
void set(const unsigned int, const script_value&) const;
@ -50,16 +54,34 @@ namespace scripting
entity get_raw() const;
array_value array::operator[](const int index) const
array_value operator[](const int index) const
{
return {this->id_, this->get_value_id(index)};
}
array_value array::operator[](const std::string& key) const
array_value operator[](const std::string& key) const
{
return {this->id_, this->get_value_id(key)};
}
template <typename I = int, typename S = std::string>
array_value operator[](const script_value& key) const
{
if (key.is<I>())
{
return { this->id_, this->get_value_id(key.as<I>()) };
}
if (key.is<S>())
{
return { this->id_, this->get_value_id(key.as<S>()) };
}
}
private:
void add() const;
void release() const;
unsigned int id_;
};
}

View File

@ -283,4 +283,14 @@ namespace scripting
return index;
}
unsigned int make_object()
{
unsigned int index = 0;
const auto variable = game::AllocVariable(&index);
variable->w.type = game::SCRIPT_STRUCT;
variable->u.f.prev = 0;
return index;
}
}

View File

@ -1,6 +1,8 @@
#pragma once
#include "game/game.hpp"
#include "entity.hpp"
#include "array.hpp"
#include "function.hpp"
#include "script_value.hpp"
namespace scripting
@ -36,4 +38,5 @@ namespace scripting
void notify(const entity& entity, const std::string& event, const std::vector<script_value>& arguments);
unsigned int make_array();
unsigned int make_object();
}

View File

@ -23,7 +23,7 @@ namespace scripting
return this->pos_;
}
script_value function::call(entity self, std::vector<script_value> arguments) const
script_value function::call(const entity& self, std::vector<script_value> arguments) const
{
return exec_ent_thread(self, this->pos_, arguments);
}

View File

@ -12,9 +12,9 @@ namespace scripting
script_value get_raw() const;
const char* get_pos() const;
script_value call(entity self, std::vector<script_value> arguments) const;
script_value call(const entity& self, std::vector<script_value> arguments) const;
script_value operator()(entity self, std::vector<script_value> arguments) const
script_value operator()(const entity& self, std::vector<script_value> arguments) const
{
return this->call(self, arguments);
}

View File

@ -59,15 +59,15 @@ namespace scripting
script_function get_function_by_index(const unsigned index)
{
static const auto function_table = 0x1D6EB34;
static const auto method_table = 0x1D4F258;
static const auto function_table = game::plutonium::function_table.get();
static const auto method_table = game::plutonium::method_table.get();
if (index < 0x1C7)
{
return reinterpret_cast<script_function*>(function_table)[index];
}
return reinterpret_cast<script_function*>(method_table)[index];
return reinterpret_cast<script_function*>(method_table)[index - 0x8000];
}
}

View File

@ -25,7 +25,7 @@ namespace scripting::safe_execution
bool call(const script_function function, const game::scr_entref_t& entref)
{
*game::g_script_error_level += 1;
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
{
*game::g_script_error_level -= 1;
return false;
@ -39,7 +39,7 @@ namespace scripting::safe_execution
bool set_entity_field(const game::scr_entref_t& entref, const int offset)
{
*game::g_script_error_level += 1;
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
{
*game::g_script_error_level -= 1;
return false;
@ -54,7 +54,7 @@ namespace scripting::safe_execution
bool get_entity_field(const game::scr_entref_t& entref, const int offset, game::VariableValue* value)
{
*game::g_script_error_level += 1;
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
{
value->type = game::SCRIPT_NONE;
value->u.intValue = 0;

View File

@ -15,6 +15,11 @@ namespace scripting
{
}
script_value::script_value(const value_wrap& value)
: value_(value.get_raw())
{
}
script_value::script_value(void* value)
{
game::VariableValue variable{};
@ -103,6 +108,24 @@ namespace scripting
this->value_ = variable;
}
script_value::script_value(const array& value)
{
game::VariableValue variable{};
variable.type = game::SCRIPT_OBJECT;
variable.u.pointerValue = value.get_entity_id();
this->value_ = variable;
}
script_value::script_value(const function& value)
{
game::VariableValue variable{};
variable.type = game::SCRIPT_OBJECT;
variable.u.codePosValue = value.get_pos();
this->value_ = variable;
}
/***************************************************************
* Integer
**************************************************************/
@ -297,4 +320,10 @@ namespace scripting
{
return this->value_.get();
}
value_wrap::value_wrap(const scripting::script_value& value, int argument_index)
: value_(value)
, argument_index_(argument_index)
{
}
}

View File

@ -6,12 +6,102 @@
namespace scripting
{
class entity;
class array;
class function;
class value_wrap;
namespace
{
std::unordered_map<int, std::string> typenames =
{
{0, "undefined"},
{1, "object"},
{2, "string"},
{3, "localized string"},
{4, "vector"},
{5, "float"},
{6, "integer"},
{7, "codepos"},
{8, "precodepos"},
{9, "function"},
{10, "builtin function"},
{11, "builtin method"},
{12, "stack"},
{13, "animation"},
{14, "pre animation"},
{15, "thread"},
{16, "thread"},
{17, "thread"},
{18, "thread"},
{19, "struct"},
{20, "removed entity"},
{21, "entity"},
{22, "array"},
{23, "removed thread"},
{24, "count"},
{25, "<free>"},
{26, "thread list"},
{27, "endon list"},
};
std::string get_typename(const game::VariableValue& value)
{
if (value.type == game::SCRIPT_OBJECT)
{
const auto type = game::scr_VarGlob->objectVariableValue[value.u.uintValue].w.type;
return typenames[type];
}
else
{
return typenames[value.type];
}
}
template <typename T, typename A = array>
std::string get_c_typename()
{
auto& info = typeid(T);
if (info == typeid(std::string))
{
return "string";
}
if (info == typeid(const char*))
{
return "string";
}
if (info == typeid(entity))
{
return "entity";
}
if (info == typeid(array))
{
return "array";
}
if (info == typeid(function))
{
return "function";
}
if (info == typeid(vector))
{
return "vector";
}
return info.name();
}
}
class script_value
{
public:
script_value() = default;
script_value(const game::VariableValue& value);
script_value(const value_wrap& value);
script_value(void* value);
@ -29,6 +119,10 @@ namespace scripting
script_value(const vector& value);
script_value(const array& value);
script_value(const function& value);
template <typename T>
bool is() const;
@ -37,25 +131,23 @@ namespace scripting
{
if (!this->is<T>())
{
throw std::runtime_error("Invalid type");
const auto type = get_typename(this->get_raw());
const auto c_type = get_c_typename<T>();
throw std::runtime_error(std::string("has type '" + type + "' but should be '" + c_type + "'"));
}
return get<T>();
}
template <typename T>
template <typename T, typename I = int>
T* as_ptr()
{
if (!this->is<int>())
{
throw std::runtime_error("Invalid type");
}
const auto value = this->get<int>();
const auto value = this->as<I>();
if (!value)
{
throw std::runtime_error("Null pointer");
throw std::runtime_error("is null");
}
return reinterpret_cast<T*>(value);
@ -68,4 +160,50 @@ namespace scripting
template <typename T>
T get() const;
};
class value_wrap
{
public:
value_wrap(const scripting::script_value& value, int argument_index);
template <typename T>
T as() const
{
try
{
return this->value_.as<T>();
}
catch (const std::exception& e)
{
throw std::runtime_error(utils::string::va("parameter %d %s", this->argument_index_, e.what()));
}
}
template <typename T, typename I = int>
T* as_ptr()
{
try
{
return this->value_.as_ptr<T>();
}
catch (const std::exception& e)
{
throw std::runtime_error(utils::string::va("parameter %d %s", this->argument_index_, e.what()));
}
}
template <typename T>
T is() const
{
return this->value_.is<T>();
}
const game::VariableValue& get_raw() const
{
return this->value_.get_raw();
}
int argument_index_{};
scripting::script_value value_;
};
}

View File

@ -303,8 +303,39 @@ namespace game
dvar_t* hashNext;
};
struct playerState_s
{
char __pad0[0x4EC];
unsigned int perks[0x2];
unsigned int perkSlots[0x9];
char __pad1[0x2DE8];
};
struct gclient_s
{
playerState_s ps;
char __pad0[0x2CC];
int flags;
};
struct gentity_s
{
int entnum;
char __pad0[0x154];
gclient_s* client;
char __pad1[0x28];
int flags;
char __pad2[0xEC];
};
struct client_s
{
char __pad0[0x41CB2];
unsigned __int16 scriptId; // 269490
int bIsTestClient; // 269492
int serverId; // 269496
char __pad1[0x369DC];
};
static_assert(sizeof(client_s) == 0x78698);
}

View File

@ -49,8 +49,10 @@ namespace game
WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0};
WEAK symbol<void()> Scr_MakeArray{0x56ADE0};
WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70};
WEAK symbol<void(unsigned int classnum, unsigned int name, unsigned int canonicalString, unsigned int offset)> Scr_AddClassField{0x567CD0};
WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0};
WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{0x5619A0};
WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270};
WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x573220};
@ -60,7 +62,7 @@ namespace game
WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x56DFE0};
WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{0x7363BC};
WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x734CF8};
WEAK symbol<int(jmp_buf* Buf, int a2, int a3, int a4)> _setjmp{0x734CF8};
// Variables
@ -74,13 +76,18 @@ namespace game
WEAK symbol<scr_classStruct_t*> g_classMap{0x8B4300};
WEAK symbol<gentity_s> g_entities{0x0};
WEAK symbol<gentity_s> g_entities{0x1A66E28};
WEAK symbol<unsigned int> levelEntityId{0x208E1A4};
WEAK symbol<client_s> svs_clients{0x4B5CF90};
namespace plutonium
{
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20589F68};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20589F88};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20589FC8};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20693038};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20693058};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20693098};
WEAK symbol<int(const char* fmt, ...)> printf{0x208879B0};
WEAK symbol<void*> function_table{0x2068BCF0};
WEAK symbol<void*> method_table{0x2068C4C0};
}
}

View File

@ -2,8 +2,10 @@
#pragma warning(disable: 4018)
#pragma warning(disable: 4146)
#pragma warning(disable: 4129)
#pragma warning(disable: 4244)
#pragma warning(disable: 4267)
#pragma warning(disable: 4996)
#pragma warning(disable: 26812)
#define DLL_EXPORT extern "C" __declspec(dllexport)
@ -25,6 +27,9 @@
#include <filesystem>
#include <map>
#include <csetjmp>
#include <atlcomcli.h>
#pragma comment(lib, "urlmon.lib")
using namespace std::literals;
@ -36,6 +41,8 @@ using namespace std::literals;
#include "utils/hook.hpp"
#include "utils/concurrent_list.hpp"
#include "utils/io.hpp"
#include "utils/concurrency.hpp"
#include "utils/http.hpp"
#include "game/structs.hpp"
#include "game/game.hpp"

46
src/utils/concurrency.hpp Normal file
View File

@ -0,0 +1,46 @@
#pragma once
#include <mutex>
namespace utils::concurrency
{
template <typename T, typename MutexType = std::mutex>
class container
{
public:
template <typename R = void, typename F>
R access(F&& accessor) const
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access(F&& accessor)
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor) const
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor)
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
T& get_raw() { return object_; }
const T& get_raw() const { return object_; }
private:
mutable MutexType mutex_{};
T object_{};
};
}

47
src/utils/http.cpp Normal file
View File

@ -0,0 +1,47 @@
#include <stdinc.hpp>
#include "http.hpp"
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url)
{
CComPtr<IStream> stream;
if (FAILED(URLOpenBlockingStreamA(nullptr, url.data(), &stream, 0, nullptr)))
{
return {};
}
char buffer[0x1000];
std::string result;
HRESULT status{};
do
{
DWORD bytes_read = 0;
status = stream->Read(buffer, sizeof(buffer), &bytes_read);
if (bytes_read > 0)
{
result.append(buffer, bytes_read);
}
}
while (SUCCEEDED(status) && status != S_FALSE);
if (FAILED(status))
{
return {};
}
return {result};
}
std::future<std::optional<std::string>> get_data_async(const std::string& url)
{
return std::async(std::launch::async, [url]()
{
return get_data(url);
});
}
}

11
src/utils/http.hpp Normal file
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@ -0,0 +1,11 @@
#pragma once
#include <string>
#include <optional>
#include <future>
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url);
std::future<std::optional<std::string>> get_data_async(const std::string& url);
}