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https://github.com/fedddddd/iw5-gsc-utils.git
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7 Commits
Author | SHA1 | Date | |
---|---|---|---|
0ac5225114 | |||
e918bdf28f | |||
50b83787e7 | |||
e6ca925562 | |||
0f92a7ce25 | |||
d4d91de80f | |||
a508a7e3a4 |
@ -93,7 +93,7 @@ namespace gsc
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{
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if (id < 0x200)
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{
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return reinterpret_cast<builtin_function*>(0x20689DD8)[id]();
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return reinterpret_cast<builtin_function*>(game::plutonium::function_table.get())[id]();
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}
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try
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@ -119,7 +119,7 @@ namespace gsc
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{
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if (id < 0x8400)
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{
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return reinterpret_cast<builtin_method*>(0x2068A5A8)[id - 0x8000](ent);
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return reinterpret_cast<builtin_method*>(game::plutonium::method_table.get())[id - 0x8000](ent);
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}
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try
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@ -270,7 +270,7 @@ namespace gsc
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namespace field
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{
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void add(classid classnum, const std::string& name,
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void add(const classid classnum, const std::string& name,
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const std::function<scripting::script_value(unsigned int entnum)>& getter,
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const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter)
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{
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@ -1,4 +1,6 @@
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#pragma once
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#include "game/scripting/array.hpp"
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#include "game/scripting/execution.hpp"
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namespace gsc
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{
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@ -46,7 +48,7 @@ namespace gsc
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namespace field
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{
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void add(classid classnum, const std::string& name,
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void add(const classid classnum, const std::string& name,
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const std::function<scripting::script_value(unsigned int entnum)>& getter,
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const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter);
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}
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@ -2,12 +2,6 @@
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "gsc.hpp"
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#include "json.hpp"
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@ -2,12 +2,6 @@
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "gsc.hpp"
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#include "json.hpp"
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@ -1,14 +1,15 @@
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#include <stdinc.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/scripting/entity.hpp"
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#include "game/scripting/execution.hpp"
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#include "scheduler.hpp"
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#include "gsc.hpp"
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#include "scripting.hpp"
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namespace notifies
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{
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namespace
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{
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std::vector<scripting::function> say_callbacks;
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utils::hook::detour client_command_hook;
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void client_command_stub(int clientNum)
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@ -17,19 +18,28 @@ namespace notifies
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game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
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auto hidden = false;
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if (cmd == "say"s || cmd == "say_team"s)
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{
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std::string message = game::ConcatArgs(1);
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message.erase(0, 1);
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const scripting::entity level{*game::levelEntityId};
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const auto player = scripting::call("getEntByNum", {clientNum}).as<scripting::entity>();
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for (const auto& callback : say_callbacks)
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{
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const auto entity_id = game::Scr_GetEntityId(clientNum, 0);
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const auto result = callback(entity_id, {message, cmd == "say_team"s});
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scripting::notify(level, cmd, {player, message});
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scripting::notify(player, cmd, {message});
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if (result.is<int>())
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{
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hidden = result.as<int>() == 0;
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}
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}
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}
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return client_command_hook.invoke<void>(clientNum);
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if (!hidden)
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{
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client_command_hook.invoke<void>(clientNum);
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}
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}
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}
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@ -39,6 +49,18 @@ namespace notifies
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void post_unpack() override
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{
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client_command_hook.create(0x502CB0, client_command_stub);
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scripting::on_shutdown([]()
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{
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say_callbacks.clear();
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});
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gsc::function::add("onplayersay", [](const gsc::function_args& args) -> scripting::script_value
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{
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const auto function = args[0].as<scripting::function>();
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say_callbacks.push_back(function);
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return {};
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});
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}
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};
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}
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@ -29,6 +29,8 @@ namespace scripting
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std::string current_file;
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std::vector<std::function<void()>> shutdown_callbacks;
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void vm_notify_stub(const unsigned int notify_list_owner_id, const unsigned int string_value,
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game::VariableValue* top)
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{
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@ -77,6 +79,13 @@ namespace scripting
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{
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userinfo::clear_overrides();
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command::clear_script_commands();
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for (const auto& callback : shutdown_callbacks)
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{
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callback();
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}
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shutdown_callbacks = {};
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g_shutdown_game_hook.invoke<void>(free_scripts);
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}
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@ -106,6 +115,11 @@ namespace scripting
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}
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}
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void on_shutdown(const std::function<void()>& callback)
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{
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shutdown_callbacks.push_back(callback);
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}
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class component final : public component_interface
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{
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public:
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@ -4,4 +4,6 @@ namespace scripting
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{
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extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
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extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
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void on_shutdown(const std::function<void()>& callback);
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}
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@ -2,12 +2,6 @@
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "gsc.hpp"
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namespace userinfo
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@ -109,8 +103,6 @@ namespace userinfo
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gsc::method::add("resetname", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
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{
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const auto name = args[0].as<std::string>();
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if (ent.classnum != 0 || ent.entnum > 17)
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{
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throw std::runtime_error("Invalid entity");
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@ -141,8 +133,6 @@ namespace userinfo
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gsc::method::add("resetclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
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{
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const auto name = args[0].as<std::string>();
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if (ent.classnum != 0 || ent.entnum > 17)
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{
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throw std::runtime_error("Invalid entity");
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@ -5,16 +5,18 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
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{
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if (ul_reason_for_call == DLL_PROCESS_ATTACH)
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{
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const auto value = *reinterpret_cast<DWORD*>(0x20800000);
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if (value != 0xB9C9566)
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const auto value = *reinterpret_cast<DWORD*>(0x20900000);
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if (value != 0xF0681B6A)
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{
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printf("\x1b[31m\n**************************************************************************************\n\n");
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printf("This version of \x1b[33miw5-gsc-utils\x1b[31m is outdated.\n");
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printf("Download the latest dll from here:\x1b[34m https://github.com/fedddddd/iw5-gsc-utils/releases \x1b[31m\n");
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printf("\n**************************************************************************************\n\n\x1b[37m");
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MessageBoxA(NULL,
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"This version of iw5-gsc-utils is outdated.\n" \
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"Download the latest dll from here: https://github.com/fedddddd/iw5-gsc-utils/releases" \
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, "ERROR", MB_ICONERROR);
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return FALSE;
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}
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utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
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component_loader::post_unpack();
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}
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@ -59,8 +59,8 @@ namespace scripting
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script_function get_function_by_index(const unsigned index)
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{
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static const auto function_table = 0x20689DD8;
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static const auto method_table = 0x2068A5A8;
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static const auto function_table = game::plutonium::function_table.get();
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static const auto method_table = game::plutonium::method_table.get();
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if (index < 0x1C7)
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{
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@ -25,7 +25,7 @@ namespace scripting::safe_execution
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bool call(const script_function function, const game::scr_entref_t& entref)
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{
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*game::g_script_error_level += 1;
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
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{
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*game::g_script_error_level -= 1;
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return false;
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@ -39,7 +39,7 @@ namespace scripting::safe_execution
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bool set_entity_field(const game::scr_entref_t& entref, const int offset)
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{
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*game::g_script_error_level += 1;
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
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{
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*game::g_script_error_level -= 1;
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return false;
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@ -54,7 +54,7 @@ namespace scripting::safe_execution
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bool get_entity_field(const game::scr_entref_t& entref, const int offset, game::VariableValue* value)
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{
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*game::g_script_error_level += 1;
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
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{
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value->type = game::SCRIPT_NONE;
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value->u.intValue = 0;
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@ -82,6 +82,11 @@ namespace scripting
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return "array";
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}
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if (info == typeid(function))
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{
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return "function";
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}
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if (info == typeid(vector))
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{
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return "vector";
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@ -62,7 +62,7 @@ namespace game
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WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x56DFE0};
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WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{0x7363BC};
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WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x734CF8};
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WEAK symbol<int(jmp_buf* Buf, int a2, int a3, int a4)> _setjmp{0x734CF8};
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// Variables
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@ -81,8 +81,11 @@ namespace game
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namespace plutonium
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{
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20691228};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20691248};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20691288};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20693038};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20693058};
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WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20693098};
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WEAK symbol<int(const char* fmt, ...)> printf{0x208879B0};
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WEAK symbol<void*> function_table{0x2068BCF0};
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WEAK symbol<void*> method_table{0x2068C4C0};
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}
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}
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