13 Commits

Author SHA1 Message Date
640fb032ea Print errors 2021-11-08 01:36:48 +01:00
eee68760e4 Add custom entity field support 2021-11-07 23:42:56 +01:00
7526de9b76 Fix struct 2021-11-07 18:57:55 +01:00
705ad50d65 Fixes for pluto update 2021-11-07 02:33:16 +01:00
e8cad54293 Merge branch 'main' of https://github.com/fedddddd/iw5-gsc-utils 2021-11-07 02:06:05 +01:00
a548e9d04b Update dllmain.cpp 2021-11-07 02:06:03 +01:00
fed
d4c8a7ce2c Merge pull request #3 from diamante0018/main
Add unlimited sprint toggle via gsc
2021-11-07 01:22:05 +01:00
Edo
ba290e0f7c [GSC] VS Delete this space 2021-11-07 00:19:03 +00:00
234f510e98 [GSC] Add infinite sprint 2021-11-07 00:04:31 +00:00
8224ca3b57 Update pointers 2021-11-06 02:16:11 +01:00
a19c2761c8 Update pointers 2021-10-21 18:55:01 +02:00
739ea2a7f0 Update pointers 2021-10-01 03:04:08 +02:00
6c99991429 Typo 2021-08-31 21:06:18 +02:00
16 changed files with 401 additions and 152 deletions

2
deps/GSL vendored

Submodule deps/GSL updated: c1cbb41b42...c31a9ad5e8

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@ -14,34 +14,6 @@
namespace gsc namespace gsc
{ {
std::unordered_map<const char*, const char*> replaced_functions;
function_args::function_args(std::vector<scripting::script_value> values)
: values_(values)
{
}
unsigned int function_args::size() const
{
return this->values_.size();
}
std::vector<scripting::script_value> function_args::get_raw() const
{
return this->values_;
}
scripting::script_value function_args::get(const int index) const
{
if (index >= this->values_.size())
{
throw std::runtime_error(utils::string::va("Insufficient arguments, got %i expected %i",
this->values_.size(), index + 1));
}
return this->values_[index];
}
std::unordered_map<unsigned, script_function> functions; std::unordered_map<unsigned, script_function> functions;
std::unordered_map<unsigned, script_method> methods; std::unordered_map<unsigned, script_method> methods;
@ -104,12 +76,24 @@ namespace gsc
auto function_map_start = 0x200; auto function_map_start = 0x200;
auto method_map_start = 0x8400; auto method_map_start = 0x8400;
auto token_map_start = 0x8000;
auto field_offset_start = 0xA000;
struct entity_field
{
std::string name;
std::function<scripting::script_value(unsigned int entnum)> getter;
std::function<void(unsigned int entnum, scripting::script_value)> setter;
};
std::vector<std::function<void()>> post_load_callbacks;
std::unordered_map<unsigned int, std::unordered_map<unsigned int, entity_field>> custom_fields;
void call_function(unsigned int id) void call_function(unsigned int id)
{ {
if (id < 0x200) if (id < 0x200)
{ {
return reinterpret_cast<builtin_function*>(0x1D6EB34)[id](); return reinterpret_cast<builtin_function*>(0x20689DD8)[id]();
} }
try try
@ -125,8 +109,8 @@ namespace gsc
catch (const std::exception& e) catch (const std::exception& e)
{ {
printf("************** Script execution error **************\n"); printf("************** Script execution error **************\n");
printf("Error executing function %s\n", function_name(id).data()); printf("Error executing function %s:\n", function_name(id).data());
printf("%s\n", e.what()); printf(" %s\n", e.what());
printf("****************************************************\n"); printf("****************************************************\n");
} }
} }
@ -135,7 +119,7 @@ namespace gsc
{ {
if (id < 0x8400) if (id < 0x8400)
{ {
return reinterpret_cast<builtin_method*>(0x1D4F258)[id](ent); return reinterpret_cast<builtin_method*>(0x2068A5A8)[id - 0x8000](ent);
} }
try try
@ -151,8 +135,8 @@ namespace gsc
catch (const std::exception& e) catch (const std::exception& e)
{ {
printf("************** Script execution error **************\n"); printf("************** Script execution error **************\n");
printf("Error executing method %s\n", method_name(id).data()); printf("Error executing method %s:\n", method_name(id).data());
printf("%s\n", e.what()); printf(" %s\n", e.what());
printf("****************************************************\n"); printf("****************************************************\n");
} }
} }
@ -202,60 +186,63 @@ namespace gsc
} }
} }
const char* replaced_pos = 0; utils::hook::detour scr_get_object_field_hook;
void scr_get_object_field_stub(unsigned int classnum, int entnum, unsigned int offset)
void get_replaced_pos(const char* pos)
{ {
if (replaced_functions.find(pos) != replaced_functions.end()) if (custom_fields[classnum].find(offset) == custom_fields[classnum].end())
{ {
replaced_pos = replaced_functions[pos]; return scr_get_object_field_hook.invoke<void>(classnum, entnum, offset);
}
const auto field = custom_fields[classnum][offset];
try
{
const auto result = field.getter(entnum);
return_value(result);
}
catch (const std::exception& e)
{
printf("************** Script execution error **************\n");
printf("Error getting field %s:\n", field.name.data());
printf(" %s\n", e.what());
printf("****************************************************\n");
} }
} }
__declspec(naked) void vm_execute_stub() utils::hook::detour scr_set_object_field_hook;
void scr_set_object_field_stub(unsigned int classnum, int entnum, unsigned int offset)
{ {
__asm if (custom_fields[classnum].find(offset) == custom_fields[classnum].end())
{ {
pushad return scr_set_object_field_hook.invoke<void>(classnum, entnum, offset);
push esi
call get_replaced_pos
pop esi
popad
cmp replaced_pos, 0
jne set_pos
movzx eax, byte ptr[esi]
inc esi
jmp loc_1
loc_1:
mov [ebp - 0x18], eax
mov [ebp - 0x8], esi
push ecx
mov ecx, 0x20B8E28
mov [ecx], eax
mov ecx, 0x20B4A5C
mov[ecx], esi
pop ecx
cmp eax, 0x98
push 0x56B740
retn
set_pos:
mov esi, replaced_pos
mov replaced_pos, 0
movzx eax, byte ptr[esi]
inc esi
jmp loc_1
} }
const auto args = get_arguments();
const auto field = custom_fields[classnum][offset];
try
{
field.setter(entnum, args[0]);
}
catch (const std::exception& e)
{
printf("************** Script execution error **************\n");
printf("Error setting field %s:\n", field.name.data());
printf(" %s\n", e.what());
printf("****************************************************\n");
}
}
utils::hook::detour scr_post_load_scripts_hook;
void scr_post_load_scripts_stub()
{
for (const auto& callback : post_load_callbacks)
{
callback();
}
return scr_post_load_scripts_hook.invoke<void>();
} }
} }
@ -281,27 +268,92 @@ namespace gsc
} }
} }
namespace field
{
void add(classid classnum, const std::string& name,
const std::function<scripting::script_value(unsigned int entnum)>& getter,
const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter)
{
const auto token_id = token_map_start++;
const auto offset = field_offset_start++;
custom_fields[classnum][offset] = {name, getter, setter};
(*game::plutonium::token_map_rev)[name] = token_id;
post_load_callbacks.push_back([classnum, name, token_id, offset]()
{
const auto name_str = game::SL_GetString(name.data(), 0);
game::Scr_AddClassField(classnum, name_str, token_id, offset);
});
}
}
function_args::function_args(std::vector<scripting::script_value> values)
: values_(values)
{
}
unsigned int function_args::size() const
{
return this->values_.size();
}
std::vector<scripting::script_value> function_args::get_raw() const
{
return this->values_;
}
scripting::value_wrap function_args::get(const int index) const
{
if (index >= this->values_.size())
{
throw std::runtime_error(utils::string::va("parameter %d does not exist", index));
}
return {this->values_[index], index};
}
class component final : public component_interface class component final : public component_interface
{ {
public: public:
void post_unpack() override void post_unpack() override
{ {
scr_get_object_field_hook.create(0x52BDB0, scr_get_object_field_stub);
scr_set_object_field_hook.create(0x52BCC0, scr_set_object_field_stub);
scr_post_load_scripts_hook.create(0x628B50, scr_post_load_scripts_stub);
field::add(classid::entity, "flags",
[](unsigned int entnum) -> scripting::script_value
{
const auto entity = &game::g_entities[entnum];
return entity->flags;
},
[](unsigned int entnum, const scripting::script_value& value)
{
const auto entity = &game::g_entities[entnum];
entity->flags = value.as<int>();
}
);
field::add(classid::entity, "clientflags",
[](unsigned int entnum) -> scripting::script_value
{
const auto entity = &game::g_entities[entnum];
return entity->client->flags;
},
[](unsigned int entnum, const scripting::script_value& value)
{
const auto entity = &game::g_entities[entnum];
entity->client->flags = value.as<int>();
}
);
function::add("executecommand", [](const function_args& args) -> scripting::script_value function::add("executecommand", [](const function_args& args) -> scripting::script_value
{ {
game::Cbuf_AddText(0, args[0].as<const char*>()); game::Cbuf_AddText(0, args[0].as<const char*>());
return {}; return {};
}); });
function::add("replacefunc", [](const function_args& args) -> scripting::script_value
{
const auto what = args[0].as<scripting::function>();
const auto with = args[1].as<scripting::function>();
replaced_functions[what.get_pos()] = with.get_pos();
return {};
});
function::add("addcommand", [](const function_args& args) -> scripting::script_value function::add("addcommand", [](const function_args& args) -> scripting::script_value
{ {
const auto name = args[0].as<std::string>(); const auto name = args[0].as<std::string>();
@ -343,11 +395,31 @@ namespace gsc
return {}; return {};
}); });
method::add("specialtymarathon", [](const game::scr_entref_t ent, const function_args& args) -> scripting::script_value
{
if (ent.classnum != 0)
{
throw std::runtime_error("Invalid entity");
}
const auto num = ent.entnum;
const auto toggle = args[0].as<int>();
auto g_client = game::g_entities[num].client;
auto playerState = &g_client->ps;
auto flags = playerState->perks[0];
playerState->perks[0] = toggle
? flags | 0x4000u
: flags & ~0x4000u;
return {};
});
utils::hook::jump(0x56C8EB, call_builtin_stub); utils::hook::jump(0x56C8EB, call_builtin_stub);
utils::hook::jump(0x56CBDC, call_builtin_method_stub); utils::hook::jump(0x56CBDC, call_builtin_method_stub);
utils::hook::jump(0x56B726, vm_execute_stub);
} }
}; };
} }
REGISTER_COMPONENT(gsc::component) REGISTER_COMPONENT(gsc::component)

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@ -2,7 +2,14 @@
namespace gsc namespace gsc
{ {
extern std::unordered_map<const char*, const char*> replaced_functions; enum classid
{
entity,
hudelem,
pathnode,
node,
count
};
class function_args class function_args
{ {
@ -11,9 +18,9 @@ namespace gsc
unsigned int size() const; unsigned int size() const;
std::vector<scripting::script_value> get_raw() const; std::vector<scripting::script_value> get_raw() const;
scripting::script_value get(const int index) const; scripting::value_wrap get(const int index) const;
scripting::script_value operator[](const int index) const scripting::value_wrap operator[](const int index) const
{ {
return this->get(index); return this->get(index);
} }
@ -36,4 +43,11 @@ namespace gsc
{ {
void add(const std::string& name, const script_method& func); void add(const std::string& name, const script_method& func);
} }
namespace field
{
void add(classid classnum, const std::string& name,
const std::function<scripting::script_value(unsigned int entnum)>& getter,
const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter);
}
} }

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@ -28,18 +28,23 @@ namespace json
const auto keys = array.get_keys(); const auto keys = array.get_keys();
for (auto i = 0; i < keys.size(); i++) for (auto i = 0; i < keys.size(); i++)
{ {
const auto is_int = keys[i].is<int>();
const auto is_string = keys[i].is<std::string>();
if (string_indexed == -1) if (string_indexed == -1)
{ {
string_indexed = keys[i].is_string; string_indexed = is_string;
} }
if (!string_indexed && keys[i].is_integer) if (!string_indexed && is_int)
{ {
obj[keys[i].index] = gsc_to_json(array[keys[i].index]); const auto index = keys[i].as<int>();
obj[index] = gsc_to_json(array[index]);
} }
else if (string_indexed && keys[i].is_string) else if (string_indexed && is_string)
{ {
obj.emplace(keys[i].key, gsc_to_json(array[keys[i].key])); const auto key = keys[i].as<std::string>();
obj.emplace(key, gsc_to_json(array[key]));
} }
} }

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@ -77,7 +77,6 @@ namespace scripting
{ {
userinfo::clear_overrides(); userinfo::clear_overrides();
command::clear_script_commands(); command::clear_script_commands();
gsc::replaced_functions.clear();
g_shutdown_game_hook.invoke<void>(free_scripts); g_shutdown_game_hook.invoke<void>(free_scripts);
} }

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@ -5,12 +5,12 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
{ {
if (ul_reason_for_call == DLL_PROCESS_ATTACH) if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{ {
const auto value = *reinterpret_cast<DWORD*>(0x20600000); const auto value = *reinterpret_cast<DWORD*>(0x20800000);
if (value != 0x77E0B164) if (value != 0xB9C9566)
{ {
printf("\x1b[31m\n**************************************************************************************\n\n"); printf("\x1b[31m\n**************************************************************************************\n\n");
printf("This version of \x1b[33miw5-gsc-utils\x1b[31m is outdated.\n"); printf("This version of \x1b[33miw5-gsc-utils\x1b[31m is outdated.\n");
printf("Download the latest dll from here:\x1b[34m https://github.com/fedddddd/iw5-gsc-utils/releases\ \x1b[31m\n"); printf("Download the latest dll from here:\x1b[34m https://github.com/fedddddd/iw5-gsc-utils/releases \x1b[31m\n");
printf("\n**************************************************************************************\n\n\x1b[37m"); printf("\n**************************************************************************************\n\n\x1b[37m");
return FALSE; return FALSE;
} }

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@ -1,5 +1,6 @@
#include <stdinc.hpp> #include <stdinc.hpp>
#include "array.hpp" #include "array.hpp"
#include "script_value.hpp"
#include "execution.hpp" #include "execution.hpp"
namespace scripting namespace scripting
@ -129,9 +130,9 @@ namespace scripting
} }
} }
std::vector<array_key> array::get_keys() const std::vector<script_value> array::get_keys() const
{ {
std::vector<array_key> result; std::vector<script_value> result;
const auto offset = 0xC800 * (this->id_ & 1); const auto offset = 0xC800 * (this->id_ & 1);
auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild; auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild;
@ -149,16 +150,14 @@ namespace scripting
const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8)); const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
const auto* str = game::SL_ConvertToString(string_value); const auto* str = game::SL_ConvertToString(string_value);
array_key key; script_value key;
if (string_value < 0x40000 && str) if (string_value < 0x40000 && str)
{ {
key.is_string = true; key = str;
key.key = str;
} }
else else
{ {
key.is_integer = true; key = (string_value - 0x800000) & 0xFFFFFF;
key.index = (string_value - 0x800000) & 0xFFFFFF;
} }
result.push_back(key); result.push_back(key);
@ -206,16 +205,18 @@ namespace scripting
return value; return value;
} }
script_value array::get(const array_key& key) const script_value array::get(const script_value& key) const
{ {
if (key.is_integer) if (key.is<int>())
{ {
return this->get(key.index); return this->get(key.as<int>());
} }
else else
{ {
return this->get(key.key); return this->get(key.as<std::string>());
} }
return {};
} }
script_value array::get(const std::string& key) const script_value array::get(const std::string& key) const
@ -253,15 +254,15 @@ namespace scripting
return variable; return variable;
} }
void array::set(const array_key& key, const script_value& value) const void array::set(const script_value& key, const script_value& value) const
{ {
if (key.is_integer) if (key.is<int>())
{ {
this->set(key.index, value); this->set(key.as<int>(), value);
} }
else else
{ {
this->set(key.key, value); this->set(key.as<std::string>(), value);
} }
} }

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@ -1,16 +1,9 @@
#pragma once #pragma once
#include "game/game.hpp"
#include "script_value.hpp" #include "script_value.hpp"
namespace scripting namespace scripting
{ {
struct array_key
{
bool is_string = false;
bool is_integer = false;
unsigned int index{};
std::string key{};
};
class array_value : public script_value class array_value : public script_value
{ {
public: public:
@ -38,7 +31,7 @@ namespace scripting
array& operator=(const array& other); array& operator=(const array& other);
array& operator=(array&& other) noexcept; array& operator=(array&& other) noexcept;
std::vector<array_key> get_keys() const; std::vector<script_value> get_keys() const;
unsigned int size() const; unsigned int size() const;
unsigned int push(script_value) const; unsigned int push(script_value) const;
@ -46,11 +39,11 @@ namespace scripting
void erase(const std::string&) const; void erase(const std::string&) const;
script_value pop() const; script_value pop() const;
script_value get(const array_key&) const; script_value get(const script_value&) const;
script_value get(const std::string&) const; script_value get(const std::string&) const;
script_value get(const unsigned int) const; script_value get(const unsigned int) const;
void set(const array_key&, const script_value&) const; void set(const script_value&, const script_value&) const;
void set(const std::string&, const script_value&) const; void set(const std::string&, const script_value&) const;
void set(const unsigned int, const script_value&) const; void set(const unsigned int, const script_value&) const;
@ -71,15 +64,17 @@ namespace scripting
return {this->id_, this->get_value_id(key)}; return {this->id_, this->get_value_id(key)};
} }
array_value operator[](const array_key& key) const template <typename I = int, typename S = std::string>
array_value operator[](const script_value& key) const
{ {
if (key.is_integer) if (key.is<I>())
{ {
return {this->id_, this->get_value_id(key.index)}; return { this->id_, this->get_value_id(key.as<I>()) };
} }
else
if (key.is<S>())
{ {
return {this->id_, this->get_value_id(key.key)}; return { this->id_, this->get_value_id(key.as<S>()) };
} }
} }

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@ -1,6 +1,8 @@
#pragma once #pragma once
#include "game/game.hpp" #include "game/game.hpp"
#include "entity.hpp" #include "entity.hpp"
#include "array.hpp"
#include "function.hpp"
#include "script_value.hpp" #include "script_value.hpp"
namespace scripting namespace scripting

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@ -23,7 +23,7 @@ namespace scripting
return this->pos_; return this->pos_;
} }
script_value function::call(entity self, std::vector<script_value> arguments) const script_value function::call(const entity& self, std::vector<script_value> arguments) const
{ {
return exec_ent_thread(self, this->pos_, arguments); return exec_ent_thread(self, this->pos_, arguments);
} }

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@ -12,9 +12,9 @@ namespace scripting
script_value get_raw() const; script_value get_raw() const;
const char* get_pos() const; const char* get_pos() const;
script_value call(entity self, std::vector<script_value> arguments) const; script_value call(const entity& self, std::vector<script_value> arguments) const;
script_value operator()(entity self, std::vector<script_value> arguments) const script_value operator()(const entity& self, std::vector<script_value> arguments) const
{ {
return this->call(self, arguments); return this->call(self, arguments);
} }

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@ -59,15 +59,15 @@ namespace scripting
script_function get_function_by_index(const unsigned index) script_function get_function_by_index(const unsigned index)
{ {
static const auto function_table = 0x1D6EB34; static const auto function_table = 0x20689DD8;
static const auto method_table = 0x1D4F258; static const auto method_table = 0x2068A5A8;
if (index < 0x1C7) if (index < 0x1C7)
{ {
return reinterpret_cast<script_function*>(function_table)[index]; return reinterpret_cast<script_function*>(function_table)[index];
} }
return reinterpret_cast<script_function*>(method_table)[index]; return reinterpret_cast<script_function*>(method_table)[index - 0x8000];
} }
} }

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@ -15,6 +15,11 @@ namespace scripting
{ {
} }
script_value::script_value(const value_wrap& value)
: value_(value.get_raw())
{
}
script_value::script_value(void* value) script_value::script_value(void* value)
{ {
game::VariableValue variable{}; game::VariableValue variable{};
@ -315,4 +320,10 @@ namespace scripting
{ {
return this->value_.get(); return this->value_.get();
} }
value_wrap::value_wrap(const scripting::script_value& value, int argument_index)
: value_(value)
, argument_index_(argument_index)
{
}
} }

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@ -8,12 +8,95 @@ namespace scripting
class entity; class entity;
class array; class array;
class function; class function;
class value_wrap;
namespace
{
std::unordered_map<int, std::string> typenames =
{
{0, "undefined"},
{1, "object"},
{2, "string"},
{3, "localized string"},
{4, "vector"},
{5, "float"},
{6, "integer"},
{7, "codepos"},
{8, "precodepos"},
{9, "function"},
{10, "builtin function"},
{11, "builtin method"},
{12, "stack"},
{13, "animation"},
{14, "pre animation"},
{15, "thread"},
{16, "thread"},
{17, "thread"},
{18, "thread"},
{19, "struct"},
{20, "removed entity"},
{21, "entity"},
{22, "array"},
{23, "removed thread"},
{24, "count"},
{25, "<free>"},
{26, "thread list"},
{27, "endon list"},
};
std::string get_typename(const game::VariableValue& value)
{
if (value.type == game::SCRIPT_OBJECT)
{
const auto type = game::scr_VarGlob->objectVariableValue[value.u.uintValue].w.type;
return typenames[type];
}
else
{
return typenames[value.type];
}
}
template <typename T, typename A = array>
std::string get_c_typename()
{
auto& info = typeid(T);
if (info == typeid(std::string))
{
return "string";
}
if (info == typeid(const char*))
{
return "string";
}
if (info == typeid(entity))
{
return "entity";
}
if (info == typeid(array))
{
return "array";
}
if (info == typeid(vector))
{
return "vector";
}
return info.name();
}
}
class script_value class script_value
{ {
public: public:
script_value() = default; script_value() = default;
script_value(const game::VariableValue& value); script_value(const game::VariableValue& value);
script_value(const value_wrap& value);
script_value(void* value); script_value(void* value);
@ -43,7 +126,9 @@ namespace scripting
{ {
if (!this->is<T>()) if (!this->is<T>())
{ {
throw std::runtime_error("Invalid type"); const auto type = get_typename(this->get_raw());
const auto c_type = get_c_typename<T>();
throw std::runtime_error(std::string("has type '" + type + "' but should be '" + c_type + "'"));
} }
return get<T>(); return get<T>();
@ -52,16 +137,12 @@ namespace scripting
template <typename T, typename I = int> template <typename T, typename I = int>
T* as_ptr() T* as_ptr()
{ {
if (!this->is<I>())
{
throw std::runtime_error("Invalid type");
}
const auto value = this->get<I>(); const auto value = this->as<I>();
if (!value) if (!value)
{ {
throw std::runtime_error("Null pointer"); throw std::runtime_error("is null");
} }
return reinterpret_cast<T*>(value); return reinterpret_cast<T*>(value);
@ -74,4 +155,50 @@ namespace scripting
template <typename T> template <typename T>
T get() const; T get() const;
}; };
class value_wrap
{
public:
value_wrap(const scripting::script_value& value, int argument_index);
template <typename T>
T as() const
{
try
{
return this->value_.as<T>();
}
catch (const std::exception& e)
{
throw std::runtime_error(utils::string::va("parameter %d %s", this->argument_index_, e.what()));
}
}
template <typename T, typename I = int>
T* as_ptr()
{
try
{
return this->value_.as_ptr<T>();
}
catch (const std::exception& e)
{
throw std::runtime_error(utils::string::va("parameter %d %s", this->argument_index_, e.what()));
}
}
template <typename T>
T is() const
{
return this->value_.is<T>();
}
const game::VariableValue& get_raw() const
{
return this->value_.get_raw();
}
int argument_index_{};
scripting::script_value value_;
};
} }

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@ -303,8 +303,28 @@ namespace game
dvar_t* hashNext; dvar_t* hashNext;
}; };
struct playerState_s
{
char __pad0[0x4EC];
unsigned int perks[0x2];
unsigned int perkSlots[0x9];
char __pad1[0x2DE8];
};
struct gclient_s
{
playerState_s ps;
char __pad0[0x2CC];
int flags;
};
struct gentity_s struct gentity_s
{ {
int entnum; int entnum;
char __pad0[0x154];
gclient_s* client;
char __pad1[0x28];
int flags;
char __pad2[0xEC];
}; };
} }

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@ -49,8 +49,10 @@ namespace game
WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0}; WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0};
WEAK symbol<void()> Scr_MakeArray{0x56ADE0}; WEAK symbol<void()> Scr_MakeArray{0x56ADE0};
WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70}; WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70};
WEAK symbol<void(unsigned int classnum, unsigned int name, unsigned int canonicalString, unsigned int offset)> Scr_AddClassField{0x567CD0};
WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0}; WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0};
WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{0x5619A0};
WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270}; WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270};
WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x573220}; WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x573220};
@ -74,12 +76,13 @@ namespace game
WEAK symbol<scr_classStruct_t*> g_classMap{0x8B4300}; WEAK symbol<scr_classStruct_t*> g_classMap{0x8B4300};
WEAK symbol<gentity_s> g_entities{0x0}; WEAK symbol<gentity_s> g_entities{0x1A66E28};
WEAK symbol<unsigned int> levelEntityId{0x208E1A4}; WEAK symbol<unsigned int> levelEntityId{0x208E1A4};
namespace plutonium namespace plutonium
{ {
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x2059A610}; WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20691228};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x2059A630}; WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20691248};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20691288};
} }
} }